| syntax = "proto2"; |
| |
| package androidgamesdk_deviceinfo; |
| |
| option java_package = "com.google.androidgamesdk"; |
| |
| message cpu_core { |
| optional int64 freq_max = 1; |
| } |
| |
| message gl { |
| optional string renderer = 1; |
| optional string vendor = 2; |
| optional string version = 3; |
| optional int32 version_major = 4; |
| optional int32 version_minor = 5; |
| optional string shading_language_version = 6; |
| |
| repeated string extension = 7; |
| |
| // gles min: 2.0 |
| optional float GL_ALIASED_LINE_WIDTH_RANGE = 2001; |
| optional float GL_ALIASED_POINT_SIZE_RANGE = 2002; |
| optional int32 GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 2003; |
| optional int32 GL_MAX_CUBE_MAP_TEXTURE_SIZE = 2005; |
| optional int32 GL_MAX_FRAGMENT_UNIFORM_VECTORS = 2006; |
| optional int32 GL_MAX_RENDERBUFFER_SIZE = 2007; |
| optional int32 GL_MAX_TEXTURE_IMAGE_UNITS = 2008; |
| optional int32 GL_MAX_TEXTURE_SIZE = 2009; |
| optional int32 GL_MAX_VARYING_VECTORS = 2010; |
| optional int32 GL_MAX_VERTEX_ATTRIBS = 2011; |
| optional int32 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 2012; |
| optional int32 GL_MAX_VERTEX_UNIFORM_VECTORS = 2013; |
| optional int32 GL_MAX_VIEWPORT_DIMS = 2014; |
| optional bool GL_SHADER_COMPILER = 2015; |
| optional int32 GL_SUBPIXEL_BITS = 2016; |
| |
| optional int32 GL_NUM_COMPRESSED_TEXTURE_FORMATS = 2021; |
| repeated int32 GL_COMPRESSED_TEXTURE_FORMATS = 2022; |
| optional int32 GL_NUM_SHADER_BINARY_FORMATS = 2023; |
| repeated int32 GL_SHADER_BINARY_FORMATS = 2024; |
| |
| // glGetShaderPrecisionFormat |
| optional int32 SPF_VERTEX_FLOAT_LOW_RANGE = 2031; |
| optional int32 SPF_VERTEX_FLOAT_LOW_PREC = 2032; |
| optional int32 SPF_VERTEX_FLOAT_MED_RANGE = 2033; |
| optional int32 SPF_VERTEX_FLOAT_MED_PREC = 2034; |
| optional int32 SPF_VERTEX_FLOAT_HIG_RANGE = 2035; |
| optional int32 SPF_VERTEX_FLOAT_HIG_PREC = 2036; |
| optional int32 SPF_VERTEX_INT_LOW_RANGE = 2037; |
| optional int32 SPF_VERTEX_INT_LOW_PREC = 2038; |
| optional int32 SPF_VERTEX_INT_MED_RANGE = 2039; |
| optional int32 SPF_VERTEX_INT_MED_PREC = 2040; |
| optional int32 SPF_VERTEX_INT_HIG_RANGE = 2041; |
| optional int32 SPF_VERTEX_INT_HIG_PREC = 2042; |
| optional int32 SPF_FRAGMENT_FLOAT_LOW_RANGE = 2043; |
| optional int32 SPF_FRAGMENT_FLOAT_LOW_PREC = 2044; |
| optional int32 SPF_FRAGMENT_FLOAT_MED_RANGE = 2045; |
| optional int32 SPF_FRAGMENT_FLOAT_MED_PREC = 2046; |
| optional int32 SPF_FRAGMENT_FLOAT_HIG_RANGE = 2047; |
| optional int32 SPF_FRAGMENT_FLOAT_HIG_PREC = 2048; |
| optional int32 SPF_FRAGMENT_INT_LOW_RANGE = 2049; |
| optional int32 SPF_FRAGMENT_INT_LOW_PREC = 2050; |
| optional int32 SPF_FRAGMENT_INT_MED_RANGE = 2051; |
| optional int32 SPF_FRAGMENT_INT_MED_PREC = 2052; |
| optional int32 SPF_FRAGMENT_INT_HIG_RANGE = 2053; |
| optional int32 SPF_FRAGMENT_INT_HIG_PREC = 2054; |
| |
| // gles min: 3.0 |
| optional int32 GL_MAX_3D_TEXTURE_SIZE = 3001; |
| optional int32 GL_MAX_ARRAY_TEXTURE_LAYERS = 3002; |
| optional int32 GL_MAX_COLOR_ATTACHMENTS = 3003; |
| optional int64 GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 3004; |
| optional int32 GL_MAX_COMBINED_UNIFORM_BLOCKS = 3005; |
| optional int64 GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 3006; |
| optional int32 GL_MAX_DRAW_BUFFERS = 3007; |
| optional int32 GL_MAX_ELEMENTS_INDICES = 3008; |
| optional int32 GL_MAX_ELEMENTS_VERTICES = 3009; |
| optional int64 GL_MAX_ELEMENT_INDEX = 3010; |
| optional int32 GL_MAX_FRAGMENT_INPUT_COMPONENTS = 3011; |
| optional int32 GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 3012; |
| optional int32 GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 3013; |
| optional int32 GL_MAX_PROGRAM_TEXEL_OFFSET = 3014; |
| optional int64 GL_MAX_SERVER_WAIT_TIMEOUT = 3015; |
| optional float GL_MAX_TEXTURE_LOD_BIAS = 3016; |
| optional int32 GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 3017; |
| optional int32 GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 3018; |
| optional int32 GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 3019; |
| optional int64 GL_MAX_UNIFORM_BLOCK_SIZE = 3020; |
| optional int32 GL_MAX_UNIFORM_BUFFER_BINDINGS = 3021; |
| optional int32 GL_MAX_VARYING_COMPONENTS = 3022; |
| optional int32 GL_MAX_VERTEX_OUTPUT_COMPONENTS = 3023; |
| optional int32 GL_MAX_VERTEX_UNIFORM_BLOCKS = 3024; |
| optional int32 GL_MAX_VERTEX_UNIFORM_COMPONENTS = 3025; |
| optional int32 GL_MIN_PROGRAM_TEXEL_OFFSET = 3026; |
| optional int32 GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 3027; |
| optional int32 GL_MAX_SAMPLES = 3028; |
| |
| optional int32 GL_NUM_PROGRAM_BINARY_FORMATS = 3031; |
| repeated int32 GL_PROGRAM_BINARY_FORMATS = 3032; |
| |
| // gles min: 3.1 |
| optional int32 GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 3101; |
| optional int32 GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 3102; |
| optional int32 GL_MAX_COLOR_TEXTURE_SAMPLES = 3103; |
| optional int32 GL_MAX_COMBINED_ATOMIC_COUNTERS = 3104; |
| optional int32 GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 3105; |
| optional int32 GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 3106; |
| optional int32 GL_MAX_COMBINED_IMAGE_UNIFORMS = 3107; |
| optional int32 GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 3108; |
| optional int32 GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 3109; |
| optional int32 GL_MAX_COMPUTE_ATOMIC_COUNTERS = 3110; |
| optional int32 GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 3111; |
| optional int32 GL_MAX_COMPUTE_IMAGE_UNIFORMS = 3112; |
| optional int32 GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 3113; |
| optional int32 GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 3114; |
| optional int32 GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 3115; |
| optional int32 GL_MAX_COMPUTE_UNIFORM_BLOCKS = 3116; |
| optional int32 GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 3117; |
| optional int32 GL_MAX_COMPUTE_WORK_GROUP_COUNT_0 = 3118; |
| optional int32 GL_MAX_COMPUTE_WORK_GROUP_COUNT_1 = 3119; |
| optional int32 GL_MAX_COMPUTE_WORK_GROUP_COUNT_2 = 3120; |
| optional int32 GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 3121; |
| optional int32 GL_MAX_COMPUTE_WORK_GROUP_SIZE_0 = 3122; |
| optional int32 GL_MAX_COMPUTE_WORK_GROUP_SIZE_1 = 3123; |
| optional int32 GL_MAX_COMPUTE_WORK_GROUP_SIZE_2 = 3124; |
| optional int32 GL_MAX_DEPTH_TEXTURE_SAMPLES = 3125; |
| optional int32 GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 3126; |
| optional int32 GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 3127; |
| optional int32 GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 3128; |
| optional int32 GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 3129; |
| optional int32 GL_MAX_FRAMEBUFFER_HEIGHT = 3130; |
| optional int32 GL_MAX_FRAMEBUFFER_SAMPLES = 3131; |
| optional int32 GL_MAX_FRAMEBUFFER_WIDTH = 3132; |
| optional int32 GL_MAX_IMAGE_UNITS = 3133; |
| optional int32 GL_MAX_INTEGER_SAMPLES = 3134; |
| optional int32 GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 3135; |
| optional int32 GL_MAX_SAMPLE_MASK_WORDS = 3136; |
| optional int64 GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 3137; |
| optional int32 GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 3138; |
| optional int32 GL_MAX_UNIFORM_LOCATIONS = 3139; |
| optional int32 GL_MAX_VERTEX_ATOMIC_COUNTERS = 3140; |
| optional int32 GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 3141; |
| optional int32 GL_MAX_VERTEX_ATTRIB_BINDINGS = 3142; |
| optional int32 GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 3143; |
| optional int32 GL_MAX_VERTEX_ATTRIB_STRIDE = 3144; |
| optional int32 GL_MAX_VERTEX_IMAGE_UNIFORMS = 3145; |
| optional int32 GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 3146; |
| optional int32 GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 3147; |
| optional int32 GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 3148; |
| |
| // gles min: 3.2 |
| optional int32 GL_CONTEXT_FLAGS = 3201; |
| optional int32 GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 3202; |
| optional int32 GL_LAYER_PROVOKING_VERTEX = 3203; |
| optional int32 GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 3204; |
| optional int32 GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 3205; |
| optional int32 GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 3206; |
| optional int32 GL_MAX_DEBUG_GROUP_STACK_DEPTH = 3207; |
| optional int32 GL_MAX_DEBUG_LOGGED_MESSAGES = 3208; |
| optional int32 GL_MAX_DEBUG_MESSAGE_LENGTH = 3209; |
| optional float GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 3210; |
| optional int32 GL_MAX_FRAMEBUFFER_LAYERS = 3211; |
| optional int32 GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 3212; |
| optional int32 GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 3213; |
| optional int32 GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 3214; |
| optional int32 GL_MAX_GEOMETRY_INPUT_COMPONENTS = 3215; |
| optional int32 GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 3216; |
| optional int32 GL_MAX_GEOMETRY_OUTPUT_VERTICES = 3217; |
| optional int32 GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 3218; |
| optional int32 GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 3219; |
| optional int32 GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 3220; |
| optional int32 GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 3221; |
| optional int32 GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 3222; |
| optional int32 GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 3223; |
| optional int32 GL_MAX_LABEL_LENGTH = 3224; |
| optional int32 GL_MAX_PATCH_VERTICES = 3225; |
| optional int32 GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 3226; |
| optional int32 GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 3227; |
| optional int32 GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 3228; |
| optional int32 GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 3229; |
| optional int32 GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 3230; |
| optional int32 GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 3231; |
| optional int32 GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 3232; |
| optional int32 GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 3233; |
| optional int32 GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 3234; |
| optional int32 GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 3235; |
| optional int32 GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 3236; |
| optional int32 GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 3237; |
| optional int32 GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 3238; |
| optional int32 GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 3239; |
| optional int32 GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 3240; |
| optional int32 GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 3241; |
| optional int32 GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 3242; |
| optional int32 GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 3243; |
| optional int32 GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 3244; |
| optional int32 GL_MAX_TESS_GEN_LEVEL = 3245; |
| optional int32 GL_MAX_TESS_PATCH_COMPONENTS = 3246; |
| optional int32 GL_MAX_TEXTURE_BUFFER_SIZE = 3247; |
| optional float GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 3248; |
| optional float GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY = 3249; |
| optional float GL_MULTISAMPLE_LINE_WIDTH_RANGE = 3250; |
| optional bool GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 3251; |
| optional int32 GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 3252; |
| optional int32 GL_RESET_NOTIFICATION_STRATEGY = 3254; |
| } |
| |
| message data { |
| optional int32 version = 1; |
| |
| optional int32 cpu_max_index = 11; |
| repeated cpu_core cpu_core = 12; |
| optional string cpu_present = 13; |
| optional string cpu_possible = 14; |
| repeated string cpu_extension = 15; |
| repeated string hardware = 16; |
| |
| optional string ro_chipname = 21; |
| optional string ro_board_platform = 22; |
| optional string ro_product_board = 23; |
| optional string ro_mediatek_platform = 24; |
| optional string ro_arch = 25; |
| optional string ro_build_fingerprint = 26; |
| |
| optional gl gl = 31; |
| } |
| |
| message errors { |
| optional string hardware = 1; |
| optional string features = 2; |
| optional string egl = 3; |
| repeated string gl = 4; |
| } |
| |
| message root { |
| optional data data = 1; |
| optional errors errors = 2; |
| } |