blob: a5550fd46efbe6c0c57acccc70a02738b51229c3 [file]
/*
* Copyright 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* https://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
struct PointerCoords;
/* Represents a scene. A scene is an object that knows how to render itself to
* the screen and knows how to react to input. At any moment in the game,
* exactly one scene is active, and that scene is the one who decides what gets
* drawn to the screen and how input is handled. See also: SceneManager */
class Scene {
public:
// Called when graphics context is initialized. This is when textures,
// geometry, etc should be initialized.
virtual void OnStartGraphics();
// Called when the graphics context is about to be shut down. Tear down
// all geometry, textures, etc.
virtual void OnKillGraphics();
// Called when this scene has just been installed as the active scene.
virtual void OnInstall();
// Called when it's time to draw a frame to the screen.
virtual void DoFrame();
// Called when this scene is about to be uninstalled as the active scene.
virtual void OnUninstall();
// Called when a pointer goes down (e.g. touch, touchpad, etc)
virtual void OnPointerDown(int pointerId, const struct PointerCoords *coords);
// Called when a pointer goes up (e.g. touch, touchpad, etc)
virtual void OnPointerUp(int pointerId, const struct PointerCoords *coords);
// Called when a pointer moves (e.g. touch, touchpad, etc)
virtual void OnPointerMove(int pointerId, const struct PointerCoords *coords);
// Called when screen gets resized
virtual void OnScreenResized(int width, int height);
// Called when game is paused (e.g. onPause())
virtual void OnPause();
// Called when game is resumed (e.g. onResumed())
virtual void OnResume();
// Destructor
virtual ~Scene();
};