| /* |
| * Copyright 2026 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "ShaderRegistry.h" |
| #include <SkString.h> |
| #include <log/log.h> |
| |
| namespace android::surfaceflinger { |
| |
| void ShaderRegistry::binderDied(const wp<IBinder>& who) { |
| std::scoped_lock lock(mMutex); |
| mRegistry.erase(who); |
| } |
| |
| bool ShaderRegistry::registerShader(const sp<IBinder>& shaderToken, |
| const std::string& uniqueShaderName, |
| const std::string& shaderString) { |
| if (!shaderToken) { |
| ALOGE("Attempted to register shader with null token"); |
| return false; |
| } |
| SkRuntimeEffect::Options options; |
| options.fName = uniqueShaderName; |
| auto [effect, error] = SkRuntimeEffect::MakeForShader(SkString(shaderString), options); |
| if (!effect) { |
| ALOGE("Failed to create SkRuntimeEffect: %s", error.c_str()); |
| return false; |
| } |
| |
| shaderToken->linkToDeath(sp<DeathRecipient>::fromExisting(this)); |
| |
| std::scoped_lock lock(mMutex); |
| mRegistry.emplace(shaderToken, RegisteredShader{effect, uniqueShaderName}); |
| return true; |
| } |
| |
| void ShaderRegistry::unregisterShader(const sp<IBinder>& shaderToken) { |
| if (!shaderToken) return; |
| |
| shaderToken->unlinkToDeath(sp<DeathRecipient>::fromExisting(this)); |
| |
| std::scoped_lock lock(mMutex); |
| mRegistry.erase(shaderToken); |
| } |
| |
| sk_sp<SkRuntimeEffect> ShaderRegistry::getShader(const sp<IBinder>& shaderToken) { |
| if (!shaderToken) return nullptr; |
| |
| std::scoped_lock lock(mMutex); |
| auto it = mRegistry.find(shaderToken); |
| if (it != mRegistry.end()) { |
| return it->second.effect; |
| } |
| return nullptr; |
| } |
| |
| } // namespace android::surfaceflinger |