blob: 4aba017eeba17ae70b5c209d07966d394759e871 [file] [log] [blame]
/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "rsovContext.h"
#include <vector>
#include "rsUtils.h"
namespace android {
namespace renderscript {
namespace rsov {
RSoVContext* RSoVContext::mContext = nullptr;
std::once_flag RSoVContext::mInitFlag;
bool RSoVContext::Initialize(char const* const name) {
// Initialize instance
VkApplicationInfo appInfo = {
.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO,
.pNext = nullptr,
.pApplicationName = name, // TODO: set to app name
.applicationVersion = 1,
.pEngineName = name,
.engineVersion = 1,
.apiVersion = VK_API_VERSION_1_0};
VkInstanceCreateInfo instInfo = {
.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.pApplicationInfo = &appInfo,
};
VkResult res;
res = vkCreateInstance(&instInfo, nullptr, &mInstance);
if (res != VK_SUCCESS) {
return false;
}
// Enumerate devices
uint32_t gpu_count;
res = vkEnumeratePhysicalDevices(mInstance, &gpu_count, nullptr);
if (gpu_count == 0) {
return false;
}
std::vector<VkPhysicalDevice> GPUs(gpu_count);
res = vkEnumeratePhysicalDevices(mInstance, &gpu_count, GPUs.data());
if (!(res == VK_SUCCESS && gpu_count > 0)) {
return false;
}
mGPU = GPUs[0];
// Get device memory properties
vkGetPhysicalDeviceMemoryProperties(mGPU, &mMemoryProperties);
// Initialize device
float queuePriorities[] = {0.0};
VkDeviceQueueCreateInfo queueInfo = {
.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,
.pNext = nullptr,
.queueCount = 1,
.pQueuePriorities = queuePriorities,
};
VkDeviceCreateInfo deviceInfo = {
.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
.pNext = nullptr,
.queueCreateInfoCount = 1,
.pQueueCreateInfos = &queueInfo,
.pEnabledFeatures = nullptr,
};
res = vkCreateDevice(mGPU, &deviceInfo, nullptr, &mDevice);
if (res != VK_SUCCESS) {
return false;
}
// Initialize queue family index
uint32_t queueCount;
vkGetPhysicalDeviceQueueFamilyProperties(mGPU, &queueCount, nullptr);
if (queueCount == 0) {
return false;
}
std::vector<VkQueueFamilyProperties> queueProps(queueCount);
vkGetPhysicalDeviceQueueFamilyProperties(mGPU, &queueCount,
queueProps.data());
if (queueCount == 0) {
return false;
}
uint32_t queueFamilyIndex = UINT_MAX;
bool found = false;
for (unsigned int i = 0; i < queueCount; i++) {
if (queueProps[i].queueFlags & VK_QUEUE_COMPUTE_BIT) {
queueFamilyIndex = i;
found = true;
break;
}
}
if (!found) {
return false;
}
// Create a device queue
vkGetDeviceQueue(mDevice, queueFamilyIndex, 0, &mQueue);
// Create command pool
VkCommandPoolCreateInfo cmd_pool_info = {
.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
.pNext = nullptr,
.queueFamilyIndex = queueFamilyIndex,
.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT,
};
res = vkCreateCommandPool(mDevice, &cmd_pool_info, nullptr, &mCmdPool);
if (res != VK_SUCCESS) {
return false;
}
return true;
}
bool RSoVContext::MemoryTypeFromProperties(uint32_t typeBits,
VkFlags requirements_mask,
uint32_t* typeIndex) {
for (uint32_t i = 0; i < 32; i++) {
if ((typeBits & 1) == 1) {
const uint32_t prop = mMemoryProperties.memoryTypes[i].propertyFlags;
if ((prop & requirements_mask) == requirements_mask) {
*typeIndex = i;
return true;
}
}
typeBits >>= 1;
}
return false;
}
RSoVContext::RSoVContext() {}
RSoVContext::~RSoVContext() {}
RSoVContext* RSoVContext::create() {
std::call_once(mInitFlag, []() {
std::unique_ptr<RSoVContext> context(new RSoVContext());
char engineName[] = "RSoV";
if (context && context->Initialize(engineName)) {
mContext = context.release();
}
});
return mContext;
}
} // namespace rsov
} // namespace renderscript
} // namespace android