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/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __ANDROID_ELEMENT_H__
#define __ANDROID_ELEMENT_H__
#include <rs.h>
#include "RenderScript.h"
#include "BaseObj.h"
namespace android {
namespace renderscriptCpp {
class Element : public BaseObj {
public:
/**
* Return if a element is too complex for use as a data source for a Mesh or
* a Program.
*
* @return boolean
*/
bool isComplex();
/**
* @hide
* @return number of sub-elements in this element
*/
size_t getSubElementCount() {
return mVisibleElementMap.size();
}
/**
* @hide
* @param index index of the sub-element to return
* @return sub-element in this element at given index
*/
sp<const Element> getSubElement(uint32_t index);
/**
* @hide
* @param index index of the sub-element
* @return sub-element in this element at given index
*/
const char * getSubElementName(uint32_t index);
/**
* @hide
* @param index index of the sub-element
* @return array size of sub-element in this element at given index
*/
size_t getSubElementArraySize(uint32_t index);
/**
* @hide
* @param index index of the sub-element
* @return offset in bytes of sub-element in this element at given index
*/
uint32_t getSubElementOffsetBytes(uint32_t index);
/**
* @hide
* @return element data type
*/
RsDataType getDataType() const {
return mType;
}
/**
* @hide
* @return element data kind
*/
RsDataKind getDataKind() const {
return mKind;
}
size_t getSizeBytes() const {
return mSizeBytes;
}
static sp<const Element> BOOLEAN(RenderScript *rs);
static sp<const Element> U8(RenderScript *rs);
static sp<const Element> I8(RenderScript *rs);
static sp<const Element> U16(RenderScript *rs);
static sp<const Element> I16(RenderScript *rs);
static sp<const Element> U32(RenderScript *rs);
static sp<const Element> I32(RenderScript *rs);
static sp<const Element> U64(RenderScript *rs);
static sp<const Element> I64(RenderScript *rs);
static sp<const Element> F32(RenderScript *rs);
static sp<const Element> F64(RenderScript *rs);
static sp<const Element> ELEMENT(RenderScript *rs);
static sp<const Element> TYPE(RenderScript *rs);
static sp<const Element> ALLOCATION(RenderScript *rs);
static sp<const Element> SAMPLER(RenderScript *rs);
static sp<const Element> SCRIPT(RenderScript *rs);
static sp<const Element> MESH(RenderScript *rs);
static sp<const Element> PROGRAM_FRAGMENT(RenderScript *rs);
static sp<const Element> PROGRAM_VERTEX(RenderScript *rs);
static sp<const Element> PROGRAM_RASTER(RenderScript *rs);
static sp<const Element> PROGRAM_STORE(RenderScript *rs);
static sp<const Element> A_8(RenderScript *rs);
static sp<const Element> RGB_565(RenderScript *rs);
static sp<const Element> RGB_888(RenderScript *rs);
static sp<const Element> RGBA_5551(RenderScript *rs);
static sp<const Element> RGBA_4444(RenderScript *rs);
static sp<const Element> RGBA_8888(RenderScript *rs);
static sp<const Element> F32_2(RenderScript *rs);
static sp<const Element> F32_3(RenderScript *rs);
static sp<const Element> F32_4(RenderScript *rs);
static sp<const Element> F64_2(RenderScript *rs);
static sp<const Element> F64_3(RenderScript *rs);
static sp<const Element> F64_4(RenderScript *rs);
static sp<const Element> U8_2(RenderScript *rs);
static sp<const Element> U8_3(RenderScript *rs);
static sp<const Element> U8_4(RenderScript *rs);
static sp<const Element> I8_2(RenderScript *rs);
static sp<const Element> I8_3(RenderScript *rs);
static sp<const Element> I8_4(RenderScript *rs);
static sp<const Element> U16_2(RenderScript *rs);
static sp<const Element> U16_3(RenderScript *rs);
static sp<const Element> U16_4(RenderScript *rs);
static sp<const Element> I16_2(RenderScript *rs);
static sp<const Element> I16_3(RenderScript *rs);
static sp<const Element> I16_4(RenderScript *rs);
static sp<const Element> U32_2(RenderScript *rs);
static sp<const Element> U32_3(RenderScript *rs);
static sp<const Element> U32_4(RenderScript *rs);
static sp<const Element> I32_2(RenderScript *rs);
static sp<const Element> I32_3(RenderScript *rs);
static sp<const Element> I32_4(RenderScript *rs);
static sp<const Element> U64_2(RenderScript *rs);
static sp<const Element> U64_3(RenderScript *rs);
static sp<const Element> U64_4(RenderScript *rs);
static sp<const Element> I64_2(RenderScript *rs);
static sp<const Element> I64_3(RenderScript *rs);
static sp<const Element> I64_4(RenderScript *rs);
static sp<const Element> MATRIX_4X4(RenderScript *rs);
static sp<const Element> MATRIX_3X3(RenderScript *rs);
static sp<const Element> MATRIX_2X2(RenderScript *rs);
Element(void *id, RenderScript *rs,
android::Vector<sp</*const*/ Element> > &elements,
android::Vector<android::String8> &elementNames,
android::Vector<uint32_t> &arraySizes);
Element(void *id, RenderScript *rs, RsDataType dt, RsDataKind dk, bool norm, uint32_t size);
Element(RenderScript *rs);
virtual ~Element();
void updateFromNative();
static sp<const Element> createUser(RenderScript *rs, RsDataType dt);
static sp<const Element> createVector(RenderScript *rs, RsDataType dt, uint32_t size);
static sp<const Element> createPixel(RenderScript *rs, RsDataType dt, RsDataKind dk);
bool isCompatible(sp<const Element>e);
class Builder {
private:
RenderScript *mRS;
android::Vector<sp</*const*/ Element> > mElements;
android::Vector<android::String8> mElementNames;
android::Vector<uint32_t> mArraySizes;
bool mSkipPadding;
public:
Builder(RenderScript *rs);
~Builder();
void add(sp</*const*/ Element>, android::String8 &name, uint32_t arraySize = 1);
sp<const Element> create();
};
private:
void updateVisibleSubElements();
android::Vector<sp</*const*/ Element> > mElements;
android::Vector<android::String8> mElementNames;
android::Vector<uint32_t> mArraySizes;
android::Vector<uint32_t> mVisibleElementMap;
android::Vector<uint32_t> mOffsetInBytes;
RsDataType mType;
RsDataKind mKind;
bool mNormalized;
size_t mSizeBytes;
size_t mVectorSize;
};
}
}
#endif