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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#pragma GCC system_header
/**
* Native input event structures.
*/
#include <android/input.h>
#ifdef __linux__
#include <android/os/IInputConstants.h>
#endif
#include <math.h>
#include <stdint.h>
#include <ui/Transform.h>
#include <utils/BitSet.h>
#include <utils/Timers.h>
#include <array>
#include <limits>
#include <queue>
/*
* Additional private constants not defined in ndk/ui/input.h.
*/
enum {
#ifdef __linux__
/* This event was generated or modified by accessibility service. */
AKEY_EVENT_FLAG_IS_ACCESSIBILITY_EVENT =
android::os::IInputConstants::INPUT_EVENT_FLAG_IS_ACCESSIBILITY_EVENT, // 0x800,
#else
AKEY_EVENT_FLAG_IS_ACCESSIBILITY_EVENT = 0x800,
#endif
/* Signifies that the key is being predispatched */
AKEY_EVENT_FLAG_PREDISPATCH = 0x20000000,
/* Private control to determine when an app is tracking a key sequence. */
AKEY_EVENT_FLAG_START_TRACKING = 0x40000000,
/* Key event is inconsistent with previously sent key events. */
AKEY_EVENT_FLAG_TAINTED = 0x80000000,
};
enum {
/**
* This flag indicates that the window that received this motion event is partly
* or wholly obscured by another visible window above it. This flag is set to true
* even if the event did not directly pass through the obscured area.
* A security sensitive application can check this flag to identify situations in which
* a malicious application may have covered up part of its content for the purpose
* of misleading the user or hijacking touches. An appropriate response might be
* to drop the suspect touches or to take additional precautions to confirm the user's
* actual intent.
*/
AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED = 0x2,
/**
* This flag indicates that the event has been generated by a gesture generator. It
* provides a hint to the GestureDetector to not apply any touch slop.
*/
AMOTION_EVENT_FLAG_IS_GENERATED_GESTURE = 0x8,
/**
* This flag indicates that the event will not cause a focus change if it is directed to an
* unfocused window, even if it an ACTION_DOWN. This is typically used with pointer
* gestures to allow the user to direct gestures to an unfocused window without bringing it
* into focus.
*/
AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE = 0x40,
#if defined(__linux__)
/**
* This event was generated or modified by accessibility service.
*/
AMOTION_EVENT_FLAG_IS_ACCESSIBILITY_EVENT =
android::os::IInputConstants::INPUT_EVENT_FLAG_IS_ACCESSIBILITY_EVENT, // 0x800,
#else
AMOTION_EVENT_FLAG_IS_ACCESSIBILITY_EVENT = 0x800,
#endif
/* Motion event is inconsistent with previously sent motion events. */
AMOTION_EVENT_FLAG_TAINTED = 0x80000000,
};
/**
* Allowed VerifiedKeyEvent flags. All other flags from KeyEvent do not get verified.
* These values must be kept in sync with VerifiedKeyEvent.java
*/
constexpr int32_t VERIFIED_KEY_EVENT_FLAGS =
AKEY_EVENT_FLAG_CANCELED | AKEY_EVENT_FLAG_IS_ACCESSIBILITY_EVENT;
/**
* Allowed VerifiedMotionEventFlags. All other flags from MotionEvent do not get verified.
* These values must be kept in sync with VerifiedMotionEvent.java
*/
constexpr int32_t VERIFIED_MOTION_EVENT_FLAGS = AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED |
AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED | AMOTION_EVENT_FLAG_IS_ACCESSIBILITY_EVENT;
/**
* This flag indicates that the point up event has been canceled.
* Typically this is used for palm event when the user has accidental touches.
* TODO: Adjust flag to public api
*/
constexpr int32_t AMOTION_EVENT_FLAG_CANCELED = 0x20;
enum {
/*
* Indicates that an input device has switches.
* This input source flag is hidden from the API because switches are only used by the system
* and applications have no way to interact with them.
*/
AINPUT_SOURCE_SWITCH = 0x80000000,
};
enum {
/**
* Constants for LEDs. Hidden from the API since we don't actually expose a way to interact
* with LEDs to developers
*
* NOTE: If you add LEDs here, you must also add them to InputEventLabels.h
*/
ALED_NUM_LOCK = 0x00,
ALED_CAPS_LOCK = 0x01,
ALED_SCROLL_LOCK = 0x02,
ALED_COMPOSE = 0x03,
ALED_KANA = 0x04,
ALED_SLEEP = 0x05,
ALED_SUSPEND = 0x06,
ALED_MUTE = 0x07,
ALED_MISC = 0x08,
ALED_MAIL = 0x09,
ALED_CHARGING = 0x0a,
ALED_CONTROLLER_1 = 0x10,
ALED_CONTROLLER_2 = 0x11,
ALED_CONTROLLER_3 = 0x12,
ALED_CONTROLLER_4 = 0x13,
};
/* Maximum number of controller LEDs we support */
#define MAX_CONTROLLER_LEDS 4
/*
* Maximum number of pointers supported per motion event.
* Smallest number of pointers is 1.
* (We want at least 10 but some touch controllers obstensibly configured for 10 pointers
* will occasionally emit 11. There is not much harm making this constant bigger.)
*/
static constexpr size_t MAX_POINTERS = 16;
/*
* Maximum number of samples supported per motion event.
*/
#define MAX_SAMPLES UINT16_MAX
/*
* Maximum pointer id value supported in a motion event.
* Smallest pointer id is 0.
* (This is limited by our use of BitSet32 to track pointer assignments.)
*/
#define MAX_POINTER_ID 31
/*
* Declare a concrete type for the NDK's input event forward declaration.
*/
struct AInputEvent {
virtual ~AInputEvent() { }
};
/*
* Declare a concrete type for the NDK's input device forward declaration.
*/
struct AInputDevice {
virtual ~AInputDevice() { }
};
namespace android {
#ifdef __linux__
class Parcel;
#endif
/*
* Apply the given transform to the point without applying any translation/offset.
*/
vec2 transformWithoutTranslation(const ui::Transform& transform, const vec2& xy);
/*
* Transform an angle on the x-y plane. An angle of 0 radians corresponds to "north" or
* pointing upwards in the negative Y direction, a positive angle points towards the right, and a
* negative angle points towards the left.
*/
float transformAngle(const ui::Transform& transform, float angleRadians);
/**
* The type of the InputEvent.
* This should have 1:1 correspondence with the values of anonymous enum defined in input.h.
*/
enum class InputEventType {
KEY = AINPUT_EVENT_TYPE_KEY,
MOTION = AINPUT_EVENT_TYPE_MOTION,
FOCUS = AINPUT_EVENT_TYPE_FOCUS,
CAPTURE = AINPUT_EVENT_TYPE_CAPTURE,
DRAG = AINPUT_EVENT_TYPE_DRAG,
TOUCH_MODE = AINPUT_EVENT_TYPE_TOUCH_MODE,
ftl_first = KEY,
ftl_last = TOUCH_MODE,
};
std::string inputEventSourceToString(int32_t source);
bool isFromSource(uint32_t source, uint32_t test);
/**
* The pointer tool type.
*/
enum class ToolType {
UNKNOWN = AMOTION_EVENT_TOOL_TYPE_UNKNOWN,
FINGER = AMOTION_EVENT_TOOL_TYPE_FINGER,
STYLUS = AMOTION_EVENT_TOOL_TYPE_STYLUS,
MOUSE = AMOTION_EVENT_TOOL_TYPE_MOUSE,
ERASER = AMOTION_EVENT_TOOL_TYPE_ERASER,
PALM = AMOTION_EVENT_TOOL_TYPE_PALM,
ftl_first = UNKNOWN,
ftl_last = PALM,
};
/**
* The state of the key. This should have 1:1 correspondence with the values of anonymous enum
* defined in input.h
*/
enum class KeyState {
UNKNOWN = AKEY_STATE_UNKNOWN,
UP = AKEY_STATE_UP,
DOWN = AKEY_STATE_DOWN,
VIRTUAL = AKEY_STATE_VIRTUAL,
ftl_first = UNKNOWN,
ftl_last = VIRTUAL,
};
bool isStylusToolType(ToolType toolType);
struct PointerProperties;
bool isStylusEvent(uint32_t source, const std::vector<PointerProperties>& properties);
/*
* Flags that flow alongside events in the input dispatch system to help with certain
* policy decisions such as waking from device sleep.
*
* These flags are also defined in frameworks/base/core/java/android/view/WindowManagerPolicy.java.
*/
enum {
/* These flags originate in RawEvents and are generally set in the key map.
* NOTE: If you want a flag to be able to set in a keylayout file, then you must add it to
* InputEventLabels.h as well. */
// Indicates that the event should wake the device.
POLICY_FLAG_WAKE = 0x00000001,
// Indicates that the key is virtual, such as a capacitive button, and should
// generate haptic feedback. Virtual keys may be suppressed for some time
// after a recent touch to prevent accidental activation of virtual keys adjacent
// to the touch screen during an edge swipe.
POLICY_FLAG_VIRTUAL = 0x00000002,
// Indicates that the key is the special function modifier.
POLICY_FLAG_FUNCTION = 0x00000004,
// Indicates that the key represents a special gesture that has been detected by
// the touch firmware or driver. Causes touch events from the same device to be canceled.
// This policy flag prevents key events from changing touch mode state.
POLICY_FLAG_GESTURE = 0x00000008,
// Indicates that key usage mapping represents a fallback mapping.
// Fallback mappings cannot be used to definitively determine whether a device
// supports a key code. For example, a HID device can report a key press
// as a HID usage code if it is not mapped to any linux key code in the kernel.
// However, we cannot know which HID usage codes that device supports from
// userspace through the evdev. We can use fallback mappings to convert HID
// usage codes to Android key codes without needing to know if a device can
// actually report the usage code.
POLICY_FLAG_FALLBACK_USAGE_MAPPING = 0x00000010,
POLICY_FLAG_RAW_MASK = 0x0000ffff,
#ifdef __linux__
POLICY_FLAG_INJECTED_FROM_ACCESSIBILITY =
android::os::IInputConstants::POLICY_FLAG_INJECTED_FROM_ACCESSIBILITY,
#else
POLICY_FLAG_INJECTED_FROM_ACCESSIBILITY = 0x20000,
#endif
/* These flags are set by the input dispatcher. */
// Indicates that the input event was injected.
POLICY_FLAG_INJECTED = 0x01000000,
// Indicates that the input event is from a trusted source such as a directly attached
// input device or an application with system-wide event injection permission.
POLICY_FLAG_TRUSTED = 0x02000000,
// Indicates that the input event has passed through an input filter.
POLICY_FLAG_FILTERED = 0x04000000,
// Disables automatic key repeating behavior.
POLICY_FLAG_DISABLE_KEY_REPEAT = 0x08000000,
/* These flags are set by the input reader policy as it intercepts each event. */
// Indicates that the device was in an interactive state when the
// event was intercepted.
POLICY_FLAG_INTERACTIVE = 0x20000000,
// Indicates that the event should be dispatched to applications.
// The input event should still be sent to the InputDispatcher so that it can see all
// input events received include those that it will not deliver.
POLICY_FLAG_PASS_TO_USER = 0x40000000,
};
/**
* Classifications of the current gesture, if available.
*/
enum class MotionClassification : uint8_t {
/**
* No classification is available.
*/
NONE = AMOTION_EVENT_CLASSIFICATION_NONE,
/**
* Too early to classify the current gesture. Need more events. Look for changes in the
* upcoming motion events.
*/
AMBIGUOUS_GESTURE = AMOTION_EVENT_CLASSIFICATION_AMBIGUOUS_GESTURE,
/**
* The current gesture likely represents a user intentionally exerting force on the touchscreen.
*/
DEEP_PRESS = AMOTION_EVENT_CLASSIFICATION_DEEP_PRESS,
/**
* The current gesture represents the user swiping with two fingers on a touchpad.
*/
TWO_FINGER_SWIPE = AMOTION_EVENT_CLASSIFICATION_TWO_FINGER_SWIPE,
/**
* The current gesture represents the user swiping with three or more fingers on a touchpad.
* Unlike two-finger swipes, these are only to be handled by the system UI, which is why they
* have a separate constant from two-finger swipes.
*/
MULTI_FINGER_SWIPE = AMOTION_EVENT_CLASSIFICATION_MULTI_FINGER_SWIPE,
/**
* The current gesture represents the user pinching with two fingers on a touchpad. The gesture
* is centered around the current cursor position.
*/
PINCH = AMOTION_EVENT_CLASSIFICATION_PINCH,
};
/**
* String representation of MotionClassification
*/
const char* motionClassificationToString(MotionClassification classification);
/**
* Portion of FrameMetrics timeline of interest to input code.
*/
enum GraphicsTimeline : size_t {
/** Time when the app sent the buffer to SurfaceFlinger. */
GPU_COMPLETED_TIME = 0,
/** Time when the frame was presented on the display */
PRESENT_TIME = 1,
/** Total size of the 'GraphicsTimeline' array. Must always be last. */
SIZE = 2
};
/**
* Generator of unique numbers used to identify input events.
*
* Layout of ID:
* |--------------------------|---------------------------|
* | 2 bits for source | 30 bits for random number |
* |--------------------------|---------------------------|
*/
class IdGenerator {
private:
static constexpr uint32_t SOURCE_SHIFT = 30;
public:
// Used to divide integer space to ensure no conflict among these sources./
enum class Source : int32_t {
INPUT_READER = static_cast<int32_t>(0x0u << SOURCE_SHIFT),
INPUT_DISPATCHER = static_cast<int32_t>(0x1u << SOURCE_SHIFT),
OTHER = static_cast<int32_t>(0x3u << SOURCE_SHIFT), // E.g. app injected events
};
IdGenerator(Source source);
int32_t nextId() const;
// Extract source from given id.
static inline Source getSource(int32_t id) { return static_cast<Source>(SOURCE_MASK & id); }
private:
const Source mSource;
static constexpr int32_t SOURCE_MASK = static_cast<int32_t>(0x3u << SOURCE_SHIFT);
};
/**
* Invalid value for cursor position. Used for non-mouse events, tests and injected events. Don't
* use it for direct comparison with any other value, because NaN isn't equal to itself according to
* IEEE 754. Use isnan() instead to check if a cursor position is valid.
*/
constexpr float AMOTION_EVENT_INVALID_CURSOR_POSITION = std::numeric_limits<float>::quiet_NaN();
/*
* Pointer coordinate data.
*/
struct PointerCoords {
enum { MAX_AXES = 30 }; // 30 so that sizeof(PointerCoords) == 136
// Bitfield of axes that are present in this structure.
uint64_t bits __attribute__((aligned(8)));
// Values of axes that are stored in this structure packed in order by axis id
// for each axis that is present in the structure according to 'bits'.
std::array<float, MAX_AXES> values;
// Whether these coordinate data were generated by resampling.
bool isResampled;
static_assert(sizeof(bool) == 1); // Ensure padding is correctly sized.
uint8_t empty[7];
inline void clear() {
BitSet64::clear(bits);
isResampled = false;
}
bool isEmpty() const {
return BitSet64::isEmpty(bits);
}
float getAxisValue(int32_t axis) const;
status_t setAxisValue(int32_t axis, float value);
// Scale the pointer coordinates according to a global scale and a
// window scale. The global scale will be applied to TOUCH/TOOL_MAJOR/MINOR
// axes, however the window scaling will not.
void scale(float globalScale, float windowXScale, float windowYScale);
void transform(const ui::Transform& transform);
inline float getX() const {
return getAxisValue(AMOTION_EVENT_AXIS_X);
}
inline float getY() const {
return getAxisValue(AMOTION_EVENT_AXIS_Y);
}
vec2 getXYValue() const { return vec2(getX(), getY()); }
#ifdef __linux__
status_t readFromParcel(Parcel* parcel);
status_t writeToParcel(Parcel* parcel) const;
#endif
bool operator==(const PointerCoords& other) const;
inline bool operator!=(const PointerCoords& other) const {
return !(*this == other);
}
inline void copyFrom(const PointerCoords& other) { *this = other; }
PointerCoords& operator=(const PointerCoords&) = default;
private:
void tooManyAxes(int axis);
};
/*
* Pointer property data.
*/
struct PointerProperties {
// The id of the pointer.
int32_t id;
// The pointer tool type.
ToolType toolType;
inline void clear() {
id = -1;
toolType = ToolType::UNKNOWN;
}
bool operator==(const PointerProperties& other) const = default;
inline bool operator!=(const PointerProperties& other) const {
return !(*this == other);
}
PointerProperties& operator=(const PointerProperties&) = default;
};
// TODO(b/211379801) : Use a strong type from ftl/mixins.h instead
using DeviceId = int32_t;
/*
* Input events.
*/
class InputEvent : public AInputEvent {
public:
virtual ~InputEvent() { }
virtual InputEventType getType() const = 0;
inline int32_t getId() const { return mId; }
inline DeviceId getDeviceId() const { return mDeviceId; }
inline uint32_t getSource() const { return mSource; }
inline void setSource(uint32_t source) { mSource = source; }
inline int32_t getDisplayId() const { return mDisplayId; }
inline void setDisplayId(int32_t displayId) { mDisplayId = displayId; }
inline std::array<uint8_t, 32> getHmac() const { return mHmac; }
static int32_t nextId();
protected:
void initialize(int32_t id, DeviceId deviceId, uint32_t source, int32_t displayId,
std::array<uint8_t, 32> hmac);
void initialize(const InputEvent& from);
int32_t mId;
DeviceId mDeviceId;
uint32_t mSource;
int32_t mDisplayId;
std::array<uint8_t, 32> mHmac;
};
std::ostream& operator<<(std::ostream& out, const InputEvent& event);
/*
* Key events.
*/
class KeyEvent : public InputEvent {
public:
virtual ~KeyEvent() { }
InputEventType getType() const override { return InputEventType::KEY; }
inline int32_t getAction() const { return mAction; }
inline int32_t getFlags() const { return mFlags; }
inline void setFlags(int32_t flags) { mFlags = flags; }
inline int32_t getKeyCode() const { return mKeyCode; }
inline int32_t getScanCode() const { return mScanCode; }
inline int32_t getMetaState() const { return mMetaState; }
inline int32_t getRepeatCount() const { return mRepeatCount; }
inline nsecs_t getDownTime() const { return mDownTime; }
inline nsecs_t getEventTime() const { return mEventTime; }
static const char* getLabel(int32_t keyCode);
static std::optional<int> getKeyCodeFromLabel(const char* label);
void initialize(int32_t id, DeviceId deviceId, uint32_t source, int32_t displayId,
std::array<uint8_t, 32> hmac, int32_t action, int32_t flags, int32_t keyCode,
int32_t scanCode, int32_t metaState, int32_t repeatCount, nsecs_t downTime,
nsecs_t eventTime);
void initialize(const KeyEvent& from);
static const char* actionToString(int32_t action);
protected:
int32_t mAction;
int32_t mFlags;
int32_t mKeyCode;
int32_t mScanCode;
int32_t mMetaState;
int32_t mRepeatCount;
nsecs_t mDownTime;
nsecs_t mEventTime;
};
std::ostream& operator<<(std::ostream& out, const KeyEvent& event);
/*
* Motion events.
*/
class MotionEvent : public InputEvent {
public:
virtual ~MotionEvent() { }
InputEventType getType() const override { return InputEventType::MOTION; }
inline int32_t getAction() const { return mAction; }
static int32_t getActionMasked(int32_t action) { return action & AMOTION_EVENT_ACTION_MASK; }
inline int32_t getActionMasked() const { return getActionMasked(mAction); }
static uint8_t getActionIndex(int32_t action) {
return (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >>
AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
}
inline int32_t getActionIndex() const { return getActionIndex(mAction); }
inline void setAction(int32_t action) { mAction = action; }
inline int32_t getFlags() const { return mFlags; }
inline void setFlags(int32_t flags) { mFlags = flags; }
inline int32_t getEdgeFlags() const { return mEdgeFlags; }
inline void setEdgeFlags(int32_t edgeFlags) { mEdgeFlags = edgeFlags; }
inline int32_t getMetaState() const { return mMetaState; }
inline void setMetaState(int32_t metaState) { mMetaState = metaState; }
inline int32_t getButtonState() const { return mButtonState; }
inline void setButtonState(int32_t buttonState) { mButtonState = buttonState; }
inline MotionClassification getClassification() const { return mClassification; }
inline int32_t getActionButton() const { return mActionButton; }
inline void setActionButton(int32_t button) { mActionButton = button; }
inline float getXOffset() const { return mTransform.tx(); }
inline float getYOffset() const { return mTransform.ty(); }
inline const ui::Transform& getTransform() const { return mTransform; }
std::optional<ui::Rotation> getSurfaceRotation() const;
inline float getXPrecision() const { return mXPrecision; }
inline float getYPrecision() const { return mYPrecision; }
inline float getRawXCursorPosition() const { return mRawXCursorPosition; }
float getXCursorPosition() const;
inline float getRawYCursorPosition() const { return mRawYCursorPosition; }
float getYCursorPosition() const;
void setCursorPosition(float x, float y);
inline const ui::Transform& getRawTransform() const { return mRawTransform; }
static inline bool isValidCursorPosition(float x, float y) { return !isnan(x) && !isnan(y); }
inline nsecs_t getDownTime() const { return mDownTime; }
inline void setDownTime(nsecs_t downTime) { mDownTime = downTime; }
inline size_t getPointerCount() const { return mPointerProperties.size(); }
inline const PointerProperties* getPointerProperties(size_t pointerIndex) const {
return &mPointerProperties[pointerIndex];
}
inline int32_t getPointerId(size_t pointerIndex) const {
return mPointerProperties[pointerIndex].id;
}
inline ToolType getToolType(size_t pointerIndex) const {
return mPointerProperties[pointerIndex].toolType;
}
inline nsecs_t getEventTime() const { return mSampleEventTimes[getHistorySize()]; }
/**
* The actual raw pointer coords: whatever comes from the input device without any external
* transforms applied.
*/
const PointerCoords* getRawPointerCoords(size_t pointerIndex) const;
/**
* This is the raw axis value. However, for X/Y axes, this currently applies a "compat-raw"
* transform because many apps (incorrectly) assumed that raw == oriented-screen-space.
* "compat raw" is raw coordinates with screen rotation applied.
*/
float getRawAxisValue(int32_t axis, size_t pointerIndex) const;
inline float getRawX(size_t pointerIndex) const {
return getRawAxisValue(AMOTION_EVENT_AXIS_X, pointerIndex);
}
inline float getRawY(size_t pointerIndex) const {
return getRawAxisValue(AMOTION_EVENT_AXIS_Y, pointerIndex);
}
float getAxisValue(int32_t axis, size_t pointerIndex) const;
/**
* Get the X coordinate of the latest sample in this MotionEvent for pointer 'pointerIndex'.
* Identical to calling getHistoricalX(pointerIndex, getHistorySize()).
*/
inline float getX(size_t pointerIndex) const {
return getAxisValue(AMOTION_EVENT_AXIS_X, pointerIndex);
}
/**
* Get the Y coordinate of the latest sample in this MotionEvent for pointer 'pointerIndex'.
* Identical to calling getHistoricalX(pointerIndex, getHistorySize()).
*/
inline float getY(size_t pointerIndex) const {
return getAxisValue(AMOTION_EVENT_AXIS_Y, pointerIndex);
}
inline float getPressure(size_t pointerIndex) const {
return getAxisValue(AMOTION_EVENT_AXIS_PRESSURE, pointerIndex);
}
inline float getSize(size_t pointerIndex) const {
return getAxisValue(AMOTION_EVENT_AXIS_SIZE, pointerIndex);
}
inline float getTouchMajor(size_t pointerIndex) const {
return getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR, pointerIndex);
}
inline float getTouchMinor(size_t pointerIndex) const {
return getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR, pointerIndex);
}
inline float getToolMajor(size_t pointerIndex) const {
return getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR, pointerIndex);
}
inline float getToolMinor(size_t pointerIndex) const {
return getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR, pointerIndex);
}
inline float getOrientation(size_t pointerIndex) const {
return getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION, pointerIndex);
}
inline size_t getHistorySize() const { return mSampleEventTimes.size() - 1; }
inline nsecs_t getHistoricalEventTime(size_t historicalIndex) const {
return mSampleEventTimes[historicalIndex];
}
/**
* The actual raw pointer coords: whatever comes from the input device without any external
* transforms applied.
*/
const PointerCoords* getHistoricalRawPointerCoords(
size_t pointerIndex, size_t historicalIndex) const;
/**
* This is the raw axis value. However, for X/Y axes, this currently applies a "compat-raw"
* transform because many apps (incorrectly) assumed that raw == oriented-screen-space.
* "compat raw" is raw coordinates with screen rotation applied.
*/
float getHistoricalRawAxisValue(int32_t axis, size_t pointerIndex,
size_t historicalIndex) const;
inline float getHistoricalRawX(size_t pointerIndex, size_t historicalIndex) const {
return getHistoricalRawAxisValue(
AMOTION_EVENT_AXIS_X, pointerIndex, historicalIndex);
}
inline float getHistoricalRawY(size_t pointerIndex, size_t historicalIndex) const {
return getHistoricalRawAxisValue(
AMOTION_EVENT_AXIS_Y, pointerIndex, historicalIndex);
}
float getHistoricalAxisValue(int32_t axis, size_t pointerIndex, size_t historicalIndex) const;
inline float getHistoricalX(size_t pointerIndex, size_t historicalIndex) const {
return getHistoricalAxisValue(
AMOTION_EVENT_AXIS_X, pointerIndex, historicalIndex);
}
inline float getHistoricalY(size_t pointerIndex, size_t historicalIndex) const {
return getHistoricalAxisValue(
AMOTION_EVENT_AXIS_Y, pointerIndex, historicalIndex);
}
inline float getHistoricalPressure(size_t pointerIndex, size_t historicalIndex) const {
return getHistoricalAxisValue(
AMOTION_EVENT_AXIS_PRESSURE, pointerIndex, historicalIndex);
}
inline float getHistoricalSize(size_t pointerIndex, size_t historicalIndex) const {
return getHistoricalAxisValue(
AMOTION_EVENT_AXIS_SIZE, pointerIndex, historicalIndex);
}
inline float getHistoricalTouchMajor(size_t pointerIndex, size_t historicalIndex) const {
return getHistoricalAxisValue(
AMOTION_EVENT_AXIS_TOUCH_MAJOR, pointerIndex, historicalIndex);
}
inline float getHistoricalTouchMinor(size_t pointerIndex, size_t historicalIndex) const {
return getHistoricalAxisValue(
AMOTION_EVENT_AXIS_TOUCH_MINOR, pointerIndex, historicalIndex);
}
inline float getHistoricalToolMajor(size_t pointerIndex, size_t historicalIndex) const {
return getHistoricalAxisValue(
AMOTION_EVENT_AXIS_TOOL_MAJOR, pointerIndex, historicalIndex);
}
inline float getHistoricalToolMinor(size_t pointerIndex, size_t historicalIndex) const {
return getHistoricalAxisValue(
AMOTION_EVENT_AXIS_TOOL_MINOR, pointerIndex, historicalIndex);
}
inline float getHistoricalOrientation(size_t pointerIndex, size_t historicalIndex) const {
return getHistoricalAxisValue(
AMOTION_EVENT_AXIS_ORIENTATION, pointerIndex, historicalIndex);
}
inline bool isResampled(size_t pointerIndex, size_t historicalIndex) const {
return getHistoricalRawPointerCoords(pointerIndex, historicalIndex)->isResampled;
}
ssize_t findPointerIndex(int32_t pointerId) const;
void initialize(int32_t id, DeviceId deviceId, uint32_t source, int32_t displayId,
std::array<uint8_t, 32> hmac, int32_t action, int32_t actionButton,
int32_t flags, int32_t edgeFlags, int32_t metaState, int32_t buttonState,
MotionClassification classification, const ui::Transform& transform,
float xPrecision, float yPrecision, float rawXCursorPosition,
float rawYCursorPosition, const ui::Transform& rawTransform, nsecs_t downTime,
nsecs_t eventTime, size_t pointerCount,
const PointerProperties* pointerProperties, const PointerCoords* pointerCoords);
void copyFrom(const MotionEvent* other, bool keepHistory);
void addSample(
nsecs_t eventTime,
const PointerCoords* pointerCoords);
void offsetLocation(float xOffset, float yOffset);
void scale(float globalScaleFactor);
// Set 3x3 perspective matrix transformation.
// Matrix is in row-major form and compatible with SkMatrix.
void transform(const std::array<float, 9>& matrix);
// Apply 3x3 perspective matrix transformation only to content (do not modify mTransform).
// Matrix is in row-major form and compatible with SkMatrix.
void applyTransform(const std::array<float, 9>& matrix);
#ifdef __linux__
status_t readFromParcel(Parcel* parcel);
status_t writeToParcel(Parcel* parcel) const;
#endif
static bool isTouchEvent(uint32_t source, int32_t action);
inline bool isTouchEvent() const {
return isTouchEvent(mSource, mAction);
}
// Low-level accessors.
inline const PointerProperties* getPointerProperties() const {
return mPointerProperties.data();
}
inline const nsecs_t* getSampleEventTimes() const { return mSampleEventTimes.data(); }
inline const PointerCoords* getSamplePointerCoords() const {
return mSamplePointerCoords.data();
}
static const char* getLabel(int32_t axis);
static std::optional<int> getAxisFromLabel(const char* label);
static std::string actionToString(int32_t action);
// MotionEvent will transform various axes in different ways, based on the source. For
// example, the x and y axes will not have any offsets/translations applied if it comes from a
// relative mouse device (since SOURCE_RELATIVE_MOUSE is a non-pointer source). These methods
// are used to apply these transformations for different axes.
static vec2 calculateTransformedXY(uint32_t source, const ui::Transform&, const vec2& xy);
static float calculateTransformedAxisValue(int32_t axis, uint32_t source, const ui::Transform&,
const PointerCoords&);
static PointerCoords calculateTransformedCoords(uint32_t source, const ui::Transform&,
const PointerCoords&);
// The rounding precision for transformed motion events.
static constexpr float ROUNDING_PRECISION = 0.001f;
protected:
int32_t mAction;
int32_t mActionButton;
int32_t mFlags;
int32_t mEdgeFlags;
int32_t mMetaState;
int32_t mButtonState;
MotionClassification mClassification;
ui::Transform mTransform;
float mXPrecision;
float mYPrecision;
float mRawXCursorPosition;
float mRawYCursorPosition;
ui::Transform mRawTransform;
nsecs_t mDownTime;
std::vector<PointerProperties> mPointerProperties;
std::vector<nsecs_t> mSampleEventTimes;
std::vector<PointerCoords> mSamplePointerCoords;
};
std::ostream& operator<<(std::ostream& out, const MotionEvent& event);
/*
* Focus events.
*/
class FocusEvent : public InputEvent {
public:
virtual ~FocusEvent() {}
InputEventType getType() const override { return InputEventType::FOCUS; }
inline bool getHasFocus() const { return mHasFocus; }
void initialize(int32_t id, bool hasFocus);
void initialize(const FocusEvent& from);
protected:
bool mHasFocus;
};
/*
* Capture events.
*/
class CaptureEvent : public InputEvent {
public:
virtual ~CaptureEvent() {}
InputEventType getType() const override { return InputEventType::CAPTURE; }
inline bool getPointerCaptureEnabled() const { return mPointerCaptureEnabled; }
void initialize(int32_t id, bool pointerCaptureEnabled);
void initialize(const CaptureEvent& from);
protected:
bool mPointerCaptureEnabled;
};
/*
* Drag events.
*/
class DragEvent : public InputEvent {
public:
virtual ~DragEvent() {}
InputEventType getType() const override { return InputEventType::DRAG; }
inline bool isExiting() const { return mIsExiting; }
inline float getX() const { return mX; }
inline float getY() const { return mY; }
void initialize(int32_t id, float x, float y, bool isExiting);
void initialize(const DragEvent& from);
protected:
bool mIsExiting;
float mX, mY;
};
/*
* Touch mode events.
*/
class TouchModeEvent : public InputEvent {
public:
virtual ~TouchModeEvent() {}
InputEventType getType() const override { return InputEventType::TOUCH_MODE; }
inline bool isInTouchMode() const { return mIsInTouchMode; }
void initialize(int32_t id, bool isInTouchMode);
void initialize(const TouchModeEvent& from);
protected:
bool mIsInTouchMode;
};
/**
* Base class for verified events.
* Do not create a VerifiedInputEvent explicitly.
* Use helper functions to create them from InputEvents.
*/
struct __attribute__((__packed__)) VerifiedInputEvent {
enum class Type : int32_t {
KEY = AINPUT_EVENT_TYPE_KEY,
MOTION = AINPUT_EVENT_TYPE_MOTION,
};
Type type;
DeviceId deviceId;
nsecs_t eventTimeNanos;
uint32_t source;
int32_t displayId;
};
/**
* Same as KeyEvent, but only contains the data that can be verified.
* If you update this class, you must also update VerifiedKeyEvent.java
*/
struct __attribute__((__packed__)) VerifiedKeyEvent : public VerifiedInputEvent {
int32_t action;
int32_t flags;
nsecs_t downTimeNanos;
int32_t keyCode;
int32_t scanCode;
int32_t metaState;
int32_t repeatCount;
};
/**
* Same as MotionEvent, but only contains the data that can be verified.
* If you update this class, you must also update VerifiedMotionEvent.java
*/
struct __attribute__((__packed__)) VerifiedMotionEvent : public VerifiedInputEvent {
float rawX;
float rawY;
int32_t actionMasked;
int32_t flags;
nsecs_t downTimeNanos;
int32_t metaState;
int32_t buttonState;
};
VerifiedKeyEvent verifiedKeyEventFromKeyEvent(const KeyEvent& event);
VerifiedMotionEvent verifiedMotionEventFromMotionEvent(const MotionEvent& event);
/*
* Input event factory.
*/
class InputEventFactoryInterface {
protected:
virtual ~InputEventFactoryInterface() { }
public:
InputEventFactoryInterface() { }
virtual KeyEvent* createKeyEvent() = 0;
virtual MotionEvent* createMotionEvent() = 0;
virtual FocusEvent* createFocusEvent() = 0;
virtual CaptureEvent* createCaptureEvent() = 0;
virtual DragEvent* createDragEvent() = 0;
virtual TouchModeEvent* createTouchModeEvent() = 0;
};
/*
* A simple input event factory implementation that uses a single preallocated instance
* of each type of input event that are reused for each request.
*/
class PreallocatedInputEventFactory : public InputEventFactoryInterface {
public:
PreallocatedInputEventFactory() { }
virtual ~PreallocatedInputEventFactory() { }
virtual KeyEvent* createKeyEvent() override { return &mKeyEvent; }
virtual MotionEvent* createMotionEvent() override { return &mMotionEvent; }
virtual FocusEvent* createFocusEvent() override { return &mFocusEvent; }
virtual CaptureEvent* createCaptureEvent() override { return &mCaptureEvent; }
virtual DragEvent* createDragEvent() override { return &mDragEvent; }
virtual TouchModeEvent* createTouchModeEvent() override { return &mTouchModeEvent; }
private:
KeyEvent mKeyEvent;
MotionEvent mMotionEvent;
FocusEvent mFocusEvent;
CaptureEvent mCaptureEvent;
DragEvent mDragEvent;
TouchModeEvent mTouchModeEvent;
};
/*
* An input event factory implementation that maintains a pool of input events.
*/
class PooledInputEventFactory : public InputEventFactoryInterface {
public:
explicit PooledInputEventFactory(size_t maxPoolSize = 20);
virtual ~PooledInputEventFactory();
virtual KeyEvent* createKeyEvent() override;
virtual MotionEvent* createMotionEvent() override;
virtual FocusEvent* createFocusEvent() override;
virtual CaptureEvent* createCaptureEvent() override;
virtual DragEvent* createDragEvent() override;
virtual TouchModeEvent* createTouchModeEvent() override;
void recycle(InputEvent* event);
private:
const size_t mMaxPoolSize;
std::queue<std::unique_ptr<KeyEvent>> mKeyEventPool;
std::queue<std::unique_ptr<MotionEvent>> mMotionEventPool;
std::queue<std::unique_ptr<FocusEvent>> mFocusEventPool;
std::queue<std::unique_ptr<CaptureEvent>> mCaptureEventPool;
std::queue<std::unique_ptr<DragEvent>> mDragEventPool;
std::queue<std::unique_ptr<TouchModeEvent>> mTouchModeEventPool;
};
/**
* An input event factory implementation that simply creates the input events on the heap, when
* needed. The caller is responsible for destroying the returned references.
* It is recommended that the caller wrap these return values into std::unique_ptr.
*/
class DynamicInputEventFactory : public InputEventFactoryInterface {
public:
explicit DynamicInputEventFactory(){};
~DynamicInputEventFactory(){};
KeyEvent* createKeyEvent() override { return new KeyEvent(); };
MotionEvent* createMotionEvent() override { return new MotionEvent(); };
FocusEvent* createFocusEvent() override { return new FocusEvent(); };
CaptureEvent* createCaptureEvent() override { return new CaptureEvent(); };
DragEvent* createDragEvent() override { return new DragEvent(); };
TouchModeEvent* createTouchModeEvent() override { return new TouchModeEvent(); };
};
/*
* Describes a unique request to enable or disable Pointer Capture.
*/
struct PointerCaptureRequest {
public:
inline PointerCaptureRequest() : enable(false), seq(0) {}
inline PointerCaptureRequest(bool enable, uint32_t seq) : enable(enable), seq(seq) {}
inline bool operator==(const PointerCaptureRequest& other) const {
return enable == other.enable && seq == other.seq;
}
explicit inline operator bool() const { return enable; }
// True iff this is a request to enable Pointer Capture.
bool enable;
// The sequence number for the request.
uint32_t seq;
};
/* Pointer icon styles.
* Must match the definition in android.view.PointerIcon.
*
* Due to backwards compatibility and public api constraints, this is a duplicate (but type safe)
* definition of PointerIcon.java.
*
* TODO(b/235023317) move this definition to an aidl and statically assign to the below java public
* api values.
*
* WARNING: Keep these definitions in sync with
* frameworks/base/core/java/android/view/PointerIcon.java
*/
enum class PointerIconStyle : int32_t {
TYPE_CUSTOM = -1,
TYPE_NULL = 0,
TYPE_NOT_SPECIFIED = 1,
TYPE_ARROW = 1000,
TYPE_CONTEXT_MENU = 1001,
TYPE_HAND = 1002,
TYPE_HELP = 1003,
TYPE_WAIT = 1004,
TYPE_CELL = 1006,
TYPE_CROSSHAIR = 1007,
TYPE_TEXT = 1008,
TYPE_VERTICAL_TEXT = 1009,
TYPE_ALIAS = 1010,
TYPE_COPY = 1011,
TYPE_NO_DROP = 1012,
TYPE_ALL_SCROLL = 1013,
TYPE_HORIZONTAL_DOUBLE_ARROW = 1014,
TYPE_VERTICAL_DOUBLE_ARROW = 1015,
TYPE_TOP_RIGHT_DOUBLE_ARROW = 1016,
TYPE_TOP_LEFT_DOUBLE_ARROW = 1017,
TYPE_ZOOM_IN = 1018,
TYPE_ZOOM_OUT = 1019,
TYPE_GRAB = 1020,
TYPE_GRABBING = 1021,
TYPE_HANDWRITING = 1022,
TYPE_SPOT_HOVER = 2000,
TYPE_SPOT_TOUCH = 2001,
TYPE_SPOT_ANCHOR = 2002,
};
} // namespace android