| /* | |
| * Copyright (C) 2010 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #include "../dispatcher/InputDispatcher.h" | |
| #include "FakeApplicationHandle.h" | |
| #include "FakeInputDispatcherPolicy.h" | |
| #include "FakeInputTracingBackend.h" | |
| #include "FakeWindows.h" | |
| #include "TestEventMatchers.h" | |
| #include <NotifyArgsBuilders.h> | |
| #include <android-base/logging.h> | |
| #include <android-base/properties.h> | |
| #include <android-base/silent_death_test.h> | |
| #include <android-base/stringprintf.h> | |
| #include <android-base/thread_annotations.h> | |
| #include <binder/Binder.h> | |
| #include <com_android_input_flags.h> | |
| #include <fcntl.h> | |
| #include <flag_macros.h> | |
| #include <gmock/gmock.h> | |
| #include <gtest/gtest.h> | |
| #include <input/BlockingQueue.h> | |
| #include <input/Input.h> | |
| #include <input/InputConsumer.h> | |
| #include <input/PrintTools.h> | |
| #include <linux/input.h> | |
| #include <sys/epoll.h> | |
| #include <cinttypes> | |
| #include <compare> | |
| #include <thread> | |
| #include <unordered_set> | |
| #include <vector> | |
| using android::base::StringPrintf; | |
| using android::gui::FocusRequest; | |
| using android::gui::TouchOcclusionMode; | |
| using android::gui::WindowInfo; | |
| using android::gui::WindowInfoHandle; | |
| using android::os::InputEventInjectionResult; | |
| using android::os::InputEventInjectionSync; | |
| namespace android::inputdispatcher { | |
| using namespace ftl::flag_operators; | |
| using testing::AllOf; | |
| using testing::Not; | |
| using testing::Pointee; | |
| using testing::UnorderedElementsAre; | |
| namespace { | |
| // An arbitrary time value. | |
| static constexpr nsecs_t ARBITRARY_TIME = 1234; | |
| // An arbitrary device id. | |
| static constexpr int32_t DEVICE_ID = DEFAULT_DEVICE_ID; | |
| static constexpr int32_t SECOND_DEVICE_ID = 2; | |
| // An arbitrary display id. | |
| constexpr ui::LogicalDisplayId DISPLAY_ID = ui::LogicalDisplayId::DEFAULT; | |
| constexpr ui::LogicalDisplayId SECOND_DISPLAY_ID = ui::LogicalDisplayId{1}; | |
| // Ensure common actions are interchangeable between keys and motions for convenience. | |
| static_assert(AMOTION_EVENT_ACTION_DOWN == AKEY_EVENT_ACTION_DOWN); | |
| static_assert(AMOTION_EVENT_ACTION_UP == AKEY_EVENT_ACTION_UP); | |
| static constexpr int32_t ACTION_DOWN = AMOTION_EVENT_ACTION_DOWN; | |
| static constexpr int32_t ACTION_MOVE = AMOTION_EVENT_ACTION_MOVE; | |
| static constexpr int32_t ACTION_UP = AMOTION_EVENT_ACTION_UP; | |
| static constexpr int32_t ACTION_HOVER_ENTER = AMOTION_EVENT_ACTION_HOVER_ENTER; | |
| static constexpr int32_t ACTION_HOVER_MOVE = AMOTION_EVENT_ACTION_HOVER_MOVE; | |
| static constexpr int32_t ACTION_HOVER_EXIT = AMOTION_EVENT_ACTION_HOVER_EXIT; | |
| static constexpr int32_t ACTION_SCROLL = AMOTION_EVENT_ACTION_SCROLL; | |
| static constexpr int32_t ACTION_OUTSIDE = AMOTION_EVENT_ACTION_OUTSIDE; | |
| static constexpr int32_t ACTION_CANCEL = AMOTION_EVENT_ACTION_CANCEL; | |
| /** | |
| * The POINTER_DOWN(0) is an unusual, but valid, action. It just means that the new pointer in the | |
| * MotionEvent is at the index 0 rather than 1 (or later). That is, the pointer id=0 (which is at | |
| * index 0) is the new pointer going down. The same pointer could have been placed at a different | |
| * index, and the action would become POINTER_1_DOWN, 2, etc..; these would all be valid. In | |
| * general, we try to place pointer id = 0 at the index 0. Of course, this is not possible if | |
| * pointer id=0 leaves but the pointer id=1 remains. | |
| */ | |
| static constexpr int32_t POINTER_0_DOWN = | |
| AMOTION_EVENT_ACTION_POINTER_DOWN | (0 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); | |
| static constexpr int32_t POINTER_1_DOWN = | |
| AMOTION_EVENT_ACTION_POINTER_DOWN | (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); | |
| static constexpr int32_t POINTER_2_DOWN = | |
| AMOTION_EVENT_ACTION_POINTER_DOWN | (2 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); | |
| static constexpr int32_t POINTER_3_DOWN = | |
| AMOTION_EVENT_ACTION_POINTER_DOWN | (3 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); | |
| static constexpr int32_t POINTER_0_UP = | |
| AMOTION_EVENT_ACTION_POINTER_UP | (0 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); | |
| static constexpr int32_t POINTER_1_UP = | |
| AMOTION_EVENT_ACTION_POINTER_UP | (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); | |
| static constexpr int32_t POINTER_2_UP = | |
| AMOTION_EVENT_ACTION_POINTER_UP | (2 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); | |
| // The default pid and uid for the windows created on the secondary display by the test. | |
| static constexpr gui::Pid SECONDARY_WINDOW_PID{1010}; | |
| static constexpr gui::Uid SECONDARY_WINDOW_UID{1012}; | |
| // An arbitrary pid of the gesture monitor window | |
| static constexpr gui::Pid MONITOR_PID{2001}; | |
| static constexpr int EXPECTED_WALLPAPER_FLAGS = | |
| AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED | AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED; | |
| using ReservedInputDeviceId::VIRTUAL_KEYBOARD_ID; | |
| /** | |
| * Return a DOWN key event with KEYCODE_A. | |
| */ | |
| static KeyEvent getTestKeyEvent() { | |
| KeyEvent event; | |
| event.initialize(InputEvent::nextId(), DEVICE_ID, AINPUT_SOURCE_KEYBOARD, | |
| ui::LogicalDisplayId::INVALID, INVALID_HMAC, AKEY_EVENT_ACTION_DOWN, 0, | |
| AKEYCODE_A, KEY_A, AMETA_NONE, 0, ARBITRARY_TIME, ARBITRARY_TIME); | |
| return event; | |
| } | |
| /** | |
| * Provide a local override for a flag value. The value is restored when the object of this class | |
| * goes out of scope. | |
| * This class is not intended to be used directly, because its usage is cumbersome. | |
| * Instead, a wrapper macro SCOPED_FLAG_OVERRIDE is provided. | |
| */ | |
| class ScopedFlagOverride { | |
| public: | |
| ScopedFlagOverride(std::function<bool()> read, std::function<void(bool)> write, bool value) | |
| : mInitialValue(read()), mWriteValue(write) { | |
| mWriteValue(value); | |
| } | |
| ~ScopedFlagOverride() { mWriteValue(mInitialValue); } | |
| private: | |
| const bool mInitialValue; | |
| std::function<void(bool)> mWriteValue; | |
| }; | |
| typedef bool (*readFlagValueFunction)(); | |
| typedef void (*writeFlagValueFunction)(bool); | |
| /** | |
| * Use this macro to locally override a flag value. | |
| * Example usage: | |
| * SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, false); | |
| * Note: this works by creating a local variable in your current scope. Don't call this twice for | |
| * the same flag, because the variable names will clash! | |
| */ | |
| #define SCOPED_FLAG_OVERRIDE(NAME, VALUE) \ | |
| readFlagValueFunction read##NAME = com::android::input::flags::NAME; \ | |
| writeFlagValueFunction write##NAME = com::android::input::flags::NAME; \ | |
| ScopedFlagOverride override##NAME(read##NAME, write##NAME, (VALUE)) | |
| } // namespace | |
| // --- InputDispatcherTest --- | |
| class InputDispatcherTest : public testing::Test { | |
| protected: | |
| std::unique_ptr<FakeInputDispatcherPolicy> mFakePolicy; | |
| std::unique_ptr<InputDispatcher> mDispatcher; | |
| std::shared_ptr<VerifyingTrace> mVerifyingTrace; | |
| void SetUp() override { | |
| mVerifyingTrace = std::make_shared<VerifyingTrace>(); | |
| FakeWindowHandle::sOnEventReceivedCallback = [this](const auto& _1, const auto& _2) { | |
| handleEventReceivedByWindow(_1, _2); | |
| }; | |
| mFakePolicy = std::make_unique<FakeInputDispatcherPolicy>(); | |
| mDispatcher = std::make_unique<InputDispatcher>(*mFakePolicy, | |
| std::make_unique<FakeInputTracingBackend>( | |
| mVerifyingTrace)); | |
| mDispatcher->setInputDispatchMode(/*enabled=*/true, /*frozen=*/false); | |
| // Start InputDispatcher thread | |
| ASSERT_EQ(OK, mDispatcher->start()); | |
| } | |
| void TearDown() override { | |
| ASSERT_NO_FATAL_FAILURE(mVerifyingTrace->verifyExpectedEventsTraced()); | |
| FakeWindowHandle::sOnEventReceivedCallback = nullptr; | |
| ASSERT_EQ(OK, mDispatcher->stop()); | |
| mFakePolicy.reset(); | |
| mDispatcher.reset(); | |
| } | |
| void handleEventReceivedByWindow(const std::unique_ptr<InputEvent>& event, | |
| const gui::WindowInfo& info) { | |
| if (!event) { | |
| return; | |
| } | |
| switch (event->getType()) { | |
| case InputEventType::KEY: { | |
| mVerifyingTrace->expectKeyDispatchTraced(static_cast<KeyEvent&>(*event), info.id); | |
| break; | |
| } | |
| case InputEventType::MOTION: { | |
| mVerifyingTrace->expectMotionDispatchTraced(static_cast<MotionEvent&>(*event), | |
| info.id); | |
| break; | |
| } | |
| default: | |
| break; | |
| } | |
| } | |
| /** | |
| * Used for debugging when writing the test | |
| */ | |
| void dumpDispatcherState() { | |
| std::string dump; | |
| mDispatcher->dump(dump); | |
| std::stringstream ss(dump); | |
| std::string to; | |
| while (std::getline(ss, to, '\n')) { | |
| ALOGE("%s", to.c_str()); | |
| } | |
| } | |
| void setFocusedWindow(const sp<WindowInfoHandle>& window) { | |
| FocusRequest request; | |
| request.token = window->getToken(); | |
| request.windowName = window->getName(); | |
| request.timestamp = systemTime(SYSTEM_TIME_MONOTONIC); | |
| request.displayId = window->getInfo()->displayId.val(); | |
| mDispatcher->setFocusedWindow(request); | |
| } | |
| }; | |
| TEST_F(InputDispatcherTest, InjectInputEvent_ValidatesKeyEvents) { | |
| KeyEvent event; | |
| // Rejects undefined key actions. | |
| event.initialize(InputEvent::nextId(), DEVICE_ID, AINPUT_SOURCE_KEYBOARD, | |
| ui::LogicalDisplayId::INVALID, INVALID_HMAC, | |
| /*action=*/-1, 0, AKEYCODE_A, KEY_A, AMETA_NONE, 0, ARBITRARY_TIME, | |
| ARBITRARY_TIME); | |
| ASSERT_EQ(InputEventInjectionResult::FAILED, | |
| mDispatcher->injectInputEvent(&event, /*targetUid=*/{}, InputEventInjectionSync::NONE, | |
| 0ms, 0)) | |
| << "Should reject key events with undefined action."; | |
| // Rejects ACTION_MULTIPLE since it is not supported despite being defined in the API. | |
| event.initialize(InputEvent::nextId(), DEVICE_ID, AINPUT_SOURCE_KEYBOARD, | |
| ui::LogicalDisplayId::INVALID, INVALID_HMAC, AKEY_EVENT_ACTION_MULTIPLE, 0, | |
| AKEYCODE_A, KEY_A, AMETA_NONE, 0, ARBITRARY_TIME, ARBITRARY_TIME); | |
| ASSERT_EQ(InputEventInjectionResult::FAILED, | |
| mDispatcher->injectInputEvent(&event, /*targetUid=*/{}, InputEventInjectionSync::NONE, | |
| 0ms, 0)) | |
| << "Should reject key events with ACTION_MULTIPLE."; | |
| } | |
| TEST_F(InputDispatcherTest, InjectInputEvent_ValidatesMotionEvents) { | |
| MotionEvent event; | |
| PointerProperties pointerProperties[MAX_POINTERS + 1]; | |
| PointerCoords pointerCoords[MAX_POINTERS + 1]; | |
| for (size_t i = 0; i <= MAX_POINTERS; i++) { | |
| pointerProperties[i].clear(); | |
| pointerProperties[i].id = i; | |
| pointerCoords[i].clear(); | |
| } | |
| // Some constants commonly used below | |
| constexpr int32_t source = AINPUT_SOURCE_TOUCHSCREEN; | |
| constexpr int32_t edgeFlags = AMOTION_EVENT_EDGE_FLAG_NONE; | |
| constexpr int32_t metaState = AMETA_NONE; | |
| constexpr MotionClassification classification = MotionClassification::NONE; | |
| ui::Transform identityTransform; | |
| // Rejects undefined motion actions. | |
| event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC, | |
| /*action=*/-1, 0, 0, edgeFlags, metaState, 0, classification, | |
| identityTransform, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION, | |
| AMOTION_EVENT_INVALID_CURSOR_POSITION, identityTransform, ARBITRARY_TIME, | |
| ARBITRARY_TIME, | |
| /*pointerCount=*/1, pointerProperties, pointerCoords); | |
| ASSERT_EQ(InputEventInjectionResult::FAILED, | |
| mDispatcher->injectInputEvent(&event, /*targetUid=*/{}, InputEventInjectionSync::NONE, | |
| 0ms, 0)) | |
| << "Should reject motion events with undefined action."; | |
| // Rejects pointer down with invalid index. | |
| event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC, | |
| POINTER_1_DOWN, 0, 0, edgeFlags, metaState, 0, classification, | |
| identityTransform, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION, | |
| AMOTION_EVENT_INVALID_CURSOR_POSITION, identityTransform, ARBITRARY_TIME, | |
| ARBITRARY_TIME, | |
| /*pointerCount=*/1, pointerProperties, pointerCoords); | |
| ASSERT_EQ(InputEventInjectionResult::FAILED, | |
| mDispatcher->injectInputEvent(&event, /*targetUid=*/{}, InputEventInjectionSync::NONE, | |
| 0ms, 0)) | |
| << "Should reject motion events with pointer down index too large."; | |
| event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC, | |
| AMOTION_EVENT_ACTION_POINTER_DOWN | | |
| (~0U << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT), | |
| 0, 0, edgeFlags, metaState, 0, classification, identityTransform, 0, 0, | |
| AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION, | |
| identityTransform, ARBITRARY_TIME, ARBITRARY_TIME, | |
| /*pointerCount=*/1, pointerProperties, pointerCoords); | |
| ASSERT_EQ(InputEventInjectionResult::FAILED, | |
| mDispatcher->injectInputEvent(&event, /*targetUid=*/{}, InputEventInjectionSync::NONE, | |
| 0ms, 0)) | |
| << "Should reject motion events with pointer down index too small."; | |
| // Rejects pointer up with invalid index. | |
| event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC, | |
| POINTER_1_UP, 0, 0, edgeFlags, metaState, 0, classification, identityTransform, | |
| 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION, | |
| AMOTION_EVENT_INVALID_CURSOR_POSITION, identityTransform, ARBITRARY_TIME, | |
| ARBITRARY_TIME, | |
| /*pointerCount=*/1, pointerProperties, pointerCoords); | |
| ASSERT_EQ(InputEventInjectionResult::FAILED, | |
| mDispatcher->injectInputEvent(&event, /*targetUid=*/{}, InputEventInjectionSync::NONE, | |
| 0ms, 0)) | |
| << "Should reject motion events with pointer up index too large."; | |
| event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC, | |
| AMOTION_EVENT_ACTION_POINTER_UP | | |
| (~0U << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT), | |
| 0, 0, edgeFlags, metaState, 0, classification, identityTransform, 0, 0, | |
| AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION, | |
| identityTransform, ARBITRARY_TIME, ARBITRARY_TIME, | |
| /*pointerCount=*/1, pointerProperties, pointerCoords); | |
| ASSERT_EQ(InputEventInjectionResult::FAILED, | |
| mDispatcher->injectInputEvent(&event, /*targetUid=*/{}, InputEventInjectionSync::NONE, | |
| 0ms, 0)) | |
| << "Should reject motion events with pointer up index too small."; | |
| // Rejects motion events with invalid number of pointers. | |
| event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC, | |
| AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification, | |
| identityTransform, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION, | |
| AMOTION_EVENT_INVALID_CURSOR_POSITION, identityTransform, ARBITRARY_TIME, | |
| ARBITRARY_TIME, | |
| /*pointerCount=*/0, pointerProperties, pointerCoords); | |
| ASSERT_EQ(InputEventInjectionResult::FAILED, | |
| mDispatcher->injectInputEvent(&event, /*targetUid=*/{}, InputEventInjectionSync::NONE, | |
| 0ms, 0)) | |
| << "Should reject motion events with 0 pointers."; | |
| event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC, | |
| AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification, | |
| identityTransform, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION, | |
| AMOTION_EVENT_INVALID_CURSOR_POSITION, identityTransform, ARBITRARY_TIME, | |
| ARBITRARY_TIME, | |
| /*pointerCount=*/MAX_POINTERS + 1, pointerProperties, pointerCoords); | |
| ASSERT_EQ(InputEventInjectionResult::FAILED, | |
| mDispatcher->injectInputEvent(&event, /*targetUid=*/{}, InputEventInjectionSync::NONE, | |
| 0ms, 0)) | |
| << "Should reject motion events with more than MAX_POINTERS pointers."; | |
| // Rejects motion events with invalid pointer ids. | |
| pointerProperties[0].id = -1; | |
| event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC, | |
| AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification, | |
| identityTransform, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION, | |
| AMOTION_EVENT_INVALID_CURSOR_POSITION, identityTransform, ARBITRARY_TIME, | |
| ARBITRARY_TIME, | |
| /*pointerCount=*/1, pointerProperties, pointerCoords); | |
| ASSERT_EQ(InputEventInjectionResult::FAILED, | |
| mDispatcher->injectInputEvent(&event, /*targetUid=*/{}, InputEventInjectionSync::NONE, | |
| 0ms, 0)) | |
| << "Should reject motion events with pointer ids less than 0."; | |
| pointerProperties[0].id = MAX_POINTER_ID + 1; | |
| event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC, | |
| AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification, | |
| identityTransform, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION, | |
| AMOTION_EVENT_INVALID_CURSOR_POSITION, identityTransform, ARBITRARY_TIME, | |
| ARBITRARY_TIME, | |
| /*pointerCount=*/1, pointerProperties, pointerCoords); | |
| ASSERT_EQ(InputEventInjectionResult::FAILED, | |
| mDispatcher->injectInputEvent(&event, /*targetUid=*/{}, InputEventInjectionSync::NONE, | |
| 0ms, 0)) | |
| << "Should reject motion events with pointer ids greater than MAX_POINTER_ID."; | |
| // Rejects motion events with duplicate pointer ids. | |
| pointerProperties[0].id = 1; | |
| pointerProperties[1].id = 1; | |
| event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC, | |
| AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification, | |
| identityTransform, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION, | |
| AMOTION_EVENT_INVALID_CURSOR_POSITION, identityTransform, ARBITRARY_TIME, | |
| ARBITRARY_TIME, | |
| /*pointerCount=*/2, pointerProperties, pointerCoords); | |
| ASSERT_EQ(InputEventInjectionResult::FAILED, | |
| mDispatcher->injectInputEvent(&event, /*targetUid=*/{}, InputEventInjectionSync::NONE, | |
| 0ms, 0)) | |
| << "Should reject motion events with duplicate pointer ids."; | |
| } | |
| TEST_F(InputDispatcherTest, NotifySwitch_CallsPolicy) { | |
| NotifySwitchArgs args(InputEvent::nextId(), /*eventTime=*/20, /*policyFlags=*/0, | |
| /*switchValues=*/1, | |
| /*switchMask=*/2); | |
| mDispatcher->notifySwitch(args); | |
| // InputDispatcher adds POLICY_FLAG_TRUSTED because the event went through InputListener | |
| args.policyFlags |= POLICY_FLAG_TRUSTED; | |
| mFakePolicy->assertNotifySwitchWasCalled(args); | |
| } | |
| namespace { | |
| static constexpr std::chrono::duration INJECT_EVENT_TIMEOUT = 500ms; | |
| class FakeMonitorReceiver { | |
| public: | |
| FakeMonitorReceiver(InputDispatcher& dispatcher, const std::string name, | |
| ui::LogicalDisplayId displayId) | |
| : mInputReceiver(*dispatcher.createInputMonitor(displayId, name, MONITOR_PID), name) {} | |
| sp<IBinder> getToken() { return mInputReceiver.getToken(); } | |
| void consumeKeyDown(ui::LogicalDisplayId expectedDisplayId, int32_t expectedFlags = 0) { | |
| mInputReceiver.consumeEvent(InputEventType::KEY, AKEY_EVENT_ACTION_DOWN, expectedDisplayId, | |
| expectedFlags); | |
| } | |
| std::optional<int32_t> receiveEvent() { | |
| const auto [sequenceNum, _] = mInputReceiver.receiveEvent(CONSUME_TIMEOUT_EVENT_EXPECTED); | |
| return sequenceNum; | |
| } | |
| void finishEvent(uint32_t consumeSeq) { return mInputReceiver.finishEvent(consumeSeq); } | |
| void consumeMotionDown(ui::LogicalDisplayId expectedDisplayId, int32_t expectedFlags = 0) { | |
| mInputReceiver.consumeEvent(InputEventType::MOTION, AMOTION_EVENT_ACTION_DOWN, | |
| expectedDisplayId, expectedFlags); | |
| } | |
| void consumeMotionMove(ui::LogicalDisplayId expectedDisplayId, int32_t expectedFlags = 0) { | |
| mInputReceiver.consumeEvent(InputEventType::MOTION, AMOTION_EVENT_ACTION_MOVE, | |
| expectedDisplayId, expectedFlags); | |
| } | |
| void consumeMotionUp(ui::LogicalDisplayId expectedDisplayId, int32_t expectedFlags = 0) { | |
| mInputReceiver.consumeEvent(InputEventType::MOTION, AMOTION_EVENT_ACTION_UP, | |
| expectedDisplayId, expectedFlags); | |
| } | |
| void consumeMotionCancel(ui::LogicalDisplayId expectedDisplayId, int32_t expectedFlags = 0) { | |
| mInputReceiver.consumeMotionEvent( | |
| AllOf(WithMotionAction(AMOTION_EVENT_ACTION_CANCEL), | |
| WithDisplayId(expectedDisplayId), | |
| WithFlags(expectedFlags | AMOTION_EVENT_FLAG_CANCELED))); | |
| } | |
| void consumeMotionPointerDown(int32_t pointerIdx) { | |
| int32_t action = AMOTION_EVENT_ACTION_POINTER_DOWN | | |
| (pointerIdx << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); | |
| mInputReceiver.consumeEvent(InputEventType::MOTION, action, ui::LogicalDisplayId::DEFAULT, | |
| /*expectedFlags=*/0); | |
| } | |
| void consumeMotionEvent(const ::testing::Matcher<MotionEvent>& matcher) { | |
| mInputReceiver.consumeMotionEvent(matcher); | |
| } | |
| std::unique_ptr<MotionEvent> consumeMotion() { return mInputReceiver.consumeMotion(); } | |
| void assertNoEvents() { mInputReceiver.assertNoEvents(CONSUME_TIMEOUT_NO_EVENT_EXPECTED); } | |
| private: | |
| FakeInputReceiver mInputReceiver; | |
| }; | |
| static InputEventInjectionResult injectKey( | |
| InputDispatcher& dispatcher, int32_t action, int32_t repeatCount, | |
| ui::LogicalDisplayId displayId = ui::LogicalDisplayId::INVALID, | |
| InputEventInjectionSync syncMode = InputEventInjectionSync::WAIT_FOR_RESULT, | |
| std::chrono::milliseconds injectionTimeout = INJECT_EVENT_TIMEOUT, | |
| bool allowKeyRepeat = true, std::optional<gui::Uid> targetUid = {}, | |
| uint32_t policyFlags = DEFAULT_POLICY_FLAGS) { | |
| KeyEvent event; | |
| nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC); | |
| // Define a valid key down event. | |
| event.initialize(InputEvent::nextId(), DEVICE_ID, AINPUT_SOURCE_KEYBOARD, displayId, | |
| INVALID_HMAC, action, /*flags=*/0, AKEYCODE_A, KEY_A, AMETA_NONE, repeatCount, | |
| currentTime, currentTime); | |
| if (!allowKeyRepeat) { | |
| policyFlags |= POLICY_FLAG_DISABLE_KEY_REPEAT; | |
| } | |
| // Inject event until dispatch out. | |
| return dispatcher.injectInputEvent(&event, targetUid, syncMode, injectionTimeout, policyFlags); | |
| } | |
| static void assertInjectedKeyTimesOut(InputDispatcher& dispatcher) { | |
| InputEventInjectionResult result = | |
| injectKey(dispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, | |
| ui::LogicalDisplayId::INVALID, InputEventInjectionSync::WAIT_FOR_RESULT, | |
| CONSUME_TIMEOUT_NO_EVENT_EXPECTED); | |
| if (result != InputEventInjectionResult::TIMED_OUT) { | |
| FAIL() << "Injection should have timed out, but got " << ftl::enum_string(result); | |
| } | |
| } | |
| static InputEventInjectionResult injectKeyDown( | |
| InputDispatcher& dispatcher, | |
| ui::LogicalDisplayId displayId = ui::LogicalDisplayId::INVALID) { | |
| return injectKey(dispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, displayId); | |
| } | |
| // Inject a down event that has key repeat disabled. This allows InputDispatcher to idle without | |
| // sending a subsequent key up. When key repeat is enabled, the dispatcher cannot idle because it | |
| // has to be woken up to process the repeating key. | |
| static InputEventInjectionResult injectKeyDownNoRepeat( | |
| InputDispatcher& dispatcher, | |
| ui::LogicalDisplayId displayId = ui::LogicalDisplayId::INVALID) { | |
| return injectKey(dispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, displayId, | |
| InputEventInjectionSync::WAIT_FOR_RESULT, INJECT_EVENT_TIMEOUT, | |
| /*allowKeyRepeat=*/false); | |
| } | |
| static InputEventInjectionResult injectKeyUp( | |
| InputDispatcher& dispatcher, | |
| ui::LogicalDisplayId displayId = ui::LogicalDisplayId::INVALID) { | |
| return injectKey(dispatcher, AKEY_EVENT_ACTION_UP, /*repeatCount=*/0, displayId); | |
| } | |
| static InputEventInjectionResult injectMotionEvent( | |
| InputDispatcher& dispatcher, const MotionEvent& event, | |
| std::chrono::milliseconds injectionTimeout = INJECT_EVENT_TIMEOUT, | |
| InputEventInjectionSync injectionMode = InputEventInjectionSync::WAIT_FOR_RESULT, | |
| std::optional<gui::Uid> targetUid = {}, uint32_t policyFlags = DEFAULT_POLICY_FLAGS) { | |
| return dispatcher.injectInputEvent(&event, targetUid, injectionMode, injectionTimeout, | |
| policyFlags); | |
| } | |
| static InputEventInjectionResult injectMotionEvent( | |
| InputDispatcher& dispatcher, int32_t action, int32_t source, ui::LogicalDisplayId displayId, | |
| const PointF& position = {100, 200}, | |
| const PointF& cursorPosition = {AMOTION_EVENT_INVALID_CURSOR_POSITION, | |
| AMOTION_EVENT_INVALID_CURSOR_POSITION}, | |
| std::chrono::milliseconds injectionTimeout = INJECT_EVENT_TIMEOUT, | |
| InputEventInjectionSync injectionMode = InputEventInjectionSync::WAIT_FOR_RESULT, | |
| nsecs_t eventTime = systemTime(SYSTEM_TIME_MONOTONIC), | |
| std::optional<gui::Uid> targetUid = {}, uint32_t policyFlags = DEFAULT_POLICY_FLAGS) { | |
| MotionEventBuilder motionBuilder = | |
| MotionEventBuilder(action, source) | |
| .displayId(displayId) | |
| .eventTime(eventTime) | |
| .rawXCursorPosition(cursorPosition.x) | |
| .rawYCursorPosition(cursorPosition.y) | |
| .pointer( | |
| PointerBuilder(/*id=*/0, ToolType::FINGER).x(position.x).y(position.y)); | |
| if (MotionEvent::getActionMasked(action) == ACTION_DOWN) { | |
| motionBuilder.downTime(eventTime); | |
| } | |
| // Inject event until dispatch out. | |
| return injectMotionEvent(dispatcher, motionBuilder.build(), injectionTimeout, injectionMode, | |
| targetUid, policyFlags); | |
| } | |
| static InputEventInjectionResult injectMotionDown(InputDispatcher& dispatcher, int32_t source, | |
| ui::LogicalDisplayId displayId, | |
| const PointF& location = {100, 200}) { | |
| return injectMotionEvent(dispatcher, AMOTION_EVENT_ACTION_DOWN, source, displayId, location); | |
| } | |
| static InputEventInjectionResult injectMotionUp(InputDispatcher& dispatcher, int32_t source, | |
| ui::LogicalDisplayId displayId, | |
| const PointF& location = {100, 200}) { | |
| return injectMotionEvent(dispatcher, AMOTION_EVENT_ACTION_UP, source, displayId, location); | |
| } | |
| static NotifyKeyArgs generateKeyArgs( | |
| int32_t action, ui::LogicalDisplayId displayId = ui::LogicalDisplayId::INVALID) { | |
| nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC); | |
| // Define a valid key event. | |
| NotifyKeyArgs args(InputEvent::nextId(), currentTime, /*readTime=*/0, DEVICE_ID, | |
| AINPUT_SOURCE_KEYBOARD, displayId, POLICY_FLAG_PASS_TO_USER, action, | |
| /*flags=*/0, AKEYCODE_A, KEY_A, AMETA_NONE, currentTime); | |
| return args; | |
| } | |
| [[nodiscard]] static NotifyMotionArgs generateMotionArgs(int32_t action, int32_t source, | |
| ui::LogicalDisplayId displayId, | |
| const std::vector<PointF>& points) { | |
| size_t pointerCount = points.size(); | |
| if (action == AMOTION_EVENT_ACTION_DOWN || action == AMOTION_EVENT_ACTION_UP) { | |
| EXPECT_EQ(1U, pointerCount) << "Actions DOWN and UP can only contain a single pointer"; | |
| } | |
| PointerProperties pointerProperties[pointerCount]; | |
| PointerCoords pointerCoords[pointerCount]; | |
| for (size_t i = 0; i < pointerCount; i++) { | |
| pointerProperties[i].clear(); | |
| pointerProperties[i].id = i; | |
| pointerProperties[i].toolType = ToolType::FINGER; | |
| pointerCoords[i].clear(); | |
| pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_X, points[i].x); | |
| pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_Y, points[i].y); | |
| } | |
| nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC); | |
| // Define a valid motion event. | |
| NotifyMotionArgs args(InputEvent::nextId(), currentTime, /*readTime=*/0, DEVICE_ID, source, | |
| displayId, POLICY_FLAG_PASS_TO_USER, action, /*actionButton=*/0, | |
| /*flags=*/0, AMETA_NONE, /*buttonState=*/0, MotionClassification::NONE, | |
| AMOTION_EVENT_EDGE_FLAG_NONE, pointerCount, pointerProperties, | |
| pointerCoords, /*xPrecision=*/0, /*yPrecision=*/0, | |
| AMOTION_EVENT_INVALID_CURSOR_POSITION, | |
| AMOTION_EVENT_INVALID_CURSOR_POSITION, currentTime, /*videoFrames=*/{}); | |
| return args; | |
| } | |
| static NotifyMotionArgs generateTouchArgs(int32_t action, const std::vector<PointF>& points) { | |
| return generateMotionArgs(action, AINPUT_SOURCE_TOUCHSCREEN, DISPLAY_ID, points); | |
| } | |
| static NotifyMotionArgs generateMotionArgs(int32_t action, int32_t source, | |
| ui::LogicalDisplayId displayId) { | |
| return generateMotionArgs(action, source, displayId, {PointF{100, 200}}); | |
| } | |
| static NotifyPointerCaptureChangedArgs generatePointerCaptureChangedArgs( | |
| const PointerCaptureRequest& request) { | |
| return NotifyPointerCaptureChangedArgs(InputEvent::nextId(), systemTime(SYSTEM_TIME_MONOTONIC), | |
| request); | |
| } | |
| } // namespace | |
| /** | |
| * When a window unexpectedly disposes of its input channel, policy should be notified about the | |
| * broken channel. | |
| */ | |
| TEST_F(InputDispatcherTest, WhenInputChannelBreaks_PolicyIsNotified) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, | |
| "Window that breaks its input channel", | |
| ui::LogicalDisplayId::DEFAULT); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| // Window closes its channel, but the window remains. | |
| window->destroyReceiver(); | |
| mFakePolicy->assertNotifyInputChannelBrokenWasCalled(window->getInfo()->token); | |
| } | |
| TEST_F(InputDispatcherTest, SetInputWindow_SingleWindowTouch) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Fake Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT)) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| // Window should receive motion event. | |
| window->consumeMotionDown(ui::LogicalDisplayId::DEFAULT); | |
| } | |
| using InputDispatcherDeathTest = InputDispatcherTest; | |
| /** | |
| * When 'onWindowInfosChanged' arguments contain a duplicate entry for the same window, dispatcher | |
| * should crash. | |
| */ | |
| TEST_F(InputDispatcherDeathTest, DuplicateWindowInfosAbortDispatcher) { | |
| testing::GTEST_FLAG(death_test_style) = "threadsafe"; | |
| ScopedSilentDeath _silentDeath; | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Fake Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| ASSERT_DEATH(mDispatcher->onWindowInfosChanged( | |
| {{*window->getInfo(), *window->getInfo()}, {}, 0, 0}), | |
| "Incorrect WindowInfosUpdate provided"); | |
| } | |
| TEST_F(InputDispatcherTest, WhenDisplayNotSpecified_InjectMotionToDefaultDisplay) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Fake Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| // Inject a MotionEvent to an unknown display. | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::INVALID)) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| // Window should receive motion event. | |
| window->consumeMotionDown(ui::LogicalDisplayId::DEFAULT); | |
| } | |
| /** | |
| * Calling onWindowInfosChanged once should not cause any issues. | |
| * This test serves as a sanity check for the next test, where onWindowInfosChanged is | |
| * called twice. | |
| */ | |
| TEST_F(InputDispatcherTest, SetInputWindowOnceWithSingleTouchWindow) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Fake Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setFrame(Rect(0, 0, 100, 100)); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {50, 50})) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| // Window should receive motion event. | |
| window->consumeMotionDown(ui::LogicalDisplayId::DEFAULT); | |
| } | |
| /** | |
| * Calling onWindowInfosChanged twice, with the same info, should not cause any issues. | |
| */ | |
| TEST_F(InputDispatcherTest, SetInputWindowTwice_SingleWindowTouch) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Fake Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setFrame(Rect(0, 0, 100, 100)); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {50, 50})) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| // Window should receive motion event. | |
| window->consumeMotionDown(ui::LogicalDisplayId::DEFAULT); | |
| } | |
| // The foreground window should receive the first touch down event. | |
| TEST_F(InputDispatcherTest, SetInputWindow_MultiWindowsTouch) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> windowTop = sp<FakeWindowHandle>::make(application, mDispatcher, "Top", | |
| ui::LogicalDisplayId::DEFAULT); | |
| sp<FakeWindowHandle> windowSecond = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Second", | |
| ui::LogicalDisplayId::DEFAULT); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*windowTop->getInfo(), *windowSecond->getInfo()}, {}, 0, 0}); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT)) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| // Top window should receive the touch down event. Second window should not receive anything. | |
| windowTop->consumeMotionDown(ui::LogicalDisplayId::DEFAULT); | |
| windowSecond->assertNoEvents(); | |
| } | |
| /** | |
| * Two windows: A top window, and a wallpaper behind the window. | |
| * Touch goes to the top window, and then top window disappears. Ensure that wallpaper window | |
| * gets ACTION_CANCEL. | |
| * 1. foregroundWindow <-- dup touch to wallpaper | |
| * 2. wallpaperWindow <-- is wallpaper | |
| */ | |
| TEST_F(InputDispatcherTest, WhenForegroundWindowDisappears_WallpaperTouchIsCanceled) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> foregroundWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Foreground", | |
| ui::LogicalDisplayId::DEFAULT); | |
| foregroundWindow->setDupTouchToWallpaper(true); | |
| sp<FakeWindowHandle> wallpaperWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Wallpaper", | |
| ui::LogicalDisplayId::DEFAULT); | |
| wallpaperWindow->setIsWallpaper(true); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*foregroundWindow->getInfo(), *wallpaperWindow->getInfo()}, {}, 0, 0}); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, | |
| MotionEventBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(200)) | |
| .build())) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| // Both foreground window and its wallpaper should receive the touch down | |
| foregroundWindow->consumeMotionDown(); | |
| wallpaperWindow->consumeMotionDown(ui::LogicalDisplayId::DEFAULT, EXPECTED_WALLPAPER_FLAGS); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, | |
| MotionEventBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(110).y(200)) | |
| .build())) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| foregroundWindow->consumeMotionEvent(WithMotionAction(ACTION_MOVE)); | |
| wallpaperWindow->consumeMotionMove(ui::LogicalDisplayId::DEFAULT, EXPECTED_WALLPAPER_FLAGS); | |
| // Now the foreground window goes away, but the wallpaper stays | |
| mDispatcher->onWindowInfosChanged({{*wallpaperWindow->getInfo()}, {}, 0, 0}); | |
| foregroundWindow->consumeMotionCancel(); | |
| // Since the "parent" window of the wallpaper is gone, wallpaper should receive cancel, too. | |
| wallpaperWindow->consumeMotionCancel(ui::LogicalDisplayId::DEFAULT, EXPECTED_WALLPAPER_FLAGS); | |
| } | |
| /** | |
| * Two fingers down on the window, and lift off the first finger. | |
| * Next, cancel the gesture to the window by removing the window. Make sure that the CANCEL event | |
| * contains a single pointer. | |
| */ | |
| TEST_F(InputDispatcherTest, CancelAfterPointer0Up) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| // First touch pointer down on right window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) | |
| .build()); | |
| // Second touch pointer down | |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) | |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(110).y(100)) | |
| .build()); | |
| // First touch pointer lifts. The second one remains down | |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_0_UP, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) | |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(110).y(100)) | |
| .build()); | |
| window->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); | |
| window->consumeMotionEvent(WithMotionAction(POINTER_1_DOWN)); | |
| window->consumeMotionEvent(WithMotionAction(POINTER_0_UP)); | |
| // Remove the window. The gesture should be canceled | |
| mDispatcher->onWindowInfosChanged({{}, {}, 0, 0}); | |
| const std::map<int32_t, PointF> expectedPointers{{1, PointF{110, 100}}}; | |
| window->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_CANCEL), WithPointers(expectedPointers))); | |
| } | |
| /** | |
| * Same test as WhenForegroundWindowDisappears_WallpaperTouchIsCanceled above, | |
| * with the following differences: | |
| * After ACTION_DOWN, Wallpaper window hangs up its channel, which forces the dispatcher to | |
| * clean up the connection. | |
| * This later may crash dispatcher during ACTION_CANCEL synthesis, if the dispatcher is not careful. | |
| * Ensure that there's no crash in the dispatcher. | |
| */ | |
| TEST_F(InputDispatcherTest, WhenWallpaperDisappears_NoCrash) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> foregroundWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Foreground", | |
| ui::LogicalDisplayId::DEFAULT); | |
| foregroundWindow->setDupTouchToWallpaper(true); | |
| sp<FakeWindowHandle> wallpaperWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Wallpaper", | |
| ui::LogicalDisplayId::DEFAULT); | |
| wallpaperWindow->setIsWallpaper(true); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*foregroundWindow->getInfo(), *wallpaperWindow->getInfo()}, {}, 0, 0}); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {100, 200})) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| // Both foreground window and its wallpaper should receive the touch down | |
| foregroundWindow->consumeMotionDown(); | |
| wallpaperWindow->consumeMotionDown(ui::LogicalDisplayId::DEFAULT, EXPECTED_WALLPAPER_FLAGS); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {110, 200})) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| foregroundWindow->consumeMotionMove(); | |
| wallpaperWindow->consumeMotionMove(ui::LogicalDisplayId::DEFAULT, EXPECTED_WALLPAPER_FLAGS); | |
| // Wallpaper closes its channel, but the window remains. | |
| wallpaperWindow->destroyReceiver(); | |
| mFakePolicy->assertNotifyInputChannelBrokenWasCalled(wallpaperWindow->getInfo()->token); | |
| // Now the foreground window goes away, but the wallpaper stays, even though its channel | |
| // is no longer valid. | |
| mDispatcher->onWindowInfosChanged({{*wallpaperWindow->getInfo()}, {}, 0, 0}); | |
| foregroundWindow->consumeMotionCancel(); | |
| } | |
| /** | |
| * Two windows: left and right, and a separate wallpaper window underneath each. Device A sends a | |
| * down event to the left window. Device B sends a down event to the right window. Next, the right | |
| * window disappears. Both the right window and its wallpaper window should receive cancel event. | |
| * The left window and its wallpaper window should not receive any events. | |
| */ | |
| TEST_F(InputDispatcherTest, MultiDeviceDisappearingWindowWithWallpaperWindows) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> leftForegroundWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Left foreground window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| leftForegroundWindow->setFrame(Rect(0, 0, 100, 100)); | |
| leftForegroundWindow->setDupTouchToWallpaper(true); | |
| sp<FakeWindowHandle> leftWallpaperWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Left wallpaper window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| leftWallpaperWindow->setFrame(Rect(0, 0, 100, 100)); | |
| leftWallpaperWindow->setIsWallpaper(true); | |
| sp<FakeWindowHandle> rightForegroundWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Right foreground window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| rightForegroundWindow->setFrame(Rect(100, 0, 200, 100)); | |
| rightForegroundWindow->setDupTouchToWallpaper(true); | |
| sp<FakeWindowHandle> rightWallpaperWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Right wallpaper window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| rightWallpaperWindow->setFrame(Rect(100, 0, 200, 100)); | |
| rightWallpaperWindow->setIsWallpaper(true); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*leftForegroundWindow->getInfo(), *leftWallpaperWindow->getInfo(), | |
| *rightForegroundWindow->getInfo(), *rightWallpaperWindow->getInfo()}, | |
| {}, | |
| 0, | |
| 0}); | |
| const DeviceId deviceA = 9; | |
| const DeviceId deviceB = 3; | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(50)) | |
| .deviceId(deviceA) | |
| .build()); | |
| leftForegroundWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(deviceA))); | |
| leftWallpaperWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), | |
| WithDeviceId(deviceA), | |
| WithFlags(EXPECTED_WALLPAPER_FLAGS))); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(150).y(50)) | |
| .deviceId(deviceB) | |
| .build()); | |
| rightForegroundWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(deviceB))); | |
| rightWallpaperWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), | |
| WithDeviceId(deviceB), | |
| WithFlags(EXPECTED_WALLPAPER_FLAGS))); | |
| // Now right foreground window disappears, but right wallpaper window remains. | |
| mDispatcher->onWindowInfosChanged( | |
| {{*leftForegroundWindow->getInfo(), *leftWallpaperWindow->getInfo(), | |
| *rightWallpaperWindow->getInfo()}, | |
| {}, | |
| 0, | |
| 0}); | |
| // Left foreground window and left wallpaper window still exist, and should not receive any | |
| // events. | |
| leftForegroundWindow->assertNoEvents(); | |
| leftWallpaperWindow->assertNoEvents(); | |
| // Since right foreground window disappeared, right wallpaper window and right foreground window | |
| // should receive cancel events. | |
| rightForegroundWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_CANCEL), WithDeviceId(deviceB))); | |
| rightWallpaperWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_CANCEL), WithDeviceId(deviceB), | |
| WithFlags(EXPECTED_WALLPAPER_FLAGS | AMOTION_EVENT_FLAG_CANCELED))); | |
| } | |
| /** | |
| * Three windows arranged horizontally and without any overlap. Every window has a | |
| * wallpaper window underneath. The middle window also has SLIPPERY flag. | |
| * Device A sends a down event to the left window. Device B sends a down event to the middle window. | |
| * Next, device B sends move event to the right window. Touch for device B should slip from the | |
| * middle window to the right window. Also, the right wallpaper window should receive a down event. | |
| * The middle window and its wallpaper window should receive a cancel event. The left window should | |
| * not receive any events. If device B continues to report events, the right window and its | |
| * wallpaper window should receive remaining events. | |
| */ | |
| TEST_F(InputDispatcherTest, MultiDeviceSlipperyTouchWithWallpaperWindow) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> leftForegroundWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Left foreground window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| leftForegroundWindow->setFrame(Rect(0, 0, 100, 100)); | |
| leftForegroundWindow->setDupTouchToWallpaper(true); | |
| sp<FakeWindowHandle> leftWallpaperWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Left wallpaper window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| leftWallpaperWindow->setFrame(Rect(0, 0, 100, 100)); | |
| leftWallpaperWindow->setIsWallpaper(true); | |
| sp<FakeWindowHandle> middleForegroundWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Middle foreground window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| middleForegroundWindow->setFrame(Rect(100, 0, 200, 100)); | |
| middleForegroundWindow->setDupTouchToWallpaper(true); | |
| middleForegroundWindow->setSlippery(true); | |
| sp<FakeWindowHandle> middleWallpaperWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Middle wallpaper window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| middleWallpaperWindow->setFrame(Rect(100, 0, 200, 100)); | |
| middleWallpaperWindow->setIsWallpaper(true); | |
| sp<FakeWindowHandle> rightForegroundWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Right foreground window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| rightForegroundWindow->setFrame(Rect(200, 0, 300, 100)); | |
| rightForegroundWindow->setDupTouchToWallpaper(true); | |
| sp<FakeWindowHandle> rightWallpaperWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Right wallpaper window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| rightWallpaperWindow->setFrame(Rect(200, 0, 300, 100)); | |
| rightWallpaperWindow->setIsWallpaper(true); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*leftForegroundWindow->getInfo(), *leftWallpaperWindow->getInfo(), | |
| *middleForegroundWindow->getInfo(), *middleWallpaperWindow->getInfo(), | |
| *rightForegroundWindow->getInfo(), *rightWallpaperWindow->getInfo()}, | |
| {}, | |
| 0, | |
| 0}); | |
| const DeviceId deviceA = 9; | |
| const DeviceId deviceB = 3; | |
| // Device A sends a DOWN event to the left window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(50)) | |
| .deviceId(deviceA) | |
| .build()); | |
| leftForegroundWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(deviceA))); | |
| leftWallpaperWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), | |
| WithDeviceId(deviceA), | |
| WithFlags(EXPECTED_WALLPAPER_FLAGS))); | |
| // Device B sends a DOWN event to the middle window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(150).y(50)) | |
| .deviceId(deviceB) | |
| .build()); | |
| middleForegroundWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(deviceB))); | |
| middleWallpaperWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), | |
| WithDeviceId(deviceB), | |
| WithFlags(EXPECTED_WALLPAPER_FLAGS))); | |
| // Move the events of device B to the top of the right window. | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(250).y(50)) | |
| .deviceId(deviceB) | |
| .build()); | |
| middleForegroundWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_CANCEL), WithDeviceId(deviceB))); | |
| middleWallpaperWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_CANCEL), WithDeviceId(deviceB), | |
| WithFlags(EXPECTED_WALLPAPER_FLAGS | AMOTION_EVENT_FLAG_CANCELED))); | |
| rightForegroundWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(deviceB))); | |
| rightWallpaperWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), | |
| WithDeviceId(deviceB), | |
| WithFlags(EXPECTED_WALLPAPER_FLAGS))); | |
| // Make sure the window on the right can receive the remaining events. | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(251).y(51)) | |
| .deviceId(deviceB) | |
| .build()); | |
| leftForegroundWindow->assertNoEvents(); | |
| leftWallpaperWindow->assertNoEvents(); | |
| middleForegroundWindow->assertNoEvents(); | |
| middleWallpaperWindow->assertNoEvents(); | |
| rightForegroundWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(deviceB))); | |
| rightWallpaperWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_MOVE), | |
| WithDeviceId(deviceB), | |
| WithFlags(EXPECTED_WALLPAPER_FLAGS))); | |
| } | |
| /** | |
| * Similar to the test above, we have three windows, they are arranged horizontally and without any | |
| * overlap, and every window has a wallpaper window. The middle window is a simple window, without | |
| * any special flags. Device A reports a down event that lands in left window. Device B sends a down | |
| * event to the middle window and then touch is transferred from the middle window to the right | |
| * window. The right window and its wallpaper window should receive a down event. The middle window | |
| * and its wallpaper window should receive a cancel event. The left window should not receive any | |
| * events. Subsequent events reported by device B should go to the right window and its wallpaper. | |
| */ | |
| TEST_F(InputDispatcherTest, MultiDeviceTouchTransferWithWallpaperWindows) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> leftForegroundWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Left foreground window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| leftForegroundWindow->setFrame(Rect(0, 0, 100, 100)); | |
| leftForegroundWindow->setDupTouchToWallpaper(true); | |
| sp<FakeWindowHandle> leftWallpaperWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Left wallpaper window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| leftWallpaperWindow->setFrame(Rect(0, 0, 100, 100)); | |
| leftWallpaperWindow->setIsWallpaper(true); | |
| sp<FakeWindowHandle> middleForegroundWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Middle foreground window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| middleForegroundWindow->setFrame(Rect(100, 0, 200, 100)); | |
| middleForegroundWindow->setDupTouchToWallpaper(true); | |
| sp<FakeWindowHandle> middleWallpaperWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Middle wallpaper window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| middleWallpaperWindow->setFrame(Rect(100, 0, 200, 100)); | |
| middleWallpaperWindow->setIsWallpaper(true); | |
| sp<FakeWindowHandle> rightForegroundWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Right foreground window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| rightForegroundWindow->setFrame(Rect(200, 0, 300, 100)); | |
| rightForegroundWindow->setDupTouchToWallpaper(true); | |
| sp<FakeWindowHandle> rightWallpaperWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Right wallpaper window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| rightWallpaperWindow->setFrame(Rect(200, 0, 300, 100)); | |
| rightWallpaperWindow->setIsWallpaper(true); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*leftForegroundWindow->getInfo(), *leftWallpaperWindow->getInfo(), | |
| *middleForegroundWindow->getInfo(), *middleWallpaperWindow->getInfo(), | |
| *rightForegroundWindow->getInfo(), *rightWallpaperWindow->getInfo()}, | |
| {}, | |
| 0, | |
| 0}); | |
| const DeviceId deviceA = 9; | |
| const DeviceId deviceB = 3; | |
| // Device A touch down on the left window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(50)) | |
| .deviceId(deviceA) | |
| .build()); | |
| leftForegroundWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(deviceA))); | |
| leftWallpaperWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), | |
| WithDeviceId(deviceA), | |
| WithFlags(EXPECTED_WALLPAPER_FLAGS))); | |
| // Device B touch down on the middle window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(150).y(50)) | |
| .deviceId(deviceB) | |
| .build()); | |
| middleForegroundWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(deviceB))); | |
| middleWallpaperWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), | |
| WithDeviceId(deviceB), | |
| WithFlags(EXPECTED_WALLPAPER_FLAGS))); | |
| // Transfer touch from the middle window to the right window. | |
| ASSERT_TRUE(mDispatcher->transferTouchGesture(middleForegroundWindow->getToken(), | |
| rightForegroundWindow->getToken())); | |
| middleForegroundWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_CANCEL), WithDeviceId(deviceB))); | |
| middleWallpaperWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_CANCEL), WithDeviceId(deviceB), | |
| WithFlags(EXPECTED_WALLPAPER_FLAGS | AMOTION_EVENT_FLAG_CANCELED))); | |
| rightForegroundWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), | |
| WithDeviceId(deviceB), | |
| WithFlags(AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE))); | |
| rightWallpaperWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(deviceB), | |
| WithFlags(EXPECTED_WALLPAPER_FLAGS | AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE))); | |
| // Make sure the right window can receive the remaining events. | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(251).y(51)) | |
| .deviceId(deviceB) | |
| .build()); | |
| leftForegroundWindow->assertNoEvents(); | |
| leftWallpaperWindow->assertNoEvents(); | |
| middleForegroundWindow->assertNoEvents(); | |
| middleWallpaperWindow->assertNoEvents(); | |
| rightForegroundWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_MOVE), | |
| WithDeviceId(deviceB), | |
| WithFlags(AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE))); | |
| rightWallpaperWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(deviceB), | |
| WithFlags(EXPECTED_WALLPAPER_FLAGS | AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE))); | |
| } | |
| class ShouldSplitTouchFixture : public InputDispatcherTest, | |
| public ::testing::WithParamInterface<bool> {}; | |
| INSTANTIATE_TEST_SUITE_P(InputDispatcherTest, ShouldSplitTouchFixture, | |
| ::testing::Values(true, false)); | |
| /** | |
| * A single window that receives touch (on top), and a wallpaper window underneath it. | |
| * The top window gets a multitouch gesture. | |
| * Ensure that wallpaper gets the same gesture. | |
| */ | |
| TEST_P(ShouldSplitTouchFixture, WallpaperWindowReceivesMultiTouch) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> foregroundWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Foreground", | |
| ui::LogicalDisplayId::DEFAULT); | |
| foregroundWindow->setDupTouchToWallpaper(true); | |
| foregroundWindow->setPreventSplitting(GetParam()); | |
| sp<FakeWindowHandle> wallpaperWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Wallpaper", | |
| ui::LogicalDisplayId::DEFAULT); | |
| wallpaperWindow->setIsWallpaper(true); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*foregroundWindow->getInfo(), *wallpaperWindow->getInfo()}, {}, 0, 0}); | |
| // Touch down on top window | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {100, 100})) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| // Both top window and its wallpaper should receive the touch down | |
| foregroundWindow->consumeMotionDown(); | |
| wallpaperWindow->consumeMotionDown(ui::LogicalDisplayId::DEFAULT, EXPECTED_WALLPAPER_FLAGS); | |
| // Second finger down on the top window | |
| const MotionEvent secondFingerDownEvent = | |
| MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) | |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(100).y(100)) | |
| .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(150).y(150)) | |
| .build(); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT, | |
| InputEventInjectionSync::WAIT_FOR_RESULT)) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| foregroundWindow->consumeMotionPointerDown(/*pointerIndex=*/1); | |
| wallpaperWindow->consumeMotionPointerDown(/*pointerIndex=*/1, ui::LogicalDisplayId::DEFAULT, | |
| EXPECTED_WALLPAPER_FLAGS); | |
| const MotionEvent secondFingerUpEvent = | |
| MotionEventBuilder(POINTER_0_UP, AINPUT_SOURCE_TOUCHSCREEN) | |
| .displayId(ui::LogicalDisplayId::DEFAULT) | |
| .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) | |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(100).y(100)) | |
| .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(150).y(150)) | |
| .build(); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, secondFingerUpEvent, INJECT_EVENT_TIMEOUT, | |
| InputEventInjectionSync::WAIT_FOR_RESULT)) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| foregroundWindow->consumeMotionPointerUp(/*pointerIdx=*/0, | |
| WithDisplayId(ui::LogicalDisplayId::DEFAULT)); | |
| wallpaperWindow->consumeMotionPointerUp(/*pointerIdx=*/0, | |
| AllOf(WithDisplayId(ui::LogicalDisplayId::DEFAULT), | |
| WithFlags(EXPECTED_WALLPAPER_FLAGS))); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, | |
| MotionEventBuilder(AMOTION_EVENT_ACTION_UP, | |
| AINPUT_SOURCE_TOUCHSCREEN) | |
| .displayId(ui::LogicalDisplayId::DEFAULT) | |
| .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) | |
| .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER) | |
| .x(100) | |
| .y(100)) | |
| .build(), | |
| INJECT_EVENT_TIMEOUT, InputEventInjectionSync::WAIT_FOR_RESULT)) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| foregroundWindow->consumeMotionUp(ui::LogicalDisplayId::DEFAULT); | |
| wallpaperWindow->consumeMotionUp(ui::LogicalDisplayId::DEFAULT, EXPECTED_WALLPAPER_FLAGS); | |
| } | |
| /** | |
| * Two windows: a window on the left and window on the right. | |
| * A third window, wallpaper, is behind both windows, and spans both top windows. | |
| * The first touch down goes to the left window. A second pointer touches down on the right window. | |
| * The touch is split, so both left and right windows should receive ACTION_DOWN. | |
| * The wallpaper will get the full event, so it should receive ACTION_DOWN followed by | |
| * ACTION_POINTER_DOWN(1). | |
| */ | |
| TEST_F(InputDispatcherTest, TwoWindows_SplitWallpaperTouch) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> leftWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Left", | |
| ui::LogicalDisplayId::DEFAULT); | |
| leftWindow->setFrame(Rect(0, 0, 200, 200)); | |
| leftWindow->setDupTouchToWallpaper(true); | |
| sp<FakeWindowHandle> rightWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Right", | |
| ui::LogicalDisplayId::DEFAULT); | |
| rightWindow->setFrame(Rect(200, 0, 400, 200)); | |
| rightWindow->setDupTouchToWallpaper(true); | |
| sp<FakeWindowHandle> wallpaperWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Wallpaper", | |
| ui::LogicalDisplayId::DEFAULT); | |
| wallpaperWindow->setFrame(Rect(0, 0, 400, 200)); | |
| wallpaperWindow->setIsWallpaper(true); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*leftWindow->getInfo(), *rightWindow->getInfo(), *wallpaperWindow->getInfo()}, | |
| {}, | |
| 0, | |
| 0}); | |
| // Touch down on left window | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {100, 100})) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| // Both foreground window and its wallpaper should receive the touch down | |
| leftWindow->consumeMotionDown(); | |
| wallpaperWindow->consumeMotionDown(ui::LogicalDisplayId::DEFAULT, EXPECTED_WALLPAPER_FLAGS); | |
| // Second finger down on the right window | |
| const MotionEvent secondFingerDownEvent = | |
| MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) | |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(100).y(100)) | |
| .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(300).y(100)) | |
| .build(); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT, | |
| InputEventInjectionSync::WAIT_FOR_RESULT)) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| leftWindow->consumeMotionMove(); | |
| // Since the touch is split, right window gets ACTION_DOWN | |
| rightWindow->consumeMotionDown(ui::LogicalDisplayId::DEFAULT); | |
| wallpaperWindow->consumeMotionPointerDown(/*pointerIndex=*/1, ui::LogicalDisplayId::DEFAULT, | |
| EXPECTED_WALLPAPER_FLAGS); | |
| // Now, leftWindow, which received the first finger, disappears. | |
| mDispatcher->onWindowInfosChanged( | |
| {{*rightWindow->getInfo(), *wallpaperWindow->getInfo()}, {}, 0, 0}); | |
| leftWindow->consumeMotionCancel(); | |
| // Since a "parent" window of the wallpaper is gone, wallpaper should receive cancel, too. | |
| wallpaperWindow->consumeMotionCancel(ui::LogicalDisplayId::DEFAULT, EXPECTED_WALLPAPER_FLAGS); | |
| // The pointer that's still down on the right window moves, and goes to the right window only. | |
| // As far as the dispatcher's concerned though, both pointers are still present. | |
| const MotionEvent secondFingerMoveEvent = | |
| MotionEventBuilder(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | |
| .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) | |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(100).y(100)) | |
| .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(310).y(110)) | |
| .build(); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, secondFingerMoveEvent, INJECT_EVENT_TIMEOUT, | |
| InputEventInjectionSync::WAIT_FOR_RESULT)); | |
| rightWindow->consumeMotionMove(); | |
| leftWindow->assertNoEvents(); | |
| rightWindow->assertNoEvents(); | |
| wallpaperWindow->assertNoEvents(); | |
| } | |
| /** | |
| * Two windows: a window on the left with dup touch to wallpaper and window on the right without it. | |
| * The touch slips to the right window. so left window and wallpaper should receive ACTION_CANCEL | |
| * The right window should receive ACTION_DOWN. | |
| */ | |
| TEST_F(InputDispatcherTest, WallpaperWindowWhenSlippery) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> leftWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Left", | |
| ui::LogicalDisplayId::DEFAULT); | |
| leftWindow->setFrame(Rect(0, 0, 200, 200)); | |
| leftWindow->setDupTouchToWallpaper(true); | |
| leftWindow->setSlippery(true); | |
| sp<FakeWindowHandle> rightWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Right", | |
| ui::LogicalDisplayId::DEFAULT); | |
| rightWindow->setFrame(Rect(200, 0, 400, 200)); | |
| sp<FakeWindowHandle> wallpaperWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Wallpaper", | |
| ui::LogicalDisplayId::DEFAULT); | |
| wallpaperWindow->setIsWallpaper(true); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*leftWindow->getInfo(), *rightWindow->getInfo(), *wallpaperWindow->getInfo()}, | |
| {}, | |
| 0, | |
| 0}); | |
| // Touch down on left window | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {100, 100})) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| // Both foreground window and its wallpaper should receive the touch down | |
| leftWindow->consumeMotionDown(); | |
| wallpaperWindow->consumeMotionDown(ui::LogicalDisplayId::DEFAULT, EXPECTED_WALLPAPER_FLAGS); | |
| // Move to right window, the left window should receive cancel. | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {201, 100})) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| leftWindow->consumeMotionCancel(); | |
| rightWindow->consumeMotionDown(ui::LogicalDisplayId::DEFAULT); | |
| wallpaperWindow->consumeMotionCancel(ui::LogicalDisplayId::DEFAULT, EXPECTED_WALLPAPER_FLAGS); | |
| } | |
| /** | |
| * The policy typically sets POLICY_FLAG_PASS_TO_USER to the events. But when the display is not | |
| * interactive, it might stop sending this flag. | |
| * In this test, we check that if the policy stops sending this flag mid-gesture, we still ensure | |
| * to have a consistent input stream. | |
| * | |
| * Test procedure: | |
| * DOWN -> POINTER_DOWN -> (stop sending POLICY_FLAG_PASS_TO_USER) -> CANCEL. | |
| * DOWN (new gesture). | |
| * | |
| * In the bad implementation, we could potentially drop the CANCEL event, and get an inconsistent | |
| * state in the dispatcher. This would cause the final DOWN event to not be delivered to the app. | |
| * | |
| * We technically just need a single window here, but we are using two windows (spy on top and a | |
| * regular window below) to emulate the actual situation where it happens on the device. | |
| */ | |
| TEST_F(InputDispatcherTest, TwoPointerCancelInconsistentPolicy) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> spyWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Spy", | |
| ui::LogicalDisplayId::DEFAULT); | |
| spyWindow->setFrame(Rect(0, 0, 200, 200)); | |
| spyWindow->setTrustedOverlay(true); | |
| spyWindow->setSpy(true); | |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setFrame(Rect(0, 0, 200, 200)); | |
| mDispatcher->onWindowInfosChanged({{*spyWindow->getInfo(), *window->getInfo()}, {}, 0, 0}); | |
| const int32_t touchDeviceId = 4; | |
| // Two pointers down | |
| mDispatcher->notifyMotion( | |
| MotionArgsBuilder(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .policyFlags(DEFAULT_POLICY_FLAGS) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) | |
| .build()); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .policyFlags(DEFAULT_POLICY_FLAGS) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) | |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(120).y(120)) | |
| .build()); | |
| spyWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_DOWN)); | |
| spyWindow->consumeMotionEvent(WithMotionAction(POINTER_1_DOWN)); | |
| window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_DOWN)); | |
| window->consumeMotionEvent(WithMotionAction(POINTER_1_DOWN)); | |
| // Cancel the current gesture. Send the cancel without the default policy flags. | |
| mDispatcher->notifyMotion( | |
| MotionArgsBuilder(AMOTION_EVENT_ACTION_CANCEL, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .policyFlags(0) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) | |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(120).y(120)) | |
| .build()); | |
| spyWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_CANCEL)); | |
| window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_CANCEL)); | |
| // We don't need to reset the device to reproduce the issue, but the reset event typically | |
| // follows, so we keep it here to model the actual listener behaviour more closely. | |
| mDispatcher->notifyDeviceReset({/*id=*/1, systemTime(SYSTEM_TIME_MONOTONIC), touchDeviceId}); | |
| // Start new gesture | |
| mDispatcher->notifyMotion( | |
| MotionArgsBuilder(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .policyFlags(DEFAULT_POLICY_FLAGS) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) | |
| .build()); | |
| spyWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_DOWN)); | |
| window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_DOWN)); | |
| // No more events | |
| spyWindow->assertNoEvents(); | |
| window->assertNoEvents(); | |
| } | |
| /** | |
| * Same as the above 'TwoPointerCancelInconsistentPolicy' test, but for hovers. | |
| * The policy typically sets POLICY_FLAG_PASS_TO_USER to the events. But when the display is not | |
| * interactive, it might stop sending this flag. | |
| * We've already ensured the consistency of the touch event in this case, and we should also ensure | |
| * the consistency of the hover event in this case. | |
| * | |
| * Test procedure: | |
| * HOVER_ENTER -> HOVER_MOVE -> (stop sending POLICY_FLAG_PASS_TO_USER) -> HOVER_EXIT | |
| * HOVER_ENTER -> HOVER_MOVE -> HOVER_EXIT | |
| * | |
| * We expect to receive two full streams of hover events. | |
| */ | |
| TEST_F(InputDispatcherTest, HoverEventInconsistentPolicy) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setFrame(Rect(0, 0, 300, 300)); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_STYLUS) | |
| .policyFlags(DEFAULT_POLICY_FLAGS) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(100).y(101)) | |
| .build()); | |
| window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_MOVE, AINPUT_SOURCE_STYLUS) | |
| .policyFlags(DEFAULT_POLICY_FLAGS) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(101).y(102)) | |
| .build()); | |
| window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_MOVE)); | |
| // Send hover exit without the default policy flags. | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_EXIT, AINPUT_SOURCE_STYLUS) | |
| .policyFlags(0) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(101).y(102)) | |
| .build()); | |
| window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_EXIT)); | |
| // Send a simple hover event stream, ensure dispatcher not crashed and window can receive | |
| // right event. | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_STYLUS) | |
| .policyFlags(DEFAULT_POLICY_FLAGS) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(200).y(201)) | |
| .build()); | |
| window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_MOVE, AINPUT_SOURCE_STYLUS) | |
| .policyFlags(DEFAULT_POLICY_FLAGS) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(201).y(202)) | |
| .build()); | |
| window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_MOVE)); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_EXIT, AINPUT_SOURCE_STYLUS) | |
| .policyFlags(DEFAULT_POLICY_FLAGS) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(201).y(202)) | |
| .build()); | |
| window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_EXIT)); | |
| } | |
| // Still send inject motion events to window which already be touched. | |
| TEST_F(InputDispatcherTest, AlwaysDispatchInjectMotionEventWhenAlreadyDownForWindow) { | |
| std::shared_ptr<FakeApplicationHandle> application1 = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window1 = | |
| sp<FakeWindowHandle>::make(application1, mDispatcher, "window1", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window1->setFrame(Rect(0, 0, 100, 100)); | |
| window1->setWatchOutsideTouch(false); | |
| std::shared_ptr<FakeApplicationHandle> application2 = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window2 = | |
| sp<FakeWindowHandle>::make(application2, mDispatcher, "window2", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window2->setFrame(Rect(50, 50, 100, 100)); | |
| window2->setWatchOutsideTouch(true); | |
| mDispatcher->onWindowInfosChanged({{*window2->getInfo(), *window1->getInfo()}, {}, 0, 0}); | |
| std::chrono::milliseconds injectionTimeout = INJECT_EVENT_TIMEOUT; | |
| InputEventInjectionSync injectionMode = InputEventInjectionSync::WAIT_FOR_RESULT; | |
| std::optional<gui::Uid> targetUid = {}; | |
| uint32_t policyFlags = DEFAULT_POLICY_FLAGS; | |
| const MotionEvent eventDown1 = MotionEventBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(60).y(60)).deviceId(-1) | |
| .build(); | |
| injectMotionEvent(*mDispatcher, eventDown1, injectionTimeout, injectionMode, targetUid, | |
| policyFlags); | |
| window2->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); | |
| const MotionEvent eventUp1 = MotionEventBuilder(ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(60).y(60)).deviceId(-1) | |
| .downTime(eventDown1.getDownTime()).build(); | |
| // Inject UP event, without the POLICY_FLAG_PASS_TO_USER (to simulate policy behaviour | |
| // when screen is off). | |
| injectMotionEvent(*mDispatcher, eventUp1, injectionTimeout, injectionMode, targetUid, | |
| /*policyFlags=*/0); | |
| window2->consumeMotionEvent(WithMotionAction(ACTION_UP)); | |
| const MotionEvent eventDown2 = MotionEventBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(40).y(40)).deviceId(-1) | |
| .build(); | |
| injectMotionEvent(*mDispatcher, eventDown2, injectionTimeout, injectionMode, targetUid, | |
| policyFlags); | |
| window1->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); | |
| window2->consumeMotionEvent(WithMotionAction(ACTION_OUTSIDE)); | |
| const MotionEvent eventUp2 = MotionEventBuilder(ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(60).y(60)).deviceId(-1) | |
| .downTime(eventDown2.getDownTime()).build(); | |
| injectMotionEvent(*mDispatcher, eventUp2, injectionTimeout, injectionMode, targetUid, | |
| /*policyFlags=*/0); | |
| window1->consumeMotionEvent(WithMotionAction(ACTION_UP)); | |
| window2->assertNoEvents(); | |
| } | |
| /** | |
| * Two windows: a window on the left and a window on the right. | |
| * Mouse is hovered from the right window into the left window. | |
| * Next, we tap on the left window, where the cursor was last seen. | |
| * The second tap is done onto the right window. | |
| * The mouse and tap are from two different devices. | |
| * We technically don't need to set the downtime / eventtime for these events, but setting these | |
| * explicitly helps during debugging. | |
| * This test reproduces a crash where there is a mismatch between the downTime and eventTime. | |
| * In the buggy implementation, a tap on the right window would cause a crash. | |
| */ | |
| TEST_F(InputDispatcherTest, HoverFromLeftToRightAndTap_legacy) { | |
| SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, false); | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> leftWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Left", | |
| ui::LogicalDisplayId::DEFAULT); | |
| leftWindow->setFrame(Rect(0, 0, 200, 200)); | |
| sp<FakeWindowHandle> rightWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Right", | |
| ui::LogicalDisplayId::DEFAULT); | |
| rightWindow->setFrame(Rect(200, 0, 400, 200)); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*leftWindow->getInfo(), *rightWindow->getInfo()}, {}, 0, 0}); | |
| // All times need to start at the current time, otherwise the dispatcher will drop the events as | |
| // stale. | |
| const nsecs_t baseTime = systemTime(SYSTEM_TIME_MONOTONIC); | |
| const int32_t mouseDeviceId = 6; | |
| const int32_t touchDeviceId = 4; | |
| // Move the cursor from right | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, | |
| MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_MOVE, | |
| AINPUT_SOURCE_MOUSE) | |
| .deviceId(mouseDeviceId) | |
| .downTime(baseTime + 10) | |
| .eventTime(baseTime + 20) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(100)) | |
| .build())); | |
| rightWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER)); | |
| // .. to the left window | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, | |
| MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_MOVE, | |
| AINPUT_SOURCE_MOUSE) | |
| .deviceId(mouseDeviceId) | |
| .downTime(baseTime + 10) | |
| .eventTime(baseTime + 30) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(110).y(100)) | |
| .build())); | |
| rightWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_EXIT)); | |
| leftWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER)); | |
| // Now tap the left window | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, | |
| MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, | |
| AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .downTime(baseTime + 40) | |
| .eventTime(baseTime + 40) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) | |
| .build())); | |
| leftWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_EXIT)); | |
| leftWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_DOWN)); | |
| // release tap | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, | |
| MotionEventBuilder(AMOTION_EVENT_ACTION_UP, | |
| AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .downTime(baseTime + 40) | |
| .eventTime(baseTime + 50) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) | |
| .build())); | |
| leftWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_UP)); | |
| // Tap the window on the right | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, | |
| MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, | |
| AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .downTime(baseTime + 60) | |
| .eventTime(baseTime + 60) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100)) | |
| .build())); | |
| rightWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_DOWN)); | |
| // release tap | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, | |
| MotionEventBuilder(AMOTION_EVENT_ACTION_UP, | |
| AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .downTime(baseTime + 60) | |
| .eventTime(baseTime + 70) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100)) | |
| .build())); | |
| rightWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_UP)); | |
| // No more events | |
| leftWindow->assertNoEvents(); | |
| rightWindow->assertNoEvents(); | |
| } | |
| /** | |
| * Two windows: a window on the left and a window on the right. | |
| * Mouse is hovered from the right window into the left window. | |
| * Next, we tap on the left window, where the cursor was last seen. | |
| * The second tap is done onto the right window. | |
| * The mouse and tap are from two different devices. | |
| * We technically don't need to set the downtime / eventtime for these events, but setting these | |
| * explicitly helps during debugging. | |
| * This test reproduces a crash where there is a mismatch between the downTime and eventTime. | |
| * In the buggy implementation, a tap on the right window would cause a crash. | |
| */ | |
| TEST_F(InputDispatcherTest, HoverFromLeftToRightAndTap) { | |
| SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, true); | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> leftWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Left", | |
| ui::LogicalDisplayId::DEFAULT); | |
| leftWindow->setFrame(Rect(0, 0, 200, 200)); | |
| sp<FakeWindowHandle> rightWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Right", | |
| ui::LogicalDisplayId::DEFAULT); | |
| rightWindow->setFrame(Rect(200, 0, 400, 200)); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*leftWindow->getInfo(), *rightWindow->getInfo()}, {}, 0, 0}); | |
| // All times need to start at the current time, otherwise the dispatcher will drop the events as | |
| // stale. | |
| const nsecs_t baseTime = systemTime(SYSTEM_TIME_MONOTONIC); | |
| const int32_t mouseDeviceId = 6; | |
| const int32_t touchDeviceId = 4; | |
| // Move the cursor from right | |
| mDispatcher->notifyMotion( | |
| MotionArgsBuilder(AMOTION_EVENT_ACTION_HOVER_MOVE, AINPUT_SOURCE_MOUSE) | |
| .deviceId(mouseDeviceId) | |
| .downTime(baseTime + 10) | |
| .eventTime(baseTime + 20) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(100)) | |
| .build()); | |
| rightWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER)); | |
| // .. to the left window | |
| mDispatcher->notifyMotion( | |
| MotionArgsBuilder(AMOTION_EVENT_ACTION_HOVER_MOVE, AINPUT_SOURCE_MOUSE) | |
| .deviceId(mouseDeviceId) | |
| .downTime(baseTime + 10) | |
| .eventTime(baseTime + 30) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(110).y(100)) | |
| .build()); | |
| rightWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_EXIT)); | |
| leftWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER)); | |
| // Now tap the left window | |
| mDispatcher->notifyMotion( | |
| MotionArgsBuilder(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .downTime(baseTime + 40) | |
| .eventTime(baseTime + 40) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) | |
| .build()); | |
| leftWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_DOWN)); | |
| // release tap | |
| mDispatcher->notifyMotion(MotionArgsBuilder(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .downTime(baseTime + 40) | |
| .eventTime(baseTime + 50) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) | |
| .build()); | |
| leftWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_UP)); | |
| // Tap the window on the right | |
| mDispatcher->notifyMotion( | |
| MotionArgsBuilder(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .downTime(baseTime + 60) | |
| .eventTime(baseTime + 60) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100)) | |
| .build()); | |
| rightWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_DOWN)); | |
| // release tap | |
| mDispatcher->notifyMotion(MotionArgsBuilder(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .downTime(baseTime + 60) | |
| .eventTime(baseTime + 70) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100)) | |
| .build()); | |
| rightWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_UP)); | |
| // No more events | |
| leftWindow->assertNoEvents(); | |
| rightWindow->assertNoEvents(); | |
| } | |
| /** | |
| * Start hovering in a window. While this hover is still active, make another window appear on top. | |
| * The top, obstructing window has no input channel, so it's not supposed to receive input. | |
| * While the top window is present, the hovering is stopped. | |
| * Later, hovering gets resumed again. | |
| * Ensure that new hover gesture is handled correctly. | |
| * This test reproduces a crash where the HOVER_EXIT event wasn't getting dispatched correctly | |
| * to the window that's currently being hovered over. | |
| */ | |
| TEST_F(InputDispatcherTest, HoverWhileWindowAppears) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setFrame(Rect(0, 0, 200, 200)); | |
| // Only a single window is present at first | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| // Start hovering in the window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_STYLUS) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(100).y(100)) | |
| .build()); | |
| window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)); | |
| // Now, an obscuring window appears! | |
| sp<FakeWindowHandle> obscuringWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Obscuring window", | |
| ui::LogicalDisplayId::DEFAULT, | |
| /*createInputChannel=*/false); | |
| obscuringWindow->setFrame(Rect(0, 0, 200, 200)); | |
| obscuringWindow->setTouchOcclusionMode(TouchOcclusionMode::BLOCK_UNTRUSTED); | |
| obscuringWindow->setOwnerInfo(SECONDARY_WINDOW_PID, SECONDARY_WINDOW_UID); | |
| obscuringWindow->setNoInputChannel(true); | |
| obscuringWindow->setFocusable(false); | |
| obscuringWindow->setAlpha(1.0); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*obscuringWindow->getInfo(), *window->getInfo()}, {}, 0, 0}); | |
| // While this new obscuring window is present, the hovering is stopped | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_EXIT, AINPUT_SOURCE_STYLUS) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(100).y(100)) | |
| .build()); | |
| window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_EXIT)); | |
| // Now the obscuring window goes away. | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| // And a new hover gesture starts. | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_STYLUS) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(100).y(100)) | |
| .build()); | |
| window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)); | |
| } | |
| /** | |
| * Same test as 'HoverWhileWindowAppears' above, but here, we also send some HOVER_MOVE events to | |
| * the obscuring window. | |
| */ | |
| TEST_F(InputDispatcherTest, HoverMoveWhileWindowAppears) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setFrame(Rect(0, 0, 200, 200)); | |
| // Only a single window is present at first | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| // Start hovering in the window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_STYLUS) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(100).y(100)) | |
| .build()); | |
| window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)); | |
| // Now, an obscuring window appears! | |
| sp<FakeWindowHandle> obscuringWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Obscuring window", | |
| ui::LogicalDisplayId::DEFAULT, | |
| /*createInputChannel=*/false); | |
| obscuringWindow->setFrame(Rect(0, 0, 200, 200)); | |
| obscuringWindow->setTouchOcclusionMode(TouchOcclusionMode::BLOCK_UNTRUSTED); | |
| obscuringWindow->setOwnerInfo(SECONDARY_WINDOW_PID, SECONDARY_WINDOW_UID); | |
| obscuringWindow->setNoInputChannel(true); | |
| obscuringWindow->setFocusable(false); | |
| obscuringWindow->setAlpha(1.0); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*obscuringWindow->getInfo(), *window->getInfo()}, {}, 0, 0}); | |
| // While this new obscuring window is present, the hovering continues. The event can't go to the | |
| // bottom window due to obstructed touches, so it should generate HOVER_EXIT for that window. | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_MOVE, AINPUT_SOURCE_STYLUS) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(100).y(100)) | |
| .build()); | |
| obscuringWindow->assertNoEvents(); | |
| window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_EXIT)); | |
| // Now the obscuring window goes away. | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| // Hovering continues in the same position. The hovering pointer re-enters the bottom window, | |
| // so it should generate a HOVER_ENTER | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_MOVE, AINPUT_SOURCE_STYLUS) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(100).y(100)) | |
| .build()); | |
| window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)); | |
| // Now the MOVE should be getting dispatched normally | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_MOVE, AINPUT_SOURCE_STYLUS) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(110).y(110)) | |
| .build()); | |
| window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_MOVE)); | |
| } | |
| /** | |
| * Hover mouse over a window, and then send ACTION_SCROLL. Ensure both the hover and the scroll | |
| * events are delivered to the window. | |
| */ | |
| TEST_F(InputDispatcherTest, HoverMoveAndScroll) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setFrame(Rect(0, 0, 200, 200)); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| // Start hovering in the window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_MOUSE) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(100).y(110)) | |
| .build()); | |
| window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_MOVE, AINPUT_SOURCE_MOUSE) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(110).y(120)) | |
| .build()); | |
| window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_MOVE)); | |
| // Scroll with the mouse | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_SCROLL, AINPUT_SOURCE_MOUSE) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(110).y(120)) | |
| .build()); | |
| window->consumeMotionEvent(WithMotionAction(ACTION_SCROLL)); | |
| } | |
| /** | |
| * Two windows: a trusted overlay and a regular window underneath. Both windows are visible. | |
| * Mouse is hovered, and the hover event should only go to the overlay. | |
| * However, next, the touchable region of the trusted overlay shrinks. The mouse position hasn't | |
| * changed, but the cursor would now end up hovering above the regular window underneatch. | |
| * If the mouse is now clicked, this would generate an ACTION_DOWN event, which would go to the | |
| * regular window. However, the trusted overlay is also watching for outside touch. | |
| * The trusted overlay should get two events: | |
| * 1) The ACTION_OUTSIDE event, since the click is now not inside its touchable region | |
| * 2) The HOVER_EXIT event, since the mouse pointer is no longer hovering inside this window | |
| * | |
| * This test reproduces a crash where there is an overlap between dispatch modes for the trusted | |
| * overlay touch target, since the event is causing both an ACTION_OUTSIDE, and as a HOVER_EXIT. | |
| */ | |
| TEST_F(InputDispatcherTest, MouseClickUnderShrinkingTrustedOverlay) { | |
| std::shared_ptr<FakeApplicationHandle> app = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> overlay = sp<FakeWindowHandle>::make(app, mDispatcher, "Trusted overlay", | |
| ui::LogicalDisplayId::DEFAULT); | |
| overlay->setTrustedOverlay(true); | |
| overlay->setWatchOutsideTouch(true); | |
| overlay->setFrame(Rect(0, 0, 200, 200)); | |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(app, mDispatcher, "Regular window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setFrame(Rect(0, 0, 200, 200)); | |
| mDispatcher->onWindowInfosChanged({{*overlay->getInfo(), *window->getInfo()}, {}, 0, 0}); | |
| // Hover the mouse into the overlay | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_MOVE, AINPUT_SOURCE_MOUSE) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(100).y(110)) | |
| .build()); | |
| overlay->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)); | |
| // Now, shrink the touchable region of the overlay! This will cause the cursor to suddenly have | |
| // the regular window as the touch target | |
| overlay->setTouchableRegion(Region({0, 0, 0, 0})); | |
| mDispatcher->onWindowInfosChanged({{*overlay->getInfo(), *window->getInfo()}, {}, 0, 0}); | |
| // Now we can click with the mouse. The click should go into the regular window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_MOUSE) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(100).y(110)) | |
| .build()); | |
| overlay->consumeMotionEvent(WithMotionAction(ACTION_HOVER_EXIT)); | |
| overlay->consumeMotionEvent(WithMotionAction(ACTION_OUTSIDE)); | |
| window->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); | |
| } | |
| /** | |
| * Similar to above, but also has a spy on top that also catches the HOVER | |
| * events. Also, instead of ACTION_DOWN, we are continuing to send the hovering | |
| * stream to ensure that the spy receives hover events correctly. | |
| */ | |
| TEST_F(InputDispatcherTest, MouseClickUnderShrinkingTrustedOverlayWithSpy) { | |
| std::shared_ptr<FakeApplicationHandle> app = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> spyWindow = | |
| sp<FakeWindowHandle>::make(app, mDispatcher, "Spy", ui::LogicalDisplayId::DEFAULT); | |
| spyWindow->setFrame(Rect(0, 0, 200, 200)); | |
| spyWindow->setTrustedOverlay(true); | |
| spyWindow->setSpy(true); | |
| sp<FakeWindowHandle> overlay = sp<FakeWindowHandle>::make(app, mDispatcher, "Trusted overlay", | |
| ui::LogicalDisplayId::DEFAULT); | |
| overlay->setTrustedOverlay(true); | |
| overlay->setWatchOutsideTouch(true); | |
| overlay->setFrame(Rect(0, 0, 200, 200)); | |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(app, mDispatcher, "Regular window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setFrame(Rect(0, 0, 200, 200)); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*spyWindow->getInfo(), *overlay->getInfo(), *window->getInfo()}, {}, 0, 0}); | |
| // Hover the mouse into the overlay | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_MOVE, AINPUT_SOURCE_MOUSE) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(100).y(110)) | |
| .build()); | |
| spyWindow->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)); | |
| overlay->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)); | |
| // Now, shrink the touchable region of the overlay! This will cause the cursor to suddenly have | |
| // the regular window as the touch target | |
| overlay->setTouchableRegion(Region({0, 0, 0, 0})); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*spyWindow->getInfo(), *overlay->getInfo(), *window->getInfo()}, {}, 0, 0}); | |
| // Now we can click with the mouse. The click should go into the regular window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_MOVE, AINPUT_SOURCE_MOUSE) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(110).y(110)) | |
| .build()); | |
| spyWindow->consumeMotionEvent(WithMotionAction(ACTION_HOVER_MOVE)); | |
| overlay->consumeMotionEvent(WithMotionAction(ACTION_HOVER_EXIT)); | |
| window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)); | |
| } | |
| using InputDispatcherMultiDeviceTest = InputDispatcherTest; | |
| /** | |
| * One window. Stylus down on the window. Next, touch from another device goes down. Ensure that | |
| * touch is dropped, because stylus should be preferred over touch. | |
| */ | |
| TEST_F(InputDispatcherMultiDeviceTest, StylusDownBlocksTouchDown) { | |
| SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, false); | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setFrame(Rect(0, 0, 200, 200)); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| constexpr int32_t touchDeviceId = 4; | |
| constexpr int32_t stylusDeviceId = 2; | |
| // Stylus down | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_STYLUS) | |
| .deviceId(stylusDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(100).y(110)) | |
| .build()); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(stylusDeviceId))); | |
| // Touch down | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(140).y(145)) | |
| .build()); | |
| // Touch move | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(141).y(146)) | |
| .build()); | |
| // Touch is ignored because stylus is already down | |
| // Subsequent stylus movements are delivered correctly | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_STYLUS) | |
| .deviceId(stylusDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(101).y(111)) | |
| .build()); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(stylusDeviceId), | |
| WithCoords(101, 111))); | |
| window->assertNoEvents(); | |
| } | |
| /** | |
| * One window. Stylus down on the window. Next, touch from another device goes down. Ensure that | |
| * touch is not dropped, because multiple devices are allowed to be active in the same window. | |
| */ | |
| TEST_F(InputDispatcherMultiDeviceTest, StylusDownDoesNotBlockTouchDown) { | |
| SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, true); | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setFrame(Rect(0, 0, 200, 200)); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| constexpr int32_t touchDeviceId = 4; | |
| constexpr int32_t stylusDeviceId = 2; | |
| // Stylus down | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_STYLUS) | |
| .deviceId(stylusDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(100).y(110)) | |
| .build()); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(stylusDeviceId))); | |
| // Touch down | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(140).y(145)) | |
| .build()); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(touchDeviceId))); | |
| // Touch move | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(141).y(146)) | |
| .build()); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(touchDeviceId))); | |
| // Stylus move | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_STYLUS) | |
| .deviceId(stylusDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(101).y(111)) | |
| .build()); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(stylusDeviceId), | |
| WithCoords(101, 111))); | |
| window->assertNoEvents(); | |
| } | |
| /** | |
| * One window and one spy window. Stylus down on the window. Next, touch from another device goes | |
| * down. Ensure that touch is dropped, because stylus should be preferred over touch. | |
| * Similar test as above, but with added SPY window. | |
| */ | |
| TEST_F(InputDispatcherMultiDeviceTest, StylusDownWithSpyBlocksTouchDown) { | |
| SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, false); | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| sp<FakeWindowHandle> spyWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Spy", | |
| ui::LogicalDisplayId::DEFAULT); | |
| spyWindow->setFrame(Rect(0, 0, 200, 200)); | |
| spyWindow->setTrustedOverlay(true); | |
| spyWindow->setSpy(true); | |
| window->setFrame(Rect(0, 0, 200, 200)); | |
| mDispatcher->onWindowInfosChanged({{*spyWindow->getInfo(), *window->getInfo()}, {}, 0, 0}); | |
| constexpr int32_t touchDeviceId = 4; | |
| constexpr int32_t stylusDeviceId = 2; | |
| // Stylus down | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_STYLUS) | |
| .deviceId(stylusDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(100).y(110)) | |
| .build()); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(stylusDeviceId))); | |
| spyWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(stylusDeviceId))); | |
| // Touch down | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(140).y(145)) | |
| .build()); | |
| // Touch move | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(141).y(146)) | |
| .build()); | |
| // Touch is ignored because stylus is already down | |
| // Subsequent stylus movements are delivered correctly | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_STYLUS) | |
| .deviceId(stylusDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(101).y(111)) | |
| .build()); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(stylusDeviceId), | |
| WithCoords(101, 111))); | |
| spyWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(stylusDeviceId), | |
| WithCoords(101, 111))); | |
| window->assertNoEvents(); | |
| spyWindow->assertNoEvents(); | |
| } | |
| /** | |
| * One window and one spy window. Stylus down on the window. Next, touch from another device goes | |
| * down. Ensure that touch is not dropped, because multiple devices can be active at the same time. | |
| * Similar test as above, but with added SPY window. | |
| */ | |
| TEST_F(InputDispatcherMultiDeviceTest, StylusDownWithSpyDoesNotBlockTouchDown) { | |
| SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, true); | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| sp<FakeWindowHandle> spyWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Spy", | |
| ui::LogicalDisplayId::DEFAULT); | |
| spyWindow->setFrame(Rect(0, 0, 200, 200)); | |
| spyWindow->setTrustedOverlay(true); | |
| spyWindow->setSpy(true); | |
| window->setFrame(Rect(0, 0, 200, 200)); | |
| mDispatcher->onWindowInfosChanged({{*spyWindow->getInfo(), *window->getInfo()}, {}, 0, 0}); | |
| constexpr int32_t touchDeviceId = 4; | |
| constexpr int32_t stylusDeviceId = 2; | |
| // Stylus down | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_STYLUS) | |
| .deviceId(stylusDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(100).y(110)) | |
| .build()); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(stylusDeviceId))); | |
| spyWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(stylusDeviceId))); | |
| // Touch down | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(140).y(145)) | |
| .build()); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(touchDeviceId))); | |
| spyWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(touchDeviceId))); | |
| // Touch move | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(141).y(146)) | |
| .build()); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(touchDeviceId))); | |
| spyWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(touchDeviceId))); | |
| // Subsequent stylus movements are delivered correctly | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_STYLUS) | |
| .deviceId(stylusDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(101).y(111)) | |
| .build()); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(stylusDeviceId), | |
| WithCoords(101, 111))); | |
| spyWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(stylusDeviceId), | |
| WithCoords(101, 111))); | |
| window->assertNoEvents(); | |
| spyWindow->assertNoEvents(); | |
| } | |
| /** | |
| * One window. Stylus hover on the window. Next, touch from another device goes down. Ensure that | |
| * touch is dropped, because stylus hover takes precedence. | |
| */ | |
| TEST_F(InputDispatcherMultiDeviceTest, StylusHoverBlocksTouchDown) { | |
| SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, false); | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setFrame(Rect(0, 0, 200, 200)); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| constexpr int32_t touchDeviceId = 4; | |
| constexpr int32_t stylusDeviceId = 2; | |
| // Stylus down on the window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_STYLUS) | |
| .deviceId(stylusDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(100).y(110)) | |
| .build()); | |
| window->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_HOVER_ENTER), WithDeviceId(stylusDeviceId))); | |
| // Touch down on window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(140).y(145)) | |
| .build()); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(141).y(146)) | |
| .build()); | |
| // Touch is ignored because stylus is hovering | |
| // Subsequent stylus movements are delivered correctly | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_MOVE, AINPUT_SOURCE_STYLUS) | |
| .deviceId(stylusDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(101).y(111)) | |
| .build()); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_HOVER_MOVE), | |
| WithDeviceId(stylusDeviceId), WithCoords(101, 111))); | |
| // and subsequent touches continue to be ignored | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(142).y(147)) | |
| .build()); | |
| window->assertNoEvents(); | |
| } | |
| /** | |
| * One window. Stylus hover on the window. Next, touch from another device goes down. Ensure that | |
| * touch is not dropped, because stylus hover and touch can be both active at the same time. | |
| */ | |
| TEST_F(InputDispatcherMultiDeviceTest, StylusHoverDoesNotBlockTouchDown) { | |
| SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, true); | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setFrame(Rect(0, 0, 200, 200)); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| constexpr int32_t touchDeviceId = 4; | |
| constexpr int32_t stylusDeviceId = 2; | |
| // Stylus down on the window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_STYLUS) | |
| .deviceId(stylusDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(100).y(110)) | |
| .build()); | |
| window->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_HOVER_ENTER), WithDeviceId(stylusDeviceId))); | |
| // Touch down on window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(140).y(145)) | |
| .build()); | |
| // Touch move on window | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(touchDeviceId))); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(141).y(146)) | |
| .build()); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(touchDeviceId))); | |
| // Subsequent stylus movements are delivered correctly | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_MOVE, AINPUT_SOURCE_STYLUS) | |
| .deviceId(stylusDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(101).y(111)) | |
| .build()); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_HOVER_MOVE), | |
| WithDeviceId(stylusDeviceId), WithCoords(101, 111))); | |
| // and subsequent touches continue to work | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(142).y(147)) | |
| .build()); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(touchDeviceId))); | |
| window->assertNoEvents(); | |
| } | |
| /** | |
| * One window. Touch down on the window. Then, stylus hover on the window from another device. | |
| * Ensure that touch is canceled, because stylus hover should take precedence. | |
| */ | |
| TEST_F(InputDispatcherMultiDeviceTest, TouchIsCanceledByStylusHover) { | |
| SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, false); | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setFrame(Rect(0, 0, 200, 200)); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| constexpr int32_t touchDeviceId = 4; | |
| constexpr int32_t stylusDeviceId = 2; | |
| // Touch down on window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(140).y(145)) | |
| .build()); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(141).y(146)) | |
| .build()); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(touchDeviceId))); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(touchDeviceId))); | |
| // Stylus hover on the window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_STYLUS) | |
| .deviceId(stylusDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(100).y(110)) | |
| .build()); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_MOVE, AINPUT_SOURCE_STYLUS) | |
| .deviceId(stylusDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(101).y(111)) | |
| .build()); | |
| // Stylus hover movement causes touch to be canceled | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_CANCEL), WithDeviceId(touchDeviceId), | |
| WithCoords(141, 146))); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_HOVER_ENTER), | |
| WithDeviceId(stylusDeviceId), WithCoords(100, 110))); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_HOVER_MOVE), | |
| WithDeviceId(stylusDeviceId), WithCoords(101, 111))); | |
| // Subsequent touch movements are ignored | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(142).y(147)) | |
| .build()); | |
| window->assertNoEvents(); | |
| } | |
| /** | |
| * One window. Touch down on the window. Then, stylus hover on the window from another device. | |
| * Ensure that touch is not canceled, because stylus hover can be active at the same time as touch. | |
| */ | |
| TEST_F(InputDispatcherMultiDeviceTest, TouchIsNotCanceledByStylusHover) { | |
| SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, true); | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setFrame(Rect(0, 0, 200, 200)); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| constexpr int32_t touchDeviceId = 4; | |
| constexpr int32_t stylusDeviceId = 2; | |
| // Touch down on window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(140).y(145)) | |
| .build()); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(141).y(146)) | |
| .build()); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(touchDeviceId))); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(touchDeviceId))); | |
| // Stylus hover on the window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_STYLUS) | |
| .deviceId(stylusDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(100).y(110)) | |
| .build()); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_MOVE, AINPUT_SOURCE_STYLUS) | |
| .deviceId(stylusDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(101).y(111)) | |
| .build()); | |
| // Stylus hover movement is received normally | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_HOVER_ENTER), | |
| WithDeviceId(stylusDeviceId), WithCoords(100, 110))); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_HOVER_MOVE), | |
| WithDeviceId(stylusDeviceId), WithCoords(101, 111))); | |
| // Subsequent touch movements also work | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(142).y(147)) | |
| .build()); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(touchDeviceId), | |
| WithCoords(142, 147))); | |
| window->assertNoEvents(); | |
| } | |
| /** | |
| * One window. Stylus down on the window. Then, stylus from another device goes down. Ensure that | |
| * the latest stylus takes over. That is, old stylus should be canceled and the new stylus should | |
| * become active. | |
| */ | |
| TEST_F(InputDispatcherMultiDeviceTest, LatestStylusWins) { | |
| SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, false); | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setFrame(Rect(0, 0, 200, 200)); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| constexpr int32_t stylusDeviceId1 = 3; | |
| constexpr int32_t stylusDeviceId2 = 5; | |
| // Touch down on window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_STYLUS) | |
| .deviceId(stylusDeviceId1) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(99).y(100)) | |
| .build()); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_STYLUS) | |
| .deviceId(stylusDeviceId1) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(100).y(101)) | |
| .build()); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(stylusDeviceId1))); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(stylusDeviceId1))); | |
| // Second stylus down | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_STYLUS) | |
| .deviceId(stylusDeviceId2) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(9).y(10)) | |
| .build()); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_STYLUS) | |
| .deviceId(stylusDeviceId2) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(10).y(11)) | |
| .build()); | |
| // First stylus is canceled, second one takes over. | |
| window->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_CANCEL), WithDeviceId(stylusDeviceId1))); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(stylusDeviceId2))); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(stylusDeviceId2))); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_STYLUS) | |
| .deviceId(stylusDeviceId1) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(101).y(102)) | |
| .build()); | |
| // Subsequent stylus movements are delivered correctly | |
| window->assertNoEvents(); | |
| } | |
| /** | |
| * One window. Stylus down on the window. Then, stylus from another device goes down. Ensure that | |
| * both stylus devices can function simultaneously. | |
| */ | |
| TEST_F(InputDispatcherMultiDeviceTest, TwoStylusDevicesActiveAtTheSameTime) { | |
| SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, true); | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setFrame(Rect(0, 0, 200, 200)); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| constexpr int32_t stylusDeviceId1 = 3; | |
| constexpr int32_t stylusDeviceId2 = 5; | |
| // Touch down on window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_STYLUS) | |
| .deviceId(stylusDeviceId1) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(99).y(100)) | |
| .build()); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_STYLUS) | |
| .deviceId(stylusDeviceId1) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(100).y(101)) | |
| .build()); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(stylusDeviceId1))); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(stylusDeviceId1))); | |
| // Second stylus down | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_STYLUS) | |
| .deviceId(stylusDeviceId2) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(9).y(10)) | |
| .build()); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_STYLUS) | |
| .deviceId(stylusDeviceId2) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(10).y(11)) | |
| .build()); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(stylusDeviceId2))); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(stylusDeviceId2))); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_STYLUS) | |
| .deviceId(stylusDeviceId1) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(101).y(102)) | |
| .build()); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(stylusDeviceId1))); | |
| window->assertNoEvents(); | |
| } | |
| /** | |
| * One window. Touch down on the window. Then, stylus down on the window from another device. | |
| * Ensure that is canceled, because stylus down should be preferred over touch. | |
| */ | |
| TEST_F(InputDispatcherMultiDeviceTest, TouchIsCanceledByStylusDown) { | |
| SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, false); | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setFrame(Rect(0, 0, 200, 200)); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| constexpr int32_t touchDeviceId = 4; | |
| constexpr int32_t stylusDeviceId = 2; | |
| // Touch down on window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(140).y(145)) | |
| .build()); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(141).y(146)) | |
| .build()); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(touchDeviceId))); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(touchDeviceId))); | |
| // Stylus down on the window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_STYLUS) | |
| .deviceId(stylusDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(100).y(110)) | |
| .build()); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_CANCEL), WithDeviceId(touchDeviceId))); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(stylusDeviceId))); | |
| // Subsequent stylus movements are delivered correctly | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_STYLUS) | |
| .deviceId(stylusDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(101).y(111)) | |
| .build()); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(stylusDeviceId), | |
| WithCoords(101, 111))); | |
| } | |
| /** | |
| * One window. Touch down on the window. Then, stylus down on the window from another device. | |
| * Ensure that both touch and stylus are functioning independently. | |
| */ | |
| TEST_F(InputDispatcherMultiDeviceTest, TouchIsNotCanceledByStylusDown) { | |
| SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, true); | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setFrame(Rect(0, 0, 200, 200)); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| constexpr int32_t touchDeviceId = 4; | |
| constexpr int32_t stylusDeviceId = 2; | |
| // Touch down on window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(140).y(145)) | |
| .build()); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(141).y(146)) | |
| .build()); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(touchDeviceId))); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(touchDeviceId))); | |
| // Stylus down on the window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_STYLUS) | |
| .deviceId(stylusDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(100).y(110)) | |
| .build()); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(stylusDeviceId))); | |
| // Subsequent stylus movements are delivered correctly | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_STYLUS) | |
| .deviceId(stylusDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(101).y(111)) | |
| .build()); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(stylusDeviceId), | |
| WithCoords(101, 111))); | |
| // Touch continues to work too | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(148).y(149)) | |
| .build()); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(touchDeviceId))); | |
| } | |
| /** | |
| * Two windows: a window on the left and a window on the right. | |
| * Mouse is clicked on the left window and remains down. Touch is touched on the right and remains | |
| * down. Then, on the left window, also place second touch pointer down. | |
| * This test tries to reproduce a crash. | |
| * In the buggy implementation, second pointer down on the left window would cause a crash. | |
| */ | |
| TEST_F(InputDispatcherMultiDeviceTest, MultiDeviceSplitTouch_legacy) { | |
| SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, false); | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> leftWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Left", | |
| ui::LogicalDisplayId::DEFAULT); | |
| leftWindow->setFrame(Rect(0, 0, 200, 200)); | |
| sp<FakeWindowHandle> rightWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Right", | |
| ui::LogicalDisplayId::DEFAULT); | |
| rightWindow->setFrame(Rect(200, 0, 400, 200)); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*leftWindow->getInfo(), *rightWindow->getInfo()}, {}, 0, 0}); | |
| const int32_t touchDeviceId = 4; | |
| const int32_t mouseDeviceId = 6; | |
| // Start hovering over the left window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_MOUSE) | |
| .deviceId(mouseDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(100).y(100)) | |
| .build()); | |
| leftWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_HOVER_ENTER), WithDeviceId(mouseDeviceId))); | |
| // Mouse down on left window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_MOUSE) | |
| .deviceId(mouseDeviceId) | |
| .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(100).y(100)) | |
| .build()); | |
| leftWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_HOVER_EXIT), WithDeviceId(mouseDeviceId))); | |
| leftWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(mouseDeviceId))); | |
| mDispatcher->notifyMotion( | |
| MotionArgsBuilder(AMOTION_EVENT_ACTION_BUTTON_PRESS, AINPUT_SOURCE_MOUSE) | |
| .deviceId(mouseDeviceId) | |
| .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) | |
| .actionButton(AMOTION_EVENT_BUTTON_PRIMARY) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(100).y(100)) | |
| .build()); | |
| leftWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_BUTTON_PRESS)); | |
| // First touch pointer down on right window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100)) | |
| .build()); | |
| leftWindow->assertNoEvents(); | |
| rightWindow->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); | |
| // Second touch pointer down on left window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100)) | |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(100).y(100)) | |
| .build()); | |
| // Since this is now a new splittable pointer going down on the left window, and it's coming | |
| // from a different device, the current gesture in the left window (pointer down) should first | |
| // be canceled. | |
| leftWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_CANCEL), WithDeviceId(mouseDeviceId))); | |
| leftWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(touchDeviceId))); | |
| // This MOVE event is not necessary (doesn't carry any new information), but it's there in the | |
| // current implementation. | |
| const std::map<int32_t, PointF> expectedPointers{{0, PointF{100, 100}}}; | |
| rightWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_MOVE), WithPointers(expectedPointers))); | |
| leftWindow->assertNoEvents(); | |
| rightWindow->assertNoEvents(); | |
| } | |
| /** | |
| * Two windows: a window on the left and a window on the right. | |
| * Mouse is clicked on the left window and remains down. Touch is touched on the right and remains | |
| * down. Then, on the left window, also place second touch pointer down. | |
| * This test tries to reproduce a crash. | |
| * In the buggy implementation, second pointer down on the left window would cause a crash. | |
| */ | |
| TEST_F(InputDispatcherMultiDeviceTest, MultiDeviceSplitTouch) { | |
| SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, true); | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> leftWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Left", | |
| ui::LogicalDisplayId::DEFAULT); | |
| leftWindow->setFrame(Rect(0, 0, 200, 200)); | |
| sp<FakeWindowHandle> rightWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Right", | |
| ui::LogicalDisplayId::DEFAULT); | |
| rightWindow->setFrame(Rect(200, 0, 400, 200)); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*leftWindow->getInfo(), *rightWindow->getInfo()}, {}, 0, 0}); | |
| const int32_t touchDeviceId = 4; | |
| const int32_t mouseDeviceId = 6; | |
| // Start hovering over the left window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_MOUSE) | |
| .deviceId(mouseDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(100).y(100)) | |
| .build()); | |
| leftWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_HOVER_ENTER), WithDeviceId(mouseDeviceId))); | |
| // Mouse down on left window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_MOUSE) | |
| .deviceId(mouseDeviceId) | |
| .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(100).y(100)) | |
| .build()); | |
| leftWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_HOVER_EXIT), WithDeviceId(mouseDeviceId))); | |
| leftWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(mouseDeviceId))); | |
| mDispatcher->notifyMotion( | |
| MotionArgsBuilder(AMOTION_EVENT_ACTION_BUTTON_PRESS, AINPUT_SOURCE_MOUSE) | |
| .deviceId(mouseDeviceId) | |
| .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) | |
| .actionButton(AMOTION_EVENT_BUTTON_PRIMARY) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(100).y(100)) | |
| .build()); | |
| leftWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_BUTTON_PRESS)); | |
| // First touch pointer down on right window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100)) | |
| .build()); | |
| leftWindow->assertNoEvents(); | |
| rightWindow->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); | |
| // Second touch pointer down on left window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100)) | |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(100).y(100)) | |
| .build()); | |
| // Since this is now a new splittable pointer going down on the left window, and it's coming | |
| // from a different device, it will be split and delivered to left window separately. | |
| leftWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(touchDeviceId))); | |
| // This MOVE event is not necessary (doesn't carry any new information), but it's there in the | |
| // current implementation. | |
| const std::map<int32_t, PointF> expectedPointers{{0, PointF{100, 100}}}; | |
| rightWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_MOVE), WithPointers(expectedPointers))); | |
| leftWindow->assertNoEvents(); | |
| rightWindow->assertNoEvents(); | |
| } | |
| /** | |
| * Two windows: a window on the left and a window on the right. | |
| * Mouse is hovered on the left window and stylus is hovered on the right window. | |
| */ | |
| TEST_F(InputDispatcherMultiDeviceTest, MultiDeviceHover) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> leftWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Left", | |
| ui::LogicalDisplayId::DEFAULT); | |
| leftWindow->setFrame(Rect(0, 0, 200, 200)); | |
| sp<FakeWindowHandle> rightWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Right", | |
| ui::LogicalDisplayId::DEFAULT); | |
| rightWindow->setFrame(Rect(200, 0, 400, 200)); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*leftWindow->getInfo(), *rightWindow->getInfo()}, {}, 0, 0}); | |
| const int32_t stylusDeviceId = 3; | |
| const int32_t mouseDeviceId = 6; | |
| // Start hovering over the left window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_MOUSE) | |
| .deviceId(mouseDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(100).y(110)) | |
| .build()); | |
| leftWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_HOVER_ENTER), WithDeviceId(mouseDeviceId))); | |
| // Stylus hovered on right window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_STYLUS) | |
| .deviceId(stylusDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(300).y(100)) | |
| .build()); | |
| rightWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_HOVER_ENTER), WithDeviceId(stylusDeviceId))); | |
| // Subsequent HOVER_MOVE events are dispatched correctly. | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_MOVE, AINPUT_SOURCE_MOUSE) | |
| .deviceId(mouseDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(110).y(120)) | |
| .build()); | |
| leftWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_HOVER_MOVE), WithDeviceId(mouseDeviceId))); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_MOVE, AINPUT_SOURCE_STYLUS) | |
| .deviceId(stylusDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(310).y(110)) | |
| .build()); | |
| rightWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_HOVER_MOVE), WithDeviceId(stylusDeviceId))); | |
| leftWindow->assertNoEvents(); | |
| rightWindow->assertNoEvents(); | |
| } | |
| /** | |
| * Three windows: a window on the left and a window on the right. | |
| * And a spy window that's positioned above all of them. | |
| * Stylus down on the left window and remains down. Touch goes down on the right and remains down. | |
| * Check the stream that's received by the spy. | |
| */ | |
| TEST_F(InputDispatcherMultiDeviceTest, MultiDeviceWithSpy_legacy) { | |
| SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, false); | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> spyWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Spy", | |
| ui::LogicalDisplayId::DEFAULT); | |
| spyWindow->setFrame(Rect(0, 0, 400, 400)); | |
| spyWindow->setTrustedOverlay(true); | |
| spyWindow->setSpy(true); | |
| sp<FakeWindowHandle> leftWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Left", | |
| ui::LogicalDisplayId::DEFAULT); | |
| leftWindow->setFrame(Rect(0, 0, 200, 200)); | |
| sp<FakeWindowHandle> rightWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Right", | |
| ui::LogicalDisplayId::DEFAULT); | |
| rightWindow->setFrame(Rect(200, 0, 400, 200)); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*spyWindow->getInfo(), *leftWindow->getInfo(), *rightWindow->getInfo()}, {}, 0, 0}); | |
| const int32_t stylusDeviceId = 1; | |
| const int32_t touchDeviceId = 2; | |
| // Stylus down on the left window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_STYLUS) | |
| .deviceId(stylusDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(100).y(100)) | |
| .build()); | |
| leftWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(stylusDeviceId))); | |
| spyWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(stylusDeviceId))); | |
| // Touch down on the right window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100)) | |
| .build()); | |
| leftWindow->assertNoEvents(); | |
| rightWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(touchDeviceId))); | |
| // Spy window does not receive touch events, because stylus events take precedence, and it | |
| // already has an active stylus gesture. | |
| // Stylus movements continue. They should be delivered to the left window and to the spy window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_STYLUS) | |
| .deviceId(stylusDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(110).y(110)) | |
| .build()); | |
| leftWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(stylusDeviceId))); | |
| spyWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(stylusDeviceId))); | |
| // Further MOVE events keep going to the right window only | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(310).y(110)) | |
| .build()); | |
| rightWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(touchDeviceId))); | |
| spyWindow->assertNoEvents(); | |
| leftWindow->assertNoEvents(); | |
| rightWindow->assertNoEvents(); | |
| } | |
| /** | |
| * Three windows: a window on the left and a window on the right. | |
| * And a spy window that's positioned above all of them. | |
| * Stylus down on the left window and remains down. Touch goes down on the right and remains down. | |
| * Check the stream that's received by the spy. | |
| */ | |
| TEST_F(InputDispatcherMultiDeviceTest, MultiDeviceWithSpy) { | |
| SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, true); | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> spyWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Spy", | |
| ui::LogicalDisplayId::DEFAULT); | |
| spyWindow->setFrame(Rect(0, 0, 400, 400)); | |
| spyWindow->setTrustedOverlay(true); | |
| spyWindow->setSpy(true); | |
| sp<FakeWindowHandle> leftWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Left", | |
| ui::LogicalDisplayId::DEFAULT); | |
| leftWindow->setFrame(Rect(0, 0, 200, 200)); | |
| sp<FakeWindowHandle> rightWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Right", | |
| ui::LogicalDisplayId::DEFAULT); | |
| rightWindow->setFrame(Rect(200, 0, 400, 200)); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*spyWindow->getInfo(), *leftWindow->getInfo(), *rightWindow->getInfo()}, {}, 0, 0}); | |
| const int32_t stylusDeviceId = 1; | |
| const int32_t touchDeviceId = 2; | |
| // Stylus down on the left window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_STYLUS) | |
| .deviceId(stylusDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(100).y(100)) | |
| .build()); | |
| leftWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(stylusDeviceId))); | |
| spyWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(stylusDeviceId))); | |
| // Touch down on the right window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100)) | |
| .build()); | |
| leftWindow->assertNoEvents(); | |
| rightWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(touchDeviceId))); | |
| spyWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(touchDeviceId))); | |
| // Stylus movements continue. They should be delivered to the left window and to the spy window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_STYLUS) | |
| .deviceId(stylusDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(110).y(110)) | |
| .build()); | |
| leftWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(stylusDeviceId))); | |
| spyWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(stylusDeviceId))); | |
| // Further touch MOVE events keep going to the right window and to the spy | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(310).y(110)) | |
| .build()); | |
| rightWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(touchDeviceId))); | |
| spyWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(touchDeviceId))); | |
| spyWindow->assertNoEvents(); | |
| leftWindow->assertNoEvents(); | |
| rightWindow->assertNoEvents(); | |
| } | |
| /** | |
| * Three windows: a window on the left, a window on the right, and a spy window positioned above | |
| * both. | |
| * Check hover in left window and touch down in the right window. | |
| * At first, spy should receive hover. Spy shouldn't receive touch while stylus is hovering. | |
| * At the same time, left and right should be getting independent streams of hovering and touch, | |
| * respectively. | |
| */ | |
| TEST_F(InputDispatcherMultiDeviceTest, MultiDeviceHoverBlocksTouchWithSpy) { | |
| SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, false); | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> spyWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Spy", | |
| ui::LogicalDisplayId::DEFAULT); | |
| spyWindow->setFrame(Rect(0, 0, 400, 400)); | |
| spyWindow->setTrustedOverlay(true); | |
| spyWindow->setSpy(true); | |
| sp<FakeWindowHandle> leftWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Left", | |
| ui::LogicalDisplayId::DEFAULT); | |
| leftWindow->setFrame(Rect(0, 0, 200, 200)); | |
| sp<FakeWindowHandle> rightWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Right", | |
| ui::LogicalDisplayId::DEFAULT); | |
| rightWindow->setFrame(Rect(200, 0, 400, 200)); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*spyWindow->getInfo(), *leftWindow->getInfo(), *rightWindow->getInfo()}, {}, 0, 0}); | |
| const int32_t stylusDeviceId = 1; | |
| const int32_t touchDeviceId = 2; | |
| // Stylus hover on the left window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_STYLUS) | |
| .deviceId(stylusDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(100).y(100)) | |
| .build()); | |
| leftWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_HOVER_ENTER), WithDeviceId(stylusDeviceId))); | |
| spyWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_HOVER_ENTER), WithDeviceId(stylusDeviceId))); | |
| // Touch down on the right window. Spy doesn't receive this touch because it already has | |
| // stylus hovering there. | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100)) | |
| .build()); | |
| leftWindow->assertNoEvents(); | |
| spyWindow->assertNoEvents(); | |
| rightWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(touchDeviceId))); | |
| // Stylus movements continue. They should be delivered to the left window and the spy. | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_MOVE, AINPUT_SOURCE_STYLUS) | |
| .deviceId(stylusDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(110).y(110)) | |
| .build()); | |
| leftWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_HOVER_MOVE), WithDeviceId(stylusDeviceId))); | |
| spyWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_HOVER_MOVE), WithDeviceId(stylusDeviceId))); | |
| // Touch movements continue. They should be delivered to the right window only | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(301).y(101)) | |
| .build()); | |
| rightWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(touchDeviceId))); | |
| spyWindow->assertNoEvents(); | |
| leftWindow->assertNoEvents(); | |
| rightWindow->assertNoEvents(); | |
| } | |
| /** | |
| * Three windows: a window on the left, a window on the right, and a spy window positioned above | |
| * both. | |
| * Check hover in left window and touch down in the right window. | |
| * At first, spy should receive hover. Next, spy should receive touch. | |
| * At the same time, left and right should be getting independent streams of hovering and touch, | |
| * respectively. | |
| */ | |
| TEST_F(InputDispatcherMultiDeviceTest, MultiDeviceHoverDoesNotBlockTouchWithSpy) { | |
| SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, true); | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> spyWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Spy", | |
| ui::LogicalDisplayId::DEFAULT); | |
| spyWindow->setFrame(Rect(0, 0, 400, 400)); | |
| spyWindow->setTrustedOverlay(true); | |
| spyWindow->setSpy(true); | |
| sp<FakeWindowHandle> leftWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Left", | |
| ui::LogicalDisplayId::DEFAULT); | |
| leftWindow->setFrame(Rect(0, 0, 200, 200)); | |
| sp<FakeWindowHandle> rightWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Right", | |
| ui::LogicalDisplayId::DEFAULT); | |
| rightWindow->setFrame(Rect(200, 0, 400, 200)); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*spyWindow->getInfo(), *leftWindow->getInfo(), *rightWindow->getInfo()}, {}, 0, 0}); | |
| const int32_t stylusDeviceId = 1; | |
| const int32_t touchDeviceId = 2; | |
| // Stylus hover on the left window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_STYLUS) | |
| .deviceId(stylusDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(100).y(100)) | |
| .build()); | |
| leftWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_HOVER_ENTER), WithDeviceId(stylusDeviceId))); | |
| spyWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_HOVER_ENTER), WithDeviceId(stylusDeviceId))); | |
| // Touch down on the right window. | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100)) | |
| .build()); | |
| leftWindow->assertNoEvents(); | |
| spyWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(touchDeviceId))); | |
| rightWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(touchDeviceId))); | |
| // Stylus movements continue. They should be delivered to the left window and the spy. | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_MOVE, AINPUT_SOURCE_STYLUS) | |
| .deviceId(stylusDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(110).y(110)) | |
| .build()); | |
| leftWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_HOVER_MOVE), WithDeviceId(stylusDeviceId))); | |
| spyWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_HOVER_MOVE), WithDeviceId(stylusDeviceId))); | |
| // Touch movements continue. They should be delivered to the right window and the spy | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(301).y(101)) | |
| .build()); | |
| rightWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(touchDeviceId))); | |
| spyWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(touchDeviceId))); | |
| spyWindow->assertNoEvents(); | |
| leftWindow->assertNoEvents(); | |
| rightWindow->assertNoEvents(); | |
| } | |
| /** | |
| * On a single window, use two different devices: mouse and touch. | |
| * Touch happens first, with two pointers going down, and then the first pointer leaving. | |
| * Mouse is clicked next, which causes the touch stream to be aborted with ACTION_CANCEL. | |
| * Finally, a second touch pointer goes down again. Ensure the second touch pointer is ignored, | |
| * because the mouse is currently down, and a POINTER_DOWN event from the touchscreen does not | |
| * represent a new gesture. | |
| */ | |
| TEST_F(InputDispatcherMultiDeviceTest, MixedTouchAndMouseWithPointerDown_legacy) { | |
| SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, false); | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setFrame(Rect(0, 0, 400, 400)); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| const int32_t touchDeviceId = 4; | |
| const int32_t mouseDeviceId = 6; | |
| // First touch pointer down | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100)) | |
| .build()); | |
| // Second touch pointer down | |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100)) | |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(350).y(100)) | |
| .build()); | |
| // First touch pointer lifts. The second one remains down | |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_0_UP, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100)) | |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(350).y(100)) | |
| .build()); | |
| window->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); | |
| window->consumeMotionEvent(WithMotionAction(POINTER_1_DOWN)); | |
| window->consumeMotionEvent(WithMotionAction(POINTER_0_UP)); | |
| // Mouse down. The touch should be canceled | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_MOUSE) | |
| .deviceId(mouseDeviceId) | |
| .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(320).y(100)) | |
| .build()); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_CANCEL), WithDeviceId(touchDeviceId), | |
| WithPointerCount(1u))); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(mouseDeviceId))); | |
| mDispatcher->notifyMotion( | |
| MotionArgsBuilder(AMOTION_EVENT_ACTION_BUTTON_PRESS, AINPUT_SOURCE_MOUSE) | |
| .deviceId(mouseDeviceId) | |
| .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) | |
| .actionButton(AMOTION_EVENT_BUTTON_PRIMARY) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(320).y(100)) | |
| .build()); | |
| window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_BUTTON_PRESS)); | |
| // Second touch pointer down. | |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_0_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100)) | |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(350).y(100)) | |
| .build()); | |
| // Since we already canceled this touch gesture, it will be ignored until a completely new | |
| // gesture is started. This is easier to implement than trying to keep track of the new pointer | |
| // and generating an ACTION_DOWN instead of ACTION_POINTER_DOWN. | |
| // However, mouse movements should continue to work. | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_MOUSE) | |
| .deviceId(mouseDeviceId) | |
| .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(330).y(110)) | |
| .build()); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(mouseDeviceId))); | |
| window->assertNoEvents(); | |
| } | |
| /** | |
| * On a single window, use two different devices: mouse and touch. | |
| * Touch happens first, with two pointers going down, and then the first pointer leaving. | |
| * Mouse is clicked next, which should not interfere with the touch stream. | |
| * Finally, a second touch pointer goes down again. Ensure the second touch pointer is also | |
| * delivered correctly. | |
| */ | |
| TEST_F(InputDispatcherMultiDeviceTest, MixedTouchAndMouseWithPointerDown) { | |
| SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, true); | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setFrame(Rect(0, 0, 400, 400)); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| const int32_t touchDeviceId = 4; | |
| const int32_t mouseDeviceId = 6; | |
| // First touch pointer down | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100)) | |
| .build()); | |
| // Second touch pointer down | |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100)) | |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(350).y(100)) | |
| .build()); | |
| // First touch pointer lifts. The second one remains down | |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_0_UP, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100)) | |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(350).y(100)) | |
| .build()); | |
| window->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); | |
| window->consumeMotionEvent(WithMotionAction(POINTER_1_DOWN)); | |
| window->consumeMotionEvent(WithMotionAction(POINTER_0_UP)); | |
| // Mouse down | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_MOUSE) | |
| .deviceId(mouseDeviceId) | |
| .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(320).y(100)) | |
| .build()); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(mouseDeviceId))); | |
| mDispatcher->notifyMotion( | |
| MotionArgsBuilder(AMOTION_EVENT_ACTION_BUTTON_PRESS, AINPUT_SOURCE_MOUSE) | |
| .deviceId(mouseDeviceId) | |
| .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) | |
| .actionButton(AMOTION_EVENT_BUTTON_PRIMARY) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(320).y(100)) | |
| .build()); | |
| window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_BUTTON_PRESS)); | |
| // Second touch pointer down. | |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_0_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100)) | |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(350).y(100)) | |
| .build()); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(POINTER_0_DOWN), WithDeviceId(touchDeviceId), | |
| WithPointerCount(2u))); | |
| // Mouse movements should continue to work | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_MOUSE) | |
| .deviceId(mouseDeviceId) | |
| .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(330).y(110)) | |
| .build()); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(mouseDeviceId))); | |
| window->assertNoEvents(); | |
| } | |
| /** | |
| * Inject a touch down and then send a new event via 'notifyMotion'. Ensure the new event cancels | |
| * the injected event. | |
| */ | |
| TEST_F(InputDispatcherMultiDeviceTest, UnfinishedInjectedEvent_legacy) { | |
| SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, false); | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setFrame(Rect(0, 0, 400, 400)); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| const int32_t touchDeviceId = 4; | |
| // Pretend a test injects an ACTION_DOWN mouse event, but forgets to lift up the touch after | |
| // completion. | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, | |
| MotionEventBuilder(ACTION_DOWN, AINPUT_SOURCE_MOUSE) | |
| .deviceId(ReservedInputDeviceId::VIRTUAL_KEYBOARD_ID) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(50).y(50)) | |
| .build())); | |
| window->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(VIRTUAL_KEYBOARD_ID))); | |
| // Now a real touch comes. Rather than crashing or dropping the real event, the injected pointer | |
| // should be canceled and the new gesture should take over. | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100)) | |
| .build()); | |
| window->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_CANCEL), WithDeviceId(VIRTUAL_KEYBOARD_ID))); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(touchDeviceId))); | |
| } | |
| /** | |
| * Inject a touch down and then send a new event via 'notifyMotion'. Ensure the new event runs | |
| * parallel to the injected event. | |
| */ | |
| TEST_F(InputDispatcherMultiDeviceTest, UnfinishedInjectedEvent) { | |
| SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, true); | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setFrame(Rect(0, 0, 400, 400)); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| const int32_t touchDeviceId = 4; | |
| // Pretend a test injects an ACTION_DOWN mouse event, but forgets to lift up the touch after | |
| // completion. | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, | |
| MotionEventBuilder(ACTION_DOWN, AINPUT_SOURCE_MOUSE) | |
| .deviceId(ReservedInputDeviceId::VIRTUAL_KEYBOARD_ID) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(50).y(50)) | |
| .build())); | |
| window->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(VIRTUAL_KEYBOARD_ID))); | |
| // Now a real touch comes. The injected pointer will remain, and the new gesture will also be | |
| // allowed through. | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100)) | |
| .build()); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(touchDeviceId))); | |
| } | |
| /** | |
| * This test is similar to the test above, but the sequence of injected events is different. | |
| * | |
| * Two windows: a window on the left and a window on the right. | |
| * Mouse is hovered over the left window. | |
| * Next, we tap on the left window, where the cursor was last seen. | |
| * | |
| * After that, we inject one finger down onto the right window, and then a second finger down onto | |
| * the left window. | |
| * The touch is split, so this last gesture should cause 2 ACTION_DOWN events, one in the right | |
| * window (first), and then another on the left window (second). | |
| * This test reproduces a crash where there is a mismatch between the downTime and eventTime. | |
| * In the buggy implementation, second finger down on the left window would cause a crash. | |
| */ | |
| TEST_F(InputDispatcherMultiDeviceTest, HoverTapAndSplitTouch_legacy) { | |
| SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, false); | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> leftWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Left", | |
| ui::LogicalDisplayId::DEFAULT); | |
| leftWindow->setFrame(Rect(0, 0, 200, 200)); | |
| sp<FakeWindowHandle> rightWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Right", | |
| ui::LogicalDisplayId::DEFAULT); | |
| rightWindow->setFrame(Rect(200, 0, 400, 200)); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*leftWindow->getInfo(), *rightWindow->getInfo()}, {}, 0, 0}); | |
| const int32_t mouseDeviceId = 6; | |
| const int32_t touchDeviceId = 4; | |
| // Hover over the left window. Keep the cursor there. | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, | |
| MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_ENTER, | |
| AINPUT_SOURCE_MOUSE) | |
| .deviceId(mouseDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(50).y(50)) | |
| .build())); | |
| leftWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER)); | |
| // Tap on left window | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, | |
| MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, | |
| AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) | |
| .build())); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, | |
| MotionEventBuilder(AMOTION_EVENT_ACTION_UP, | |
| AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) | |
| .build())); | |
| leftWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_EXIT)); | |
| leftWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_DOWN)); | |
| leftWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_UP)); | |
| // First finger down on right window | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, | |
| MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, | |
| AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100)) | |
| .build())); | |
| rightWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_DOWN)); | |
| // Second finger down on the left window | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, | |
| MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100)) | |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(100).y(100)) | |
| .build())); | |
| leftWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_DOWN)); | |
| rightWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_MOVE)); | |
| // No more events | |
| leftWindow->assertNoEvents(); | |
| rightWindow->assertNoEvents(); | |
| } | |
| /** | |
| * This test is similar to the test above, but the sequence of injected events is different. | |
| * | |
| * Two windows: a window on the left and a window on the right. | |
| * Mouse is hovered over the left window. | |
| * Next, we tap on the left window, where the cursor was last seen. | |
| * | |
| * After that, we send one finger down onto the right window, and then a second finger down onto | |
| * the left window. | |
| * The touch is split, so this last gesture should cause 2 ACTION_DOWN events, one in the right | |
| * window (first), and then another on the left window (second). | |
| * This test reproduces a crash where there is a mismatch between the downTime and eventTime. | |
| * In the buggy implementation, second finger down on the left window would cause a crash. | |
| */ | |
| TEST_F(InputDispatcherMultiDeviceTest, HoverTapAndSplitTouch) { | |
| SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, true); | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> leftWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Left", | |
| ui::LogicalDisplayId::DEFAULT); | |
| leftWindow->setFrame(Rect(0, 0, 200, 200)); | |
| sp<FakeWindowHandle> rightWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Right", | |
| ui::LogicalDisplayId::DEFAULT); | |
| rightWindow->setFrame(Rect(200, 0, 400, 200)); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*leftWindow->getInfo(), *rightWindow->getInfo()}, {}, 0, 0}); | |
| const int32_t mouseDeviceId = 6; | |
| const int32_t touchDeviceId = 4; | |
| // Hover over the left window. Keep the cursor there. | |
| mDispatcher->notifyMotion( | |
| MotionArgsBuilder(AMOTION_EVENT_ACTION_HOVER_ENTER, AINPUT_SOURCE_MOUSE) | |
| .deviceId(mouseDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(50).y(50)) | |
| .build()); | |
| leftWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER)); | |
| // Tap on left window | |
| mDispatcher->notifyMotion( | |
| MotionArgsBuilder(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) | |
| .build()); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) | |
| .build()); | |
| leftWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(AMOTION_EVENT_ACTION_DOWN), WithDeviceId(touchDeviceId))); | |
| leftWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(AMOTION_EVENT_ACTION_UP), WithDeviceId(touchDeviceId))); | |
| // First finger down on right window | |
| mDispatcher->notifyMotion( | |
| MotionArgsBuilder(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100)) | |
| .build()); | |
| rightWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_DOWN)); | |
| // Second finger down on the left window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100)) | |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(100).y(100)) | |
| .build()); | |
| leftWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_DOWN)); | |
| rightWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_MOVE)); | |
| // No more events | |
| leftWindow->assertNoEvents(); | |
| rightWindow->assertNoEvents(); | |
| } | |
| /** | |
| * Start hovering with a stylus device, and then tap with a touch device. Ensure no crash occurs. | |
| * While the touch is down, new hover events from the stylus device should be ignored. After the | |
| * touch is gone, stylus hovering should start working again. | |
| */ | |
| TEST_F(InputDispatcherMultiDeviceTest, StylusHoverIgnoresTouchTap) { | |
| SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, false); | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setFrame(Rect(0, 0, 200, 200)); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| const int32_t stylusDeviceId = 5; | |
| const int32_t touchDeviceId = 4; | |
| // Start hovering with stylus | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, | |
| MotionEventBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_STYLUS) | |
| .deviceId(stylusDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(50).y(50)) | |
| .build())); | |
| window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)); | |
| // Finger down on the window | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, | |
| MotionEventBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) | |
| .build())); | |
| // The touch device should be ignored! | |
| // Continue hovering with stylus. | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, | |
| MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_MOVE, | |
| AINPUT_SOURCE_STYLUS) | |
| .deviceId(stylusDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(60).y(60)) | |
| .build())); | |
| // Hovers continue to work | |
| window->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_HOVER_MOVE), WithDeviceId(stylusDeviceId))); | |
| // Lift up the finger | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, | |
| MotionEventBuilder(AMOTION_EVENT_ACTION_UP, | |
| AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) | |
| .build())); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, | |
| MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_MOVE, | |
| AINPUT_SOURCE_STYLUS) | |
| .deviceId(stylusDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(70).y(70)) | |
| .build())); | |
| window->consumeMotionEvent( | |
| AllOf(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_MOVE), WithDeviceId(stylusDeviceId))); | |
| window->assertNoEvents(); | |
| } | |
| /** | |
| * Start hovering with a stylus device, and then tap with a touch device. Ensure no crash occurs. | |
| * While the touch is down, hovering from the stylus is not affected. After the touch is gone, | |
| * check that the stylus hovering continues to work. | |
| */ | |
| TEST_F(InputDispatcherMultiDeviceTest, StylusHoverWithTouchTap) { | |
| SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, true); | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setFrame(Rect(0, 0, 200, 200)); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| const int32_t stylusDeviceId = 5; | |
| const int32_t touchDeviceId = 4; | |
| // Start hovering with stylus | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_STYLUS) | |
| .deviceId(stylusDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(50).y(50)) | |
| .build()); | |
| window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)); | |
| // Finger down on the window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) | |
| .build()); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(touchDeviceId))); | |
| // Continue hovering with stylus. | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_MOVE, AINPUT_SOURCE_STYLUS) | |
| .deviceId(stylusDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(60).y(60)) | |
| .build()); | |
| // Hovers continue to work | |
| window->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_HOVER_MOVE), WithDeviceId(stylusDeviceId))); | |
| // Lift up the finger | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) | |
| .build()); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_UP), WithDeviceId(touchDeviceId))); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_MOVE, AINPUT_SOURCE_STYLUS) | |
| .deviceId(stylusDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(70).y(70)) | |
| .build()); | |
| window->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_HOVER_MOVE), WithDeviceId(stylusDeviceId))); | |
| window->assertNoEvents(); | |
| } | |
| /** | |
| * If stylus is down anywhere on the screen, then touches should not be delivered to windows that | |
| * have InputConfig::GLOBAL_STYLUS_BLOCKS_TOUCH. | |
| * | |
| * Two windows: one on the left and one on the right. | |
| * The window on the right has GLOBAL_STYLUS_BLOCKS_TOUCH config. | |
| * Stylus down on the left window, and then touch down on the right window. | |
| * Check that the right window doesn't get touches while the stylus is down on the left window. | |
| */ | |
| TEST_F(InputDispatcherMultiDeviceTest, GlobalStylusDownBlocksTouch) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> leftWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Left window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| leftWindow->setFrame(Rect(0, 0, 100, 100)); | |
| sp<FakeWindowHandle> sbtRightWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, | |
| "Stylus blocks touch (right) window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| sbtRightWindow->setFrame(Rect(100, 100, 200, 200)); | |
| sbtRightWindow->setGlobalStylusBlocksTouch(true); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*leftWindow->getInfo(), *sbtRightWindow->getInfo()}, {}, 0, 0}); | |
| const int32_t stylusDeviceId = 5; | |
| const int32_t touchDeviceId = 4; | |
| // Stylus down in the left window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_STYLUS) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(50).y(52)) | |
| .deviceId(stylusDeviceId) | |
| .build()); | |
| leftWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(stylusDeviceId))); | |
| // Finger tap on the right window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(150).y(151)) | |
| .deviceId(touchDeviceId) | |
| .build()); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(150).y(151)) | |
| .deviceId(touchDeviceId) | |
| .build()); | |
| // The touch should be blocked, because stylus is down somewhere else on screen! | |
| sbtRightWindow->assertNoEvents(); | |
| // Continue stylus motion, and ensure it's not impacted. | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_STYLUS) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(51).y(53)) | |
| .deviceId(stylusDeviceId) | |
| .build()); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_UP, AINPUT_SOURCE_STYLUS) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(51).y(53)) | |
| .deviceId(stylusDeviceId) | |
| .build()); | |
| leftWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(stylusDeviceId))); | |
| leftWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_UP), WithDeviceId(stylusDeviceId))); | |
| // Now that the stylus gesture is done, touches should be getting delivered correctly. | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(151).y(153)) | |
| .deviceId(touchDeviceId) | |
| .build()); | |
| sbtRightWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(touchDeviceId))); | |
| } | |
| /** | |
| * If stylus is hovering anywhere on the screen, then touches should not be delivered to windows | |
| * that have InputConfig::GLOBAL_STYLUS_BLOCKS_TOUCH. | |
| * | |
| * Two windows: one on the left and one on the right. | |
| * The window on the right has GLOBAL_STYLUS_BLOCKS_TOUCH config. | |
| * Stylus hover on the left window, and then touch down on the right window. | |
| * Check that the right window doesn't get touches while the stylus is hovering on the left window. | |
| */ | |
| TEST_F(InputDispatcherMultiDeviceTest, GlobalStylusHoverBlocksTouch) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> leftWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Left window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| leftWindow->setFrame(Rect(0, 0, 100, 100)); | |
| sp<FakeWindowHandle> sbtRightWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, | |
| "Stylus blocks touch (right) window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| sbtRightWindow->setFrame(Rect(100, 100, 200, 200)); | |
| sbtRightWindow->setGlobalStylusBlocksTouch(true); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*leftWindow->getInfo(), *sbtRightWindow->getInfo()}, {}, 0, 0}); | |
| const int32_t stylusDeviceId = 5; | |
| const int32_t touchDeviceId = 4; | |
| // Stylus hover in the left window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_STYLUS) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(50).y(52)) | |
| .deviceId(stylusDeviceId) | |
| .build()); | |
| leftWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_HOVER_ENTER), WithDeviceId(stylusDeviceId))); | |
| // Finger tap on the right window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(150).y(151)) | |
| .deviceId(touchDeviceId) | |
| .build()); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(150).y(151)) | |
| .deviceId(touchDeviceId) | |
| .build()); | |
| // The touch should be blocked, because stylus is hovering somewhere else on screen! | |
| sbtRightWindow->assertNoEvents(); | |
| // Continue stylus motion, and ensure it's not impacted. | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_MOVE, AINPUT_SOURCE_STYLUS) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(51).y(53)) | |
| .deviceId(stylusDeviceId) | |
| .build()); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_EXIT, AINPUT_SOURCE_STYLUS) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(51).y(53)) | |
| .deviceId(stylusDeviceId) | |
| .build()); | |
| leftWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_HOVER_MOVE), WithDeviceId(stylusDeviceId))); | |
| leftWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_HOVER_EXIT), WithDeviceId(stylusDeviceId))); | |
| // Now that the stylus gesture is done, touches should be getting delivered correctly. | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(151).y(153)) | |
| .deviceId(touchDeviceId) | |
| .build()); | |
| sbtRightWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(touchDeviceId))); | |
| } | |
| /** | |
| * A spy window above a window with no input channel. | |
| * Start hovering with a stylus device, and then tap with it. | |
| * Ensure spy window receives the entire sequence. | |
| */ | |
| TEST_F(InputDispatcherTest, StylusHoverAndDownNoInputChannel) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> spyWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Spy", | |
| ui::LogicalDisplayId::DEFAULT); | |
| spyWindow->setFrame(Rect(0, 0, 200, 200)); | |
| spyWindow->setTrustedOverlay(true); | |
| spyWindow->setSpy(true); | |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setNoInputChannel(true); | |
| window->setFrame(Rect(0, 0, 200, 200)); | |
| mDispatcher->onWindowInfosChanged({{*spyWindow->getInfo(), *window->getInfo()}, {}, 0, 0}); | |
| // Start hovering with stylus | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_STYLUS) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(50).y(50)) | |
| .build()); | |
| spyWindow->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)); | |
| // Stop hovering | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_EXIT, AINPUT_SOURCE_STYLUS) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(50).y(50)) | |
| .build()); | |
| spyWindow->consumeMotionEvent(WithMotionAction(ACTION_HOVER_EXIT)); | |
| // Stylus touches down | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_STYLUS) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(50).y(50)) | |
| .build()); | |
| spyWindow->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); | |
| // Stylus goes up | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_UP, AINPUT_SOURCE_STYLUS) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(50).y(50)) | |
| .build()); | |
| spyWindow->consumeMotionEvent(WithMotionAction(ACTION_UP)); | |
| // Again hover | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_STYLUS) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(50).y(50)) | |
| .build()); | |
| spyWindow->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)); | |
| // Stop hovering | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_EXIT, AINPUT_SOURCE_STYLUS) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(50).y(50)) | |
| .build()); | |
| spyWindow->consumeMotionEvent(WithMotionAction(ACTION_HOVER_EXIT)); | |
| // No more events | |
| spyWindow->assertNoEvents(); | |
| window->assertNoEvents(); | |
| } | |
| /** | |
| * A stale stylus HOVER_EXIT event is injected. Since it's a stale event, it should generally be | |
| * rejected. But since we already have an ongoing gesture, this event should be processed. | |
| * This prevents inconsistent events being handled inside the dispatcher. | |
| */ | |
| TEST_F(InputDispatcherTest, StaleStylusHoverGestureIsComplete) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setFrame(Rect(0, 0, 200, 200)); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| // Start hovering with stylus | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_STYLUS) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(50).y(50)) | |
| .build()); | |
| window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)); | |
| NotifyMotionArgs hoverExit = MotionArgsBuilder(ACTION_HOVER_EXIT, AINPUT_SOURCE_STYLUS) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(50).y(50)) | |
| .build(); | |
| // Make this 'hoverExit' event stale | |
| mFakePolicy->setStaleEventTimeout(100ms); | |
| std::this_thread::sleep_for(100ms); | |
| // It shouldn't be dropped by the dispatcher, even though it's stale. | |
| mDispatcher->notifyMotion(hoverExit); | |
| window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_EXIT)); | |
| // Stylus starts hovering again! There should be no crash. | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_STYLUS) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(51).y(51)) | |
| .build()); | |
| window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)); | |
| } | |
| /** | |
| * Start hovering with a mouse, and then tap with a touch device. Pilfer the touch stream. | |
| * Next, click with the mouse device. Both windows (spy and regular) should receive the new mouse | |
| * ACTION_DOWN event because that's a new gesture, and pilfering should no longer be active. | |
| * While the mouse is down, new move events from the touch device should be ignored. | |
| */ | |
| TEST_F(InputDispatcherTest, TouchPilferAndMouseMove_legacy) { | |
| SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, false); | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> spyWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Spy", | |
| ui::LogicalDisplayId::DEFAULT); | |
| spyWindow->setFrame(Rect(0, 0, 200, 200)); | |
| spyWindow->setTrustedOverlay(true); | |
| spyWindow->setSpy(true); | |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setFrame(Rect(0, 0, 200, 200)); | |
| mDispatcher->onWindowInfosChanged({{*spyWindow->getInfo(), *window->getInfo()}, {}, 0, 0}); | |
| const int32_t mouseDeviceId = 7; | |
| const int32_t touchDeviceId = 4; | |
| // Hover a bit with mouse first | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_MOUSE) | |
| .deviceId(mouseDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(100).y(100)) | |
| .build()); | |
| spyWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_HOVER_ENTER), WithDeviceId(mouseDeviceId))); | |
| window->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_HOVER_ENTER), WithDeviceId(mouseDeviceId))); | |
| // Start touching | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(50)) | |
| .build()); | |
| spyWindow->consumeMotionEvent(WithMotionAction(ACTION_HOVER_EXIT)); | |
| window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_EXIT)); | |
| spyWindow->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); | |
| window->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(55).y(55)) | |
| .build()); | |
| spyWindow->consumeMotionEvent(WithMotionAction(ACTION_MOVE)); | |
| window->consumeMotionEvent(WithMotionAction(ACTION_MOVE)); | |
| // Pilfer the stream | |
| EXPECT_EQ(OK, mDispatcher->pilferPointers(spyWindow->getToken())); | |
| window->consumeMotionEvent(WithMotionAction(ACTION_CANCEL)); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(60).y(60)) | |
| .build()); | |
| spyWindow->consumeMotionEvent(WithMotionAction(ACTION_MOVE)); | |
| // Mouse down | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_MOUSE) | |
| .deviceId(mouseDeviceId) | |
| .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(100).y(100)) | |
| .build()); | |
| spyWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_CANCEL), WithDeviceId(touchDeviceId))); | |
| spyWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(mouseDeviceId))); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(mouseDeviceId))); | |
| mDispatcher->notifyMotion( | |
| MotionArgsBuilder(AMOTION_EVENT_ACTION_BUTTON_PRESS, AINPUT_SOURCE_MOUSE) | |
| .deviceId(mouseDeviceId) | |
| .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) | |
| .actionButton(AMOTION_EVENT_BUTTON_PRIMARY) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(100).y(100)) | |
| .build()); | |
| spyWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_BUTTON_PRESS)); | |
| window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_BUTTON_PRESS)); | |
| // Mouse move! | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_MOUSE) | |
| .deviceId(mouseDeviceId) | |
| .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(110).y(110)) | |
| .build()); | |
| spyWindow->consumeMotionEvent(WithMotionAction(ACTION_MOVE)); | |
| window->consumeMotionEvent(WithMotionAction(ACTION_MOVE)); | |
| // Touch move! | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(65).y(65)) | |
| .build()); | |
| // No more events | |
| spyWindow->assertNoEvents(); | |
| window->assertNoEvents(); | |
| } | |
| /** | |
| * Start hovering with a mouse, and then tap with a touch device. Pilfer the touch stream. | |
| * Next, click with the mouse device. Both windows (spy and regular) should receive the new mouse | |
| * ACTION_DOWN event because that's a new gesture, and pilfering should no longer be active. | |
| * While the mouse is down, new move events from the touch device should continue to work. | |
| */ | |
| TEST_F(InputDispatcherTest, TouchPilferAndMouseMove) { | |
| SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, true); | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> spyWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Spy", | |
| ui::LogicalDisplayId::DEFAULT); | |
| spyWindow->setFrame(Rect(0, 0, 200, 200)); | |
| spyWindow->setTrustedOverlay(true); | |
| spyWindow->setSpy(true); | |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setFrame(Rect(0, 0, 200, 200)); | |
| mDispatcher->onWindowInfosChanged({{*spyWindow->getInfo(), *window->getInfo()}, {}, 0, 0}); | |
| const int32_t mouseDeviceId = 7; | |
| const int32_t touchDeviceId = 4; | |
| // Hover a bit with mouse first | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_MOUSE) | |
| .deviceId(mouseDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(100).y(100)) | |
| .build()); | |
| spyWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_HOVER_ENTER), WithDeviceId(mouseDeviceId))); | |
| window->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_HOVER_ENTER), WithDeviceId(mouseDeviceId))); | |
| // Start touching | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(50)) | |
| .build()); | |
| spyWindow->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); | |
| window->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(55).y(55)) | |
| .build()); | |
| spyWindow->consumeMotionEvent(WithMotionAction(ACTION_MOVE)); | |
| window->consumeMotionEvent(WithMotionAction(ACTION_MOVE)); | |
| // Pilfer the stream | |
| EXPECT_EQ(OK, mDispatcher->pilferPointers(spyWindow->getToken())); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_CANCEL), WithDeviceId(touchDeviceId))); | |
| // Hover is not pilfered! Only touch. | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(60).y(60)) | |
| .build()); | |
| spyWindow->consumeMotionEvent(WithMotionAction(ACTION_MOVE)); | |
| // Mouse down | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_MOUSE) | |
| .deviceId(mouseDeviceId) | |
| .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(100).y(100)) | |
| .build()); | |
| spyWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_HOVER_EXIT), WithDeviceId(mouseDeviceId))); | |
| spyWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(mouseDeviceId))); | |
| window->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_HOVER_EXIT), WithDeviceId(mouseDeviceId))); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(mouseDeviceId))); | |
| mDispatcher->notifyMotion( | |
| MotionArgsBuilder(AMOTION_EVENT_ACTION_BUTTON_PRESS, AINPUT_SOURCE_MOUSE) | |
| .deviceId(mouseDeviceId) | |
| .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) | |
| .actionButton(AMOTION_EVENT_BUTTON_PRIMARY) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(100).y(100)) | |
| .build()); | |
| spyWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_BUTTON_PRESS)); | |
| window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_BUTTON_PRESS)); | |
| // Mouse move! | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_MOUSE) | |
| .deviceId(mouseDeviceId) | |
| .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(110).y(110)) | |
| .build()); | |
| spyWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(mouseDeviceId))); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(mouseDeviceId))); | |
| // Touch move! | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(65).y(65)) | |
| .build()); | |
| spyWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(touchDeviceId))); | |
| // No more events | |
| spyWindow->assertNoEvents(); | |
| window->assertNoEvents(); | |
| } | |
| /** | |
| * On the display, have a single window, and also an area where there's no window. | |
| * First pointer touches the "no window" area of the screen. Second pointer touches the window. | |
| * Make sure that the window receives the second pointer, and first pointer is simply ignored. | |
| */ | |
| TEST_F(InputDispatcherTest, SplitWorksWhenEmptyAreaIsTouched) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Window", DISPLAY_ID); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| // Touch down on the empty space | |
| mDispatcher->notifyMotion(generateTouchArgs(AMOTION_EVENT_ACTION_DOWN, {{-1, -1}})); | |
| mDispatcher->waitForIdle(); | |
| window->assertNoEvents(); | |
| // Now touch down on the window with another pointer | |
| mDispatcher->notifyMotion(generateTouchArgs(POINTER_1_DOWN, {{-1, -1}, {10, 10}})); | |
| mDispatcher->waitForIdle(); | |
| window->consumeMotionDown(); | |
| } | |
| /** | |
| * Same test as above, but instead of touching the empty space, the first touch goes to | |
| * non-touchable window. | |
| */ | |
| TEST_F(InputDispatcherTest, SplitWorksWhenNonTouchableWindowIsTouched) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window1 = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Window1", DISPLAY_ID); | |
| window1->setTouchableRegion(Region{{0, 0, 100, 100}}); | |
| window1->setTouchable(false); | |
| sp<FakeWindowHandle> window2 = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Window2", DISPLAY_ID); | |
| window2->setTouchableRegion(Region{{100, 0, 200, 100}}); | |
| mDispatcher->onWindowInfosChanged({{*window1->getInfo(), *window2->getInfo()}, {}, 0, 0}); | |
| // Touch down on the non-touchable window | |
| mDispatcher->notifyMotion(generateTouchArgs(AMOTION_EVENT_ACTION_DOWN, {{50, 50}})); | |
| mDispatcher->waitForIdle(); | |
| window1->assertNoEvents(); | |
| window2->assertNoEvents(); | |
| // Now touch down on the window with another pointer | |
| mDispatcher->notifyMotion(generateTouchArgs(POINTER_1_DOWN, {{50, 50}, {150, 50}})); | |
| mDispatcher->waitForIdle(); | |
| window2->consumeMotionDown(); | |
| } | |
| /** | |
| * When splitting touch events the downTime should be adjusted such that the downTime corresponds | |
| * to the event time of the first ACTION_DOWN sent to the particular window. | |
| */ | |
| TEST_F(InputDispatcherTest, SplitTouchesSendCorrectActionDownTime) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window1 = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Window1", DISPLAY_ID); | |
| window1->setTouchableRegion(Region{{0, 0, 100, 100}}); | |
| sp<FakeWindowHandle> window2 = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Window2", DISPLAY_ID); | |
| window2->setTouchableRegion(Region{{100, 0, 200, 100}}); | |
| mDispatcher->onWindowInfosChanged({{*window1->getInfo(), *window2->getInfo()}, {}, 0, 0}); | |
| // Touch down on the first window | |
| mDispatcher->notifyMotion(generateTouchArgs(AMOTION_EVENT_ACTION_DOWN, {{50, 50}})); | |
| mDispatcher->waitForIdle(); | |
| const std::unique_ptr<MotionEvent> firstDown = | |
| window1->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN))); | |
| ASSERT_EQ(firstDown->getDownTime(), firstDown->getEventTime()); | |
| window2->assertNoEvents(); | |
| // Now touch down on the window with another pointer | |
| mDispatcher->notifyMotion(generateTouchArgs(POINTER_1_DOWN, {{50, 50}, {150, 50}})); | |
| mDispatcher->waitForIdle(); | |
| const std::unique_ptr<MotionEvent> secondDown = | |
| window2->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN))); | |
| ASSERT_EQ(secondDown->getDownTime(), secondDown->getEventTime()); | |
| ASSERT_NE(firstDown->getDownTime(), secondDown->getDownTime()); | |
| // We currently send MOVE events to all windows receiving a split touch when there is any change | |
| // in the touch state, even when none of the pointers in the split window actually moved. | |
| // Document this behavior in the test. | |
| window1->consumeMotionMove(); | |
| // Now move the pointer on the second window | |
| mDispatcher->notifyMotion(generateTouchArgs(AMOTION_EVENT_ACTION_MOVE, {{50, 50}, {151, 51}})); | |
| mDispatcher->waitForIdle(); | |
| window2->consumeMotionEvent(WithDownTime(secondDown->getDownTime())); | |
| window1->consumeMotionEvent(WithDownTime(firstDown->getDownTime())); | |
| // Now add new touch down on the second window | |
| mDispatcher->notifyMotion(generateTouchArgs(POINTER_2_DOWN, {{50, 50}, {151, 51}, {150, 50}})); | |
| mDispatcher->waitForIdle(); | |
| window2->consumeMotionEvent( | |
| AllOf(WithMotionAction(POINTER_1_DOWN), WithDownTime(secondDown->getDownTime()))); | |
| window1->consumeMotionEvent(WithDownTime(firstDown->getDownTime())); | |
| // Now move the pointer on the first window | |
| mDispatcher->notifyMotion( | |
| generateTouchArgs(AMOTION_EVENT_ACTION_MOVE, {{51, 51}, {151, 51}, {150, 50}})); | |
| mDispatcher->waitForIdle(); | |
| window1->consumeMotionEvent(WithDownTime(firstDown->getDownTime())); | |
| window2->consumeMotionEvent(WithDownTime(secondDown->getDownTime())); | |
| // Now add new touch down on the first window | |
| mDispatcher->notifyMotion( | |
| generateTouchArgs(POINTER_3_DOWN, {{51, 51}, {151, 51}, {150, 50}, {50, 50}})); | |
| mDispatcher->waitForIdle(); | |
| window1->consumeMotionEvent( | |
| AllOf(WithMotionAction(POINTER_1_DOWN), WithDownTime(firstDown->getDownTime()))); | |
| window2->consumeMotionEvent(WithDownTime(secondDown->getDownTime())); | |
| } | |
| /** | |
| * When events are not split, the downTime should be adjusted such that the downTime corresponds | |
| * to the event time of the first ACTION_DOWN. If a new window appears, it should not affect | |
| * the event routing because the first window prevents splitting. | |
| */ | |
| TEST_F(InputDispatcherTest, SplitTouchesSendCorrectActionDownTimeForNewWindow) { | |
| SCOPED_FLAG_OVERRIDE(split_all_touches, false); | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window1 = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Window1", DISPLAY_ID); | |
| window1->setTouchableRegion(Region{{0, 0, 100, 100}}); | |
| window1->setPreventSplitting(true); | |
| sp<FakeWindowHandle> window2 = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Window2", DISPLAY_ID); | |
| window2->setTouchableRegion(Region{{100, 0, 200, 100}}); | |
| mDispatcher->onWindowInfosChanged({{*window1->getInfo()}, {}, 0, 0}); | |
| // Touch down on the first window | |
| NotifyMotionArgs downArgs = MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(50)) | |
| .build(); | |
| mDispatcher->notifyMotion(downArgs); | |
| window1->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_DOWN), WithDownTime(downArgs.downTime))); | |
| // Second window is added | |
| mDispatcher->onWindowInfosChanged({{*window1->getInfo(), *window2->getInfo()}, {}, 0, 0}); | |
| // Now touch down on the window with another pointer | |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(50)) | |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(150).y(50)) | |
| .downTime(downArgs.downTime) | |
| .build()); | |
| window1->consumeMotionPointerDown(1, AllOf(WithDownTime(downArgs.downTime))); | |
| // Finish the gesture | |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_UP, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(50)) | |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(150).y(50)) | |
| .downTime(downArgs.downTime) | |
| .build()); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(50)) | |
| .downTime(downArgs.downTime) | |
| .build()); | |
| window1->consumeMotionPointerUp(1, AllOf(WithDownTime(downArgs.downTime))); | |
| window1->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_UP), WithDownTime(downArgs.downTime))); | |
| window2->assertNoEvents(); | |
| } | |
| /** | |
| * When splitting touch events, the downTime should be adjusted such that the downTime corresponds | |
| * to the event time of the first ACTION_DOWN sent to the new window. | |
| * If a new window that does not support split appears on the screen and gets touched with the | |
| * second finger, it should not get any events because it doesn't want split touches. At the same | |
| * time, the first window should not get the pointer_down event because it supports split touches | |
| * (and the touch occurred outside of the bounds of window1). | |
| */ | |
| TEST_F(InputDispatcherTest, SplitTouchesDropsEventForNonSplittableSecondWindow) { | |
| SCOPED_FLAG_OVERRIDE(split_all_touches, false); | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window1 = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Window1", DISPLAY_ID); | |
| window1->setTouchableRegion(Region{{0, 0, 100, 100}}); | |
| sp<FakeWindowHandle> window2 = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Window2", DISPLAY_ID); | |
| window2->setTouchableRegion(Region{{100, 0, 200, 100}}); | |
| mDispatcher->onWindowInfosChanged({{*window1->getInfo()}, {}, 0, 0}); | |
| // Touch down on the first window | |
| NotifyMotionArgs downArgs = MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(50)) | |
| .build(); | |
| mDispatcher->notifyMotion(downArgs); | |
| window1->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_DOWN), WithDownTime(downArgs.downTime))); | |
| // Second window is added | |
| window2->setPreventSplitting(true); | |
| mDispatcher->onWindowInfosChanged({{*window1->getInfo(), *window2->getInfo()}, {}, 0, 0}); | |
| // Now touch down on the window with another pointer | |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(50)) | |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(150).y(50)) | |
| .downTime(downArgs.downTime) | |
| .build()); | |
| // Event is dropped because window2 doesn't support split touch, and window1 does. | |
| // Complete the gesture | |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_UP, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(50)) | |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(150).y(50)) | |
| .downTime(downArgs.downTime) | |
| .build()); | |
| // A redundant MOVE event is generated that doesn't carry any new information | |
| window1->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_MOVE), WithDownTime(downArgs.downTime))); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(50)) | |
| .downTime(downArgs.downTime) | |
| .build()); | |
| window1->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_UP), WithDownTime(downArgs.downTime))); | |
| window1->assertNoEvents(); | |
| window2->assertNoEvents(); | |
| } | |
| TEST_F(InputDispatcherTest, HoverMoveEnterMouseClickAndHoverMoveExit) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> windowLeft = sp<FakeWindowHandle>::make(application, mDispatcher, "Left", | |
| ui::LogicalDisplayId::DEFAULT); | |
| windowLeft->setFrame(Rect(0, 0, 600, 800)); | |
| sp<FakeWindowHandle> windowRight = sp<FakeWindowHandle>::make(application, mDispatcher, "Right", | |
| ui::LogicalDisplayId::DEFAULT); | |
| windowRight->setFrame(Rect(600, 0, 1200, 800)); | |
| mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, application); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*windowLeft->getInfo(), *windowRight->getInfo()}, {}, 0, 0}); | |
| // Start cursor position in right window so that we can move the cursor to left window. | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, | |
| MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_MOVE, | |
| AINPUT_SOURCE_MOUSE) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(900).y(400)) | |
| .build())); | |
| windowRight->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER)); | |
| // Move cursor into left window | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, | |
| MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_MOVE, | |
| AINPUT_SOURCE_MOUSE) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(400)) | |
| .build())); | |
| windowRight->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_EXIT)); | |
| windowLeft->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER)); | |
| // Inject a series of mouse events for a mouse click | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, | |
| MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_MOUSE) | |
| .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(400)) | |
| .build())); | |
| windowLeft->consumeMotionEvent(WithMotionAction(ACTION_HOVER_EXIT)); | |
| windowLeft->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, | |
| MotionEventBuilder(AMOTION_EVENT_ACTION_BUTTON_PRESS, | |
| AINPUT_SOURCE_MOUSE) | |
| .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) | |
| .actionButton(AMOTION_EVENT_BUTTON_PRIMARY) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(400)) | |
| .build())); | |
| windowLeft->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_BUTTON_PRESS)); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, | |
| MotionEventBuilder(AMOTION_EVENT_ACTION_BUTTON_RELEASE, | |
| AINPUT_SOURCE_MOUSE) | |
| .buttonState(0) | |
| .actionButton(AMOTION_EVENT_BUTTON_PRIMARY) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(400)) | |
| .build())); | |
| windowLeft->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_BUTTON_RELEASE)); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, | |
| MotionEventBuilder(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_MOUSE) | |
| .buttonState(0) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(400)) | |
| .build())); | |
| windowLeft->consumeMotionUp(ui::LogicalDisplayId::DEFAULT); | |
| // Move mouse cursor back to right window | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, | |
| MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_MOVE, | |
| AINPUT_SOURCE_MOUSE) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(900).y(400)) | |
| .build())); | |
| windowRight->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER)); | |
| // No more events | |
| windowLeft->assertNoEvents(); | |
| windowRight->assertNoEvents(); | |
| } | |
| /** | |
| * Put two fingers down (and don't release them) and click the mouse button. | |
| * The clicking of mouse is a new ACTION_DOWN event. Since it's from a different device, the | |
| * currently active gesture should be canceled, and the new one should proceed. | |
| */ | |
| TEST_F(InputDispatcherTest, TwoPointersDownMouseClick_legacy) { | |
| SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, false); | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setFrame(Rect(0, 0, 600, 800)); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| const int32_t touchDeviceId = 4; | |
| const int32_t mouseDeviceId = 6; | |
| // Two pointers down | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) | |
| .build()); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) | |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(120).y(120)) | |
| .build()); | |
| window->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); | |
| window->consumeMotionEvent(WithMotionAction(POINTER_1_DOWN)); | |
| // Inject a series of mouse events for a mouse click | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_MOUSE) | |
| .deviceId(mouseDeviceId) | |
| .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(400)) | |
| .build()); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_CANCEL), WithDeviceId(touchDeviceId), | |
| WithPointerCount(2u))); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(mouseDeviceId))); | |
| mDispatcher->notifyMotion( | |
| MotionArgsBuilder(AMOTION_EVENT_ACTION_BUTTON_PRESS, AINPUT_SOURCE_MOUSE) | |
| .deviceId(mouseDeviceId) | |
| .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) | |
| .actionButton(AMOTION_EVENT_BUTTON_PRIMARY) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(400)) | |
| .build()); | |
| window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_BUTTON_PRESS)); | |
| // Try to send more touch events while the mouse is down. Since it's a continuation of an | |
| // already canceled gesture, it should be ignored. | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(101).y(101)) | |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(121).y(121)) | |
| .build()); | |
| window->assertNoEvents(); | |
| } | |
| /** | |
| * Put two fingers down (and don't release them) and click the mouse button. | |
| * The clicking of mouse is a new ACTION_DOWN event. Since it's from a different device, the | |
| * currently active gesture should not be canceled, and the new one should proceed in parallel. | |
| */ | |
| TEST_F(InputDispatcherTest, TwoPointersDownMouseClick) { | |
| SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, true); | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setFrame(Rect(0, 0, 600, 800)); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| const int32_t touchDeviceId = 4; | |
| const int32_t mouseDeviceId = 6; | |
| // Two pointers down | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) | |
| .build()); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) | |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(120).y(120)) | |
| .build()); | |
| window->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); | |
| window->consumeMotionEvent(WithMotionAction(POINTER_1_DOWN)); | |
| // Send a series of mouse events for a mouse click | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_MOUSE) | |
| .deviceId(mouseDeviceId) | |
| .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(400)) | |
| .build()); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(mouseDeviceId))); | |
| mDispatcher->notifyMotion( | |
| MotionArgsBuilder(AMOTION_EVENT_ACTION_BUTTON_PRESS, AINPUT_SOURCE_MOUSE) | |
| .deviceId(mouseDeviceId) | |
| .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) | |
| .actionButton(AMOTION_EVENT_BUTTON_PRIMARY) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(400)) | |
| .build()); | |
| window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_BUTTON_PRESS)); | |
| // Try to send more touch events while the mouse is down. Since it's a continuation of an | |
| // already active gesture, it should be sent normally. | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(101).y(101)) | |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(121).y(121)) | |
| .build()); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(touchDeviceId))); | |
| window->assertNoEvents(); | |
| } | |
| /** | |
| * A spy window sits above a window with NO_INPUT_CHANNEL. Ensure that the spy receives events even | |
| * though the window underneath should not get any events. | |
| */ | |
| TEST_F(InputDispatcherTest, NonSplittableSpyAboveNoInputChannelWindowSinglePointer) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> spyWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Spy", | |
| ui::LogicalDisplayId::DEFAULT); | |
| spyWindow->setFrame(Rect(0, 0, 100, 100)); | |
| spyWindow->setTrustedOverlay(true); | |
| spyWindow->setPreventSplitting(true); | |
| spyWindow->setSpy(true); | |
| // Another window below spy that has both NO_INPUT_CHANNEL and PREVENT_SPLITTING | |
| sp<FakeWindowHandle> inputSinkWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Input sink below spy", | |
| ui::LogicalDisplayId::DEFAULT); | |
| inputSinkWindow->setFrame(Rect(0, 0, 100, 100)); | |
| inputSinkWindow->setTrustedOverlay(true); | |
| inputSinkWindow->setPreventSplitting(true); | |
| inputSinkWindow->setNoInputChannel(true); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*spyWindow->getInfo(), *inputSinkWindow->getInfo()}, {}, 0, 0}); | |
| // Tap the spy window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(51)) | |
| .build()); | |
| mDispatcher->notifyMotion( | |
| MotionArgsBuilder(ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(50).y(51)) | |
| .build()); | |
| spyWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN))); | |
| spyWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_UP))); | |
| inputSinkWindow->assertNoEvents(); | |
| } | |
| /** | |
| * A spy window sits above a window with NO_INPUT_CHANNEL. Ensure that the spy receives events even | |
| * though the window underneath should not get any events. | |
| * Same test as above, but with two pointers touching instead of one. | |
| */ | |
| TEST_F(InputDispatcherTest, NonSplittableSpyAboveNoInputChannelWindowTwoPointers) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> spyWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Spy", | |
| ui::LogicalDisplayId::DEFAULT); | |
| spyWindow->setFrame(Rect(0, 0, 100, 100)); | |
| spyWindow->setTrustedOverlay(true); | |
| spyWindow->setPreventSplitting(true); | |
| spyWindow->setSpy(true); | |
| // Another window below spy that would have both NO_INPUT_CHANNEL and PREVENT_SPLITTING | |
| sp<FakeWindowHandle> inputSinkWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Input sink below spy", | |
| ui::LogicalDisplayId::DEFAULT); | |
| inputSinkWindow->setFrame(Rect(0, 0, 100, 100)); | |
| inputSinkWindow->setTrustedOverlay(true); | |
| inputSinkWindow->setPreventSplitting(true); | |
| inputSinkWindow->setNoInputChannel(true); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*spyWindow->getInfo(), *inputSinkWindow->getInfo()}, {}, 0, 0}); | |
| // Both fingers land into the spy window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(51)) | |
| .build()); | |
| mDispatcher->notifyMotion( | |
| MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(50).y(51)) | |
| .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(10).y(11)) | |
| .build()); | |
| mDispatcher->notifyMotion( | |
| MotionArgsBuilder(POINTER_1_UP, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(50).y(51)) | |
| .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(10).y(11)) | |
| .build()); | |
| mDispatcher->notifyMotion( | |
| MotionArgsBuilder(ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(50).y(51)) | |
| .build()); | |
| spyWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN))); | |
| spyWindow->consumeMotionPointerDown(1, WithPointerCount(2)); | |
| spyWindow->consumeMotionPointerUp(1, WithPointerCount(2)); | |
| spyWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_UP))); | |
| inputSinkWindow->assertNoEvents(); | |
| } | |
| /** Check the behaviour for cases where input sink prevents or doesn't prevent splitting. */ | |
| class SpyThatPreventsSplittingWithApplicationFixture : public InputDispatcherTest, | |
| public ::testing::WithParamInterface<bool> { | |
| }; | |
| /** | |
| * Three windows: | |
| * - An application window (app window) | |
| * - A spy window that does not overlap the app window. Has PREVENT_SPLITTING flag | |
| * - A window below the spy that has NO_INPUT_CHANNEL (call it 'inputSink') | |
| * | |
| * The spy window is side-by-side with the app window. The inputSink is below the spy. | |
| * We first touch the area outside of the appWindow, but inside spyWindow. | |
| * Only the SPY window should get the DOWN event. | |
| * The spy pilfers after receiving the first DOWN event. | |
| * Next, we touch the app window. | |
| * The spy should receive POINTER_DOWN(1) (since spy is preventing splits). | |
| * Also, since the spy is already pilfering the first pointer, it will be sent the remaining new | |
| * pointers automatically, as well. | |
| * Next, the first pointer (from the spy) is lifted. | |
| * Spy should get POINTER_UP(0). | |
| * This event should not go to the app because the app never received this pointer to begin with. | |
| * Now, lift the remaining pointer and check that the spy receives UP event. | |
| * | |
| * Finally, send a new ACTION_DOWN event to the spy and check that it's received. | |
| * This test attempts to reproduce a crash in the dispatcher. | |
| */ | |
| TEST_P(SpyThatPreventsSplittingWithApplicationFixture, SpyThatPreventsSplittingWithApplication) { | |
| SCOPED_FLAG_OVERRIDE(split_all_touches, false); | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> spyWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Spy", | |
| ui::LogicalDisplayId::DEFAULT); | |
| spyWindow->setFrame(Rect(100, 100, 200, 200)); | |
| spyWindow->setTrustedOverlay(true); | |
| spyWindow->setPreventSplitting(true); | |
| spyWindow->setSpy(true); | |
| // Another window below spy that has both NO_INPUT_CHANNEL and PREVENT_SPLITTING | |
| sp<FakeWindowHandle> inputSinkWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Input sink below spy", | |
| ui::LogicalDisplayId::DEFAULT); | |
| inputSinkWindow->setFrame(Rect(100, 100, 200, 200)); // directly below the spy | |
| inputSinkWindow->setTrustedOverlay(true); | |
| inputSinkWindow->setPreventSplitting(GetParam()); | |
| inputSinkWindow->setNoInputChannel(true); | |
| sp<FakeWindowHandle> appWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "App", | |
| ui::LogicalDisplayId::DEFAULT); | |
| appWindow->setFrame(Rect(0, 0, 100, 100)); | |
| mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, application); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*spyWindow->getInfo(), *inputSinkWindow->getInfo(), *appWindow->getInfo()}, | |
| {}, | |
| 0, | |
| 0}); | |
| // First finger lands outside of the appWindow, but inside of the spy window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(150).y(150)) | |
| .build()); | |
| spyWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN))); | |
| mDispatcher->pilferPointers(spyWindow->getToken()); | |
| // Second finger lands in the app, and goes to the spy window. It doesn't go to the app because | |
| // the spy is already pilfering the first pointer, and this automatically grants the remaining | |
| // new pointers to the spy, as well. | |
| mDispatcher->notifyMotion( | |
| MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(150).y(150)) | |
| .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(50).y(50)) | |
| .build()); | |
| spyWindow->consumeMotionPointerDown(1, WithPointerCount(2)); | |
| // Now lift up the first pointer | |
| mDispatcher->notifyMotion( | |
| MotionArgsBuilder(POINTER_0_UP, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(150).y(150)) | |
| .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(50).y(50)) | |
| .build()); | |
| spyWindow->consumeMotionPointerUp(0, WithPointerCount(2)); | |
| // And lift the remaining pointer! | |
| mDispatcher->notifyMotion( | |
| MotionArgsBuilder(ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(50).y(50)) | |
| .build()); | |
| spyWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_UP), WithPointerCount(1))); | |
| // Now send a new DOWN, which should again go to spy. | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(150).y(150)) | |
| .build()); | |
| spyWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN))); | |
| // The app window doesn't get any events this entire time because the spy received the events | |
| // first and pilfered, which makes all new pointers go to it as well. | |
| appWindow->assertNoEvents(); | |
| } | |
| // Behaviour should be the same regardless of whether inputSink supports splitting. | |
| INSTANTIATE_TEST_SUITE_P(SpyThatPreventsSplittingWithApplication, | |
| SpyThatPreventsSplittingWithApplicationFixture, testing::Bool()); | |
| TEST_F(InputDispatcherTest, HoverWithSpyWindows) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> spyWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Spy", | |
| ui::LogicalDisplayId::DEFAULT); | |
| spyWindow->setFrame(Rect(0, 0, 600, 800)); | |
| spyWindow->setTrustedOverlay(true); | |
| spyWindow->setSpy(true); | |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setFrame(Rect(0, 0, 600, 800)); | |
| mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, application); | |
| mDispatcher->onWindowInfosChanged({{*spyWindow->getInfo(), *window->getInfo()}, {}, 0, 0}); | |
| // Send mouse cursor to the window | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, | |
| MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_ENTER, | |
| AINPUT_SOURCE_MOUSE) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(100).y(100)) | |
| .build())); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER), | |
| WithSource(AINPUT_SOURCE_MOUSE))); | |
| spyWindow->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER), | |
| WithSource(AINPUT_SOURCE_MOUSE))); | |
| window->assertNoEvents(); | |
| spyWindow->assertNoEvents(); | |
| } | |
| TEST_F(InputDispatcherTest, MouseAndTouchWithSpyWindows_legacy) { | |
| SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, false); | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> spyWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Spy", | |
| ui::LogicalDisplayId::DEFAULT); | |
| spyWindow->setFrame(Rect(0, 0, 600, 800)); | |
| spyWindow->setTrustedOverlay(true); | |
| spyWindow->setSpy(true); | |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setFrame(Rect(0, 0, 600, 800)); | |
| mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, application); | |
| mDispatcher->onWindowInfosChanged({{*spyWindow->getInfo(), *window->getInfo()}, {}, 0, 0}); | |
| // Send mouse cursor to the window | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, | |
| MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_ENTER, | |
| AINPUT_SOURCE_MOUSE) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(100).y(100)) | |
| .build())); | |
| // Move mouse cursor | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, | |
| MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_MOVE, | |
| AINPUT_SOURCE_MOUSE) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(110).y(110)) | |
| .build())); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER), | |
| WithSource(AINPUT_SOURCE_MOUSE))); | |
| spyWindow->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER), | |
| WithSource(AINPUT_SOURCE_MOUSE))); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_MOVE), | |
| WithSource(AINPUT_SOURCE_MOUSE))); | |
| spyWindow->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_MOVE), | |
| WithSource(AINPUT_SOURCE_MOUSE))); | |
| // Touch down on the window | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, | |
| MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, | |
| AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(SECOND_DEVICE_ID) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(200).y(200)) | |
| .build())); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_EXIT), | |
| WithSource(AINPUT_SOURCE_MOUSE))); | |
| spyWindow->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_EXIT), | |
| WithSource(AINPUT_SOURCE_MOUSE))); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_DOWN), | |
| WithSource(AINPUT_SOURCE_TOUCHSCREEN))); | |
| spyWindow->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_DOWN), | |
| WithSource(AINPUT_SOURCE_TOUCHSCREEN))); | |
| // pilfer the motion, retaining the gesture on the spy window. | |
| EXPECT_EQ(OK, mDispatcher->pilferPointers(spyWindow->getToken())); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_CANCEL), | |
| WithSource(AINPUT_SOURCE_TOUCHSCREEN))); | |
| // Touch UP on the window | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, | |
| MotionEventBuilder(AMOTION_EVENT_ACTION_UP, | |
| AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(SECOND_DEVICE_ID) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(200).y(200)) | |
| .build())); | |
| spyWindow->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_UP), | |
| WithSource(AINPUT_SOURCE_TOUCHSCREEN))); | |
| // Previously, a touch was pilfered. However, that gesture was just finished. Now, we are going | |
| // to send a new gesture. It should again go to both windows (spy and the window below), just | |
| // like the first gesture did, before pilfering. The window configuration has not changed. | |
| // One more tap - DOWN | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, | |
| MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, | |
| AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(SECOND_DEVICE_ID) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(250).y(250)) | |
| .build())); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_DOWN), | |
| WithSource(AINPUT_SOURCE_TOUCHSCREEN))); | |
| spyWindow->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_DOWN), | |
| WithSource(AINPUT_SOURCE_TOUCHSCREEN))); | |
| // Touch UP on the window | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, | |
| MotionEventBuilder(AMOTION_EVENT_ACTION_UP, | |
| AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(SECOND_DEVICE_ID) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(250).y(250)) | |
| .build())); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_UP), | |
| WithSource(AINPUT_SOURCE_TOUCHSCREEN))); | |
| spyWindow->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_UP), | |
| WithSource(AINPUT_SOURCE_TOUCHSCREEN))); | |
| window->assertNoEvents(); | |
| spyWindow->assertNoEvents(); | |
| } | |
| TEST_F(InputDispatcherTest, MouseAndTouchWithSpyWindows) { | |
| SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, true); | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> spyWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Spy", | |
| ui::LogicalDisplayId::DEFAULT); | |
| spyWindow->setFrame(Rect(0, 0, 600, 800)); | |
| spyWindow->setTrustedOverlay(true); | |
| spyWindow->setSpy(true); | |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setFrame(Rect(0, 0, 600, 800)); | |
| mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, application); | |
| mDispatcher->onWindowInfosChanged({{*spyWindow->getInfo(), *window->getInfo()}, {}, 0, 0}); | |
| // Send mouse cursor to the window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_MOUSE) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(100).y(100)) | |
| .build()); | |
| // Move mouse cursor | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_MOVE, AINPUT_SOURCE_MOUSE) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(110).y(110)) | |
| .build()); | |
| window->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_HOVER_ENTER), WithSource(AINPUT_SOURCE_MOUSE))); | |
| spyWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_HOVER_ENTER), WithSource(AINPUT_SOURCE_MOUSE))); | |
| window->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_HOVER_MOVE), WithSource(AINPUT_SOURCE_MOUSE))); | |
| spyWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_HOVER_MOVE), WithSource(AINPUT_SOURCE_MOUSE))); | |
| // Touch down on the window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(SECOND_DEVICE_ID) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(200).y(200)) | |
| .build()); | |
| window->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_DOWN), WithSource(AINPUT_SOURCE_TOUCHSCREEN))); | |
| spyWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_DOWN), WithSource(AINPUT_SOURCE_TOUCHSCREEN))); | |
| // pilfer the motion, retaining the gesture on the spy window. | |
| EXPECT_EQ(OK, mDispatcher->pilferPointers(spyWindow->getToken())); | |
| window->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_CANCEL), WithSource(AINPUT_SOURCE_TOUCHSCREEN))); | |
| // Mouse hover is not pilfered | |
| // Touch UP on the window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(SECOND_DEVICE_ID) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(200).y(200)) | |
| .build()); | |
| spyWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_UP), WithSource(AINPUT_SOURCE_TOUCHSCREEN))); | |
| // Previously, a touch was pilfered. However, that gesture was just finished. Now, we are going | |
| // to send a new gesture. It should again go to both windows (spy and the window below), just | |
| // like the first gesture did, before pilfering. The window configuration has not changed. | |
| // One more tap - DOWN | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(SECOND_DEVICE_ID) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(250).y(250)) | |
| .build()); | |
| window->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_DOWN), WithSource(AINPUT_SOURCE_TOUCHSCREEN))); | |
| spyWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_DOWN), WithSource(AINPUT_SOURCE_TOUCHSCREEN))); | |
| // Touch UP on the window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(SECOND_DEVICE_ID) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(250).y(250)) | |
| .build()); | |
| window->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_UP), WithSource(AINPUT_SOURCE_TOUCHSCREEN))); | |
| spyWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_UP), WithSource(AINPUT_SOURCE_TOUCHSCREEN))); | |
| // Mouse movement continues normally as well | |
| // Move mouse cursor | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_MOVE, AINPUT_SOURCE_MOUSE) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(120).y(130)) | |
| .build()); | |
| window->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_HOVER_MOVE), WithSource(AINPUT_SOURCE_MOUSE))); | |
| spyWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_HOVER_MOVE), WithSource(AINPUT_SOURCE_MOUSE))); | |
| window->assertNoEvents(); | |
| spyWindow->assertNoEvents(); | |
| } | |
| // This test is different from the test above that HOVER_ENTER and HOVER_EXIT events are injected | |
| // directly in this test. | |
| TEST_F(InputDispatcherTest, HoverEnterMouseClickAndHoverExit) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setFrame(Rect(0, 0, 1200, 800)); | |
| mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, application); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, | |
| MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_ENTER, | |
| AINPUT_SOURCE_MOUSE) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(400)) | |
| .build())); | |
| window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER)); | |
| // Inject a series of mouse events for a mouse click | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, | |
| MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_MOUSE) | |
| .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(400)) | |
| .build())); | |
| window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_EXIT)); | |
| window->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, | |
| MotionEventBuilder(AMOTION_EVENT_ACTION_BUTTON_PRESS, | |
| AINPUT_SOURCE_MOUSE) | |
| .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) | |
| .actionButton(AMOTION_EVENT_BUTTON_PRIMARY) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(400)) | |
| .build())); | |
| window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_BUTTON_PRESS)); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, | |
| MotionEventBuilder(AMOTION_EVENT_ACTION_BUTTON_RELEASE, | |
| AINPUT_SOURCE_MOUSE) | |
| .buttonState(0) | |
| .actionButton(AMOTION_EVENT_BUTTON_PRIMARY) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(400)) | |
| .build())); | |
| window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_BUTTON_RELEASE)); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, | |
| MotionEventBuilder(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_MOUSE) | |
| .buttonState(0) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(400)) | |
| .build())); | |
| window->consumeMotionUp(ui::LogicalDisplayId::DEFAULT); | |
| // We already canceled the hovering implicitly by injecting the "DOWN" event without lifting the | |
| // hover first. Therefore, injection of HOVER_EXIT is inconsistent, and should fail. | |
| ASSERT_EQ(InputEventInjectionResult::FAILED, | |
| injectMotionEvent(*mDispatcher, | |
| MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_EXIT, | |
| AINPUT_SOURCE_MOUSE) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(400)) | |
| .build())); | |
| window->assertNoEvents(); | |
| } | |
| /** | |
| * Hover over a window, and then remove that window. Make sure that HOVER_EXIT for that event | |
| * is generated. | |
| */ | |
| TEST_F(InputDispatcherTest, HoverExitIsSentToRemovedWindow) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setFrame(Rect(0, 0, 1200, 800)); | |
| mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, application); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, | |
| MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_ENTER, | |
| AINPUT_SOURCE_MOUSE) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(400)) | |
| .build())); | |
| window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER)); | |
| // Remove the window, but keep the channel. | |
| mDispatcher->onWindowInfosChanged({{}, {}, 0, 0}); | |
| window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_EXIT)); | |
| } | |
| /** | |
| * Test that invalid HOVER events sent by accessibility do not cause a fatal crash. | |
| */ | |
| TEST_F(InputDispatcherTest, InvalidA11yHoverStreamDoesNotCrash) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setFrame(Rect(0, 0, 1200, 800)); | |
| mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, application); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| MotionEventBuilder hoverEnterBuilder = | |
| MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_ENTER, AINPUT_SOURCE_MOUSE) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(400)) | |
| .addFlag(AMOTION_EVENT_FLAG_IS_ACCESSIBILITY_EVENT); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, hoverEnterBuilder.build())); | |
| window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER)); | |
| // Another HOVER_ENTER would be inconsistent, and should therefore fail to | |
| // get injected. | |
| ASSERT_EQ(InputEventInjectionResult::FAILED, | |
| injectMotionEvent(*mDispatcher, hoverEnterBuilder.build())); | |
| } | |
| /** | |
| * Invalid events injected by input filter are rejected. | |
| */ | |
| TEST_F(InputDispatcherTest, InvalidA11yEventsGetRejected) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, application); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| // a11y sets 'POLICY_FLAG_INJECTED_FROM_ACCESSIBILITY' policy flag during injection, so define | |
| // a custom injection function here for convenience. | |
| auto injectFromAccessibility = [&](int32_t action, float x, float y) { | |
| MotionEvent event = MotionEventBuilder(action, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(x).y(y)) | |
| .addFlag(AMOTION_EVENT_FLAG_IS_ACCESSIBILITY_EVENT) | |
| .build(); | |
| return injectMotionEvent(*mDispatcher, event, 100ms, | |
| InputEventInjectionSync::WAIT_FOR_RESULT, /*targetUid=*/{}, | |
| POLICY_FLAG_PASS_TO_USER | POLICY_FLAG_FILTERED | | |
| POLICY_FLAG_INJECTED_FROM_ACCESSIBILITY); | |
| }; | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectFromAccessibility(ACTION_DOWN, /*x=*/300, /*y=*/400)); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectFromAccessibility(ACTION_MOVE, /*x=*/310, /*y=*/420)); | |
| window->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); | |
| window->consumeMotionEvent(WithMotionAction(ACTION_MOVE)); | |
| // finger is still down, so a new DOWN event should be rejected! | |
| ASSERT_EQ(InputEventInjectionResult::FAILED, | |
| injectFromAccessibility(ACTION_DOWN, /*x=*/340, /*y=*/410)); | |
| // if the gesture is correctly finished, new down event will succeed | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectFromAccessibility(ACTION_MOVE, /*x=*/320, /*y=*/430)); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectFromAccessibility(ACTION_UP, /*x=*/320, /*y=*/430)); | |
| window->consumeMotionEvent(WithMotionAction(ACTION_MOVE)); | |
| window->consumeMotionEvent(WithMotionAction(ACTION_UP)); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectFromAccessibility(ACTION_DOWN, /*x=*/350, /*y=*/460)); | |
| window->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); | |
| } | |
| /** | |
| * If mouse is hovering when the touch goes down, the hovering should be stopped via HOVER_EXIT. | |
| */ | |
| TEST_F(InputDispatcherTest, TouchDownAfterMouseHover_legacy) { | |
| SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, false); | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setFrame(Rect(0, 0, 100, 100)); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| const int32_t mouseDeviceId = 7; | |
| const int32_t touchDeviceId = 4; | |
| // Start hovering with the mouse | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_MOUSE) | |
| .deviceId(mouseDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(10).y(10)) | |
| .build()); | |
| window->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_HOVER_ENTER), WithDeviceId(mouseDeviceId))); | |
| // Touch goes down | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(50)) | |
| .build()); | |
| window->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_HOVER_EXIT), WithDeviceId(mouseDeviceId))); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(touchDeviceId))); | |
| } | |
| /** | |
| * If mouse is hovering when the touch goes down, the hovering should not be stopped. | |
| */ | |
| TEST_F(InputDispatcherTest, TouchDownAfterMouseHover) { | |
| SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, true); | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setFrame(Rect(0, 0, 100, 100)); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| const int32_t mouseDeviceId = 7; | |
| const int32_t touchDeviceId = 4; | |
| // Start hovering with the mouse | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_MOUSE) | |
| .deviceId(mouseDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(10).y(10)) | |
| .build()); | |
| window->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_HOVER_ENTER), WithDeviceId(mouseDeviceId))); | |
| // Touch goes down | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(50)) | |
| .build()); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(touchDeviceId))); | |
| } | |
| /** | |
| * Inject a mouse hover event followed by a tap from touchscreen. | |
| * The tap causes a HOVER_EXIT event to be generated because the current event | |
| * stream's source has been switched. | |
| */ | |
| TEST_F(InputDispatcherTest, MouseHoverAndTouchTap_legacy) { | |
| SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, false); | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setFrame(Rect(0, 0, 100, 100)); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_MOVE, AINPUT_SOURCE_MOUSE) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(50).y(50)) | |
| .build()); | |
| ASSERT_NO_FATAL_FAILURE( | |
| window->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER), | |
| WithSource(AINPUT_SOURCE_MOUSE)))); | |
| // Tap on the window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(10).y(10)) | |
| .build()); | |
| ASSERT_NO_FATAL_FAILURE( | |
| window->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_EXIT), | |
| WithSource(AINPUT_SOURCE_MOUSE)))); | |
| ASSERT_NO_FATAL_FAILURE( | |
| window->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_DOWN), | |
| WithSource(AINPUT_SOURCE_TOUCHSCREEN)))); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(10).y(10)) | |
| .build()); | |
| ASSERT_NO_FATAL_FAILURE( | |
| window->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_UP), | |
| WithSource(AINPUT_SOURCE_TOUCHSCREEN)))); | |
| } | |
| /** | |
| * Send a mouse hover event followed by a tap from touchscreen. | |
| * The tap causes a HOVER_EXIT event to be generated because the current event | |
| * stream's source has been switched. | |
| */ | |
| TEST_F(InputDispatcherTest, MouseHoverAndTouchTap) { | |
| SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, true); | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setFrame(Rect(0, 0, 100, 100)); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_MOVE, AINPUT_SOURCE_MOUSE) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(50).y(50)) | |
| .build()); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER), | |
| WithSource(AINPUT_SOURCE_MOUSE))); | |
| // Tap on the window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(10).y(10)) | |
| .build()); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_EXIT), | |
| WithSource(AINPUT_SOURCE_MOUSE))); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_DOWN), | |
| WithSource(AINPUT_SOURCE_TOUCHSCREEN))); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(10).y(10)) | |
| .build()); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_UP), | |
| WithSource(AINPUT_SOURCE_TOUCHSCREEN))); | |
| } | |
| TEST_F(InputDispatcherTest, HoverEnterMoveRemoveWindowsInSecondDisplay) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> windowDefaultDisplay = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "DefaultDisplay", | |
| ui::LogicalDisplayId::DEFAULT); | |
| windowDefaultDisplay->setFrame(Rect(0, 0, 600, 800)); | |
| sp<FakeWindowHandle> windowSecondDisplay = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "SecondDisplay", | |
| SECOND_DISPLAY_ID); | |
| windowSecondDisplay->setFrame(Rect(0, 0, 600, 800)); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*windowDefaultDisplay->getInfo(), *windowSecondDisplay->getInfo()}, {}, 0, 0}); | |
| // Set cursor position in window in default display and check that hover enter and move | |
| // events are generated. | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, | |
| MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_MOVE, | |
| AINPUT_SOURCE_MOUSE) | |
| .displayId(ui::LogicalDisplayId::DEFAULT) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(600)) | |
| .build())); | |
| windowDefaultDisplay->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER)); | |
| // Remove all windows in secondary display and check that no event happens on window in | |
| // primary display. | |
| mDispatcher->onWindowInfosChanged({{*windowDefaultDisplay->getInfo()}, {}, 0, 0}); | |
| windowDefaultDisplay->assertNoEvents(); | |
| // Move cursor position in window in default display and check that only hover move | |
| // event is generated and not hover enter event. | |
| mDispatcher->onWindowInfosChanged( | |
| {{*windowDefaultDisplay->getInfo(), *windowSecondDisplay->getInfo()}, {}, 0, 0}); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, | |
| MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_MOVE, | |
| AINPUT_SOURCE_MOUSE) | |
| .displayId(ui::LogicalDisplayId::DEFAULT) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(400).y(700)) | |
| .build())); | |
| windowDefaultDisplay->consumeMotionEvent( | |
| AllOf(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_MOVE), | |
| WithSource(AINPUT_SOURCE_MOUSE))); | |
| windowDefaultDisplay->assertNoEvents(); | |
| } | |
| TEST_F(InputDispatcherTest, DispatchMouseEventsUnderCursor) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> windowLeft = sp<FakeWindowHandle>::make(application, mDispatcher, "Left", | |
| ui::LogicalDisplayId::DEFAULT); | |
| windowLeft->setFrame(Rect(0, 0, 600, 800)); | |
| sp<FakeWindowHandle> windowRight = sp<FakeWindowHandle>::make(application, mDispatcher, "Right", | |
| ui::LogicalDisplayId::DEFAULT); | |
| windowRight->setFrame(Rect(600, 0, 1200, 800)); | |
| mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, application); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*windowLeft->getInfo(), *windowRight->getInfo()}, {}, 0, 0}); | |
| // Inject an event with coordinate in the area of right window, with mouse cursor in the area of | |
| // left window. This event should be dispatched to the left window. | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_MOUSE, | |
| ui::LogicalDisplayId::DEFAULT, {610, 400}, {599, 400})); | |
| windowLeft->consumeMotionDown(ui::LogicalDisplayId::DEFAULT); | |
| windowRight->assertNoEvents(); | |
| } | |
| TEST_F(InputDispatcherTest, NotifyDeviceReset_CancelsKeyStream) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Fake Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setFocusable(true); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| setFocusedWindow(window); | |
| window->consumeFocusEvent(true); | |
| mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ui::LogicalDisplayId::DEFAULT)); | |
| // Window should receive key down event. | |
| window->consumeKeyDown(ui::LogicalDisplayId::DEFAULT); | |
| // When device reset happens, that key stream should be terminated with FLAG_CANCELED | |
| // on the app side. | |
| mDispatcher->notifyDeviceReset({/*id=*/10, /*eventTime=*/20, DEVICE_ID}); | |
| window->consumeKeyUp(ui::LogicalDisplayId::DEFAULT, AKEY_EVENT_FLAG_CANCELED); | |
| } | |
| TEST_F(InputDispatcherTest, NotifyDeviceReset_CancelsMotionStream) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Fake Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, | |
| AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT)); | |
| // Window should receive motion down event. | |
| window->consumeMotionDown(ui::LogicalDisplayId::DEFAULT); | |
| // When device reset happens, that motion stream should be terminated with ACTION_CANCEL | |
| // on the app side. | |
| mDispatcher->notifyDeviceReset({/*id=*/10, /*eventTime=*/20, DEVICE_ID}); | |
| window->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_CANCEL), WithDisplayId(ui::LogicalDisplayId::DEFAULT))); | |
| } | |
| TEST_F(InputDispatcherTest, NotifyDeviceResetCancelsHoveringStream) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Fake Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_STYLUS) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(10).y(10)) | |
| .build()); | |
| window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)); | |
| // When device reset happens, that hover stream should be terminated with ACTION_HOVER_EXIT | |
| mDispatcher->notifyDeviceReset({/*id=*/10, /*eventTime=*/20, DEVICE_ID}); | |
| window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_EXIT)); | |
| // After the device has been reset, a new hovering stream can be sent to the window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_STYLUS) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(15).y(15)) | |
| .build()); | |
| window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)); | |
| } | |
| TEST_F(InputDispatcherTest, InterceptKeyByPolicy) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Fake Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setFocusable(true); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| setFocusedWindow(window); | |
| window->consumeFocusEvent(true); | |
| const NotifyKeyArgs keyArgs = | |
| generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ui::LogicalDisplayId::DEFAULT); | |
| const std::chrono::milliseconds interceptKeyTimeout = 50ms; | |
| const nsecs_t injectTime = keyArgs.eventTime; | |
| mFakePolicy->setInterceptKeyTimeout(interceptKeyTimeout); | |
| mDispatcher->notifyKey(keyArgs); | |
| // The dispatching time should be always greater than or equal to intercept key timeout. | |
| window->consumeKeyDown(ui::LogicalDisplayId::DEFAULT); | |
| ASSERT_TRUE((systemTime(SYSTEM_TIME_MONOTONIC) - injectTime) >= | |
| std::chrono::nanoseconds(interceptKeyTimeout).count()); | |
| } | |
| /** | |
| * Keys with ACTION_UP are delivered immediately, even if a long 'intercept key timeout' is set. | |
| */ | |
| TEST_F(InputDispatcherTest, InterceptKeyIfKeyUp) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Fake Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setFocusable(true); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| setFocusedWindow(window); | |
| window->consumeFocusEvent(true); | |
| mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ui::LogicalDisplayId::DEFAULT)); | |
| window->consumeKeyDown(ui::LogicalDisplayId::DEFAULT); | |
| // Set a value that's significantly larger than the default consumption timeout. If the | |
| // implementation is correct, the actual value doesn't matter; it won't slow down the test. | |
| mFakePolicy->setInterceptKeyTimeout(600ms); | |
| mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_UP, ui::LogicalDisplayId::DEFAULT)); | |
| // Window should receive key event immediately when same key up. | |
| window->consumeKeyUp(ui::LogicalDisplayId::DEFAULT); | |
| } | |
| /** | |
| * Two windows. First is a regular window. Second does not overlap with the first, and has | |
| * WATCH_OUTSIDE_TOUCH. | |
| * Both windows are owned by the same UID. | |
| * Tap first window. Make sure that the second window receives ACTION_OUTSIDE with correct, non-zero | |
| * coordinates. The coordinates are not zeroed out because both windows are owned by the same UID. | |
| */ | |
| TEST_F(InputDispatcherTest, ActionOutsideForOwnedWindowHasValidCoordinates) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setFrame(Rect{0, 0, 100, 100}); | |
| sp<FakeWindowHandle> outsideWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Outside Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| outsideWindow->setFrame(Rect{100, 100, 200, 200}); | |
| outsideWindow->setWatchOutsideTouch(true); | |
| // outsideWindow must be above 'window' to receive ACTION_OUTSIDE events when 'window' is tapped | |
| mDispatcher->onWindowInfosChanged({{*outsideWindow->getInfo(), *window->getInfo()}, {}, 0, 0}); | |
| // Tap on first window. | |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, | |
| AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {PointF{50, 50}})); | |
| window->consumeMotionDown(); | |
| // The coordinates of the tap in 'outsideWindow' are relative to its top left corner. | |
| // Therefore, we should offset them by (100, 100) relative to the screen's top left corner. | |
| outsideWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_OUTSIDE), WithCoords(-50, -50))); | |
| // Ensure outsideWindow doesn't get any more events for the gesture. | |
| mDispatcher->notifyMotion(generateMotionArgs(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {PointF{51, 51}})); | |
| window->consumeMotionMove(); | |
| outsideWindow->assertNoEvents(); | |
| } | |
| /** | |
| * Three windows: | |
| * - Left window | |
| * - Right window | |
| * - Outside window(watch for ACTION_OUTSIDE events) | |
| * The windows "left" and "outside" share the same owner, the window "right" has a different owner, | |
| * In order to allow the outside window can receive the ACTION_OUTSIDE events, the outside window is | |
| * positioned above the "left" and "right" windows, and it doesn't overlap with them. | |
| * | |
| * First, device A report a down event landed in the right window, the outside window can receive | |
| * an ACTION_OUTSIDE event that with zeroed coordinates, the device B report a down event landed | |
| * in the left window, the outside window can receive an ACTION_OUTSIDE event the with valid | |
| * coordinates, after these, device A and device B continue report MOVE event, the right and left | |
| * window can receive it, but outside window event can't receive it. | |
| */ | |
| TEST_F(InputDispatcherTest, ActionOutsideForOwnedWindowHasValidCoordinatesWhenMultiDevice) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> leftWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Left Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| leftWindow->setFrame(Rect{0, 0, 100, 100}); | |
| leftWindow->setOwnerInfo(gui::Pid{1}, gui::Uid{101}); | |
| sp<FakeWindowHandle> outsideWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Outside Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| outsideWindow->setFrame(Rect{100, 100, 200, 200}); | |
| outsideWindow->setOwnerInfo(gui::Pid{1}, gui::Uid{101}); | |
| outsideWindow->setWatchOutsideTouch(true); | |
| std::shared_ptr<FakeApplicationHandle> anotherApplication = | |
| std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> rightWindow = | |
| sp<FakeWindowHandle>::make(anotherApplication, mDispatcher, "Right Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| rightWindow->setFrame(Rect{100, 0, 200, 100}); | |
| rightWindow->setOwnerInfo(gui::Pid{2}, gui::Uid{202}); | |
| // OutsideWindow must be above left window and right window to receive ACTION_OUTSIDE events | |
| // when left window or right window is tapped | |
| mDispatcher->onWindowInfosChanged( | |
| {{*outsideWindow->getInfo(), *leftWindow->getInfo(), *rightWindow->getInfo()}, | |
| {}, | |
| 0, | |
| 0}); | |
| const DeviceId deviceA = 9; | |
| const DeviceId deviceB = 3; | |
| // Tap on right window use device A | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(150).y(50)) | |
| .deviceId(deviceA) | |
| .build()); | |
| leftWindow->assertNoEvents(); | |
| rightWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(deviceA))); | |
| // Right window is belonged to another owner, so outsideWindow should receive ACTION_OUTSIDE | |
| // with zeroed coords. | |
| outsideWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_OUTSIDE), WithDeviceId(deviceA), WithCoords(0, 0))); | |
| // Tap on left window use device B | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(50)) | |
| .deviceId(deviceB) | |
| .build()); | |
| leftWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(deviceB))); | |
| rightWindow->assertNoEvents(); | |
| // Because new gesture down on the left window that has the same owner with outside Window, the | |
| // outside Window should receive the ACTION_OUTSIDE with coords. | |
| outsideWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_OUTSIDE), WithDeviceId(deviceB), WithCoords(-50, -50))); | |
| // Ensure that windows that can only accept outside do not receive remaining gestures | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(151).y(51)) | |
| .deviceId(deviceA) | |
| .build()); | |
| leftWindow->assertNoEvents(); | |
| rightWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(deviceA))); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(51).y(51)) | |
| .deviceId(deviceB) | |
| .build()); | |
| leftWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(deviceB))); | |
| rightWindow->assertNoEvents(); | |
| outsideWindow->assertNoEvents(); | |
| } | |
| /** | |
| * This test documents the behavior of WATCH_OUTSIDE_TOUCH. The window will get ACTION_OUTSIDE when | |
| * a another pointer causes ACTION_DOWN to be sent to another window for the first time. Only one | |
| * ACTION_OUTSIDE event is sent per gesture. | |
| */ | |
| TEST_F(InputDispatcherTest, ActionOutsideSentOnlyWhenAWindowIsTouched) { | |
| // There are three windows that do not overlap. `window` wants to WATCH_OUTSIDE_TOUCH. | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "First Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setWatchOutsideTouch(true); | |
| window->setFrame(Rect{0, 0, 100, 100}); | |
| sp<FakeWindowHandle> secondWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Second Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| secondWindow->setFrame(Rect{100, 100, 200, 200}); | |
| sp<FakeWindowHandle> thirdWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Third Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| thirdWindow->setFrame(Rect{200, 200, 300, 300}); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*window->getInfo(), *secondWindow->getInfo(), *thirdWindow->getInfo()}, {}, 0, 0}); | |
| // First pointer lands outside all windows. `window` does not get ACTION_OUTSIDE. | |
| mDispatcher->notifyMotion( | |
| generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {PointF{-10, -10}})); | |
| window->assertNoEvents(); | |
| secondWindow->assertNoEvents(); | |
| // The second pointer lands inside `secondWindow`, which should receive a DOWN event. | |
| // Now, `window` should get ACTION_OUTSIDE. | |
| mDispatcher->notifyMotion(generateMotionArgs(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, | |
| {PointF{-10, -10}, PointF{105, 105}})); | |
| const std::map<int32_t, PointF> expectedPointers{{0, PointF{-10, -10}}, {1, PointF{105, 105}}}; | |
| window->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_OUTSIDE), WithPointers(expectedPointers))); | |
| secondWindow->consumeMotionDown(); | |
| thirdWindow->assertNoEvents(); | |
| // The third pointer lands inside `thirdWindow`, which should receive a DOWN event. There is | |
| // no ACTION_OUTSIDE sent to `window` because one has already been sent for this gesture. | |
| mDispatcher->notifyMotion( | |
| generateMotionArgs(POINTER_2_DOWN, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, | |
| {PointF{-10, -10}, PointF{105, 105}, PointF{205, 205}})); | |
| window->assertNoEvents(); | |
| secondWindow->consumeMotionMove(); | |
| thirdWindow->consumeMotionDown(); | |
| } | |
| TEST_F(InputDispatcherTest, OnWindowInfosChanged_RemoveAllWindowsOnDisplay) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Fake Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setFocusable(true); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| setFocusedWindow(window); | |
| window->consumeFocusEvent(true); | |
| const NotifyKeyArgs keyDown = | |
| generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ui::LogicalDisplayId::DEFAULT); | |
| const NotifyKeyArgs keyUp = | |
| generateKeyArgs(AKEY_EVENT_ACTION_UP, ui::LogicalDisplayId::DEFAULT); | |
| mDispatcher->notifyKey(keyDown); | |
| mDispatcher->notifyKey(keyUp); | |
| window->consumeKeyDown(ui::LogicalDisplayId::DEFAULT); | |
| window->consumeKeyUp(ui::LogicalDisplayId::DEFAULT); | |
| // All windows are removed from the display. Ensure that we can no longer dispatch to it. | |
| mDispatcher->onWindowInfosChanged({{}, {}, 0, 0}); | |
| window->consumeFocusEvent(false); | |
| mDispatcher->notifyKey(keyDown); | |
| mDispatcher->notifyKey(keyUp); | |
| window->assertNoEvents(); | |
| } | |
| TEST_F(InputDispatcherTest, NonSplitTouchableWindowReceivesMultiTouch) { | |
| SCOPED_FLAG_OVERRIDE(split_all_touches, false); | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Fake Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| // Ensure window is non-split and have some transform. | |
| window->setPreventSplitting(true); | |
| window->setWindowOffset(20, 40); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {50, 50})) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| window->consumeMotionDown(ui::LogicalDisplayId::DEFAULT); | |
| const MotionEvent secondFingerDownEvent = | |
| MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .displayId(ui::LogicalDisplayId::DEFAULT) | |
| .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) | |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(50).y(50)) | |
| .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(-30).y(-50)) | |
| .build(); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT, | |
| InputEventInjectionSync::WAIT_FOR_RESULT)) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| std::unique_ptr<MotionEvent> event = window->consumeMotionEvent(); | |
| ASSERT_NE(nullptr, event); | |
| EXPECT_EQ(POINTER_1_DOWN, event->getAction()); | |
| EXPECT_EQ(70, event->getX(0)); // 50 + 20 | |
| EXPECT_EQ(90, event->getY(0)); // 50 + 40 | |
| EXPECT_EQ(-10, event->getX(1)); // -30 + 20 | |
| EXPECT_EQ(-10, event->getY(1)); // -50 + 40 | |
| } | |
| /** | |
| * Two windows: a splittable and a non-splittable. | |
| * The non-splittable window shouldn't receive any "incomplete" gestures. | |
| * Send the first pointer to the splittable window, and then touch the non-splittable window. | |
| * The second pointer should be dropped because the initial window is splittable, so it won't get | |
| * any pointers outside of it, and the second window is non-splittable, so it shouldn't get any | |
| * "incomplete" gestures. | |
| */ | |
| TEST_F(InputDispatcherTest, SplittableAndNonSplittableWindows) { | |
| SCOPED_FLAG_OVERRIDE(split_all_touches, false); | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> leftWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Left splittable Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| leftWindow->setPreventSplitting(false); | |
| leftWindow->setFrame(Rect(0, 0, 100, 100)); | |
| sp<FakeWindowHandle> rightWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Right non-splittable Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| rightWindow->setPreventSplitting(true); | |
| rightWindow->setFrame(Rect(100, 100, 200, 200)); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*leftWindow->getInfo(), *rightWindow->getInfo()}, {}, 0, 0}); | |
| // Touch down on left, splittable window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(50)) | |
| .build()); | |
| leftWindow->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); | |
| mDispatcher->notifyMotion( | |
| MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(50).y(50)) | |
| .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(150).y(150)) | |
| .build()); | |
| leftWindow->assertNoEvents(); | |
| rightWindow->assertNoEvents(); | |
| } | |
| /** | |
| * Three windows: | |
| * 1) A window on the left, with flag dup_to_wallpaper | |
| * 2) A window on the right, with flag slippery | |
| * 3) A wallpaper window under the left window | |
| * When touch slips from right window to left, the wallpaper should receive a similar slippery | |
| * enter event. Later on, when another device becomes active, the wallpaper should receive | |
| * consistent streams from the new device, and also from the old device. | |
| * This test attempts to reproduce a crash in the dispatcher where the wallpaper target's downTime | |
| * was not getting set during slippery entrance. | |
| */ | |
| TEST_F(InputDispatcherTest, WallpaperWindowWhenSlipperyAndMultiWindowMultiTouch) { | |
| SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, true); | |
| std::shared_ptr<FakeApplicationHandle> application1 = std::make_shared<FakeApplicationHandle>(); | |
| std::shared_ptr<FakeApplicationHandle> application2 = std::make_shared<FakeApplicationHandle>(); | |
| std::shared_ptr<FakeApplicationHandle> application3 = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> wallpaper = | |
| sp<FakeWindowHandle>::make(application1, mDispatcher, "wallpaper", | |
| ui::LogicalDisplayId::DEFAULT); | |
| wallpaper->setIsWallpaper(true); | |
| wallpaper->setPreventSplitting(true); | |
| wallpaper->setTouchable(false); | |
| sp<FakeWindowHandle> leftWindow = sp<FakeWindowHandle>::make(application2, mDispatcher, "Left", | |
| ui::LogicalDisplayId::DEFAULT); | |
| leftWindow->setTouchableRegion(Region{{0, 0, 100, 100}}); | |
| leftWindow->setDupTouchToWallpaper(true); | |
| sp<FakeWindowHandle> rightWindow = | |
| sp<FakeWindowHandle>::make(application3, mDispatcher, "Right", | |
| ui::LogicalDisplayId::DEFAULT); | |
| rightWindow->setTouchableRegion(Region{{100, 0, 200, 100}}); | |
| rightWindow->setSlippery(true); | |
| rightWindow->setWatchOutsideTouch(true); | |
| rightWindow->setTrustedOverlay(true); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*rightWindow->getInfo(), *leftWindow->getInfo(), *wallpaper->getInfo()}, {}, 0, 0}); | |
| const DeviceId deviceA = 3; | |
| const DeviceId deviceB = 9; | |
| // First finger from device A into right window | |
| NotifyMotionArgs deviceADownArgs = | |
| MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(150).y(50)) | |
| .deviceId(deviceA) | |
| .build(); | |
| mDispatcher->notifyMotion(deviceADownArgs); | |
| rightWindow->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); | |
| // Move the finger of device A from right window into left window. It should slip. | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(80).y(50)) | |
| .deviceId(deviceA) | |
| .downTime(deviceADownArgs.downTime) | |
| .build()); | |
| leftWindow->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); | |
| rightWindow->consumeMotionEvent(WithMotionAction(ACTION_CANCEL)); | |
| wallpaper->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); | |
| // Finger from device B down into left window | |
| NotifyMotionArgs deviceBDownArgs = | |
| MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(40).y(40)) | |
| .deviceId(deviceB) | |
| .build(); | |
| mDispatcher->notifyMotion(deviceBDownArgs); | |
| leftWindow->consumeMotionEvent(AllOf(WithDeviceId(deviceB), WithMotionAction(ACTION_DOWN))); | |
| wallpaper->consumeMotionEvent(AllOf(WithDeviceId(deviceB), WithMotionAction(ACTION_DOWN))); | |
| rightWindow->consumeMotionEvent(AllOf(WithDeviceId(deviceB), WithMotionAction(ACTION_OUTSIDE))); | |
| // Move finger from device B, still keeping it in the left window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(40).y(50)) | |
| .deviceId(deviceB) | |
| .downTime(deviceBDownArgs.downTime) | |
| .build()); | |
| leftWindow->consumeMotionEvent(AllOf(WithDeviceId(deviceB), WithMotionAction(ACTION_MOVE))); | |
| wallpaper->consumeMotionEvent(AllOf(WithDeviceId(deviceB), WithMotionAction(ACTION_MOVE))); | |
| // Lift the finger from device B | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(40).y(50)) | |
| .deviceId(deviceB) | |
| .downTime(deviceBDownArgs.downTime) | |
| .build()); | |
| leftWindow->consumeMotionEvent(AllOf(WithDeviceId(deviceB), WithMotionAction(ACTION_UP))); | |
| wallpaper->consumeMotionEvent(AllOf(WithDeviceId(deviceB), WithMotionAction(ACTION_UP))); | |
| // Move the finger of device A, keeping it in the left window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(70).y(50)) | |
| .deviceId(deviceA) | |
| .downTime(deviceADownArgs.downTime) | |
| .build()); | |
| leftWindow->consumeMotionEvent(AllOf(WithDeviceId(deviceA), WithMotionAction(ACTION_MOVE))); | |
| wallpaper->consumeMotionEvent(AllOf(WithDeviceId(deviceA), WithMotionAction(ACTION_MOVE))); | |
| // Second finger down from device A, into the right window. It should be split into: | |
| // MOVE for the left window (due to existing implementation) + a DOWN into the right window | |
| // Wallpaper will not receive this new pointer, and it will only get the MOVE event. | |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(70).y(50)) | |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(140).y(50)) | |
| .deviceId(deviceA) | |
| .downTime(deviceADownArgs.downTime) | |
| .build()); | |
| auto firstFingerMoveFromDeviceA = AllOf(WithDeviceId(deviceA), WithMotionAction(ACTION_MOVE), | |
| WithPointerCount(1), WithPointerId(0, 0)); | |
| leftWindow->consumeMotionEvent(firstFingerMoveFromDeviceA); | |
| wallpaper->consumeMotionEvent(firstFingerMoveFromDeviceA); | |
| rightWindow->consumeMotionEvent( | |
| AllOf(WithDeviceId(deviceA), WithMotionAction(ACTION_DOWN), WithPointerId(0, 1))); | |
| // Lift up the second finger. | |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_UP, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(70).y(50)) | |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(140).y(50)) | |
| .deviceId(deviceA) | |
| .downTime(deviceADownArgs.downTime) | |
| .build()); | |
| rightWindow->consumeMotionEvent(AllOf(WithDeviceId(deviceA), WithMotionAction(ACTION_UP))); | |
| leftWindow->consumeMotionEvent(firstFingerMoveFromDeviceA); | |
| wallpaper->consumeMotionEvent(firstFingerMoveFromDeviceA); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(70).y(50)) | |
| .deviceId(deviceA) | |
| .downTime(deviceADownArgs.downTime) | |
| .build()); | |
| leftWindow->consumeMotionEvent(AllOf(WithDeviceId(deviceA), WithMotionAction(ACTION_UP))); | |
| wallpaper->consumeMotionEvent(AllOf(WithDeviceId(deviceA), WithMotionAction(ACTION_UP))); | |
| rightWindow->assertNoEvents(); | |
| } | |
| /** | |
| * Same test as above, but with enable_multi_device_same_window_stream flag set to false. | |
| */ | |
| TEST_F(InputDispatcherTest, WallpaperWindowWhenSlipperyAndMultiWindowMultiTouch_legacy) { | |
| SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, false); | |
| std::shared_ptr<FakeApplicationHandle> application1 = std::make_shared<FakeApplicationHandle>(); | |
| std::shared_ptr<FakeApplicationHandle> application2 = std::make_shared<FakeApplicationHandle>(); | |
| std::shared_ptr<FakeApplicationHandle> application3 = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> wallpaper = | |
| sp<FakeWindowHandle>::make(application1, mDispatcher, "wallpaper", | |
| ui::LogicalDisplayId::DEFAULT); | |
| wallpaper->setIsWallpaper(true); | |
| wallpaper->setPreventSplitting(true); | |
| wallpaper->setTouchable(false); | |
| sp<FakeWindowHandle> leftWindow = sp<FakeWindowHandle>::make(application2, mDispatcher, "Left", | |
| ui::LogicalDisplayId::DEFAULT); | |
| leftWindow->setTouchableRegion(Region{{0, 0, 100, 100}}); | |
| leftWindow->setDupTouchToWallpaper(true); | |
| sp<FakeWindowHandle> rightWindow = | |
| sp<FakeWindowHandle>::make(application3, mDispatcher, "Right", | |
| ui::LogicalDisplayId::DEFAULT); | |
| rightWindow->setTouchableRegion(Region{{100, 0, 200, 100}}); | |
| rightWindow->setSlippery(true); | |
| rightWindow->setWatchOutsideTouch(true); | |
| rightWindow->setTrustedOverlay(true); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*rightWindow->getInfo(), *leftWindow->getInfo(), *wallpaper->getInfo()}, {}, 0, 0}); | |
| const DeviceId deviceA = 3; | |
| const DeviceId deviceB = 9; | |
| // First finger from device A into right window | |
| NotifyMotionArgs deviceADownArgs = | |
| MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(150).y(50)) | |
| .deviceId(deviceA) | |
| .build(); | |
| mDispatcher->notifyMotion(deviceADownArgs); | |
| rightWindow->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); | |
| // Move the finger of device A from right window into left window. It should slip. | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(80).y(50)) | |
| .deviceId(deviceA) | |
| .downTime(deviceADownArgs.downTime) | |
| .build()); | |
| leftWindow->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); | |
| rightWindow->consumeMotionEvent(WithMotionAction(ACTION_CANCEL)); | |
| wallpaper->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); | |
| // Finger from device B down into left window | |
| NotifyMotionArgs deviceBDownArgs = | |
| MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(40).y(40)) | |
| .deviceId(deviceB) | |
| .build(); | |
| mDispatcher->notifyMotion(deviceBDownArgs); | |
| leftWindow->consumeMotionEvent(AllOf(WithDeviceId(deviceA), WithMotionAction(ACTION_CANCEL))); | |
| leftWindow->consumeMotionEvent(AllOf(WithDeviceId(deviceB), WithMotionAction(ACTION_DOWN))); | |
| wallpaper->consumeMotionEvent(AllOf(WithDeviceId(deviceA), WithMotionAction(ACTION_CANCEL))); | |
| wallpaper->consumeMotionEvent(AllOf(WithDeviceId(deviceB), WithMotionAction(ACTION_DOWN))); | |
| rightWindow->consumeMotionEvent(AllOf(WithDeviceId(deviceB), WithMotionAction(ACTION_OUTSIDE))); | |
| // Move finger from device B, still keeping it in the left window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(40).y(50)) | |
| .deviceId(deviceB) | |
| .downTime(deviceBDownArgs.downTime) | |
| .build()); | |
| leftWindow->consumeMotionEvent(AllOf(WithDeviceId(deviceB), WithMotionAction(ACTION_MOVE))); | |
| wallpaper->consumeMotionEvent(AllOf(WithDeviceId(deviceB), WithMotionAction(ACTION_MOVE))); | |
| // Lift the finger from device B | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(40).y(50)) | |
| .deviceId(deviceB) | |
| .downTime(deviceBDownArgs.downTime) | |
| .build()); | |
| leftWindow->consumeMotionEvent(AllOf(WithDeviceId(deviceB), WithMotionAction(ACTION_UP))); | |
| wallpaper->consumeMotionEvent(AllOf(WithDeviceId(deviceB), WithMotionAction(ACTION_UP))); | |
| // Move the finger of device A, keeping it in the left window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(70).y(50)) | |
| .deviceId(deviceA) | |
| .downTime(deviceADownArgs.downTime) | |
| .build()); | |
| // This device was already canceled, so MOVE events will not be arriving to the windows from it. | |
| // Second finger down from device A, into the right window. It should be split into: | |
| // MOVE for the left window (due to existing implementation) + a DOWN into the right window | |
| // Wallpaper will not receive this new pointer, and it will only get the MOVE event. | |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(70).y(50)) | |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(140).y(50)) | |
| .deviceId(deviceA) | |
| .downTime(deviceADownArgs.downTime) | |
| .build()); | |
| rightWindow->consumeMotionEvent( | |
| AllOf(WithDeviceId(deviceA), WithMotionAction(ACTION_DOWN), WithPointerId(0, 1))); | |
| // Lift up the second finger. | |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_UP, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(70).y(50)) | |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(140).y(50)) | |
| .deviceId(deviceA) | |
| .downTime(deviceADownArgs.downTime) | |
| .build()); | |
| rightWindow->consumeMotionEvent(AllOf(WithDeviceId(deviceA), WithMotionAction(ACTION_UP))); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(70).y(50)) | |
| .deviceId(deviceA) | |
| .downTime(deviceADownArgs.downTime) | |
| .build()); | |
| rightWindow->assertNoEvents(); | |
| } | |
| /** | |
| * Two windows: left and right. The left window has PREVENT_SPLITTING input config. Device A sends a | |
| * down event to the right window. Device B sends a down event to the left window, and then a | |
| * POINTER_DOWN event to the right window. However, since the left window prevents splitting, the | |
| * POINTER_DOWN event should only go to the left window, and not to the right window. | |
| * This test attempts to reproduce a crash. | |
| */ | |
| TEST_F(InputDispatcherTest, MultiDeviceTwoWindowsPreventSplitting) { | |
| SCOPED_FLAG_OVERRIDE(split_all_touches, false); | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> leftWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Left window (prevent splitting)", | |
| ui::LogicalDisplayId::DEFAULT); | |
| leftWindow->setFrame(Rect(0, 0, 100, 100)); | |
| leftWindow->setPreventSplitting(true); | |
| sp<FakeWindowHandle> rightWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Right window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| rightWindow->setFrame(Rect(100, 0, 200, 100)); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*leftWindow->getInfo(), *rightWindow->getInfo()}, {}, 0, 0}); | |
| const DeviceId deviceA = 9; | |
| const DeviceId deviceB = 3; | |
| // Touch the right window with device A | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(150).y(50)) | |
| .deviceId(deviceA) | |
| .build()); | |
| rightWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(deviceA))); | |
| // Touch the left window with device B | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(50)) | |
| .deviceId(deviceB) | |
| .build()); | |
| leftWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(deviceB))); | |
| // Send a second pointer from device B to the right window. It shouldn't go to the right window | |
| // because the left window prevents splitting. | |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(deviceB) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(50)) | |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(120).y(120)) | |
| .build()); | |
| leftWindow->consumeMotionPointerDown(1, WithDeviceId(deviceB)); | |
| // Finish the gesture for both devices | |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_UP, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(deviceB) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(50)) | |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(120).y(120)) | |
| .build()); | |
| leftWindow->consumeMotionPointerUp(1, WithDeviceId(deviceB)); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(50)) | |
| .deviceId(deviceB) | |
| .build()); | |
| leftWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_UP), WithDeviceId(deviceB), WithPointerId(0, 0))); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(150).y(50)) | |
| .deviceId(deviceA) | |
| .build()); | |
| rightWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_UP), WithDeviceId(deviceA))); | |
| } | |
| TEST_F(InputDispatcherTest, TouchpadThreeFingerSwipeOnlySentToTrustedOverlays) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setFrame(Rect(0, 0, 400, 400)); | |
| sp<FakeWindowHandle> trustedOverlay = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Trusted Overlay", | |
| ui::LogicalDisplayId::DEFAULT); | |
| trustedOverlay->setSpy(true); | |
| trustedOverlay->setTrustedOverlay(true); | |
| mDispatcher->onWindowInfosChanged({{*trustedOverlay->getInfo(), *window->getInfo()}, {}, 0, 0}); | |
| // Start a three-finger touchpad swipe | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_MOUSE) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(200).y(100)) | |
| .classification(MotionClassification::MULTI_FINGER_SWIPE) | |
| .build()); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_MOUSE) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(200).y(100)) | |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(250).y(100)) | |
| .classification(MotionClassification::MULTI_FINGER_SWIPE) | |
| .build()); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_2_DOWN, AINPUT_SOURCE_MOUSE) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(200).y(100)) | |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(250).y(100)) | |
| .pointer(PointerBuilder(2, ToolType::FINGER).x(300).y(100)) | |
| .classification(MotionClassification::MULTI_FINGER_SWIPE) | |
| .build()); | |
| trustedOverlay->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); | |
| trustedOverlay->consumeMotionEvent(WithMotionAction(POINTER_1_DOWN)); | |
| trustedOverlay->consumeMotionEvent(WithMotionAction(POINTER_2_DOWN)); | |
| // Move the swipe a bit | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_MOUSE) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(200).y(105)) | |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(250).y(105)) | |
| .pointer(PointerBuilder(2, ToolType::FINGER).x(300).y(105)) | |
| .classification(MotionClassification::MULTI_FINGER_SWIPE) | |
| .build()); | |
| trustedOverlay->consumeMotionEvent(WithMotionAction(ACTION_MOVE)); | |
| // End the swipe | |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_2_UP, AINPUT_SOURCE_MOUSE) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(200).y(105)) | |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(250).y(105)) | |
| .pointer(PointerBuilder(2, ToolType::FINGER).x(300).y(105)) | |
| .classification(MotionClassification::MULTI_FINGER_SWIPE) | |
| .build()); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_UP, AINPUT_SOURCE_MOUSE) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(200).y(105)) | |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(250).y(105)) | |
| .classification(MotionClassification::MULTI_FINGER_SWIPE) | |
| .build()); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_UP, AINPUT_SOURCE_MOUSE) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(200).y(105)) | |
| .classification(MotionClassification::MULTI_FINGER_SWIPE) | |
| .build()); | |
| trustedOverlay->consumeMotionEvent(WithMotionAction(POINTER_2_UP)); | |
| trustedOverlay->consumeMotionEvent(WithMotionAction(POINTER_1_UP)); | |
| trustedOverlay->consumeMotionEvent(WithMotionAction(ACTION_UP)); | |
| window->assertNoEvents(); | |
| } | |
| TEST_F(InputDispatcherTest, TouchpadThreeFingerSwipeNotSentToSingleWindow) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setFrame(Rect(0, 0, 400, 400)); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| // Start a three-finger touchpad swipe | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_MOUSE) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(200).y(100)) | |
| .classification(MotionClassification::MULTI_FINGER_SWIPE) | |
| .build()); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_MOUSE) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(200).y(100)) | |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(250).y(100)) | |
| .classification(MotionClassification::MULTI_FINGER_SWIPE) | |
| .build()); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_2_DOWN, AINPUT_SOURCE_MOUSE) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(200).y(100)) | |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(250).y(100)) | |
| .pointer(PointerBuilder(2, ToolType::FINGER).x(300).y(100)) | |
| .classification(MotionClassification::MULTI_FINGER_SWIPE) | |
| .build()); | |
| // Move the swipe a bit | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_MOUSE) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(200).y(105)) | |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(250).y(105)) | |
| .pointer(PointerBuilder(2, ToolType::FINGER).x(300).y(105)) | |
| .classification(MotionClassification::MULTI_FINGER_SWIPE) | |
| .build()); | |
| // End the swipe | |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_2_UP, AINPUT_SOURCE_MOUSE) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(200).y(105)) | |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(250).y(105)) | |
| .pointer(PointerBuilder(2, ToolType::FINGER).x(300).y(105)) | |
| .classification(MotionClassification::MULTI_FINGER_SWIPE) | |
| .build()); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_UP, AINPUT_SOURCE_MOUSE) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(200).y(105)) | |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(250).y(105)) | |
| .classification(MotionClassification::MULTI_FINGER_SWIPE) | |
| .build()); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_UP, AINPUT_SOURCE_MOUSE) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(200).y(105)) | |
| .classification(MotionClassification::MULTI_FINGER_SWIPE) | |
| .build()); | |
| window->assertNoEvents(); | |
| } | |
| /** | |
| * Send a two-pointer gesture to a single window. The window's orientation changes in response to | |
| * the first pointer. | |
| * Ensure that the second pointer and the subsequent gesture is correctly delivered to the window. | |
| */ | |
| TEST_F(InputDispatcherTest, MultiplePointersWithRotatingWindow) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setFrame(Rect(0, 0, 400, 400)); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| const nsecs_t baseTime = systemTime(SYSTEM_TIME_MONOTONIC); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .downTime(baseTime + 10) | |
| .eventTime(baseTime + 10) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) | |
| .build()); | |
| window->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); | |
| // Change the transform so that the orientation is now different from original. | |
| window->setWindowTransform(0, -1, 1, 0); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .downTime(baseTime + 10) | |
| .eventTime(baseTime + 30) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) | |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(200).y(200)) | |
| .build()); | |
| window->consumeMotionEvent(WithMotionAction(POINTER_1_DOWN)); | |
| // Finish the gesture and start a new one. Ensure all events are sent to the window. | |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_UP, AINPUT_SOURCE_TOUCHSCREEN) | |
| .downTime(baseTime + 10) | |
| .eventTime(baseTime + 40) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) | |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(200).y(200)) | |
| .build()); | |
| window->consumeMotionEvent(WithMotionAction(POINTER_1_UP)); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN) | |
| .downTime(baseTime + 10) | |
| .eventTime(baseTime + 50) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) | |
| .build()); | |
| window->consumeMotionEvent(WithMotionAction(ACTION_UP)); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .downTime(baseTime + 60) | |
| .eventTime(baseTime + 60) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(40).y(40)) | |
| .build()); | |
| window->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); | |
| } | |
| /** | |
| * When there are multiple screens, such as screen projection to TV or screen recording, if the | |
| * cancel event occurs, the coordinates of the cancel event should be sent to the target screen, and | |
| * its coordinates should be converted by the transform of the windows of target screen. | |
| */ | |
| TEST_F(InputDispatcherTest, WhenMultiDisplayWindowSameToken_DispatchCancelToTargetDisplay) { | |
| // This case will create a window and a spy window on the default display and mirror | |
| // window on the second display. cancel event is sent through spy window pilferPointers | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> spyWindowDefaultDisplay = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Spy", | |
| ui::LogicalDisplayId::DEFAULT); | |
| spyWindowDefaultDisplay->setTrustedOverlay(true); | |
| spyWindowDefaultDisplay->setSpy(true); | |
| sp<FakeWindowHandle> windowDefaultDisplay = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "DefaultDisplay", | |
| ui::LogicalDisplayId::DEFAULT); | |
| windowDefaultDisplay->setWindowTransform(1, 0, 0, 1); | |
| sp<FakeWindowHandle> windowSecondDisplay = windowDefaultDisplay->clone(SECOND_DISPLAY_ID); | |
| windowSecondDisplay->setWindowTransform(2, 0, 0, 2); | |
| // Add the windows to the dispatcher | |
| mDispatcher->onWindowInfosChanged( | |
| {{*spyWindowDefaultDisplay->getInfo(), *windowDefaultDisplay->getInfo(), | |
| *windowSecondDisplay->getInfo()}, | |
| {}, | |
| 0, | |
| 0}); | |
| // Send down to ui::LogicalDisplayId::DEFAULT | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {100, 100})) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| spyWindowDefaultDisplay->consumeMotionDown(); | |
| windowDefaultDisplay->consumeMotionDown(); | |
| EXPECT_EQ(OK, mDispatcher->pilferPointers(spyWindowDefaultDisplay->getToken())); | |
| // windowDefaultDisplay gets cancel | |
| std::unique_ptr<MotionEvent> event = windowDefaultDisplay->consumeMotionEvent(); | |
| ASSERT_NE(nullptr, event); | |
| EXPECT_EQ(AMOTION_EVENT_ACTION_CANCEL, event->getAction()); | |
| // The cancel event is sent to windowDefaultDisplay of the ui::LogicalDisplayId::DEFAULT | |
| // display, so the coordinates of the cancel are converted by windowDefaultDisplay's transform, | |
| // the x and y coordinates are both 100, otherwise if the cancel event is sent to | |
| // windowSecondDisplay of SECOND_DISPLAY_ID, the x and y coordinates are 200 | |
| EXPECT_EQ(100, event->getX(0)); | |
| EXPECT_EQ(100, event->getY(0)); | |
| } | |
| /** | |
| * Ensure the correct coordinate spaces are used by InputDispatcher. | |
| * | |
| * InputDispatcher works in the display space, so its coordinate system is relative to the display | |
| * panel. Windows get events in the window space, and get raw coordinates in the logical display | |
| * space. | |
| */ | |
| class InputDispatcherDisplayProjectionTest : public InputDispatcherTest { | |
| public: | |
| void SetUp() override { | |
| InputDispatcherTest::SetUp(); | |
| removeAllWindowsAndDisplays(); | |
| } | |
| void addDisplayInfo(ui::LogicalDisplayId displayId, const ui::Transform& transform) { | |
| gui::DisplayInfo info; | |
| info.displayId = displayId; | |
| info.transform = transform; | |
| mDisplayInfos.push_back(std::move(info)); | |
| mDispatcher->onWindowInfosChanged({mWindowInfos, mDisplayInfos, 0, 0}); | |
| } | |
| void addWindow(const sp<WindowInfoHandle>& windowHandle) { | |
| mWindowInfos.push_back(*windowHandle->getInfo()); | |
| mDispatcher->onWindowInfosChanged({mWindowInfos, mDisplayInfos, 0, 0}); | |
| } | |
| void removeAllWindowsAndDisplays() { | |
| mDisplayInfos.clear(); | |
| mWindowInfos.clear(); | |
| } | |
| // Set up a test scenario where the display has a scaled projection and there are two windows | |
| // on the display. | |
| std::pair<sp<FakeWindowHandle>, sp<FakeWindowHandle>> setupScaledDisplayScenario() { | |
| // The display has a projection that has a scale factor of 2 and 4 in the x and y directions | |
| // respectively. | |
| ui::Transform displayTransform; | |
| displayTransform.set(2, 0, 0, 4); | |
| addDisplayInfo(ui::LogicalDisplayId::DEFAULT, displayTransform); | |
| std::shared_ptr<FakeApplicationHandle> application = | |
| std::make_shared<FakeApplicationHandle>(); | |
| // Add two windows to the display. Their frames are represented in the display space. | |
| sp<FakeWindowHandle> firstWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "First Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| firstWindow->setFrame(Rect(0, 0, 100, 200), displayTransform); | |
| addWindow(firstWindow); | |
| sp<FakeWindowHandle> secondWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Second Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| secondWindow->setFrame(Rect(100, 200, 200, 400), displayTransform); | |
| addWindow(secondWindow); | |
| return {std::move(firstWindow), std::move(secondWindow)}; | |
| } | |
| private: | |
| std::vector<gui::DisplayInfo> mDisplayInfos; | |
| std::vector<gui::WindowInfo> mWindowInfos; | |
| }; | |
| TEST_F(InputDispatcherDisplayProjectionTest, HitTestCoordinateSpaceConsistency) { | |
| auto [firstWindow, secondWindow] = setupScaledDisplayScenario(); | |
| // Send down to the first window. The point is represented in the display space. The point is | |
| // selected so that if the hit test was performed with the point and the bounds being in | |
| // different coordinate spaces, the event would end up in the incorrect window. | |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, | |
| AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {PointF{75, 55}})); | |
| firstWindow->consumeMotionDown(); | |
| secondWindow->assertNoEvents(); | |
| } | |
| // Ensure that when a MotionEvent is injected through the InputDispatcher::injectInputEvent() API, | |
| // the event should be treated as being in the logical display space. | |
| TEST_F(InputDispatcherDisplayProjectionTest, InjectionInLogicalDisplaySpace) { | |
| auto [firstWindow, secondWindow] = setupScaledDisplayScenario(); | |
| // Send down to the first window. The point is represented in the logical display space. The | |
| // point is selected so that if the hit test was done in logical display space, then it would | |
| // end up in the incorrect window. | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ui::LogicalDisplayId::DEFAULT, | |
| PointF{75 * 2, 55 * 4}); | |
| firstWindow->consumeMotionDown(); | |
| secondWindow->assertNoEvents(); | |
| } | |
| // Ensure that when a MotionEvent that has a custom transform is injected, the post-transformed | |
| // event should be treated as being in the logical display space. | |
| TEST_F(InputDispatcherDisplayProjectionTest, InjectionWithTransformInLogicalDisplaySpace) { | |
| auto [firstWindow, secondWindow] = setupScaledDisplayScenario(); | |
| const std::array<float, 9> matrix = {1.1, 2.2, 3.3, 4.4, 5.5, 6.6, 0.0, 0.0, 1.0}; | |
| ui::Transform injectedEventTransform; | |
| injectedEventTransform.set(matrix); | |
| const vec2 expectedPoint{75, 55}; // The injected point in the logical display space. | |
| const vec2 untransformedPoint = injectedEventTransform.inverse().transform(expectedPoint); | |
| MotionEvent event = MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .displayId(ui::LogicalDisplayId::DEFAULT) | |
| .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) | |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER) | |
| .x(untransformedPoint.x) | |
| .y(untransformedPoint.y)) | |
| .build(); | |
| event.transform(matrix); | |
| injectMotionEvent(*mDispatcher, event, INJECT_EVENT_TIMEOUT, | |
| InputEventInjectionSync::WAIT_FOR_RESULT); | |
| firstWindow->consumeMotionDown(); | |
| secondWindow->assertNoEvents(); | |
| } | |
| TEST_F(InputDispatcherDisplayProjectionTest, WindowGetsEventsInCorrectCoordinateSpace) { | |
| auto [firstWindow, secondWindow] = setupScaledDisplayScenario(); | |
| // Send down to the second window. | |
| mDispatcher->notifyMotion( | |
| generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {PointF{150, 220}})); | |
| firstWindow->assertNoEvents(); | |
| std::unique_ptr<MotionEvent> event = secondWindow->consumeMotionEvent(); | |
| ASSERT_NE(nullptr, event); | |
| EXPECT_EQ(AMOTION_EVENT_ACTION_DOWN, event->getAction()); | |
| // Ensure that the events from the "getRaw" API are in logical display coordinates. | |
| EXPECT_EQ(300, event->getRawX(0)); | |
| EXPECT_EQ(880, event->getRawY(0)); | |
| // Ensure that the x and y values are in the window's coordinate space. | |
| // The left-top of the second window is at (100, 200) in display space, which is (200, 800) in | |
| // the logical display space. This will be the origin of the window space. | |
| EXPECT_EQ(100, event->getX(0)); | |
| EXPECT_EQ(80, event->getY(0)); | |
| } | |
| TEST_F(InputDispatcherDisplayProjectionTest, CancelMotionWithCorrectCoordinates) { | |
| auto [firstWindow, secondWindow] = setupScaledDisplayScenario(); | |
| // The monitor will always receive events in the logical display's coordinate space, because | |
| // it does not have a window. | |
| FakeMonitorReceiver monitor{*mDispatcher, "Monitor", ui::LogicalDisplayId::DEFAULT}; | |
| // Send down to the first window. | |
| mDispatcher->notifyMotion(generateMotionArgs(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {PointF{50, 100}})); | |
| firstWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithCoords(100, 400))); | |
| monitor.consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithCoords(100, 400))); | |
| // Second pointer goes down on second window. | |
| mDispatcher->notifyMotion(generateMotionArgs(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, | |
| {PointF{50, 100}, PointF{150, 220}})); | |
| secondWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithCoords(100, 80))); | |
| const std::map<int32_t, PointF> expectedMonitorPointers{{0, PointF{100, 400}}, | |
| {1, PointF{300, 880}}}; | |
| monitor.consumeMotionEvent( | |
| AllOf(WithMotionAction(POINTER_1_DOWN), WithPointers(expectedMonitorPointers))); | |
| mDispatcher->cancelCurrentTouch(); | |
| firstWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_CANCEL), WithCoords(100, 400))); | |
| secondWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_CANCEL), WithCoords(100, 80))); | |
| monitor.consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_CANCEL), WithPointers(expectedMonitorPointers))); | |
| } | |
| TEST_F(InputDispatcherDisplayProjectionTest, SynthesizeDownWithCorrectCoordinates) { | |
| auto [firstWindow, secondWindow] = setupScaledDisplayScenario(); | |
| // Send down to the first window. | |
| mDispatcher->notifyMotion(generateMotionArgs(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {PointF{50, 100}})); | |
| firstWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithCoords(100, 400))); | |
| // The pointer is transferred to the second window, and the second window receives it in the | |
| // correct coordinate space. | |
| mDispatcher->transferTouchGesture(firstWindow->getToken(), secondWindow->getToken()); | |
| firstWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_CANCEL), WithCoords(100, 400))); | |
| secondWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithCoords(-100, -400))); | |
| } | |
| TEST_F(InputDispatcherDisplayProjectionTest, SynthesizeHoverEnterExitWithCorrectCoordinates) { | |
| auto [firstWindow, secondWindow] = setupScaledDisplayScenario(); | |
| // Send hover move to the second window, and ensure it shows up as hover enter. | |
| mDispatcher->notifyMotion(generateMotionArgs(ACTION_HOVER_MOVE, AINPUT_SOURCE_STYLUS, | |
| ui::LogicalDisplayId::DEFAULT, | |
| {PointF{150, 220}})); | |
| secondWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_HOVER_ENTER), | |
| WithCoords(100, 80), WithRawCoords(300, 880))); | |
| // Touch down at the same location and ensure a hover exit is synthesized. | |
| mDispatcher->notifyMotion(generateMotionArgs(ACTION_DOWN, AINPUT_SOURCE_STYLUS, | |
| ui::LogicalDisplayId::DEFAULT, | |
| {PointF{150, 220}})); | |
| secondWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_HOVER_EXIT), WithCoords(100, 80), | |
| WithRawCoords(300, 880))); | |
| secondWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_DOWN), WithCoords(100, 80), WithRawCoords(300, 880))); | |
| secondWindow->assertNoEvents(); | |
| firstWindow->assertNoEvents(); | |
| } | |
| // Same as above, but while the window is being mirrored. | |
| TEST_F(InputDispatcherDisplayProjectionTest, | |
| SynthesizeHoverEnterExitWithCorrectCoordinatesWhenMirrored) { | |
| auto [firstWindow, secondWindow] = setupScaledDisplayScenario(); | |
| const std::array<float, 9> matrix = {1.1, 2.2, 3.3, 4.4, 5.5, 6.6, 0.0, 0.0, 1.0}; | |
| ui::Transform secondDisplayTransform; | |
| secondDisplayTransform.set(matrix); | |
| addDisplayInfo(SECOND_DISPLAY_ID, secondDisplayTransform); | |
| sp<FakeWindowHandle> secondWindowClone = secondWindow->clone(SECOND_DISPLAY_ID); | |
| secondWindowClone->setWindowTransform(1.1, 2.2, 3.3, 4.4); | |
| addWindow(secondWindowClone); | |
| // Send hover move to the second window, and ensure it shows up as hover enter. | |
| mDispatcher->notifyMotion(generateMotionArgs(ACTION_HOVER_MOVE, AINPUT_SOURCE_STYLUS, | |
| ui::LogicalDisplayId::DEFAULT, | |
| {PointF{150, 220}})); | |
| secondWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_HOVER_ENTER), | |
| WithCoords(100, 80), WithRawCoords(300, 880))); | |
| // Touch down at the same location and ensure a hover exit is synthesized for the correct | |
| // display. | |
| mDispatcher->notifyMotion(generateMotionArgs(ACTION_DOWN, AINPUT_SOURCE_STYLUS, | |
| ui::LogicalDisplayId::DEFAULT, | |
| {PointF{150, 220}})); | |
| secondWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_HOVER_EXIT), WithCoords(100, 80), | |
| WithRawCoords(300, 880))); | |
| secondWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_DOWN), WithCoords(100, 80), WithRawCoords(300, 880))); | |
| secondWindow->assertNoEvents(); | |
| firstWindow->assertNoEvents(); | |
| } | |
| TEST_F(InputDispatcherDisplayProjectionTest, SynthesizeHoverCancelationWithCorrectCoordinates) { | |
| auto [firstWindow, secondWindow] = setupScaledDisplayScenario(); | |
| // Send hover enter to second window | |
| mDispatcher->notifyMotion(generateMotionArgs(ACTION_HOVER_ENTER, AINPUT_SOURCE_STYLUS, | |
| ui::LogicalDisplayId::DEFAULT, | |
| {PointF{150, 220}})); | |
| secondWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_HOVER_ENTER), | |
| WithCoords(100, 80), WithRawCoords(300, 880))); | |
| mDispatcher->cancelCurrentTouch(); | |
| secondWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_HOVER_EXIT), WithCoords(100, 80), | |
| WithRawCoords(300, 880))); | |
| secondWindow->assertNoEvents(); | |
| firstWindow->assertNoEvents(); | |
| } | |
| // Same as above, but while the window is being mirrored. | |
| TEST_F(InputDispatcherDisplayProjectionTest, | |
| SynthesizeHoverCancelationWithCorrectCoordinatesWhenMirrored) { | |
| auto [firstWindow, secondWindow] = setupScaledDisplayScenario(); | |
| const std::array<float, 9> matrix = {1.1, 2.2, 3.3, 4.4, 5.5, 6.6, 0.0, 0.0, 1.0}; | |
| ui::Transform secondDisplayTransform; | |
| secondDisplayTransform.set(matrix); | |
| addDisplayInfo(SECOND_DISPLAY_ID, secondDisplayTransform); | |
| sp<FakeWindowHandle> secondWindowClone = secondWindow->clone(SECOND_DISPLAY_ID); | |
| secondWindowClone->setWindowTransform(1.1, 2.2, 3.3, 4.4); | |
| addWindow(secondWindowClone); | |
| // Send hover enter to second window | |
| mDispatcher->notifyMotion(generateMotionArgs(ACTION_HOVER_ENTER, AINPUT_SOURCE_STYLUS, | |
| ui::LogicalDisplayId::DEFAULT, | |
| {PointF{150, 220}})); | |
| secondWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_HOVER_ENTER), | |
| WithCoords(100, 80), WithRawCoords(300, 880), | |
| WithDisplayId(ui::LogicalDisplayId::DEFAULT))); | |
| mDispatcher->cancelCurrentTouch(); | |
| // Ensure the cancelation happens with the correct displayId and the correct coordinates. | |
| secondWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_HOVER_EXIT), WithCoords(100, 80), | |
| WithRawCoords(300, 880), | |
| WithDisplayId(ui::LogicalDisplayId::DEFAULT))); | |
| secondWindow->assertNoEvents(); | |
| firstWindow->assertNoEvents(); | |
| } | |
| /** Ensure consistent behavior of InputDispatcher in all orientations. */ | |
| class InputDispatcherDisplayOrientationFixture | |
| : public InputDispatcherDisplayProjectionTest, | |
| public ::testing::WithParamInterface<ui::Rotation> {}; | |
| // This test verifies the touchable region of a window for all rotations of the display by tapping | |
| // in different locations on the display, specifically points close to the four corners of a | |
| // window. | |
| TEST_P(InputDispatcherDisplayOrientationFixture, HitTestInDifferentOrientations) { | |
| constexpr static int32_t displayWidth = 400; | |
| constexpr static int32_t displayHeight = 800; | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| const auto rotation = GetParam(); | |
| // Set up the display with the specified rotation. | |
| const bool isRotated = rotation == ui::ROTATION_90 || rotation == ui::ROTATION_270; | |
| const int32_t logicalDisplayWidth = isRotated ? displayHeight : displayWidth; | |
| const int32_t logicalDisplayHeight = isRotated ? displayWidth : displayHeight; | |
| const ui::Transform displayTransform(ui::Transform::toRotationFlags(rotation), | |
| logicalDisplayWidth, logicalDisplayHeight); | |
| addDisplayInfo(ui::LogicalDisplayId::DEFAULT, displayTransform); | |
| // Create a window with its bounds determined in the logical display. | |
| const Rect frameInLogicalDisplay(100, 100, 200, 300); | |
| const Rect frameInDisplay = displayTransform.inverse().transform(frameInLogicalDisplay); | |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setFrame(frameInDisplay, displayTransform); | |
| addWindow(window); | |
| // The following points in logical display space should be inside the window. | |
| static const std::array<vec2, 4> insidePoints{ | |
| {{100, 100}, {199.99, 100}, {100, 299.99}, {199.99, 299.99}}}; | |
| for (const auto pointInsideWindow : insidePoints) { | |
| const vec2 p = displayTransform.inverse().transform(pointInsideWindow); | |
| const PointF pointInDisplaySpace{p.x, p.y}; | |
| mDispatcher->notifyMotion( | |
| generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {pointInDisplaySpace})); | |
| window->consumeMotionDown(); | |
| mDispatcher->notifyMotion( | |
| generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {pointInDisplaySpace})); | |
| window->consumeMotionUp(); | |
| } | |
| // The following points in logical display space should be outside the window. | |
| static const std::array<vec2, 5> outsidePoints{ | |
| {{200, 100}, {100, 300}, {200, 300}, {100, 99.99}, {99.99, 100}}}; | |
| for (const auto pointOutsideWindow : outsidePoints) { | |
| const vec2 p = displayTransform.inverse().transform(pointOutsideWindow); | |
| const PointF pointInDisplaySpace{p.x, p.y}; | |
| mDispatcher->notifyMotion( | |
| generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {pointInDisplaySpace})); | |
| mDispatcher->notifyMotion( | |
| generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {pointInDisplaySpace})); | |
| } | |
| window->assertNoEvents(); | |
| } | |
| // This test verifies the occlusion detection for all rotations of the display by tapping | |
| // in different locations on the display, specifically points close to the four corners of a | |
| // window. | |
| TEST_P(InputDispatcherDisplayOrientationFixture, BlockUntrustClickInDifferentOrientations) { | |
| constexpr static int32_t displayWidth = 400; | |
| constexpr static int32_t displayHeight = 800; | |
| std::shared_ptr<FakeApplicationHandle> untrustedWindowApplication = | |
| std::make_shared<FakeApplicationHandle>(); | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| const auto rotation = GetParam(); | |
| // Set up the display with the specified rotation. | |
| const bool isRotated = rotation == ui::ROTATION_90 || rotation == ui::ROTATION_270; | |
| const int32_t logicalDisplayWidth = isRotated ? displayHeight : displayWidth; | |
| const int32_t logicalDisplayHeight = isRotated ? displayWidth : displayHeight; | |
| const ui::Transform displayTransform(ui::Transform::toRotationFlags(rotation), | |
| logicalDisplayWidth, logicalDisplayHeight); | |
| addDisplayInfo(ui::LogicalDisplayId::DEFAULT, displayTransform); | |
| // Create a window that not trusted. | |
| const Rect untrustedWindowFrameInLogicalDisplay(100, 100, 200, 300); | |
| const Rect untrustedWindowFrameInDisplay = | |
| displayTransform.inverse().transform(untrustedWindowFrameInLogicalDisplay); | |
| sp<FakeWindowHandle> untrustedWindow = | |
| sp<FakeWindowHandle>::make(untrustedWindowApplication, mDispatcher, "UntrustedWindow", | |
| ui::LogicalDisplayId::DEFAULT); | |
| untrustedWindow->setFrame(untrustedWindowFrameInDisplay, displayTransform); | |
| untrustedWindow->setTrustedOverlay(false); | |
| untrustedWindow->setTouchOcclusionMode(TouchOcclusionMode::BLOCK_UNTRUSTED); | |
| untrustedWindow->setTouchable(false); | |
| untrustedWindow->setAlpha(1.0f); | |
| untrustedWindow->setOwnerInfo(gui::Pid{1}, gui::Uid{101}); | |
| addWindow(untrustedWindow); | |
| // Create a simple app window below the untrusted window. | |
| const Rect simpleAppWindowFrameInLogicalDisplay(0, 0, 300, 600); | |
| const Rect simpleAppWindowFrameInDisplay = | |
| displayTransform.inverse().transform(simpleAppWindowFrameInLogicalDisplay); | |
| sp<FakeWindowHandle> simpleAppWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "SimpleAppWindow", | |
| ui::LogicalDisplayId::DEFAULT); | |
| simpleAppWindow->setFrame(simpleAppWindowFrameInDisplay, displayTransform); | |
| simpleAppWindow->setOwnerInfo(gui::Pid{2}, gui::Uid{202}); | |
| addWindow(simpleAppWindow); | |
| // The following points in logical display space should be inside the untrusted window, so | |
| // the simple window could not receive events that coordinate is these point. | |
| static const std::array<vec2, 4> untrustedPoints{ | |
| {{100, 100}, {199.99, 100}, {100, 299.99}, {199.99, 299.99}}}; | |
| for (const auto untrustedPoint : untrustedPoints) { | |
| const vec2 p = displayTransform.inverse().transform(untrustedPoint); | |
| const PointF pointInDisplaySpace{p.x, p.y}; | |
| mDispatcher->notifyMotion( | |
| generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {pointInDisplaySpace})); | |
| mDispatcher->notifyMotion( | |
| generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {pointInDisplaySpace})); | |
| } | |
| untrustedWindow->assertNoEvents(); | |
| simpleAppWindow->assertNoEvents(); | |
| // The following points in logical display space should be outside the untrusted window, so | |
| // the simple window should receive events that coordinate is these point. | |
| static const std::array<vec2, 5> trustedPoints{ | |
| {{200, 100}, {100, 300}, {200, 300}, {100, 99.99}, {99.99, 100}}}; | |
| for (const auto trustedPoint : trustedPoints) { | |
| const vec2 p = displayTransform.inverse().transform(trustedPoint); | |
| const PointF pointInDisplaySpace{p.x, p.y}; | |
| mDispatcher->notifyMotion( | |
| generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {pointInDisplaySpace})); | |
| simpleAppWindow->consumeMotionDown(ui::LogicalDisplayId::DEFAULT, | |
| AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED); | |
| mDispatcher->notifyMotion( | |
| generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {pointInDisplaySpace})); | |
| simpleAppWindow->consumeMotionUp(ui::LogicalDisplayId::DEFAULT, | |
| AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED); | |
| } | |
| untrustedWindow->assertNoEvents(); | |
| } | |
| // Run the precision tests for all rotations. | |
| INSTANTIATE_TEST_SUITE_P(InputDispatcherDisplayOrientationTests, | |
| InputDispatcherDisplayOrientationFixture, | |
| ::testing::Values(ui::ROTATION_0, ui::ROTATION_90, ui::ROTATION_180, | |
| ui::ROTATION_270), | |
| [](const testing::TestParamInfo<ui::Rotation>& testParamInfo) { | |
| return ftl::enum_string(testParamInfo.param); | |
| }); | |
| using TransferFunction = std::function<bool(const std::unique_ptr<InputDispatcher>& dispatcher, | |
| sp<IBinder>, sp<IBinder>)>; | |
| class TransferTouchFixture : public InputDispatcherTest, | |
| public ::testing::WithParamInterface<TransferFunction> {}; | |
| TEST_P(TransferTouchFixture, TransferTouch_OnePointer) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| // Create a couple of windows | |
| sp<FakeWindowHandle> firstWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "First Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| firstWindow->setDupTouchToWallpaper(true); | |
| sp<FakeWindowHandle> secondWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Second Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| sp<FakeWindowHandle> wallpaper = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Wallpaper", | |
| ui::LogicalDisplayId::DEFAULT); | |
| wallpaper->setIsWallpaper(true); | |
| // Add the windows to the dispatcher, and ensure the first window is focused | |
| mDispatcher->onWindowInfosChanged( | |
| {{*firstWindow->getInfo(), *secondWindow->getInfo(), *wallpaper->getInfo()}, {}, 0, 0}); | |
| setFocusedWindow(firstWindow); | |
| firstWindow->consumeFocusEvent(true); | |
| // Send down to the first window | |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, | |
| AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT)); | |
| // Only the first window should get the down event | |
| firstWindow->consumeMotionDown(); | |
| secondWindow->assertNoEvents(); | |
| wallpaper->consumeMotionDown(ui::LogicalDisplayId::DEFAULT, EXPECTED_WALLPAPER_FLAGS); | |
| // Dispatcher reports pointer down outside focus for the wallpaper | |
| mFakePolicy->assertOnPointerDownEquals(wallpaper->getToken()); | |
| // Transfer touch to the second window | |
| TransferFunction f = GetParam(); | |
| const bool success = f(mDispatcher, firstWindow->getToken(), secondWindow->getToken()); | |
| ASSERT_TRUE(success); | |
| // The first window gets cancel and the second gets down | |
| firstWindow->consumeMotionCancel(); | |
| secondWindow->consumeMotionDown(ui::LogicalDisplayId::DEFAULT, | |
| AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); | |
| wallpaper->consumeMotionCancel(ui::LogicalDisplayId::DEFAULT, EXPECTED_WALLPAPER_FLAGS); | |
| // There should not be any changes to the focused window when transferring touch | |
| ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertOnPointerDownWasNotCalled()); | |
| // Send up event to the second window | |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT)); | |
| // The first window gets no events and the second gets up | |
| firstWindow->assertNoEvents(); | |
| secondWindow->consumeMotionUp(ui::LogicalDisplayId::DEFAULT, | |
| AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); | |
| wallpaper->assertNoEvents(); | |
| } | |
| /** | |
| * When 'transferTouchGesture' API is invoked, dispatcher needs to find the "best" window to take | |
| * touch from. When we have spy windows, there are several windows to choose from: either spy, or | |
| * the 'real' (non-spy) window. Always prefer the 'real' window because that's what would be most | |
| * natural to the user. | |
| * In this test, we are sending a pointer to both spy window and first window. We then try to | |
| * transfer touch to the second window. The dispatcher should identify the first window as the | |
| * one that should lose the gesture, and therefore the action should be to move the gesture from | |
| * the first window to the second. | |
| * The main goal here is to test the behaviour of 'transferTouchGesture' API, but it's still valid | |
| * to test the other API, as well. | |
| */ | |
| TEST_P(TransferTouchFixture, TransferTouch_MultipleWindowsWithSpy) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| // Create a couple of windows + a spy window | |
| sp<FakeWindowHandle> spyWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Spy", | |
| ui::LogicalDisplayId::DEFAULT); | |
| spyWindow->setTrustedOverlay(true); | |
| spyWindow->setSpy(true); | |
| sp<FakeWindowHandle> firstWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "First", | |
| ui::LogicalDisplayId::DEFAULT); | |
| sp<FakeWindowHandle> secondWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Second", | |
| ui::LogicalDisplayId::DEFAULT); | |
| // Add the windows to the dispatcher | |
| mDispatcher->onWindowInfosChanged( | |
| {{*spyWindow->getInfo(), *firstWindow->getInfo(), *secondWindow->getInfo()}, {}, 0, 0}); | |
| // Send down to the first window | |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, | |
| AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT)); | |
| // Only the first window and spy should get the down event | |
| spyWindow->consumeMotionDown(); | |
| firstWindow->consumeMotionDown(); | |
| // Transfer touch to the second window. Non-spy window should be preferred over the spy window | |
| // if f === 'transferTouchGesture'. | |
| TransferFunction f = GetParam(); | |
| const bool success = f(mDispatcher, firstWindow->getToken(), secondWindow->getToken()); | |
| ASSERT_TRUE(success); | |
| // The first window gets cancel and the second gets down | |
| firstWindow->consumeMotionCancel(); | |
| secondWindow->consumeMotionDown(ui::LogicalDisplayId::DEFAULT, | |
| AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); | |
| // Send up event to the second window | |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT)); | |
| // The first window gets no events and the second+spy get up | |
| firstWindow->assertNoEvents(); | |
| spyWindow->consumeMotionUp(); | |
| secondWindow->consumeMotionUp(ui::LogicalDisplayId::DEFAULT, | |
| AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); | |
| } | |
| TEST_P(TransferTouchFixture, TransferTouch_TwoPointersNonSplitTouch) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| PointF touchPoint = {10, 10}; | |
| // Create a couple of windows | |
| sp<FakeWindowHandle> firstWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "First Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| firstWindow->setPreventSplitting(true); | |
| sp<FakeWindowHandle> secondWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Second Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| secondWindow->setPreventSplitting(true); | |
| // Add the windows to the dispatcher | |
| mDispatcher->onWindowInfosChanged( | |
| {{*firstWindow->getInfo(), *secondWindow->getInfo()}, {}, 0, 0}); | |
| // Send down to the first window | |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, | |
| AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {touchPoint})); | |
| // Only the first window should get the down event | |
| firstWindow->consumeMotionDown(); | |
| secondWindow->assertNoEvents(); | |
| // Send pointer down to the first window | |
| mDispatcher->notifyMotion(generateMotionArgs(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, | |
| {touchPoint, touchPoint})); | |
| // Only the first window should get the pointer down event | |
| firstWindow->consumeMotionPointerDown(1); | |
| secondWindow->assertNoEvents(); | |
| // Transfer touch focus to the second window | |
| TransferFunction f = GetParam(); | |
| bool success = f(mDispatcher, firstWindow->getToken(), secondWindow->getToken()); | |
| ASSERT_TRUE(success); | |
| // The first window gets cancel and the second gets down and pointer down | |
| firstWindow->consumeMotionCancel(); | |
| secondWindow->consumeMotionDown(ui::LogicalDisplayId::DEFAULT, | |
| AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); | |
| secondWindow->consumeMotionPointerDown(1, ui::LogicalDisplayId::DEFAULT, | |
| AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); | |
| // Send pointer up to the second window | |
| mDispatcher->notifyMotion(generateMotionArgs(POINTER_1_UP, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, | |
| {touchPoint, touchPoint})); | |
| // The first window gets nothing and the second gets pointer up | |
| firstWindow->assertNoEvents(); | |
| secondWindow->consumeMotionPointerUp(/*pointerIdx=*/1, | |
| AllOf(WithDisplayId(ui::LogicalDisplayId::DEFAULT), | |
| WithFlags(AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE), | |
| WithPointerCount(2))); | |
| // Send up event to the second window | |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT)); | |
| // The first window gets nothing and the second gets up | |
| firstWindow->assertNoEvents(); | |
| secondWindow->consumeMotionUp(ui::LogicalDisplayId::DEFAULT, | |
| AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); | |
| } | |
| TEST_P(TransferTouchFixture, TransferTouch_MultipleWallpapers) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| // Create a couple of windows | |
| sp<FakeWindowHandle> firstWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "First Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| firstWindow->setDupTouchToWallpaper(true); | |
| sp<FakeWindowHandle> secondWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Second Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| secondWindow->setDupTouchToWallpaper(true); | |
| sp<FakeWindowHandle> wallpaper1 = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Wallpaper1", | |
| ui::LogicalDisplayId::DEFAULT); | |
| wallpaper1->setIsWallpaper(true); | |
| sp<FakeWindowHandle> wallpaper2 = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Wallpaper2", | |
| ui::LogicalDisplayId::DEFAULT); | |
| wallpaper2->setIsWallpaper(true); | |
| // Add the windows to the dispatcher | |
| mDispatcher->onWindowInfosChanged({{*firstWindow->getInfo(), *wallpaper1->getInfo(), | |
| *secondWindow->getInfo(), *wallpaper2->getInfo()}, | |
| {}, | |
| 0, | |
| 0}); | |
| // Send down to the first window | |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, | |
| AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT)); | |
| // Only the first window should get the down event | |
| firstWindow->consumeMotionDown(); | |
| secondWindow->assertNoEvents(); | |
| wallpaper1->consumeMotionDown(ui::LogicalDisplayId::DEFAULT, EXPECTED_WALLPAPER_FLAGS); | |
| wallpaper2->assertNoEvents(); | |
| // Transfer touch focus to the second window | |
| TransferFunction f = GetParam(); | |
| bool success = f(mDispatcher, firstWindow->getToken(), secondWindow->getToken()); | |
| ASSERT_TRUE(success); | |
| // The first window gets cancel and the second gets down | |
| firstWindow->consumeMotionCancel(); | |
| secondWindow->consumeMotionDown(ui::LogicalDisplayId::DEFAULT, | |
| AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); | |
| wallpaper1->consumeMotionCancel(ui::LogicalDisplayId::DEFAULT, EXPECTED_WALLPAPER_FLAGS); | |
| wallpaper2->consumeMotionDown(ui::LogicalDisplayId::DEFAULT, | |
| EXPECTED_WALLPAPER_FLAGS | AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); | |
| // Send up event to the second window | |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT)); | |
| // The first window gets no events and the second gets up | |
| firstWindow->assertNoEvents(); | |
| secondWindow->consumeMotionUp(ui::LogicalDisplayId::DEFAULT, | |
| AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); | |
| wallpaper1->assertNoEvents(); | |
| wallpaper2->consumeMotionUp(ui::LogicalDisplayId::DEFAULT, | |
| EXPECTED_WALLPAPER_FLAGS | AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); | |
| } | |
| // For the cases of single pointer touch and two pointers non-split touch, the api's | |
| // 'transferTouchGesture' and 'transferTouchOnDisplay' are equivalent in behaviour. They only differ | |
| // for the case where there are multiple pointers split across several windows. | |
| INSTANTIATE_TEST_SUITE_P( | |
| InputDispatcherTransferFunctionTests, TransferTouchFixture, | |
| ::testing::Values( | |
| [&](const std::unique_ptr<InputDispatcher>& dispatcher, sp<IBinder> /*ignored*/, | |
| sp<IBinder> destChannelToken) { | |
| return dispatcher->transferTouchOnDisplay(destChannelToken, | |
| ui::LogicalDisplayId::DEFAULT); | |
| }, | |
| [&](const std::unique_ptr<InputDispatcher>& dispatcher, sp<IBinder> from, | |
| sp<IBinder> to) { | |
| return dispatcher->transferTouchGesture(from, to, | |
| /*isDragAndDrop=*/false); | |
| })); | |
| TEST_F(InputDispatcherTest, TransferTouch_TwoPointersSplitTouch) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> firstWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "First Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| firstWindow->setFrame(Rect(0, 0, 600, 400)); | |
| sp<FakeWindowHandle> secondWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Second Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| secondWindow->setFrame(Rect(0, 400, 600, 800)); | |
| // Add the windows to the dispatcher | |
| mDispatcher->onWindowInfosChanged( | |
| {{*firstWindow->getInfo(), *secondWindow->getInfo()}, {}, 0, 0}); | |
| PointF pointInFirst = {300, 200}; | |
| PointF pointInSecond = {300, 600}; | |
| // Send down to the first window | |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, | |
| AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {pointInFirst})); | |
| // Only the first window should get the down event | |
| firstWindow->consumeMotionDown(); | |
| secondWindow->assertNoEvents(); | |
| // Send down to the second window | |
| mDispatcher->notifyMotion(generateMotionArgs(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, | |
| {pointInFirst, pointInSecond})); | |
| // The first window gets a move and the second a down | |
| firstWindow->consumeMotionMove(); | |
| secondWindow->consumeMotionDown(); | |
| // Transfer touch to the second window | |
| mDispatcher->transferTouchGesture(firstWindow->getToken(), secondWindow->getToken()); | |
| // The first window gets cancel and the new gets pointer down (it already saw down) | |
| firstWindow->consumeMotionCancel(); | |
| secondWindow->consumeMotionPointerDown(1, ui::LogicalDisplayId::DEFAULT, | |
| AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); | |
| // Send pointer up to the second window | |
| mDispatcher->notifyMotion(generateMotionArgs(POINTER_1_UP, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, | |
| {pointInFirst, pointInSecond})); | |
| // The first window gets nothing and the second gets pointer up | |
| firstWindow->assertNoEvents(); | |
| secondWindow->consumeMotionPointerUp(/*pointerIdx=*/1, | |
| AllOf(WithDisplayId(ui::LogicalDisplayId::DEFAULT), | |
| WithFlags(AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE), | |
| WithPointerCount(2))); | |
| // Send up event to the second window | |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT)); | |
| // The first window gets nothing and the second gets up | |
| firstWindow->assertNoEvents(); | |
| secondWindow->consumeMotionUp(ui::LogicalDisplayId::DEFAULT, | |
| AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); | |
| } | |
| // Same as TransferTouch_TwoPointersSplitTouch, but using 'transferTouchOnDisplay' api. | |
| // Unlike 'transferTouchGesture', calling 'transferTouchOnDisplay' when there are two windows | |
| // receiving touch is not supported, so the touch should continue on those windows and the | |
| // transferred-to window should get nothing. | |
| TEST_F(InputDispatcherTest, TransferTouchOnDisplay_TwoPointersSplitTouch) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> firstWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "First Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| firstWindow->setFrame(Rect(0, 0, 600, 400)); | |
| sp<FakeWindowHandle> secondWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Second Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| secondWindow->setFrame(Rect(0, 400, 600, 800)); | |
| // Add the windows to the dispatcher | |
| mDispatcher->onWindowInfosChanged( | |
| {{*firstWindow->getInfo(), *secondWindow->getInfo()}, {}, 0, 0}); | |
| PointF pointInFirst = {300, 200}; | |
| PointF pointInSecond = {300, 600}; | |
| // Send down to the first window | |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, | |
| AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {pointInFirst})); | |
| // Only the first window should get the down event | |
| firstWindow->consumeMotionDown(); | |
| secondWindow->assertNoEvents(); | |
| // Send down to the second window | |
| mDispatcher->notifyMotion(generateMotionArgs(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, | |
| {pointInFirst, pointInSecond})); | |
| // The first window gets a move and the second a down | |
| firstWindow->consumeMotionMove(); | |
| secondWindow->consumeMotionDown(); | |
| // Transfer touch focus to the second window | |
| const bool transferred = mDispatcher->transferTouchOnDisplay(secondWindow->getToken(), | |
| ui::LogicalDisplayId::DEFAULT); | |
| // The 'transferTouchOnDisplay' call should not succeed, because there are 2 touched windows | |
| ASSERT_FALSE(transferred); | |
| firstWindow->assertNoEvents(); | |
| secondWindow->assertNoEvents(); | |
| // The rest of the dispatch should proceed as normal | |
| // Send pointer up to the second window | |
| mDispatcher->notifyMotion(generateMotionArgs(POINTER_1_UP, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, | |
| {pointInFirst, pointInSecond})); | |
| // The first window gets MOVE and the second gets pointer up | |
| firstWindow->consumeMotionMove(); | |
| secondWindow->consumeMotionUp(); | |
| // Send up event to the first window | |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT)); | |
| // The first window gets nothing and the second gets up | |
| firstWindow->consumeMotionUp(); | |
| secondWindow->assertNoEvents(); | |
| } | |
| // This case will create two windows and one mirrored window on the default display and mirror | |
| // two windows on the second display. It will test if 'transferTouchGesture' works fine if we put | |
| // the windows info of second display before default display. | |
| TEST_F(InputDispatcherTest, TransferTouch_CloneSurface) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> firstWindowInPrimary = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "D_1_W1", | |
| ui::LogicalDisplayId::DEFAULT); | |
| firstWindowInPrimary->setFrame(Rect(0, 0, 100, 100)); | |
| sp<FakeWindowHandle> secondWindowInPrimary = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "D_1_W2", | |
| ui::LogicalDisplayId::DEFAULT); | |
| secondWindowInPrimary->setFrame(Rect(100, 0, 200, 100)); | |
| sp<FakeWindowHandle> mirrorWindowInPrimary = | |
| firstWindowInPrimary->clone(ui::LogicalDisplayId::DEFAULT); | |
| mirrorWindowInPrimary->setFrame(Rect(0, 100, 100, 200)); | |
| sp<FakeWindowHandle> firstWindowInSecondary = firstWindowInPrimary->clone(SECOND_DISPLAY_ID); | |
| firstWindowInSecondary->setFrame(Rect(0, 0, 100, 100)); | |
| sp<FakeWindowHandle> secondWindowInSecondary = secondWindowInPrimary->clone(SECOND_DISPLAY_ID); | |
| secondWindowInPrimary->setFrame(Rect(100, 0, 200, 100)); | |
| // Update window info, let it find window handle of second display first. | |
| mDispatcher->onWindowInfosChanged( | |
| {{*firstWindowInSecondary->getInfo(), *secondWindowInSecondary->getInfo(), | |
| *mirrorWindowInPrimary->getInfo(), *firstWindowInPrimary->getInfo(), | |
| *secondWindowInPrimary->getInfo()}, | |
| {}, | |
| 0, | |
| 0}); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {50, 50})) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| // Window should receive motion event. | |
| firstWindowInPrimary->consumeMotionDown(ui::LogicalDisplayId::DEFAULT); | |
| // Transfer touch | |
| ASSERT_TRUE(mDispatcher->transferTouchGesture(firstWindowInPrimary->getToken(), | |
| secondWindowInPrimary->getToken())); | |
| // The first window gets cancel. | |
| firstWindowInPrimary->consumeMotionCancel(); | |
| secondWindowInPrimary->consumeMotionDown(ui::LogicalDisplayId::DEFAULT, | |
| AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {150, 50})) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| firstWindowInPrimary->assertNoEvents(); | |
| secondWindowInPrimary->consumeMotionMove(ui::LogicalDisplayId::DEFAULT, | |
| AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ui::LogicalDisplayId::DEFAULT, | |
| {150, 50})) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| firstWindowInPrimary->assertNoEvents(); | |
| secondWindowInPrimary->consumeMotionUp(ui::LogicalDisplayId::DEFAULT, | |
| AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); | |
| } | |
| // Same as TransferTouch_CloneSurface, but this touch on the secondary display and use | |
| // 'transferTouchOnDisplay' api. | |
| TEST_F(InputDispatcherTest, TransferTouchOnDisplay_CloneSurface) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> firstWindowInPrimary = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "D_1_W1", | |
| ui::LogicalDisplayId::DEFAULT); | |
| firstWindowInPrimary->setFrame(Rect(0, 0, 100, 100)); | |
| sp<FakeWindowHandle> secondWindowInPrimary = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "D_1_W2", | |
| ui::LogicalDisplayId::DEFAULT); | |
| secondWindowInPrimary->setFrame(Rect(100, 0, 200, 100)); | |
| sp<FakeWindowHandle> mirrorWindowInPrimary = | |
| firstWindowInPrimary->clone(ui::LogicalDisplayId::DEFAULT); | |
| mirrorWindowInPrimary->setFrame(Rect(0, 100, 100, 200)); | |
| sp<FakeWindowHandle> firstWindowInSecondary = firstWindowInPrimary->clone(SECOND_DISPLAY_ID); | |
| firstWindowInSecondary->setFrame(Rect(0, 0, 100, 100)); | |
| sp<FakeWindowHandle> secondWindowInSecondary = secondWindowInPrimary->clone(SECOND_DISPLAY_ID); | |
| secondWindowInPrimary->setFrame(Rect(100, 0, 200, 100)); | |
| // Update window info, let it find window handle of second display first. | |
| mDispatcher->onWindowInfosChanged( | |
| {{*firstWindowInSecondary->getInfo(), *secondWindowInSecondary->getInfo(), | |
| *mirrorWindowInPrimary->getInfo(), *firstWindowInPrimary->getInfo(), | |
| *secondWindowInPrimary->getInfo()}, | |
| {}, | |
| 0, | |
| 0}); | |
| // Touch on second display. | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, SECOND_DISPLAY_ID, | |
| {50, 50})) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| // Window should receive motion event. | |
| firstWindowInSecondary->consumeMotionDown(SECOND_DISPLAY_ID); | |
| // Transfer touch focus | |
| ASSERT_TRUE(mDispatcher->transferTouchOnDisplay(secondWindowInSecondary->getToken(), | |
| SECOND_DISPLAY_ID)); | |
| // The first window gets cancel. | |
| firstWindowInSecondary->consumeMotionCancel(SECOND_DISPLAY_ID); | |
| secondWindowInSecondary->consumeMotionDown(SECOND_DISPLAY_ID, | |
| AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, | |
| SECOND_DISPLAY_ID, {150, 50})) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| firstWindowInSecondary->assertNoEvents(); | |
| secondWindowInSecondary->consumeMotionMove(SECOND_DISPLAY_ID, | |
| AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, SECOND_DISPLAY_ID, {150, 50})) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| firstWindowInSecondary->assertNoEvents(); | |
| secondWindowInSecondary->consumeMotionUp(SECOND_DISPLAY_ID, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); | |
| } | |
| TEST_F(InputDispatcherTest, FocusedWindow_ReceivesFocusEventAndKeyEvent) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Fake Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setFocusable(true); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| setFocusedWindow(window); | |
| window->consumeFocusEvent(true); | |
| mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ui::LogicalDisplayId::DEFAULT)); | |
| // Window should receive key down event. | |
| window->consumeKeyDown(ui::LogicalDisplayId::DEFAULT); | |
| // Should have poked user activity | |
| mDispatcher->waitForIdle(); | |
| mFakePolicy->assertUserActivityPoked(); | |
| } | |
| TEST_F(InputDispatcherTest, FocusedWindow_DisableUserActivity) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Fake Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setDisableUserActivity(true); | |
| window->setFocusable(true); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| setFocusedWindow(window); | |
| window->consumeFocusEvent(true); | |
| mDispatcher->notifyKey( | |
| KeyArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_KEYBOARD).keyCode(AKEYCODE_A).build()); | |
| // Window should receive key down event. | |
| window->consumeKeyDown(ui::LogicalDisplayId::DEFAULT); | |
| // Should have not poked user activity | |
| mDispatcher->waitForIdle(); | |
| mFakePolicy->assertUserActivityNotPoked(); | |
| } | |
| TEST_F(InputDispatcherTest, FocusedWindow_DoesNotReceivePolicyConsumedKey) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Fake Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setFocusable(true); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| setFocusedWindow(window); | |
| window->consumeFocusEvent(true); | |
| mFakePolicy->setConsumeKeyBeforeDispatching(true); | |
| mDispatcher->notifyKey( | |
| KeyArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_KEYBOARD).keyCode(AKEYCODE_A).build()); | |
| mDispatcher->waitForIdle(); | |
| // Key is not passed down | |
| window->assertNoEvents(); | |
| // Should have poked user activity | |
| mFakePolicy->assertUserActivityPoked(); | |
| } | |
| TEST_F(InputDispatcherTest, FocusedWindow_PolicyConsumedKeyIgnoresDisableUserActivity) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Fake Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setDisableUserActivity(true); | |
| window->setFocusable(true); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| setFocusedWindow(window); | |
| window->consumeFocusEvent(true); | |
| mFakePolicy->setConsumeKeyBeforeDispatching(true); | |
| mDispatcher->notifyKey( | |
| KeyArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_KEYBOARD).keyCode(AKEYCODE_A).build()); | |
| mDispatcher->waitForIdle(); | |
| // System key is not passed down | |
| window->assertNoEvents(); | |
| // Should have poked user activity | |
| mFakePolicy->assertUserActivityPoked(); | |
| } | |
| class DisableUserActivityInputDispatcherTest : public InputDispatcherTest, | |
| public ::testing::WithParamInterface<bool> {}; | |
| TEST_P(DisableUserActivityInputDispatcherTest, NotPassedToUserUserActivity) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Fake Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setDisableUserActivity(GetParam()); | |
| window->setFocusable(true); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| setFocusedWindow(window); | |
| window->consumeFocusEvent(true); | |
| mDispatcher->notifyKey(KeyArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_KEYBOARD) | |
| .keyCode(AKEYCODE_A) | |
| .policyFlags(0) | |
| .build()); | |
| mDispatcher->waitForIdle(); | |
| // Key is not passed down | |
| window->assertNoEvents(); | |
| // Should not have poked user activity | |
| mFakePolicy->assertUserActivityNotPoked(); | |
| } | |
| INSTANTIATE_TEST_CASE_P(DisableUserActivity, DisableUserActivityInputDispatcherTest, | |
| ::testing::Bool()); | |
| TEST_F(InputDispatcherTest, InjectedTouchesPokeUserActivity) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Fake Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {100, 100})) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| window->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_DOWN), WithDisplayId(ui::LogicalDisplayId::DEFAULT))); | |
| // Should have poked user activity | |
| mDispatcher->waitForIdle(); | |
| mFakePolicy->assertUserActivityPoked(); | |
| } | |
| TEST_F(InputDispatcherTest, UnfocusedWindow_DoesNotReceiveFocusEventOrKeyEvent) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Fake Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ui::LogicalDisplayId::DEFAULT)); | |
| mDispatcher->waitForIdle(); | |
| window->assertNoEvents(); | |
| } | |
| // If a window is touchable, but does not have focus, it should receive motion events, but not keys | |
| TEST_F(InputDispatcherTest, UnfocusedWindow_ReceivesMotionsButNotKeys) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Fake Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| // Send key | |
| mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ui::LogicalDisplayId::DEFAULT)); | |
| // Send motion | |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, | |
| AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT)); | |
| // Window should receive only the motion event | |
| window->consumeMotionDown(ui::LogicalDisplayId::DEFAULT); | |
| window->assertNoEvents(); // Key event or focus event will not be received | |
| } | |
| TEST_F(InputDispatcherTest, PointerCancel_SendCancelWhenSplitTouch) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> firstWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "First Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| firstWindow->setFrame(Rect(0, 0, 600, 400)); | |
| sp<FakeWindowHandle> secondWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Second Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| secondWindow->setFrame(Rect(0, 400, 600, 800)); | |
| // Add the windows to the dispatcher | |
| mDispatcher->onWindowInfosChanged( | |
| {{*firstWindow->getInfo(), *secondWindow->getInfo()}, {}, 0, 0}); | |
| PointF pointInFirst = {300, 200}; | |
| PointF pointInSecond = {300, 600}; | |
| // Send down to the first window | |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, | |
| AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {pointInFirst})); | |
| // Only the first window should get the down event | |
| firstWindow->consumeMotionDown(); | |
| secondWindow->assertNoEvents(); | |
| // Send down to the second window | |
| mDispatcher->notifyMotion(generateMotionArgs(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, | |
| {pointInFirst, pointInSecond})); | |
| // The first window gets a move and the second a down | |
| firstWindow->consumeMotionMove(); | |
| secondWindow->consumeMotionDown(); | |
| // Send pointer cancel to the second window | |
| NotifyMotionArgs pointerUpMotionArgs = | |
| generateMotionArgs(POINTER_1_UP, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {pointInFirst, pointInSecond}); | |
| pointerUpMotionArgs.flags |= AMOTION_EVENT_FLAG_CANCELED; | |
| mDispatcher->notifyMotion(pointerUpMotionArgs); | |
| // The first window gets move and the second gets cancel. | |
| firstWindow->consumeMotionMove(ui::LogicalDisplayId::DEFAULT, AMOTION_EVENT_FLAG_CANCELED); | |
| secondWindow->consumeMotionCancel(ui::LogicalDisplayId::DEFAULT, AMOTION_EVENT_FLAG_CANCELED); | |
| // Send up event. | |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT)); | |
| // The first window gets up and the second gets nothing. | |
| firstWindow->consumeMotionUp(); | |
| secondWindow->assertNoEvents(); | |
| } | |
| TEST_F(InputDispatcherTest, SendTimeline_DoesNotCrashDispatcher) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| std::array<nsecs_t, GraphicsTimeline::SIZE> graphicsTimeline; | |
| graphicsTimeline[GraphicsTimeline::GPU_COMPLETED_TIME] = 2; | |
| graphicsTimeline[GraphicsTimeline::PRESENT_TIME] = 3; | |
| window->sendTimeline(/*inputEventId=*/1, graphicsTimeline); | |
| window->assertNoEvents(); | |
| mDispatcher->waitForIdle(); | |
| } | |
| using InputDispatcherMonitorTest = InputDispatcherTest; | |
| /** | |
| * Two entities that receive touch: A window, and a global monitor. | |
| * The touch goes to the window, and then the window disappears. | |
| * The monitor does not get cancel right away. But if more events come in, the touch gets canceled | |
| * for the monitor, as well. | |
| * 1. foregroundWindow | |
| * 2. monitor <-- global monitor (doesn't observe z order, receives all events) | |
| */ | |
| TEST_F(InputDispatcherMonitorTest, MonitorTouchIsCanceledWhenForegroundWindowDisappears) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Foreground", | |
| ui::LogicalDisplayId::DEFAULT); | |
| FakeMonitorReceiver monitor = | |
| FakeMonitorReceiver(*mDispatcher, "M_1", ui::LogicalDisplayId::DEFAULT); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {100, 200})) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| // Both the foreground window and the global monitor should receive the touch down | |
| window->consumeMotionDown(); | |
| monitor.consumeMotionDown(ui::LogicalDisplayId::DEFAULT); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {110, 200})) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| window->consumeMotionMove(); | |
| monitor.consumeMotionMove(ui::LogicalDisplayId::DEFAULT); | |
| // Now the foreground window goes away | |
| mDispatcher->onWindowInfosChanged({{}, {}, 0, 0}); | |
| window->consumeMotionCancel(); | |
| monitor.assertNoEvents(); // Global monitor does not get a cancel yet | |
| // If more events come in, there will be no more foreground window to send them to. This will | |
| // cause a cancel for the monitor, as well. | |
| ASSERT_EQ(InputEventInjectionResult::FAILED, | |
| injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {120, 200})) | |
| << "Injection should fail because the window was removed"; | |
| window->assertNoEvents(); | |
| // Global monitor now gets the cancel | |
| monitor.consumeMotionCancel(ui::LogicalDisplayId::DEFAULT); | |
| } | |
| TEST_F(InputDispatcherMonitorTest, ReceivesMotionEvents) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Fake Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| FakeMonitorReceiver monitor = | |
| FakeMonitorReceiver(*mDispatcher, "M_1", ui::LogicalDisplayId::DEFAULT); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT)) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| window->consumeMotionDown(ui::LogicalDisplayId::DEFAULT); | |
| monitor.consumeMotionDown(ui::LogicalDisplayId::DEFAULT); | |
| } | |
| TEST_F(InputDispatcherMonitorTest, MonitorCannotPilferPointers) { | |
| FakeMonitorReceiver monitor = | |
| FakeMonitorReceiver(*mDispatcher, "M_1", ui::LogicalDisplayId::DEFAULT); | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Fake Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT)) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| monitor.consumeMotionDown(ui::LogicalDisplayId::DEFAULT); | |
| window->consumeMotionDown(ui::LogicalDisplayId::DEFAULT); | |
| // Pilfer pointers from the monitor. | |
| // This should not do anything and the window should continue to receive events. | |
| EXPECT_NE(OK, mDispatcher->pilferPointers(monitor.getToken())); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT)) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| monitor.consumeMotionMove(ui::LogicalDisplayId::DEFAULT); | |
| window->consumeMotionMove(ui::LogicalDisplayId::DEFAULT); | |
| } | |
| TEST_F(InputDispatcherMonitorTest, NoWindowTransform) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Fake Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| window->setWindowOffset(20, 40); | |
| window->setWindowTransform(0, 1, -1, 0); | |
| FakeMonitorReceiver monitor = | |
| FakeMonitorReceiver(*mDispatcher, "M_1", ui::LogicalDisplayId::DEFAULT); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT)) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| window->consumeMotionDown(ui::LogicalDisplayId::DEFAULT); | |
| std::unique_ptr<MotionEvent> event = monitor.consumeMotion(); | |
| ASSERT_NE(nullptr, event); | |
| // Even though window has transform, gesture monitor must not. | |
| ASSERT_EQ(ui::Transform(), event->getTransform()); | |
| } | |
| TEST_F(InputDispatcherMonitorTest, InjectionFailsWithNoWindow) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| FakeMonitorReceiver monitor = | |
| FakeMonitorReceiver(*mDispatcher, "M_1", ui::LogicalDisplayId::DEFAULT); | |
| ASSERT_EQ(InputEventInjectionResult::FAILED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT)) | |
| << "Injection should fail if there is a monitor, but no touchable window"; | |
| monitor.assertNoEvents(); | |
| } | |
| /** | |
| * Two displays | |
| * The first monitor has a foreground window, a monitor | |
| * The second window has only one monitor. | |
| * We first inject a Down event into the first display, this injection should succeed and both | |
| * the foreground window and monitor should receive a down event, then inject a Down event into | |
| * the second display as well, this injection should fail, at this point, the first display | |
| * window and monitor should not receive a cancel or any other event. | |
| * Continue to inject Move and UP events to the first display, the events should be received | |
| * normally by the foreground window and monitor. | |
| */ | |
| TEST_F(InputDispatcherMonitorTest, MonitorTouchIsNotCanceledWhenAnotherEmptyDisplayReceiveEvents) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Foreground", | |
| ui::LogicalDisplayId::DEFAULT); | |
| FakeMonitorReceiver monitor = | |
| FakeMonitorReceiver(*mDispatcher, "M_1", ui::LogicalDisplayId::DEFAULT); | |
| FakeMonitorReceiver secondMonitor = FakeMonitorReceiver(*mDispatcher, "M_2", SECOND_DISPLAY_ID); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {100, 200})) | |
| << "The down event injected into the first display should succeed"; | |
| window->consumeMotionDown(); | |
| monitor.consumeMotionDown(ui::LogicalDisplayId::DEFAULT); | |
| ASSERT_EQ(InputEventInjectionResult::FAILED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, SECOND_DISPLAY_ID, | |
| {100, 200})) | |
| << "The down event injected into the second display should fail since there's no " | |
| "touchable window"; | |
| // Continue to inject event to first display. | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {110, 220})) | |
| << "The move event injected into the first display should succeed"; | |
| window->consumeMotionMove(); | |
| monitor.consumeMotionMove(ui::LogicalDisplayId::DEFAULT); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ui::LogicalDisplayId::DEFAULT, | |
| {110, 220})) | |
| << "The up event injected into the first display should succeed"; | |
| window->consumeMotionUp(); | |
| monitor.consumeMotionUp(ui::LogicalDisplayId::DEFAULT); | |
| window->assertNoEvents(); | |
| monitor.assertNoEvents(); | |
| secondMonitor.assertNoEvents(); | |
| } | |
| /** | |
| * Two displays | |
| * There is a monitor and foreground window on each display. | |
| * First, we inject down events into each of the two displays, at this point, the foreground windows | |
| * and monitors on both displays should receive down events. | |
| * At this point, the foreground window of the second display goes away, the gone window should | |
| * receive the cancel event, and the other windows and monitors should not receive any events. | |
| * Inject a move event into the second display. At this point, the injection should fail because | |
| * the second display no longer has a foreground window. At this point, the monitor on the second | |
| * display should receive a cancel event, and any windows or monitors on the first display should | |
| * not receive any events, and any subsequent injection of events into the second display should | |
| * also fail. | |
| * Continue to inject events into the first display, and the events should all be injected | |
| * successfully and received normally. | |
| */ | |
| TEST_F(InputDispatcherMonitorTest, MonitorTouchIsNotCancelWhenAnotherDisplayMonitorTouchCanceled) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Foreground", | |
| ui::LogicalDisplayId::DEFAULT); | |
| sp<FakeWindowHandle> secondWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "SecondForeground", | |
| SECOND_DISPLAY_ID); | |
| FakeMonitorReceiver monitor = | |
| FakeMonitorReceiver(*mDispatcher, "M_1", ui::LogicalDisplayId::DEFAULT); | |
| FakeMonitorReceiver secondMonitor = FakeMonitorReceiver(*mDispatcher, "M_2", SECOND_DISPLAY_ID); | |
| // There is a foreground window on both displays. | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo(), *secondWindow->getInfo()}, {}, 0, 0}); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {100, 200})) | |
| << "The down event injected into the first display should succeed"; | |
| window->consumeMotionDown(ui::LogicalDisplayId::DEFAULT); | |
| monitor.consumeMotionDown(ui::LogicalDisplayId::DEFAULT); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, SECOND_DISPLAY_ID, | |
| {100, 200})) | |
| << "The down event injected into the second display should succeed"; | |
| secondWindow->consumeMotionDown(SECOND_DISPLAY_ID); | |
| secondMonitor.consumeMotionDown(SECOND_DISPLAY_ID); | |
| // Now second window is gone away. | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| // The gone window should receive a cancel, and the monitor on the second display should not | |
| // receive any events. | |
| secondWindow->consumeMotionCancel(SECOND_DISPLAY_ID); | |
| secondMonitor.assertNoEvents(); | |
| ASSERT_EQ(InputEventInjectionResult::FAILED, | |
| injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, | |
| SECOND_DISPLAY_ID, {110, 220})) | |
| << "The move event injected into the second display should fail because there's no " | |
| "touchable window"; | |
| // Now the monitor on the second display should receive a cancel event. | |
| secondMonitor.consumeMotionCancel(SECOND_DISPLAY_ID); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {110, 200})) | |
| << "The move event injected into the first display should succeed"; | |
| window->consumeMotionMove(); | |
| monitor.consumeMotionMove(ui::LogicalDisplayId::DEFAULT); | |
| ASSERT_EQ(InputEventInjectionResult::FAILED, | |
| injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, SECOND_DISPLAY_ID, | |
| {110, 220})) | |
| << "The up event injected into the second display should fail because there's no " | |
| "touchable window"; | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ui::LogicalDisplayId::DEFAULT, | |
| {110, 220})) | |
| << "The up event injected into the first display should succeed"; | |
| window->consumeMotionUp(ui::LogicalDisplayId::DEFAULT); | |
| monitor.consumeMotionUp(ui::LogicalDisplayId::DEFAULT); | |
| window->assertNoEvents(); | |
| monitor.assertNoEvents(); | |
| secondWindow->assertNoEvents(); | |
| secondMonitor.assertNoEvents(); | |
| } | |
| /** | |
| * One display with transform | |
| * There is a foreground window and a monitor on the display | |
| * Inject down event and move event sequentially, the foreground window and monitor can receive down | |
| * event and move event, then let the foreground window go away, the foreground window receives | |
| * cancel event, inject move event again, the monitor receives cancel event, all the events received | |
| * by the monitor should be with the same transform as the display | |
| */ | |
| TEST_F(InputDispatcherMonitorTest, MonitorTouchCancelEventWithDisplayTransform) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Foreground", | |
| ui::LogicalDisplayId::DEFAULT); | |
| FakeMonitorReceiver monitor = | |
| FakeMonitorReceiver(*mDispatcher, "M_1", ui::LogicalDisplayId::DEFAULT); | |
| ui::Transform transform; | |
| transform.set({1.1, 2.2, 3.3, 4.4, 5.5, 6.6, 0, 0, 1}); | |
| gui::DisplayInfo displayInfo; | |
| displayInfo.displayId = ui::LogicalDisplayId::DEFAULT; | |
| displayInfo.transform = transform; | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {displayInfo}, 0, 0}); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {100, 200})) | |
| << "The down event injected should succeed"; | |
| window->consumeMotionDown(); | |
| std::unique_ptr<MotionEvent> downMotionEvent = monitor.consumeMotion(); | |
| EXPECT_EQ(transform, downMotionEvent->getTransform()); | |
| EXPECT_EQ(AMOTION_EVENT_ACTION_DOWN, downMotionEvent->getAction()); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {110, 220})) | |
| << "The move event injected should succeed"; | |
| window->consumeMotionMove(); | |
| std::unique_ptr<MotionEvent> moveMotionEvent = monitor.consumeMotion(); | |
| EXPECT_EQ(transform, moveMotionEvent->getTransform()); | |
| EXPECT_EQ(AMOTION_EVENT_ACTION_MOVE, moveMotionEvent->getAction()); | |
| // Let foreground window gone | |
| mDispatcher->onWindowInfosChanged({{}, {displayInfo}, 0, 0}); | |
| // Foreground window should receive a cancel event, but not the monitor. | |
| window->consumeMotionCancel(); | |
| ASSERT_EQ(InputEventInjectionResult::FAILED, | |
| injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {110, 220})) | |
| << "The move event injected should failed"; | |
| // Now foreground should not receive any events, but monitor should receive a cancel event | |
| // with transform that same as display's display. | |
| std::unique_ptr<MotionEvent> cancelMotionEvent = monitor.consumeMotion(); | |
| EXPECT_EQ(transform, cancelMotionEvent->getTransform()); | |
| EXPECT_EQ(ui::LogicalDisplayId::DEFAULT, cancelMotionEvent->getDisplayId()); | |
| EXPECT_EQ(AMOTION_EVENT_ACTION_CANCEL, cancelMotionEvent->getAction()); | |
| // Other event inject to this display should fail. | |
| ASSERT_EQ(InputEventInjectionResult::FAILED, | |
| injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {110, 220})) | |
| << "The up event injected should fail because the touched window was removed"; | |
| window->assertNoEvents(); | |
| monitor.assertNoEvents(); | |
| } | |
| TEST_F(InputDispatcherTest, TestMoveEvent) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Fake Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| NotifyMotionArgs motionArgs = | |
| generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT); | |
| mDispatcher->notifyMotion(motionArgs); | |
| // Window should receive motion down event. | |
| window->consumeMotionDown(ui::LogicalDisplayId::DEFAULT); | |
| motionArgs.action = AMOTION_EVENT_ACTION_MOVE; | |
| motionArgs.id += 1; | |
| motionArgs.eventTime = systemTime(SYSTEM_TIME_MONOTONIC); | |
| motionArgs.pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_X, | |
| motionArgs.pointerCoords[0].getX() - 10); | |
| mDispatcher->notifyMotion(motionArgs); | |
| window->consumeMotionMove(ui::LogicalDisplayId::DEFAULT, /*expectedFlags=*/0); | |
| } | |
| /** | |
| * Dispatcher has touch mode enabled by default. Typically, the policy overrides that value to | |
| * the device default right away. In the test scenario, we check both the default value, | |
| * and the action of enabling / disabling. | |
| */ | |
| TEST_F(InputDispatcherTest, TouchModeState_IsSentToApps) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Test window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| const WindowInfo& windowInfo = *window->getInfo(); | |
| // Set focused application. | |
| mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, application); | |
| window->setFocusable(true); | |
| SCOPED_TRACE("Check default value of touch mode"); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| setFocusedWindow(window); | |
| window->consumeFocusEvent(/*hasFocus=*/true, /*inTouchMode=*/true); | |
| SCOPED_TRACE("Remove the window to trigger focus loss"); | |
| window->setFocusable(false); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| window->consumeFocusEvent(/*hasFocus=*/false, /*inTouchMode=*/true); | |
| SCOPED_TRACE("Disable touch mode"); | |
| mDispatcher->setInTouchMode(false, windowInfo.ownerPid, windowInfo.ownerUid, | |
| /*hasPermission=*/true, ui::LogicalDisplayId::DEFAULT); | |
| window->consumeTouchModeEvent(false); | |
| window->setFocusable(true); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| setFocusedWindow(window); | |
| window->consumeFocusEvent(/*hasFocus=*/true, /*inTouchMode=*/false); | |
| SCOPED_TRACE("Remove the window to trigger focus loss"); | |
| window->setFocusable(false); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| window->consumeFocusEvent(/*hasFocus=*/false, /*inTouchMode=*/false); | |
| SCOPED_TRACE("Enable touch mode again"); | |
| mDispatcher->setInTouchMode(true, windowInfo.ownerPid, windowInfo.ownerUid, | |
| /*hasPermission=*/true, ui::LogicalDisplayId::DEFAULT); | |
| window->consumeTouchModeEvent(true); | |
| window->setFocusable(true); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| setFocusedWindow(window); | |
| window->consumeFocusEvent(/*hasFocus=*/true, /*inTouchMode=*/true); | |
| window->assertNoEvents(); | |
| } | |
| TEST_F(InputDispatcherTest, VerifyInputEvent_KeyEvent) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Test window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, application); | |
| window->setFocusable(true); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| setFocusedWindow(window); | |
| window->consumeFocusEvent(/*hasFocus=*/true, /*inTouchMode=*/true); | |
| const NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN); | |
| mDispatcher->notifyKey(keyArgs); | |
| std::unique_ptr<KeyEvent> event = window->consumeKey(); | |
| ASSERT_NE(event, nullptr); | |
| std::unique_ptr<VerifiedInputEvent> verified = mDispatcher->verifyInputEvent(*event); | |
| ASSERT_NE(verified, nullptr); | |
| ASSERT_EQ(verified->type, VerifiedInputEvent::Type::KEY); | |
| ASSERT_EQ(keyArgs.eventTime, verified->eventTimeNanos); | |
| ASSERT_EQ(keyArgs.deviceId, verified->deviceId); | |
| ASSERT_EQ(keyArgs.source, verified->source); | |
| ASSERT_EQ(keyArgs.displayId, verified->displayId); | |
| const VerifiedKeyEvent& verifiedKey = static_cast<const VerifiedKeyEvent&>(*verified); | |
| ASSERT_EQ(keyArgs.action, verifiedKey.action); | |
| ASSERT_EQ(keyArgs.flags & VERIFIED_KEY_EVENT_FLAGS, verifiedKey.flags); | |
| ASSERT_EQ(keyArgs.downTime, verifiedKey.downTimeNanos); | |
| ASSERT_EQ(keyArgs.keyCode, verifiedKey.keyCode); | |
| ASSERT_EQ(keyArgs.scanCode, verifiedKey.scanCode); | |
| ASSERT_EQ(keyArgs.metaState, verifiedKey.metaState); | |
| ASSERT_EQ(0, verifiedKey.repeatCount); | |
| // InputEvent and subclasses don't have a virtual destructor and only | |
| // InputEvent's destructor gets called when `verified` goes out of scope, | |
| // even if `verifyInputEvent` returns an object of a subclass. To fix this, | |
| // we should either consider using std::variant in some way, or introduce an | |
| // intermediate POD data structure that we will put the data into just prior | |
| // to signing. Adding virtual functions to these classes is undesirable as | |
| // the bytes in these objects are getting signed. As a temporary fix, cast | |
| // the pointer to the correct class (which is statically known) before | |
| // destruction. | |
| delete (VerifiedKeyEvent*)verified.release(); | |
| } | |
| TEST_F(InputDispatcherTest, VerifyInputEvent_MotionEvent) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Test window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, application); | |
| ui::Transform transform; | |
| transform.set({1.1, 2.2, 3.3, 4.4, 5.5, 6.6, 0, 0, 1}); | |
| gui::DisplayInfo displayInfo; | |
| displayInfo.displayId = ui::LogicalDisplayId::DEFAULT; | |
| displayInfo.transform = transform; | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {displayInfo}, 0, 0}); | |
| const NotifyMotionArgs motionArgs = | |
| generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT); | |
| mDispatcher->notifyMotion(motionArgs); | |
| std::unique_ptr<MotionEvent> event = window->consumeMotionEvent(); | |
| ASSERT_NE(nullptr, event); | |
| std::unique_ptr<VerifiedInputEvent> verified = mDispatcher->verifyInputEvent(*event); | |
| ASSERT_NE(verified, nullptr); | |
| ASSERT_EQ(verified->type, VerifiedInputEvent::Type::MOTION); | |
| EXPECT_EQ(motionArgs.eventTime, verified->eventTimeNanos); | |
| EXPECT_EQ(motionArgs.deviceId, verified->deviceId); | |
| EXPECT_EQ(motionArgs.source, verified->source); | |
| EXPECT_EQ(motionArgs.displayId, verified->displayId); | |
| const VerifiedMotionEvent& verifiedMotion = static_cast<const VerifiedMotionEvent&>(*verified); | |
| const vec2 rawXY = | |
| MotionEvent::calculateTransformedXY(motionArgs.source, transform, | |
| motionArgs.pointerCoords[0].getXYValue()); | |
| EXPECT_EQ(rawXY.x, verifiedMotion.rawX); | |
| EXPECT_EQ(rawXY.y, verifiedMotion.rawY); | |
| EXPECT_EQ(motionArgs.action & AMOTION_EVENT_ACTION_MASK, verifiedMotion.actionMasked); | |
| EXPECT_EQ(motionArgs.flags & VERIFIED_MOTION_EVENT_FLAGS, verifiedMotion.flags); | |
| EXPECT_EQ(motionArgs.downTime, verifiedMotion.downTimeNanos); | |
| EXPECT_EQ(motionArgs.metaState, verifiedMotion.metaState); | |
| EXPECT_EQ(motionArgs.buttonState, verifiedMotion.buttonState); | |
| // Cast to the correct type before destruction. See explanation at the end | |
| // of the VerifyInputEvent_KeyEvent test. | |
| delete (VerifiedMotionEvent*)verified.release(); | |
| } | |
| /** | |
| * Ensure that separate calls to sign the same data are generating the same key. | |
| * We avoid asserting against INVALID_HMAC. Since the key is random, there is a non-zero chance | |
| * that a specific key and data combination would produce INVALID_HMAC, which would cause flaky | |
| * tests. | |
| */ | |
| TEST_F(InputDispatcherTest, GeneratedHmac_IsConsistent) { | |
| KeyEvent event = getTestKeyEvent(); | |
| VerifiedKeyEvent verifiedEvent = verifiedKeyEventFromKeyEvent(event); | |
| std::array<uint8_t, 32> hmac1 = mDispatcher->sign(verifiedEvent); | |
| std::array<uint8_t, 32> hmac2 = mDispatcher->sign(verifiedEvent); | |
| ASSERT_EQ(hmac1, hmac2); | |
| } | |
| /** | |
| * Ensure that changes in VerifiedKeyEvent produce a different hmac. | |
| */ | |
| TEST_F(InputDispatcherTest, GeneratedHmac_ChangesWhenFieldsChange) { | |
| KeyEvent event = getTestKeyEvent(); | |
| VerifiedKeyEvent verifiedEvent = verifiedKeyEventFromKeyEvent(event); | |
| std::array<uint8_t, 32> initialHmac = mDispatcher->sign(verifiedEvent); | |
| verifiedEvent.deviceId += 1; | |
| ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent)); | |
| verifiedEvent.source += 1; | |
| ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent)); | |
| verifiedEvent.eventTimeNanos += 1; | |
| ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent)); | |
| verifiedEvent.displayId = ui::LogicalDisplayId{verifiedEvent.displayId.val() + 1}; | |
| ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent)); | |
| verifiedEvent.action += 1; | |
| ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent)); | |
| verifiedEvent.downTimeNanos += 1; | |
| ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent)); | |
| verifiedEvent.flags += 1; | |
| ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent)); | |
| verifiedEvent.keyCode += 1; | |
| ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent)); | |
| verifiedEvent.scanCode += 1; | |
| ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent)); | |
| verifiedEvent.metaState += 1; | |
| ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent)); | |
| verifiedEvent.repeatCount += 1; | |
| ASSERT_NE(initialHmac, mDispatcher->sign(verifiedEvent)); | |
| } | |
| TEST_F(InputDispatcherTest, SetFocusedWindow) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> windowTop = sp<FakeWindowHandle>::make(application, mDispatcher, "Top", | |
| ui::LogicalDisplayId::DEFAULT); | |
| sp<FakeWindowHandle> windowSecond = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Second", | |
| ui::LogicalDisplayId::DEFAULT); | |
| mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, application); | |
| // Top window is also focusable but is not granted focus. | |
| windowTop->setFocusable(true); | |
| windowSecond->setFocusable(true); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*windowTop->getInfo(), *windowSecond->getInfo()}, {}, 0, 0}); | |
| setFocusedWindow(windowSecond); | |
| windowSecond->consumeFocusEvent(true); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(*mDispatcher)) | |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | |
| // Focused window should receive event. | |
| windowSecond->consumeKeyDown(ui::LogicalDisplayId::INVALID); | |
| windowTop->assertNoEvents(); | |
| } | |
| TEST_F(InputDispatcherTest, SetFocusedWindow_DropRequestInvalidChannel) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "TestWindow", | |
| ui::LogicalDisplayId::DEFAULT); | |
| mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, application); | |
| window->setFocusable(true); | |
| // Release channel for window is no longer valid. | |
| window->releaseChannel(); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| setFocusedWindow(window); | |
| // Test inject a key down, should timeout. | |
| ASSERT_NO_FATAL_FAILURE(assertInjectedKeyTimesOut(*mDispatcher)); | |
| // window channel is invalid, so it should not receive any input event. | |
| window->assertNoEvents(); | |
| } | |
| TEST_F(InputDispatcherTest, SetFocusedWindow_DropRequestNoFocusableWindow) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "TestWindow", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setFocusable(false); | |
| mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, application); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| setFocusedWindow(window); | |
| // Test inject a key down, should timeout. | |
| ASSERT_NO_FATAL_FAILURE(assertInjectedKeyTimesOut(*mDispatcher)); | |
| // window is not focusable, so it should not receive any input event. | |
| window->assertNoEvents(); | |
| } | |
| TEST_F(InputDispatcherTest, SetFocusedWindow_CheckFocusedToken) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> windowTop = sp<FakeWindowHandle>::make(application, mDispatcher, "Top", | |
| ui::LogicalDisplayId::DEFAULT); | |
| sp<FakeWindowHandle> windowSecond = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Second", | |
| ui::LogicalDisplayId::DEFAULT); | |
| mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, application); | |
| windowTop->setFocusable(true); | |
| windowSecond->setFocusable(true); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*windowTop->getInfo(), *windowSecond->getInfo()}, {}, 0, 0}); | |
| setFocusedWindow(windowTop); | |
| windowTop->consumeFocusEvent(true); | |
| windowTop->editInfo()->focusTransferTarget = windowSecond->getToken(); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*windowTop->getInfo(), *windowSecond->getInfo()}, {}, 0, 0}); | |
| windowSecond->consumeFocusEvent(true); | |
| windowTop->consumeFocusEvent(false); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(*mDispatcher)) | |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | |
| // Focused window should receive event. | |
| windowSecond->consumeKeyDown(ui::LogicalDisplayId::INVALID); | |
| } | |
| TEST_F(InputDispatcherTest, SetFocusedWindow_TransferFocusTokenNotFocusable) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> windowTop = sp<FakeWindowHandle>::make(application, mDispatcher, "Top", | |
| ui::LogicalDisplayId::DEFAULT); | |
| sp<FakeWindowHandle> windowSecond = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Second", | |
| ui::LogicalDisplayId::DEFAULT); | |
| mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, application); | |
| windowTop->setFocusable(true); | |
| windowSecond->setFocusable(false); | |
| windowTop->editInfo()->focusTransferTarget = windowSecond->getToken(); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*windowTop->getInfo(), *windowSecond->getInfo()}, {}, 0, 0}); | |
| setFocusedWindow(windowTop); | |
| windowTop->consumeFocusEvent(true); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(*mDispatcher)) | |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | |
| // Event should be dropped. | |
| windowTop->consumeKeyDown(ui::LogicalDisplayId::INVALID); | |
| windowSecond->assertNoEvents(); | |
| } | |
| TEST_F(InputDispatcherTest, SetFocusedWindow_DeferInvisibleWindow) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "TestWindow", | |
| ui::LogicalDisplayId::DEFAULT); | |
| sp<FakeWindowHandle> previousFocusedWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "previousFocusedWindow", | |
| ui::LogicalDisplayId::DEFAULT); | |
| mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, application); | |
| window->setFocusable(true); | |
| previousFocusedWindow->setFocusable(true); | |
| window->setVisible(false); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*window->getInfo(), *previousFocusedWindow->getInfo()}, {}, 0, 0}); | |
| setFocusedWindow(previousFocusedWindow); | |
| previousFocusedWindow->consumeFocusEvent(true); | |
| // Requesting focus on invisible window takes focus from currently focused window. | |
| setFocusedWindow(window); | |
| previousFocusedWindow->consumeFocusEvent(false); | |
| // Injected key goes to pending queue. | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectKey(*mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, | |
| ui::LogicalDisplayId::DEFAULT, InputEventInjectionSync::NONE)); | |
| // Window does not get focus event or key down. | |
| window->assertNoEvents(); | |
| // Window becomes visible. | |
| window->setVisible(true); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| // Window receives focus event. | |
| window->consumeFocusEvent(true); | |
| // Focused window receives key down. | |
| window->consumeKeyDown(ui::LogicalDisplayId::DEFAULT); | |
| } | |
| TEST_F(InputDispatcherTest, DisplayRemoved) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, application); | |
| // window is granted focus. | |
| window->setFocusable(true); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| setFocusedWindow(window); | |
| window->consumeFocusEvent(true); | |
| // When a display is removed window loses focus. | |
| mDispatcher->displayRemoved(ui::LogicalDisplayId::DEFAULT); | |
| window->consumeFocusEvent(false); | |
| } | |
| /** | |
| * Launch two windows, with different owners. One window (slipperyExitWindow) has Flag::SLIPPERY, | |
| * and overlaps the other window, slipperyEnterWindow. The window 'slipperyExitWindow' is on top | |
| * of the 'slipperyEnterWindow'. | |
| * | |
| * Inject touch down into the top window. Upon receipt of the DOWN event, move the window in such | |
| * a way so that the touched location is no longer covered by the top window. | |
| * | |
| * Next, inject a MOVE event. Because the top window already moved earlier, this event is now | |
| * positioned over the bottom (slipperyEnterWindow) only. And because the top window had | |
| * Flag::SLIPPERY, this will cause the top window to lose the touch event (it will receive | |
| * ACTION_CANCEL instead), and the bottom window will receive a newly generated gesture (starting | |
| * with ACTION_DOWN). | |
| * Thus, the touch has been transferred from the top window into the bottom window, because the top | |
| * window moved itself away from the touched location and had Flag::SLIPPERY. | |
| * | |
| * Even though the top window moved away from the touched location, it is still obscuring the bottom | |
| * window. It's just not obscuring it at the touched location. That means, FLAG_WINDOW_IS_PARTIALLY_ | |
| * OBSCURED should be set for the MotionEvent that reaches the bottom window. | |
| * | |
| * In this test, we ensure that the event received by the bottom window has | |
| * FLAG_WINDOW_IS_PARTIALLY_OBSCURED. | |
| */ | |
| TEST_F(InputDispatcherTest, SlipperyWindow_SetsFlagPartiallyObscured) { | |
| constexpr gui::Pid SLIPPERY_PID{WINDOW_PID.val() + 1}; | |
| constexpr gui::Uid SLIPPERY_UID{WINDOW_UID.val() + 1}; | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, application); | |
| sp<FakeWindowHandle> slipperyExitWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Top", | |
| ui::LogicalDisplayId::DEFAULT); | |
| slipperyExitWindow->setSlippery(true); | |
| // Make sure this one overlaps the bottom window | |
| slipperyExitWindow->setFrame(Rect(25, 25, 75, 75)); | |
| // Change the owner uid/pid of the window so that it is considered to be occluding the bottom | |
| // one. Windows with the same owner are not considered to be occluding each other. | |
| slipperyExitWindow->setOwnerInfo(SLIPPERY_PID, SLIPPERY_UID); | |
| sp<FakeWindowHandle> slipperyEnterWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Second", | |
| ui::LogicalDisplayId::DEFAULT); | |
| slipperyExitWindow->setFrame(Rect(0, 0, 100, 100)); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*slipperyExitWindow->getInfo(), *slipperyEnterWindow->getInfo()}, {}, 0, 0}); | |
| // Use notifyMotion instead of injecting to avoid dealing with injection permissions | |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, | |
| AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {{50, 50}})); | |
| slipperyExitWindow->consumeMotionDown(); | |
| slipperyExitWindow->setFrame(Rect(70, 70, 100, 100)); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*slipperyExitWindow->getInfo(), *slipperyEnterWindow->getInfo()}, {}, 0, 0}); | |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_MOVE, | |
| AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {{51, 51}})); | |
| slipperyExitWindow->consumeMotionCancel(); | |
| slipperyEnterWindow->consumeMotionDown(ui::LogicalDisplayId::DEFAULT, | |
| AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED); | |
| } | |
| /** | |
| * Two windows, one on the left and another on the right. The left window is slippery. The right | |
| * window isn't eligible to receive touch because it specifies InputConfig::DROP_INPUT. When the | |
| * touch moves from the left window into the right window, the gesture should continue to go to the | |
| * left window. Touch shouldn't slip because the right window can't receive touches. This test | |
| * reproduces a crash. | |
| */ | |
| TEST_F(InputDispatcherTest, TouchSlippingIntoWindowThatDropsTouches) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> leftSlipperyWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Left", | |
| ui::LogicalDisplayId::DEFAULT); | |
| leftSlipperyWindow->setSlippery(true); | |
| leftSlipperyWindow->setFrame(Rect(0, 0, 100, 100)); | |
| sp<FakeWindowHandle> rightDropTouchesWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Right", | |
| ui::LogicalDisplayId::DEFAULT); | |
| rightDropTouchesWindow->setFrame(Rect(100, 0, 200, 100)); | |
| rightDropTouchesWindow->setDropInput(true); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*leftSlipperyWindow->getInfo(), *rightDropTouchesWindow->getInfo()}, {}, 0, 0}); | |
| // Start touch in the left window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(50)) | |
| .build()); | |
| leftSlipperyWindow->consumeMotionDown(); | |
| // And move it into the right window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(150).y(50)) | |
| .build()); | |
| // Since the right window isn't eligible to receive input, touch does not slip. | |
| // The left window continues to receive the gesture. | |
| leftSlipperyWindow->consumeMotionEvent(WithMotionAction(ACTION_MOVE)); | |
| rightDropTouchesWindow->assertNoEvents(); | |
| } | |
| /** | |
| * A single window is on screen first. Touch is injected into that window. Next, a second window | |
| * appears. Since the first window is slippery, touch will move from the first window to the second. | |
| */ | |
| TEST_F(InputDispatcherTest, InjectedTouchSlips) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> originalWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Original", | |
| ui::LogicalDisplayId::DEFAULT); | |
| originalWindow->setFrame(Rect(0, 0, 200, 200)); | |
| originalWindow->setSlippery(true); | |
| sp<FakeWindowHandle> appearingWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Appearing", | |
| ui::LogicalDisplayId::DEFAULT); | |
| appearingWindow->setFrame(Rect(0, 0, 200, 200)); | |
| mDispatcher->onWindowInfosChanged({{*originalWindow->getInfo()}, {}, 0, 0}); | |
| // Touch down on the original window | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, | |
| MotionEventBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(100).y(100)) | |
| .build())); | |
| originalWindow->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); | |
| // Now, a new window appears. This could be, for example, a notification shade that appears | |
| // after user starts to drag down on the launcher window. | |
| mDispatcher->onWindowInfosChanged( | |
| {{*appearingWindow->getInfo(), *originalWindow->getInfo()}, {}, 0, 0}); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, | |
| MotionEventBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(110).y(110)) | |
| .build())); | |
| originalWindow->consumeMotionEvent(WithMotionAction(ACTION_CANCEL)); | |
| appearingWindow->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, | |
| MotionEventBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(120).y(120)) | |
| .build())); | |
| appearingWindow->consumeMotionEvent(WithMotionAction(ACTION_MOVE)); | |
| originalWindow->assertNoEvents(); | |
| appearingWindow->assertNoEvents(); | |
| } | |
| /** | |
| * Three windows: | |
| * - left window, which has FLAG_SLIPPERY, so it supports slippery exit | |
| * - right window | |
| * - spy window | |
| * The three windows do not overlap. | |
| * | |
| * We have two devices reporting events: | |
| * - Device A reports ACTION_DOWN, which lands in the left window | |
| * - Device B reports ACTION_DOWN, which lands in the spy window. | |
| * - Now, device B reports ACTION_MOVE events which move to the right window. | |
| * | |
| * The right window should not receive any events because the spy window is not a foreground window, | |
| * and also it does not support slippery touches. | |
| */ | |
| TEST_F(InputDispatcherTest, MultiDeviceSpyWindowSlipTest) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> leftWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Left window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| leftWindow->setFrame(Rect(0, 0, 100, 100)); | |
| leftWindow->setSlippery(true); | |
| sp<FakeWindowHandle> rightWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Right window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| rightWindow->setFrame(Rect(100, 0, 200, 100)); | |
| sp<FakeWindowHandle> spyWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Spy Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| spyWindow->setFrame(Rect(200, 0, 300, 100)); | |
| spyWindow->setSpy(true); | |
| spyWindow->setTrustedOverlay(true); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*leftWindow->getInfo(), *rightWindow->getInfo(), *spyWindow->getInfo()}, {}, 0, 0}); | |
| const DeviceId deviceA = 9; | |
| const DeviceId deviceB = 3; | |
| // Tap on left window with device A | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(50)) | |
| .deviceId(deviceA) | |
| .build()); | |
| leftWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(deviceA))); | |
| // Tap on spy window with device B | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(250).y(50)) | |
| .deviceId(deviceB) | |
| .build()); | |
| spyWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(deviceB))); | |
| // Move to right window with device B. Touches should not slip to the right window, because spy | |
| // window is not a foreground window, and it does not have FLAG_SLIPPERY | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(150).y(50)) | |
| .deviceId(deviceB) | |
| .build()); | |
| leftWindow->assertNoEvents(); | |
| rightWindow->assertNoEvents(); | |
| spyWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(deviceB))); | |
| } | |
| /** | |
| * Three windows arranged horizontally and without any overlap. | |
| * The left and right windows have FLAG_SLIPPERY. The middle window does not have any special flags. | |
| * | |
| * We have two devices reporting events: | |
| * - Device A reports ACTION_DOWN which lands in the left window | |
| * - Device B reports ACTION_DOWN which lands in the right window | |
| * - Device B reports ACTION_MOVE that shifts to the middle window. | |
| * This should cause touches for Device B to slip from the right window to the middle window. | |
| * The right window should receive ACTION_CANCEL for device B and the | |
| * middle window should receive down event for Device B. | |
| * If device B reports more ACTION_MOVE events, the middle window should receive remaining events. | |
| */ | |
| TEST_F(InputDispatcherTest, MultiDeviceSlipperyWindowTest) { | |
| SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, true); | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> leftWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Left window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| leftWindow->setFrame(Rect(0, 0, 100, 100)); | |
| leftWindow->setSlippery(true); | |
| sp<FakeWindowHandle> middleWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "middle window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| middleWindow->setFrame(Rect(100, 0, 200, 100)); | |
| sp<FakeWindowHandle> rightWindow = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Right window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| rightWindow->setFrame(Rect(200, 0, 300, 100)); | |
| rightWindow->setSlippery(true); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*leftWindow->getInfo(), *middleWindow->getInfo(), *rightWindow->getInfo()}, | |
| {}, | |
| 0, | |
| 0}); | |
| const DeviceId deviceA = 9; | |
| const DeviceId deviceB = 3; | |
| // Tap on left window with device A | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(50)) | |
| .deviceId(deviceA) | |
| .build()); | |
| leftWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(deviceA))); | |
| // Tap on right window with device B | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(250).y(50)) | |
| .deviceId(deviceB) | |
| .build()); | |
| rightWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(deviceB))); | |
| // Move to middle window with device B. Touches should slip to middle window, because right | |
| // window is a foreground window that's associated with device B and has FLAG_SLIPPERY. | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(150).y(50)) | |
| .deviceId(deviceB) | |
| .build()); | |
| rightWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_CANCEL), WithDeviceId(deviceB))); | |
| middleWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(deviceB))); | |
| // Move to middle window with device A. Touches should slip to middle window, because left | |
| // window is a foreground window that's associated with device A and has FLAG_SLIPPERY. | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(150).y(50)) | |
| .deviceId(deviceA) | |
| .build()); | |
| leftWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_CANCEL), WithDeviceId(deviceA))); | |
| middleWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(deviceA))); | |
| // Ensure that middle window can receive the remaining move events. | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(151).y(51)) | |
| .deviceId(deviceB) | |
| .build()); | |
| leftWindow->assertNoEvents(); | |
| middleWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(deviceB))); | |
| rightWindow->assertNoEvents(); | |
| } | |
| TEST_F(InputDispatcherTest, NotifiesDeviceInteractionsWithMotions) { | |
| using Uid = gui::Uid; | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> leftWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Left", | |
| ui::LogicalDisplayId::DEFAULT); | |
| leftWindow->setFrame(Rect(0, 0, 100, 100)); | |
| leftWindow->setOwnerInfo(gui::Pid{1}, Uid{101}); | |
| sp<FakeWindowHandle> rightSpy = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Right spy", | |
| ui::LogicalDisplayId::DEFAULT); | |
| rightSpy->setFrame(Rect(100, 0, 200, 100)); | |
| rightSpy->setOwnerInfo(gui::Pid{2}, Uid{102}); | |
| rightSpy->setSpy(true); | |
| rightSpy->setTrustedOverlay(true); | |
| sp<FakeWindowHandle> rightWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Right", | |
| ui::LogicalDisplayId::DEFAULT); | |
| rightWindow->setFrame(Rect(100, 0, 200, 100)); | |
| rightWindow->setOwnerInfo(gui::Pid{3}, Uid{103}); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*rightSpy->getInfo(), *rightWindow->getInfo(), *leftWindow->getInfo()}, {}, 0, 0}); | |
| // Touch in the left window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(50)) | |
| .build()); | |
| ASSERT_NO_FATAL_FAILURE(leftWindow->consumeMotionDown()); | |
| mDispatcher->waitForIdle(); | |
| ASSERT_NO_FATAL_FAILURE( | |
| mFakePolicy->assertNotifyDeviceInteractionWasCalled(DEVICE_ID, {Uid{101}})); | |
| // Touch another finger over the right windows | |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(50)) | |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(150).y(50)) | |
| .build()); | |
| ASSERT_NO_FATAL_FAILURE(rightSpy->consumeMotionDown()); | |
| ASSERT_NO_FATAL_FAILURE(rightWindow->consumeMotionDown()); | |
| ASSERT_NO_FATAL_FAILURE(leftWindow->consumeMotionMove()); | |
| mDispatcher->waitForIdle(); | |
| ASSERT_NO_FATAL_FAILURE( | |
| mFakePolicy->assertNotifyDeviceInteractionWasCalled(DEVICE_ID, | |
| {Uid{101}, Uid{102}, Uid{103}})); | |
| // Release finger over left window. The UP actions are not treated as device interaction. | |
| // The windows that did not receive the UP pointer will receive MOVE events, but since this | |
| // is part of the UP action, we do not treat this as device interaction. | |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_0_UP, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(50)) | |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(150).y(50)) | |
| .build()); | |
| ASSERT_NO_FATAL_FAILURE(leftWindow->consumeMotionUp()); | |
| ASSERT_NO_FATAL_FAILURE(rightSpy->consumeMotionMove()); | |
| ASSERT_NO_FATAL_FAILURE(rightWindow->consumeMotionMove()); | |
| mDispatcher->waitForIdle(); | |
| ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertNotifyDeviceInteractionWasNotCalled()); | |
| // Move remaining finger | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(150).y(50)) | |
| .build()); | |
| ASSERT_NO_FATAL_FAILURE(rightSpy->consumeMotionMove()); | |
| ASSERT_NO_FATAL_FAILURE(rightWindow->consumeMotionMove()); | |
| mDispatcher->waitForIdle(); | |
| ASSERT_NO_FATAL_FAILURE( | |
| mFakePolicy->assertNotifyDeviceInteractionWasCalled(DEVICE_ID, {Uid{102}, Uid{103}})); | |
| // Release all fingers | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(150).y(50)) | |
| .build()); | |
| ASSERT_NO_FATAL_FAILURE(rightSpy->consumeMotionUp()); | |
| ASSERT_NO_FATAL_FAILURE(rightWindow->consumeMotionUp()); | |
| mDispatcher->waitForIdle(); | |
| ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertNotifyDeviceInteractionWasNotCalled()); | |
| } | |
| TEST_F(InputDispatcherTest, NotifiesDeviceInteractionsWithKeys) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setFrame(Rect(0, 0, 100, 100)); | |
| window->setOwnerInfo(gui::Pid{1}, gui::Uid{101}); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| setFocusedWindow(window); | |
| ASSERT_NO_FATAL_FAILURE(window->consumeFocusEvent(true)); | |
| mDispatcher->notifyKey(KeyArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_KEYBOARD).build()); | |
| ASSERT_NO_FATAL_FAILURE(window->consumeKeyDown(ui::LogicalDisplayId::DEFAULT)); | |
| mDispatcher->waitForIdle(); | |
| ASSERT_NO_FATAL_FAILURE( | |
| mFakePolicy->assertNotifyDeviceInteractionWasCalled(DEVICE_ID, {gui::Uid{101}})); | |
| // The UP actions are not treated as device interaction. | |
| mDispatcher->notifyKey(KeyArgsBuilder(ACTION_UP, AINPUT_SOURCE_KEYBOARD).build()); | |
| ASSERT_NO_FATAL_FAILURE(window->consumeKeyUp(ui::LogicalDisplayId::DEFAULT)); | |
| mDispatcher->waitForIdle(); | |
| ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertNotifyDeviceInteractionWasNotCalled()); | |
| } | |
| TEST_F(InputDispatcherTest, HoverEnterExitSynthesisUsesNewEventId) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> left = sp<FakeWindowHandle>::make(application, mDispatcher, "Left Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| left->setFrame(Rect(0, 0, 100, 100)); | |
| sp<FakeWindowHandle> right = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Right Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| right->setFrame(Rect(100, 0, 200, 100)); | |
| sp<FakeWindowHandle> spy = sp<FakeWindowHandle>::make(application, mDispatcher, "Spy Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| spy->setFrame(Rect(0, 0, 200, 100)); | |
| spy->setTrustedOverlay(true); | |
| spy->setSpy(true); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*spy->getInfo(), *left->getInfo(), *right->getInfo()}, {}, 0, 0}); | |
| // Send hover move to the left window, and ensure hover enter is synthesized with a new eventId. | |
| NotifyMotionArgs notifyArgs = | |
| generateMotionArgs(ACTION_HOVER_MOVE, AINPUT_SOURCE_STYLUS, | |
| ui::LogicalDisplayId::DEFAULT, {PointF{50, 50}}); | |
| mDispatcher->notifyMotion(notifyArgs); | |
| std::unique_ptr<MotionEvent> leftEnter = left->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_HOVER_ENTER), Not(WithEventId(notifyArgs.id)), | |
| WithEventIdSource(IdGenerator::Source::INPUT_DISPATCHER))); | |
| ASSERT_NE(nullptr, leftEnter); | |
| spy->consumeMotionEvent(AllOf(WithMotionAction(ACTION_HOVER_ENTER), | |
| Not(WithEventId(notifyArgs.id)), | |
| Not(WithEventId(leftEnter->getId())), | |
| WithEventIdSource(IdGenerator::Source::INPUT_DISPATCHER))); | |
| // Send move to the right window, and ensure hover exit and enter are synthesized with new ids. | |
| notifyArgs = generateMotionArgs(ACTION_HOVER_MOVE, AINPUT_SOURCE_STYLUS, | |
| ui::LogicalDisplayId::DEFAULT, {PointF{150, 50}}); | |
| mDispatcher->notifyMotion(notifyArgs); | |
| std::unique_ptr<MotionEvent> leftExit = left->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_HOVER_EXIT), Not(WithEventId(notifyArgs.id)), | |
| WithEventIdSource(IdGenerator::Source::INPUT_DISPATCHER))); | |
| ASSERT_NE(nullptr, leftExit); | |
| right->consumeMotionEvent(AllOf(WithMotionAction(ACTION_HOVER_ENTER), | |
| Not(WithEventId(notifyArgs.id)), | |
| Not(WithEventId(leftExit->getId())), | |
| WithEventIdSource(IdGenerator::Source::INPUT_DISPATCHER))); | |
| spy->consumeMotionEvent(AllOf(WithMotionAction(ACTION_HOVER_MOVE), WithEventId(notifyArgs.id))); | |
| } | |
| /** | |
| * When a device reports a DOWN event, which lands in a window that supports splits, and then the | |
| * device then reports a POINTER_DOWN, which lands in the location of a non-existing window, then | |
| * the previous window should receive this event and not be dropped. | |
| */ | |
| TEST_F(InputDispatcherMultiDeviceTest, SingleDevicePointerDownEventRetentionWithoutWindowTarget) { | |
| SCOPED_FLAG_OVERRIDE(split_all_touches, false); | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setFrame(Rect(0, 0, 100, 100)); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(50)) | |
| .build()); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN))); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(50)) | |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(200).y(200)) | |
| .build()); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(POINTER_1_DOWN))); | |
| } | |
| /** | |
| * When deviceA reports a DOWN event, which lands in a window that supports splits, and then deviceB | |
| * also reports a DOWN event, which lands in the location of a non-existing window, then the | |
| * previous window should receive deviceB's event and it should be dropped. | |
| */ | |
| TEST_F(InputDispatcherMultiDeviceTest, SecondDeviceDownEventDroppedWithoutWindowTarget) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher, "Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setFrame(Rect(0, 0, 100, 100)); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| const DeviceId deviceA = 9; | |
| const DeviceId deviceB = 3; | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(50)) | |
| .deviceId(deviceA) | |
| .build()); | |
| window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(deviceA))); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(200).y(200)) | |
| .deviceId(deviceB) | |
| .build()); | |
| window->assertNoEvents(); | |
| } | |
| class InputDispatcherFallbackKeyTest : public InputDispatcherTest { | |
| protected: | |
| std::shared_ptr<FakeApplicationHandle> mApp; | |
| sp<FakeWindowHandle> mWindow; | |
| virtual void SetUp() override { | |
| InputDispatcherTest::SetUp(); | |
| mApp = std::make_shared<FakeApplicationHandle>(); | |
| mWindow = sp<FakeWindowHandle>::make(mApp, mDispatcher, "Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| mWindow->setFrame(Rect(0, 0, 100, 100)); | |
| mDispatcher->onWindowInfosChanged({{*mWindow->getInfo()}, {}, 0, 0}); | |
| setFocusedWindow(mWindow); | |
| ASSERT_NO_FATAL_FAILURE(mWindow->consumeFocusEvent(/*hasFocus=*/true)); | |
| } | |
| void setFallback(int32_t keycode) { | |
| mFakePolicy->setUnhandledKeyHandler([keycode](const KeyEvent& event) { | |
| return KeyEventBuilder(event).keyCode(keycode).build(); | |
| }); | |
| } | |
| void consumeKey(bool handled, const ::testing::Matcher<KeyEvent>& matcher) { | |
| std::unique_ptr<KeyEvent> event = mWindow->consumeKey(handled); | |
| ASSERT_NE(nullptr, event); | |
| ASSERT_THAT(*event, matcher); | |
| } | |
| }; | |
| TEST_F(InputDispatcherFallbackKeyTest, PolicyNotNotifiedForHandledKey) { | |
| mDispatcher->notifyKey( | |
| KeyArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_KEYBOARD).keyCode(AKEYCODE_A).build()); | |
| consumeKey(/*handled=*/true, AllOf(WithKeyAction(ACTION_DOWN), WithKeyCode(AKEYCODE_A))); | |
| ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertUnhandledKeyNotReported()); | |
| } | |
| TEST_F(InputDispatcherFallbackKeyTest, PolicyNotifiedForUnhandledKey) { | |
| mDispatcher->notifyKey( | |
| KeyArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_KEYBOARD).keyCode(AKEYCODE_A).build()); | |
| consumeKey(/*handled=*/false, AllOf(WithKeyAction(ACTION_DOWN), WithKeyCode(AKEYCODE_A))); | |
| ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertUnhandledKeyReported(AKEYCODE_A)); | |
| } | |
| TEST_F(InputDispatcherFallbackKeyTest, NoFallbackRequestedByPolicy) { | |
| mDispatcher->notifyKey( | |
| KeyArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_KEYBOARD).keyCode(AKEYCODE_A).build()); | |
| // Do not handle this key event. | |
| consumeKey(/*handled=*/false, | |
| AllOf(WithKeyAction(ACTION_DOWN), WithKeyCode(AKEYCODE_A), WithFlags(0))); | |
| ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertUnhandledKeyReported(AKEYCODE_A)); | |
| // Since the policy did not request any fallback to be generated, ensure there are no events. | |
| ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertUnhandledKeyNotReported()); | |
| } | |
| TEST_F(InputDispatcherFallbackKeyTest, FallbackDispatchForUnhandledKey) { | |
| setFallback(AKEYCODE_B); | |
| mDispatcher->notifyKey( | |
| KeyArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_KEYBOARD).keyCode(AKEYCODE_A).build()); | |
| // Do not handle this key event. | |
| consumeKey(/*handled=*/false, | |
| AllOf(WithKeyAction(ACTION_DOWN), WithKeyCode(AKEYCODE_A), WithFlags(0))); | |
| // Since the key was not handled, ensure the fallback event was dispatched instead. | |
| ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertUnhandledKeyReported(AKEYCODE_A)); | |
| consumeKey(/*handled=*/true, | |
| AllOf(WithKeyAction(ACTION_DOWN), WithKeyCode(AKEYCODE_B), | |
| WithFlags(AKEY_EVENT_FLAG_FALLBACK))); | |
| // Release the original key, and ensure the fallback key is also released. | |
| mDispatcher->notifyKey( | |
| KeyArgsBuilder(ACTION_UP, AINPUT_SOURCE_KEYBOARD).keyCode(AKEYCODE_A).build()); | |
| consumeKey(/*handled=*/false, | |
| AllOf(WithKeyAction(ACTION_UP), WithKeyCode(AKEYCODE_A), WithFlags(0))); | |
| ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertUnhandledKeyReported(AKEYCODE_A)); | |
| consumeKey(/*handled=*/true, | |
| AllOf(WithKeyAction(ACTION_UP), WithKeyCode(AKEYCODE_B), | |
| WithFlags(AKEY_EVENT_FLAG_FALLBACK))); | |
| ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertUnhandledKeyNotReported()); | |
| mWindow->assertNoEvents(); | |
| } | |
| TEST_F(InputDispatcherFallbackKeyTest, AppHandlesPreviouslyUnhandledKey) { | |
| setFallback(AKEYCODE_B); | |
| mDispatcher->notifyKey( | |
| KeyArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_KEYBOARD).keyCode(AKEYCODE_A).build()); | |
| // Do not handle this key event, but handle the fallback. | |
| consumeKey(/*handled=*/false, | |
| AllOf(WithKeyAction(ACTION_DOWN), WithKeyCode(AKEYCODE_A), WithFlags(0))); | |
| ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertUnhandledKeyReported(AKEYCODE_A)); | |
| consumeKey(/*handled=*/true, | |
| AllOf(WithKeyAction(ACTION_DOWN), WithKeyCode(AKEYCODE_B), | |
| WithFlags(AKEY_EVENT_FLAG_FALLBACK))); | |
| // Release the original key, and ensure the fallback key is also released. | |
| mDispatcher->notifyKey( | |
| KeyArgsBuilder(ACTION_UP, AINPUT_SOURCE_KEYBOARD).keyCode(AKEYCODE_A).build()); | |
| // But this time, the app handles the original key. | |
| consumeKey(/*handled=*/true, | |
| AllOf(WithKeyAction(ACTION_UP), WithKeyCode(AKEYCODE_A), WithFlags(0))); | |
| ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertUnhandledKeyReported(AKEYCODE_A)); | |
| // Ensure the fallback key is canceled. | |
| consumeKey(/*handled=*/true, | |
| AllOf(WithKeyAction(ACTION_UP), WithKeyCode(AKEYCODE_B), | |
| WithFlags(AKEY_EVENT_FLAG_FALLBACK | AKEY_EVENT_FLAG_CANCELED))); | |
| ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertUnhandledKeyNotReported()); | |
| mWindow->assertNoEvents(); | |
| } | |
| TEST_F(InputDispatcherFallbackKeyTest, AppDoesNotHandleFallback) { | |
| setFallback(AKEYCODE_B); | |
| mDispatcher->notifyKey( | |
| KeyArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_KEYBOARD).keyCode(AKEYCODE_A).build()); | |
| // Do not handle this key event. | |
| consumeKey(/*handled=*/false, | |
| AllOf(WithKeyAction(ACTION_DOWN), WithKeyCode(AKEYCODE_A), WithFlags(0))); | |
| ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertUnhandledKeyReported(AKEYCODE_A)); | |
| // App does not handle the fallback either, so ensure another fallback is not generated. | |
| setFallback(AKEYCODE_C); | |
| consumeKey(/*handled=*/false, | |
| AllOf(WithKeyAction(ACTION_DOWN), WithKeyCode(AKEYCODE_B), | |
| WithFlags(AKEY_EVENT_FLAG_FALLBACK))); | |
| // Release the original key, and ensure the fallback key is also released. | |
| setFallback(AKEYCODE_B); | |
| mDispatcher->notifyKey( | |
| KeyArgsBuilder(ACTION_UP, AINPUT_SOURCE_KEYBOARD).keyCode(AKEYCODE_A).build()); | |
| consumeKey(/*handled=*/false, | |
| AllOf(WithKeyAction(ACTION_UP), WithKeyCode(AKEYCODE_A), WithFlags(0))); | |
| ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertUnhandledKeyReported(AKEYCODE_A)); | |
| consumeKey(/*handled=*/false, | |
| AllOf(WithKeyAction(ACTION_UP), WithKeyCode(AKEYCODE_B), | |
| WithFlags(AKEY_EVENT_FLAG_FALLBACK))); | |
| ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertUnhandledKeyNotReported()); | |
| mWindow->assertNoEvents(); | |
| } | |
| TEST_F(InputDispatcherFallbackKeyTest, InconsistentPolicyCancelsFallback) { | |
| setFallback(AKEYCODE_B); | |
| mDispatcher->notifyKey( | |
| KeyArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_KEYBOARD).keyCode(AKEYCODE_A).build()); | |
| // Do not handle this key event, so fallback is generated. | |
| consumeKey(/*handled=*/false, | |
| AllOf(WithKeyAction(ACTION_DOWN), WithKeyCode(AKEYCODE_A), WithFlags(0))); | |
| ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertUnhandledKeyReported(AKEYCODE_A)); | |
| consumeKey(/*handled=*/true, | |
| AllOf(WithKeyAction(ACTION_DOWN), WithKeyCode(AKEYCODE_B), | |
| WithFlags(AKEY_EVENT_FLAG_FALLBACK))); | |
| // Release the original key, but assume the policy is misbehaving and it | |
| // generates an inconsistent fallback to the one from the DOWN event. | |
| setFallback(AKEYCODE_C); | |
| mDispatcher->notifyKey( | |
| KeyArgsBuilder(ACTION_UP, AINPUT_SOURCE_KEYBOARD).keyCode(AKEYCODE_A).build()); | |
| consumeKey(/*handled=*/false, | |
| AllOf(WithKeyAction(ACTION_UP), WithKeyCode(AKEYCODE_A), WithFlags(0))); | |
| ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertUnhandledKeyReported(AKEYCODE_A)); | |
| // Ensure the fallback key reported before as DOWN is canceled due to the inconsistency. | |
| consumeKey(/*handled=*/true, | |
| AllOf(WithKeyAction(ACTION_UP), WithKeyCode(AKEYCODE_B), | |
| WithFlags(AKEY_EVENT_FLAG_FALLBACK | AKEY_EVENT_FLAG_CANCELED))); | |
| ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertUnhandledKeyNotReported()); | |
| mWindow->assertNoEvents(); | |
| } | |
| TEST_F(InputDispatcherFallbackKeyTest, CanceledKeyCancelsFallback) { | |
| setFallback(AKEYCODE_B); | |
| mDispatcher->notifyKey( | |
| KeyArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_KEYBOARD).keyCode(AKEYCODE_A).build()); | |
| // Do not handle this key event, so fallback is generated. | |
| consumeKey(/*handled=*/false, | |
| AllOf(WithKeyAction(ACTION_DOWN), WithKeyCode(AKEYCODE_A), WithFlags(0))); | |
| ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertUnhandledKeyReported(AKEYCODE_A)); | |
| consumeKey(/*handled=*/true, | |
| AllOf(WithKeyAction(ACTION_DOWN), WithKeyCode(AKEYCODE_B), | |
| WithFlags(AKEY_EVENT_FLAG_FALLBACK))); | |
| // The original key is canceled. | |
| mDispatcher->notifyKey(KeyArgsBuilder(ACTION_UP, AINPUT_SOURCE_KEYBOARD) | |
| .keyCode(AKEYCODE_A) | |
| .addFlag(AKEY_EVENT_FLAG_CANCELED) | |
| .build()); | |
| consumeKey(/*handled=*/false, | |
| AllOf(WithKeyAction(ACTION_UP), WithKeyCode(AKEYCODE_A), | |
| WithFlags(AKEY_EVENT_FLAG_CANCELED))); | |
| ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertUnhandledKeyReported(AKEYCODE_A)); | |
| // Ensure the fallback key is also canceled due to the original key being canceled. | |
| consumeKey(/*handled=*/true, | |
| AllOf(WithKeyAction(ACTION_UP), WithKeyCode(AKEYCODE_B), | |
| WithFlags(AKEY_EVENT_FLAG_FALLBACK | AKEY_EVENT_FLAG_CANCELED))); | |
| ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertUnhandledKeyNotReported()); | |
| mWindow->assertNoEvents(); | |
| } | |
| TEST_F(InputDispatcherFallbackKeyTest, InputChannelRemovedDuringPolicyCall) { | |
| setFallback(AKEYCODE_B); | |
| mDispatcher->notifyKey( | |
| KeyArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_KEYBOARD).keyCode(AKEYCODE_A).build()); | |
| // Do not handle this key event. | |
| consumeKey(/*handled=*/false, | |
| AllOf(WithKeyAction(ACTION_DOWN), WithKeyCode(AKEYCODE_A), WithFlags(0))); | |
| ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertUnhandledKeyReported(AKEYCODE_A)); | |
| consumeKey(/*handled=*/true, | |
| AllOf(WithKeyAction(ACTION_DOWN), WithKeyCode(AKEYCODE_B), | |
| WithFlags(AKEY_EVENT_FLAG_FALLBACK))); | |
| mFakePolicy->setUnhandledKeyHandler([&](const KeyEvent& event) { | |
| // When the unhandled key is reported to the policy next, remove the input channel. | |
| mDispatcher->removeInputChannel(mWindow->getToken()); | |
| return KeyEventBuilder(event).keyCode(AKEYCODE_B).build(); | |
| }); | |
| // Release the original key, and let the app now handle the previously unhandled key. | |
| // This should result in the previously generated fallback key to be cancelled. | |
| // Since the policy was notified of the unhandled DOWN event earlier, it will also be notified | |
| // of the UP event for consistency. The Dispatcher calls into the policy from its own thread | |
| // without holding the lock, because it need to synchronously fetch the fallback key. While in | |
| // the policy call, we will now remove the input channel. Once the policy call returns, the | |
| // Dispatcher will no longer have a channel to send cancellation events to. Ensure this does | |
| // not cause any crashes. | |
| mDispatcher->notifyKey( | |
| KeyArgsBuilder(ACTION_UP, AINPUT_SOURCE_KEYBOARD).keyCode(AKEYCODE_A).build()); | |
| consumeKey(/*handled=*/true, | |
| AllOf(WithKeyAction(ACTION_UP), WithKeyCode(AKEYCODE_A), WithFlags(0))); | |
| ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertUnhandledKeyReported(AKEYCODE_A)); | |
| } | |
| TEST_F(InputDispatcherFallbackKeyTest, WindowRemovedDuringPolicyCall) { | |
| setFallback(AKEYCODE_B); | |
| mDispatcher->notifyKey( | |
| KeyArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_KEYBOARD).keyCode(AKEYCODE_A).build()); | |
| // Do not handle this key event. | |
| consumeKey(/*handled=*/false, | |
| AllOf(WithKeyAction(ACTION_DOWN), WithKeyCode(AKEYCODE_A), WithFlags(0))); | |
| ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertUnhandledKeyReported(AKEYCODE_A)); | |
| consumeKey(/*handled=*/true, | |
| AllOf(WithKeyAction(ACTION_DOWN), WithKeyCode(AKEYCODE_B), | |
| WithFlags(AKEY_EVENT_FLAG_FALLBACK))); | |
| mFakePolicy->setUnhandledKeyHandler([&](const KeyEvent& event) { | |
| // When the unhandled key is reported to the policy next, remove the window. | |
| mDispatcher->onWindowInfosChanged({{}, {}, 0, 0}); | |
| return KeyEventBuilder(event).keyCode(AKEYCODE_B).build(); | |
| }); | |
| // Release the original key, which the app will not handle. When this unhandled key is reported | |
| // to the policy, the window will be removed. | |
| mDispatcher->notifyKey( | |
| KeyArgsBuilder(ACTION_UP, AINPUT_SOURCE_KEYBOARD).keyCode(AKEYCODE_A).build()); | |
| consumeKey(/*handled=*/false, | |
| AllOf(WithKeyAction(ACTION_UP), WithKeyCode(AKEYCODE_A), WithFlags(0))); | |
| ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertUnhandledKeyReported(AKEYCODE_A)); | |
| // Since the window was removed, it loses focus, and the channel state will be reset. | |
| consumeKey(/*handled=*/true, | |
| AllOf(WithKeyAction(ACTION_UP), WithKeyCode(AKEYCODE_B), | |
| WithFlags(AKEY_EVENT_FLAG_FALLBACK | AKEY_EVENT_FLAG_CANCELED))); | |
| mWindow->consumeFocusEvent(false); | |
| mWindow->assertNoEvents(); | |
| } | |
| TEST_F(InputDispatcherFallbackKeyTest, WindowRemovedWhileAwaitingFinishedSignal) { | |
| setFallback(AKEYCODE_B); | |
| mDispatcher->notifyKey( | |
| KeyArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_KEYBOARD).keyCode(AKEYCODE_A).build()); | |
| // Do not handle this key event. | |
| consumeKey(/*handled=*/false, | |
| AllOf(WithKeyAction(ACTION_DOWN), WithKeyCode(AKEYCODE_A), WithFlags(0))); | |
| ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertUnhandledKeyReported(AKEYCODE_A)); | |
| const auto [seq, event] = mWindow->receiveEvent(); | |
| ASSERT_TRUE(seq.has_value() && event != nullptr) << "Failed to receive fallback event"; | |
| ASSERT_EQ(event->getType(), InputEventType::KEY); | |
| ASSERT_THAT(static_cast<const KeyEvent&>(*event), | |
| AllOf(WithKeyAction(ACTION_DOWN), WithKeyCode(AKEYCODE_B), | |
| WithFlags(AKEY_EVENT_FLAG_FALLBACK))); | |
| // Remove the window now, which should generate a cancellations and make the window lose focus. | |
| mDispatcher->onWindowInfosChanged({{}, {}, 0, 0}); | |
| consumeKey(/*handled=*/true, | |
| AllOf(WithKeyAction(ACTION_UP), WithKeyCode(AKEYCODE_A), | |
| WithFlags(AKEY_EVENT_FLAG_CANCELED))); | |
| consumeKey(/*handled=*/true, | |
| AllOf(WithKeyAction(ACTION_UP), WithKeyCode(AKEYCODE_B), | |
| WithFlags(AKEY_EVENT_FLAG_FALLBACK | AKEY_EVENT_FLAG_CANCELED))); | |
| mWindow->consumeFocusEvent(false); | |
| // Finish the event by reporting it as handled. | |
| mWindow->finishEvent(*seq); | |
| mWindow->assertNoEvents(); | |
| } | |
| class InputDispatcherKeyRepeatTest : public InputDispatcherTest { | |
| protected: | |
| static constexpr std::chrono::nanoseconds KEY_REPEAT_TIMEOUT = 40ms; | |
| static constexpr std::chrono::nanoseconds KEY_REPEAT_DELAY = 40ms; | |
| static constexpr bool KEY_REPEAT_ENABLED = true; | |
| std::shared_ptr<FakeApplicationHandle> mApp; | |
| sp<FakeWindowHandle> mWindow; | |
| virtual void SetUp() override { | |
| InputDispatcherTest::SetUp(); | |
| mDispatcher->setKeyRepeatConfiguration(KEY_REPEAT_TIMEOUT, KEY_REPEAT_DELAY, | |
| KEY_REPEAT_ENABLED); | |
| setUpWindow(); | |
| } | |
| void setUpWindow() { | |
| mApp = std::make_shared<FakeApplicationHandle>(); | |
| mWindow = sp<FakeWindowHandle>::make(mApp, mDispatcher, "Fake Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| mWindow->setFocusable(true); | |
| mDispatcher->onWindowInfosChanged({{*mWindow->getInfo()}, {}, 0, 0}); | |
| setFocusedWindow(mWindow); | |
| mWindow->consumeFocusEvent(true); | |
| } | |
| void sendAndConsumeKeyDown(int32_t deviceId) { | |
| NotifyKeyArgs keyArgs = | |
| generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ui::LogicalDisplayId::DEFAULT); | |
| keyArgs.deviceId = deviceId; | |
| keyArgs.policyFlags |= POLICY_FLAG_TRUSTED; // Otherwise it won't generate repeat event | |
| mDispatcher->notifyKey(keyArgs); | |
| // Window should receive key down event. | |
| mWindow->consumeKeyDown(ui::LogicalDisplayId::DEFAULT); | |
| } | |
| void expectKeyRepeatOnce(int32_t repeatCount) { | |
| SCOPED_TRACE(StringPrintf("Checking event with repeat count %" PRId32, repeatCount)); | |
| mWindow->consumeKeyEvent( | |
| AllOf(WithKeyAction(AKEY_EVENT_ACTION_DOWN), WithRepeatCount(repeatCount))); | |
| } | |
| void sendAndConsumeKeyUp(int32_t deviceId) { | |
| NotifyKeyArgs keyArgs = | |
| generateKeyArgs(AKEY_EVENT_ACTION_UP, ui::LogicalDisplayId::DEFAULT); | |
| keyArgs.deviceId = deviceId; | |
| keyArgs.policyFlags |= POLICY_FLAG_TRUSTED; // Unless it won't generate repeat event | |
| mDispatcher->notifyKey(keyArgs); | |
| // Window should receive key down event. | |
| mWindow->consumeKeyUp(ui::LogicalDisplayId::DEFAULT, | |
| /*expectedFlags=*/0); | |
| } | |
| void injectKeyRepeat(int32_t repeatCount) { | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectKey(*mDispatcher, AKEY_EVENT_ACTION_DOWN, repeatCount, | |
| ui::LogicalDisplayId::DEFAULT)) | |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | |
| } | |
| }; | |
| TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_ReceivesKeyRepeat) { | |
| sendAndConsumeKeyDown(/*deviceId=*/1); | |
| for (int32_t repeatCount = 1; repeatCount <= 10; ++repeatCount) { | |
| expectKeyRepeatOnce(repeatCount); | |
| } | |
| } | |
| TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_ReceivesKeyRepeatFromTwoDevices) { | |
| sendAndConsumeKeyDown(/*deviceId=*/1); | |
| for (int32_t repeatCount = 1; repeatCount <= 10; ++repeatCount) { | |
| expectKeyRepeatOnce(repeatCount); | |
| } | |
| sendAndConsumeKeyDown(/*deviceId=*/2); | |
| /* repeatCount will start from 1 for deviceId 2 */ | |
| for (int32_t repeatCount = 1; repeatCount <= 10; ++repeatCount) { | |
| expectKeyRepeatOnce(repeatCount); | |
| } | |
| } | |
| TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_StopsKeyRepeatAfterUp) { | |
| sendAndConsumeKeyDown(/*deviceId=*/1); | |
| expectKeyRepeatOnce(/*repeatCount=*/1); | |
| sendAndConsumeKeyUp(/*deviceId=*/1); | |
| mWindow->assertNoEvents(); | |
| } | |
| TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_KeyRepeatAfterStaleDeviceKeyUp) { | |
| sendAndConsumeKeyDown(/*deviceId=*/1); | |
| expectKeyRepeatOnce(/*repeatCount=*/1); | |
| sendAndConsumeKeyDown(/*deviceId=*/2); | |
| expectKeyRepeatOnce(/*repeatCount=*/1); | |
| // Stale key up from device 1. | |
| sendAndConsumeKeyUp(/*deviceId=*/1); | |
| // Device 2 is still down, keep repeating | |
| expectKeyRepeatOnce(/*repeatCount=*/2); | |
| expectKeyRepeatOnce(/*repeatCount=*/3); | |
| // Device 2 key up | |
| sendAndConsumeKeyUp(/*deviceId=*/2); | |
| mWindow->assertNoEvents(); | |
| } | |
| TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_KeyRepeatStopsAfterRepeatingKeyUp) { | |
| sendAndConsumeKeyDown(/*deviceId=*/1); | |
| expectKeyRepeatOnce(/*repeatCount=*/1); | |
| sendAndConsumeKeyDown(/*deviceId=*/2); | |
| expectKeyRepeatOnce(/*repeatCount=*/1); | |
| // Device 2 which holds the key repeating goes up, expect the repeating to stop. | |
| sendAndConsumeKeyUp(/*deviceId=*/2); | |
| // Device 1 still holds key down, but the repeating was already stopped | |
| mWindow->assertNoEvents(); | |
| } | |
| TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_StopsKeyRepeatAfterDisableInputDevice) { | |
| sendAndConsumeKeyDown(DEVICE_ID); | |
| expectKeyRepeatOnce(/*repeatCount=*/1); | |
| mDispatcher->notifyDeviceReset({/*id=*/10, /*eventTime=*/20, DEVICE_ID}); | |
| mWindow->consumeKeyUp(ui::LogicalDisplayId::DEFAULT, | |
| AKEY_EVENT_FLAG_CANCELED | AKEY_EVENT_FLAG_LONG_PRESS); | |
| mWindow->assertNoEvents(); | |
| } | |
| TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_RepeatKeyEventsUseEventIdFromInputDispatcher) { | |
| GTEST_SKIP() << "Flaky test (b/270393106)"; | |
| sendAndConsumeKeyDown(/*deviceId=*/1); | |
| for (int32_t repeatCount = 1; repeatCount <= 10; ++repeatCount) { | |
| std::unique_ptr<KeyEvent> repeatEvent = mWindow->consumeKey(); | |
| ASSERT_NE(nullptr, repeatEvent); | |
| EXPECT_EQ(IdGenerator::Source::INPUT_DISPATCHER, | |
| IdGenerator::getSource(repeatEvent->getId())); | |
| } | |
| } | |
| TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_RepeatKeyEventsUseUniqueEventId) { | |
| GTEST_SKIP() << "Flaky test (b/270393106)"; | |
| sendAndConsumeKeyDown(/*deviceId=*/1); | |
| std::unordered_set<int32_t> idSet; | |
| for (int32_t repeatCount = 1; repeatCount <= 10; ++repeatCount) { | |
| std::unique_ptr<KeyEvent> repeatEvent = mWindow->consumeKey(); | |
| ASSERT_NE(nullptr, repeatEvent); | |
| int32_t id = repeatEvent->getId(); | |
| EXPECT_EQ(idSet.end(), idSet.find(id)); | |
| idSet.insert(id); | |
| } | |
| } | |
| TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_CorrectRepeatCountWhenInjectKeyRepeat) { | |
| injectKeyRepeat(0); | |
| mWindow->consumeKeyDown(ui::LogicalDisplayId::DEFAULT); | |
| for (int32_t repeatCount = 1; repeatCount <= 2; ++repeatCount) { | |
| expectKeyRepeatOnce(repeatCount); | |
| } | |
| injectKeyRepeat(1); | |
| // Expect repeatCount to be 3 instead of 1 | |
| expectKeyRepeatOnce(3); | |
| } | |
| TEST_F(InputDispatcherKeyRepeatTest, FocusedWindow_NoRepeatWhenKeyRepeatDisabled) { | |
| SCOPED_FLAG_OVERRIDE(keyboard_repeat_keys, true); | |
| static constexpr std::chrono::milliseconds KEY_NO_REPEAT_ASSERTION_TIMEOUT = 100ms; | |
| mDispatcher->setKeyRepeatConfiguration(KEY_REPEAT_TIMEOUT, KEY_REPEAT_DELAY, | |
| /*repeatKeyEnabled=*/false); | |
| sendAndConsumeKeyDown(/*deviceId=*/1); | |
| ASSERT_GT(KEY_NO_REPEAT_ASSERTION_TIMEOUT, KEY_REPEAT_TIMEOUT) | |
| << "Ensure the check for no key repeats extends beyond the repeat timeout duration."; | |
| ASSERT_GT(KEY_NO_REPEAT_ASSERTION_TIMEOUT, KEY_REPEAT_DELAY) | |
| << "Ensure the check for no key repeats extends beyond the repeat delay duration."; | |
| // No events should be returned if key repeat is turned off. | |
| // Wait for KEY_NO_REPEAT_ASSERTION_TIMEOUT to return no events to ensure key repeat disabled. | |
| mWindow->assertNoEvents(KEY_NO_REPEAT_ASSERTION_TIMEOUT); | |
| } | |
| /* Test InputDispatcher for MultiDisplay */ | |
| class InputDispatcherFocusOnTwoDisplaysTest : public InputDispatcherTest { | |
| public: | |
| virtual void SetUp() override { | |
| InputDispatcherTest::SetUp(); | |
| application1 = std::make_shared<FakeApplicationHandle>(); | |
| windowInPrimary = sp<FakeWindowHandle>::make(application1, mDispatcher, "D_1", | |
| ui::LogicalDisplayId::DEFAULT); | |
| // Set focus window for primary display, but focused display would be second one. | |
| mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, application1); | |
| windowInPrimary->setFocusable(true); | |
| mDispatcher->onWindowInfosChanged({{*windowInPrimary->getInfo()}, {}, 0, 0}); | |
| setFocusedWindow(windowInPrimary); | |
| windowInPrimary->consumeFocusEvent(true); | |
| application2 = std::make_shared<FakeApplicationHandle>(); | |
| windowInSecondary = | |
| sp<FakeWindowHandle>::make(application2, mDispatcher, "D_2", SECOND_DISPLAY_ID); | |
| // Set focus to second display window. | |
| // Set focus display to second one. | |
| mDispatcher->setFocusedDisplay(SECOND_DISPLAY_ID); | |
| mFakePolicy->assertFocusedDisplayNotified(SECOND_DISPLAY_ID); | |
| // Set focus window for second display. | |
| mDispatcher->setFocusedApplication(SECOND_DISPLAY_ID, application2); | |
| windowInSecondary->setFocusable(true); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*windowInPrimary->getInfo(), *windowInSecondary->getInfo()}, {}, 0, 0}); | |
| setFocusedWindow(windowInSecondary); | |
| windowInSecondary->consumeFocusEvent(true); | |
| } | |
| virtual void TearDown() override { | |
| InputDispatcherTest::TearDown(); | |
| application1.reset(); | |
| windowInPrimary.clear(); | |
| application2.reset(); | |
| windowInSecondary.clear(); | |
| } | |
| protected: | |
| std::shared_ptr<FakeApplicationHandle> application1; | |
| sp<FakeWindowHandle> windowInPrimary; | |
| std::shared_ptr<FakeApplicationHandle> application2; | |
| sp<FakeWindowHandle> windowInSecondary; | |
| }; | |
| TEST_F(InputDispatcherFocusOnTwoDisplaysTest, SetInputWindow_MultiDisplayTouch) { | |
| // Test touch down on primary display. | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT)) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| windowInPrimary->consumeMotionDown(ui::LogicalDisplayId::DEFAULT); | |
| windowInSecondary->assertNoEvents(); | |
| // Test touch down on second display. | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, SECOND_DISPLAY_ID)) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| windowInPrimary->assertNoEvents(); | |
| windowInSecondary->consumeMotionDown(SECOND_DISPLAY_ID); | |
| } | |
| TEST_F(InputDispatcherFocusOnTwoDisplaysTest, SetInputWindow_MultiDisplayFocus) { | |
| // Test inject a key down with display id specified. | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectKeyDownNoRepeat(*mDispatcher, ui::LogicalDisplayId::DEFAULT)) | |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | |
| windowInPrimary->consumeKeyDown(ui::LogicalDisplayId::DEFAULT); | |
| windowInSecondary->assertNoEvents(); | |
| // Test inject a key down without display id specified. | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDownNoRepeat(*mDispatcher)) | |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | |
| windowInPrimary->assertNoEvents(); | |
| windowInSecondary->consumeKeyDown(ui::LogicalDisplayId::INVALID); | |
| // Remove all windows in secondary display. | |
| mDispatcher->onWindowInfosChanged({{*windowInPrimary->getInfo()}, {}, 0, 0}); | |
| // Old focus should receive a cancel event. | |
| windowInSecondary->consumeKeyUp(ui::LogicalDisplayId::INVALID, AKEY_EVENT_FLAG_CANCELED); | |
| // Test inject a key down, should timeout because of no target window. | |
| ASSERT_NO_FATAL_FAILURE(assertInjectedKeyTimesOut(*mDispatcher)); | |
| windowInPrimary->assertNoEvents(); | |
| windowInSecondary->consumeFocusEvent(false); | |
| windowInSecondary->assertNoEvents(); | |
| } | |
| // Test per-display input monitors for motion event. | |
| TEST_F(InputDispatcherFocusOnTwoDisplaysTest, MonitorMotionEvent_MultiDisplay) { | |
| FakeMonitorReceiver monitorInPrimary = | |
| FakeMonitorReceiver(*mDispatcher, "M_1", ui::LogicalDisplayId::DEFAULT); | |
| FakeMonitorReceiver monitorInSecondary = | |
| FakeMonitorReceiver(*mDispatcher, "M_2", SECOND_DISPLAY_ID); | |
| // Test touch down on primary display. | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT)) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| windowInPrimary->consumeMotionDown(ui::LogicalDisplayId::DEFAULT); | |
| monitorInPrimary.consumeMotionDown(ui::LogicalDisplayId::DEFAULT); | |
| windowInSecondary->assertNoEvents(); | |
| monitorInSecondary.assertNoEvents(); | |
| // Test touch down on second display. | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, SECOND_DISPLAY_ID)) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| windowInPrimary->assertNoEvents(); | |
| monitorInPrimary.assertNoEvents(); | |
| windowInSecondary->consumeMotionDown(SECOND_DISPLAY_ID); | |
| monitorInSecondary.consumeMotionDown(SECOND_DISPLAY_ID); | |
| // Lift up the touch from the second display | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, SECOND_DISPLAY_ID)) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| windowInSecondary->consumeMotionUp(SECOND_DISPLAY_ID); | |
| monitorInSecondary.consumeMotionUp(SECOND_DISPLAY_ID); | |
| // Test inject a non-pointer motion event. | |
| // If specific a display, it will dispatch to the focused window of particular display, | |
| // or it will dispatch to the focused window of focused display. | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TRACKBALL, | |
| ui::LogicalDisplayId::INVALID)) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| windowInPrimary->assertNoEvents(); | |
| monitorInPrimary.assertNoEvents(); | |
| windowInSecondary->consumeMotionDown(ui::LogicalDisplayId::INVALID); | |
| monitorInSecondary.consumeMotionDown(ui::LogicalDisplayId::INVALID); | |
| } | |
| // Test per-display input monitors for key event. | |
| TEST_F(InputDispatcherFocusOnTwoDisplaysTest, MonitorKeyEvent_MultiDisplay) { | |
| // Input monitor per display. | |
| FakeMonitorReceiver monitorInPrimary = | |
| FakeMonitorReceiver(*mDispatcher, "M_1", ui::LogicalDisplayId::DEFAULT); | |
| FakeMonitorReceiver monitorInSecondary = | |
| FakeMonitorReceiver(*mDispatcher, "M_2", SECOND_DISPLAY_ID); | |
| // Test inject a key down. | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(*mDispatcher)) | |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | |
| windowInPrimary->assertNoEvents(); | |
| monitorInPrimary.assertNoEvents(); | |
| windowInSecondary->consumeKeyDown(ui::LogicalDisplayId::INVALID); | |
| monitorInSecondary.consumeKeyDown(ui::LogicalDisplayId::INVALID); | |
| } | |
| TEST_F(InputDispatcherFocusOnTwoDisplaysTest, CanFocusWindowOnUnfocusedDisplay) { | |
| sp<FakeWindowHandle> secondWindowInPrimary = | |
| sp<FakeWindowHandle>::make(application1, mDispatcher, "D_1_W2", | |
| ui::LogicalDisplayId::DEFAULT); | |
| secondWindowInPrimary->setFocusable(true); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*windowInPrimary->getInfo(), *secondWindowInPrimary->getInfo(), | |
| *windowInSecondary->getInfo()}, | |
| {}, | |
| 0, | |
| 0}); | |
| setFocusedWindow(secondWindowInPrimary); | |
| windowInPrimary->consumeFocusEvent(false); | |
| secondWindowInPrimary->consumeFocusEvent(true); | |
| // Test inject a key down. | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectKeyDown(*mDispatcher, ui::LogicalDisplayId::DEFAULT)) | |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | |
| windowInPrimary->assertNoEvents(); | |
| windowInSecondary->assertNoEvents(); | |
| secondWindowInPrimary->consumeKeyDown(ui::LogicalDisplayId::DEFAULT); | |
| } | |
| TEST_F(InputDispatcherFocusOnTwoDisplaysTest, CancelTouch_MultiDisplay) { | |
| FakeMonitorReceiver monitorInPrimary = | |
| FakeMonitorReceiver(*mDispatcher, "M_1", ui::LogicalDisplayId::DEFAULT); | |
| FakeMonitorReceiver monitorInSecondary = | |
| FakeMonitorReceiver(*mDispatcher, "M_2", SECOND_DISPLAY_ID); | |
| // Test touch down on primary display. | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT)) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| windowInPrimary->consumeMotionDown(ui::LogicalDisplayId::DEFAULT); | |
| monitorInPrimary.consumeMotionDown(ui::LogicalDisplayId::DEFAULT); | |
| // Test touch down on second display. | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, SECOND_DISPLAY_ID)) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| windowInSecondary->consumeMotionDown(SECOND_DISPLAY_ID); | |
| monitorInSecondary.consumeMotionDown(SECOND_DISPLAY_ID); | |
| // Trigger cancel touch. | |
| mDispatcher->cancelCurrentTouch(); | |
| windowInPrimary->consumeMotionCancel(ui::LogicalDisplayId::DEFAULT); | |
| monitorInPrimary.consumeMotionCancel(ui::LogicalDisplayId::DEFAULT); | |
| windowInSecondary->consumeMotionCancel(SECOND_DISPLAY_ID); | |
| monitorInSecondary.consumeMotionCancel(SECOND_DISPLAY_ID); | |
| // Test inject a move motion event, no window/monitor should receive the event. | |
| ASSERT_EQ(InputEventInjectionResult::FAILED, | |
| injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {110, 200})) | |
| << "Inject motion event should return InputEventInjectionResult::FAILED"; | |
| windowInPrimary->assertNoEvents(); | |
| monitorInPrimary.assertNoEvents(); | |
| ASSERT_EQ(InputEventInjectionResult::FAILED, | |
| injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, | |
| SECOND_DISPLAY_ID, {110, 200})) | |
| << "Inject motion event should return InputEventInjectionResult::FAILED"; | |
| windowInSecondary->assertNoEvents(); | |
| monitorInSecondary.assertNoEvents(); | |
| } | |
| /** | |
| * Send a key to the primary display and to the secondary display. | |
| * Then cause the key on the primary display to be canceled by sending in a stale key. | |
| * Ensure that the key on the primary display is canceled, and that the key on the secondary display | |
| * does not get canceled. | |
| */ | |
| TEST_F(InputDispatcherFocusOnTwoDisplaysTest, WhenDropKeyEvent_OnlyCancelCorrespondingKeyGesture) { | |
| // Send a key down on primary display | |
| mDispatcher->notifyKey( | |
| KeyArgsBuilder(AKEY_EVENT_ACTION_DOWN, AINPUT_SOURCE_KEYBOARD) | |
| .displayId(ui::LogicalDisplayId::DEFAULT) | |
| .policyFlags(DEFAULT_POLICY_FLAGS | POLICY_FLAG_DISABLE_KEY_REPEAT) | |
| .build()); | |
| windowInPrimary->consumeKeyEvent(AllOf(WithKeyAction(AKEY_EVENT_ACTION_DOWN), | |
| WithDisplayId(ui::LogicalDisplayId::DEFAULT))); | |
| windowInSecondary->assertNoEvents(); | |
| // Send a key down on second display | |
| mDispatcher->notifyKey( | |
| KeyArgsBuilder(AKEY_EVENT_ACTION_DOWN, AINPUT_SOURCE_KEYBOARD) | |
| .displayId(SECOND_DISPLAY_ID) | |
| .policyFlags(DEFAULT_POLICY_FLAGS | POLICY_FLAG_DISABLE_KEY_REPEAT) | |
| .build()); | |
| windowInSecondary->consumeKeyEvent( | |
| AllOf(WithKeyAction(AKEY_EVENT_ACTION_DOWN), WithDisplayId(SECOND_DISPLAY_ID))); | |
| windowInPrimary->assertNoEvents(); | |
| // Send a valid key up event on primary display that will be dropped because it is stale | |
| NotifyKeyArgs staleKeyUp = | |
| KeyArgsBuilder(AKEY_EVENT_ACTION_UP, AINPUT_SOURCE_KEYBOARD) | |
| .displayId(ui::LogicalDisplayId::DEFAULT) | |
| .policyFlags(DEFAULT_POLICY_FLAGS | POLICY_FLAG_DISABLE_KEY_REPEAT) | |
| .build(); | |
| static constexpr std::chrono::duration STALE_EVENT_TIMEOUT = 10ms; | |
| mFakePolicy->setStaleEventTimeout(STALE_EVENT_TIMEOUT); | |
| std::this_thread::sleep_for(STALE_EVENT_TIMEOUT); | |
| mDispatcher->notifyKey(staleKeyUp); | |
| // Only the key gesture corresponding to the dropped event should receive the cancel event. | |
| // Therefore, windowInPrimary should get the cancel event and windowInSecondary should not | |
| // receive any events. | |
| windowInPrimary->consumeKeyEvent(AllOf(WithKeyAction(AKEY_EVENT_ACTION_UP), | |
| WithDisplayId(ui::LogicalDisplayId::DEFAULT), | |
| WithFlags(AKEY_EVENT_FLAG_CANCELED))); | |
| windowInSecondary->assertNoEvents(); | |
| } | |
| /** | |
| * Similar to 'WhenDropKeyEvent_OnlyCancelCorrespondingKeyGesture' but for motion events. | |
| */ | |
| TEST_F(InputDispatcherFocusOnTwoDisplaysTest, WhenDropMotionEvent_OnlyCancelCorrespondingGesture) { | |
| // Send touch down on primary display. | |
| mDispatcher->notifyMotion( | |
| MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(100).y(200)) | |
| .displayId(ui::LogicalDisplayId::DEFAULT) | |
| .build()); | |
| windowInPrimary->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_DOWN), WithDisplayId(ui::LogicalDisplayId::DEFAULT))); | |
| windowInSecondary->assertNoEvents(); | |
| // Send touch down on second display. | |
| mDispatcher->notifyMotion( | |
| MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(100).y(200)) | |
| .displayId(SECOND_DISPLAY_ID) | |
| .build()); | |
| windowInPrimary->assertNoEvents(); | |
| windowInSecondary->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_DOWN), WithDisplayId(SECOND_DISPLAY_ID))); | |
| // inject a valid MotionEvent on primary display that will be stale when it arrives. | |
| NotifyMotionArgs staleMotionUp = | |
| MotionArgsBuilder(ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN) | |
| .displayId(ui::LogicalDisplayId::DEFAULT) | |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(100).y(200)) | |
| .build(); | |
| static constexpr std::chrono::duration STALE_EVENT_TIMEOUT = 10ms; | |
| mFakePolicy->setStaleEventTimeout(STALE_EVENT_TIMEOUT); | |
| std::this_thread::sleep_for(STALE_EVENT_TIMEOUT); | |
| mDispatcher->notifyMotion(staleMotionUp); | |
| // For stale motion events, we let the gesture to complete. This behaviour is different from key | |
| // events, where we would cancel the current keys instead. | |
| windowInPrimary->consumeMotionEvent(WithMotionAction(ACTION_UP)); | |
| windowInSecondary->assertNoEvents(); | |
| } | |
| class InputFilterTest : public InputDispatcherTest { | |
| protected: | |
| void testNotifyMotion(ui::LogicalDisplayId displayId, bool expectToBeFiltered, | |
| const ui::Transform& transform = ui::Transform()) { | |
| NotifyMotionArgs motionArgs; | |
| motionArgs = | |
| generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, displayId); | |
| mDispatcher->notifyMotion(motionArgs); | |
| motionArgs = | |
| generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, displayId); | |
| mDispatcher->notifyMotion(motionArgs); | |
| ASSERT_TRUE(mDispatcher->waitForIdle()); | |
| if (expectToBeFiltered) { | |
| const auto xy = transform.transform(motionArgs.pointerCoords[0].getXYValue()); | |
| mFakePolicy->assertFilterInputEventWasCalled(motionArgs, xy); | |
| } else { | |
| mFakePolicy->assertFilterInputEventWasNotCalled(); | |
| } | |
| } | |
| void testNotifyKey(bool expectToBeFiltered) { | |
| NotifyKeyArgs keyArgs; | |
| keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN); | |
| mDispatcher->notifyKey(keyArgs); | |
| keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_UP); | |
| mDispatcher->notifyKey(keyArgs); | |
| ASSERT_TRUE(mDispatcher->waitForIdle()); | |
| if (expectToBeFiltered) { | |
| mFakePolicy->assertFilterInputEventWasCalled(keyArgs); | |
| } else { | |
| mFakePolicy->assertFilterInputEventWasNotCalled(); | |
| } | |
| } | |
| }; | |
| // Test InputFilter for MotionEvent | |
| TEST_F(InputFilterTest, MotionEvent_InputFilter) { | |
| // Since the InputFilter is disabled by default, check if touch events aren't filtered. | |
| testNotifyMotion(ui::LogicalDisplayId::DEFAULT, /*expectToBeFiltered=*/false); | |
| testNotifyMotion(SECOND_DISPLAY_ID, /*expectToBeFiltered=*/false); | |
| // Enable InputFilter | |
| mDispatcher->setInputFilterEnabled(true); | |
| // Test touch on both primary and second display, and check if both events are filtered. | |
| testNotifyMotion(ui::LogicalDisplayId::DEFAULT, /*expectToBeFiltered=*/true); | |
| testNotifyMotion(SECOND_DISPLAY_ID, /*expectToBeFiltered=*/true); | |
| // Disable InputFilter | |
| mDispatcher->setInputFilterEnabled(false); | |
| // Test touch on both primary and second display, and check if both events aren't filtered. | |
| testNotifyMotion(ui::LogicalDisplayId::DEFAULT, /*expectToBeFiltered=*/false); | |
| testNotifyMotion(SECOND_DISPLAY_ID, /*expectToBeFiltered=*/false); | |
| } | |
| // Test InputFilter for KeyEvent | |
| TEST_F(InputFilterTest, KeyEvent_InputFilter) { | |
| // Since the InputFilter is disabled by default, check if key event aren't filtered. | |
| testNotifyKey(/*expectToBeFiltered=*/false); | |
| // Enable InputFilter | |
| mDispatcher->setInputFilterEnabled(true); | |
| // Send a key event, and check if it is filtered. | |
| testNotifyKey(/*expectToBeFiltered=*/true); | |
| // Disable InputFilter | |
| mDispatcher->setInputFilterEnabled(false); | |
| // Send a key event, and check if it isn't filtered. | |
| testNotifyKey(/*expectToBeFiltered=*/false); | |
| } | |
| // Ensure that MotionEvents sent to the InputFilter through InputListener are converted to the | |
| // logical display coordinate space. | |
| TEST_F(InputFilterTest, MotionEvent_UsesLogicalDisplayCoordinates_notifyMotion) { | |
| ui::Transform firstDisplayTransform; | |
| firstDisplayTransform.set({1.1, 2.2, 3.3, 4.4, 5.5, 6.6, 0, 0, 1}); | |
| ui::Transform secondDisplayTransform; | |
| secondDisplayTransform.set({-6.6, -5.5, -4.4, -3.3, -2.2, -1.1, 0, 0, 1}); | |
| std::vector<gui::DisplayInfo> displayInfos(2); | |
| displayInfos[0].displayId = ui::LogicalDisplayId::DEFAULT; | |
| displayInfos[0].transform = firstDisplayTransform; | |
| displayInfos[1].displayId = SECOND_DISPLAY_ID; | |
| displayInfos[1].transform = secondDisplayTransform; | |
| mDispatcher->onWindowInfosChanged({{}, displayInfos, 0, 0}); | |
| // Enable InputFilter | |
| mDispatcher->setInputFilterEnabled(true); | |
| // Ensure the correct transforms are used for the displays. | |
| testNotifyMotion(ui::LogicalDisplayId::DEFAULT, /*expectToBeFiltered=*/true, | |
| firstDisplayTransform); | |
| testNotifyMotion(SECOND_DISPLAY_ID, /*expectToBeFiltered=*/true, secondDisplayTransform); | |
| } | |
| class InputFilterInjectionPolicyTest : public InputDispatcherTest { | |
| protected: | |
| virtual void SetUp() override { | |
| InputDispatcherTest::SetUp(); | |
| /** | |
| * We don't need to enable input filter to test the injected event policy, but we enabled it | |
| * here to make the tests more realistic, since this policy only matters when inputfilter is | |
| * on. | |
| */ | |
| mDispatcher->setInputFilterEnabled(true); | |
| std::shared_ptr<InputApplicationHandle> application = | |
| std::make_shared<FakeApplicationHandle>(); | |
| mWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Test Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, application); | |
| mWindow->setFocusable(true); | |
| mDispatcher->onWindowInfosChanged({{*mWindow->getInfo()}, {}, 0, 0}); | |
| setFocusedWindow(mWindow); | |
| mWindow->consumeFocusEvent(true); | |
| } | |
| void testInjectedKey(int32_t policyFlags, int32_t injectedDeviceId, int32_t resolvedDeviceId, | |
| int32_t flags) { | |
| KeyEvent event; | |
| const nsecs_t eventTime = systemTime(SYSTEM_TIME_MONOTONIC); | |
| event.initialize(InputEvent::nextId(), injectedDeviceId, AINPUT_SOURCE_KEYBOARD, | |
| ui::LogicalDisplayId::INVALID, INVALID_HMAC, AKEY_EVENT_ACTION_DOWN, 0, | |
| AKEYCODE_A, KEY_A, AMETA_NONE, /*repeatCount=*/0, eventTime, eventTime); | |
| const int32_t additionalPolicyFlags = | |
| POLICY_FLAG_PASS_TO_USER | POLICY_FLAG_DISABLE_KEY_REPEAT; | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| mDispatcher->injectInputEvent(&event, /*targetUid=*/{}, | |
| InputEventInjectionSync::WAIT_FOR_RESULT, 100ms, | |
| policyFlags | additionalPolicyFlags)); | |
| mWindow->consumeKeyEvent(AllOf(WithDeviceId(resolvedDeviceId), WithFlags(flags))); | |
| } | |
| void testInjectedMotion(int32_t policyFlags, int32_t injectedDeviceId, int32_t resolvedDeviceId, | |
| int32_t flags) { | |
| MotionEvent event; | |
| PointerProperties pointerProperties[1]; | |
| PointerCoords pointerCoords[1]; | |
| pointerProperties[0].clear(); | |
| pointerProperties[0].id = 0; | |
| pointerCoords[0].clear(); | |
| pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_X, 300); | |
| pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_Y, 400); | |
| ui::Transform identityTransform; | |
| const nsecs_t eventTime = systemTime(SYSTEM_TIME_MONOTONIC); | |
| event.initialize(InputEvent::nextId(), injectedDeviceId, AINPUT_SOURCE_TOUCHSCREEN, | |
| DISPLAY_ID, INVALID_HMAC, AMOTION_EVENT_ACTION_DOWN, 0, 0, | |
| AMOTION_EVENT_EDGE_FLAG_NONE, AMETA_NONE, 0, MotionClassification::NONE, | |
| identityTransform, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION, | |
| AMOTION_EVENT_INVALID_CURSOR_POSITION, identityTransform, eventTime, | |
| eventTime, | |
| /*pointerCount=*/1, pointerProperties, pointerCoords); | |
| const int32_t additionalPolicyFlags = POLICY_FLAG_PASS_TO_USER; | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| mDispatcher->injectInputEvent(&event, /*targetUid=*/{}, | |
| InputEventInjectionSync::WAIT_FOR_RESULT, 100ms, | |
| policyFlags | additionalPolicyFlags)); | |
| mWindow->consumeMotionEvent(AllOf(WithFlags(flags), WithDeviceId(resolvedDeviceId))); | |
| } | |
| private: | |
| sp<FakeWindowHandle> mWindow; | |
| }; | |
| TEST_F(InputFilterInjectionPolicyTest, TrustedFilteredEvents_KeepOriginalDeviceId) { | |
| // Must have POLICY_FLAG_FILTERED here to indicate that the event has gone through the input | |
| // filter. Without it, the event will no different from a regularly injected event, and the | |
| // injected device id will be overwritten. | |
| testInjectedKey(POLICY_FLAG_FILTERED, /*injectedDeviceId=*/3, /*resolvedDeviceId=*/3, | |
| /*flags=*/0); | |
| } | |
| TEST_F(InputFilterInjectionPolicyTest, KeyEventsInjectedFromAccessibility_HaveAccessibilityFlag) { | |
| testInjectedKey(POLICY_FLAG_FILTERED | POLICY_FLAG_INJECTED_FROM_ACCESSIBILITY, | |
| /*injectedDeviceId=*/3, /*resolvedDeviceId=*/3, | |
| AKEY_EVENT_FLAG_IS_ACCESSIBILITY_EVENT); | |
| } | |
| TEST_F(InputFilterInjectionPolicyTest, | |
| MotionEventsInjectedFromAccessibility_HaveAccessibilityFlag) { | |
| testInjectedMotion(POLICY_FLAG_FILTERED | POLICY_FLAG_INJECTED_FROM_ACCESSIBILITY, | |
| /*injectedDeviceId=*/3, /*resolvedDeviceId=*/3, | |
| AMOTION_EVENT_FLAG_IS_ACCESSIBILITY_EVENT); | |
| } | |
| TEST_F(InputFilterInjectionPolicyTest, RegularInjectedEvents_ReceiveVirtualDeviceId) { | |
| testInjectedKey(/*policyFlags=*/0, /*injectedDeviceId=*/3, | |
| /*resolvedDeviceId=*/VIRTUAL_KEYBOARD_ID, /*flags=*/0); | |
| } | |
| class InputDispatcherUserActivityPokeTests : public InputDispatcherTest { | |
| protected: | |
| virtual void SetUp() override { | |
| InputDispatcherTest::SetUp(); | |
| std::shared_ptr<FakeApplicationHandle> application = | |
| std::make_shared<FakeApplicationHandle>(); | |
| application->setDispatchingTimeout(100ms); | |
| mWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "TestWindow", | |
| ui::LogicalDisplayId::DEFAULT); | |
| mWindow->setFrame(Rect(0, 0, 100, 100)); | |
| mWindow->setDispatchingTimeout(100ms); | |
| mWindow->setFocusable(true); | |
| // Set focused application. | |
| mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, application); | |
| mDispatcher->onWindowInfosChanged({{*mWindow->getInfo()}, {}, 0, 0}); | |
| setFocusedWindow(mWindow); | |
| mWindow->consumeFocusEvent(true); | |
| } | |
| void notifyAndConsumeMotion(int32_t action, uint32_t source, ui::LogicalDisplayId displayId, | |
| nsecs_t eventTime) { | |
| mDispatcher->notifyMotion(MotionArgsBuilder(action, source) | |
| .displayId(displayId) | |
| .eventTime(eventTime) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(50)) | |
| .build()); | |
| mWindow->consumeMotionEvent(WithMotionAction(action)); | |
| } | |
| private: | |
| sp<FakeWindowHandle> mWindow; | |
| }; | |
| TEST_F_WITH_FLAGS( | |
| InputDispatcherUserActivityPokeTests, MinPokeTimeObserved, | |
| REQUIRES_FLAGS_ENABLED(ACONFIG_FLAG(com::android::input::flags, | |
| rate_limit_user_activity_poke_in_dispatcher))) { | |
| mDispatcher->setMinTimeBetweenUserActivityPokes(50ms); | |
| // First event of type TOUCH. Should poke. | |
| notifyAndConsumeMotion(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, ui::LogicalDisplayId::DEFAULT, | |
| milliseconds_to_nanoseconds(50)); | |
| mFakePolicy->assertUserActivityPoked( | |
| {{milliseconds_to_nanoseconds(50), USER_ACTIVITY_EVENT_TOUCH, | |
| ui::LogicalDisplayId::DEFAULT}}); | |
| // 80ns > 50ns has passed since previous TOUCH event. Should poke. | |
| notifyAndConsumeMotion(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, ui::LogicalDisplayId::DEFAULT, | |
| milliseconds_to_nanoseconds(130)); | |
| mFakePolicy->assertUserActivityPoked( | |
| {{milliseconds_to_nanoseconds(130), USER_ACTIVITY_EVENT_TOUCH, | |
| ui::LogicalDisplayId::DEFAULT}}); | |
| // First event of type OTHER. Should poke (despite being within 50ns of previous TOUCH event). | |
| notifyAndConsumeMotion(ACTION_SCROLL, AINPUT_SOURCE_ROTARY_ENCODER, | |
| ui::LogicalDisplayId::DEFAULT, milliseconds_to_nanoseconds(135)); | |
| mFakePolicy->assertUserActivityPoked( | |
| {{milliseconds_to_nanoseconds(135), USER_ACTIVITY_EVENT_OTHER, | |
| ui::LogicalDisplayId::DEFAULT}}); | |
| // Within 50ns of previous TOUCH event. Should NOT poke. | |
| notifyAndConsumeMotion(ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, ui::LogicalDisplayId::DEFAULT, | |
| milliseconds_to_nanoseconds(140)); | |
| mFakePolicy->assertUserActivityNotPoked(); | |
| // Within 50ns of previous OTHER event. Should NOT poke. | |
| notifyAndConsumeMotion(ACTION_SCROLL, AINPUT_SOURCE_ROTARY_ENCODER, | |
| ui::LogicalDisplayId::DEFAULT, milliseconds_to_nanoseconds(150)); | |
| mFakePolicy->assertUserActivityNotPoked(); | |
| // Within 50ns of previous TOUCH event (which was at time 130). Should NOT poke. | |
| // Note that STYLUS is mapped to TOUCH user activity, since it's a pointer-type source. | |
| notifyAndConsumeMotion(ACTION_DOWN, AINPUT_SOURCE_STYLUS, ui::LogicalDisplayId::DEFAULT, | |
| milliseconds_to_nanoseconds(160)); | |
| mFakePolicy->assertUserActivityNotPoked(); | |
| // 65ns > 50ns has passed since previous OTHER event. Should poke. | |
| notifyAndConsumeMotion(ACTION_SCROLL, AINPUT_SOURCE_ROTARY_ENCODER, | |
| ui::LogicalDisplayId::DEFAULT, milliseconds_to_nanoseconds(200)); | |
| mFakePolicy->assertUserActivityPoked( | |
| {{milliseconds_to_nanoseconds(200), USER_ACTIVITY_EVENT_OTHER, | |
| ui::LogicalDisplayId::DEFAULT}}); | |
| // 170ns > 50ns has passed since previous TOUCH event. Should poke. | |
| notifyAndConsumeMotion(ACTION_UP, AINPUT_SOURCE_STYLUS, ui::LogicalDisplayId::DEFAULT, | |
| milliseconds_to_nanoseconds(300)); | |
| mFakePolicy->assertUserActivityPoked( | |
| {{milliseconds_to_nanoseconds(300), USER_ACTIVITY_EVENT_TOUCH, | |
| ui::LogicalDisplayId::DEFAULT}}); | |
| // Assert that there's no more user activity poke event. | |
| mFakePolicy->assertUserActivityNotPoked(); | |
| } | |
| TEST_F_WITH_FLAGS( | |
| InputDispatcherUserActivityPokeTests, DefaultMinPokeTimeOf100MsUsed, | |
| REQUIRES_FLAGS_ENABLED(ACONFIG_FLAG(com::android::input::flags, | |
| rate_limit_user_activity_poke_in_dispatcher))) { | |
| notifyAndConsumeMotion(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, ui::LogicalDisplayId::DEFAULT, | |
| milliseconds_to_nanoseconds(200)); | |
| mFakePolicy->assertUserActivityPoked( | |
| {{milliseconds_to_nanoseconds(200), USER_ACTIVITY_EVENT_TOUCH, | |
| ui::LogicalDisplayId::DEFAULT}}); | |
| notifyAndConsumeMotion(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, ui::LogicalDisplayId::DEFAULT, | |
| milliseconds_to_nanoseconds(280)); | |
| mFakePolicy->assertUserActivityNotPoked(); | |
| notifyAndConsumeMotion(ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, ui::LogicalDisplayId::DEFAULT, | |
| milliseconds_to_nanoseconds(340)); | |
| mFakePolicy->assertUserActivityPoked( | |
| {{milliseconds_to_nanoseconds(340), USER_ACTIVITY_EVENT_TOUCH, | |
| ui::LogicalDisplayId::DEFAULT}}); | |
| } | |
| TEST_F_WITH_FLAGS( | |
| InputDispatcherUserActivityPokeTests, ZeroMinPokeTimeDisablesRateLimiting, | |
| REQUIRES_FLAGS_ENABLED(ACONFIG_FLAG(com::android::input::flags, | |
| rate_limit_user_activity_poke_in_dispatcher))) { | |
| mDispatcher->setMinTimeBetweenUserActivityPokes(0ms); | |
| notifyAndConsumeMotion(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, ui::LogicalDisplayId::DEFAULT, | |
| 20); | |
| mFakePolicy->assertUserActivityPoked(); | |
| notifyAndConsumeMotion(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, ui::LogicalDisplayId::DEFAULT, | |
| 30); | |
| mFakePolicy->assertUserActivityPoked(); | |
| } | |
| class InputDispatcherOnPointerDownOutsideFocus : public InputDispatcherTest { | |
| virtual void SetUp() override { | |
| InputDispatcherTest::SetUp(); | |
| std::shared_ptr<FakeApplicationHandle> application = | |
| std::make_shared<FakeApplicationHandle>(); | |
| mUnfocusedWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Top", | |
| ui::LogicalDisplayId::DEFAULT); | |
| mUnfocusedWindow->setFrame(Rect(0, 0, 30, 30)); | |
| mFocusedWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "Second", | |
| ui::LogicalDisplayId::DEFAULT); | |
| mFocusedWindow->setFrame(Rect(50, 50, 100, 100)); | |
| // Set focused application. | |
| mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, application); | |
| mFocusedWindow->setFocusable(true); | |
| // Expect one focus window exist in display. | |
| mDispatcher->onWindowInfosChanged( | |
| {{*mUnfocusedWindow->getInfo(), *mFocusedWindow->getInfo()}, {}, 0, 0}); | |
| setFocusedWindow(mFocusedWindow); | |
| mFocusedWindow->consumeFocusEvent(true); | |
| } | |
| virtual void TearDown() override { | |
| InputDispatcherTest::TearDown(); | |
| mUnfocusedWindow.clear(); | |
| mFocusedWindow.clear(); | |
| } | |
| protected: | |
| sp<FakeWindowHandle> mUnfocusedWindow; | |
| sp<FakeWindowHandle> mFocusedWindow; | |
| static constexpr PointF FOCUSED_WINDOW_TOUCH_POINT = {60, 60}; | |
| }; | |
| // Have two windows, one with focus. Inject MotionEvent with source TOUCHSCREEN and action | |
| // DOWN on the window that doesn't have focus. Ensure the window that didn't have focus received | |
| // the onPointerDownOutsideFocus callback. | |
| TEST_F(InputDispatcherOnPointerDownOutsideFocus, OnPointerDownOutsideFocus_Success) { | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {20, 20})) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| mUnfocusedWindow->consumeMotionDown(); | |
| ASSERT_TRUE(mDispatcher->waitForIdle()); | |
| mFakePolicy->assertOnPointerDownEquals(mUnfocusedWindow->getToken()); | |
| } | |
| // Have two windows, one with focus. Inject MotionEvent with source TRACKBALL and action | |
| // DOWN on the window that doesn't have focus. Ensure no window received the | |
| // onPointerDownOutsideFocus callback. | |
| TEST_F(InputDispatcherOnPointerDownOutsideFocus, OnPointerDownOutsideFocus_NonPointerSource) { | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TRACKBALL, ui::LogicalDisplayId::DEFAULT, | |
| {20, 20})) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| mFocusedWindow->consumeMotionDown(); | |
| ASSERT_TRUE(mDispatcher->waitForIdle()); | |
| mFakePolicy->assertOnPointerDownWasNotCalled(); | |
| } | |
| // Have two windows, one with focus. Inject KeyEvent with action DOWN on the window that doesn't | |
| // have focus. Ensure no window received the onPointerDownOutsideFocus callback. | |
| TEST_F(InputDispatcherOnPointerDownOutsideFocus, OnPointerDownOutsideFocus_NonMotionFailure) { | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectKeyDownNoRepeat(*mDispatcher, ui::LogicalDisplayId::DEFAULT)) | |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | |
| mFocusedWindow->consumeKeyDown(ui::LogicalDisplayId::DEFAULT); | |
| ASSERT_TRUE(mDispatcher->waitForIdle()); | |
| mFakePolicy->assertOnPointerDownWasNotCalled(); | |
| } | |
| // Have two windows, one with focus. Inject MotionEvent with source TOUCHSCREEN and action | |
| // DOWN on the window that already has focus. Ensure no window received the | |
| // onPointerDownOutsideFocus callback. | |
| TEST_F(InputDispatcherOnPointerDownOutsideFocus, OnPointerDownOutsideFocus_OnAlreadyFocusedWindow) { | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, FOCUSED_WINDOW_TOUCH_POINT)) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| mFocusedWindow->consumeMotionDown(); | |
| ASSERT_TRUE(mDispatcher->waitForIdle()); | |
| mFakePolicy->assertOnPointerDownWasNotCalled(); | |
| } | |
| // Have two windows, one with focus. Injecting a trusted DOWN MotionEvent with the flag | |
| // NO_FOCUS_CHANGE on the unfocused window should not call the onPointerDownOutsideFocus callback. | |
| TEST_F(InputDispatcherOnPointerDownOutsideFocus, NoFocusChangeFlag) { | |
| const MotionEvent event = | |
| MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_MOUSE) | |
| .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) | |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(20).y(20)) | |
| .addFlag(AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE) | |
| .build(); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectMotionEvent(*mDispatcher, event)) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| mUnfocusedWindow->consumeAnyMotionDown(ui::LogicalDisplayId::DEFAULT, | |
| AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); | |
| ASSERT_TRUE(mDispatcher->waitForIdle()); | |
| mFakePolicy->assertOnPointerDownWasNotCalled(); | |
| // Ensure that the unfocused window did not receive any FOCUS events. | |
| mUnfocusedWindow->assertNoEvents(); | |
| } | |
| // These tests ensures we can send touch events to a single client when there are multiple input | |
| // windows that point to the same client token. | |
| class InputDispatcherMultiWindowSameTokenTests : public InputDispatcherTest { | |
| virtual void SetUp() override { | |
| InputDispatcherTest::SetUp(); | |
| std::shared_ptr<FakeApplicationHandle> application = | |
| std::make_shared<FakeApplicationHandle>(); | |
| mWindow1 = sp<FakeWindowHandle>::make(application, mDispatcher, "Fake Window 1", | |
| ui::LogicalDisplayId::DEFAULT); | |
| mWindow1->setFrame(Rect(0, 0, 100, 100)); | |
| mWindow2 = mWindow1->clone(ui::LogicalDisplayId::DEFAULT); | |
| mWindow2->setFrame(Rect(100, 100, 200, 200)); | |
| mDispatcher->onWindowInfosChanged({{*mWindow1->getInfo(), *mWindow2->getInfo()}, {}, 0, 0}); | |
| } | |
| protected: | |
| sp<FakeWindowHandle> mWindow1; | |
| sp<FakeWindowHandle> mWindow2; | |
| // Helper function to convert the point from screen coordinates into the window's space | |
| static PointF getPointInWindow(const WindowInfo* windowInfo, const PointF& point) { | |
| vec2 vals = windowInfo->transform.transform(point.x, point.y); | |
| return {vals.x, vals.y}; | |
| } | |
| void consumeMotionEvent(const sp<FakeWindowHandle>& window, int32_t expectedAction, | |
| const std::vector<PointF>& points) { | |
| const std::string name = window->getName(); | |
| std::unique_ptr<MotionEvent> motionEvent = | |
| window->consumeMotionEvent(WithMotionAction(expectedAction)); | |
| ASSERT_NE(nullptr, motionEvent); | |
| ASSERT_EQ(points.size(), motionEvent->getPointerCount()); | |
| for (size_t i = 0; i < points.size(); i++) { | |
| float expectedX = points[i].x; | |
| float expectedY = points[i].y; | |
| EXPECT_EQ(expectedX, motionEvent->getX(i)) | |
| << "expected " << expectedX << " for x[" << i << "] coord of " << name.c_str() | |
| << ", got " << motionEvent->getX(i); | |
| EXPECT_EQ(expectedY, motionEvent->getY(i)) | |
| << "expected " << expectedY << " for y[" << i << "] coord of " << name.c_str() | |
| << ", got " << motionEvent->getY(i); | |
| } | |
| } | |
| void touchAndAssertPositions(sp<FakeWindowHandle> touchedWindow, int32_t action, | |
| const std::vector<PointF>& touchedPoints, | |
| std::vector<PointF> expectedPoints) { | |
| mDispatcher->notifyMotion(generateMotionArgs(action, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, touchedPoints)); | |
| consumeMotionEvent(touchedWindow, action, expectedPoints); | |
| } | |
| }; | |
| TEST_F(InputDispatcherMultiWindowSameTokenTests, SingleTouchSameScale) { | |
| // Touch Window 1 | |
| PointF touchedPoint = {10, 10}; | |
| PointF expectedPoint = getPointInWindow(mWindow1->getInfo(), touchedPoint); | |
| touchAndAssertPositions(mWindow1, AMOTION_EVENT_ACTION_DOWN, {touchedPoint}, {expectedPoint}); | |
| // Release touch on Window 1 | |
| touchAndAssertPositions(mWindow1, AMOTION_EVENT_ACTION_UP, {touchedPoint}, {expectedPoint}); | |
| // Touch Window 2 | |
| touchedPoint = {150, 150}; | |
| expectedPoint = getPointInWindow(mWindow2->getInfo(), touchedPoint); | |
| touchAndAssertPositions(mWindow2, AMOTION_EVENT_ACTION_DOWN, {touchedPoint}, {expectedPoint}); | |
| } | |
| TEST_F(InputDispatcherMultiWindowSameTokenTests, SingleTouchDifferentTransform) { | |
| // Set scale value for window2 | |
| mWindow2->setWindowScale(0.5f, 0.5f); | |
| mDispatcher->onWindowInfosChanged({{*mWindow1->getInfo(), *mWindow2->getInfo()}, {}, 0, 0}); | |
| // Touch Window 1 | |
| PointF touchedPoint = {10, 10}; | |
| PointF expectedPoint = getPointInWindow(mWindow1->getInfo(), touchedPoint); | |
| touchAndAssertPositions(mWindow1, AMOTION_EVENT_ACTION_DOWN, {touchedPoint}, {expectedPoint}); | |
| // Release touch on Window 1 | |
| touchAndAssertPositions(mWindow1, AMOTION_EVENT_ACTION_UP, {touchedPoint}, {expectedPoint}); | |
| // Touch Window 2 | |
| touchedPoint = {150, 150}; | |
| expectedPoint = getPointInWindow(mWindow2->getInfo(), touchedPoint); | |
| touchAndAssertPositions(mWindow2, AMOTION_EVENT_ACTION_DOWN, {touchedPoint}, {expectedPoint}); | |
| touchAndAssertPositions(mWindow2, AMOTION_EVENT_ACTION_UP, {touchedPoint}, {expectedPoint}); | |
| // Update the transform so rotation is set | |
| mWindow2->setWindowTransform(0, -1, 1, 0); | |
| mDispatcher->onWindowInfosChanged({{*mWindow1->getInfo(), *mWindow2->getInfo()}, {}, 0, 0}); | |
| expectedPoint = getPointInWindow(mWindow2->getInfo(), touchedPoint); | |
| touchAndAssertPositions(mWindow2, AMOTION_EVENT_ACTION_DOWN, {touchedPoint}, {expectedPoint}); | |
| } | |
| TEST_F(InputDispatcherMultiWindowSameTokenTests, MultipleTouchDifferentTransform) { | |
| mWindow2->setWindowScale(0.5f, 0.5f); | |
| mDispatcher->onWindowInfosChanged({{*mWindow1->getInfo(), *mWindow2->getInfo()}, {}, 0, 0}); | |
| // Touch Window 1 | |
| std::vector<PointF> touchedPoints = {PointF{10, 10}}; | |
| std::vector<PointF> expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0])}; | |
| touchAndAssertPositions(mWindow1, AMOTION_EVENT_ACTION_DOWN, touchedPoints, expectedPoints); | |
| // Touch Window 2 | |
| // Since this is part of the same touch gesture that has already been dispatched to Window 1, | |
| // the touch stream from Window 2 will be merged with the stream in Window 1. The merged stream | |
| // will continue to be dispatched through Window 1. | |
| touchedPoints.push_back(PointF{150, 150}); | |
| expectedPoints.push_back(getPointInWindow(mWindow2->getInfo(), touchedPoints[1])); | |
| touchAndAssertPositions(mWindow1, POINTER_1_DOWN, touchedPoints, expectedPoints); | |
| // Release Window 2 | |
| touchAndAssertPositions(mWindow1, POINTER_1_UP, touchedPoints, expectedPoints); | |
| expectedPoints.pop_back(); | |
| // Update the transform so rotation is set for Window 2 | |
| mWindow2->setWindowTransform(0, -1, 1, 0); | |
| mDispatcher->onWindowInfosChanged({{*mWindow1->getInfo(), *mWindow2->getInfo()}, {}, 0, 0}); | |
| expectedPoints.push_back(getPointInWindow(mWindow2->getInfo(), touchedPoints[1])); | |
| touchAndAssertPositions(mWindow1, POINTER_1_DOWN, touchedPoints, expectedPoints); | |
| } | |
| TEST_F(InputDispatcherMultiWindowSameTokenTests, MultipleTouchMoveDifferentTransform) { | |
| mWindow2->setWindowScale(0.5f, 0.5f); | |
| mDispatcher->onWindowInfosChanged({{*mWindow1->getInfo(), *mWindow2->getInfo()}, {}, 0, 0}); | |
| // Touch Window 1 | |
| std::vector<PointF> touchedPoints = {PointF{10, 10}}; | |
| std::vector<PointF> expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0])}; | |
| touchAndAssertPositions(mWindow1, AMOTION_EVENT_ACTION_DOWN, touchedPoints, expectedPoints); | |
| // Touch Window 2 | |
| touchedPoints.push_back(PointF{150, 150}); | |
| expectedPoints.push_back(getPointInWindow(mWindow2->getInfo(), touchedPoints[1])); | |
| touchAndAssertPositions(mWindow1, POINTER_1_DOWN, touchedPoints, expectedPoints); | |
| // Move both windows | |
| touchedPoints = {{20, 20}, {175, 175}}; | |
| expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0]), | |
| getPointInWindow(mWindow2->getInfo(), touchedPoints[1])}; | |
| touchAndAssertPositions(mWindow1, AMOTION_EVENT_ACTION_MOVE, touchedPoints, expectedPoints); | |
| // Release Window 2 | |
| touchAndAssertPositions(mWindow1, POINTER_1_UP, touchedPoints, expectedPoints); | |
| expectedPoints.pop_back(); | |
| // Touch Window 2 | |
| mWindow2->setWindowTransform(0, -1, 1, 0); | |
| mDispatcher->onWindowInfosChanged({{*mWindow1->getInfo(), *mWindow2->getInfo()}, {}, 0, 0}); | |
| expectedPoints.push_back(getPointInWindow(mWindow2->getInfo(), touchedPoints[1])); | |
| touchAndAssertPositions(mWindow1, POINTER_1_DOWN, touchedPoints, expectedPoints); | |
| // Move both windows | |
| touchedPoints = {{20, 20}, {175, 175}}; | |
| expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0]), | |
| getPointInWindow(mWindow2->getInfo(), touchedPoints[1])}; | |
| touchAndAssertPositions(mWindow1, AMOTION_EVENT_ACTION_MOVE, touchedPoints, expectedPoints); | |
| } | |
| TEST_F(InputDispatcherMultiWindowSameTokenTests, MultipleWindowsFirstTouchWithScale) { | |
| mWindow1->setWindowScale(0.5f, 0.5f); | |
| mDispatcher->onWindowInfosChanged({{*mWindow1->getInfo(), *mWindow2->getInfo()}, {}, 0, 0}); | |
| // Touch Window 1 | |
| std::vector<PointF> touchedPoints = {PointF{10, 10}}; | |
| std::vector<PointF> expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0])}; | |
| touchAndAssertPositions(mWindow1, AMOTION_EVENT_ACTION_DOWN, touchedPoints, expectedPoints); | |
| // Touch Window 2 | |
| touchedPoints.push_back(PointF{150, 150}); | |
| expectedPoints.push_back(getPointInWindow(mWindow2->getInfo(), touchedPoints[1])); | |
| touchAndAssertPositions(mWindow1, POINTER_1_DOWN, touchedPoints, expectedPoints); | |
| // Move both windows | |
| touchedPoints = {{20, 20}, {175, 175}}; | |
| expectedPoints = {getPointInWindow(mWindow1->getInfo(), touchedPoints[0]), | |
| getPointInWindow(mWindow2->getInfo(), touchedPoints[1])}; | |
| touchAndAssertPositions(mWindow1, AMOTION_EVENT_ACTION_MOVE, touchedPoints, expectedPoints); | |
| } | |
| /** | |
| * When one of the windows is slippery, the touch should not slip into the other window with the | |
| * same input channel. | |
| */ | |
| TEST_F(InputDispatcherMultiWindowSameTokenTests, TouchDoesNotSlipEvenIfSlippery) { | |
| mWindow1->setSlippery(true); | |
| mDispatcher->onWindowInfosChanged({{*mWindow1->getInfo(), *mWindow2->getInfo()}, {}, 0, 0}); | |
| // Touch down in window 1 | |
| mDispatcher->notifyMotion(generateMotionArgs(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {{50, 50}})); | |
| consumeMotionEvent(mWindow1, ACTION_DOWN, {{50, 50}}); | |
| // Move touch to be above window 2. Even though window 1 is slippery, touch should not slip. | |
| // That means the gesture should continue normally, without any ACTION_CANCEL or ACTION_DOWN | |
| // getting generated. | |
| mDispatcher->notifyMotion(generateMotionArgs(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {{150, 150}})); | |
| consumeMotionEvent(mWindow1, ACTION_MOVE, {{150, 150}}); | |
| } | |
| /** | |
| * When hover starts in one window and continues into the other, there should be a HOVER_EXIT and | |
| * a HOVER_ENTER generated, even if the windows have the same token. This is because the new window | |
| * that the pointer is hovering over may have a different transform. | |
| */ | |
| TEST_F(InputDispatcherMultiWindowSameTokenTests, HoverIntoClone) { | |
| mDispatcher->onWindowInfosChanged({{*mWindow1->getInfo(), *mWindow2->getInfo()}, {}, 0, 0}); | |
| // Start hover in window 1 | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(50)) | |
| .build()); | |
| consumeMotionEvent(mWindow1, ACTION_HOVER_ENTER, | |
| {getPointInWindow(mWindow1->getInfo(), PointF{50, 50})}); | |
| // Move hover to window 2. | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(150).y(150)) | |
| .build()); | |
| consumeMotionEvent(mWindow1, ACTION_HOVER_EXIT, {{50, 50}}); | |
| consumeMotionEvent(mWindow2, ACTION_HOVER_ENTER, | |
| {getPointInWindow(mWindow2->getInfo(), PointF{150, 150})}); | |
| } | |
| class InputDispatcherSingleWindowAnr : public InputDispatcherTest { | |
| virtual void SetUp() override { | |
| InputDispatcherTest::SetUp(); | |
| mApplication = std::make_shared<FakeApplicationHandle>(); | |
| mApplication->setDispatchingTimeout(100ms); | |
| mWindow = sp<FakeWindowHandle>::make(mApplication, mDispatcher, "TestWindow", | |
| ui::LogicalDisplayId::DEFAULT); | |
| mWindow->setFrame(Rect(0, 0, 30, 30)); | |
| mWindow->setDispatchingTimeout(100ms); | |
| mWindow->setFocusable(true); | |
| // Set focused application. | |
| mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, mApplication); | |
| mDispatcher->onWindowInfosChanged({{*mWindow->getInfo()}, {}, 0, 0}); | |
| setFocusedWindow(mWindow); | |
| mWindow->consumeFocusEvent(true); | |
| } | |
| virtual void TearDown() override { | |
| InputDispatcherTest::TearDown(); | |
| mWindow.clear(); | |
| } | |
| protected: | |
| static constexpr std::chrono::duration SPY_TIMEOUT = 200ms; | |
| std::shared_ptr<FakeApplicationHandle> mApplication; | |
| sp<FakeWindowHandle> mWindow; | |
| static constexpr PointF WINDOW_LOCATION = {20, 20}; | |
| void tapOnWindow() { | |
| const auto touchingPointer = PointerBuilder(/*id=*/0, ToolType::FINGER) | |
| .x(WINDOW_LOCATION.x) | |
| .y(WINDOW_LOCATION.y); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(touchingPointer) | |
| .build()); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(touchingPointer) | |
| .build()); | |
| } | |
| sp<FakeWindowHandle> addSpyWindow() { | |
| sp<FakeWindowHandle> spy = sp<FakeWindowHandle>::make(mApplication, mDispatcher, "Spy", | |
| ui::LogicalDisplayId::DEFAULT); | |
| spy->setTrustedOverlay(true); | |
| spy->setFocusable(false); | |
| spy->setSpy(true); | |
| spy->setDispatchingTimeout(SPY_TIMEOUT); | |
| mDispatcher->onWindowInfosChanged({{*spy->getInfo(), *mWindow->getInfo()}, {}, 0, 0}); | |
| return spy; | |
| } | |
| }; | |
| // Send a tap and respond, which should not cause an ANR. | |
| TEST_F(InputDispatcherSingleWindowAnr, WhenTouchIsConsumed_NoAnr) { | |
| tapOnWindow(); | |
| mWindow->consumeMotionDown(); | |
| mWindow->consumeMotionUp(); | |
| ASSERT_TRUE(mDispatcher->waitForIdle()); | |
| mFakePolicy->assertNotifyAnrWasNotCalled(); | |
| } | |
| // Send a regular key and respond, which should not cause an ANR. | |
| TEST_F(InputDispatcherSingleWindowAnr, WhenKeyIsConsumed_NoAnr) { | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDownNoRepeat(*mDispatcher)); | |
| mWindow->consumeKeyDown(ui::LogicalDisplayId::INVALID); | |
| ASSERT_TRUE(mDispatcher->waitForIdle()); | |
| mFakePolicy->assertNotifyAnrWasNotCalled(); | |
| } | |
| TEST_F(InputDispatcherSingleWindowAnr, WhenFocusedApplicationChanges_NoAnr) { | |
| mWindow->setFocusable(false); | |
| mDispatcher->onWindowInfosChanged({{*mWindow->getInfo()}, {}, 0, 0}); | |
| mWindow->consumeFocusEvent(false); | |
| InputEventInjectionResult result = | |
| injectKey(*mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, | |
| ui::LogicalDisplayId::DEFAULT, InputEventInjectionSync::NONE, | |
| CONSUME_TIMEOUT_EVENT_EXPECTED, | |
| /*allowKeyRepeat=*/false); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, result); | |
| // Key will not go to window because we have no focused window. | |
| // The 'no focused window' ANR timer should start instead. | |
| // Now, the focused application goes away. | |
| mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, nullptr); | |
| // The key should get dropped and there should be no ANR. | |
| ASSERT_TRUE(mDispatcher->waitForIdle()); | |
| mFakePolicy->assertNotifyAnrWasNotCalled(); | |
| } | |
| // Send an event to the app and have the app not respond right away. | |
| // When ANR is raised, policy will tell the dispatcher to cancel the events for that window. | |
| // So InputDispatcher will enqueue ACTION_CANCEL event as well. | |
| TEST_F(InputDispatcherSingleWindowAnr, OnPointerDown_BasicAnr) { | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, WINDOW_LOCATION)); | |
| const auto [sequenceNum, _] = mWindow->receiveEvent(); // ACTION_DOWN | |
| ASSERT_TRUE(sequenceNum); | |
| const std::chrono::duration timeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT); | |
| mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mWindow); | |
| mWindow->finishEvent(*sequenceNum); | |
| mWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_CANCEL), WithDisplayId(ui::LogicalDisplayId::DEFAULT))); | |
| ASSERT_TRUE(mDispatcher->waitForIdle()); | |
| mFakePolicy->assertNotifyWindowResponsiveWasCalled(mWindow->getToken(), mWindow->getPid()); | |
| } | |
| // Send a key to the app and have the app not respond right away. | |
| TEST_F(InputDispatcherSingleWindowAnr, OnKeyDown_BasicAnr) { | |
| // Inject a key, and don't respond - expect that ANR is called. | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDownNoRepeat(*mDispatcher)); | |
| const auto [sequenceNum, _] = mWindow->receiveEvent(); | |
| ASSERT_TRUE(sequenceNum); | |
| const std::chrono::duration timeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT); | |
| mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mWindow); | |
| ASSERT_TRUE(mDispatcher->waitForIdle()); | |
| } | |
| // We have a focused application, but no focused window | |
| TEST_F(InputDispatcherSingleWindowAnr, FocusedApplication_NoFocusedWindow) { | |
| mWindow->setFocusable(false); | |
| mDispatcher->onWindowInfosChanged({{*mWindow->getInfo()}, {}, 0, 0}); | |
| mWindow->consumeFocusEvent(false); | |
| // taps on the window work as normal | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, WINDOW_LOCATION)); | |
| ASSERT_NO_FATAL_FAILURE(mWindow->consumeMotionDown()); | |
| mDispatcher->waitForIdle(); | |
| mFakePolicy->assertNotifyAnrWasNotCalled(); | |
| // Once a focused event arrives, we get an ANR for this application | |
| // We specify the injection timeout to be smaller than the application timeout, to ensure that | |
| // injection times out (instead of failing). | |
| const InputEventInjectionResult result = | |
| injectKey(*mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, | |
| ui::LogicalDisplayId::DEFAULT, InputEventInjectionSync::WAIT_FOR_RESULT, 50ms, | |
| /*allowKeyRepeat=*/false); | |
| ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, result); | |
| const std::chrono::duration timeout = mApplication->getDispatchingTimeout(DISPATCHING_TIMEOUT); | |
| mFakePolicy->assertNotifyNoFocusedWindowAnrWasCalled(timeout, mApplication); | |
| ASSERT_TRUE(mDispatcher->waitForIdle()); | |
| } | |
| /** | |
| * Make sure the stale key is dropped before causing an ANR. So even if there's no focused window, | |
| * there will not be an ANR. | |
| */ | |
| TEST_F(InputDispatcherSingleWindowAnr, StaleKeyEventDoesNotAnr) { | |
| mWindow->setFocusable(false); | |
| mDispatcher->onWindowInfosChanged({{*mWindow->getInfo()}, {}, 0, 0}); | |
| mWindow->consumeFocusEvent(false); | |
| KeyEvent event; | |
| static constexpr std::chrono::duration STALE_EVENT_TIMEOUT = 1000ms; | |
| mFakePolicy->setStaleEventTimeout(STALE_EVENT_TIMEOUT); | |
| const nsecs_t eventTime = systemTime(SYSTEM_TIME_MONOTONIC) - | |
| std::chrono::nanoseconds(STALE_EVENT_TIMEOUT).count(); | |
| // Define a valid key down event that is stale (too old). | |
| event.initialize(InputEvent::nextId(), DEVICE_ID, AINPUT_SOURCE_KEYBOARD, | |
| ui::LogicalDisplayId::INVALID, INVALID_HMAC, AKEY_EVENT_ACTION_DOWN, | |
| /*flags=*/0, AKEYCODE_A, KEY_A, AMETA_NONE, /*repeatCount=*/0, eventTime, | |
| eventTime); | |
| const int32_t policyFlags = | |
| POLICY_FLAG_FILTERED | POLICY_FLAG_PASS_TO_USER | POLICY_FLAG_DISABLE_KEY_REPEAT; | |
| InputEventInjectionResult result = | |
| mDispatcher->injectInputEvent(&event, /*targetUid=*/{}, | |
| InputEventInjectionSync::WAIT_FOR_RESULT, | |
| INJECT_EVENT_TIMEOUT, policyFlags); | |
| ASSERT_EQ(InputEventInjectionResult::FAILED, result) | |
| << "Injection should fail because the event is stale"; | |
| ASSERT_TRUE(mDispatcher->waitForIdle()); | |
| mFakePolicy->assertNotifyAnrWasNotCalled(); | |
| mWindow->assertNoEvents(); | |
| } | |
| // We have a focused application, but no focused window | |
| // Make sure that we don't notify policy twice about the same ANR. | |
| TEST_F(InputDispatcherSingleWindowAnr, NoFocusedWindow_DoesNotSendDuplicateAnr) { | |
| const std::chrono::duration appTimeout = 400ms; | |
| mApplication->setDispatchingTimeout(appTimeout); | |
| mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, mApplication); | |
| mWindow->setFocusable(false); | |
| mDispatcher->onWindowInfosChanged({{*mWindow->getInfo()}, {}, 0, 0}); | |
| mWindow->consumeFocusEvent(false); | |
| // Once a focused event arrives, we get an ANR for this application | |
| // We specify the injection timeout to be smaller than the application timeout, to ensure that | |
| // injection times out (instead of failing). | |
| const std::chrono::duration eventInjectionTimeout = 100ms; | |
| ASSERT_LT(eventInjectionTimeout, appTimeout); | |
| const InputEventInjectionResult result = | |
| injectKey(*mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, | |
| ui::LogicalDisplayId::DEFAULT, InputEventInjectionSync::WAIT_FOR_RESULT, | |
| eventInjectionTimeout, | |
| /*allowKeyRepeat=*/false); | |
| ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, result) | |
| << "result=" << ftl::enum_string(result); | |
| // We already waited for 'eventInjectionTimeout`, because the countdown started when the event | |
| // was first injected. So now we have (appTimeout - eventInjectionTimeout) left to wait. | |
| std::chrono::duration remainingWaitTime = appTimeout - eventInjectionTimeout; | |
| mFakePolicy->assertNotifyNoFocusedWindowAnrWasCalled(remainingWaitTime, mApplication); | |
| std::this_thread::sleep_for(appTimeout); | |
| // ANR should not be raised again. It is up to policy to do that if it desires. | |
| mFakePolicy->assertNotifyAnrWasNotCalled(); | |
| // If we now get a focused window, the ANR should stop, but the policy handles that via | |
| // 'notifyFocusChanged' callback. This is implemented in the policy so we can't test it here. | |
| ASSERT_TRUE(mDispatcher->waitForIdle()); | |
| } | |
| // We have a focused application, but no focused window | |
| TEST_F(InputDispatcherSingleWindowAnr, NoFocusedWindow_DropsFocusedEvents) { | |
| mWindow->setFocusable(false); | |
| mDispatcher->onWindowInfosChanged({{*mWindow->getInfo()}, {}, 0, 0}); | |
| mWindow->consumeFocusEvent(false); | |
| // Once a focused event arrives, we get an ANR for this application | |
| ASSERT_NO_FATAL_FAILURE(assertInjectedKeyTimesOut(*mDispatcher)); | |
| const std::chrono::duration timeout = mApplication->getDispatchingTimeout(DISPATCHING_TIMEOUT); | |
| mFakePolicy->assertNotifyNoFocusedWindowAnrWasCalled(timeout, mApplication); | |
| // Future focused events get dropped right away | |
| ASSERT_EQ(InputEventInjectionResult::FAILED, injectKeyDown(*mDispatcher)); | |
| ASSERT_TRUE(mDispatcher->waitForIdle()); | |
| mWindow->assertNoEvents(); | |
| } | |
| /** | |
| * Ensure that the implementation is valid. Since we are using multiset to keep track of the | |
| * ANR timeouts, we are allowing entries with identical timestamps in the same connection. | |
| * If we process 1 of the events, but ANR on the second event with the same timestamp, | |
| * the ANR mechanism should still work. | |
| * | |
| * In this test, we are injecting DOWN and UP events with the same timestamps, and acknowledging the | |
| * DOWN event, while not responding on the second one. | |
| */ | |
| TEST_F(InputDispatcherSingleWindowAnr, Anr_HandlesEventsWithIdenticalTimestamps) { | |
| nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC); | |
| injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, WINDOW_LOCATION, | |
| {AMOTION_EVENT_INVALID_CURSOR_POSITION, | |
| AMOTION_EVENT_INVALID_CURSOR_POSITION}, | |
| 500ms, InputEventInjectionSync::WAIT_FOR_RESULT, currentTime); | |
| // Now send ACTION_UP, with identical timestamp | |
| injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, WINDOW_LOCATION, | |
| {AMOTION_EVENT_INVALID_CURSOR_POSITION, | |
| AMOTION_EVENT_INVALID_CURSOR_POSITION}, | |
| 500ms, InputEventInjectionSync::WAIT_FOR_RESULT, currentTime); | |
| // We have now sent down and up. Let's consume first event and then ANR on the second. | |
| mWindow->consumeMotionDown(ui::LogicalDisplayId::DEFAULT); | |
| const std::chrono::duration timeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT); | |
| mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mWindow); | |
| } | |
| // A spy window can receive an ANR | |
| TEST_F(InputDispatcherSingleWindowAnr, SpyWindowAnr) { | |
| sp<FakeWindowHandle> spy = addSpyWindow(); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, WINDOW_LOCATION)); | |
| mWindow->consumeMotionDown(); | |
| const auto [sequenceNum, _] = spy->receiveEvent(); // ACTION_DOWN | |
| ASSERT_TRUE(sequenceNum); | |
| const std::chrono::duration timeout = spy->getDispatchingTimeout(DISPATCHING_TIMEOUT); | |
| mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, spy); | |
| spy->finishEvent(*sequenceNum); | |
| spy->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_CANCEL), WithDisplayId(ui::LogicalDisplayId::DEFAULT))); | |
| ASSERT_TRUE(mDispatcher->waitForIdle()); | |
| mFakePolicy->assertNotifyWindowResponsiveWasCalled(spy->getToken(), mWindow->getPid()); | |
| } | |
| // If an app is not responding to a key event, spy windows should continue to receive | |
| // new motion events | |
| TEST_F(InputDispatcherSingleWindowAnr, SpyWindowReceivesEventsDuringAppAnrOnKey) { | |
| sp<FakeWindowHandle> spy = addSpyWindow(); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectKeyDown(*mDispatcher, ui::LogicalDisplayId::DEFAULT)); | |
| mWindow->consumeKeyDown(ui::LogicalDisplayId::DEFAULT); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectKeyUp(*mDispatcher, ui::LogicalDisplayId::DEFAULT)); | |
| // Stuck on the ACTION_UP | |
| const std::chrono::duration timeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT); | |
| mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mWindow); | |
| // New tap will go to the spy window, but not to the window | |
| tapOnWindow(); | |
| spy->consumeMotionDown(ui::LogicalDisplayId::DEFAULT); | |
| spy->consumeMotionUp(ui::LogicalDisplayId::DEFAULT); | |
| mWindow->consumeKeyUp(ui::LogicalDisplayId::DEFAULT); // still the previous motion | |
| mDispatcher->waitForIdle(); | |
| mFakePolicy->assertNotifyWindowResponsiveWasCalled(mWindow->getToken(), mWindow->getPid()); | |
| mWindow->assertNoEvents(); | |
| spy->assertNoEvents(); | |
| } | |
| // If an app is not responding to a motion event, spy windows should continue to receive | |
| // new motion events | |
| TEST_F(InputDispatcherSingleWindowAnr, SpyWindowReceivesEventsDuringAppAnrOnMotion) { | |
| sp<FakeWindowHandle> spy = addSpyWindow(); | |
| tapOnWindow(); | |
| spy->consumeMotionDown(ui::LogicalDisplayId::DEFAULT); | |
| spy->consumeMotionUp(ui::LogicalDisplayId::DEFAULT); | |
| mWindow->consumeMotionDown(); | |
| // Stuck on the ACTION_UP | |
| const std::chrono::duration timeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT); | |
| mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mWindow); | |
| // New tap will go to the spy window, but not to the window | |
| tapOnWindow(); | |
| spy->consumeMotionDown(ui::LogicalDisplayId::DEFAULT); | |
| spy->consumeMotionUp(ui::LogicalDisplayId::DEFAULT); | |
| mWindow->consumeMotionUp(ui::LogicalDisplayId::DEFAULT); // still the previous motion | |
| mDispatcher->waitForIdle(); | |
| mFakePolicy->assertNotifyWindowResponsiveWasCalled(mWindow->getToken(), mWindow->getPid()); | |
| mWindow->assertNoEvents(); | |
| spy->assertNoEvents(); | |
| } | |
| TEST_F(InputDispatcherSingleWindowAnr, UnresponsiveMonitorAnr) { | |
| mDispatcher->setMonitorDispatchingTimeoutForTest(SPY_TIMEOUT); | |
| FakeMonitorReceiver monitor = | |
| FakeMonitorReceiver(*mDispatcher, "M_1", ui::LogicalDisplayId::DEFAULT); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, WINDOW_LOCATION)); | |
| mWindow->consumeMotionDown(ui::LogicalDisplayId::DEFAULT); | |
| const std::optional<uint32_t> consumeSeq = monitor.receiveEvent(); | |
| ASSERT_TRUE(consumeSeq); | |
| mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(SPY_TIMEOUT, monitor.getToken(), | |
| MONITOR_PID); | |
| monitor.finishEvent(*consumeSeq); | |
| monitor.consumeMotionCancel(ui::LogicalDisplayId::DEFAULT); | |
| ASSERT_TRUE(mDispatcher->waitForIdle()); | |
| mFakePolicy->assertNotifyWindowResponsiveWasCalled(monitor.getToken(), MONITOR_PID); | |
| } | |
| // If a window is unresponsive, then you get anr. if the window later catches up and starts to | |
| // process events, you don't get an anr. When the window later becomes unresponsive again, you | |
| // get an ANR again. | |
| // 1. tap -> block on ACTION_UP -> receive ANR | |
| // 2. consume all pending events (= queue becomes healthy again) | |
| // 3. tap again -> block on ACTION_UP again -> receive ANR second time | |
| TEST_F(InputDispatcherSingleWindowAnr, SameWindow_CanReceiveAnrTwice) { | |
| tapOnWindow(); | |
| mWindow->consumeMotionDown(); | |
| // Block on ACTION_UP | |
| const std::chrono::duration timeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT); | |
| mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mWindow); | |
| mWindow->consumeMotionUp(); // Now the connection should be healthy again | |
| mDispatcher->waitForIdle(); | |
| mFakePolicy->assertNotifyWindowResponsiveWasCalled(mWindow->getToken(), mWindow->getPid()); | |
| mWindow->assertNoEvents(); | |
| tapOnWindow(); | |
| mWindow->consumeMotionDown(); | |
| mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mWindow); | |
| mWindow->consumeMotionUp(); | |
| mDispatcher->waitForIdle(); | |
| mFakePolicy->assertNotifyWindowResponsiveWasCalled(mWindow->getToken(), mWindow->getPid()); | |
| mFakePolicy->assertNotifyAnrWasNotCalled(); | |
| mWindow->assertNoEvents(); | |
| } | |
| // If a connection remains unresponsive for a while, make sure policy is only notified once about | |
| // it. | |
| TEST_F(InputDispatcherSingleWindowAnr, Policy_DoesNotGetDuplicateAnr) { | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, WINDOW_LOCATION)); | |
| const std::chrono::duration windowTimeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT); | |
| mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(windowTimeout, mWindow); | |
| std::this_thread::sleep_for(windowTimeout); | |
| // 'notifyConnectionUnresponsive' should only be called once per connection | |
| mFakePolicy->assertNotifyAnrWasNotCalled(); | |
| // When the ANR happened, dispatcher should abort the current event stream via ACTION_CANCEL | |
| mWindow->consumeMotionDown(); | |
| mWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_CANCEL), WithDisplayId(ui::LogicalDisplayId::DEFAULT))); | |
| mWindow->assertNoEvents(); | |
| mDispatcher->waitForIdle(); | |
| mFakePolicy->assertNotifyWindowResponsiveWasCalled(mWindow->getToken(), mWindow->getPid()); | |
| mFakePolicy->assertNotifyAnrWasNotCalled(); | |
| } | |
| /** | |
| * If a window is processing a motion event, and then a key event comes in, the key event should | |
| * not get delivered to the focused window until the motion is processed. | |
| */ | |
| TEST_F(InputDispatcherSingleWindowAnr, Key_StaysPendingWhileMotionIsProcessed) { | |
| // The timeouts in this test are established by relying on the fact that the "key waiting for | |
| // events timeout" is equal to 500ms. | |
| ASSERT_EQ(mFakePolicy->getKeyWaitingForEventsTimeout(), 500ms); | |
| mWindow->setDispatchingTimeout(2s); // Set a long ANR timeout to prevent it from triggering | |
| mDispatcher->onWindowInfosChanged({{*mWindow->getInfo()}, {}, 0, 0}); | |
| tapOnWindow(); | |
| const auto& [downSequenceNum, downEvent] = mWindow->receiveEvent(); | |
| ASSERT_TRUE(downSequenceNum); | |
| const auto& [upSequenceNum, upEvent] = mWindow->receiveEvent(); | |
| ASSERT_TRUE(upSequenceNum); | |
| // Don't finish the events yet, and send a key | |
| mDispatcher->notifyKey( | |
| KeyArgsBuilder(AKEY_EVENT_ACTION_DOWN, AINPUT_SOURCE_KEYBOARD) | |
| .policyFlags(DEFAULT_POLICY_FLAGS | POLICY_FLAG_DISABLE_KEY_REPEAT) | |
| .build()); | |
| // Key will not be sent to the window, yet, because the window is still processing events | |
| // and the key remains pending, waiting for the touch events to be processed | |
| // Make sure that `assertNoEvents` doesn't wait too long, because it could cause an ANR. | |
| mWindow->assertNoEvents(100ms); | |
| std::this_thread::sleep_for(400ms); | |
| // if we wait long enough though, dispatcher will give up, and still send the key | |
| // to the focused window, even though we have not yet finished the motion event | |
| mWindow->consumeKeyDown(ui::LogicalDisplayId::DEFAULT); | |
| mWindow->finishEvent(*downSequenceNum); | |
| mWindow->finishEvent(*upSequenceNum); | |
| } | |
| /** | |
| * If a window is processing a motion event, and then a key event comes in, the key event should | |
| * not go to the focused window until the motion is processed. | |
| * If then a new motion comes in, then the pending key event should be going to the currently | |
| * focused window right away. | |
| */ | |
| TEST_F(InputDispatcherSingleWindowAnr, | |
| PendingKey_IsDeliveredWhileMotionIsProcessingAndNewTouchComesIn) { | |
| // The timeouts in this test are established by relying on the fact that the "key waiting for | |
| // events timeout" is equal to 500ms. | |
| ASSERT_EQ(mFakePolicy->getKeyWaitingForEventsTimeout(), 500ms); | |
| mWindow->setDispatchingTimeout(2s); // Set a long ANR timeout to prevent it from triggering | |
| mDispatcher->onWindowInfosChanged({{*mWindow->getInfo()}, {}, 0, 0}); | |
| tapOnWindow(); | |
| const auto& [downSequenceNum, _] = mWindow->receiveEvent(); | |
| ASSERT_TRUE(downSequenceNum); | |
| const auto& [upSequenceNum, upEvent] = mWindow->receiveEvent(); | |
| ASSERT_TRUE(upSequenceNum); | |
| // Don't finish the events yet, and send a key | |
| mDispatcher->notifyKey( | |
| KeyArgsBuilder(AKEY_EVENT_ACTION_DOWN, AINPUT_SOURCE_KEYBOARD) | |
| .policyFlags(DEFAULT_POLICY_FLAGS | POLICY_FLAG_DISABLE_KEY_REPEAT) | |
| .build()); | |
| // At this point, key is still pending, and should not be sent to the application yet. | |
| mWindow->assertNoEvents(100ms); | |
| // Now tap down again. It should cause the pending key to go to the focused window right away. | |
| tapOnWindow(); | |
| // Now that we tapped, we should receive the key immediately. | |
| // Since there's still room for slowness, we use 200ms, which is much less than | |
| // the "key waiting for events' timeout of 500ms minus the already waited 100ms duration. | |
| std::unique_ptr<InputEvent> keyEvent = mWindow->consume(200ms); | |
| ASSERT_NE(nullptr, keyEvent); | |
| ASSERT_EQ(InputEventType::KEY, keyEvent->getType()); | |
| ASSERT_THAT(static_cast<KeyEvent&>(*keyEvent), WithKeyAction(AKEY_EVENT_ACTION_DOWN)); | |
| // it doesn't matter that we haven't ack'd the other events yet. We can finish events in any | |
| // order. | |
| mWindow->finishEvent(*downSequenceNum); // first tap's ACTION_DOWN | |
| mWindow->finishEvent(*upSequenceNum); // first tap's ACTION_UP | |
| mWindow->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); | |
| mWindow->consumeMotionEvent(WithMotionAction(ACTION_UP)); | |
| mWindow->assertNoEvents(); | |
| } | |
| /** | |
| * Send an event to the app and have the app not respond right away. | |
| * When ANR is raised, policy will tell the dispatcher to cancel the events for that window. | |
| * So InputDispatcher will enqueue ACTION_CANCEL event as well. | |
| * At some point, the window becomes responsive again. | |
| * Ensure that subsequent events get dropped, and the next gesture is delivered. | |
| */ | |
| TEST_F(InputDispatcherSingleWindowAnr, TwoGesturesWithAnr) { | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(10).y(10)) | |
| .build()); | |
| const auto [sequenceNum, _] = mWindow->receiveEvent(); // ACTION_DOWN | |
| ASSERT_TRUE(sequenceNum); | |
| const std::chrono::duration timeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT); | |
| mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mWindow); | |
| mWindow->finishEvent(*sequenceNum); | |
| mWindow->consumeMotionEvent(WithMotionAction(ACTION_CANCEL)); | |
| ASSERT_TRUE(mDispatcher->waitForIdle()); | |
| mFakePolicy->assertNotifyWindowResponsiveWasCalled(mWindow->getToken(), mWindow->getPid()); | |
| // Now that the window is responsive, let's continue the gesture. | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(11).y(11)) | |
| .build()); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(11).y(11)) | |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(3).y(3)) | |
| .build()); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_UP, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(11).y(11)) | |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(3).y(3)) | |
| .build()); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(11).y(11)) | |
| .build()); | |
| // We already canceled this pointer, so the window shouldn't get any new events. | |
| mWindow->assertNoEvents(); | |
| // Start another one. | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(15).y(15)) | |
| .build()); | |
| mWindow->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); | |
| } | |
| // Send an event to the app and have the app not respond right away. Then remove the app window. | |
| // When the window is removed, the dispatcher will cancel the events for that window. | |
| // So InputDispatcher will enqueue ACTION_CANCEL event as well. | |
| TEST_F(InputDispatcherSingleWindowAnr, AnrAfterWindowRemoval) { | |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, | |
| AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {WINDOW_LOCATION})); | |
| const auto [sequenceNum, _] = mWindow->receiveEvent(); // ACTION_DOWN | |
| ASSERT_TRUE(sequenceNum); | |
| // Remove the window, but the input channel should remain alive. | |
| mDispatcher->onWindowInfosChanged({{}, {}, 0, 0}); | |
| const std::chrono::duration timeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT); | |
| // Since the window was removed, Dispatcher does not know the PID associated with the window | |
| // anymore, so the policy is notified without the PID. | |
| mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mWindow->getToken(), | |
| /*pid=*/std::nullopt); | |
| mWindow->finishEvent(*sequenceNum); | |
| // The cancellation was generated when the window was removed, along with the focus event. | |
| mWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_CANCEL), WithDisplayId(ui::LogicalDisplayId::DEFAULT))); | |
| mWindow->consumeFocusEvent(false); | |
| ASSERT_TRUE(mDispatcher->waitForIdle()); | |
| mFakePolicy->assertNotifyWindowResponsiveWasCalled(mWindow->getToken(), /*pid=*/std::nullopt); | |
| } | |
| // Send an event to the app and have the app not respond right away. Wait for the policy to be | |
| // notified of the unresponsive window, then remove the app window. | |
| TEST_F(InputDispatcherSingleWindowAnr, AnrFollowedByWindowRemoval) { | |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, | |
| AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {WINDOW_LOCATION})); | |
| const auto [sequenceNum, _] = mWindow->receiveEvent(); // ACTION_DOWN | |
| ASSERT_TRUE(sequenceNum); | |
| const std::chrono::duration timeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT); | |
| mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mWindow); | |
| // Remove the window, but the input channel should remain alive. | |
| mDispatcher->onWindowInfosChanged({{}, {}, 0, 0}); | |
| mWindow->finishEvent(*sequenceNum); | |
| // The cancellation was generated during the ANR, and the window lost focus when it was removed. | |
| mWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_CANCEL), WithDisplayId(ui::LogicalDisplayId::DEFAULT))); | |
| mWindow->consumeFocusEvent(false); | |
| ASSERT_TRUE(mDispatcher->waitForIdle()); | |
| // Since the window was removed, Dispatcher does not know the PID associated with the window | |
| // becoming responsive, so the policy is notified without the PID. | |
| mFakePolicy->assertNotifyWindowResponsiveWasCalled(mWindow->getToken(), /*pid=*/std::nullopt); | |
| } | |
| class InputDispatcherMultiWindowAnr : public InputDispatcherTest { | |
| virtual void SetUp() override { | |
| InputDispatcherTest::SetUp(); | |
| mApplication = std::make_shared<FakeApplicationHandle>(); | |
| mApplication->setDispatchingTimeout(100ms); | |
| mUnfocusedWindow = sp<FakeWindowHandle>::make(mApplication, mDispatcher, "Unfocused", | |
| ui::LogicalDisplayId::DEFAULT); | |
| mUnfocusedWindow->setFrame(Rect(0, 0, 30, 30)); | |
| // Adding FLAG_WATCH_OUTSIDE_TOUCH to receive ACTION_OUTSIDE when another window is tapped | |
| mUnfocusedWindow->setWatchOutsideTouch(true); | |
| mFocusedWindow = sp<FakeWindowHandle>::make(mApplication, mDispatcher, "Focused", | |
| ui::LogicalDisplayId::DEFAULT); | |
| mFocusedWindow->setDispatchingTimeout(100ms); | |
| mFocusedWindow->setFrame(Rect(50, 50, 100, 100)); | |
| // Set focused application. | |
| mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, mApplication); | |
| mFocusedWindow->setFocusable(true); | |
| // Expect one focus window exist in display. | |
| mDispatcher->onWindowInfosChanged( | |
| {{*mUnfocusedWindow->getInfo(), *mFocusedWindow->getInfo()}, {}, 0, 0}); | |
| setFocusedWindow(mFocusedWindow); | |
| mFocusedWindow->consumeFocusEvent(true); | |
| } | |
| virtual void TearDown() override { | |
| InputDispatcherTest::TearDown(); | |
| mUnfocusedWindow.clear(); | |
| mFocusedWindow.clear(); | |
| } | |
| protected: | |
| std::shared_ptr<FakeApplicationHandle> mApplication; | |
| sp<FakeWindowHandle> mUnfocusedWindow; | |
| sp<FakeWindowHandle> mFocusedWindow; | |
| static constexpr PointF UNFOCUSED_WINDOW_LOCATION = {20, 20}; | |
| static constexpr PointF FOCUSED_WINDOW_LOCATION = {75, 75}; | |
| static constexpr PointF LOCATION_OUTSIDE_ALL_WINDOWS = {40, 40}; | |
| void tapOnFocusedWindow() { tap(FOCUSED_WINDOW_LOCATION); } | |
| void tapOnUnfocusedWindow() { tap(UNFOCUSED_WINDOW_LOCATION); } | |
| private: | |
| void tap(const PointF& location) { | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, location)); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, location)); | |
| } | |
| }; | |
| // If we have 2 windows that are both unresponsive, the one with the shortest timeout | |
| // should be ANR'd first. | |
| TEST_F(InputDispatcherMultiWindowAnr, TwoWindows_BothUnresponsive) { | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, | |
| MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, | |
| AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER) | |
| .x(FOCUSED_WINDOW_LOCATION.x) | |
| .y(FOCUSED_WINDOW_LOCATION.y)) | |
| .build())); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, | |
| MotionEventBuilder(AMOTION_EVENT_ACTION_UP, | |
| AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER) | |
| .x(FOCUSED_WINDOW_LOCATION.x) | |
| .y(FOCUSED_WINDOW_LOCATION.y)) | |
| .build())); | |
| mFocusedWindow->consumeMotionDown(); | |
| mFocusedWindow->consumeMotionUp(); | |
| mUnfocusedWindow->consumeMotionOutside(ui::LogicalDisplayId::DEFAULT, /*flags=*/0); | |
| // We consumed all events, so no ANR | |
| ASSERT_TRUE(mDispatcher->waitForIdle()); | |
| mFakePolicy->assertNotifyAnrWasNotCalled(); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, | |
| MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, | |
| AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER) | |
| .x(FOCUSED_WINDOW_LOCATION.x) | |
| .y(FOCUSED_WINDOW_LOCATION.y)) | |
| .build())); | |
| const auto [unfocusedSequenceNum, _] = mUnfocusedWindow->receiveEvent(); | |
| ASSERT_TRUE(unfocusedSequenceNum); | |
| const std::chrono::duration timeout = | |
| mFocusedWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT); | |
| mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mFocusedWindow); | |
| mUnfocusedWindow->finishEvent(*unfocusedSequenceNum); | |
| mFocusedWindow->consumeMotionDown(); | |
| // This cancel is generated because the connection was unresponsive | |
| mFocusedWindow->consumeMotionCancel(); | |
| mFocusedWindow->assertNoEvents(); | |
| mUnfocusedWindow->assertNoEvents(); | |
| ASSERT_TRUE(mDispatcher->waitForIdle()); | |
| mFakePolicy->assertNotifyWindowResponsiveWasCalled(mFocusedWindow->getToken(), | |
| mFocusedWindow->getPid()); | |
| mFakePolicy->assertNotifyAnrWasNotCalled(); | |
| } | |
| // If we have 2 windows with identical timeouts that are both unresponsive, | |
| // it doesn't matter which order they should have ANR. | |
| // But we should receive ANR for both. | |
| TEST_F(InputDispatcherMultiWindowAnr, TwoWindows_BothUnresponsiveWithSameTimeout) { | |
| // Set the timeout for unfocused window to match the focused window | |
| mUnfocusedWindow->setDispatchingTimeout( | |
| mFocusedWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT)); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*mUnfocusedWindow->getInfo(), *mFocusedWindow->getInfo()}, {}, 0, 0}); | |
| tapOnFocusedWindow(); | |
| // we should have ACTION_DOWN/ACTION_UP on focused window and ACTION_OUTSIDE on unfocused window | |
| // We don't know which window will ANR first. But both of them should happen eventually. | |
| std::array<sp<IBinder>, 2> anrConnectionTokens = {mFakePolicy->getUnresponsiveWindowToken( | |
| mFocusedWindow->getDispatchingTimeout( | |
| DISPATCHING_TIMEOUT)), | |
| mFakePolicy->getUnresponsiveWindowToken(0ms)}; | |
| ASSERT_THAT(anrConnectionTokens, | |
| ::testing::UnorderedElementsAre(testing::Eq(mFocusedWindow->getToken()), | |
| testing::Eq(mUnfocusedWindow->getToken()))); | |
| ASSERT_TRUE(mDispatcher->waitForIdle()); | |
| mFakePolicy->assertNotifyAnrWasNotCalled(); | |
| mFocusedWindow->consumeMotionDown(); | |
| mFocusedWindow->consumeMotionUp(); | |
| mUnfocusedWindow->consumeMotionOutside(); | |
| std::array<sp<IBinder>, 2> responsiveTokens = {mFakePolicy->getResponsiveWindowToken(), | |
| mFakePolicy->getResponsiveWindowToken()}; | |
| // Both applications should be marked as responsive, in any order | |
| ASSERT_THAT(responsiveTokens, | |
| ::testing::UnorderedElementsAre(testing::Eq(mFocusedWindow->getToken()), | |
| testing::Eq(mUnfocusedWindow->getToken()))); | |
| mFakePolicy->assertNotifyAnrWasNotCalled(); | |
| } | |
| // If a window is already not responding, the second tap on the same window should be ignored. | |
| // We should also log an error to account for the dropped event (not tested here). | |
| // At the same time, FLAG_WATCH_OUTSIDE_TOUCH targets should not receive any events. | |
| TEST_F(InputDispatcherMultiWindowAnr, DuringAnr_SecondTapIsIgnored) { | |
| tapOnFocusedWindow(); | |
| mUnfocusedWindow->consumeMotionOutside(ui::LogicalDisplayId::DEFAULT, /*flags=*/0); | |
| // Receive the events, but don't respond | |
| const auto [downEventSequenceNum, downEvent] = mFocusedWindow->receiveEvent(); // ACTION_DOWN | |
| ASSERT_TRUE(downEventSequenceNum); | |
| const auto [upEventSequenceNum, upEvent] = mFocusedWindow->receiveEvent(); // ACTION_UP | |
| ASSERT_TRUE(upEventSequenceNum); | |
| const std::chrono::duration timeout = | |
| mFocusedWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT); | |
| mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mFocusedWindow); | |
| // Tap once again | |
| // We cannot use "tapOnFocusedWindow" because it asserts the injection result to be success | |
| ASSERT_EQ(InputEventInjectionResult::FAILED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, FOCUSED_WINDOW_LOCATION)); | |
| ASSERT_EQ(InputEventInjectionResult::FAILED, | |
| injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ui::LogicalDisplayId::DEFAULT, | |
| FOCUSED_WINDOW_LOCATION)); | |
| // Unfocused window does not receive ACTION_OUTSIDE because the tapped window is not a | |
| // valid touch target | |
| mUnfocusedWindow->assertNoEvents(); | |
| // Consume the first tap | |
| mFocusedWindow->finishEvent(*downEventSequenceNum); | |
| mFocusedWindow->finishEvent(*upEventSequenceNum); | |
| ASSERT_TRUE(mDispatcher->waitForIdle()); | |
| // The second tap did not go to the focused window | |
| mFocusedWindow->assertNoEvents(); | |
| // Since all events are finished, connection should be deemed healthy again | |
| mFakePolicy->assertNotifyWindowResponsiveWasCalled(mFocusedWindow->getToken(), | |
| mFocusedWindow->getPid()); | |
| mFakePolicy->assertNotifyAnrWasNotCalled(); | |
| } | |
| // If you tap outside of all windows, there will not be ANR | |
| TEST_F(InputDispatcherMultiWindowAnr, TapOutsideAllWindows_DoesNotAnr) { | |
| ASSERT_EQ(InputEventInjectionResult::FAILED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, LOCATION_OUTSIDE_ALL_WINDOWS)); | |
| ASSERT_TRUE(mDispatcher->waitForIdle()); | |
| mFakePolicy->assertNotifyAnrWasNotCalled(); | |
| } | |
| // Since the focused window is paused, tapping on it should not produce any events | |
| TEST_F(InputDispatcherMultiWindowAnr, Window_CanBePaused) { | |
| mFocusedWindow->setPaused(true); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*mUnfocusedWindow->getInfo(), *mFocusedWindow->getInfo()}, {}, 0, 0}); | |
| ASSERT_EQ(InputEventInjectionResult::FAILED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, FOCUSED_WINDOW_LOCATION)); | |
| std::this_thread::sleep_for(mFocusedWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT)); | |
| ASSERT_TRUE(mDispatcher->waitForIdle()); | |
| // Should not ANR because the window is paused, and touches shouldn't go to it | |
| mFakePolicy->assertNotifyAnrWasNotCalled(); | |
| mFocusedWindow->assertNoEvents(); | |
| mUnfocusedWindow->assertNoEvents(); | |
| } | |
| /** | |
| * If a window is processing a motion event, and then a key event comes in, the key event should | |
| * not get delivered to the focused window until the motion is processed. | |
| * If a different window becomes focused at this time, the key should go to that window instead. | |
| * | |
| * Warning!!! | |
| * This test depends on the value of android::inputdispatcher::KEY_WAITING_FOR_MOTION_TIMEOUT | |
| * and the injection timeout that we specify when injecting the key. | |
| * We must have the injection timeout (100ms) be smaller than | |
| * KEY_WAITING_FOR_MOTION_TIMEOUT (currently 500ms). | |
| * | |
| * If that value changes, this test should also change. | |
| */ | |
| TEST_F(InputDispatcherMultiWindowAnr, PendingKey_GoesToNewlyFocusedWindow) { | |
| // Set a long ANR timeout to prevent it from triggering | |
| mFocusedWindow->setDispatchingTimeout(2s); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*mFocusedWindow->getInfo(), *mUnfocusedWindow->getInfo()}, {}, 0, 0}); | |
| tapOnUnfocusedWindow(); | |
| const auto [downSequenceNum, downEvent] = mUnfocusedWindow->receiveEvent(); | |
| ASSERT_TRUE(downSequenceNum); | |
| const auto [upSequenceNum, upEvent] = mUnfocusedWindow->receiveEvent(); | |
| ASSERT_TRUE(upSequenceNum); | |
| // Don't finish the events yet, and send a key | |
| // Injection will succeed because we will eventually give up and send the key to the focused | |
| // window even if motions are still being processed. | |
| InputEventInjectionResult result = | |
| injectKey(*mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, | |
| ui::LogicalDisplayId::DEFAULT, InputEventInjectionSync::NONE, | |
| /*injectionTimeout=*/100ms); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, result); | |
| // Key will not be sent to the window, yet, because the window is still processing events | |
| // and the key remains pending, waiting for the touch events to be processed. | |
| // Make sure `assertNoEvents` doesn't take too long. It uses CONSUME_TIMEOUT_NO_EVENT_EXPECTED | |
| // under the hood. | |
| static_assert(CONSUME_TIMEOUT_NO_EVENT_EXPECTED < 100ms); | |
| mFocusedWindow->assertNoEvents(); | |
| // Switch the focus to the "unfocused" window that we tapped. Expect the key to go there | |
| mFocusedWindow->setFocusable(false); | |
| mUnfocusedWindow->setFocusable(true); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*mFocusedWindow->getInfo(), *mUnfocusedWindow->getInfo()}, {}, 0, 0}); | |
| setFocusedWindow(mUnfocusedWindow); | |
| // Focus events should precede the key events | |
| mUnfocusedWindow->consumeFocusEvent(true); | |
| mFocusedWindow->consumeFocusEvent(false); | |
| // Finish the tap events, which should unblock dispatcher | |
| mUnfocusedWindow->finishEvent(*downSequenceNum); | |
| mUnfocusedWindow->finishEvent(*upSequenceNum); | |
| // Now that all queues are cleared and no backlog in the connections, the key event | |
| // can finally go to the newly focused "mUnfocusedWindow". | |
| mUnfocusedWindow->consumeKeyDown(ui::LogicalDisplayId::DEFAULT); | |
| mFocusedWindow->assertNoEvents(); | |
| mUnfocusedWindow->assertNoEvents(); | |
| mFakePolicy->assertNotifyAnrWasNotCalled(); | |
| } | |
| // When the touch stream is split across 2 windows, and one of them does not respond, | |
| // then ANR should be raised and the touch should be canceled for the unresponsive window. | |
| // The other window should not be affected by that. | |
| TEST_F(InputDispatcherMultiWindowAnr, SplitTouch_SingleWindowAnr) { | |
| // Touch Window 1 | |
| mDispatcher->notifyMotion( | |
| generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {FOCUSED_WINDOW_LOCATION})); | |
| mUnfocusedWindow->consumeMotionOutside(ui::LogicalDisplayId::DEFAULT, /*flags=*/0); | |
| // Touch Window 2 | |
| mDispatcher->notifyMotion( | |
| generateMotionArgs(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, | |
| {FOCUSED_WINDOW_LOCATION, UNFOCUSED_WINDOW_LOCATION})); | |
| const std::chrono::duration timeout = | |
| mFocusedWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT); | |
| mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mFocusedWindow); | |
| mUnfocusedWindow->consumeMotionDown(); | |
| mFocusedWindow->consumeMotionDown(); | |
| // Focused window may or may not receive ACTION_MOVE | |
| // But it should definitely receive ACTION_CANCEL due to the ANR | |
| const auto [moveOrCancelSequenceNum, event] = mFocusedWindow->receiveEvent(); | |
| ASSERT_TRUE(moveOrCancelSequenceNum); | |
| mFocusedWindow->finishEvent(*moveOrCancelSequenceNum); | |
| ASSERT_NE(nullptr, event); | |
| ASSERT_EQ(event->getType(), InputEventType::MOTION); | |
| MotionEvent& motionEvent = static_cast<MotionEvent&>(*event); | |
| if (motionEvent.getAction() == AMOTION_EVENT_ACTION_MOVE) { | |
| mFocusedWindow->consumeMotionCancel(); | |
| } else { | |
| ASSERT_EQ(AMOTION_EVENT_ACTION_CANCEL, motionEvent.getAction()); | |
| } | |
| ASSERT_TRUE(mDispatcher->waitForIdle()); | |
| mFakePolicy->assertNotifyWindowResponsiveWasCalled(mFocusedWindow->getToken(), | |
| mFocusedWindow->getPid()); | |
| mUnfocusedWindow->assertNoEvents(); | |
| mFocusedWindow->assertNoEvents(); | |
| mFakePolicy->assertNotifyAnrWasNotCalled(); | |
| } | |
| /** | |
| * If we have no focused window, and a key comes in, we start the ANR timer. | |
| * The focused application should add a focused window before the timer runs out to prevent ANR. | |
| * | |
| * If the user touches another application during this time, the key should be dropped. | |
| * Next, if a new focused window comes in, without toggling the focused application, | |
| * then no ANR should occur. | |
| * | |
| * Normally, we would expect the new focused window to be accompanied by 'setFocusedApplication', | |
| * but in some cases the policy may not update the focused application. | |
| */ | |
| TEST_F(InputDispatcherMultiWindowAnr, FocusedWindowWithoutSetFocusedApplication_NoAnr) { | |
| std::shared_ptr<FakeApplicationHandle> focusedApplication = | |
| std::make_shared<FakeApplicationHandle>(); | |
| focusedApplication->setDispatchingTimeout(300ms); | |
| mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, focusedApplication); | |
| // The application that owns 'mFocusedWindow' and 'mUnfocusedWindow' is not focused. | |
| mFocusedWindow->setFocusable(false); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*mFocusedWindow->getInfo(), *mUnfocusedWindow->getInfo()}, {}, 0, 0}); | |
| mFocusedWindow->consumeFocusEvent(false); | |
| // Send a key. The ANR timer should start because there is no focused window. | |
| // 'focusedApplication' will get blamed if this timer completes. | |
| // Key will not be sent anywhere because we have no focused window. It will remain pending. | |
| InputEventInjectionResult result = | |
| injectKey(*mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, | |
| ui::LogicalDisplayId::DEFAULT, InputEventInjectionSync::NONE, | |
| /*injectionTimeout=*/100ms, | |
| /*allowKeyRepeat=*/false); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, result); | |
| // Wait until dispatcher starts the "no focused window" timer. If we don't wait here, | |
| // then the injected touches won't cause the focused event to get dropped. | |
| // The dispatcher only checks for whether the queue should be pruned upon queueing. | |
| // If we inject the touch right away and the ANR timer hasn't started, the touch event would | |
| // simply be added to the queue without 'shouldPruneInboundQueueLocked' returning 'true'. | |
| // For this test, it means that the key would get delivered to the window once it becomes | |
| // focused. | |
| std::this_thread::sleep_for(100ms); | |
| // Touch unfocused window. This should force the pending key to get dropped. | |
| mDispatcher->notifyMotion( | |
| generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {UNFOCUSED_WINDOW_LOCATION})); | |
| // We do not consume the motion right away, because that would require dispatcher to first | |
| // process (== drop) the key event, and by that time, ANR will be raised. | |
| // Set the focused window first. | |
| mFocusedWindow->setFocusable(true); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*mFocusedWindow->getInfo(), *mUnfocusedWindow->getInfo()}, {}, 0, 0}); | |
| setFocusedWindow(mFocusedWindow); | |
| mFocusedWindow->consumeFocusEvent(true); | |
| // We do not call "setFocusedApplication" here, even though the newly focused window belongs | |
| // to another application. This could be a bug / behaviour in the policy. | |
| mUnfocusedWindow->consumeMotionDown(); | |
| ASSERT_TRUE(mDispatcher->waitForIdle()); | |
| // Should not ANR because we actually have a focused window. It was just added too slowly. | |
| ASSERT_NO_FATAL_FAILURE(mFakePolicy->assertNotifyAnrWasNotCalled()); | |
| } | |
| /** | |
| * If we are pruning input queue, we should never drop pointer events. Otherwise, we risk having | |
| * an inconsistent event stream inside the dispatcher. In this test, we make sure that the | |
| * dispatcher doesn't prune pointer events incorrectly. | |
| * | |
| * This test reproduces a crash in InputDispatcher. | |
| * To reproduce the crash, we need to simulate the conditions for "pruning input queue" to occur. | |
| * | |
| * Keep the currently focused application (mApplication), and have no focused window. | |
| * We set up two additional windows: | |
| * 1) The navigation bar window. This simulates the system "NavigationBar", which is used in the | |
| * 3-button navigation mode. This window injects a BACK button when it's touched. 2) The application | |
| * window. This window is not focusable, but is touchable. | |
| * | |
| * We first touch the navigation bar, which causes it to inject a key. Since there's no focused | |
| * window, the dispatcher doesn't process this key, and all other events inside dispatcher are now | |
| * blocked. The dispatcher is waiting for 'mApplication' to add a focused window. | |
| * | |
| * Now, we touch "Another window". This window is owned by a different application than | |
| * 'mApplication'. This causes the dispatcher to stop waiting for 'mApplication' to add a focused | |
| * window. Now, the "pruning input queue" behaviour should kick in, and the dispatcher should start | |
| * dropping the events from its queue. Ensure that no crash occurs. | |
| * | |
| * In this test, we are setting long timeouts to prevent ANRs and events dropped due to being stale. | |
| * This does not affect the test running time. | |
| */ | |
| TEST_F(InputDispatcherMultiWindowAnr, PruningInputQueueShouldNotDropPointerEvents) { | |
| std::shared_ptr<FakeApplicationHandle> systemUiApplication = | |
| std::make_shared<FakeApplicationHandle>(); | |
| systemUiApplication->setDispatchingTimeout(3000ms); | |
| mFakePolicy->setStaleEventTimeout(3000ms); | |
| sp<FakeWindowHandle> navigationBar = | |
| sp<FakeWindowHandle>::make(systemUiApplication, mDispatcher, "NavigationBar", | |
| ui::LogicalDisplayId::DEFAULT); | |
| navigationBar->setFocusable(false); | |
| navigationBar->setWatchOutsideTouch(true); | |
| navigationBar->setFrame(Rect(0, 0, 100, 100)); | |
| mApplication->setDispatchingTimeout(3000ms); | |
| // 'mApplication' is already focused, but we call it again here to make it explicit. | |
| mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, mApplication); | |
| std::shared_ptr<FakeApplicationHandle> anotherApplication = | |
| std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> appWindow = | |
| sp<FakeWindowHandle>::make(anotherApplication, mDispatcher, "Another window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| appWindow->setFocusable(false); | |
| appWindow->setFrame(Rect(100, 100, 200, 200)); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*navigationBar->getInfo(), *appWindow->getInfo()}, {}, 0, 0}); | |
| // 'mFocusedWindow' is no longer in the dispatcher window list, and therefore loses focus | |
| mFocusedWindow->consumeFocusEvent(false); | |
| // Touch down the navigation bar. It consumes the touch and injects a key into the dispatcher | |
| // in response. | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(50)) | |
| .build()); | |
| navigationBar->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); | |
| // Key will not be sent anywhere because we have no focused window. It will remain pending. | |
| // Pretend we are injecting KEYCODE_BACK, but it doesn't actually matter what key it is. | |
| InputEventInjectionResult result = | |
| injectKey(*mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, | |
| ui::LogicalDisplayId::DEFAULT, InputEventInjectionSync::NONE, | |
| /*injectionTimeout=*/100ms, | |
| /*allowKeyRepeat=*/false); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, result); | |
| // Finish the gesture - lift up finger and inject ACTION_UP key event | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(50)) | |
| .build()); | |
| result = injectKey(*mDispatcher, AKEY_EVENT_ACTION_UP, /*repeatCount=*/0, | |
| ui::LogicalDisplayId::DEFAULT, InputEventInjectionSync::NONE, | |
| /*injectionTimeout=*/100ms, | |
| /*allowKeyRepeat=*/false); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, result); | |
| // The key that was injected is blocking the dispatcher, so the navigation bar shouldn't be | |
| // getting any events yet. | |
| navigationBar->assertNoEvents(); | |
| // Now touch "Another window". This touch is going to a different application than the one we | |
| // are waiting for (which is 'mApplication'). | |
| // This should cause the dispatcher to drop the pending focus-dispatched events (like the key | |
| // trying to be injected) and to continue processing the rest of the events in the original | |
| // order. | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(150).y(150)) | |
| .build()); | |
| navigationBar->consumeMotionEvent(WithMotionAction(ACTION_UP)); | |
| navigationBar->consumeMotionEvent(WithMotionAction(ACTION_OUTSIDE)); | |
| appWindow->consumeMotionEvent(WithMotionAction(ACTION_DOWN)); | |
| appWindow->assertNoEvents(); | |
| navigationBar->assertNoEvents(); | |
| } | |
| // These tests ensure we cannot send touch events to a window that's positioned behind a window | |
| // that has feature NO_INPUT_CHANNEL. | |
| // Layout: | |
| // Top (closest to user) | |
| // mNoInputWindow (above all windows) | |
| // mBottomWindow | |
| // Bottom (furthest from user) | |
| class InputDispatcherMultiWindowOcclusionTests : public InputDispatcherTest { | |
| virtual void SetUp() override { | |
| InputDispatcherTest::SetUp(); | |
| mApplication = std::make_shared<FakeApplicationHandle>(); | |
| mNoInputWindow = sp<FakeWindowHandle>::make(mApplication, mDispatcher, | |
| "Window without input channel", | |
| ui::LogicalDisplayId::DEFAULT, | |
| /*createInputChannel=*/false); | |
| mNoInputWindow->setNoInputChannel(true); | |
| mNoInputWindow->setFrame(Rect(0, 0, 100, 100)); | |
| // It's perfectly valid for this window to not have an associated input channel | |
| mBottomWindow = sp<FakeWindowHandle>::make(mApplication, mDispatcher, "Bottom window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| mBottomWindow->setFrame(Rect(0, 0, 100, 100)); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*mNoInputWindow->getInfo(), *mBottomWindow->getInfo()}, {}, 0, 0}); | |
| } | |
| protected: | |
| std::shared_ptr<FakeApplicationHandle> mApplication; | |
| sp<FakeWindowHandle> mNoInputWindow; | |
| sp<FakeWindowHandle> mBottomWindow; | |
| }; | |
| TEST_F(InputDispatcherMultiWindowOcclusionTests, NoInputChannelFeature_DropsTouches) { | |
| PointF touchedPoint = {10, 10}; | |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, | |
| AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {touchedPoint})); | |
| mNoInputWindow->assertNoEvents(); | |
| // Even though the window 'mNoInputWindow' positioned above 'mBottomWindow' does not have | |
| // an input channel, it is not marked as FLAG_NOT_TOUCHABLE, | |
| // and therefore should prevent mBottomWindow from receiving touches | |
| mBottomWindow->assertNoEvents(); | |
| } | |
| /** | |
| * If a window has feature NO_INPUT_CHANNEL, and somehow (by mistake) still has an input channel, | |
| * ensure that this window does not receive any touches, and blocks touches to windows underneath. | |
| */ | |
| TEST_F(InputDispatcherMultiWindowOcclusionTests, | |
| NoInputChannelFeature_DropsTouchesWithValidChannel) { | |
| mNoInputWindow = sp<FakeWindowHandle>::make(mApplication, mDispatcher, | |
| "Window with input channel and NO_INPUT_CHANNEL", | |
| ui::LogicalDisplayId::DEFAULT); | |
| mNoInputWindow->setNoInputChannel(true); | |
| mNoInputWindow->setFrame(Rect(0, 0, 100, 100)); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*mNoInputWindow->getInfo(), *mBottomWindow->getInfo()}, {}, 0, 0}); | |
| PointF touchedPoint = {10, 10}; | |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, | |
| AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {touchedPoint})); | |
| mNoInputWindow->assertNoEvents(); | |
| mBottomWindow->assertNoEvents(); | |
| } | |
| class InputDispatcherMirrorWindowFocusTests : public InputDispatcherTest { | |
| protected: | |
| std::shared_ptr<FakeApplicationHandle> mApp; | |
| sp<FakeWindowHandle> mWindow; | |
| sp<FakeWindowHandle> mMirror; | |
| virtual void SetUp() override { | |
| InputDispatcherTest::SetUp(); | |
| mApp = std::make_shared<FakeApplicationHandle>(); | |
| mWindow = sp<FakeWindowHandle>::make(mApp, mDispatcher, "TestWindow", | |
| ui::LogicalDisplayId::DEFAULT); | |
| mMirror = mWindow->clone(ui::LogicalDisplayId::DEFAULT); | |
| mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, mApp); | |
| mWindow->setFocusable(true); | |
| mMirror->setFocusable(true); | |
| mDispatcher->onWindowInfosChanged({{*mWindow->getInfo(), *mMirror->getInfo()}, {}, 0, 0}); | |
| } | |
| }; | |
| TEST_F(InputDispatcherMirrorWindowFocusTests, CanGetFocus) { | |
| // Request focus on a mirrored window | |
| setFocusedWindow(mMirror); | |
| // window gets focused | |
| mWindow->consumeFocusEvent(true); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(*mDispatcher)) | |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | |
| mWindow->consumeKeyDown(ui::LogicalDisplayId::INVALID); | |
| } | |
| // A focused & mirrored window remains focused only if the window and its mirror are both | |
| // focusable. | |
| TEST_F(InputDispatcherMirrorWindowFocusTests, FocusedIfAllWindowsFocusable) { | |
| setFocusedWindow(mMirror); | |
| // window gets focused because it is above the mirror | |
| mWindow->consumeFocusEvent(true); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(*mDispatcher)) | |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | |
| mWindow->consumeKeyDown(ui::LogicalDisplayId::INVALID); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(*mDispatcher)) | |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | |
| mWindow->consumeKeyUp(ui::LogicalDisplayId::INVALID); | |
| mMirror->setFocusable(false); | |
| mDispatcher->onWindowInfosChanged({{*mWindow->getInfo(), *mMirror->getInfo()}, {}, 0, 0}); | |
| // window loses focus since one of the windows associated with the token in not focusable | |
| mWindow->consumeFocusEvent(false); | |
| ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, injectKeyDown(*mDispatcher)) | |
| << "Inject key event should return InputEventInjectionResult::TIMED_OUT"; | |
| mWindow->assertNoEvents(); | |
| } | |
| // A focused & mirrored window remains focused until the window and its mirror both become | |
| // invisible. | |
| TEST_F(InputDispatcherMirrorWindowFocusTests, FocusedIfAnyWindowVisible) { | |
| setFocusedWindow(mMirror); | |
| // window gets focused | |
| mWindow->consumeFocusEvent(true); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(*mDispatcher)) | |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | |
| mWindow->consumeKeyDown(ui::LogicalDisplayId::INVALID); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(*mDispatcher)) | |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | |
| mWindow->consumeKeyUp(ui::LogicalDisplayId::INVALID); | |
| mMirror->setVisible(false); | |
| mDispatcher->onWindowInfosChanged({{*mWindow->getInfo(), *mMirror->getInfo()}, {}, 0, 0}); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(*mDispatcher)) | |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | |
| mWindow->consumeKeyDown(ui::LogicalDisplayId::INVALID); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(*mDispatcher)) | |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | |
| mWindow->consumeKeyUp(ui::LogicalDisplayId::INVALID); | |
| mWindow->setVisible(false); | |
| mDispatcher->onWindowInfosChanged({{*mWindow->getInfo(), *mMirror->getInfo()}, {}, 0, 0}); | |
| // window loses focus only after all windows associated with the token become invisible. | |
| mWindow->consumeFocusEvent(false); | |
| ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, injectKeyDown(*mDispatcher)) | |
| << "Inject key event should return InputEventInjectionResult::TIMED_OUT"; | |
| mWindow->assertNoEvents(); | |
| } | |
| // A focused & mirrored window remains focused until both windows are removed. | |
| TEST_F(InputDispatcherMirrorWindowFocusTests, FocusedWhileWindowsAlive) { | |
| setFocusedWindow(mMirror); | |
| // window gets focused | |
| mWindow->consumeFocusEvent(true); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(*mDispatcher)) | |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | |
| mWindow->consumeKeyDown(ui::LogicalDisplayId::INVALID); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(*mDispatcher)) | |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | |
| mWindow->consumeKeyUp(ui::LogicalDisplayId::INVALID); | |
| // single window is removed but the window token remains focused | |
| mDispatcher->onWindowInfosChanged({{*mMirror->getInfo()}, {}, 0, 0}); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(*mDispatcher)) | |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | |
| mMirror->consumeKeyDown(ui::LogicalDisplayId::INVALID); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(*mDispatcher)) | |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | |
| mMirror->consumeKeyUp(ui::LogicalDisplayId::INVALID); | |
| // Both windows are removed | |
| mDispatcher->onWindowInfosChanged({{}, {}, 0, 0}); | |
| mWindow->consumeFocusEvent(false); | |
| ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, injectKeyDown(*mDispatcher)) | |
| << "Inject key event should return InputEventInjectionResult::TIMED_OUT"; | |
| mWindow->assertNoEvents(); | |
| } | |
| // Focus request can be pending until one window becomes visible. | |
| TEST_F(InputDispatcherMirrorWindowFocusTests, DeferFocusWhenInvisible) { | |
| // Request focus on an invisible mirror. | |
| mWindow->setVisible(false); | |
| mMirror->setVisible(false); | |
| mDispatcher->onWindowInfosChanged({{*mWindow->getInfo(), *mMirror->getInfo()}, {}, 0, 0}); | |
| setFocusedWindow(mMirror); | |
| // Injected key goes to pending queue. | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectKey(*mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, | |
| ui::LogicalDisplayId::DEFAULT, InputEventInjectionSync::NONE)); | |
| mMirror->setVisible(true); | |
| mDispatcher->onWindowInfosChanged({{*mWindow->getInfo(), *mMirror->getInfo()}, {}, 0, 0}); | |
| // window gets focused | |
| mWindow->consumeFocusEvent(true); | |
| // window gets the pending key event | |
| mWindow->consumeKeyDown(ui::LogicalDisplayId::DEFAULT); | |
| } | |
| class InputDispatcherPointerCaptureTests : public InputDispatcherTest { | |
| protected: | |
| std::shared_ptr<FakeApplicationHandle> mApp; | |
| sp<FakeWindowHandle> mWindow; | |
| sp<FakeWindowHandle> mSecondWindow; | |
| void SetUp() override { | |
| InputDispatcherTest::SetUp(); | |
| mApp = std::make_shared<FakeApplicationHandle>(); | |
| mWindow = sp<FakeWindowHandle>::make(mApp, mDispatcher, "TestWindow", | |
| ui::LogicalDisplayId::DEFAULT); | |
| mWindow->setFocusable(true); | |
| mSecondWindow = sp<FakeWindowHandle>::make(mApp, mDispatcher, "TestWindow2", | |
| ui::LogicalDisplayId::DEFAULT); | |
| mSecondWindow->setFocusable(true); | |
| mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, mApp); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*mWindow->getInfo(), *mSecondWindow->getInfo()}, {}, 0, 0}); | |
| setFocusedWindow(mWindow); | |
| mWindow->consumeFocusEvent(true); | |
| } | |
| void notifyPointerCaptureChanged(const PointerCaptureRequest& request) { | |
| mDispatcher->notifyPointerCaptureChanged(generatePointerCaptureChangedArgs(request)); | |
| } | |
| PointerCaptureRequest requestAndVerifyPointerCapture(const sp<FakeWindowHandle>& window, | |
| bool enabled) { | |
| mDispatcher->requestPointerCapture(window->getToken(), enabled); | |
| auto request = mFakePolicy->assertSetPointerCaptureCalled(window, enabled); | |
| notifyPointerCaptureChanged(request); | |
| window->consumeCaptureEvent(enabled); | |
| return request; | |
| } | |
| }; | |
| TEST_F(InputDispatcherPointerCaptureTests, EnablePointerCaptureWhenFocused) { | |
| // Ensure that capture cannot be obtained for unfocused windows. | |
| mDispatcher->requestPointerCapture(mSecondWindow->getToken(), true); | |
| mFakePolicy->assertSetPointerCaptureNotCalled(); | |
| mSecondWindow->assertNoEvents(); | |
| // Ensure that capture can be enabled from the focus window. | |
| requestAndVerifyPointerCapture(mWindow, true); | |
| // Ensure that capture cannot be disabled from a window that does not have capture. | |
| mDispatcher->requestPointerCapture(mSecondWindow->getToken(), false); | |
| mFakePolicy->assertSetPointerCaptureNotCalled(); | |
| // Ensure that capture can be disabled from the window with capture. | |
| requestAndVerifyPointerCapture(mWindow, false); | |
| } | |
| TEST_F(InputDispatcherPointerCaptureTests, DisablesPointerCaptureAfterWindowLosesFocus) { | |
| auto request = requestAndVerifyPointerCapture(mWindow, true); | |
| setFocusedWindow(mSecondWindow); | |
| // Ensure that the capture disabled event was sent first. | |
| mWindow->consumeCaptureEvent(false); | |
| mWindow->consumeFocusEvent(false); | |
| mSecondWindow->consumeFocusEvent(true); | |
| mFakePolicy->assertSetPointerCaptureCalled(mWindow, false); | |
| // Ensure that additional state changes from InputReader are not sent to the window. | |
| notifyPointerCaptureChanged({}); | |
| notifyPointerCaptureChanged(request); | |
| notifyPointerCaptureChanged({}); | |
| mWindow->assertNoEvents(); | |
| mSecondWindow->assertNoEvents(); | |
| mFakePolicy->assertSetPointerCaptureNotCalled(); | |
| } | |
| TEST_F(InputDispatcherPointerCaptureTests, UnexpectedStateChangeDisablesPointerCapture) { | |
| auto request = requestAndVerifyPointerCapture(mWindow, true); | |
| // InputReader unexpectedly disables and enables pointer capture. | |
| notifyPointerCaptureChanged({}); | |
| notifyPointerCaptureChanged(request); | |
| // Ensure that Pointer Capture is disabled. | |
| mFakePolicy->assertSetPointerCaptureCalled(mWindow, false); | |
| mWindow->consumeCaptureEvent(false); | |
| mWindow->assertNoEvents(); | |
| } | |
| TEST_F(InputDispatcherPointerCaptureTests, OutOfOrderRequests) { | |
| requestAndVerifyPointerCapture(mWindow, true); | |
| // The first window loses focus. | |
| setFocusedWindow(mSecondWindow); | |
| mFakePolicy->assertSetPointerCaptureCalled(mWindow, false); | |
| mWindow->consumeCaptureEvent(false); | |
| // Request Pointer Capture from the second window before the notification from InputReader | |
| // arrives. | |
| mDispatcher->requestPointerCapture(mSecondWindow->getToken(), true); | |
| auto request = mFakePolicy->assertSetPointerCaptureCalled(mSecondWindow, true); | |
| // InputReader notifies Pointer Capture was disabled (because of the focus change). | |
| notifyPointerCaptureChanged({}); | |
| // InputReader notifies Pointer Capture was enabled (because of mSecondWindow's request). | |
| notifyPointerCaptureChanged(request); | |
| mSecondWindow->consumeFocusEvent(true); | |
| mSecondWindow->consumeCaptureEvent(true); | |
| } | |
| TEST_F(InputDispatcherPointerCaptureTests, EnableRequestFollowsSequenceNumbers) { | |
| // App repeatedly enables and disables capture. | |
| mDispatcher->requestPointerCapture(mWindow->getToken(), true); | |
| auto firstRequest = mFakePolicy->assertSetPointerCaptureCalled(mWindow, true); | |
| mDispatcher->requestPointerCapture(mWindow->getToken(), false); | |
| mFakePolicy->assertSetPointerCaptureCalled(mWindow, false); | |
| mDispatcher->requestPointerCapture(mWindow->getToken(), true); | |
| auto secondRequest = mFakePolicy->assertSetPointerCaptureCalled(mWindow, true); | |
| // InputReader notifies that PointerCapture has been enabled for the first request. Since the | |
| // first request is now stale, this should do nothing. | |
| notifyPointerCaptureChanged(firstRequest); | |
| mWindow->assertNoEvents(); | |
| // InputReader notifies that the second request was enabled. | |
| notifyPointerCaptureChanged(secondRequest); | |
| mWindow->consumeCaptureEvent(true); | |
| } | |
| TEST_F(InputDispatcherPointerCaptureTests, RapidToggleRequests) { | |
| requestAndVerifyPointerCapture(mWindow, true); | |
| // App toggles pointer capture off and on. | |
| mDispatcher->requestPointerCapture(mWindow->getToken(), false); | |
| mFakePolicy->assertSetPointerCaptureCalled(mWindow, false); | |
| mDispatcher->requestPointerCapture(mWindow->getToken(), true); | |
| auto enableRequest = mFakePolicy->assertSetPointerCaptureCalled(mWindow, true); | |
| // InputReader notifies that the latest "enable" request was processed, while skipping over the | |
| // preceding "disable" request. | |
| notifyPointerCaptureChanged(enableRequest); | |
| // Since pointer capture was never disabled during the rapid toggle, the window does not receive | |
| // any notifications. | |
| mWindow->assertNoEvents(); | |
| } | |
| /** | |
| * One window. Hover mouse in the window, and then start capture. Make sure that the relative | |
| * mouse movements don't affect the previous mouse hovering state. | |
| * When pointer capture is enabled, the incoming events are always ACTION_MOVE (there are no | |
| * HOVER_MOVE events). | |
| */ | |
| TEST_F(InputDispatcherPointerCaptureTests, MouseHoverAndPointerCapture) { | |
| // Mouse hover on the window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_MOUSE) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(100).y(110)) | |
| .build()); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_MOVE, AINPUT_SOURCE_MOUSE) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(100).y(110)) | |
| .build()); | |
| mWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_HOVER_ENTER))); | |
| mWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_HOVER_MOVE))); | |
| // Start pointer capture | |
| requestAndVerifyPointerCapture(mWindow, true); | |
| // Send some relative mouse movements and receive them in the window. | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_MOUSE_RELATIVE) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(10).y(11)) | |
| .build()); | |
| mWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_MOVE), WithCoords(10, 11), | |
| WithSource(AINPUT_SOURCE_MOUSE_RELATIVE))); | |
| // Stop pointer capture | |
| requestAndVerifyPointerCapture(mWindow, false); | |
| // Continue hovering on the window | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_MOVE, AINPUT_SOURCE_MOUSE) | |
| .pointer(PointerBuilder(0, ToolType::MOUSE).x(105).y(115)) | |
| .build()); | |
| mWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_HOVER_MOVE), WithSource(AINPUT_SOURCE_MOUSE))); | |
| mWindow->assertNoEvents(); | |
| } | |
| TEST_F(InputDispatcherPointerCaptureTests, MultiDisplayPointerCapture) { | |
| // The default display is the focused display to begin with. | |
| requestAndVerifyPointerCapture(mWindow, true); | |
| // Move the second window to a second display, make it the focused window on that display. | |
| mSecondWindow->editInfo()->displayId = SECOND_DISPLAY_ID; | |
| mDispatcher->onWindowInfosChanged({{*mWindow->getInfo(), *mSecondWindow->getInfo()}, {}, 0, 0}); | |
| setFocusedWindow(mSecondWindow); | |
| mSecondWindow->consumeFocusEvent(true); | |
| mWindow->assertNoEvents(); | |
| // The second window cannot gain capture because it is not on the focused display. | |
| mDispatcher->requestPointerCapture(mSecondWindow->getToken(), true); | |
| mFakePolicy->assertSetPointerCaptureNotCalled(); | |
| mSecondWindow->assertNoEvents(); | |
| // Make the second display the focused display. | |
| mDispatcher->setFocusedDisplay(SECOND_DISPLAY_ID); | |
| mFakePolicy->assertFocusedDisplayNotified(SECOND_DISPLAY_ID); | |
| // This causes the first window to lose pointer capture, and it's unable to request capture. | |
| mWindow->consumeCaptureEvent(false); | |
| mFakePolicy->assertSetPointerCaptureCalled(mWindow, false); | |
| mDispatcher->requestPointerCapture(mWindow->getToken(), true); | |
| mFakePolicy->assertSetPointerCaptureNotCalled(); | |
| // The second window is now able to gain pointer capture successfully. | |
| requestAndVerifyPointerCapture(mSecondWindow, true); | |
| } | |
| using InputDispatcherPointerCaptureDeathTest = InputDispatcherPointerCaptureTests; | |
| TEST_F(InputDispatcherPointerCaptureDeathTest, | |
| NotifyPointerCaptureChangedWithWrongTokenAbortsDispatcher) { | |
| testing::GTEST_FLAG(death_test_style) = "threadsafe"; | |
| ScopedSilentDeath _silentDeath; | |
| mDispatcher->requestPointerCapture(mWindow->getToken(), true); | |
| auto request = mFakePolicy->assertSetPointerCaptureCalled(mWindow, true); | |
| // Dispatch a pointer changed event with a wrong token. | |
| request.window = mSecondWindow->getToken(); | |
| ASSERT_DEATH( | |
| { | |
| notifyPointerCaptureChanged(request); | |
| mSecondWindow->consumeCaptureEvent(true); | |
| }, | |
| "Unexpected requested window for Pointer Capture."); | |
| } | |
| class InputDispatcherUntrustedTouchesTest : public InputDispatcherTest { | |
| protected: | |
| constexpr static const float MAXIMUM_OBSCURING_OPACITY = 0.8; | |
| constexpr static const float OPACITY_ABOVE_THRESHOLD = 0.9; | |
| static_assert(OPACITY_ABOVE_THRESHOLD > MAXIMUM_OBSCURING_OPACITY); | |
| constexpr static const float OPACITY_BELOW_THRESHOLD = 0.7; | |
| static_assert(OPACITY_BELOW_THRESHOLD < MAXIMUM_OBSCURING_OPACITY); | |
| // When combined twice, ie 1 - (1 - 0.5)*(1 - 0.5) = 0.75 < 8, is still below the threshold | |
| constexpr static const float OPACITY_FAR_BELOW_THRESHOLD = 0.5; | |
| static_assert(OPACITY_FAR_BELOW_THRESHOLD < MAXIMUM_OBSCURING_OPACITY); | |
| static_assert(1 - (1 - OPACITY_FAR_BELOW_THRESHOLD) * (1 - OPACITY_FAR_BELOW_THRESHOLD) < | |
| MAXIMUM_OBSCURING_OPACITY); | |
| static constexpr gui::Uid TOUCHED_APP_UID{10001}; | |
| static constexpr gui::Uid APP_B_UID{10002}; | |
| static constexpr gui::Uid APP_C_UID{10003}; | |
| sp<FakeWindowHandle> mTouchWindow; | |
| virtual void SetUp() override { | |
| InputDispatcherTest::SetUp(); | |
| mTouchWindow = getWindow(TOUCHED_APP_UID, "Touched"); | |
| mDispatcher->setMaximumObscuringOpacityForTouch(MAXIMUM_OBSCURING_OPACITY); | |
| } | |
| virtual void TearDown() override { | |
| InputDispatcherTest::TearDown(); | |
| mTouchWindow.clear(); | |
| } | |
| sp<FakeWindowHandle> getOccludingWindow(gui::Uid uid, std::string name, TouchOcclusionMode mode, | |
| float alpha = 1.0f) { | |
| sp<FakeWindowHandle> window = getWindow(uid, name); | |
| window->setTouchable(false); | |
| window->setTouchOcclusionMode(mode); | |
| window->setAlpha(alpha); | |
| return window; | |
| } | |
| sp<FakeWindowHandle> getWindow(gui::Uid uid, std::string name) { | |
| std::shared_ptr<FakeApplicationHandle> app = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = | |
| sp<FakeWindowHandle>::make(app, mDispatcher, name, ui::LogicalDisplayId::DEFAULT); | |
| // Generate an arbitrary PID based on the UID | |
| window->setOwnerInfo(gui::Pid{static_cast<pid_t>(1777 + (uid.val() % 10000))}, uid); | |
| return window; | |
| } | |
| void touch(const std::vector<PointF>& points = {PointF{100, 200}}) { | |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, | |
| AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, points)); | |
| } | |
| }; | |
| TEST_F(InputDispatcherUntrustedTouchesTest, WindowWithBlockUntrustedOcclusionMode_BlocksTouch) { | |
| const sp<FakeWindowHandle>& w = | |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED); | |
| mDispatcher->onWindowInfosChanged({{*w->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); | |
| touch(); | |
| mTouchWindow->assertNoEvents(); | |
| } | |
| TEST_F(InputDispatcherUntrustedTouchesTest, | |
| WindowWithBlockUntrustedOcclusionModeWithOpacityBelowThreshold_BlocksTouch) { | |
| const sp<FakeWindowHandle>& w = | |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED, 0.7f); | |
| mDispatcher->onWindowInfosChanged({{*w->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); | |
| touch(); | |
| mTouchWindow->assertNoEvents(); | |
| } | |
| TEST_F(InputDispatcherUntrustedTouchesTest, | |
| WindowWithBlockUntrustedOcclusionMode_DoesNotReceiveTouch) { | |
| const sp<FakeWindowHandle>& w = | |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED); | |
| mDispatcher->onWindowInfosChanged({{*w->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); | |
| touch(); | |
| w->assertNoEvents(); | |
| } | |
| TEST_F(InputDispatcherUntrustedTouchesTest, WindowWithAllowOcclusionMode_AllowsTouch) { | |
| const sp<FakeWindowHandle>& w = getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::ALLOW); | |
| mDispatcher->onWindowInfosChanged({{*w->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); | |
| touch(); | |
| mTouchWindow->consumeAnyMotionDown(); | |
| } | |
| TEST_F(InputDispatcherUntrustedTouchesTest, TouchOutsideOccludingWindow_AllowsTouch) { | |
| const sp<FakeWindowHandle>& w = | |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED); | |
| w->setFrame(Rect(0, 0, 50, 50)); | |
| mDispatcher->onWindowInfosChanged({{*w->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); | |
| touch({PointF{100, 100}}); | |
| mTouchWindow->consumeAnyMotionDown(); | |
| } | |
| TEST_F(InputDispatcherUntrustedTouchesTest, WindowFromSameUid_AllowsTouch) { | |
| const sp<FakeWindowHandle>& w = | |
| getOccludingWindow(TOUCHED_APP_UID, "A", TouchOcclusionMode::BLOCK_UNTRUSTED); | |
| mDispatcher->onWindowInfosChanged({{*w->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); | |
| touch(); | |
| mTouchWindow->consumeAnyMotionDown(); | |
| } | |
| TEST_F(InputDispatcherUntrustedTouchesTest, WindowWithZeroOpacity_AllowsTouch) { | |
| const sp<FakeWindowHandle>& w = | |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED, 0.0f); | |
| mDispatcher->onWindowInfosChanged({{*w->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); | |
| touch(); | |
| mTouchWindow->consumeAnyMotionDown(); | |
| } | |
| TEST_F(InputDispatcherUntrustedTouchesTest, WindowWithZeroOpacity_DoesNotReceiveTouch) { | |
| const sp<FakeWindowHandle>& w = | |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED, 0.0f); | |
| mDispatcher->onWindowInfosChanged({{*w->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); | |
| touch(); | |
| w->assertNoEvents(); | |
| } | |
| /** | |
| * This is important to make sure apps can't indirectly learn the position of touches (outside vs | |
| * inside) while letting them pass-through. Note that even though touch passes through the occluding | |
| * window, the occluding window will still receive ACTION_OUTSIDE event. | |
| */ | |
| TEST_F(InputDispatcherUntrustedTouchesTest, | |
| WindowWithZeroOpacityAndWatchOutside_ReceivesOutsideEvent) { | |
| const sp<FakeWindowHandle>& w = | |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED, 0.0f); | |
| w->setWatchOutsideTouch(true); | |
| mDispatcher->onWindowInfosChanged({{*w->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); | |
| touch(); | |
| w->consumeMotionOutside(); | |
| } | |
| TEST_F(InputDispatcherUntrustedTouchesTest, OutsideEvent_HasZeroCoordinates) { | |
| const sp<FakeWindowHandle>& w = | |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED, 0.0f); | |
| w->setWatchOutsideTouch(true); | |
| mDispatcher->onWindowInfosChanged({{*w->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); | |
| touch(); | |
| w->consumeMotionOutsideWithZeroedCoords(); | |
| } | |
| TEST_F(InputDispatcherUntrustedTouchesTest, WindowWithOpacityBelowThreshold_AllowsTouch) { | |
| const sp<FakeWindowHandle>& w = | |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY, | |
| OPACITY_BELOW_THRESHOLD); | |
| mDispatcher->onWindowInfosChanged({{*w->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); | |
| touch(); | |
| mTouchWindow->consumeAnyMotionDown(); | |
| } | |
| TEST_F(InputDispatcherUntrustedTouchesTest, WindowWithOpacityAtThreshold_AllowsTouch) { | |
| const sp<FakeWindowHandle>& w = | |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY, | |
| MAXIMUM_OBSCURING_OPACITY); | |
| mDispatcher->onWindowInfosChanged({{*w->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); | |
| touch(); | |
| mTouchWindow->consumeAnyMotionDown(); | |
| } | |
| TEST_F(InputDispatcherUntrustedTouchesTest, WindowWithOpacityAboveThreshold_BlocksTouch) { | |
| const sp<FakeWindowHandle>& w = | |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY, | |
| OPACITY_ABOVE_THRESHOLD); | |
| mDispatcher->onWindowInfosChanged({{*w->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); | |
| touch(); | |
| mTouchWindow->assertNoEvents(); | |
| } | |
| TEST_F(InputDispatcherUntrustedTouchesTest, WindowsWithCombinedOpacityAboveThreshold_BlocksTouch) { | |
| // Resulting opacity = 1 - (1 - 0.7)*(1 - 0.7) = .91 | |
| const sp<FakeWindowHandle>& w1 = | |
| getOccludingWindow(APP_B_UID, "B1", TouchOcclusionMode::USE_OPACITY, | |
| OPACITY_BELOW_THRESHOLD); | |
| const sp<FakeWindowHandle>& w2 = | |
| getOccludingWindow(APP_B_UID, "B2", TouchOcclusionMode::USE_OPACITY, | |
| OPACITY_BELOW_THRESHOLD); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*w1->getInfo(), *w2->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); | |
| touch(); | |
| mTouchWindow->assertNoEvents(); | |
| } | |
| TEST_F(InputDispatcherUntrustedTouchesTest, WindowsWithCombinedOpacityBelowThreshold_AllowsTouch) { | |
| // Resulting opacity = 1 - (1 - 0.5)*(1 - 0.5) = .75 | |
| const sp<FakeWindowHandle>& w1 = | |
| getOccludingWindow(APP_B_UID, "B1", TouchOcclusionMode::USE_OPACITY, | |
| OPACITY_FAR_BELOW_THRESHOLD); | |
| const sp<FakeWindowHandle>& w2 = | |
| getOccludingWindow(APP_B_UID, "B2", TouchOcclusionMode::USE_OPACITY, | |
| OPACITY_FAR_BELOW_THRESHOLD); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*w1->getInfo(), *w2->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); | |
| touch(); | |
| mTouchWindow->consumeAnyMotionDown(); | |
| } | |
| TEST_F(InputDispatcherUntrustedTouchesTest, | |
| WindowsFromDifferentAppsEachBelowThreshold_AllowsTouch) { | |
| const sp<FakeWindowHandle>& wB = | |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY, | |
| OPACITY_BELOW_THRESHOLD); | |
| const sp<FakeWindowHandle>& wC = | |
| getOccludingWindow(APP_C_UID, "C", TouchOcclusionMode::USE_OPACITY, | |
| OPACITY_BELOW_THRESHOLD); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*wB->getInfo(), *wC->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); | |
| touch(); | |
| mTouchWindow->consumeAnyMotionDown(); | |
| } | |
| TEST_F(InputDispatcherUntrustedTouchesTest, WindowsFromDifferentAppsOneAboveThreshold_BlocksTouch) { | |
| const sp<FakeWindowHandle>& wB = | |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY, | |
| OPACITY_BELOW_THRESHOLD); | |
| const sp<FakeWindowHandle>& wC = | |
| getOccludingWindow(APP_C_UID, "C", TouchOcclusionMode::USE_OPACITY, | |
| OPACITY_ABOVE_THRESHOLD); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*wB->getInfo(), *wC->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); | |
| touch(); | |
| mTouchWindow->assertNoEvents(); | |
| } | |
| TEST_F(InputDispatcherUntrustedTouchesTest, | |
| WindowWithOpacityAboveThresholdAndSelfWindow_BlocksTouch) { | |
| const sp<FakeWindowHandle>& wA = | |
| getOccludingWindow(TOUCHED_APP_UID, "T", TouchOcclusionMode::USE_OPACITY, | |
| OPACITY_BELOW_THRESHOLD); | |
| const sp<FakeWindowHandle>& wB = | |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY, | |
| OPACITY_ABOVE_THRESHOLD); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*wA->getInfo(), *wB->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); | |
| touch(); | |
| mTouchWindow->assertNoEvents(); | |
| } | |
| TEST_F(InputDispatcherUntrustedTouchesTest, | |
| WindowWithOpacityBelowThresholdAndSelfWindow_AllowsTouch) { | |
| const sp<FakeWindowHandle>& wA = | |
| getOccludingWindow(TOUCHED_APP_UID, "T", TouchOcclusionMode::USE_OPACITY, | |
| OPACITY_ABOVE_THRESHOLD); | |
| const sp<FakeWindowHandle>& wB = | |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY, | |
| OPACITY_BELOW_THRESHOLD); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*wA->getInfo(), *wB->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); | |
| touch(); | |
| mTouchWindow->consumeAnyMotionDown(); | |
| } | |
| TEST_F(InputDispatcherUntrustedTouchesTest, SelfWindowWithOpacityAboveThreshold_AllowsTouch) { | |
| const sp<FakeWindowHandle>& w = | |
| getOccludingWindow(TOUCHED_APP_UID, "T", TouchOcclusionMode::USE_OPACITY, | |
| OPACITY_ABOVE_THRESHOLD); | |
| mDispatcher->onWindowInfosChanged({{*w->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); | |
| touch(); | |
| mTouchWindow->consumeAnyMotionDown(); | |
| } | |
| TEST_F(InputDispatcherUntrustedTouchesTest, SelfWindowWithBlockUntrustedMode_AllowsTouch) { | |
| const sp<FakeWindowHandle>& w = | |
| getOccludingWindow(TOUCHED_APP_UID, "T", TouchOcclusionMode::BLOCK_UNTRUSTED); | |
| mDispatcher->onWindowInfosChanged({{*w->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); | |
| touch(); | |
| mTouchWindow->consumeAnyMotionDown(); | |
| } | |
| TEST_F(InputDispatcherUntrustedTouchesTest, | |
| OpacityThresholdIs0AndWindowAboveThreshold_BlocksTouch) { | |
| mDispatcher->setMaximumObscuringOpacityForTouch(0.0f); | |
| const sp<FakeWindowHandle>& w = | |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY, 0.1f); | |
| mDispatcher->onWindowInfosChanged({{*w->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); | |
| touch(); | |
| mTouchWindow->assertNoEvents(); | |
| } | |
| TEST_F(InputDispatcherUntrustedTouchesTest, OpacityThresholdIs0AndWindowAtThreshold_AllowsTouch) { | |
| mDispatcher->setMaximumObscuringOpacityForTouch(0.0f); | |
| const sp<FakeWindowHandle>& w = | |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY, 0.0f); | |
| mDispatcher->onWindowInfosChanged({{*w->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); | |
| touch(); | |
| mTouchWindow->consumeAnyMotionDown(); | |
| } | |
| TEST_F(InputDispatcherUntrustedTouchesTest, | |
| OpacityThresholdIs1AndWindowBelowThreshold_AllowsTouch) { | |
| mDispatcher->setMaximumObscuringOpacityForTouch(1.0f); | |
| const sp<FakeWindowHandle>& w = | |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY, | |
| OPACITY_ABOVE_THRESHOLD); | |
| mDispatcher->onWindowInfosChanged({{*w->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); | |
| touch(); | |
| mTouchWindow->consumeAnyMotionDown(); | |
| } | |
| TEST_F(InputDispatcherUntrustedTouchesTest, | |
| WindowWithBlockUntrustedModeAndWindowWithOpacityBelowFromSameApp_BlocksTouch) { | |
| const sp<FakeWindowHandle>& w1 = | |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED, | |
| OPACITY_BELOW_THRESHOLD); | |
| const sp<FakeWindowHandle>& w2 = | |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::USE_OPACITY, | |
| OPACITY_BELOW_THRESHOLD); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*w1->getInfo(), *w2->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); | |
| touch(); | |
| mTouchWindow->assertNoEvents(); | |
| } | |
| /** | |
| * Window B of BLOCK_UNTRUSTED occlusion mode is enough to block the touch, we're testing that the | |
| * addition of another window (C) of USE_OPACITY occlusion mode and opacity below the threshold | |
| * (which alone would result in allowing touches) does not affect the blocking behavior. | |
| */ | |
| TEST_F(InputDispatcherUntrustedTouchesTest, | |
| WindowWithBlockUntrustedModeAndWindowWithOpacityBelowFromDifferentApps_BlocksTouch) { | |
| const sp<FakeWindowHandle>& wB = | |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED, | |
| OPACITY_BELOW_THRESHOLD); | |
| const sp<FakeWindowHandle>& wC = | |
| getOccludingWindow(APP_C_UID, "C", TouchOcclusionMode::USE_OPACITY, | |
| OPACITY_BELOW_THRESHOLD); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*wB->getInfo(), *wC->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); | |
| touch(); | |
| mTouchWindow->assertNoEvents(); | |
| } | |
| /** | |
| * This test is testing that a window from a different UID but with same application token doesn't | |
| * block the touch. Apps can share the application token for close UI collaboration for example. | |
| */ | |
| TEST_F(InputDispatcherUntrustedTouchesTest, | |
| WindowWithSameApplicationTokenFromDifferentApp_AllowsTouch) { | |
| const sp<FakeWindowHandle>& w = | |
| getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED); | |
| w->setApplicationToken(mTouchWindow->getApplicationToken()); | |
| mDispatcher->onWindowInfosChanged({{*w->getInfo(), *mTouchWindow->getInfo()}, {}, 0, 0}); | |
| touch(); | |
| mTouchWindow->consumeAnyMotionDown(); | |
| } | |
| class InputDispatcherDragTests : public InputDispatcherTest { | |
| protected: | |
| std::shared_ptr<FakeApplicationHandle> mApp; | |
| sp<FakeWindowHandle> mWindow; | |
| sp<FakeWindowHandle> mSecondWindow; | |
| sp<FakeWindowHandle> mDragWindow; | |
| sp<FakeWindowHandle> mSpyWindow; | |
| // Mouse would force no-split, set the id as non-zero to verify if drag state could track it. | |
| static constexpr int32_t MOUSE_POINTER_ID = 1; | |
| void SetUp() override { | |
| InputDispatcherTest::SetUp(); | |
| mApp = std::make_shared<FakeApplicationHandle>(); | |
| mWindow = sp<FakeWindowHandle>::make(mApp, mDispatcher, "TestWindow", | |
| ui::LogicalDisplayId::DEFAULT); | |
| mWindow->setFrame(Rect(0, 0, 100, 100)); | |
| mSecondWindow = sp<FakeWindowHandle>::make(mApp, mDispatcher, "TestWindow2", | |
| ui::LogicalDisplayId::DEFAULT); | |
| mSecondWindow->setFrame(Rect(100, 0, 200, 100)); | |
| mSpyWindow = sp<FakeWindowHandle>::make(mApp, mDispatcher, "SpyWindow", | |
| ui::LogicalDisplayId::DEFAULT); | |
| mSpyWindow->setSpy(true); | |
| mSpyWindow->setTrustedOverlay(true); | |
| mSpyWindow->setFrame(Rect(0, 0, 200, 100)); | |
| mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, mApp); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*mSpyWindow->getInfo(), *mWindow->getInfo(), *mSecondWindow->getInfo()}, | |
| {}, | |
| 0, | |
| 0}); | |
| } | |
| void injectDown(int fromSource = AINPUT_SOURCE_TOUCHSCREEN) { | |
| switch (fromSource) { | |
| case AINPUT_SOURCE_TOUCHSCREEN: | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {50, 50})) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| break; | |
| case AINPUT_SOURCE_STYLUS: | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, | |
| MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, | |
| AINPUT_SOURCE_STYLUS) | |
| .buttonState( | |
| AMOTION_EVENT_BUTTON_STYLUS_PRIMARY) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS) | |
| .x(50) | |
| .y(50)) | |
| .build())); | |
| break; | |
| case AINPUT_SOURCE_MOUSE: | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, | |
| MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, | |
| AINPUT_SOURCE_MOUSE) | |
| .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) | |
| .pointer(PointerBuilder(MOUSE_POINTER_ID, | |
| ToolType::MOUSE) | |
| .x(50) | |
| .y(50)) | |
| .build())); | |
| break; | |
| default: | |
| FAIL() << "Source " << fromSource << " doesn't support drag and drop"; | |
| } | |
| // Window should receive motion event. | |
| mWindow->consumeMotionDown(ui::LogicalDisplayId::DEFAULT); | |
| // Spy window should also receive motion event | |
| mSpyWindow->consumeMotionDown(ui::LogicalDisplayId::DEFAULT); | |
| } | |
| // Start performing drag, we will create a drag window and transfer touch to it. | |
| // @param sendDown : if true, send a motion down on first window before perform drag and drop. | |
| // Returns true on success. | |
| bool startDrag(bool sendDown = true, int fromSource = AINPUT_SOURCE_TOUCHSCREEN) { | |
| if (sendDown) { | |
| injectDown(fromSource); | |
| } | |
| // The drag window covers the entire display | |
| mDragWindow = sp<FakeWindowHandle>::make(mApp, mDispatcher, "DragWindow", | |
| ui::LogicalDisplayId::DEFAULT); | |
| mDragWindow->setTouchableRegion(Region{{0, 0, 0, 0}}); | |
| mDispatcher->onWindowInfosChanged({{*mDragWindow->getInfo(), *mSpyWindow->getInfo(), | |
| *mWindow->getInfo(), *mSecondWindow->getInfo()}, | |
| {}, | |
| 0, | |
| 0}); | |
| // Transfer touch focus to the drag window | |
| bool transferred = | |
| mDispatcher->transferTouchGesture(mWindow->getToken(), mDragWindow->getToken(), | |
| /*isDragDrop=*/true); | |
| if (transferred) { | |
| mWindow->consumeMotionCancel(); | |
| mDragWindow->consumeMotionDown(ui::LogicalDisplayId::DEFAULT, | |
| AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); | |
| } | |
| return transferred; | |
| } | |
| }; | |
| TEST_F(InputDispatcherDragTests, DragEnterAndDragExit) { | |
| startDrag(); | |
| // Move on window. | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {50, 50})) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| mDragWindow->consumeMotionMove(ui::LogicalDisplayId::DEFAULT, | |
| AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); | |
| mWindow->consumeDragEvent(false, 50, 50); | |
| mSecondWindow->assertNoEvents(); | |
| // Move to another window. | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {150, 50})) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| mDragWindow->consumeMotionMove(ui::LogicalDisplayId::DEFAULT, | |
| AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); | |
| mWindow->consumeDragEvent(true, 150, 50); | |
| mSecondWindow->consumeDragEvent(false, 50, 50); | |
| // Move back to original window. | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {50, 50})) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| mDragWindow->consumeMotionMove(ui::LogicalDisplayId::DEFAULT, | |
| AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); | |
| mWindow->consumeDragEvent(false, 50, 50); | |
| mSecondWindow->consumeDragEvent(true, -50, 50); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ui::LogicalDisplayId::DEFAULT, | |
| {50, 50})) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| mDragWindow->consumeMotionUp(ui::LogicalDisplayId::DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); | |
| mWindow->assertNoEvents(); | |
| mSecondWindow->assertNoEvents(); | |
| } | |
| TEST_F(InputDispatcherDragTests, DragEnterAndPointerDownPilfersPointers) { | |
| startDrag(); | |
| // No cancel event after drag start | |
| mSpyWindow->assertNoEvents(); | |
| const MotionEvent secondFingerDownEvent = | |
| MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) | |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(50).y(50)) | |
| .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(60).y(60)) | |
| .build(); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT, | |
| InputEventInjectionSync::WAIT_FOR_RESULT)) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| // Receives cancel for first pointer after next pointer down | |
| mSpyWindow->consumeMotionCancel(); | |
| mSpyWindow->consumeMotionDown(); | |
| mSpyWindow->assertNoEvents(); | |
| } | |
| TEST_F(InputDispatcherDragTests, DragAndDrop) { | |
| startDrag(); | |
| // Move on window. | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {50, 50})) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| mDragWindow->consumeMotionMove(ui::LogicalDisplayId::DEFAULT, | |
| AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); | |
| mWindow->consumeDragEvent(false, 50, 50); | |
| mSecondWindow->assertNoEvents(); | |
| // Move to another window. | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {150, 50})) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| mDragWindow->consumeMotionMove(ui::LogicalDisplayId::DEFAULT, | |
| AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); | |
| mWindow->consumeDragEvent(true, 150, 50); | |
| mSecondWindow->consumeDragEvent(false, 50, 50); | |
| // drop to another window. | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ui::LogicalDisplayId::DEFAULT, | |
| {150, 50})) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| mDragWindow->consumeMotionUp(ui::LogicalDisplayId::DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); | |
| mFakePolicy->assertDropTargetEquals(*mDispatcher, mSecondWindow->getToken()); | |
| mWindow->assertNoEvents(); | |
| mSecondWindow->assertNoEvents(); | |
| } | |
| TEST_F(InputDispatcherDragTests, DragAndDropNotCancelledIfSomeOtherPointerIsPilfered) { | |
| startDrag(); | |
| // No cancel event after drag start | |
| mSpyWindow->assertNoEvents(); | |
| const MotionEvent secondFingerDownEvent = | |
| MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) | |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(50).y(50)) | |
| .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(60).y(60)) | |
| .build(); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT, | |
| InputEventInjectionSync::WAIT_FOR_RESULT)) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| // Receives cancel for first pointer after next pointer down | |
| mSpyWindow->consumeMotionEvent(WithMotionAction(ACTION_CANCEL)); | |
| mSpyWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithPointerIds({1}))); | |
| mDragWindow->consumeMotionEvent(WithMotionAction(ACTION_MOVE)); | |
| mSpyWindow->assertNoEvents(); | |
| // Spy window calls pilfer pointers | |
| EXPECT_EQ(OK, mDispatcher->pilferPointers(mSpyWindow->getToken())); | |
| mDragWindow->assertNoEvents(); | |
| const MotionEvent firstFingerMoveEvent = | |
| MotionEventBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | |
| .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) | |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(60).y(60)) | |
| .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(60).y(60)) | |
| .build(); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, firstFingerMoveEvent, INJECT_EVENT_TIMEOUT, | |
| InputEventInjectionSync::WAIT_FOR_RESULT)) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| // Drag window should still receive the new event | |
| mDragWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_MOVE), WithFlags(AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE))); | |
| mDragWindow->assertNoEvents(); | |
| } | |
| TEST_F(InputDispatcherDragTests, StylusDragAndDrop) { | |
| startDrag(true, AINPUT_SOURCE_STYLUS); | |
| // Move on window and keep button pressed. | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, | |
| MotionEventBuilder(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_STYLUS) | |
| .buttonState(AMOTION_EVENT_BUTTON_STYLUS_PRIMARY) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(50).y(50)) | |
| .build())) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| mDragWindow->consumeMotionMove(ui::LogicalDisplayId::DEFAULT, | |
| AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); | |
| mWindow->consumeDragEvent(false, 50, 50); | |
| mSecondWindow->assertNoEvents(); | |
| // Move to another window and release button, expect to drop item. | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, | |
| MotionEventBuilder(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_STYLUS) | |
| .buttonState(0) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(150).y(50)) | |
| .build())) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| mDragWindow->consumeMotionMove(ui::LogicalDisplayId::DEFAULT, | |
| AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); | |
| mWindow->assertNoEvents(); | |
| mSecondWindow->assertNoEvents(); | |
| mFakePolicy->assertDropTargetEquals(*mDispatcher, mSecondWindow->getToken()); | |
| // nothing to the window. | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, | |
| MotionEventBuilder(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_STYLUS) | |
| .buttonState(0) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(150).y(50)) | |
| .build())) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| mDragWindow->consumeMotionUp(ui::LogicalDisplayId::DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); | |
| mWindow->assertNoEvents(); | |
| mSecondWindow->assertNoEvents(); | |
| } | |
| TEST_F(InputDispatcherDragTests, DragAndDropOnInvalidWindow) { | |
| startDrag(); | |
| // Set second window invisible. | |
| mSecondWindow->setVisible(false); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*mDragWindow->getInfo(), *mWindow->getInfo(), *mSecondWindow->getInfo()}, {}, 0, 0}); | |
| // Move on window. | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {50, 50})) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| mDragWindow->consumeMotionMove(ui::LogicalDisplayId::DEFAULT, | |
| AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); | |
| mWindow->consumeDragEvent(false, 50, 50); | |
| mSecondWindow->assertNoEvents(); | |
| // Move to another window. | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {150, 50})) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| mDragWindow->consumeMotionMove(ui::LogicalDisplayId::DEFAULT, | |
| AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); | |
| mWindow->consumeDragEvent(true, 150, 50); | |
| mSecondWindow->assertNoEvents(); | |
| // drop to another window. | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ui::LogicalDisplayId::DEFAULT, | |
| {150, 50})) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| mDragWindow->consumeMotionUp(ui::LogicalDisplayId::DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); | |
| mFakePolicy->assertDropTargetEquals(*mDispatcher, nullptr); | |
| mWindow->assertNoEvents(); | |
| mSecondWindow->assertNoEvents(); | |
| } | |
| TEST_F(InputDispatcherDragTests, NoDragAndDropWhenMultiFingers) { | |
| // Ensure window could track pointerIds if it didn't support split touch. | |
| mWindow->setPreventSplitting(true); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {50, 50})) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| mWindow->consumeMotionDown(ui::LogicalDisplayId::DEFAULT); | |
| const MotionEvent secondFingerDownEvent = | |
| MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .displayId(ui::LogicalDisplayId::DEFAULT) | |
| .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) | |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(50).y(50)) | |
| .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(75).y(50)) | |
| .build(); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT, | |
| InputEventInjectionSync::WAIT_FOR_RESULT)) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| mWindow->consumeMotionPointerDown(/*pointerIndex=*/1); | |
| // Should not perform drag and drop when window has multi fingers. | |
| ASSERT_FALSE(startDrag(false)); | |
| } | |
| TEST_F(InputDispatcherDragTests, DragAndDropWhenSplitTouch) { | |
| // First down on second window. | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {150, 50})) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| mSecondWindow->consumeMotionDown(ui::LogicalDisplayId::DEFAULT); | |
| // Second down on first window. | |
| const MotionEvent secondFingerDownEvent = | |
| MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .displayId(ui::LogicalDisplayId::DEFAULT) | |
| .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) | |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(150).y(50)) | |
| .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(50).y(50)) | |
| .build(); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT, | |
| InputEventInjectionSync::WAIT_FOR_RESULT)) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| mWindow->consumeMotionDown(ui::LogicalDisplayId::DEFAULT); | |
| mSecondWindow->consumeMotionMove(ui::LogicalDisplayId::DEFAULT); | |
| // Perform drag and drop from first window. | |
| ASSERT_TRUE(startDrag(false)); | |
| // Move on window. | |
| const MotionEvent secondFingerMoveEvent = | |
| MotionEventBuilder(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | |
| .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) | |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(150).y(50)) | |
| .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(50).y(50)) | |
| .build(); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, secondFingerMoveEvent, INJECT_EVENT_TIMEOUT, | |
| InputEventInjectionSync::WAIT_FOR_RESULT)); | |
| mDragWindow->consumeMotionMove(ui::LogicalDisplayId::DEFAULT, | |
| AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); | |
| mWindow->consumeDragEvent(false, 50, 50); | |
| mSecondWindow->consumeMotionMove(); | |
| // Release the drag pointer should perform drop. | |
| const MotionEvent secondFingerUpEvent = | |
| MotionEventBuilder(POINTER_1_UP, AINPUT_SOURCE_TOUCHSCREEN) | |
| .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) | |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(150).y(50)) | |
| .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(50).y(50)) | |
| .build(); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, secondFingerUpEvent, INJECT_EVENT_TIMEOUT, | |
| InputEventInjectionSync::WAIT_FOR_RESULT)); | |
| mDragWindow->consumeMotionUp(ui::LogicalDisplayId::DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); | |
| mFakePolicy->assertDropTargetEquals(*mDispatcher, mWindow->getToken()); | |
| mWindow->assertNoEvents(); | |
| mSecondWindow->consumeMotionMove(); | |
| } | |
| TEST_F(InputDispatcherDragTests, DragAndDropWhenMultiDisplays) { | |
| startDrag(); | |
| // Update window of second display. | |
| sp<FakeWindowHandle> windowInSecondary = | |
| sp<FakeWindowHandle>::make(mApp, mDispatcher, "D_2", SECOND_DISPLAY_ID); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*mDragWindow->getInfo(), *mSpyWindow->getInfo(), *mWindow->getInfo(), | |
| *mSecondWindow->getInfo(), *windowInSecondary->getInfo()}, | |
| {}, | |
| 0, | |
| 0}); | |
| // Let second display has a touch state. | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, | |
| MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, | |
| AINPUT_SOURCE_TOUCHSCREEN) | |
| .displayId(SECOND_DISPLAY_ID) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100)) | |
| .build())); | |
| windowInSecondary->consumeMotionDown(SECOND_DISPLAY_ID, /*expectedFlag=*/0); | |
| // Update window again. | |
| mDispatcher->onWindowInfosChanged( | |
| {{*mDragWindow->getInfo(), *mSpyWindow->getInfo(), *mWindow->getInfo(), | |
| *mSecondWindow->getInfo(), *windowInSecondary->getInfo()}, | |
| {}, | |
| 0, | |
| 0}); | |
| // Move on window. | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {50, 50})) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| mDragWindow->consumeMotionMove(ui::LogicalDisplayId::DEFAULT, | |
| AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); | |
| mWindow->consumeDragEvent(false, 50, 50); | |
| mSecondWindow->assertNoEvents(); | |
| // Move to another window. | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {150, 50})) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| mDragWindow->consumeMotionMove(ui::LogicalDisplayId::DEFAULT, | |
| AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); | |
| mWindow->consumeDragEvent(true, 150, 50); | |
| mSecondWindow->consumeDragEvent(false, 50, 50); | |
| // drop to another window. | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ui::LogicalDisplayId::DEFAULT, | |
| {150, 50})) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| mDragWindow->consumeMotionUp(ui::LogicalDisplayId::DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); | |
| mFakePolicy->assertDropTargetEquals(*mDispatcher, mSecondWindow->getToken()); | |
| mWindow->assertNoEvents(); | |
| mSecondWindow->assertNoEvents(); | |
| } | |
| TEST_F(InputDispatcherDragTests, MouseDragAndDrop) { | |
| startDrag(true, AINPUT_SOURCE_MOUSE); | |
| // Move on window. | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, | |
| MotionEventBuilder(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_MOUSE) | |
| .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) | |
| .pointer(PointerBuilder(MOUSE_POINTER_ID, ToolType::MOUSE) | |
| .x(50) | |
| .y(50)) | |
| .build())) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| mDragWindow->consumeMotionMove(ui::LogicalDisplayId::DEFAULT, | |
| AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); | |
| mWindow->consumeDragEvent(false, 50, 50); | |
| mSecondWindow->assertNoEvents(); | |
| // Move to another window. | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, | |
| MotionEventBuilder(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_MOUSE) | |
| .buttonState(AMOTION_EVENT_BUTTON_PRIMARY) | |
| .pointer(PointerBuilder(MOUSE_POINTER_ID, ToolType::MOUSE) | |
| .x(150) | |
| .y(50)) | |
| .build())) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| mDragWindow->consumeMotionMove(ui::LogicalDisplayId::DEFAULT, | |
| AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); | |
| mWindow->consumeDragEvent(true, 150, 50); | |
| mSecondWindow->consumeDragEvent(false, 50, 50); | |
| // drop to another window. | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, | |
| MotionEventBuilder(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_MOUSE) | |
| .buttonState(0) | |
| .pointer(PointerBuilder(MOUSE_POINTER_ID, ToolType::MOUSE) | |
| .x(150) | |
| .y(50)) | |
| .build())) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| mDragWindow->consumeMotionUp(ui::LogicalDisplayId::DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE); | |
| mFakePolicy->assertDropTargetEquals(*mDispatcher, mSecondWindow->getToken()); | |
| mWindow->assertNoEvents(); | |
| mSecondWindow->assertNoEvents(); | |
| } | |
| /** | |
| * Start drag and drop with a pointer whose id is not 0, cancel the current touch, and ensure drag | |
| * and drop is also canceled. Then inject a simple gesture, and ensure dispatcher does not crash. | |
| */ | |
| TEST_F(InputDispatcherDragTests, DragAndDropFinishedWhenCancelCurrentTouch) { | |
| // Down on second window | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {150, 50})) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| ASSERT_NO_FATAL_FAILURE(mSecondWindow->consumeMotionDown()); | |
| ASSERT_NO_FATAL_FAILURE(mSpyWindow->consumeMotionDown()); | |
| // Down on first window | |
| const MotionEvent secondFingerDownEvent = | |
| MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .displayId(ui::LogicalDisplayId::DEFAULT) | |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(150).y(50)) | |
| .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(50).y(50)) | |
| .build(); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT, | |
| InputEventInjectionSync::WAIT_FOR_RESULT)) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| ASSERT_NO_FATAL_FAILURE(mWindow->consumeMotionDown()); | |
| ASSERT_NO_FATAL_FAILURE(mSecondWindow->consumeMotionMove()); | |
| ASSERT_NO_FATAL_FAILURE(mSpyWindow->consumeMotionPointerDown(1)); | |
| // Start drag on first window | |
| ASSERT_TRUE(startDrag(/*sendDown=*/false, AINPUT_SOURCE_TOUCHSCREEN)); | |
| // Trigger cancel | |
| mDispatcher->cancelCurrentTouch(); | |
| ASSERT_NO_FATAL_FAILURE(mSecondWindow->consumeMotionCancel()); | |
| ASSERT_NO_FATAL_FAILURE(mDragWindow->consumeMotionCancel(ui::LogicalDisplayId::DEFAULT, | |
| AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE)); | |
| ASSERT_NO_FATAL_FAILURE(mSpyWindow->consumeMotionCancel()); | |
| ASSERT_TRUE(mDispatcher->waitForIdle()); | |
| // The D&D finished with nullptr | |
| mFakePolicy->assertDropTargetEquals(*mDispatcher, nullptr); | |
| // Remove drag window | |
| mDispatcher->onWindowInfosChanged({{*mWindow->getInfo(), *mSecondWindow->getInfo()}, {}, 0, 0}); | |
| // Complete the first event stream, even though the injection will fail because there aren't any | |
| // valid targets to dispatch this event to. This is still needed to make the input stream | |
| // consistent | |
| ASSERT_EQ(InputEventInjectionResult::FAILED, | |
| injectMotionEvent(*mDispatcher, | |
| MotionEventBuilder(ACTION_CANCEL, AINPUT_SOURCE_TOUCHSCREEN) | |
| .displayId(ui::LogicalDisplayId::DEFAULT) | |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER) | |
| .x(150) | |
| .y(50)) | |
| .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER) | |
| .x(50) | |
| .y(50)) | |
| .build(), | |
| INJECT_EVENT_TIMEOUT, InputEventInjectionSync::WAIT_FOR_RESULT)); | |
| // Inject a simple gesture, ensure dispatcher not crashed | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, PointF{50, 50})) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| ASSERT_NO_FATAL_FAILURE(mWindow->consumeMotionDown()); | |
| const MotionEvent moveEvent = | |
| MotionEventBuilder(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | |
| .displayId(ui::LogicalDisplayId::DEFAULT) | |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(50).y(50)) | |
| .build(); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, moveEvent, INJECT_EVENT_TIMEOUT, | |
| InputEventInjectionSync::WAIT_FOR_RESULT)) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| ASSERT_NO_FATAL_FAILURE(mWindow->consumeMotionMove()); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ui::LogicalDisplayId::DEFAULT, | |
| {50, 50})) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| ASSERT_NO_FATAL_FAILURE(mWindow->consumeMotionUp()); | |
| } | |
| TEST_F(InputDispatcherDragTests, NoDragAndDropWithHoveringPointer) { | |
| // Start hovering over the window. | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, ACTION_HOVER_ENTER, AINPUT_SOURCE_MOUSE, | |
| ui::LogicalDisplayId::DEFAULT, {50, 50})); | |
| ASSERT_NO_FATAL_FAILURE(mWindow->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER))); | |
| ASSERT_NO_FATAL_FAILURE(mSpyWindow->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER))); | |
| ASSERT_FALSE(startDrag(/*sendDown=*/false)) | |
| << "Drag and drop should not work with a hovering pointer"; | |
| } | |
| /** | |
| * Two devices, we use the second pointer of Device A to start the drag, during the drag process, if | |
| * we perform a click using Device B, the dispatcher should work well. | |
| */ | |
| TEST_F(InputDispatcherDragTests, DragAndDropWhenSplitTouchAndMultiDevice) { | |
| const DeviceId deviceA = 1; | |
| const DeviceId deviceB = 2; | |
| // First down on second window with deviceA. | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(deviceA) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(150).y(50)) | |
| .build()); | |
| mSecondWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(deviceA), | |
| WithDisplayId(ui::LogicalDisplayId::DEFAULT))); | |
| // Second down on first window with deviceA | |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(deviceA) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(150).y(50)) | |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(50).y(50)) | |
| .build()); | |
| mWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(deviceA), | |
| WithDisplayId(ui::LogicalDisplayId::DEFAULT))); | |
| mSecondWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(deviceA), | |
| WithDisplayId(ui::LogicalDisplayId::DEFAULT))); | |
| // Perform drag and drop from first window. | |
| ASSERT_TRUE(startDrag(/*sendDown=*/false)); | |
| // Click first window with device B, we should ensure dispatcher work well. | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_MOUSE) | |
| .deviceId(deviceB) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(50)) | |
| .build()); | |
| mWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(deviceB), | |
| WithDisplayId(ui::LogicalDisplayId::DEFAULT))); | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_UP, AINPUT_SOURCE_MOUSE) | |
| .deviceId(deviceB) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(50)) | |
| .build()); | |
| mWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_UP), WithDeviceId(deviceB), | |
| WithDisplayId(ui::LogicalDisplayId::DEFAULT))); | |
| // Move with device A. | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(deviceA) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(151).y(51)) | |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(51).y(51)) | |
| .build()); | |
| mDragWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(deviceA), | |
| WithDisplayId(ui::LogicalDisplayId::DEFAULT), | |
| WithFlags(AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE))); | |
| mWindow->consumeDragEvent(false, 51, 51); | |
| mSecondWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(deviceA), | |
| WithDisplayId(ui::LogicalDisplayId::DEFAULT))); | |
| // Releasing the drag pointer should cause drop. | |
| mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_UP, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(deviceA) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(151).y(51)) | |
| .pointer(PointerBuilder(1, ToolType::FINGER).x(51).y(51)) | |
| .build()); | |
| mDragWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_UP), WithDeviceId(deviceA), | |
| WithDisplayId(ui::LogicalDisplayId::DEFAULT), | |
| WithFlags(AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE))); | |
| mFakePolicy->assertDropTargetEquals(*mDispatcher, mWindow->getToken()); | |
| mSecondWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(deviceA), | |
| WithDisplayId(ui::LogicalDisplayId::DEFAULT))); | |
| // Release all pointers. | |
| mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(deviceA) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(151).y(51)) | |
| .build()); | |
| mSecondWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_UP), WithDeviceId(deviceA), | |
| WithDisplayId(ui::LogicalDisplayId::DEFAULT))); | |
| mWindow->assertNoEvents(); | |
| } | |
| class InputDispatcherDropInputFeatureTest : public InputDispatcherTest {}; | |
| TEST_F(InputDispatcherDropInputFeatureTest, WindowDropsInput) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Test window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setDropInput(true); | |
| mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, application); | |
| window->setFocusable(true); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| setFocusedWindow(window); | |
| window->consumeFocusEvent(/*hasFocus=*/true, /*inTouchMode=*/true); | |
| // With the flag set, window should not get any input | |
| mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ui::LogicalDisplayId::DEFAULT)); | |
| window->assertNoEvents(); | |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, | |
| AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT)); | |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT)); | |
| mDispatcher->waitForIdle(); | |
| window->assertNoEvents(); | |
| // With the flag cleared, the window should get input | |
| window->setDropInput(false); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_UP, ui::LogicalDisplayId::DEFAULT)); | |
| window->consumeKeyUp(ui::LogicalDisplayId::DEFAULT); | |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, | |
| AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT)); | |
| window->consumeMotionDown(ui::LogicalDisplayId::DEFAULT); | |
| window->assertNoEvents(); | |
| } | |
| TEST_F(InputDispatcherDropInputFeatureTest, ObscuredWindowDropsInput) { | |
| std::shared_ptr<FakeApplicationHandle> obscuringApplication = | |
| std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> obscuringWindow = | |
| sp<FakeWindowHandle>::make(obscuringApplication, mDispatcher, "obscuringWindow", | |
| ui::LogicalDisplayId::DEFAULT); | |
| obscuringWindow->setFrame(Rect(0, 0, 50, 50)); | |
| obscuringWindow->setOwnerInfo(gui::Pid{111}, gui::Uid{111}); | |
| obscuringWindow->setTouchable(false); | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Test window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setDropInputIfObscured(true); | |
| window->setOwnerInfo(gui::Pid{222}, gui::Uid{222}); | |
| mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, application); | |
| window->setFocusable(true); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*obscuringWindow->getInfo(), *window->getInfo()}, {}, 0, 0}); | |
| setFocusedWindow(window); | |
| window->consumeFocusEvent(/*hasFocus=*/true, /*inTouchMode=*/true); | |
| // With the flag set, window should not get any input | |
| mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ui::LogicalDisplayId::DEFAULT)); | |
| window->assertNoEvents(); | |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, | |
| AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT)); | |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT)); | |
| window->assertNoEvents(); | |
| // With the flag cleared, the window should get input | |
| window->setDropInputIfObscured(false); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*obscuringWindow->getInfo(), *window->getInfo()}, {}, 0, 0}); | |
| mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_UP, ui::LogicalDisplayId::DEFAULT)); | |
| window->consumeKeyUp(ui::LogicalDisplayId::DEFAULT); | |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, | |
| AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT)); | |
| window->consumeMotionDown(ui::LogicalDisplayId::DEFAULT, | |
| AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED); | |
| window->assertNoEvents(); | |
| } | |
| TEST_F(InputDispatcherDropInputFeatureTest, UnobscuredWindowGetsInput) { | |
| std::shared_ptr<FakeApplicationHandle> obscuringApplication = | |
| std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> obscuringWindow = | |
| sp<FakeWindowHandle>::make(obscuringApplication, mDispatcher, "obscuringWindow", | |
| ui::LogicalDisplayId::DEFAULT); | |
| obscuringWindow->setFrame(Rect(0, 0, 50, 50)); | |
| obscuringWindow->setOwnerInfo(gui::Pid{111}, gui::Uid{111}); | |
| obscuringWindow->setTouchable(false); | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Test window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setDropInputIfObscured(true); | |
| window->setOwnerInfo(gui::Pid{222}, gui::Uid{222}); | |
| mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, application); | |
| window->setFocusable(true); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*obscuringWindow->getInfo(), *window->getInfo()}, {}, 0, 0}); | |
| setFocusedWindow(window); | |
| window->consumeFocusEvent(/*hasFocus=*/true, /*inTouchMode=*/true); | |
| // With the flag set, window should not get any input | |
| mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ui::LogicalDisplayId::DEFAULT)); | |
| window->assertNoEvents(); | |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, | |
| AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT)); | |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT)); | |
| window->assertNoEvents(); | |
| // When the window is no longer obscured because it went on top, it should get input | |
| mDispatcher->onWindowInfosChanged( | |
| {{*window->getInfo(), *obscuringWindow->getInfo()}, {}, 0, 0}); | |
| mDispatcher->notifyKey(generateKeyArgs(AKEY_EVENT_ACTION_UP, ui::LogicalDisplayId::DEFAULT)); | |
| window->consumeKeyUp(ui::LogicalDisplayId::DEFAULT); | |
| mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, | |
| AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT)); | |
| window->consumeMotionDown(ui::LogicalDisplayId::DEFAULT); | |
| window->assertNoEvents(); | |
| } | |
| class InputDispatcherTouchModeChangedTests : public InputDispatcherTest { | |
| protected: | |
| std::shared_ptr<FakeApplicationHandle> mApp; | |
| std::shared_ptr<FakeApplicationHandle> mSecondaryApp; | |
| sp<FakeWindowHandle> mWindow; | |
| sp<FakeWindowHandle> mSecondWindow; | |
| sp<FakeWindowHandle> mThirdWindow; | |
| void SetUp() override { | |
| InputDispatcherTest::SetUp(); | |
| mApp = std::make_shared<FakeApplicationHandle>(); | |
| mSecondaryApp = std::make_shared<FakeApplicationHandle>(); | |
| mWindow = sp<FakeWindowHandle>::make(mApp, mDispatcher, "TestWindow", | |
| ui::LogicalDisplayId::DEFAULT); | |
| mWindow->setFocusable(true); | |
| setFocusedWindow(mWindow); | |
| mSecondWindow = sp<FakeWindowHandle>::make(mApp, mDispatcher, "TestWindow2", | |
| ui::LogicalDisplayId::DEFAULT); | |
| mSecondWindow->setFocusable(true); | |
| mThirdWindow = | |
| sp<FakeWindowHandle>::make(mSecondaryApp, mDispatcher, | |
| "TestWindow3_SecondaryDisplay", SECOND_DISPLAY_ID); | |
| mThirdWindow->setFocusable(true); | |
| mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, mApp); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*mWindow->getInfo(), *mSecondWindow->getInfo(), *mThirdWindow->getInfo()}, | |
| {}, | |
| 0, | |
| 0}); | |
| mThirdWindow->setOwnerInfo(SECONDARY_WINDOW_PID, SECONDARY_WINDOW_UID); | |
| mWindow->consumeFocusEvent(true); | |
| // Set main display initial touch mode to InputDispatcher::kDefaultInTouchMode. | |
| if (mDispatcher->setInTouchMode(InputDispatcher::kDefaultInTouchMode, WINDOW_PID, | |
| WINDOW_UID, /*hasPermission=*/true, | |
| ui::LogicalDisplayId::DEFAULT)) { | |
| mWindow->consumeTouchModeEvent(InputDispatcher::kDefaultInTouchMode); | |
| mSecondWindow->consumeTouchModeEvent(InputDispatcher::kDefaultInTouchMode); | |
| mThirdWindow->assertNoEvents(); | |
| } | |
| // Set secondary display initial touch mode to InputDispatcher::kDefaultInTouchMode. | |
| if (mDispatcher->setInTouchMode(InputDispatcher::kDefaultInTouchMode, SECONDARY_WINDOW_PID, | |
| SECONDARY_WINDOW_UID, /*hasPermission=*/true, | |
| SECOND_DISPLAY_ID)) { | |
| mWindow->assertNoEvents(); | |
| mSecondWindow->assertNoEvents(); | |
| mThirdWindow->consumeTouchModeEvent(InputDispatcher::kDefaultInTouchMode); | |
| } | |
| } | |
| void changeAndVerifyTouchModeInMainDisplayOnly(bool inTouchMode, gui::Pid pid, gui::Uid uid, | |
| bool hasPermission) { | |
| ASSERT_TRUE(mDispatcher->setInTouchMode(inTouchMode, pid, uid, hasPermission, | |
| ui::LogicalDisplayId::DEFAULT)); | |
| mWindow->consumeTouchModeEvent(inTouchMode); | |
| mSecondWindow->consumeTouchModeEvent(inTouchMode); | |
| mThirdWindow->assertNoEvents(); | |
| } | |
| }; | |
| TEST_F(InputDispatcherTouchModeChangedTests, FocusedWindowCanChangeTouchMode) { | |
| const WindowInfo& windowInfo = *mWindow->getInfo(); | |
| changeAndVerifyTouchModeInMainDisplayOnly(!InputDispatcher::kDefaultInTouchMode, | |
| windowInfo.ownerPid, windowInfo.ownerUid, | |
| /* hasPermission=*/false); | |
| } | |
| TEST_F(InputDispatcherTouchModeChangedTests, NonFocusedWindowOwnerCannotChangeTouchMode) { | |
| const WindowInfo& windowInfo = *mWindow->getInfo(); | |
| gui::Pid ownerPid = windowInfo.ownerPid; | |
| gui::Uid ownerUid = windowInfo.ownerUid; | |
| mWindow->setOwnerInfo(gui::Pid::INVALID, gui::Uid::INVALID); | |
| ASSERT_FALSE(mDispatcher->setInTouchMode(InputDispatcher::kDefaultInTouchMode, ownerPid, | |
| ownerUid, /*hasPermission=*/false, | |
| ui::LogicalDisplayId::DEFAULT)); | |
| mWindow->assertNoEvents(); | |
| mSecondWindow->assertNoEvents(); | |
| } | |
| TEST_F(InputDispatcherTouchModeChangedTests, NonWindowOwnerMayChangeTouchModeOnPermissionGranted) { | |
| const WindowInfo& windowInfo = *mWindow->getInfo(); | |
| gui::Pid ownerPid = windowInfo.ownerPid; | |
| gui::Uid ownerUid = windowInfo.ownerUid; | |
| mWindow->setOwnerInfo(gui::Pid::INVALID, gui::Uid::INVALID); | |
| changeAndVerifyTouchModeInMainDisplayOnly(!InputDispatcher::kDefaultInTouchMode, ownerPid, | |
| ownerUid, /*hasPermission=*/true); | |
| } | |
| TEST_F(InputDispatcherTouchModeChangedTests, EventIsNotGeneratedIfNotChangingTouchMode) { | |
| const WindowInfo& windowInfo = *mWindow->getInfo(); | |
| ASSERT_FALSE(mDispatcher->setInTouchMode(InputDispatcher::kDefaultInTouchMode, | |
| windowInfo.ownerPid, windowInfo.ownerUid, | |
| /*hasPermission=*/true, | |
| ui::LogicalDisplayId::DEFAULT)); | |
| mWindow->assertNoEvents(); | |
| mSecondWindow->assertNoEvents(); | |
| } | |
| TEST_F(InputDispatcherTouchModeChangedTests, ChangeTouchOnSecondaryDisplayOnly) { | |
| const WindowInfo& windowInfo = *mThirdWindow->getInfo(); | |
| ASSERT_TRUE(mDispatcher->setInTouchMode(!InputDispatcher::kDefaultInTouchMode, | |
| windowInfo.ownerPid, windowInfo.ownerUid, | |
| /*hasPermission=*/true, SECOND_DISPLAY_ID)); | |
| mWindow->assertNoEvents(); | |
| mSecondWindow->assertNoEvents(); | |
| mThirdWindow->consumeTouchModeEvent(!InputDispatcher::kDefaultInTouchMode); | |
| } | |
| TEST_F(InputDispatcherTouchModeChangedTests, CanChangeTouchModeWhenOwningLastInteractedWindow) { | |
| // Interact with the window first. | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectKeyDown(*mDispatcher, ui::LogicalDisplayId::DEFAULT)) | |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | |
| mWindow->consumeKeyDown(ui::LogicalDisplayId::DEFAULT); | |
| // Then remove focus. | |
| mWindow->setFocusable(false); | |
| mDispatcher->onWindowInfosChanged({{*mWindow->getInfo()}, {}, 0, 0}); | |
| // Assert that caller can switch touch mode by owning one of the last interacted window. | |
| const WindowInfo& windowInfo = *mWindow->getInfo(); | |
| ASSERT_TRUE(mDispatcher->setInTouchMode(!InputDispatcher::kDefaultInTouchMode, | |
| windowInfo.ownerPid, windowInfo.ownerUid, | |
| /*hasPermission=*/false, | |
| ui::LogicalDisplayId::DEFAULT)); | |
| } | |
| class InputDispatcherSpyWindowTest : public InputDispatcherTest { | |
| public: | |
| sp<FakeWindowHandle> createSpy() { | |
| std::shared_ptr<FakeApplicationHandle> application = | |
| std::make_shared<FakeApplicationHandle>(); | |
| std::string name = "Fake Spy "; | |
| name += std::to_string(mSpyCount++); | |
| sp<FakeWindowHandle> spy = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, name.c_str(), | |
| ui::LogicalDisplayId::DEFAULT); | |
| spy->setSpy(true); | |
| spy->setTrustedOverlay(true); | |
| return spy; | |
| } | |
| sp<FakeWindowHandle> createForeground() { | |
| std::shared_ptr<FakeApplicationHandle> application = | |
| std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Fake Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setFocusable(true); | |
| return window; | |
| } | |
| private: | |
| int mSpyCount{0}; | |
| }; | |
| using InputDispatcherSpyWindowDeathTest = InputDispatcherSpyWindowTest; | |
| /** | |
| * Adding a spy window that is not a trusted overlay causes Dispatcher to abort. | |
| */ | |
| TEST_F(InputDispatcherSpyWindowDeathTest, UntrustedSpy_AbortsDispatcher) { | |
| testing::GTEST_FLAG(death_test_style) = "threadsafe"; | |
| ScopedSilentDeath _silentDeath; | |
| auto spy = createSpy(); | |
| spy->setTrustedOverlay(false); | |
| ASSERT_DEATH(mDispatcher->onWindowInfosChanged({{*spy->getInfo()}, {}, 0, 0}), | |
| ".* not a trusted overlay"); | |
| } | |
| /** | |
| * Input injection into a display with a spy window but no foreground windows should succeed. | |
| */ | |
| TEST_F(InputDispatcherSpyWindowTest, NoForegroundWindow) { | |
| auto spy = createSpy(); | |
| mDispatcher->onWindowInfosChanged({{*spy->getInfo()}, {}, 0, 0}); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT)) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| spy->consumeMotionDown(ui::LogicalDisplayId::DEFAULT); | |
| } | |
| /** | |
| * Verify the order in which different input windows receive events. The touched foreground window | |
| * (if there is one) should always receive the event first. When there are multiple spy windows, the | |
| * spy windows will receive the event according to their Z-order, where the top-most spy window will | |
| * receive events before ones belows it. | |
| * | |
| * Here, we set up a scenario with four windows in the following Z order from the top: | |
| * spy1, spy2, window, spy3. | |
| * We then inject an event and verify that the foreground "window" receives it first, followed by | |
| * "spy1" and "spy2". The "spy3" does not receive the event because it is underneath the foreground | |
| * window. | |
| */ | |
| TEST_F(InputDispatcherSpyWindowTest, ReceivesInputInOrder) { | |
| auto window = createForeground(); | |
| auto spy1 = createSpy(); | |
| auto spy2 = createSpy(); | |
| auto spy3 = createSpy(); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*spy1->getInfo(), *spy2->getInfo(), *window->getInfo(), *spy3->getInfo()}, {}, 0, 0}); | |
| const std::vector<sp<FakeWindowHandle>> channels{spy1, spy2, window, spy3}; | |
| const size_t numChannels = channels.size(); | |
| base::unique_fd epollFd(epoll_create1(EPOLL_CLOEXEC)); | |
| if (!epollFd.ok()) { | |
| FAIL() << "Failed to create epoll fd"; | |
| } | |
| for (size_t i = 0; i < numChannels; i++) { | |
| struct epoll_event event = {.events = EPOLLIN, .data.u64 = i}; | |
| if (epoll_ctl(epollFd.get(), EPOLL_CTL_ADD, channels[i]->getChannelFd(), &event) < 0) { | |
| FAIL() << "Failed to add fd to epoll"; | |
| } | |
| } | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT)) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| std::vector<size_t> eventOrder; | |
| std::vector<struct epoll_event> events(numChannels); | |
| for (;;) { | |
| const int nFds = epoll_wait(epollFd.get(), events.data(), static_cast<int>(numChannels), | |
| (100ms).count()); | |
| if (nFds < 0) { | |
| FAIL() << "Failed to call epoll_wait"; | |
| } | |
| if (nFds == 0) { | |
| break; // epoll_wait timed out | |
| } | |
| for (int i = 0; i < nFds; i++) { | |
| ASSERT_EQ(static_cast<uint32_t>(EPOLLIN), events[i].events); | |
| eventOrder.push_back(static_cast<size_t>(events[i].data.u64)); | |
| channels[i]->consumeMotionDown(); | |
| } | |
| } | |
| // Verify the order in which the events were received. | |
| EXPECT_EQ(3u, eventOrder.size()); | |
| EXPECT_EQ(2u, eventOrder[0]); // index 2: window | |
| EXPECT_EQ(0u, eventOrder[1]); // index 0: spy1 | |
| EXPECT_EQ(1u, eventOrder[2]); // index 1: spy2 | |
| } | |
| /** | |
| * A spy window using the NOT_TOUCHABLE flag does not receive events. | |
| */ | |
| TEST_F(InputDispatcherSpyWindowTest, NotTouchable) { | |
| auto window = createForeground(); | |
| auto spy = createSpy(); | |
| spy->setTouchable(false); | |
| mDispatcher->onWindowInfosChanged({{*spy->getInfo(), *window->getInfo()}, {}, 0, 0}); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT)) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| window->consumeMotionDown(ui::LogicalDisplayId::DEFAULT); | |
| spy->assertNoEvents(); | |
| } | |
| /** | |
| * A spy window will only receive gestures that originate within its touchable region. Gestures that | |
| * have their ACTION_DOWN outside of the touchable region of the spy window will not be dispatched | |
| * to the window. | |
| */ | |
| TEST_F(InputDispatcherSpyWindowTest, TouchableRegion) { | |
| auto window = createForeground(); | |
| auto spy = createSpy(); | |
| spy->setTouchableRegion(Region{{0, 0, 20, 20}}); | |
| mDispatcher->onWindowInfosChanged({{*spy->getInfo(), *window->getInfo()}, {}, 0, 0}); | |
| // Inject an event outside the spy window's touchable region. | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT)) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| window->consumeMotionDown(); | |
| spy->assertNoEvents(); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT)) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| window->consumeMotionUp(); | |
| spy->assertNoEvents(); | |
| // Inject an event inside the spy window's touchable region. | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {5, 10})) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| window->consumeMotionDown(); | |
| spy->consumeMotionDown(); | |
| } | |
| /** | |
| * A spy window can listen for touches outside its touchable region using the WATCH_OUTSIDE_TOUCHES | |
| * flag, but it will get zero-ed out coordinates if the foreground has a different owner. | |
| */ | |
| TEST_F(InputDispatcherSpyWindowTest, WatchOutsideTouches) { | |
| auto window = createForeground(); | |
| window->setOwnerInfo(gui::Pid{12}, gui::Uid{34}); | |
| auto spy = createSpy(); | |
| spy->setWatchOutsideTouch(true); | |
| spy->setOwnerInfo(gui::Pid{56}, gui::Uid{78}); | |
| spy->setFrame(Rect{0, 0, 20, 20}); | |
| mDispatcher->onWindowInfosChanged({{*spy->getInfo(), *window->getInfo()}, {}, 0, 0}); | |
| // Inject an event outside the spy window's frame and touchable region. | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {100, 200})) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| window->consumeMotionDown(); | |
| spy->consumeMotionOutsideWithZeroedCoords(); | |
| } | |
| /** | |
| * Even when a spy window spans over multiple foreground windows, the spy should receive all | |
| * pointers that are down within its bounds. | |
| */ | |
| TEST_F(InputDispatcherSpyWindowTest, ReceivesMultiplePointers) { | |
| auto windowLeft = createForeground(); | |
| windowLeft->setFrame({0, 0, 100, 200}); | |
| auto windowRight = createForeground(); | |
| windowRight->setFrame({100, 0, 200, 200}); | |
| auto spy = createSpy(); | |
| spy->setFrame({0, 0, 200, 200}); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*spy->getInfo(), *windowLeft->getInfo(), *windowRight->getInfo()}, {}, 0, 0}); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {50, 50})) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| windowLeft->consumeMotionDown(); | |
| spy->consumeMotionDown(); | |
| const MotionEvent secondFingerDownEvent = | |
| MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) | |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(50).y(50)) | |
| .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(150).y(50)) | |
| .build(); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT, | |
| InputEventInjectionSync::WAIT_FOR_RESULT)) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| windowRight->consumeMotionDown(); | |
| spy->consumeMotionPointerDown(/*pointerIndex=*/1); | |
| } | |
| /** | |
| * When the first pointer lands outside the spy window and the second pointer lands inside it, the | |
| * the spy should receive the second pointer with ACTION_DOWN. | |
| */ | |
| TEST_F(InputDispatcherSpyWindowTest, ReceivesSecondPointerAsDown) { | |
| auto window = createForeground(); | |
| window->setFrame({0, 0, 200, 200}); | |
| auto spyRight = createSpy(); | |
| spyRight->setFrame({100, 0, 200, 200}); | |
| mDispatcher->onWindowInfosChanged({{*spyRight->getInfo(), *window->getInfo()}, {}, 0, 0}); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {50, 50})) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| window->consumeMotionDown(); | |
| spyRight->assertNoEvents(); | |
| const MotionEvent secondFingerDownEvent = | |
| MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) | |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(50).y(50)) | |
| .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(150).y(50)) | |
| .build(); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT, | |
| InputEventInjectionSync::WAIT_FOR_RESULT)) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| window->consumeMotionPointerDown(/*pointerIndex=*/1); | |
| spyRight->consumeMotionDown(); | |
| } | |
| /** | |
| * The spy window should not be able to affect whether or not touches are split. Only the foreground | |
| * windows should be allowed to control split touch. | |
| */ | |
| TEST_F(InputDispatcherSpyWindowTest, SplitIfNoForegroundWindowTouched) { | |
| // This spy window prevents touch splitting. However, we still expect to split touches | |
| // because a foreground window has not disabled splitting. | |
| auto spy = createSpy(); | |
| spy->setPreventSplitting(true); | |
| auto window = createForeground(); | |
| window->setFrame(Rect(0, 0, 100, 100)); | |
| mDispatcher->onWindowInfosChanged({{*spy->getInfo(), *window->getInfo()}, {}, 0, 0}); | |
| // First finger down, no window touched. | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {100, 200})) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| spy->consumeMotionDown(ui::LogicalDisplayId::DEFAULT); | |
| window->assertNoEvents(); | |
| // Second finger down on window, the window should receive touch down. | |
| const MotionEvent secondFingerDownEvent = | |
| MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .displayId(ui::LogicalDisplayId::DEFAULT) | |
| .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) | |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(100).y(200)) | |
| .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(50).y(50)) | |
| .build(); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT, | |
| InputEventInjectionSync::WAIT_FOR_RESULT)) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| window->consumeMotionDown(ui::LogicalDisplayId::DEFAULT); | |
| spy->consumeMotionPointerDown(/*pointerIndex=*/1); | |
| } | |
| /** | |
| * A spy window will usually be implemented as an un-focusable window. Verify that these windows | |
| * do not receive key events. | |
| */ | |
| TEST_F(InputDispatcherSpyWindowTest, UnfocusableSpyDoesNotReceiveKeyEvents) { | |
| auto spy = createSpy(); | |
| spy->setFocusable(false); | |
| auto window = createForeground(); | |
| mDispatcher->onWindowInfosChanged({{*spy->getInfo(), *window->getInfo()}, {}, 0, 0}); | |
| setFocusedWindow(window); | |
| window->consumeFocusEvent(true); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(*mDispatcher)) | |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | |
| window->consumeKeyDown(ui::LogicalDisplayId::INVALID); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(*mDispatcher)) | |
| << "Inject key event should return InputEventInjectionResult::SUCCEEDED"; | |
| window->consumeKeyUp(ui::LogicalDisplayId::INVALID); | |
| spy->assertNoEvents(); | |
| } | |
| using InputDispatcherPilferPointersTest = InputDispatcherSpyWindowTest; | |
| /** | |
| * A spy window can pilfer pointers. When this happens, touch gestures used by the spy window that | |
| * are currently sent to any other windows - including other spy windows - will also be cancelled. | |
| */ | |
| TEST_F(InputDispatcherPilferPointersTest, PilferPointers) { | |
| auto window = createForeground(); | |
| auto spy1 = createSpy(); | |
| auto spy2 = createSpy(); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*spy1->getInfo(), *spy2->getInfo(), *window->getInfo()}, {}, 0, 0}); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT)) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| window->consumeMotionDown(); | |
| spy1->consumeMotionDown(); | |
| spy2->consumeMotionDown(); | |
| // Pilfer pointers from the second spy window. | |
| EXPECT_EQ(OK, mDispatcher->pilferPointers(spy2->getToken())); | |
| spy2->assertNoEvents(); | |
| spy1->consumeMotionCancel(); | |
| window->consumeMotionCancel(); | |
| // The rest of the gesture should only be sent to the second spy window. | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT)) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| spy2->consumeMotionMove(); | |
| spy1->assertNoEvents(); | |
| window->assertNoEvents(); | |
| } | |
| /** | |
| * A spy window can pilfer pointers for a gesture even after the foreground window has been removed | |
| * in the middle of the gesture. | |
| */ | |
| TEST_F(InputDispatcherPilferPointersTest, CanPilferAfterWindowIsRemovedMidStream) { | |
| auto window = createForeground(); | |
| auto spy = createSpy(); | |
| mDispatcher->onWindowInfosChanged({{*spy->getInfo(), *window->getInfo()}, {}, 0, 0}); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT)) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| window->consumeMotionDown(ui::LogicalDisplayId::DEFAULT); | |
| spy->consumeMotionDown(ui::LogicalDisplayId::DEFAULT); | |
| window->releaseChannel(); | |
| EXPECT_EQ(OK, mDispatcher->pilferPointers(spy->getToken())); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT)) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| spy->consumeMotionUp(ui::LogicalDisplayId::DEFAULT); | |
| } | |
| /** | |
| * After a spy window pilfers pointers, new pointers that go down in its bounds should be sent to | |
| * the spy, but not to any other windows. | |
| */ | |
| TEST_F(InputDispatcherPilferPointersTest, ContinuesToReceiveGestureAfterPilfer) { | |
| auto spy = createSpy(); | |
| auto window = createForeground(); | |
| mDispatcher->onWindowInfosChanged({{*spy->getInfo(), *window->getInfo()}, {}, 0, 0}); | |
| // First finger down on the window and the spy. | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {100, 200})) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| spy->consumeMotionDown(); | |
| window->consumeMotionDown(); | |
| // Spy window pilfers the pointers. | |
| EXPECT_EQ(OK, mDispatcher->pilferPointers(spy->getToken())); | |
| window->consumeMotionCancel(); | |
| // Second finger down on the window and spy, but the window should not receive the pointer down. | |
| const MotionEvent secondFingerDownEvent = | |
| MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .displayId(ui::LogicalDisplayId::DEFAULT) | |
| .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) | |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(100).y(200)) | |
| .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(50).y(50)) | |
| .build(); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT, | |
| InputEventInjectionSync::WAIT_FOR_RESULT)) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| spy->consumeMotionPointerDown(/*pointerIndex=*/1); | |
| // Third finger goes down outside all windows, so injection should fail. | |
| const MotionEvent thirdFingerDownEvent = | |
| MotionEventBuilder(POINTER_2_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .displayId(ui::LogicalDisplayId::DEFAULT) | |
| .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) | |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(100).y(200)) | |
| .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(50).y(50)) | |
| .pointer(PointerBuilder(/*id=*/2, ToolType::FINGER).x(-5).y(-5)) | |
| .build(); | |
| ASSERT_EQ(InputEventInjectionResult::FAILED, | |
| injectMotionEvent(*mDispatcher, thirdFingerDownEvent, INJECT_EVENT_TIMEOUT, | |
| InputEventInjectionSync::WAIT_FOR_RESULT)) | |
| << "Inject motion event should return InputEventInjectionResult::FAILED"; | |
| spy->assertNoEvents(); | |
| window->assertNoEvents(); | |
| } | |
| /** | |
| * After a spy window pilfers pointers, only the pointers used by the spy should be canceled | |
| */ | |
| TEST_F(InputDispatcherPilferPointersTest, PartiallyPilferRequiredPointers) { | |
| auto spy = createSpy(); | |
| spy->setFrame(Rect(0, 0, 100, 100)); | |
| auto window = createForeground(); | |
| window->setFrame(Rect(0, 0, 200, 200)); | |
| mDispatcher->onWindowInfosChanged({{*spy->getInfo(), *window->getInfo()}, {}, 0, 0}); | |
| // First finger down on the window only | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {150, 150})) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| window->consumeMotionDown(); | |
| // Second finger down on the spy and window | |
| const MotionEvent secondFingerDownEvent = | |
| MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .displayId(ui::LogicalDisplayId::DEFAULT) | |
| .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) | |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(150).y(150)) | |
| .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(10).y(10)) | |
| .build(); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT, | |
| InputEventInjectionSync::WAIT_FOR_RESULT)) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| spy->consumeMotionDown(); | |
| window->consumeMotionPointerDown(1); | |
| // Third finger down on the spy and window | |
| const MotionEvent thirdFingerDownEvent = | |
| MotionEventBuilder(POINTER_2_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .displayId(ui::LogicalDisplayId::DEFAULT) | |
| .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) | |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(150).y(150)) | |
| .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(10).y(10)) | |
| .pointer(PointerBuilder(/*id=*/2, ToolType::FINGER).x(50).y(50)) | |
| .build(); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, thirdFingerDownEvent, INJECT_EVENT_TIMEOUT, | |
| InputEventInjectionSync::WAIT_FOR_RESULT)) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| spy->consumeMotionPointerDown(1); | |
| window->consumeMotionPointerDown(2); | |
| // Spy window pilfers the pointers. | |
| EXPECT_EQ(OK, mDispatcher->pilferPointers(spy->getToken())); | |
| window->consumeMotionPointerUp(/*pointerIdx=*/2, | |
| AllOf(WithDisplayId(ui::LogicalDisplayId::DEFAULT), | |
| WithFlags(AMOTION_EVENT_FLAG_CANCELED), | |
| WithPointerCount(3))); | |
| window->consumeMotionPointerUp(/*pointerIdx=*/1, | |
| AllOf(WithDisplayId(ui::LogicalDisplayId::DEFAULT), | |
| WithFlags(AMOTION_EVENT_FLAG_CANCELED), | |
| WithPointerCount(2))); | |
| spy->assertNoEvents(); | |
| window->assertNoEvents(); | |
| } | |
| /** | |
| * After a spy window pilfers pointers, all pilfered pointers that have already been dispatched to | |
| * other windows should be canceled. If this results in the cancellation of all pointers for some | |
| * window, then that window should receive ACTION_CANCEL. | |
| */ | |
| TEST_F(InputDispatcherPilferPointersTest, PilferAllRequiredPointers) { | |
| auto spy = createSpy(); | |
| spy->setFrame(Rect(0, 0, 100, 100)); | |
| auto window = createForeground(); | |
| window->setFrame(Rect(0, 0, 200, 200)); | |
| mDispatcher->onWindowInfosChanged({{*spy->getInfo(), *window->getInfo()}, {}, 0, 0}); | |
| // First finger down on both spy and window | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {10, 10})) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| window->consumeMotionDown(); | |
| spy->consumeMotionDown(); | |
| // Second finger down on the spy and window | |
| const MotionEvent secondFingerDownEvent = | |
| MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .displayId(ui::LogicalDisplayId::DEFAULT) | |
| .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) | |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(10).y(10)) | |
| .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(50).y(50)) | |
| .build(); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT, | |
| InputEventInjectionSync::WAIT_FOR_RESULT)) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| spy->consumeMotionPointerDown(1); | |
| window->consumeMotionPointerDown(1); | |
| // Spy window pilfers the pointers. | |
| EXPECT_EQ(OK, mDispatcher->pilferPointers(spy->getToken())); | |
| window->consumeMotionCancel(); | |
| spy->assertNoEvents(); | |
| window->assertNoEvents(); | |
| } | |
| /** | |
| * After a spy window pilfers pointers, new pointers that are not touching the spy window can still | |
| * be sent to other windows | |
| */ | |
| TEST_F(InputDispatcherPilferPointersTest, CanReceivePointersAfterPilfer) { | |
| auto spy = createSpy(); | |
| spy->setFrame(Rect(0, 0, 100, 100)); | |
| auto window = createForeground(); | |
| window->setFrame(Rect(0, 0, 200, 200)); | |
| mDispatcher->onWindowInfosChanged({{*spy->getInfo(), *window->getInfo()}, {}, 0, 0}); | |
| // First finger down on both window and spy | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {10, 10})) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| window->consumeMotionDown(); | |
| spy->consumeMotionDown(); | |
| // Spy window pilfers the pointers. | |
| EXPECT_EQ(OK, mDispatcher->pilferPointers(spy->getToken())); | |
| window->consumeMotionCancel(); | |
| // Second finger down on the window only | |
| const MotionEvent secondFingerDownEvent = | |
| MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .displayId(ui::LogicalDisplayId::DEFAULT) | |
| .eventTime(systemTime(SYSTEM_TIME_MONOTONIC)) | |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(10).y(10)) | |
| .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(150).y(150)) | |
| .build(); | |
| ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT, | |
| InputEventInjectionSync::WAIT_FOR_RESULT)) | |
| << "Inject motion event should return InputEventInjectionResult::SUCCEEDED"; | |
| window->consumeMotionDown(); | |
| window->assertNoEvents(); | |
| // TODO(b/232530217): do not send the unnecessary MOVE event and delete the next line | |
| spy->consumeMotionMove(); | |
| spy->assertNoEvents(); | |
| } | |
| /** | |
| * A window on the left and a window on the right. Also, a spy window that's above all of the | |
| * windows, and spanning both left and right windows. | |
| * Send simultaneous motion streams from two different devices, one to the left window, and another | |
| * to the right window. | |
| * Pilfer from spy window. | |
| * Check that the pilfering only affects the pointers that are actually being received by the spy. | |
| */ | |
| TEST_F(InputDispatcherPilferPointersTest, MultiDevicePilfer_legacy) { | |
| SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, false); | |
| sp<FakeWindowHandle> spy = createSpy(); | |
| spy->setFrame(Rect(0, 0, 200, 200)); | |
| sp<FakeWindowHandle> leftWindow = createForeground(); | |
| leftWindow->setFrame(Rect(0, 0, 100, 100)); | |
| sp<FakeWindowHandle> rightWindow = createForeground(); | |
| rightWindow->setFrame(Rect(100, 0, 200, 100)); | |
| constexpr int32_t stylusDeviceId = 1; | |
| constexpr int32_t touchDeviceId = 2; | |
| mDispatcher->onWindowInfosChanged( | |
| {{*spy->getInfo(), *leftWindow->getInfo(), *rightWindow->getInfo()}, {}, 0, 0}); | |
| // Stylus down on left window and spy | |
| mDispatcher->notifyMotion(MotionArgsBuilder(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_STYLUS) | |
| .deviceId(stylusDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(50).y(50)) | |
| .build()); | |
| leftWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(stylusDeviceId))); | |
| spy->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(stylusDeviceId))); | |
| // Finger down on right window and spy - but spy already has stylus | |
| mDispatcher->notifyMotion( | |
| MotionArgsBuilder(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(150).y(50)) | |
| .build()); | |
| rightWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(touchDeviceId))); | |
| spy->assertNoEvents(); | |
| // Act: pilfer from spy. Spy is currently receiving touch events. | |
| EXPECT_EQ(OK, mDispatcher->pilferPointers(spy->getToken())); | |
| leftWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_CANCEL), WithDeviceId(stylusDeviceId))); | |
| rightWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_CANCEL), WithDeviceId(touchDeviceId))); | |
| // Continue movements from both stylus and touch. Touch will be delivered to spy, but not stylus | |
| mDispatcher->notifyMotion(MotionArgsBuilder(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_STYLUS) | |
| .deviceId(stylusDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(51).y(52)) | |
| .build()); | |
| mDispatcher->notifyMotion( | |
| MotionArgsBuilder(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(151).y(52)) | |
| .build()); | |
| spy->consumeMotionEvent(AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(stylusDeviceId))); | |
| spy->assertNoEvents(); | |
| leftWindow->assertNoEvents(); | |
| rightWindow->assertNoEvents(); | |
| } | |
| /** | |
| * A window on the left and a window on the right. Also, a spy window that's above all of the | |
| * windows, and spanning both left and right windows. | |
| * Send simultaneous motion streams from two different devices, one to the left window, and another | |
| * to the right window. | |
| * Pilfer from spy window. | |
| * Check that the pilfering affects all of the pointers that are actually being received by the spy. | |
| * The spy should receive both the touch and the stylus events after pilfer. | |
| */ | |
| TEST_F(InputDispatcherPilferPointersTest, MultiDevicePilfer) { | |
| SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, true); | |
| sp<FakeWindowHandle> spy = createSpy(); | |
| spy->setFrame(Rect(0, 0, 200, 200)); | |
| sp<FakeWindowHandle> leftWindow = createForeground(); | |
| leftWindow->setFrame(Rect(0, 0, 100, 100)); | |
| sp<FakeWindowHandle> rightWindow = createForeground(); | |
| rightWindow->setFrame(Rect(100, 0, 200, 100)); | |
| constexpr int32_t stylusDeviceId = 1; | |
| constexpr int32_t touchDeviceId = 2; | |
| mDispatcher->onWindowInfosChanged( | |
| {{*spy->getInfo(), *leftWindow->getInfo(), *rightWindow->getInfo()}, {}, 0, 0}); | |
| // Stylus down on left window and spy | |
| mDispatcher->notifyMotion(MotionArgsBuilder(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_STYLUS) | |
| .deviceId(stylusDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(50).y(50)) | |
| .build()); | |
| leftWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(stylusDeviceId))); | |
| spy->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(stylusDeviceId))); | |
| // Finger down on right window and spy | |
| mDispatcher->notifyMotion( | |
| MotionArgsBuilder(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(150).y(50)) | |
| .build()); | |
| rightWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(touchDeviceId))); | |
| spy->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(touchDeviceId))); | |
| // Act: pilfer from spy. Spy is currently receiving touch events. | |
| EXPECT_EQ(OK, mDispatcher->pilferPointers(spy->getToken())); | |
| leftWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_CANCEL), WithDeviceId(stylusDeviceId))); | |
| rightWindow->consumeMotionEvent( | |
| AllOf(WithMotionAction(ACTION_CANCEL), WithDeviceId(touchDeviceId))); | |
| // Continue movements from both stylus and touch. Touch and stylus will be delivered to spy | |
| // Instead of sending the two MOVE events for each input device together, and then receiving | |
| // them both, process them one at at time. InputConsumer is always in the batching mode, which | |
| // means that the two MOVE events will be initially put into a batch. Once the events are | |
| // batched, the 'consume' call may result in any of the MOVE events to be sent first (depending | |
| // on the implementation of InputConsumer), which would mean that the order of the received | |
| // events could be different depending on whether there are 1 or 2 events pending in the | |
| // InputChannel at the time the test calls 'consume'. To make assertions simpler here, and to | |
| // avoid this confusing behaviour, send and receive each MOVE event separately. | |
| mDispatcher->notifyMotion(MotionArgsBuilder(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_STYLUS) | |
| .deviceId(stylusDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::STYLUS).x(51).y(52)) | |
| .build()); | |
| spy->consumeMotionEvent(AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(stylusDeviceId))); | |
| mDispatcher->notifyMotion( | |
| MotionArgsBuilder(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN) | |
| .deviceId(touchDeviceId) | |
| .pointer(PointerBuilder(0, ToolType::FINGER).x(151).y(52)) | |
| .build()); | |
| spy->consumeMotionEvent(AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(touchDeviceId))); | |
| spy->assertNoEvents(); | |
| leftWindow->assertNoEvents(); | |
| rightWindow->assertNoEvents(); | |
| } | |
| TEST_F(InputDispatcherPilferPointersTest, NoPilferingWithHoveringPointers) { | |
| auto window = createForeground(); | |
| auto spy = createSpy(); | |
| mDispatcher->onWindowInfosChanged({{*spy->getInfo(), *window->getInfo()}, {}, 0, 0}); | |
| mDispatcher->notifyMotion( | |
| MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_MOUSE) | |
| .deviceId(1) | |
| .pointer(PointerBuilder(/*id=*/0, ToolType::MOUSE).x(100).y(200)) | |
| .build()); | |
| window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)); | |
| spy->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)); | |
| // Pilfer pointers from the spy window should fail. | |
| EXPECT_NE(OK, mDispatcher->pilferPointers(spy->getToken())); | |
| spy->assertNoEvents(); | |
| window->assertNoEvents(); | |
| } | |
| class InputDispatcherStylusInterceptorTest : public InputDispatcherTest { | |
| public: | |
| std::pair<sp<FakeWindowHandle>, sp<FakeWindowHandle>> setupStylusOverlayScenario() { | |
| std::shared_ptr<FakeApplicationHandle> overlayApplication = | |
| std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> overlay = sp<FakeWindowHandle>::make(overlayApplication, mDispatcher, | |
| "Stylus interceptor window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| overlay->setFocusable(false); | |
| overlay->setOwnerInfo(gui::Pid{111}, gui::Uid{111}); | |
| overlay->setTouchable(false); | |
| overlay->setInterceptsStylus(true); | |
| overlay->setTrustedOverlay(true); | |
| std::shared_ptr<FakeApplicationHandle> application = | |
| std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Application window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setFocusable(true); | |
| window->setOwnerInfo(gui::Pid{222}, gui::Uid{222}); | |
| mDispatcher->setFocusedApplication(ui::LogicalDisplayId::DEFAULT, application); | |
| mDispatcher->onWindowInfosChanged({{*overlay->getInfo(), *window->getInfo()}, {}, 0, 0}); | |
| setFocusedWindow(window); | |
| window->consumeFocusEvent(/*hasFocus=*/true, /*inTouchMode=*/true); | |
| return {std::move(overlay), std::move(window)}; | |
| } | |
| void sendFingerEvent(int32_t action) { | |
| mDispatcher->notifyMotion( | |
| generateMotionArgs(action, AINPUT_SOURCE_TOUCHSCREEN | AINPUT_SOURCE_STYLUS, | |
| ui::LogicalDisplayId::DEFAULT, {PointF{20, 20}})); | |
| } | |
| void sendStylusEvent(int32_t action) { | |
| NotifyMotionArgs motionArgs = | |
| generateMotionArgs(action, AINPUT_SOURCE_TOUCHSCREEN | AINPUT_SOURCE_STYLUS, | |
| ui::LogicalDisplayId::DEFAULT, {PointF{30, 40}}); | |
| motionArgs.pointerProperties[0].toolType = ToolType::STYLUS; | |
| mDispatcher->notifyMotion(motionArgs); | |
| } | |
| }; | |
| using InputDispatcherStylusInterceptorDeathTest = InputDispatcherStylusInterceptorTest; | |
| TEST_F(InputDispatcherStylusInterceptorDeathTest, UntrustedOverlay_AbortsDispatcher) { | |
| testing::GTEST_FLAG(death_test_style) = "threadsafe"; | |
| ScopedSilentDeath _silentDeath; | |
| auto [overlay, window] = setupStylusOverlayScenario(); | |
| overlay->setTrustedOverlay(false); | |
| // Configuring an untrusted overlay as a stylus interceptor should cause Dispatcher to abort. | |
| ASSERT_DEATH(mDispatcher->onWindowInfosChanged( | |
| {{*overlay->getInfo(), *window->getInfo()}, {}, 0, 0}), | |
| ".* not a trusted overlay"); | |
| } | |
| TEST_F(InputDispatcherStylusInterceptorTest, ConsmesOnlyStylusEvents) { | |
| auto [overlay, window] = setupStylusOverlayScenario(); | |
| mDispatcher->onWindowInfosChanged({{*overlay->getInfo(), *window->getInfo()}, {}, 0, 0}); | |
| sendStylusEvent(AMOTION_EVENT_ACTION_DOWN); | |
| overlay->consumeMotionDown(); | |
| sendStylusEvent(AMOTION_EVENT_ACTION_UP); | |
| overlay->consumeMotionUp(); | |
| sendFingerEvent(AMOTION_EVENT_ACTION_DOWN); | |
| window->consumeMotionDown(); | |
| sendFingerEvent(AMOTION_EVENT_ACTION_UP); | |
| window->consumeMotionUp(); | |
| overlay->assertNoEvents(); | |
| window->assertNoEvents(); | |
| } | |
| TEST_F(InputDispatcherStylusInterceptorTest, SpyWindowStylusInterceptor) { | |
| auto [overlay, window] = setupStylusOverlayScenario(); | |
| overlay->setSpy(true); | |
| mDispatcher->onWindowInfosChanged({{*overlay->getInfo(), *window->getInfo()}, {}, 0, 0}); | |
| sendStylusEvent(AMOTION_EVENT_ACTION_DOWN); | |
| overlay->consumeMotionDown(); | |
| window->consumeMotionDown(); | |
| sendStylusEvent(AMOTION_EVENT_ACTION_UP); | |
| overlay->consumeMotionUp(); | |
| window->consumeMotionUp(); | |
| sendFingerEvent(AMOTION_EVENT_ACTION_DOWN); | |
| window->consumeMotionDown(); | |
| sendFingerEvent(AMOTION_EVENT_ACTION_UP); | |
| window->consumeMotionUp(); | |
| overlay->assertNoEvents(); | |
| window->assertNoEvents(); | |
| } | |
| /** | |
| * Set up a scenario to test the behavior used by the stylus handwriting detection feature. | |
| * The scenario is as follows: | |
| * - The stylus interceptor overlay is configured as a spy window. | |
| * - The stylus interceptor spy receives the start of a new stylus gesture. | |
| * - It pilfers pointers and then configures itself to no longer be a spy. | |
| * - The stylus interceptor continues to receive the rest of the gesture. | |
| */ | |
| TEST_F(InputDispatcherStylusInterceptorTest, StylusHandwritingScenario) { | |
| auto [overlay, window] = setupStylusOverlayScenario(); | |
| overlay->setSpy(true); | |
| mDispatcher->onWindowInfosChanged({{*overlay->getInfo(), *window->getInfo()}, {}, 0, 0}); | |
| sendStylusEvent(AMOTION_EVENT_ACTION_DOWN); | |
| overlay->consumeMotionDown(); | |
| window->consumeMotionDown(); | |
| // The interceptor pilfers the pointers. | |
| EXPECT_EQ(OK, mDispatcher->pilferPointers(overlay->getToken())); | |
| window->consumeMotionCancel(); | |
| // The interceptor configures itself so that it is no longer a spy. | |
| overlay->setSpy(false); | |
| mDispatcher->onWindowInfosChanged({{*overlay->getInfo(), *window->getInfo()}, {}, 0, 0}); | |
| // It continues to receive the rest of the stylus gesture. | |
| sendStylusEvent(AMOTION_EVENT_ACTION_MOVE); | |
| overlay->consumeMotionMove(); | |
| sendStylusEvent(AMOTION_EVENT_ACTION_UP); | |
| overlay->consumeMotionUp(); | |
| window->assertNoEvents(); | |
| } | |
| struct User { | |
| gui::Pid mPid; | |
| gui::Uid mUid; | |
| uint32_t mPolicyFlags{DEFAULT_POLICY_FLAGS}; | |
| std::unique_ptr<InputDispatcher>& mDispatcher; | |
| User(std::unique_ptr<InputDispatcher>& dispatcher, gui::Pid pid, gui::Uid uid) | |
| : mPid(pid), mUid(uid), mDispatcher(dispatcher) {} | |
| InputEventInjectionResult injectTargetedMotion(int32_t action) const { | |
| return injectMotionEvent(*mDispatcher, action, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT, {100, 200}, | |
| {AMOTION_EVENT_INVALID_CURSOR_POSITION, | |
| AMOTION_EVENT_INVALID_CURSOR_POSITION}, | |
| INJECT_EVENT_TIMEOUT, InputEventInjectionSync::WAIT_FOR_RESULT, | |
| systemTime(SYSTEM_TIME_MONOTONIC), {mUid}, mPolicyFlags); | |
| } | |
| InputEventInjectionResult injectTargetedKey(int32_t action) const { | |
| return inputdispatcher::injectKey(*mDispatcher, action, /*repeatCount=*/0, | |
| ui::LogicalDisplayId::INVALID, | |
| InputEventInjectionSync::WAIT_FOR_RESULT, | |
| INJECT_EVENT_TIMEOUT, /*allowKeyRepeat=*/false, {mUid}, | |
| mPolicyFlags); | |
| } | |
| sp<FakeWindowHandle> createWindow(const char* name) const { | |
| std::shared_ptr<FakeApplicationHandle> overlayApplication = | |
| std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> window = | |
| sp<FakeWindowHandle>::make(overlayApplication, mDispatcher, name, | |
| ui::LogicalDisplayId::DEFAULT); | |
| window->setOwnerInfo(mPid, mUid); | |
| return window; | |
| } | |
| }; | |
| using InputDispatcherTargetedInjectionTest = InputDispatcherTest; | |
| TEST_F(InputDispatcherTargetedInjectionTest, CanInjectIntoOwnedWindow) { | |
| auto owner = User(mDispatcher, gui::Pid{10}, gui::Uid{11}); | |
| auto window = owner.createWindow("Owned window"); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| EXPECT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| owner.injectTargetedMotion(AMOTION_EVENT_ACTION_DOWN)); | |
| window->consumeMotionDown(); | |
| setFocusedWindow(window); | |
| window->consumeFocusEvent(true); | |
| EXPECT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| owner.injectTargetedKey(AKEY_EVENT_ACTION_DOWN)); | |
| window->consumeKeyDown(ui::LogicalDisplayId::INVALID); | |
| } | |
| TEST_F(InputDispatcherTargetedInjectionTest, CannotInjectIntoUnownedWindow) { | |
| auto owner = User(mDispatcher, gui::Pid{10}, gui::Uid{11}); | |
| auto window = owner.createWindow("Owned window"); | |
| mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0}); | |
| auto rando = User(mDispatcher, gui::Pid{20}, gui::Uid{21}); | |
| EXPECT_EQ(InputEventInjectionResult::TARGET_MISMATCH, | |
| rando.injectTargetedMotion(AMOTION_EVENT_ACTION_DOWN)); | |
| setFocusedWindow(window); | |
| window->consumeFocusEvent(true); | |
| EXPECT_EQ(InputEventInjectionResult::TARGET_MISMATCH, | |
| rando.injectTargetedKey(AKEY_EVENT_ACTION_DOWN)); | |
| window->assertNoEvents(); | |
| } | |
| TEST_F(InputDispatcherTargetedInjectionTest, CanInjectIntoOwnedSpyWindow) { | |
| auto owner = User(mDispatcher, gui::Pid{10}, gui::Uid{11}); | |
| auto window = owner.createWindow("Owned window"); | |
| auto spy = owner.createWindow("Owned spy"); | |
| spy->setSpy(true); | |
| spy->setTrustedOverlay(true); | |
| mDispatcher->onWindowInfosChanged({{*spy->getInfo(), *window->getInfo()}, {}, 0, 0}); | |
| EXPECT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| owner.injectTargetedMotion(AMOTION_EVENT_ACTION_DOWN)); | |
| spy->consumeMotionDown(); | |
| window->consumeMotionDown(); | |
| } | |
| TEST_F(InputDispatcherTargetedInjectionTest, CannotInjectIntoUnownedSpyWindow) { | |
| auto owner = User(mDispatcher, gui::Pid{10}, gui::Uid{11}); | |
| auto window = owner.createWindow("Owned window"); | |
| auto rando = User(mDispatcher, gui::Pid{20}, gui::Uid{21}); | |
| auto randosSpy = rando.createWindow("Rando's spy"); | |
| randosSpy->setSpy(true); | |
| randosSpy->setTrustedOverlay(true); | |
| mDispatcher->onWindowInfosChanged({{*randosSpy->getInfo(), *window->getInfo()}, {}, 0, 0}); | |
| // The event is targeted at owner's window, so injection should succeed, but the spy should | |
| // not receive the event. | |
| EXPECT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| owner.injectTargetedMotion(AMOTION_EVENT_ACTION_DOWN)); | |
| randosSpy->assertNoEvents(); | |
| window->consumeMotionDown(); | |
| } | |
| TEST_F(InputDispatcherTargetedInjectionTest, CanInjectIntoAnyWindowWhenNotTargeting) { | |
| auto owner = User(mDispatcher, gui::Pid{10}, gui::Uid{11}); | |
| auto window = owner.createWindow("Owned window"); | |
| auto rando = User(mDispatcher, gui::Pid{20}, gui::Uid{21}); | |
| auto randosSpy = rando.createWindow("Rando's spy"); | |
| randosSpy->setSpy(true); | |
| randosSpy->setTrustedOverlay(true); | |
| mDispatcher->onWindowInfosChanged({{*randosSpy->getInfo(), *window->getInfo()}, {}, 0, 0}); | |
| // A user that has injection permission can inject into any window. | |
| EXPECT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, | |
| ui::LogicalDisplayId::DEFAULT)); | |
| randosSpy->consumeMotionDown(); | |
| window->consumeMotionDown(); | |
| setFocusedWindow(randosSpy); | |
| randosSpy->consumeFocusEvent(true); | |
| EXPECT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(*mDispatcher)); | |
| randosSpy->consumeKeyDown(ui::LogicalDisplayId::INVALID); | |
| window->assertNoEvents(); | |
| } | |
| TEST_F(InputDispatcherTargetedInjectionTest, CannotGenerateActionOutsideToOtherUids) { | |
| auto owner = User(mDispatcher, gui::Pid{10}, gui::Uid{11}); | |
| auto window = owner.createWindow("Owned window"); | |
| auto rando = User(mDispatcher, gui::Pid{20}, gui::Uid{21}); | |
| auto randosWindow = rando.createWindow("Rando's window"); | |
| randosWindow->setFrame(Rect{-10, -10, -5, -5}); | |
| randosWindow->setWatchOutsideTouch(true); | |
| mDispatcher->onWindowInfosChanged({{*randosWindow->getInfo(), *window->getInfo()}, {}, 0, 0}); | |
| // Do not allow generation of ACTION_OUTSIDE events into windows owned by different uids. | |
| EXPECT_EQ(InputEventInjectionResult::SUCCEEDED, | |
| owner.injectTargetedMotion(AMOTION_EVENT_ACTION_DOWN)); | |
| window->consumeMotionDown(); | |
| randosWindow->assertNoEvents(); | |
| } | |
| using InputDispatcherPointerInWindowTest = InputDispatcherTest; | |
| TEST_F(InputDispatcherPointerInWindowTest, PointerInWindowWhenHovering) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> left = sp<FakeWindowHandle>::make(application, mDispatcher, "Left Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| left->setFrame(Rect(0, 0, 100, 100)); | |
| sp<FakeWindowHandle> right = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Right Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| right->setFrame(Rect(100, 0, 200, 100)); | |
| sp<FakeWindowHandle> spy = sp<FakeWindowHandle>::make(application, mDispatcher, "Spy Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| spy->setFrame(Rect(0, 0, 200, 100)); | |
| spy->setTrustedOverlay(true); | |
| spy->setSpy(true); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*spy->getInfo(), *left->getInfo(), *right->getInfo()}, {}, 0, 0}); | |
| // Hover into the left window. | |
| mDispatcher->notifyMotion( | |
| MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_STYLUS) | |
| .pointer(PointerBuilder(/*id=*/0, ToolType::STYLUS).x(50).y(50)) | |
| .build()); | |
| left->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)); | |
| spy->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)); | |
| ASSERT_TRUE(mDispatcher->isPointerInWindow(left->getToken(), ui::LogicalDisplayId::DEFAULT, | |
| DEVICE_ID, | |
| /*pointerId=*/0)); | |
| ASSERT_TRUE(mDispatcher->isPointerInWindow(spy->getToken(), ui::LogicalDisplayId::DEFAULT, | |
| DEVICE_ID, | |
| /*pointerId=*/0)); | |
| ASSERT_FALSE(mDispatcher->isPointerInWindow(right->getToken(), ui::LogicalDisplayId::DEFAULT, | |
| DEVICE_ID, | |
| /*pointerId=*/0)); | |
| // Hover move to the right window. | |
| mDispatcher->notifyMotion( | |
| MotionArgsBuilder(ACTION_HOVER_MOVE, AINPUT_SOURCE_STYLUS) | |
| .pointer(PointerBuilder(/*id=*/0, ToolType::STYLUS).x(150).y(50)) | |
| .build()); | |
| left->consumeMotionEvent(WithMotionAction(ACTION_HOVER_EXIT)); | |
| right->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)); | |
| spy->consumeMotionEvent(WithMotionAction(ACTION_HOVER_MOVE)); | |
| ASSERT_FALSE(mDispatcher->isPointerInWindow(left->getToken(), ui::LogicalDisplayId::DEFAULT, | |
| DEVICE_ID, | |
| /*pointerId=*/0)); | |
| ASSERT_TRUE(mDispatcher->isPointerInWindow(spy->getToken(), ui::LogicalDisplayId::DEFAULT, | |
| DEVICE_ID, | |
| /*pointerId=*/0)); | |
| ASSERT_TRUE(mDispatcher->isPointerInWindow(right->getToken(), ui::LogicalDisplayId::DEFAULT, | |
| DEVICE_ID, | |
| /*pointerId=*/0)); | |
| // Stop hovering. | |
| mDispatcher->notifyMotion( | |
| MotionArgsBuilder(ACTION_HOVER_EXIT, AINPUT_SOURCE_STYLUS) | |
| .pointer(PointerBuilder(/*id=*/0, ToolType::STYLUS).x(150).y(50)) | |
| .build()); | |
| right->consumeMotionEvent(WithMotionAction(ACTION_HOVER_EXIT)); | |
| spy->consumeMotionEvent(WithMotionAction(ACTION_HOVER_EXIT)); | |
| ASSERT_FALSE(mDispatcher->isPointerInWindow(left->getToken(), ui::LogicalDisplayId::DEFAULT, | |
| DEVICE_ID, | |
| /*pointerId=*/0)); | |
| ASSERT_FALSE(mDispatcher->isPointerInWindow(spy->getToken(), ui::LogicalDisplayId::DEFAULT, | |
| DEVICE_ID, | |
| /*pointerId=*/0)); | |
| ASSERT_FALSE(mDispatcher->isPointerInWindow(right->getToken(), ui::LogicalDisplayId::DEFAULT, | |
| DEVICE_ID, | |
| /*pointerId=*/0)); | |
| } | |
| TEST_F(InputDispatcherPointerInWindowTest, PointerInWindowWithSplitTouch) { | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> left = sp<FakeWindowHandle>::make(application, mDispatcher, "Left Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| left->setFrame(Rect(0, 0, 100, 100)); | |
| sp<FakeWindowHandle> right = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Right Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| right->setFrame(Rect(100, 0, 200, 100)); | |
| sp<FakeWindowHandle> spy = sp<FakeWindowHandle>::make(application, mDispatcher, "Spy Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| spy->setFrame(Rect(0, 0, 200, 100)); | |
| spy->setTrustedOverlay(true); | |
| spy->setSpy(true); | |
| mDispatcher->onWindowInfosChanged( | |
| {{*spy->getInfo(), *left->getInfo(), *right->getInfo()}, {}, 0, 0}); | |
| // First pointer down on left window. | |
| mDispatcher->notifyMotion( | |
| MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(50).y(50)) | |
| .build()); | |
| left->consumeMotionDown(); | |
| spy->consumeMotionDown(); | |
| ASSERT_TRUE(mDispatcher->isPointerInWindow(left->getToken(), ui::LogicalDisplayId::DEFAULT, | |
| DEVICE_ID, | |
| /*pointerId=*/0)); | |
| ASSERT_TRUE(mDispatcher->isPointerInWindow(spy->getToken(), ui::LogicalDisplayId::DEFAULT, | |
| DEVICE_ID, | |
| /*pointerId=*/0)); | |
| ASSERT_FALSE(mDispatcher->isPointerInWindow(right->getToken(), ui::LogicalDisplayId::DEFAULT, | |
| DEVICE_ID, | |
| /*pointerId=*/0)); | |
| // Second pointer down on right window. | |
| mDispatcher->notifyMotion( | |
| MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(50).y(50)) | |
| .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(150).y(50)) | |
| .build()); | |
| left->consumeMotionMove(); | |
| right->consumeMotionDown(); | |
| spy->consumeMotionEvent(WithMotionAction(POINTER_1_DOWN)); | |
| ASSERT_TRUE(mDispatcher->isPointerInWindow(left->getToken(), ui::LogicalDisplayId::DEFAULT, | |
| DEVICE_ID, | |
| /*pointerId=*/0)); | |
| ASSERT_TRUE(mDispatcher->isPointerInWindow(spy->getToken(), ui::LogicalDisplayId::DEFAULT, | |
| DEVICE_ID, | |
| /*pointerId=*/0)); | |
| ASSERT_FALSE(mDispatcher->isPointerInWindow(right->getToken(), ui::LogicalDisplayId::DEFAULT, | |
| DEVICE_ID, | |
| /*pointerId=*/0)); | |
| ASSERT_FALSE(mDispatcher->isPointerInWindow(left->getToken(), ui::LogicalDisplayId::DEFAULT, | |
| DEVICE_ID, | |
| /*pointerId=*/1)); | |
| ASSERT_TRUE(mDispatcher->isPointerInWindow(spy->getToken(), ui::LogicalDisplayId::DEFAULT, | |
| DEVICE_ID, | |
| /*pointerId=*/1)); | |
| ASSERT_TRUE(mDispatcher->isPointerInWindow(right->getToken(), ui::LogicalDisplayId::DEFAULT, | |
| DEVICE_ID, | |
| /*pointerId=*/1)); | |
| // Second pointer up. | |
| mDispatcher->notifyMotion( | |
| MotionArgsBuilder(POINTER_1_UP, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(50).y(50)) | |
| .pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(150).y(50)) | |
| .build()); | |
| left->consumeMotionMove(); | |
| right->consumeMotionUp(); | |
| spy->consumeMotionEvent(WithMotionAction(POINTER_1_UP)); | |
| ASSERT_TRUE(mDispatcher->isPointerInWindow(left->getToken(), ui::LogicalDisplayId::DEFAULT, | |
| DEVICE_ID, | |
| /*pointerId=*/0)); | |
| ASSERT_TRUE(mDispatcher->isPointerInWindow(spy->getToken(), ui::LogicalDisplayId::DEFAULT, | |
| DEVICE_ID, | |
| /*pointerId=*/0)); | |
| ASSERT_FALSE(mDispatcher->isPointerInWindow(right->getToken(), ui::LogicalDisplayId::DEFAULT, | |
| DEVICE_ID, | |
| /*pointerId=*/0)); | |
| ASSERT_FALSE(mDispatcher->isPointerInWindow(left->getToken(), ui::LogicalDisplayId::DEFAULT, | |
| DEVICE_ID, | |
| /*pointerId=*/1)); | |
| ASSERT_FALSE(mDispatcher->isPointerInWindow(spy->getToken(), ui::LogicalDisplayId::DEFAULT, | |
| DEVICE_ID, | |
| /*pointerId=*/1)); | |
| ASSERT_FALSE(mDispatcher->isPointerInWindow(right->getToken(), ui::LogicalDisplayId::DEFAULT, | |
| DEVICE_ID, | |
| /*pointerId=*/1)); | |
| // First pointer up. | |
| mDispatcher->notifyMotion( | |
| MotionArgsBuilder(ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN) | |
| .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(50).y(50)) | |
| .build()); | |
| left->consumeMotionUp(); | |
| spy->consumeMotionUp(); | |
| ASSERT_FALSE(mDispatcher->isPointerInWindow(left->getToken(), ui::LogicalDisplayId::DEFAULT, | |
| DEVICE_ID, | |
| /*pointerId=*/0)); | |
| ASSERT_FALSE(mDispatcher->isPointerInWindow(spy->getToken(), ui::LogicalDisplayId::DEFAULT, | |
| DEVICE_ID, | |
| /*pointerId=*/0)); | |
| ASSERT_FALSE(mDispatcher->isPointerInWindow(right->getToken(), ui::LogicalDisplayId::DEFAULT, | |
| DEVICE_ID, | |
| /*pointerId=*/0)); | |
| } | |
| TEST_F(InputDispatcherPointerInWindowTest, MultipleDevicesControllingOneMouse_legacy) { | |
| SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, false); | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> left = sp<FakeWindowHandle>::make(application, mDispatcher, "Left Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| left->setFrame(Rect(0, 0, 100, 100)); | |
| sp<FakeWindowHandle> right = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Right Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| right->setFrame(Rect(100, 0, 200, 100)); | |
| mDispatcher->onWindowInfosChanged({{*left->getInfo(), *right->getInfo()}, {}, 0, 0}); | |
| ASSERT_FALSE(mDispatcher->isPointerInWindow(left->getToken(), ui::LogicalDisplayId::DEFAULT, | |
| DEVICE_ID, | |
| /*pointerId=*/0)); | |
| ASSERT_FALSE(mDispatcher->isPointerInWindow(right->getToken(), ui::LogicalDisplayId::DEFAULT, | |
| DEVICE_ID, | |
| /*pointerId=*/0)); | |
| // Hover move into the window. | |
| mDispatcher->notifyMotion( | |
| MotionArgsBuilder(ACTION_HOVER_MOVE, AINPUT_SOURCE_MOUSE) | |
| .pointer(PointerBuilder(/*id=*/0, ToolType::MOUSE).x(50).y(50)) | |
| .rawXCursorPosition(50) | |
| .rawYCursorPosition(50) | |
| .deviceId(DEVICE_ID) | |
| .build()); | |
| left->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)); | |
| ASSERT_TRUE(mDispatcher->isPointerInWindow(left->getToken(), ui::LogicalDisplayId::DEFAULT, | |
| DEVICE_ID, | |
| /*pointerId=*/0)); | |
| // Move the mouse with another device. This cancels the hovering pointer from the first device. | |
| mDispatcher->notifyMotion( | |
| MotionArgsBuilder(ACTION_HOVER_MOVE, AINPUT_SOURCE_MOUSE) | |
| .pointer(PointerBuilder(/*id=*/0, ToolType::MOUSE).x(51).y(50)) | |
| .rawXCursorPosition(51) | |
| .rawYCursorPosition(50) | |
| .deviceId(SECOND_DEVICE_ID) | |
| .build()); | |
| left->consumeMotionEvent(WithMotionAction(ACTION_HOVER_EXIT)); | |
| left->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)); | |
| // TODO(b/313689709): InputDispatcher's touch state is not updated, even though the window gets | |
| // a HOVER_EXIT from the first device. | |
| ASSERT_TRUE(mDispatcher->isPointerInWindow(left->getToken(), ui::LogicalDisplayId::DEFAULT, | |
| DEVICE_ID, | |
| /*pointerId=*/0)); | |
| ASSERT_TRUE(mDispatcher->isPointerInWindow(left->getToken(), ui::LogicalDisplayId::DEFAULT, | |
| SECOND_DEVICE_ID, | |
| /*pointerId=*/0)); | |
| // Move the mouse outside the window. Document the current behavior, where the window does not | |
| // receive HOVER_EXIT even though the mouse left the window. | |
| mDispatcher->notifyMotion( | |
| MotionArgsBuilder(ACTION_HOVER_MOVE, AINPUT_SOURCE_MOUSE) | |
| .pointer(PointerBuilder(/*id=*/0, ToolType::MOUSE).x(150).y(50)) | |
| .rawXCursorPosition(150) | |
| .rawYCursorPosition(50) | |
| .deviceId(SECOND_DEVICE_ID) | |
| .build()); | |
| left->consumeMotionEvent(WithMotionAction(ACTION_HOVER_EXIT)); | |
| right->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)); | |
| ASSERT_TRUE(mDispatcher->isPointerInWindow(left->getToken(), ui::LogicalDisplayId::DEFAULT, | |
| DEVICE_ID, | |
| /*pointerId=*/0)); | |
| ASSERT_FALSE(mDispatcher->isPointerInWindow(left->getToken(), ui::LogicalDisplayId::DEFAULT, | |
| SECOND_DEVICE_ID, | |
| /*pointerId=*/0)); | |
| } | |
| /** | |
| * TODO(b/313689709) - correctly support multiple mouse devices, because they should be controlling | |
| * the same cursor, and therefore have a shared motion event stream. | |
| */ | |
| TEST_F(InputDispatcherPointerInWindowTest, MultipleDevicesControllingOneMouse) { | |
| SCOPED_FLAG_OVERRIDE(enable_multi_device_same_window_stream, true); | |
| std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>(); | |
| sp<FakeWindowHandle> left = sp<FakeWindowHandle>::make(application, mDispatcher, "Left Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| left->setFrame(Rect(0, 0, 100, 100)); | |
| sp<FakeWindowHandle> right = | |
| sp<FakeWindowHandle>::make(application, mDispatcher, "Right Window", | |
| ui::LogicalDisplayId::DEFAULT); | |
| right->setFrame(Rect(100, 0, 200, 100)); | |
| mDispatcher->onWindowInfosChanged({{*left->getInfo(), *right->getInfo()}, {}, 0, 0}); | |
| ASSERT_FALSE(mDispatcher->isPointerInWindow(left->getToken(), ui::LogicalDisplayId::DEFAULT, | |
| DEVICE_ID, | |
| /*pointerId=*/0)); | |
| ASSERT_FALSE(mDispatcher->isPointerInWindow(right->getToken(), ui::LogicalDisplayId::DEFAULT, | |
| DEVICE_ID, | |
| /*pointerId=*/0)); | |
| // Hover move into the window. | |
| mDispatcher->notifyMotion( | |
| MotionArgsBuilder(ACTION_HOVER_MOVE, AINPUT_SOURCE_MOUSE) | |
| .pointer(PointerBuilder(/*id=*/0, ToolType::MOUSE).x(50).y(50)) | |
| .rawXCursorPosition(50) | |
| .rawYCursorPosition(50) | |
| .deviceId(DEVICE_ID) | |
| .build()); | |
| left->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)); | |
| ASSERT_TRUE(mDispatcher->isPointerInWindow(left->getToken(), ui::LogicalDisplayId::DEFAULT, | |
| DEVICE_ID, | |
| /*pointerId=*/0)); | |
| // Move the mouse with another device | |
| mDispatcher->notifyMotion( | |
| MotionArgsBuilder(ACTION_HOVER_MOVE, AINPUT_SOURCE_MOUSE) | |
| .pointer(PointerBuilder(/*id=*/0, ToolType::MOUSE).x(51).y(50)) | |
| .rawXCursorPosition(51) | |
| .rawYCursorPosition(50) | |
| .deviceId(SECOND_DEVICE_ID) | |
| .build()); | |
| left->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)); | |
| // TODO(b/313689709): InputDispatcher's touch state is not updated, even though the window gets | |
| // a HOVER_EXIT from the first device. | |
| ASSERT_TRUE(mDispatcher->isPointerInWindow(left->getToken(), ui::LogicalDisplayId::DEFAULT, | |
| DEVICE_ID, | |
| /*pointerId=*/0)); | |
| ASSERT_TRUE(mDispatcher->isPointerInWindow(left->getToken(), ui::LogicalDisplayId::DEFAULT, | |
| SECOND_DEVICE_ID, | |
| /*pointerId=*/0)); | |
| // Move the mouse outside the window. Document the current behavior, where the window does not | |
| // receive HOVER_EXIT even though the mouse left the window. | |
| mDispatcher->notifyMotion( | |
| MotionArgsBuilder(ACTION_HOVER_MOVE, AINPUT_SOURCE_MOUSE) | |
| .pointer(PointerBuilder(/*id=*/0, ToolType::MOUSE).x(150).y(50)) | |
| .rawXCursorPosition(150) | |
| .rawYCursorPosition(50) | |
| .deviceId(SECOND_DEVICE_ID) | |
| .build()); | |
| right->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER)); | |
| ASSERT_TRUE(mDispatcher->isPointerInWindow(left->getToken(), ui::LogicalDisplayId::DEFAULT, | |
| DEVICE_ID, | |
| /*pointerId=*/0)); | |
| ASSERT_FALSE(mDispatcher->isPointerInWindow(left->getToken(), ui::LogicalDisplayId::DEFAULT, | |
| SECOND_DEVICE_ID, | |
| /*pointerId=*/0)); | |
| } | |
| TEST_F(InputDispatcherTest, FocusedDisplayChangeIsNotified) { | |
| mDispatcher->setFocusedDisplay(SECOND_DISPLAY_ID); | |
| mFakePolicy->assertFocusedDisplayNotified(SECOND_DISPLAY_ID); | |
| } | |
| } // namespace android::inputdispatcher |