| /* | |
| * Copyright 2016 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #include <ui/FenceTime.h> | |
| #define LOG_TAG "FenceTime" | |
| #include <cutils/compiler.h> // For CC_[UN]LIKELY | |
| #include <utils/Log.h> | |
| #include <inttypes.h> | |
| #include <stdlib.h> | |
| #include <memory> | |
| namespace android { | |
| // ============================================================================ | |
| // FenceTime | |
| // ============================================================================ | |
| const auto FenceTime::NO_FENCE = std::make_shared<FenceTime>(Fence::NO_FENCE); | |
| void* FenceTime::operator new(size_t byteCount) noexcept { | |
| void *p = nullptr; | |
| if (posix_memalign(&p, alignof(FenceTime), byteCount)) { | |
| return nullptr; | |
| } | |
| return p; | |
| } | |
| void FenceTime::operator delete(void *p) { | |
| free(p); | |
| } | |
| FenceTime::FenceTime(const sp<Fence>& fence) | |
| : mState(((fence.get() != nullptr) && fence->isValid()) ? | |
| State::VALID : State::INVALID), | |
| mFence(fence), | |
| mSignalTime(mState == State::INVALID ? | |
| Fence::SIGNAL_TIME_INVALID : Fence::SIGNAL_TIME_PENDING) { | |
| } | |
| FenceTime::FenceTime(sp<Fence>&& fence) | |
| : mState(((fence.get() != nullptr) && fence->isValid()) ? | |
| State::VALID : State::INVALID), | |
| mFence(std::move(fence)), | |
| mSignalTime(mState == State::INVALID ? | |
| Fence::SIGNAL_TIME_INVALID : Fence::SIGNAL_TIME_PENDING) { | |
| } | |
| FenceTime::FenceTime(nsecs_t signalTime) | |
| : mState(Fence::isValidTimestamp(signalTime) ? State::VALID : State::INVALID), | |
| mFence(nullptr), | |
| mSignalTime(signalTime) { | |
| if (CC_UNLIKELY(mSignalTime == Fence::SIGNAL_TIME_PENDING)) { | |
| ALOGE("Pending signal time not allowed after signal."); | |
| mSignalTime = Fence::SIGNAL_TIME_INVALID; | |
| } | |
| } | |
| void FenceTime::applyTrustedSnapshot(const Snapshot& src) { | |
| if (CC_UNLIKELY(src.state != Snapshot::State::SIGNAL_TIME)) { | |
| // Applying Snapshot::State::FENCE, could change the valid state of the | |
| // FenceTime, which is not allowed. Callers should create a new | |
| // FenceTime from the snapshot instead. | |
| ALOGE("applyTrustedSnapshot: Unexpected fence."); | |
| return; | |
| } | |
| if (src.state == Snapshot::State::EMPTY) { | |
| return; | |
| } | |
| nsecs_t signalTime = mSignalTime.load(std::memory_order_relaxed); | |
| if (signalTime != Fence::SIGNAL_TIME_PENDING) { | |
| // We should always get the same signalTime here that we did in | |
| // getSignalTime(). This check races with getSignalTime(), but it is | |
| // only a sanity check so that's okay. | |
| if (CC_UNLIKELY(signalTime != src.signalTime)) { | |
| ALOGE("FenceTime::applyTrustedSnapshot: signalTime mismatch. " | |
| "(%" PRId64 " (old) != %" PRId64 " (new))", | |
| signalTime, src.signalTime); | |
| } | |
| return; | |
| } | |
| std::lock_guard<std::mutex> lock(mMutex); | |
| mFence.clear(); | |
| mSignalTime.store(src.signalTime, std::memory_order_relaxed); | |
| } | |
| bool FenceTime::isValid() const { | |
| // We store the valid state in the constructors and return it here. | |
| // This lets release code remember the valid state even after the | |
| // underlying fence is destroyed. | |
| return mState != State::INVALID; | |
| } | |
| nsecs_t FenceTime::getSignalTime() { | |
| // See if we already have a cached value we can return. | |
| nsecs_t signalTime = mSignalTime.load(std::memory_order_relaxed); | |
| if (signalTime != Fence::SIGNAL_TIME_PENDING) { | |
| return signalTime; | |
| } | |
| // Hold a reference to the fence on the stack in case the class' | |
| // reference is removed by another thread. This prevents the | |
| // fence from being destroyed until the end of this method, where | |
| // we conveniently do not have the lock held. | |
| sp<Fence> fence; | |
| { | |
| // With the lock acquired this time, see if we have the cached | |
| // value or if we need to poll the fence. | |
| std::lock_guard<std::mutex> lock(mMutex); | |
| if (!mFence.get()) { | |
| // Another thread set the signal time just before we added the | |
| // reference to mFence. | |
| return mSignalTime.load(std::memory_order_relaxed); | |
| } | |
| fence = mFence; | |
| } | |
| // Make the system call without the lock held. | |
| signalTime = fence->getSignalTime(); | |
| // Allow tests to override SIGNAL_TIME_INVALID behavior, since tests | |
| // use invalid underlying Fences without real file descriptors. | |
| if (CC_UNLIKELY(mState == State::FORCED_VALID_FOR_TEST)) { | |
| if (signalTime == Fence::SIGNAL_TIME_INVALID) { | |
| signalTime = Fence::SIGNAL_TIME_PENDING; | |
| } | |
| } | |
| // Make the signal time visible to everyone if it is no longer pending | |
| // and remove the class' reference to the fence. | |
| if (signalTime != Fence::SIGNAL_TIME_PENDING) { | |
| std::lock_guard<std::mutex> lock(mMutex); | |
| mFence.clear(); | |
| mSignalTime.store(signalTime, std::memory_order_relaxed); | |
| } | |
| return signalTime; | |
| } | |
| nsecs_t FenceTime::getCachedSignalTime() const { | |
| // memory_order_acquire since we don't have a lock fallback path | |
| // that will do an acquire. | |
| return mSignalTime.load(std::memory_order_acquire); | |
| } | |
| FenceTime::Snapshot FenceTime::getSnapshot() const { | |
| // Quick check without the lock. | |
| nsecs_t signalTime = mSignalTime.load(std::memory_order_relaxed); | |
| if (signalTime != Fence::SIGNAL_TIME_PENDING) { | |
| return Snapshot(signalTime); | |
| } | |
| // Do the full check with the lock. | |
| std::lock_guard<std::mutex> lock(mMutex); | |
| signalTime = mSignalTime.load(std::memory_order_relaxed); | |
| if (signalTime != Fence::SIGNAL_TIME_PENDING) { | |
| return Snapshot(signalTime); | |
| } | |
| return Snapshot(mFence); | |
| } | |
| // For tests only. If forceValidForTest is true, then getSignalTime will | |
| // never return SIGNAL_TIME_INVALID and isValid will always return true. | |
| FenceTime::FenceTime(const sp<Fence>& fence, bool forceValidForTest) | |
| : mState(forceValidForTest ? | |
| State::FORCED_VALID_FOR_TEST : State::INVALID), | |
| mFence(fence), | |
| mSignalTime(mState == State::INVALID ? | |
| Fence::SIGNAL_TIME_INVALID : Fence::SIGNAL_TIME_PENDING) { | |
| } | |
| void FenceTime::signalForTest(nsecs_t signalTime) { | |
| // To be realistic, this should really set a hidden value that | |
| // gets picked up in the next call to getSignalTime, but this should | |
| // be good enough. | |
| std::lock_guard<std::mutex> lock(mMutex); | |
| mFence.clear(); | |
| mSignalTime.store(signalTime, std::memory_order_relaxed); | |
| } | |
| // ============================================================================ | |
| // FenceTime::Snapshot | |
| // ============================================================================ | |
| FenceTime::Snapshot::Snapshot(const sp<Fence>& srcFence) | |
| : state(State::FENCE), fence(srcFence) { | |
| } | |
| FenceTime::Snapshot::Snapshot(nsecs_t srcSignalTime) | |
| : state(State::SIGNAL_TIME), signalTime(srcSignalTime) { | |
| } | |
| size_t FenceTime::Snapshot::getFlattenedSize() const { | |
| constexpr size_t min = sizeof(state); | |
| switch (state) { | |
| case State::EMPTY: | |
| return min; | |
| case State::FENCE: | |
| return min + fence->getFlattenedSize(); | |
| case State::SIGNAL_TIME: | |
| return min + sizeof(signalTime); | |
| } | |
| return 0; | |
| } | |
| size_t FenceTime::Snapshot::getFdCount() const { | |
| return state == State::FENCE ? fence->getFdCount() : 0u; | |
| } | |
| status_t FenceTime::Snapshot::flatten( | |
| void*& buffer, size_t& size, int*& fds, size_t& count) const { | |
| if (size < getFlattenedSize()) { | |
| return NO_MEMORY; | |
| } | |
| FlattenableUtils::write(buffer, size, state); | |
| switch (state) { | |
| case State::EMPTY: | |
| return NO_ERROR; | |
| case State::FENCE: | |
| return fence->flatten(buffer, size, fds, count); | |
| case State::SIGNAL_TIME: | |
| FlattenableUtils::write(buffer, size, signalTime); | |
| return NO_ERROR; | |
| } | |
| return NO_ERROR; | |
| } | |
| status_t FenceTime::Snapshot::unflatten( | |
| void const*& buffer, size_t& size, int const*& fds, size_t& count) { | |
| if (size < sizeof(state)) { | |
| return NO_MEMORY; | |
| } | |
| FlattenableUtils::read(buffer, size, state); | |
| switch (state) { | |
| case State::EMPTY: | |
| return NO_ERROR; | |
| case State::FENCE: | |
| fence = new Fence; | |
| return fence->unflatten(buffer, size, fds, count); | |
| case State::SIGNAL_TIME: | |
| if (size < sizeof(signalTime)) { | |
| return NO_MEMORY; | |
| } | |
| FlattenableUtils::read(buffer, size, signalTime); | |
| return NO_ERROR; | |
| } | |
| return NO_ERROR; | |
| } | |
| // ============================================================================ | |
| // FenceTimeline | |
| // ============================================================================ | |
| void FenceTimeline::push(const std::shared_ptr<FenceTime>& fence) { | |
| std::lock_guard<std::mutex> lock(mMutex); | |
| while (mQueue.size() >= MAX_ENTRIES) { | |
| // This is a sanity check to make sure the queue doesn't grow unbounded. | |
| // MAX_ENTRIES should be big enough not to trigger this path. | |
| // In case this path is taken though, users of FenceTime must make sure | |
| // not to rely solely on FenceTimeline to get the final timestamp and | |
| // should eventually call Fence::getSignalTime on their own. | |
| std::shared_ptr<FenceTime> front = mQueue.front().lock(); | |
| if (front) { | |
| // Make a last ditch effort to get the signalTime here since | |
| // we are removing it from the timeline. | |
| front->getSignalTime(); | |
| } | |
| mQueue.pop(); | |
| } | |
| mQueue.push(fence); | |
| } | |
| void FenceTimeline::updateSignalTimes() { | |
| while (!mQueue.empty()) { | |
| std::lock_guard<std::mutex> lock(mMutex); | |
| std::shared_ptr<FenceTime> fence = mQueue.front().lock(); | |
| if (!fence) { | |
| // The shared_ptr no longer exists and no one cares about the | |
| // timestamp anymore. | |
| mQueue.pop(); | |
| continue; | |
| } else if (fence->getSignalTime() != Fence::SIGNAL_TIME_PENDING) { | |
| // The fence has signaled and we've removed the sp<Fence> ref. | |
| mQueue.pop(); | |
| continue; | |
| } else { | |
| // The fence didn't signal yet. Break since the later ones | |
| // shouldn't have signaled either. | |
| break; | |
| } | |
| } | |
| } | |
| // ============================================================================ | |
| // FenceToFenceTimeMap | |
| // ============================================================================ | |
| std::shared_ptr<FenceTime> FenceToFenceTimeMap::createFenceTimeForTest( | |
| const sp<Fence>& fence) { | |
| std::lock_guard<std::mutex> lock(mMutex); | |
| // Always garbage collecting isn't efficient, but this is only for testing. | |
| garbageCollectLocked(); | |
| std::shared_ptr<FenceTime> fenceTime(new FenceTime(fence, true)); | |
| mMap[fence.get()].push_back(fenceTime); | |
| return fenceTime; | |
| } | |
| void FenceToFenceTimeMap::signalAllForTest( | |
| const sp<Fence>& fence, nsecs_t signalTime) { | |
| bool signaled = false; | |
| std::lock_guard<std::mutex> lock(mMutex); | |
| auto it = mMap.find(fence.get()); | |
| if (it != mMap.end()) { | |
| for (auto& weakFenceTime : it->second) { | |
| std::shared_ptr<FenceTime> fenceTime = weakFenceTime.lock(); | |
| if (!fenceTime) { | |
| continue; | |
| } | |
| ALOGE_IF(!fenceTime->isValid(), | |
| "signalAllForTest: Signaling invalid fence."); | |
| fenceTime->signalForTest(signalTime); | |
| signaled = true; | |
| } | |
| } | |
| ALOGE_IF(!signaled, "signalAllForTest: Nothing to signal."); | |
| } | |
| void FenceToFenceTimeMap::garbageCollectLocked() { | |
| for (auto& it : mMap) { | |
| // Erase all expired weak pointers from the vector. | |
| auto& vect = it.second; | |
| vect.erase( | |
| std::remove_if(vect.begin(), vect.end(), | |
| [](const std::weak_ptr<FenceTime>& ft) { | |
| return ft.expired(); | |
| }), | |
| vect.end()); | |
| // Also erase the map entry if the vector is now empty. | |
| if (vect.empty()) { | |
| mMap.erase(it.first); | |
| } | |
| } | |
| } | |
| } // namespace android |