| /* |
| * Copyright 2021 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <android/asset_manager.h> |
| #include <android/asset_manager_jni.h> |
| |
| #define LOG_TAG "TuningForkUtils" |
| |
| #include "Log.h" |
| #include "apk_utils.h" |
| #include "jni/jni_wrap.h" |
| |
| namespace apk_utils { |
| |
| NativeAsset::NativeAsset(const char* name) { |
| auto java_asset_manager = gamesdk::jni::AppContext().getAssets(); |
| AAssetManager* mgr = AAssetManager_fromJava( |
| gamesdk::jni::Env(), (jobject)java_asset_manager.obj_); |
| asset = AAssetManager_open(mgr, name, AASSET_MODE_BUFFER); |
| if (asset == nullptr) { |
| ALOGW("Can't find %s in APK", name); |
| } |
| } |
| NativeAsset::NativeAsset(NativeAsset&& a) : asset(a.asset) { |
| a.asset = nullptr; |
| } |
| NativeAsset& NativeAsset::operator=(NativeAsset&& a) { |
| asset = a.asset; |
| a.asset = nullptr; |
| return *this; |
| } |
| NativeAsset::~NativeAsset() { |
| if (asset != nullptr) { |
| AAsset_close(asset); |
| } |
| } |
| bool NativeAsset::IsValid() { return asset != nullptr; } |
| NativeAsset::operator AAsset*() { return asset; } |
| |
| } // namespace apk_utils |