syntax = "proto3"; | |
package com.google.tuningfork; | |
enum LoadingState { | |
NOT_LOADING = 1; | |
LOADING = 2; | |
} | |
// This is the base annotation for a game engine like Unity. | |
// The user should extend with their own annotations. | |
message Annotation { | |
LoadingState loading_state = 1; | |
int32 level = 2; | |
} | |
enum QualitySettings { | |
FASTEST = 1; | |
FAST = 2; | |
SIMPLE = 3; | |
GOOD = 4; | |
BEAUTIFUL = 5; | |
FANTASTIC = 6; | |
} | |
message FidelityParams { | |
QualitySettings qualitySettings = 1; | |
} |