| /* |
| * Copyright 2021 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "system_utils.h" |
| |
| #include <android/api-level.h> |
| #include <stdlib.h> |
| #include <sys/system_properties.h> |
| |
| namespace gamesdk { |
| |
| #if __ANDROID_API__ >= 26 |
| std::string getSystemPropViaCallback(const char* key, |
| const char* default_value = "") { |
| const prop_info* prop = __system_property_find(key); |
| if (prop == nullptr) { |
| return default_value; |
| } |
| std::string return_value; |
| auto thunk = [](void* cookie, const char* /*name*/, const char* value, |
| uint32_t /*serial*/) { |
| if (value != nullptr) { |
| std::string* r = static_cast<std::string*>(cookie); |
| *r = value; |
| } |
| }; |
| __system_property_read_callback(prop, thunk, &return_value); |
| return return_value; |
| } |
| #else |
| std::string getSystemPropViaGet(const char* key, |
| const char* default_value = "") { |
| char buffer[PROP_VALUE_MAX + 1] = ""; // +1 for terminator |
| int bufferLen = __system_property_get(key, buffer); |
| if (bufferLen > 0) |
| return buffer; |
| else |
| return ""; |
| } |
| #endif |
| |
| std::string GetSystemProp(const char* key, const char* default_value) { |
| #if __ANDROID_API__ >= 26 |
| return getSystemPropViaCallback(key, default_value); |
| #else |
| return getSystemPropViaGet(key, default_value); |
| #endif |
| } |
| |
| int GetSystemPropAsInt(const char* key, int default_value) { |
| std::string prop = GetSystemProp(key); |
| return prop == "" ? default_value : strtoll(prop.c_str(), nullptr, 10); |
| } |
| |
| bool GetSystemPropAsBool(const char* key, bool default_value) { |
| return GetSystemPropAsInt(key, default_value) != 0; |
| } |
| |
| } // namespace gamesdk |