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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <android/gui/TouchOcclusionMode.h>
#include <android/os/InputConfig.h>
#include <binder/Parcel.h>
#include <binder/Parcelable.h>
#include <ftl/flags.h>
#include <ftl/mixins.h>
#include <gui/PidUid.h>
#include <gui/constants.h>
#include <ui/Rect.h>
#include <ui/Region.h>
#include <ui/Size.h>
#include <ui/Transform.h>
#include <utils/RefBase.h>
#include <utils/Timers.h>
#include "InputApplication.h"
namespace android::gui {
/*
* Describes the properties of a window that can receive input.
*/
struct WindowInfo : public Parcelable {
WindowInfo() = default;
// Window flags from WindowManager.LayoutParams
enum class Flag : uint32_t {
ALLOW_LOCK_WHILE_SCREEN_ON = 0x00000001,
DIM_BEHIND = 0x00000002,
BLUR_BEHIND = 0x00000004,
NOT_FOCUSABLE = 0x00000008,
NOT_TOUCHABLE = 0x00000010,
NOT_TOUCH_MODAL = 0x00000020,
TOUCHABLE_WHEN_WAKING = 0x00000040,
KEEP_SCREEN_ON = 0x00000080,
LAYOUT_IN_SCREEN = 0x00000100,
LAYOUT_NO_LIMITS = 0x00000200,
FULLSCREEN = 0x00000400,
FORCE_NOT_FULLSCREEN = 0x00000800,
DITHER = 0x00001000,
SECURE = 0x00002000,
SCALED = 0x00004000,
IGNORE_CHEEK_PRESSES = 0x00008000,
LAYOUT_INSET_DECOR = 0x00010000,
ALT_FOCUSABLE_IM = 0x00020000,
WATCH_OUTSIDE_TOUCH = 0x00040000,
SHOW_WHEN_LOCKED = 0x00080000,
SHOW_WALLPAPER = 0x00100000,
TURN_SCREEN_ON = 0x00200000,
DISMISS_KEYGUARD = 0x00400000,
SPLIT_TOUCH = 0x00800000,
HARDWARE_ACCELERATED = 0x01000000,
LAYOUT_IN_OVERSCAN = 0x02000000,
TRANSLUCENT_STATUS = 0x04000000,
TRANSLUCENT_NAVIGATION = 0x08000000,
LOCAL_FOCUS_MODE = 0x10000000,
SLIPPERY = 0x20000000,
LAYOUT_ATTACHED_IN_DECOR = 0x40000000,
DRAWS_SYSTEM_BAR_BACKGROUNDS = 0x80000000,
};
// Window types from WindowManager.LayoutParams
enum class Type : int32_t {
UNKNOWN = 0,
FIRST_APPLICATION_WINDOW = 1,
BASE_APPLICATION = 1,
APPLICATION = 2,
APPLICATION_STARTING = 3,
LAST_APPLICATION_WINDOW = 99,
FIRST_SUB_WINDOW = 1000,
APPLICATION_PANEL = FIRST_SUB_WINDOW,
APPLICATION_MEDIA = FIRST_SUB_WINDOW + 1,
APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW + 2,
APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW + 3,
APPLICATION_MEDIA_OVERLAY = FIRST_SUB_WINDOW + 4,
LAST_SUB_WINDOW = 1999,
#define FIRST_SYSTEM_WINDOW_ 2000
STATUS_BAR = FIRST_SYSTEM_WINDOW_,
SEARCH_BAR = FIRST_SYSTEM_WINDOW_ + 1,
PHONE = FIRST_SYSTEM_WINDOW_ + 2,
SYSTEM_ALERT = FIRST_SYSTEM_WINDOW_ + 3,
KEYGUARD = FIRST_SYSTEM_WINDOW_ + 4,
TOAST = FIRST_SYSTEM_WINDOW_ + 5,
SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW_ + 6,
PRIORITY_PHONE = FIRST_SYSTEM_WINDOW_ + 7,
SYSTEM_DIALOG = FIRST_SYSTEM_WINDOW_ + 8,
KEYGUARD_DIALOG = FIRST_SYSTEM_WINDOW_ + 9,
SYSTEM_ERROR = FIRST_SYSTEM_WINDOW_ + 10,
INPUT_METHOD = FIRST_SYSTEM_WINDOW_ + 11,
INPUT_METHOD_DIALOG = FIRST_SYSTEM_WINDOW_ + 12,
WALLPAPER = FIRST_SYSTEM_WINDOW_ + 13,
STATUS_BAR_PANEL = FIRST_SYSTEM_WINDOW_ + 14,
SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW_ + 15,
DRAG = FIRST_SYSTEM_WINDOW_ + 16,
STATUS_BAR_SUB_PANEL = FIRST_SYSTEM_WINDOW_ + 17,
POINTER = FIRST_SYSTEM_WINDOW_ + 18,
NAVIGATION_BAR = FIRST_SYSTEM_WINDOW_ + 19,
VOLUME_OVERLAY = FIRST_SYSTEM_WINDOW_ + 20,
BOOT_PROGRESS = FIRST_SYSTEM_WINDOW_ + 21,
INPUT_CONSUMER = FIRST_SYSTEM_WINDOW_ + 22,
NAVIGATION_BAR_PANEL = FIRST_SYSTEM_WINDOW_ + 24,
MAGNIFICATION_OVERLAY = FIRST_SYSTEM_WINDOW_ + 27,
ACCESSIBILITY_OVERLAY = FIRST_SYSTEM_WINDOW_ + 32,
DOCK_DIVIDER = FIRST_SYSTEM_WINDOW_ + 34,
ACCESSIBILITY_MAGNIFICATION_OVERLAY = FIRST_SYSTEM_WINDOW_ + 39,
NOTIFICATION_SHADE = FIRST_SYSTEM_WINDOW_ + 40,
FIRST_SYSTEM_WINDOW = FIRST_SYSTEM_WINDOW_,
LAST_SYSTEM_WINDOW = 2999,
#undef FIRST_SYSTEM_WINDOW_
// Small range to limit LUT size.
ftl_first = FIRST_SYSTEM_WINDOW,
ftl_last = FIRST_SYSTEM_WINDOW + 15
};
// Flags used to determine configuration of this input window.
// This is a conversion of os::InputConfig to an enum backed by an unsigned
// type. This indicates that they are flags, so it can be used with ftl/enum.h.
enum class InputConfig : uint32_t {
// clang-format off
DEFAULT =
static_cast<uint32_t>(os::InputConfig::DEFAULT),
NO_INPUT_CHANNEL =
static_cast<uint32_t>(os::InputConfig::NO_INPUT_CHANNEL),
NOT_VISIBLE =
static_cast<uint32_t>(os::InputConfig::NOT_VISIBLE),
NOT_FOCUSABLE =
static_cast<uint32_t>(os::InputConfig::NOT_FOCUSABLE),
NOT_TOUCHABLE =
static_cast<uint32_t>(os::InputConfig::NOT_TOUCHABLE),
PREVENT_SPLITTING =
static_cast<uint32_t>(os::InputConfig::PREVENT_SPLITTING),
DUPLICATE_TOUCH_TO_WALLPAPER =
static_cast<uint32_t>(os::InputConfig::DUPLICATE_TOUCH_TO_WALLPAPER),
IS_WALLPAPER =
static_cast<uint32_t>(os::InputConfig::IS_WALLPAPER),
PAUSE_DISPATCHING =
static_cast<uint32_t>(os::InputConfig::PAUSE_DISPATCHING),
TRUSTED_OVERLAY =
static_cast<uint32_t>(os::InputConfig::TRUSTED_OVERLAY),
WATCH_OUTSIDE_TOUCH =
static_cast<uint32_t>(os::InputConfig::WATCH_OUTSIDE_TOUCH),
SLIPPERY =
static_cast<uint32_t>(os::InputConfig::SLIPPERY),
DISABLE_USER_ACTIVITY =
static_cast<uint32_t>(os::InputConfig::DISABLE_USER_ACTIVITY),
DROP_INPUT =
static_cast<uint32_t>(os::InputConfig::DROP_INPUT),
DROP_INPUT_IF_OBSCURED =
static_cast<uint32_t>(os::InputConfig::DROP_INPUT_IF_OBSCURED),
SPY =
static_cast<uint32_t>(os::InputConfig::SPY),
INTERCEPTS_STYLUS =
static_cast<uint32_t>(os::InputConfig::INTERCEPTS_STYLUS),
CLONE =
static_cast<uint32_t>(os::InputConfig::CLONE),
// clang-format on
};
/* These values are filled in by the WM and passed through SurfaceFlinger
* unless specified otherwise.
*/
// This value should NOT be used to uniquely identify the window. There may be different
// input windows that have the same token.
sp<IBinder> token;
// The token that identifies which client window this WindowInfo was created for.
sp<IBinder> windowToken;
// This uniquely identifies the input window.
int32_t id = -1;
std::string name;
std::chrono::nanoseconds dispatchingTimeout = std::chrono::seconds(5);
/* These values are filled in by SurfaceFlinger. */
Rect frame = Rect::INVALID_RECT;
// The real size of the content, excluding any crop. If no buffer is rendered, this is 0,0
ui::Size contentSize = ui::Size(0, 0);
/*
* SurfaceFlinger consumes this value to shrink the computed frame. This is
* different from shrinking the touchable region in that it DOES shift the coordinate
* space where-as the touchable region does not and is more like "cropping". This
* is used for window shadows.
*/
int32_t surfaceInset = 0;
// A global scaling factor for all windows. Unlike windowScaleX/Y this results
// in scaling of the TOUCH_MAJOR/TOUCH_MINOR axis.
float globalScaleFactor = 1.0f;
// The opacity of this window, from 0.0 to 1.0 (inclusive).
// An alpha of 1.0 means fully opaque and 0.0 means fully transparent.
float alpha;
// Transform applied to individual windows.
ui::Transform transform;
/*
* This is filled in by the WM relative to the frame and then translated
* to absolute coordinates by SurfaceFlinger once the frame is computed.
*/
Region touchableRegion;
TouchOcclusionMode touchOcclusionMode = TouchOcclusionMode::BLOCK_UNTRUSTED;
Pid ownerPid = Pid::INVALID;
Uid ownerUid = Uid::INVALID;
std::string packageName;
ftl::Flags<InputConfig> inputConfig;
int32_t displayId = ADISPLAY_ID_NONE;
InputApplicationInfo applicationInfo;
bool replaceTouchableRegionWithCrop = false;
wp<IBinder> touchableRegionCropHandle;
// The window's layout params flags and type set by WM.
Type layoutParamsType = Type::UNKNOWN;
ftl::Flags<Flag> layoutParamsFlags;
// The input token for the window to which focus should be transferred when this input window
// can be successfully focused. If null, this input window will not transfer its focus to
// any other window.
sp<IBinder> focusTransferTarget;
void setInputConfig(ftl::Flags<InputConfig> config, bool value);
void addTouchableRegion(const Rect& region);
bool touchableRegionContainsPoint(int32_t x, int32_t y) const;
bool frameContainsPoint(int32_t x, int32_t y) const;
bool supportsSplitTouch() const;
bool isSpy() const;
bool interceptsStylus() const;
bool overlaps(const WindowInfo* other) const;
bool operator==(const WindowInfo& inputChannel) const;
status_t writeToParcel(android::Parcel* parcel) const override;
status_t readFromParcel(const android::Parcel* parcel) override;
};
/*
* Handle for a window that can receive input.
*
* Used by the native input dispatcher to indirectly refer to the window manager objects
* that describe a window.
*/
class WindowInfoHandle : public RefBase {
public:
explicit WindowInfoHandle();
WindowInfoHandle(const WindowInfoHandle& other);
WindowInfoHandle(const WindowInfo& other);
inline const WindowInfo* getInfo() const { return &mInfo; }
inline WindowInfo* editInfo() { return &mInfo; }
sp<IBinder> getToken() const;
int32_t getId() const { return mInfo.id; }
sp<IBinder> getApplicationToken() { return mInfo.applicationInfo.token; }
inline std::string getName() const { return !mInfo.name.empty() ? mInfo.name : "<invalid>"; }
inline std::chrono::nanoseconds getDispatchingTimeout(
std::chrono::nanoseconds defaultValue) const {
return mInfo.token ? std::chrono::nanoseconds(mInfo.dispatchingTimeout) : defaultValue;
}
/**
* Updates from another input window handle.
*/
void updateFrom(const sp<WindowInfoHandle> handle);
/**
* Releases the channel used by the associated information when it is
* no longer needed.
*/
void releaseChannel();
// Not override since this class is not derrived from Parcelable.
status_t readFromParcel(const android::Parcel* parcel);
status_t writeToParcel(android::Parcel* parcel) const;
protected:
virtual ~WindowInfoHandle();
WindowInfo mInfo;
};
std::ostream& operator<<(std::ostream& out, const WindowInfoHandle& window);
} // namespace android::gui