| package com.android.rs.infiniteloop; |
| |
| import android.app.Activity; |
| import android.graphics.Bitmap; |
| import android.os.AsyncTask; |
| import android.os.Bundle; |
| import android.widget.ImageView; |
| import android.renderscript.*; |
| |
| import java.util.Random; |
| import java.util.Timer; |
| import java.util.TimerTask; |
| |
| public class MainActivity extends Activity { |
| /* Number of bitmaps that are used for renderScript thread and UI thread synchronization. |
| Ideally, this can be reduced to 2, however in some devices, 2 buffers still showing tearing on UI. |
| */ |
| private final int NUM_BITMAPS = 3; |
| private int mCurrentBitmap = 0; |
| private Bitmap mBitmapIn; |
| private Bitmap[] mBitmapsOut; |
| private ImageView mImageView; |
| private Random mRand; |
| |
| private RenderScript mRS; |
| private Allocation mInAllocation; |
| private Allocation[] mOutAllocations; |
| private ScriptC_infiniteloop mScript; |
| |
| @Override |
| protected void onCreate(Bundle savedInstanceState) { |
| super.onCreate(savedInstanceState); |
| |
| setContentView(R.layout.main_layout); |
| mRand = new Random(); |
| |
| /* |
| * Initialize UI |
| */ |
| mBitmapIn = Bitmap.createBitmap(500, 500, Bitmap.Config.ARGB_8888); |
| mBitmapsOut = new Bitmap[NUM_BITMAPS]; |
| for (int i = 0; i < NUM_BITMAPS; ++i) { |
| mBitmapsOut[i] = Bitmap.createBitmap(mBitmapIn.getWidth(), |
| mBitmapIn.getHeight(), mBitmapIn.getConfig()); |
| } |
| |
| mImageView = (ImageView) findViewById(R.id.imageView); |
| mImageView.setImageBitmap(mBitmapsOut[mCurrentBitmap]); |
| mCurrentBitmap += (mCurrentBitmap + 1) % NUM_BITMAPS; |
| |
| /* |
| * Create renderScript |
| */ |
| createScript(); |
| |
| /* |
| * Invoke renderScript kernel and update imageView |
| */ |
| updateImage(1.0f); |
| |
| Timer t = new Timer(); |
| t.schedule(new TimerTask() { |
| @Override |
| public void run() { |
| updateImage(1.f); |
| } |
| }, 2000, 2000); |
| } |
| |
| /* |
| * Initialize RenderScript |
| * In the sample, it creates RenderScript kernel that performs saturation manipulation. |
| */ |
| private void createScript() { |
| // Initialize RS |
| mRS = RenderScript.create(this, |
| RenderScript.ContextType.NORMAL, |
| RenderScript.CREATE_FLAG_LOW_LATENCY); |
| |
| // Allocate buffers |
| mInAllocation = Allocation.createFromBitmap(mRS, mBitmapIn); |
| mOutAllocations = new Allocation[NUM_BITMAPS]; |
| for (int i = 0; i < NUM_BITMAPS; ++i) { |
| mOutAllocations[i] = Allocation.createFromBitmap(mRS, mBitmapsOut[i]); |
| } |
| |
| // Load script |
| mScript = new ScriptC_infiniteloop(mRS); |
| } |
| |
| /* |
| * In the AsyncTask, it invokes a simple RenderScript kernel. |
| * After the kernel is done, an operation blocks at Allocation.copyTo() in AsyncTask thread. |
| * Once operations are finished and we reach onPostExecute() in the UI thread, |
| * it can invalidate and update the ImageView UI. |
| */ |
| private class RenderScriptTask extends AsyncTask<Float, Integer, Integer> { |
| Boolean issued = false; |
| |
| protected Integer doInBackground(Float... values) { |
| int index = -1; |
| if (isCancelled() == false) { |
| issued = true; |
| index = mCurrentBitmap; |
| |
| /* |
| * Set global variable in RS |
| */ |
| mScript.set_gColour(new Float4(mRand.nextFloat(), mRand.nextFloat(), |
| mRand.nextFloat(), 1.f)); |
| |
| /* |
| * Invoke saturation filter kernel |
| */ |
| mScript.forEach_simple_kernel(mInAllocation, mOutAllocations[index]); |
| |
| /* |
| * Copy to bitmap and invalidate image view |
| */ |
| mOutAllocations[index].copyTo(mBitmapsOut[index]); |
| mCurrentBitmap = (mCurrentBitmap + 1) % NUM_BITMAPS; |
| } |
| return index; |
| } |
| |
| void updateView(Integer result) { |
| if (result != -1) { |
| // Request UI update |
| mImageView.setImageBitmap(mBitmapsOut[result]); |
| mImageView.invalidate(); |
| } |
| } |
| |
| protected void onPostExecute(Integer result) { |
| updateView(result); |
| } |
| |
| protected void onCancelled(Integer result) { |
| if (issued) { |
| updateView(result); |
| } |
| } |
| } |
| |
| RenderScriptTask currentTask = null; |
| |
| /* |
| * Invoke AsyncTask and cancel the previous task. |
| * When AsyncTasks are piled up (typically in slow device with heavy kernel), |
| * only the latest (and already started) task invokes RenderScript operation. |
| */ |
| private void updateImage(final float f) { |
| if (currentTask != null) |
| currentTask.cancel(false); |
| currentTask = new RenderScriptTask(); |
| currentTask.execute(f); |
| } |
| } |