| /* | |
| * Copyright (C) 2010 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #define LOG_TAG "GLConsumer" | |
| #define ATRACE_TAG ATRACE_TAG_GRAPHICS | |
| //#define LOG_NDEBUG 0 | |
| #define GL_GLEXT_PROTOTYPES | |
| #define EGL_EGLEXT_PROTOTYPES | |
| #include <inttypes.h> | |
| #include <EGL/egl.h> | |
| #include <EGL/eglext.h> | |
| #include <GLES2/gl2.h> | |
| #include <GLES2/gl2ext.h> | |
| #include <cutils/compiler.h> | |
| #include <hardware/hardware.h> | |
| #include <gui/BufferItem.h> | |
| #include <gui/GLConsumer.h> | |
| #include <gui/ISurfaceComposer.h> | |
| #include <gui/SurfaceComposerClient.h> | |
| #include <private/gui/ComposerService.h> | |
| #include <private/gui/SyncFeatures.h> | |
| #include <utils/Log.h> | |
| #include <utils/String8.h> | |
| #include <utils/Trace.h> | |
| extern "C" EGLAPI const char* eglQueryStringImplementationANDROID(EGLDisplay dpy, EGLint name); | |
| #define CROP_EXT_STR "EGL_ANDROID_image_crop" | |
| #define PROT_CONTENT_EXT_STR "EGL_EXT_protected_content" | |
| #define EGL_PROTECTED_CONTENT_EXT 0x32C0 | |
| namespace android { | |
| // Macros for including the GLConsumer name in log messages | |
| #define GLC_LOGV(x, ...) ALOGV("[%s] " x, mName.string(), ##__VA_ARGS__) | |
| #define GLC_LOGD(x, ...) ALOGD("[%s] " x, mName.string(), ##__VA_ARGS__) | |
| //#define GLC_LOGI(x, ...) ALOGI("[%s] " x, mName.string(), ##__VA_ARGS__) | |
| #define GLC_LOGW(x, ...) ALOGW("[%s] " x, mName.string(), ##__VA_ARGS__) | |
| #define GLC_LOGE(x, ...) ALOGE("[%s] " x, mName.string(), ##__VA_ARGS__) | |
| static const struct { | |
| uint32_t width, height; | |
| char const* bits; | |
| } kDebugData = { 15, 12, | |
| "_______________" | |
| "_______________" | |
| "_____XX_XX_____" | |
| "__X_X_____X_X__" | |
| "__X_XXXXXXX_X__" | |
| "__XXXXXXXXXXX__" | |
| "___XX_XXX_XX___" | |
| "____XXXXXXX____" | |
| "_____X___X_____" | |
| "____X_____X____" | |
| "_______________" | |
| "_______________" | |
| }; | |
| // Transform matrices | |
| static float mtxIdentity[16] = { | |
| 1, 0, 0, 0, | |
| 0, 1, 0, 0, | |
| 0, 0, 1, 0, | |
| 0, 0, 0, 1, | |
| }; | |
| static float mtxFlipH[16] = { | |
| -1, 0, 0, 0, | |
| 0, 1, 0, 0, | |
| 0, 0, 1, 0, | |
| 1, 0, 0, 1, | |
| }; | |
| static float mtxFlipV[16] = { | |
| 1, 0, 0, 0, | |
| 0, -1, 0, 0, | |
| 0, 0, 1, 0, | |
| 0, 1, 0, 1, | |
| }; | |
| static float mtxRot90[16] = { | |
| 0, 1, 0, 0, | |
| -1, 0, 0, 0, | |
| 0, 0, 1, 0, | |
| 1, 0, 0, 1, | |
| }; | |
| static void mtxMul(float out[16], const float a[16], const float b[16]); | |
| Mutex GLConsumer::sStaticInitLock; | |
| sp<GraphicBuffer> GLConsumer::sReleasedTexImageBuffer; | |
| static bool hasEglAndroidImageCropImpl() { | |
| EGLDisplay dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY); | |
| const char* exts = eglQueryStringImplementationANDROID(dpy, EGL_EXTENSIONS); | |
| size_t cropExtLen = strlen(CROP_EXT_STR); | |
| size_t extsLen = strlen(exts); | |
| bool equal = !strcmp(CROP_EXT_STR, exts); | |
| bool atStart = !strncmp(CROP_EXT_STR " ", exts, cropExtLen+1); | |
| bool atEnd = (cropExtLen+1) < extsLen && | |
| !strcmp(" " CROP_EXT_STR, exts + extsLen - (cropExtLen+1)); | |
| bool inMiddle = strstr(exts, " " CROP_EXT_STR " "); | |
| return equal || atStart || atEnd || inMiddle; | |
| } | |
| static bool hasEglAndroidImageCrop() { | |
| // Only compute whether the extension is present once the first time this | |
| // function is called. | |
| static bool hasIt = hasEglAndroidImageCropImpl(); | |
| return hasIt; | |
| } | |
| static bool hasEglProtectedContentImpl() { | |
| EGLDisplay dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY); | |
| const char* exts = eglQueryString(dpy, EGL_EXTENSIONS); | |
| size_t cropExtLen = strlen(PROT_CONTENT_EXT_STR); | |
| size_t extsLen = strlen(exts); | |
| bool equal = !strcmp(PROT_CONTENT_EXT_STR, exts); | |
| bool atStart = !strncmp(PROT_CONTENT_EXT_STR " ", exts, cropExtLen+1); | |
| bool atEnd = (cropExtLen+1) < extsLen && | |
| !strcmp(" " PROT_CONTENT_EXT_STR, exts + extsLen - (cropExtLen+1)); | |
| bool inMiddle = strstr(exts, " " PROT_CONTENT_EXT_STR " "); | |
| return equal || atStart || atEnd || inMiddle; | |
| } | |
| static bool hasEglProtectedContent() { | |
| // Only compute whether the extension is present once the first time this | |
| // function is called. | |
| static bool hasIt = hasEglProtectedContentImpl(); | |
| return hasIt; | |
| } | |
| static bool isEglImageCroppable(const Rect& crop) { | |
| return hasEglAndroidImageCrop() && (crop.left == 0 && crop.top == 0); | |
| } | |
| GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t tex, | |
| uint32_t texTarget, bool useFenceSync, bool isControlledByApp) : | |
| ConsumerBase(bq, isControlledByApp), | |
| mCurrentCrop(Rect::EMPTY_RECT), | |
| mCurrentTransform(0), | |
| mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE), | |
| mCurrentFence(Fence::NO_FENCE), | |
| mCurrentTimestamp(0), | |
| mCurrentDataSpace(HAL_DATASPACE_UNKNOWN), | |
| mCurrentFrameNumber(0), | |
| mDefaultWidth(1), | |
| mDefaultHeight(1), | |
| mFilteringEnabled(true), | |
| mTexName(tex), | |
| mUseFenceSync(useFenceSync), | |
| mTexTarget(texTarget), | |
| mEglDisplay(EGL_NO_DISPLAY), | |
| mEglContext(EGL_NO_CONTEXT), | |
| mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT), | |
| mAttached(true) | |
| { | |
| GLC_LOGV("GLConsumer"); | |
| memcpy(mCurrentTransformMatrix, mtxIdentity, | |
| sizeof(mCurrentTransformMatrix)); | |
| mConsumer->setConsumerUsageBits(DEFAULT_USAGE_FLAGS); | |
| } | |
| GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t texTarget, | |
| bool useFenceSync, bool isControlledByApp) : | |
| ConsumerBase(bq, isControlledByApp), | |
| mCurrentCrop(Rect::EMPTY_RECT), | |
| mCurrentTransform(0), | |
| mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE), | |
| mCurrentFence(Fence::NO_FENCE), | |
| mCurrentTimestamp(0), | |
| mCurrentDataSpace(HAL_DATASPACE_UNKNOWN), | |
| mCurrentFrameNumber(0), | |
| mDefaultWidth(1), | |
| mDefaultHeight(1), | |
| mFilteringEnabled(true), | |
| mTexName(0), | |
| mUseFenceSync(useFenceSync), | |
| mTexTarget(texTarget), | |
| mEglDisplay(EGL_NO_DISPLAY), | |
| mEglContext(EGL_NO_CONTEXT), | |
| mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT), | |
| mAttached(false) | |
| { | |
| GLC_LOGV("GLConsumer"); | |
| memcpy(mCurrentTransformMatrix, mtxIdentity, | |
| sizeof(mCurrentTransformMatrix)); | |
| mConsumer->setConsumerUsageBits(DEFAULT_USAGE_FLAGS); | |
| } | |
| status_t GLConsumer::setDefaultBufferSize(uint32_t w, uint32_t h) | |
| { | |
| Mutex::Autolock lock(mMutex); | |
| if (mAbandoned) { | |
| GLC_LOGE("setDefaultBufferSize: GLConsumer is abandoned!"); | |
| return NO_INIT; | |
| } | |
| mDefaultWidth = w; | |
| mDefaultHeight = h; | |
| return mConsumer->setDefaultBufferSize(w, h); | |
| } | |
| status_t GLConsumer::updateTexImage() { | |
| ATRACE_CALL(); | |
| GLC_LOGV("updateTexImage"); | |
| Mutex::Autolock lock(mMutex); | |
| if (mAbandoned) { | |
| GLC_LOGE("updateTexImage: GLConsumer is abandoned!"); | |
| return NO_INIT; | |
| } | |
| // Make sure the EGL state is the same as in previous calls. | |
| status_t err = checkAndUpdateEglStateLocked(); | |
| if (err != NO_ERROR) { | |
| return err; | |
| } | |
| BufferItem item; | |
| // Acquire the next buffer. | |
| // In asynchronous mode the list is guaranteed to be one buffer | |
| // deep, while in synchronous mode we use the oldest buffer. | |
| err = acquireBufferLocked(&item, 0); | |
| if (err != NO_ERROR) { | |
| if (err == BufferQueue::NO_BUFFER_AVAILABLE) { | |
| // We always bind the texture even if we don't update its contents. | |
| GLC_LOGV("updateTexImage: no buffers were available"); | |
| glBindTexture(mTexTarget, mTexName); | |
| err = NO_ERROR; | |
| } else { | |
| GLC_LOGE("updateTexImage: acquire failed: %s (%d)", | |
| strerror(-err), err); | |
| } | |
| return err; | |
| } | |
| // Release the previous buffer. | |
| err = updateAndReleaseLocked(item); | |
| if (err != NO_ERROR) { | |
| // We always bind the texture. | |
| glBindTexture(mTexTarget, mTexName); | |
| return err; | |
| } | |
| // Bind the new buffer to the GL texture, and wait until it's ready. | |
| return bindTextureImageLocked(); | |
| } | |
| status_t GLConsumer::releaseTexImage() { | |
| ATRACE_CALL(); | |
| GLC_LOGV("releaseTexImage"); | |
| Mutex::Autolock lock(mMutex); | |
| if (mAbandoned) { | |
| GLC_LOGE("releaseTexImage: GLConsumer is abandoned!"); | |
| return NO_INIT; | |
| } | |
| // Make sure the EGL state is the same as in previous calls. | |
| status_t err = NO_ERROR; | |
| if (mAttached) { | |
| err = checkAndUpdateEglStateLocked(true); | |
| if (err != NO_ERROR) { | |
| return err; | |
| } | |
| } else { | |
| // if we're detached, no need to validate EGL's state -- we won't use it. | |
| } | |
| // Update the GLConsumer state. | |
| int buf = mCurrentTexture; | |
| if (buf != BufferQueue::INVALID_BUFFER_SLOT) { | |
| GLC_LOGV("releaseTexImage: (slot=%d, mAttached=%d)", buf, mAttached); | |
| if (mAttached) { | |
| // Do whatever sync ops we need to do before releasing the slot. | |
| err = syncForReleaseLocked(mEglDisplay); | |
| if (err != NO_ERROR) { | |
| GLC_LOGE("syncForReleaseLocked failed (slot=%d), err=%d", buf, err); | |
| return err; | |
| } | |
| } else { | |
| // if we're detached, we just use the fence that was created in detachFromContext() | |
| // so... basically, nothing more to do here. | |
| } | |
| err = releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer, mEglDisplay, EGL_NO_SYNC_KHR); | |
| if (err < NO_ERROR) { | |
| GLC_LOGE("releaseTexImage: failed to release buffer: %s (%d)", | |
| strerror(-err), err); | |
| return err; | |
| } | |
| if (mReleasedTexImage == NULL) { | |
| mReleasedTexImage = new EglImage(getDebugTexImageBuffer()); | |
| } | |
| mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT; | |
| mCurrentTextureImage = mReleasedTexImage; | |
| mCurrentCrop.makeInvalid(); | |
| mCurrentTransform = 0; | |
| mCurrentTimestamp = 0; | |
| mCurrentDataSpace = HAL_DATASPACE_UNKNOWN; | |
| mCurrentFence = Fence::NO_FENCE; | |
| mCurrentFenceTime = FenceTime::NO_FENCE; | |
| if (mAttached) { | |
| // This binds a dummy buffer (mReleasedTexImage). | |
| status_t result = bindTextureImageLocked(); | |
| if (result != NO_ERROR) { | |
| return result; | |
| } | |
| } else { | |
| // detached, don't touch the texture (and we may not even have an | |
| // EGLDisplay here. | |
| } | |
| } | |
| return NO_ERROR; | |
| } | |
| sp<GraphicBuffer> GLConsumer::getDebugTexImageBuffer() { | |
| Mutex::Autolock _l(sStaticInitLock); | |
| if (CC_UNLIKELY(sReleasedTexImageBuffer == NULL)) { | |
| // The first time, create the debug texture in case the application | |
| // continues to use it. | |
| sp<GraphicBuffer> buffer = new GraphicBuffer( | |
| kDebugData.width, kDebugData.height, PIXEL_FORMAT_RGBA_8888, | |
| GraphicBuffer::USAGE_SW_WRITE_RARELY, | |
| "[GLConsumer debug texture]"); | |
| uint32_t* bits; | |
| buffer->lock(GraphicBuffer::USAGE_SW_WRITE_RARELY, reinterpret_cast<void**>(&bits)); | |
| uint32_t stride = buffer->getStride(); | |
| uint32_t height = buffer->getHeight(); | |
| memset(bits, 0, stride * height * 4); | |
| for (uint32_t y = 0; y < kDebugData.height; y++) { | |
| for (uint32_t x = 0; x < kDebugData.width; x++) { | |
| bits[x] = (kDebugData.bits[y + kDebugData.width + x] == 'X') ? | |
| 0xFF000000 : 0xFFFFFFFF; | |
| } | |
| bits += stride; | |
| } | |
| buffer->unlock(); | |
| sReleasedTexImageBuffer = buffer; | |
| } | |
| return sReleasedTexImageBuffer; | |
| } | |
| status_t GLConsumer::acquireBufferLocked(BufferItem *item, | |
| nsecs_t presentWhen, uint64_t maxFrameNumber) { | |
| status_t err = ConsumerBase::acquireBufferLocked(item, presentWhen, | |
| maxFrameNumber); | |
| if (err != NO_ERROR) { | |
| return err; | |
| } | |
| // If item->mGraphicBuffer is not null, this buffer has not been acquired | |
| // before, so any prior EglImage created is using a stale buffer. This | |
| // replaces any old EglImage with a new one (using the new buffer). | |
| if (item->mGraphicBuffer != NULL) { | |
| int slot = item->mSlot; | |
| mEglSlots[slot].mEglImage = new EglImage(item->mGraphicBuffer); | |
| } | |
| return NO_ERROR; | |
| } | |
| status_t GLConsumer::releaseBufferLocked(int buf, | |
| sp<GraphicBuffer> graphicBuffer, | |
| EGLDisplay display, EGLSyncKHR eglFence) { | |
| // release the buffer if it hasn't already been discarded by the | |
| // BufferQueue. This can happen, for example, when the producer of this | |
| // buffer has reallocated the original buffer slot after this buffer | |
| // was acquired. | |
| status_t err = ConsumerBase::releaseBufferLocked( | |
| buf, graphicBuffer, display, eglFence); | |
| mEglSlots[buf].mEglFence = EGL_NO_SYNC_KHR; | |
| return err; | |
| } | |
| status_t GLConsumer::updateAndReleaseLocked(const BufferItem& item, | |
| PendingRelease* pendingRelease) | |
| { | |
| status_t err = NO_ERROR; | |
| int slot = item.mSlot; | |
| if (!mAttached) { | |
| GLC_LOGE("updateAndRelease: GLConsumer is not attached to an OpenGL " | |
| "ES context"); | |
| releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer, | |
| mEglDisplay, EGL_NO_SYNC_KHR); | |
| return INVALID_OPERATION; | |
| } | |
| // Confirm state. | |
| err = checkAndUpdateEglStateLocked(); | |
| if (err != NO_ERROR) { | |
| releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer, | |
| mEglDisplay, EGL_NO_SYNC_KHR); | |
| return err; | |
| } | |
| // Ensure we have a valid EglImageKHR for the slot, creating an EglImage | |
| // if nessessary, for the gralloc buffer currently in the slot in | |
| // ConsumerBase. | |
| // We may have to do this even when item.mGraphicBuffer == NULL (which | |
| // means the buffer was previously acquired). | |
| err = mEglSlots[slot].mEglImage->createIfNeeded(mEglDisplay, item.mCrop); | |
| if (err != NO_ERROR) { | |
| GLC_LOGW("updateAndRelease: unable to createImage on display=%p slot=%d", | |
| mEglDisplay, slot); | |
| releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer, | |
| mEglDisplay, EGL_NO_SYNC_KHR); | |
| return UNKNOWN_ERROR; | |
| } | |
| // Do whatever sync ops we need to do before releasing the old slot. | |
| if (slot != mCurrentTexture) { | |
| err = syncForReleaseLocked(mEglDisplay); | |
| if (err != NO_ERROR) { | |
| // Release the buffer we just acquired. It's not safe to | |
| // release the old buffer, so instead we just drop the new frame. | |
| // As we are still under lock since acquireBuffer, it is safe to | |
| // release by slot. | |
| releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer, | |
| mEglDisplay, EGL_NO_SYNC_KHR); | |
| return err; | |
| } | |
| } | |
| GLC_LOGV("updateAndRelease: (slot=%d buf=%p) -> (slot=%d buf=%p)", | |
| mCurrentTexture, mCurrentTextureImage != NULL ? | |
| mCurrentTextureImage->graphicBufferHandle() : 0, | |
| slot, mSlots[slot].mGraphicBuffer->handle); | |
| // Hang onto the pointer so that it isn't freed in the call to | |
| // releaseBufferLocked() if we're in shared buffer mode and both buffers are | |
| // the same. | |
| sp<EglImage> nextTextureImage = mEglSlots[slot].mEglImage; | |
| // release old buffer | |
| if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { | |
| if (pendingRelease == nullptr) { | |
| status_t status = releaseBufferLocked( | |
| mCurrentTexture, mCurrentTextureImage->graphicBuffer(), | |
| mEglDisplay, mEglSlots[mCurrentTexture].mEglFence); | |
| if (status < NO_ERROR) { | |
| GLC_LOGE("updateAndRelease: failed to release buffer: %s (%d)", | |
| strerror(-status), status); | |
| err = status; | |
| // keep going, with error raised [?] | |
| } | |
| } else { | |
| pendingRelease->currentTexture = mCurrentTexture; | |
| pendingRelease->graphicBuffer = | |
| mCurrentTextureImage->graphicBuffer(); | |
| pendingRelease->display = mEglDisplay; | |
| pendingRelease->fence = mEglSlots[mCurrentTexture].mEglFence; | |
| pendingRelease->isPending = true; | |
| } | |
| } | |
| // Update the GLConsumer state. | |
| mCurrentTexture = slot; | |
| mCurrentTextureImage = nextTextureImage; | |
| mCurrentCrop = item.mCrop; | |
| mCurrentTransform = item.mTransform; | |
| mCurrentScalingMode = item.mScalingMode; | |
| mCurrentTimestamp = item.mTimestamp; | |
| mCurrentDataSpace = item.mDataSpace; | |
| mCurrentFence = item.mFence; | |
| mCurrentFenceTime = item.mFenceTime; | |
| mCurrentFrameNumber = item.mFrameNumber; | |
| computeCurrentTransformMatrixLocked(); | |
| return err; | |
| } | |
| status_t GLConsumer::bindTextureImageLocked() { | |
| if (mEglDisplay == EGL_NO_DISPLAY) { | |
| ALOGE("bindTextureImage: invalid display"); | |
| return INVALID_OPERATION; | |
| } | |
| GLenum error; | |
| while ((error = glGetError()) != GL_NO_ERROR) { | |
| GLC_LOGW("bindTextureImage: clearing GL error: %#04x", error); | |
| } | |
| glBindTexture(mTexTarget, mTexName); | |
| if (mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT && | |
| mCurrentTextureImage == NULL) { | |
| GLC_LOGE("bindTextureImage: no currently-bound texture"); | |
| return NO_INIT; | |
| } | |
| status_t err = mCurrentTextureImage->createIfNeeded(mEglDisplay, | |
| mCurrentCrop); | |
| if (err != NO_ERROR) { | |
| GLC_LOGW("bindTextureImage: can't create image on display=%p slot=%d", | |
| mEglDisplay, mCurrentTexture); | |
| return UNKNOWN_ERROR; | |
| } | |
| mCurrentTextureImage->bindToTextureTarget(mTexTarget); | |
| // In the rare case that the display is terminated and then initialized | |
| // again, we can't detect that the display changed (it didn't), but the | |
| // image is invalid. In this case, repeat the exact same steps while | |
| // forcing the creation of a new image. | |
| if ((error = glGetError()) != GL_NO_ERROR) { | |
| glBindTexture(mTexTarget, mTexName); | |
| status_t result = mCurrentTextureImage->createIfNeeded(mEglDisplay, | |
| mCurrentCrop, | |
| true); | |
| if (result != NO_ERROR) { | |
| GLC_LOGW("bindTextureImage: can't create image on display=%p slot=%d", | |
| mEglDisplay, mCurrentTexture); | |
| return UNKNOWN_ERROR; | |
| } | |
| mCurrentTextureImage->bindToTextureTarget(mTexTarget); | |
| if ((error = glGetError()) != GL_NO_ERROR) { | |
| GLC_LOGE("bindTextureImage: error binding external image: %#04x", error); | |
| return UNKNOWN_ERROR; | |
| } | |
| } | |
| // Wait for the new buffer to be ready. | |
| return doGLFenceWaitLocked(); | |
| } | |
| status_t GLConsumer::checkAndUpdateEglStateLocked(bool contextCheck) { | |
| EGLDisplay dpy = eglGetCurrentDisplay(); | |
| EGLContext ctx = eglGetCurrentContext(); | |
| if (!contextCheck) { | |
| // if this is the first time we're called, mEglDisplay/mEglContext have | |
| // never been set, so don't error out (below). | |
| if (mEglDisplay == EGL_NO_DISPLAY) { | |
| mEglDisplay = dpy; | |
| } | |
| if (mEglContext == EGL_NO_CONTEXT) { | |
| mEglContext = ctx; | |
| } | |
| } | |
| if (mEglDisplay != dpy || dpy == EGL_NO_DISPLAY) { | |
| GLC_LOGE("checkAndUpdateEglState: invalid current EGLDisplay"); | |
| return INVALID_OPERATION; | |
| } | |
| if (mEglContext != ctx || ctx == EGL_NO_CONTEXT) { | |
| GLC_LOGE("checkAndUpdateEglState: invalid current EGLContext"); | |
| return INVALID_OPERATION; | |
| } | |
| mEglDisplay = dpy; | |
| mEglContext = ctx; | |
| return NO_ERROR; | |
| } | |
| void GLConsumer::setReleaseFence(const sp<Fence>& fence) { | |
| if (fence->isValid() && | |
| mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { | |
| status_t err = addReleaseFence(mCurrentTexture, | |
| mCurrentTextureImage->graphicBuffer(), fence); | |
| if (err != OK) { | |
| GLC_LOGE("setReleaseFence: failed to add the fence: %s (%d)", | |
| strerror(-err), err); | |
| } | |
| } | |
| } | |
| status_t GLConsumer::detachFromContext() { | |
| ATRACE_CALL(); | |
| GLC_LOGV("detachFromContext"); | |
| Mutex::Autolock lock(mMutex); | |
| if (mAbandoned) { | |
| GLC_LOGE("detachFromContext: abandoned GLConsumer"); | |
| return NO_INIT; | |
| } | |
| if (!mAttached) { | |
| GLC_LOGE("detachFromContext: GLConsumer is not attached to a " | |
| "context"); | |
| return INVALID_OPERATION; | |
| } | |
| EGLDisplay dpy = eglGetCurrentDisplay(); | |
| EGLContext ctx = eglGetCurrentContext(); | |
| if (mEglDisplay != dpy && mEglDisplay != EGL_NO_DISPLAY) { | |
| GLC_LOGE("detachFromContext: invalid current EGLDisplay"); | |
| return INVALID_OPERATION; | |
| } | |
| if (mEglContext != ctx && mEglContext != EGL_NO_CONTEXT) { | |
| GLC_LOGE("detachFromContext: invalid current EGLContext"); | |
| return INVALID_OPERATION; | |
| } | |
| if (dpy != EGL_NO_DISPLAY && ctx != EGL_NO_CONTEXT) { | |
| status_t err = syncForReleaseLocked(dpy); | |
| if (err != OK) { | |
| return err; | |
| } | |
| glDeleteTextures(1, &mTexName); | |
| } | |
| mEglDisplay = EGL_NO_DISPLAY; | |
| mEglContext = EGL_NO_CONTEXT; | |
| mAttached = false; | |
| return OK; | |
| } | |
| status_t GLConsumer::attachToContext(uint32_t tex) { | |
| ATRACE_CALL(); | |
| GLC_LOGV("attachToContext"); | |
| Mutex::Autolock lock(mMutex); | |
| if (mAbandoned) { | |
| GLC_LOGE("attachToContext: abandoned GLConsumer"); | |
| return NO_INIT; | |
| } | |
| if (mAttached) { | |
| GLC_LOGE("attachToContext: GLConsumer is already attached to a " | |
| "context"); | |
| return INVALID_OPERATION; | |
| } | |
| EGLDisplay dpy = eglGetCurrentDisplay(); | |
| EGLContext ctx = eglGetCurrentContext(); | |
| if (dpy == EGL_NO_DISPLAY) { | |
| GLC_LOGE("attachToContext: invalid current EGLDisplay"); | |
| return INVALID_OPERATION; | |
| } | |
| if (ctx == EGL_NO_CONTEXT) { | |
| GLC_LOGE("attachToContext: invalid current EGLContext"); | |
| return INVALID_OPERATION; | |
| } | |
| // We need to bind the texture regardless of whether there's a current | |
| // buffer. | |
| glBindTexture(mTexTarget, GLuint(tex)); | |
| mEglDisplay = dpy; | |
| mEglContext = ctx; | |
| mTexName = tex; | |
| mAttached = true; | |
| if (mCurrentTextureImage != NULL) { | |
| // This may wait for a buffer a second time. This is likely required if | |
| // this is a different context, since otherwise the wait could be skipped | |
| // by bouncing through another context. For the same context the extra | |
| // wait is redundant. | |
| status_t err = bindTextureImageLocked(); | |
| if (err != NO_ERROR) { | |
| return err; | |
| } | |
| } | |
| return OK; | |
| } | |
| status_t GLConsumer::syncForReleaseLocked(EGLDisplay dpy) { | |
| GLC_LOGV("syncForReleaseLocked"); | |
| if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { | |
| if (SyncFeatures::getInstance().useNativeFenceSync()) { | |
| EGLSyncKHR sync = eglCreateSyncKHR(dpy, | |
| EGL_SYNC_NATIVE_FENCE_ANDROID, NULL); | |
| if (sync == EGL_NO_SYNC_KHR) { | |
| GLC_LOGE("syncForReleaseLocked: error creating EGL fence: %#x", | |
| eglGetError()); | |
| return UNKNOWN_ERROR; | |
| } | |
| glFlush(); | |
| int fenceFd = eglDupNativeFenceFDANDROID(dpy, sync); | |
| eglDestroySyncKHR(dpy, sync); | |
| if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) { | |
| GLC_LOGE("syncForReleaseLocked: error dup'ing native fence " | |
| "fd: %#x", eglGetError()); | |
| return UNKNOWN_ERROR; | |
| } | |
| sp<Fence> fence(new Fence(fenceFd)); | |
| status_t err = addReleaseFenceLocked(mCurrentTexture, | |
| mCurrentTextureImage->graphicBuffer(), fence); | |
| if (err != OK) { | |
| GLC_LOGE("syncForReleaseLocked: error adding release fence: " | |
| "%s (%d)", strerror(-err), err); | |
| return err; | |
| } | |
| } else if (mUseFenceSync && SyncFeatures::getInstance().useFenceSync()) { | |
| EGLSyncKHR fence = mEglSlots[mCurrentTexture].mEglFence; | |
| if (fence != EGL_NO_SYNC_KHR) { | |
| // There is already a fence for the current slot. We need to | |
| // wait on that before replacing it with another fence to | |
| // ensure that all outstanding buffer accesses have completed | |
| // before the producer accesses it. | |
| EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000); | |
| if (result == EGL_FALSE) { | |
| GLC_LOGE("syncForReleaseLocked: error waiting for previous " | |
| "fence: %#x", eglGetError()); | |
| return UNKNOWN_ERROR; | |
| } else if (result == EGL_TIMEOUT_EXPIRED_KHR) { | |
| GLC_LOGE("syncForReleaseLocked: timeout waiting for previous " | |
| "fence"); | |
| return TIMED_OUT; | |
| } | |
| eglDestroySyncKHR(dpy, fence); | |
| } | |
| // Create a fence for the outstanding accesses in the current | |
| // OpenGL ES context. | |
| fence = eglCreateSyncKHR(dpy, EGL_SYNC_FENCE_KHR, NULL); | |
| if (fence == EGL_NO_SYNC_KHR) { | |
| GLC_LOGE("syncForReleaseLocked: error creating fence: %#x", | |
| eglGetError()); | |
| return UNKNOWN_ERROR; | |
| } | |
| glFlush(); | |
| mEglSlots[mCurrentTexture].mEglFence = fence; | |
| } | |
| } | |
| return OK; | |
| } | |
| bool GLConsumer::isExternalFormat(PixelFormat format) | |
| { | |
| switch (format) { | |
| // supported YUV formats | |
| case HAL_PIXEL_FORMAT_YV12: | |
| // Legacy/deprecated YUV formats | |
| case HAL_PIXEL_FORMAT_YCbCr_422_SP: | |
| case HAL_PIXEL_FORMAT_YCrCb_420_SP: | |
| case HAL_PIXEL_FORMAT_YCbCr_422_I: | |
| return true; | |
| } | |
| // Any OEM format needs to be considered | |
| if (format>=0x100 && format<=0x1FF) | |
| return true; | |
| return false; | |
| } | |
| uint32_t GLConsumer::getCurrentTextureTarget() const { | |
| return mTexTarget; | |
| } | |
| void GLConsumer::getTransformMatrix(float mtx[16]) { | |
| Mutex::Autolock lock(mMutex); | |
| memcpy(mtx, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix)); | |
| } | |
| void GLConsumer::setFilteringEnabled(bool enabled) { | |
| Mutex::Autolock lock(mMutex); | |
| if (mAbandoned) { | |
| GLC_LOGE("setFilteringEnabled: GLConsumer is abandoned!"); | |
| return; | |
| } | |
| bool needsRecompute = mFilteringEnabled != enabled; | |
| mFilteringEnabled = enabled; | |
| if (needsRecompute && mCurrentTextureImage==NULL) { | |
| GLC_LOGD("setFilteringEnabled called with mCurrentTextureImage == NULL"); | |
| } | |
| if (needsRecompute && mCurrentTextureImage != NULL) { | |
| computeCurrentTransformMatrixLocked(); | |
| } | |
| } | |
| void GLConsumer::computeCurrentTransformMatrixLocked() { | |
| GLC_LOGV("computeCurrentTransformMatrixLocked"); | |
| sp<GraphicBuffer> buf = (mCurrentTextureImage == nullptr) ? | |
| nullptr : mCurrentTextureImage->graphicBuffer(); | |
| if (buf == nullptr) { | |
| GLC_LOGD("computeCurrentTransformMatrixLocked: " | |
| "mCurrentTextureImage is NULL"); | |
| } | |
| computeTransformMatrix(mCurrentTransformMatrix, buf, | |
| isEglImageCroppable(mCurrentCrop) ? Rect::EMPTY_RECT : mCurrentCrop, | |
| mCurrentTransform, mFilteringEnabled); | |
| } | |
| void GLConsumer::computeTransformMatrix(float outTransform[16], | |
| const sp<GraphicBuffer>& buf, const Rect& cropRect, uint32_t transform, | |
| bool filtering) { | |
| float xform[16]; | |
| for (int i = 0; i < 16; i++) { | |
| xform[i] = mtxIdentity[i]; | |
| } | |
| if (transform & NATIVE_WINDOW_TRANSFORM_FLIP_H) { | |
| float result[16]; | |
| mtxMul(result, xform, mtxFlipH); | |
| for (int i = 0; i < 16; i++) { | |
| xform[i] = result[i]; | |
| } | |
| } | |
| if (transform & NATIVE_WINDOW_TRANSFORM_FLIP_V) { | |
| float result[16]; | |
| mtxMul(result, xform, mtxFlipV); | |
| for (int i = 0; i < 16; i++) { | |
| xform[i] = result[i]; | |
| } | |
| } | |
| if (transform & NATIVE_WINDOW_TRANSFORM_ROT_90) { | |
| float result[16]; | |
| mtxMul(result, xform, mtxRot90); | |
| for (int i = 0; i < 16; i++) { | |
| xform[i] = result[i]; | |
| } | |
| } | |
| float mtxBeforeFlipV[16]; | |
| if (!cropRect.isEmpty()) { | |
| float tx = 0.0f, ty = 0.0f, sx = 1.0f, sy = 1.0f; | |
| float bufferWidth = buf->getWidth(); | |
| float bufferHeight = buf->getHeight(); | |
| float shrinkAmount = 0.0f; | |
| if (filtering) { | |
| // In order to prevent bilinear sampling beyond the edge of the | |
| // crop rectangle we may need to shrink it by 2 texels in each | |
| // dimension. Normally this would just need to take 1/2 a texel | |
| // off each end, but because the chroma channels of YUV420 images | |
| // are subsampled we may need to shrink the crop region by a whole | |
| // texel on each side. | |
| switch (buf->getPixelFormat()) { | |
| case PIXEL_FORMAT_RGBA_8888: | |
| case PIXEL_FORMAT_RGBX_8888: | |
| case PIXEL_FORMAT_RGBA_FP16: | |
| case PIXEL_FORMAT_RGBA_1010102: | |
| case PIXEL_FORMAT_RGB_888: | |
| case PIXEL_FORMAT_RGB_565: | |
| case PIXEL_FORMAT_BGRA_8888: | |
| // We know there's no subsampling of any channels, so we | |
| // only need to shrink by a half a pixel. | |
| shrinkAmount = 0.5; | |
| break; | |
| default: | |
| // If we don't recognize the format, we must assume the | |
| // worst case (that we care about), which is YUV420. | |
| shrinkAmount = 1.0; | |
| break; | |
| } | |
| } | |
| // Only shrink the dimensions that are not the size of the buffer. | |
| if (cropRect.width() < bufferWidth) { | |
| tx = (float(cropRect.left) + shrinkAmount) / bufferWidth; | |
| sx = (float(cropRect.width()) - (2.0f * shrinkAmount)) / | |
| bufferWidth; | |
| } | |
| if (cropRect.height() < bufferHeight) { | |
| ty = (float(bufferHeight - cropRect.bottom) + shrinkAmount) / | |
| bufferHeight; | |
| sy = (float(cropRect.height()) - (2.0f * shrinkAmount)) / | |
| bufferHeight; | |
| } | |
| float crop[16] = { | |
| sx, 0, 0, 0, | |
| 0, sy, 0, 0, | |
| 0, 0, 1, 0, | |
| tx, ty, 0, 1, | |
| }; | |
| mtxMul(mtxBeforeFlipV, crop, xform); | |
| } else { | |
| for (int i = 0; i < 16; i++) { | |
| mtxBeforeFlipV[i] = xform[i]; | |
| } | |
| } | |
| // SurfaceFlinger expects the top of its window textures to be at a Y | |
| // coordinate of 0, so GLConsumer must behave the same way. We don't | |
| // want to expose this to applications, however, so we must add an | |
| // additional vertical flip to the transform after all the other transforms. | |
| mtxMul(outTransform, mtxFlipV, mtxBeforeFlipV); | |
| } | |
| nsecs_t GLConsumer::getTimestamp() { | |
| GLC_LOGV("getTimestamp"); | |
| Mutex::Autolock lock(mMutex); | |
| return mCurrentTimestamp; | |
| } | |
| android_dataspace GLConsumer::getCurrentDataSpace() { | |
| GLC_LOGV("getCurrentDataSpace"); | |
| Mutex::Autolock lock(mMutex); | |
| return mCurrentDataSpace; | |
| } | |
| uint64_t GLConsumer::getFrameNumber() { | |
| GLC_LOGV("getFrameNumber"); | |
| Mutex::Autolock lock(mMutex); | |
| return mCurrentFrameNumber; | |
| } | |
| sp<GraphicBuffer> GLConsumer::getCurrentBuffer(int* outSlot) const { | |
| Mutex::Autolock lock(mMutex); | |
| if (outSlot != nullptr) { | |
| *outSlot = mCurrentTexture; | |
| } | |
| return (mCurrentTextureImage == nullptr) ? | |
| NULL : mCurrentTextureImage->graphicBuffer(); | |
| } | |
| Rect GLConsumer::getCurrentCrop() const { | |
| Mutex::Autolock lock(mMutex); | |
| Rect outCrop = mCurrentCrop; | |
| if (mCurrentScalingMode == NATIVE_WINDOW_SCALING_MODE_SCALE_CROP) { | |
| uint32_t newWidth = static_cast<uint32_t>(mCurrentCrop.width()); | |
| uint32_t newHeight = static_cast<uint32_t>(mCurrentCrop.height()); | |
| if (newWidth * mDefaultHeight > newHeight * mDefaultWidth) { | |
| newWidth = newHeight * mDefaultWidth / mDefaultHeight; | |
| GLC_LOGV("too wide: newWidth = %d", newWidth); | |
| } else if (newWidth * mDefaultHeight < newHeight * mDefaultWidth) { | |
| newHeight = newWidth * mDefaultHeight / mDefaultWidth; | |
| GLC_LOGV("too tall: newHeight = %d", newHeight); | |
| } | |
| uint32_t currentWidth = static_cast<uint32_t>(mCurrentCrop.width()); | |
| uint32_t currentHeight = static_cast<uint32_t>(mCurrentCrop.height()); | |
| // The crop is too wide | |
| if (newWidth < currentWidth) { | |
| uint32_t dw = currentWidth - newWidth; | |
| auto halfdw = dw / 2; | |
| outCrop.left += halfdw; | |
| // Not halfdw because it would subtract 1 too few when dw is odd | |
| outCrop.right -= (dw - halfdw); | |
| // The crop is too tall | |
| } else if (newHeight < currentHeight) { | |
| uint32_t dh = currentHeight - newHeight; | |
| auto halfdh = dh / 2; | |
| outCrop.top += halfdh; | |
| // Not halfdh because it would subtract 1 too few when dh is odd | |
| outCrop.bottom -= (dh - halfdh); | |
| } | |
| GLC_LOGV("getCurrentCrop final crop [%d,%d,%d,%d]", | |
| outCrop.left, outCrop.top, | |
| outCrop.right,outCrop.bottom); | |
| } | |
| return outCrop; | |
| } | |
| uint32_t GLConsumer::getCurrentTransform() const { | |
| Mutex::Autolock lock(mMutex); | |
| return mCurrentTransform; | |
| } | |
| uint32_t GLConsumer::getCurrentScalingMode() const { | |
| Mutex::Autolock lock(mMutex); | |
| return mCurrentScalingMode; | |
| } | |
| sp<Fence> GLConsumer::getCurrentFence() const { | |
| Mutex::Autolock lock(mMutex); | |
| return mCurrentFence; | |
| } | |
| std::shared_ptr<FenceTime> GLConsumer::getCurrentFenceTime() const { | |
| Mutex::Autolock lock(mMutex); | |
| return mCurrentFenceTime; | |
| } | |
| status_t GLConsumer::doGLFenceWait() const { | |
| Mutex::Autolock lock(mMutex); | |
| return doGLFenceWaitLocked(); | |
| } | |
| status_t GLConsumer::doGLFenceWaitLocked() const { | |
| EGLDisplay dpy = eglGetCurrentDisplay(); | |
| EGLContext ctx = eglGetCurrentContext(); | |
| if (mEglDisplay != dpy || mEglDisplay == EGL_NO_DISPLAY) { | |
| GLC_LOGE("doGLFenceWait: invalid current EGLDisplay"); | |
| return INVALID_OPERATION; | |
| } | |
| if (mEglContext != ctx || mEglContext == EGL_NO_CONTEXT) { | |
| GLC_LOGE("doGLFenceWait: invalid current EGLContext"); | |
| return INVALID_OPERATION; | |
| } | |
| if (mCurrentFence->isValid()) { | |
| if (SyncFeatures::getInstance().useWaitSync()) { | |
| // Create an EGLSyncKHR from the current fence. | |
| int fenceFd = mCurrentFence->dup(); | |
| if (fenceFd == -1) { | |
| GLC_LOGE("doGLFenceWait: error dup'ing fence fd: %d", errno); | |
| return -errno; | |
| } | |
| EGLint attribs[] = { | |
| EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd, | |
| EGL_NONE | |
| }; | |
| EGLSyncKHR sync = eglCreateSyncKHR(dpy, | |
| EGL_SYNC_NATIVE_FENCE_ANDROID, attribs); | |
| if (sync == EGL_NO_SYNC_KHR) { | |
| close(fenceFd); | |
| GLC_LOGE("doGLFenceWait: error creating EGL fence: %#x", | |
| eglGetError()); | |
| return UNKNOWN_ERROR; | |
| } | |
| // XXX: The spec draft is inconsistent as to whether this should | |
| // return an EGLint or void. Ignore the return value for now, as | |
| // it's not strictly needed. | |
| eglWaitSyncKHR(dpy, sync, 0); | |
| EGLint eglErr = eglGetError(); | |
| eglDestroySyncKHR(dpy, sync); | |
| if (eglErr != EGL_SUCCESS) { | |
| GLC_LOGE("doGLFenceWait: error waiting for EGL fence: %#x", | |
| eglErr); | |
| return UNKNOWN_ERROR; | |
| } | |
| } else { | |
| status_t err = mCurrentFence->waitForever( | |
| "GLConsumer::doGLFenceWaitLocked"); | |
| if (err != NO_ERROR) { | |
| GLC_LOGE("doGLFenceWait: error waiting for fence: %d", err); | |
| return err; | |
| } | |
| } | |
| } | |
| return NO_ERROR; | |
| } | |
| void GLConsumer::freeBufferLocked(int slotIndex) { | |
| GLC_LOGV("freeBufferLocked: slotIndex=%d", slotIndex); | |
| if (slotIndex == mCurrentTexture) { | |
| mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT; | |
| } | |
| mEglSlots[slotIndex].mEglImage.clear(); | |
| ConsumerBase::freeBufferLocked(slotIndex); | |
| } | |
| void GLConsumer::abandonLocked() { | |
| GLC_LOGV("abandonLocked"); | |
| mCurrentTextureImage.clear(); | |
| ConsumerBase::abandonLocked(); | |
| } | |
| void GLConsumer::setName(const String8& name) { | |
| Mutex::Autolock _l(mMutex); | |
| if (mAbandoned) { | |
| GLC_LOGE("setName: GLConsumer is abandoned!"); | |
| return; | |
| } | |
| mName = name; | |
| mConsumer->setConsumerName(name); | |
| } | |
| status_t GLConsumer::setDefaultBufferFormat(PixelFormat defaultFormat) { | |
| Mutex::Autolock lock(mMutex); | |
| if (mAbandoned) { | |
| GLC_LOGE("setDefaultBufferFormat: GLConsumer is abandoned!"); | |
| return NO_INIT; | |
| } | |
| return mConsumer->setDefaultBufferFormat(defaultFormat); | |
| } | |
| status_t GLConsumer::setDefaultBufferDataSpace( | |
| android_dataspace defaultDataSpace) { | |
| Mutex::Autolock lock(mMutex); | |
| if (mAbandoned) { | |
| GLC_LOGE("setDefaultBufferDataSpace: GLConsumer is abandoned!"); | |
| return NO_INIT; | |
| } | |
| return mConsumer->setDefaultBufferDataSpace(defaultDataSpace); | |
| } | |
| status_t GLConsumer::setConsumerUsageBits(uint64_t usage) { | |
| Mutex::Autolock lock(mMutex); | |
| if (mAbandoned) { | |
| GLC_LOGE("setConsumerUsageBits: GLConsumer is abandoned!"); | |
| return NO_INIT; | |
| } | |
| usage |= DEFAULT_USAGE_FLAGS; | |
| return mConsumer->setConsumerUsageBits(usage); | |
| } | |
| status_t GLConsumer::setTransformHint(uint32_t hint) { | |
| Mutex::Autolock lock(mMutex); | |
| if (mAbandoned) { | |
| GLC_LOGE("setTransformHint: GLConsumer is abandoned!"); | |
| return NO_INIT; | |
| } | |
| return mConsumer->setTransformHint(hint); | |
| } | |
| status_t GLConsumer::setMaxAcquiredBufferCount(int maxAcquiredBuffers) { | |
| Mutex::Autolock lock(mMutex); | |
| if (mAbandoned) { | |
| GLC_LOGE("setMaxAcquiredBufferCount: GLConsumer is abandoned!"); | |
| return NO_INIT; | |
| } | |
| return mConsumer->setMaxAcquiredBufferCount(maxAcquiredBuffers); | |
| } | |
| void GLConsumer::dumpLocked(String8& result, const char* prefix) const | |
| { | |
| result.appendFormat( | |
| "%smTexName=%d mCurrentTexture=%d\n" | |
| "%smCurrentCrop=[%d,%d,%d,%d] mCurrentTransform=%#x\n", | |
| prefix, mTexName, mCurrentTexture, prefix, mCurrentCrop.left, | |
| mCurrentCrop.top, mCurrentCrop.right, mCurrentCrop.bottom, | |
| mCurrentTransform); | |
| ConsumerBase::dumpLocked(result, prefix); | |
| } | |
| static void mtxMul(float out[16], const float a[16], const float b[16]) { | |
| out[0] = a[0]*b[0] + a[4]*b[1] + a[8]*b[2] + a[12]*b[3]; | |
| out[1] = a[1]*b[0] + a[5]*b[1] + a[9]*b[2] + a[13]*b[3]; | |
| out[2] = a[2]*b[0] + a[6]*b[1] + a[10]*b[2] + a[14]*b[3]; | |
| out[3] = a[3]*b[0] + a[7]*b[1] + a[11]*b[2] + a[15]*b[3]; | |
| out[4] = a[0]*b[4] + a[4]*b[5] + a[8]*b[6] + a[12]*b[7]; | |
| out[5] = a[1]*b[4] + a[5]*b[5] + a[9]*b[6] + a[13]*b[7]; | |
| out[6] = a[2]*b[4] + a[6]*b[5] + a[10]*b[6] + a[14]*b[7]; | |
| out[7] = a[3]*b[4] + a[7]*b[5] + a[11]*b[6] + a[15]*b[7]; | |
| out[8] = a[0]*b[8] + a[4]*b[9] + a[8]*b[10] + a[12]*b[11]; | |
| out[9] = a[1]*b[8] + a[5]*b[9] + a[9]*b[10] + a[13]*b[11]; | |
| out[10] = a[2]*b[8] + a[6]*b[9] + a[10]*b[10] + a[14]*b[11]; | |
| out[11] = a[3]*b[8] + a[7]*b[9] + a[11]*b[10] + a[15]*b[11]; | |
| out[12] = a[0]*b[12] + a[4]*b[13] + a[8]*b[14] + a[12]*b[15]; | |
| out[13] = a[1]*b[12] + a[5]*b[13] + a[9]*b[14] + a[13]*b[15]; | |
| out[14] = a[2]*b[12] + a[6]*b[13] + a[10]*b[14] + a[14]*b[15]; | |
| out[15] = a[3]*b[12] + a[7]*b[13] + a[11]*b[14] + a[15]*b[15]; | |
| } | |
| GLConsumer::EglImage::EglImage(sp<GraphicBuffer> graphicBuffer) : | |
| mGraphicBuffer(graphicBuffer), | |
| mEglImage(EGL_NO_IMAGE_KHR), | |
| mEglDisplay(EGL_NO_DISPLAY), | |
| mCropRect(Rect::EMPTY_RECT) { | |
| } | |
| GLConsumer::EglImage::~EglImage() { | |
| if (mEglImage != EGL_NO_IMAGE_KHR) { | |
| if (!eglDestroyImageKHR(mEglDisplay, mEglImage)) { | |
| ALOGE("~EglImage: eglDestroyImageKHR failed"); | |
| } | |
| eglTerminate(mEglDisplay); | |
| } | |
| } | |
| status_t GLConsumer::EglImage::createIfNeeded(EGLDisplay eglDisplay, | |
| const Rect& cropRect, | |
| bool forceCreation) { | |
| // If there's an image and it's no longer valid, destroy it. | |
| bool haveImage = mEglImage != EGL_NO_IMAGE_KHR; | |
| bool displayInvalid = mEglDisplay != eglDisplay; | |
| bool cropInvalid = hasEglAndroidImageCrop() && mCropRect != cropRect; | |
| if (haveImage && (displayInvalid || cropInvalid || forceCreation)) { | |
| if (!eglDestroyImageKHR(mEglDisplay, mEglImage)) { | |
| ALOGE("createIfNeeded: eglDestroyImageKHR failed"); | |
| } | |
| eglTerminate(mEglDisplay); | |
| mEglImage = EGL_NO_IMAGE_KHR; | |
| mEglDisplay = EGL_NO_DISPLAY; | |
| } | |
| // If there's no image, create one. | |
| if (mEglImage == EGL_NO_IMAGE_KHR) { | |
| mEglDisplay = eglDisplay; | |
| mCropRect = cropRect; | |
| mEglImage = createImage(mEglDisplay, mGraphicBuffer, mCropRect); | |
| } | |
| // Fail if we can't create a valid image. | |
| if (mEglImage == EGL_NO_IMAGE_KHR) { | |
| mEglDisplay = EGL_NO_DISPLAY; | |
| mCropRect.makeInvalid(); | |
| const sp<GraphicBuffer>& buffer = mGraphicBuffer; | |
| ALOGE("Failed to create image. size=%ux%u st=%u usage=%#" PRIx64 " fmt=%d", | |
| buffer->getWidth(), buffer->getHeight(), buffer->getStride(), | |
| buffer->getUsage(), buffer->getPixelFormat()); | |
| return UNKNOWN_ERROR; | |
| } | |
| return OK; | |
| } | |
| void GLConsumer::EglImage::bindToTextureTarget(uint32_t texTarget) { | |
| glEGLImageTargetTexture2DOES(texTarget, | |
| static_cast<GLeglImageOES>(mEglImage)); | |
| } | |
| EGLImageKHR GLConsumer::EglImage::createImage(EGLDisplay dpy, | |
| const sp<GraphicBuffer>& graphicBuffer, const Rect& crop) { | |
| EGLClientBuffer cbuf = | |
| static_cast<EGLClientBuffer>(graphicBuffer->getNativeBuffer()); | |
| const bool createProtectedImage = | |
| (graphicBuffer->getUsage() & GRALLOC_USAGE_PROTECTED) && | |
| hasEglProtectedContent(); | |
| EGLint attrs[] = { | |
| EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, | |
| EGL_IMAGE_CROP_LEFT_ANDROID, crop.left, | |
| EGL_IMAGE_CROP_TOP_ANDROID, crop.top, | |
| EGL_IMAGE_CROP_RIGHT_ANDROID, crop.right, | |
| EGL_IMAGE_CROP_BOTTOM_ANDROID, crop.bottom, | |
| createProtectedImage ? EGL_PROTECTED_CONTENT_EXT : EGL_NONE, | |
| createProtectedImage ? EGL_TRUE : EGL_NONE, | |
| EGL_NONE, | |
| }; | |
| if (!crop.isValid()) { | |
| // No crop rect to set, so leave the crop out of the attrib array. Make | |
| // sure to propagate the protected content attrs if they are set. | |
| attrs[2] = attrs[10]; | |
| attrs[3] = attrs[11]; | |
| attrs[4] = EGL_NONE; | |
| } else if (!isEglImageCroppable(crop)) { | |
| // The crop rect is not at the origin, so we can't set the crop on the | |
| // EGLImage because that's not allowed by the EGL_ANDROID_image_crop | |
| // extension. In the future we can add a layered extension that | |
| // removes this restriction if there is hardware that can support it. | |
| attrs[2] = attrs[10]; | |
| attrs[3] = attrs[11]; | |
| attrs[4] = EGL_NONE; | |
| } | |
| eglInitialize(dpy, 0, 0); | |
| EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT, | |
| EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs); | |
| if (image == EGL_NO_IMAGE_KHR) { | |
| EGLint error = eglGetError(); | |
| ALOGE("error creating EGLImage: %#x", error); | |
| eglTerminate(dpy); | |
| } | |
| return image; | |
| } | |
| }; // namespace android |