| /* | |
| * Copyright (C) 2021 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #include <gtest/gtest.h> | |
| #include "../FocusResolver.h" | |
| #define ASSERT_FOCUS_CHANGE(_changes, _oldFocus, _newFocus) \ | |
| { \ | |
| ASSERT_TRUE(_changes.has_value()); \ | |
| ASSERT_EQ(_oldFocus, _changes->oldFocus); \ | |
| ASSERT_EQ(_newFocus, _changes->newFocus); \ | |
| } | |
| // atest inputflinger_tests:FocusResolverTest | |
| using android::gui::FocusRequest; | |
| using android::gui::WindowInfoHandle; | |
| namespace android::inputdispatcher { | |
| namespace { | |
| class FakeWindowHandle : public WindowInfoHandle { | |
| public: | |
| FakeWindowHandle(const std::string& name, const sp<IBinder>& token, bool focusable, | |
| bool visible) { | |
| mInfo.token = token; | |
| mInfo.name = name; | |
| setFocusable(focusable); | |
| setVisible(visible); | |
| } | |
| void setFocusable(bool focusable) { | |
| mInfo.setInputConfig(gui::WindowInfo::InputConfig::NOT_FOCUSABLE, !focusable); | |
| } | |
| void setVisible(bool visible) { | |
| mInfo.setInputConfig(gui::WindowInfo::InputConfig::NOT_VISIBLE, !visible); | |
| } | |
| }; | |
| } // namespace | |
| TEST(FocusResolverTest, SetFocusedWindow) { | |
| sp<IBinder> focusableWindowToken = sp<BBinder>::make(); | |
| sp<IBinder> invisibleWindowToken = sp<BBinder>::make(); | |
| sp<IBinder> unfocusableWindowToken = sp<BBinder>::make(); | |
| std::vector<sp<WindowInfoHandle>> windows; | |
| windows.push_back(sp<FakeWindowHandle>::make("Focusable", focusableWindowToken, | |
| /*focusable=*/true, /*visible=*/true)); | |
| windows.push_back(sp<FakeWindowHandle>::make("Invisible", invisibleWindowToken, | |
| /*focusable=*/true, /*visible=*/false)); | |
| windows.push_back(sp<FakeWindowHandle>::make("unfocusable", unfocusableWindowToken, | |
| /*focusable=*/false, /*visible=*/true)); | |
| // focusable window can get focused | |
| FocusRequest request; | |
| request.displayId = 42; | |
| request.token = focusableWindowToken; | |
| FocusResolver focusResolver; | |
| std::optional<FocusResolver::FocusChanges> changes = | |
| focusResolver.setFocusedWindow(request, windows); | |
| ASSERT_FOCUS_CHANGE(changes, /*from*/ nullptr, /*to*/ focusableWindowToken); | |
| ASSERT_EQ(ui::LogicalDisplayId{request.displayId}, changes->displayId); | |
| // invisible window cannot get focused | |
| request.token = invisibleWindowToken; | |
| changes = focusResolver.setFocusedWindow(request, windows); | |
| ASSERT_EQ(focusableWindowToken, changes->oldFocus); | |
| ASSERT_EQ(nullptr, changes->newFocus); | |
| ASSERT_FOCUS_CHANGE(changes, /*from*/ focusableWindowToken, /*to*/ nullptr); | |
| // unfocusableWindowToken window cannot get focused | |
| request.token = unfocusableWindowToken; | |
| changes = focusResolver.setFocusedWindow(request, windows); | |
| ASSERT_FALSE(changes); | |
| } | |
| TEST(FocusResolverTest, RemoveFocusFromFocusedWindow) { | |
| sp<IBinder> focusableWindowToken = sp<BBinder>::make(); | |
| std::vector<sp<WindowInfoHandle>> windows; | |
| windows.push_back(sp<FakeWindowHandle>::make("Focusable", focusableWindowToken, | |
| /*focusable=*/true, /*visible=*/true)); | |
| FocusRequest request; | |
| request.displayId = 42; | |
| request.token = focusableWindowToken; | |
| FocusResolver focusResolver; | |
| // Focusable window gets focus. | |
| request.token = focusableWindowToken; | |
| std::optional<FocusResolver::FocusChanges> changes = | |
| focusResolver.setFocusedWindow(request, windows); | |
| ASSERT_FOCUS_CHANGE(changes, nullptr, focusableWindowToken); | |
| // Window token of a request is null, focus should be revoked. | |
| request.token = NULL; | |
| changes = focusResolver.setFocusedWindow(request, windows); | |
| ASSERT_EQ(focusableWindowToken, changes->oldFocus); | |
| ASSERT_EQ(nullptr, changes->newFocus); | |
| ASSERT_FOCUS_CHANGE(changes, focusableWindowToken, nullptr); | |
| } | |
| TEST(FocusResolverTest, SetFocusedMirroredWindow) { | |
| sp<IBinder> focusableWindowToken = sp<BBinder>::make(); | |
| sp<IBinder> invisibleWindowToken = sp<BBinder>::make(); | |
| sp<IBinder> unfocusableWindowToken = sp<BBinder>::make(); | |
| std::vector<sp<WindowInfoHandle>> windows; | |
| windows.push_back(sp<FakeWindowHandle>::make("Mirror1", focusableWindowToken, | |
| /*focusable=*/true, /*visible=*/true)); | |
| windows.push_back(sp<FakeWindowHandle>::make("Mirror1", focusableWindowToken, | |
| /*focusable=*/true, /*visible=*/true)); | |
| windows.push_back(sp<FakeWindowHandle>::make("Mirror2Visible", invisibleWindowToken, | |
| /*focusable=*/true, /*visible=*/true)); | |
| windows.push_back(sp<FakeWindowHandle>::make("Mirror2Invisible", invisibleWindowToken, | |
| /*focusable=*/true, /*visible=*/false)); | |
| windows.push_back(sp<FakeWindowHandle>::make("Mirror3Focusable", unfocusableWindowToken, | |
| /*focusable=*/true, /*visible=*/true)); | |
| windows.push_back(sp<FakeWindowHandle>::make("Mirror3Unfocusable", unfocusableWindowToken, | |
| /*focusable=*/false, /*visible=*/true)); | |
| // mirrored window can get focused | |
| FocusRequest request; | |
| request.displayId = 42; | |
| request.token = focusableWindowToken; | |
| FocusResolver focusResolver; | |
| std::optional<FocusResolver::FocusChanges> changes = | |
| focusResolver.setFocusedWindow(request, windows); | |
| ASSERT_FOCUS_CHANGE(changes, /*from*/ nullptr, /*to*/ focusableWindowToken); | |
| // mirrored window with one visible window can get focused | |
| request.token = invisibleWindowToken; | |
| changes = focusResolver.setFocusedWindow(request, windows); | |
| ASSERT_FOCUS_CHANGE(changes, /*from*/ focusableWindowToken, /*to*/ invisibleWindowToken); | |
| // mirrored window with one or more unfocusable window cannot get focused | |
| request.token = unfocusableWindowToken; | |
| changes = focusResolver.setFocusedWindow(request, windows); | |
| ASSERT_FOCUS_CHANGE(changes, /*from*/ invisibleWindowToken, /*to*/ nullptr); | |
| } | |
| TEST(FocusResolverTest, FocusTransferToMirror) { | |
| sp<IBinder> focusableWindowToken = sp<BBinder>::make(); | |
| auto window = sp<FakeWindowHandle>::make("Window", focusableWindowToken, | |
| /*focusable=*/true, /*visible=*/true); | |
| auto mirror = sp<FakeWindowHandle>::make("Mirror", focusableWindowToken, | |
| /*focusable=*/true, /*visible=*/true); | |
| FocusRequest request; | |
| request.displayId = 42; | |
| request.token = focusableWindowToken; | |
| FocusResolver focusResolver; | |
| std::optional<FocusResolver::FocusChanges> changes = | |
| focusResolver.setFocusedWindow(request, {window, mirror}); | |
| ASSERT_FOCUS_CHANGE(changes, /*from*/ nullptr, /*to*/ focusableWindowToken); | |
| // The mirror window now comes on top, and the focus does not change | |
| changes = focusResolver.setInputWindows(ui::LogicalDisplayId{request.displayId}, | |
| {mirror, window}); | |
| ASSERT_FALSE(changes.has_value()); | |
| // The window now comes on top while the mirror is removed, and the focus does not change | |
| changes = focusResolver.setInputWindows(ui::LogicalDisplayId{request.displayId}, {window}); | |
| ASSERT_FALSE(changes.has_value()); | |
| // The window is removed but the mirror is on top, and focus does not change | |
| changes = focusResolver.setInputWindows(ui::LogicalDisplayId{request.displayId}, {mirror}); | |
| ASSERT_FALSE(changes.has_value()); | |
| // All windows removed | |
| changes = focusResolver.setInputWindows(ui::LogicalDisplayId{request.displayId}, {}); | |
| ASSERT_FOCUS_CHANGE(changes, /*from*/ focusableWindowToken, /*to*/ nullptr); | |
| } | |
| TEST(FocusResolverTest, SetInputWindows) { | |
| sp<IBinder> focusableWindowToken = sp<BBinder>::make(); | |
| std::vector<sp<WindowInfoHandle>> windows; | |
| sp<FakeWindowHandle> window = | |
| sp<FakeWindowHandle>::make("Focusable", focusableWindowToken, /*focusable=*/true, | |
| /*visible=*/true); | |
| windows.push_back(window); | |
| // focusable window can get focused | |
| FocusRequest request; | |
| request.displayId = 42; | |
| request.token = focusableWindowToken; | |
| FocusResolver focusResolver; | |
| std::optional<FocusResolver::FocusChanges> changes = | |
| focusResolver.setFocusedWindow(request, windows); | |
| ASSERT_EQ(focusableWindowToken, changes->newFocus); | |
| // When there are no changes to the window, focus does not change | |
| changes = focusResolver.setInputWindows(ui::LogicalDisplayId{request.displayId}, windows); | |
| ASSERT_FALSE(changes.has_value()); | |
| // Window visibility changes and the window loses focus | |
| window->setVisible(false); | |
| changes = focusResolver.setInputWindows(ui::LogicalDisplayId{request.displayId}, windows); | |
| ASSERT_FOCUS_CHANGE(changes, /*from*/ focusableWindowToken, /*to*/ nullptr); | |
| } | |
| TEST(FocusResolverTest, FocusRequestsCanBePending) { | |
| sp<IBinder> invisibleWindowToken = sp<BBinder>::make(); | |
| std::vector<sp<WindowInfoHandle>> windows; | |
| sp<FakeWindowHandle> invisibleWindow = | |
| sp<FakeWindowHandle>::make("Invisible", invisibleWindowToken, /*focusable=*/true, | |
| /*visible=*/false); | |
| windows.push_back(invisibleWindow); | |
| // invisible window cannot get focused | |
| FocusRequest request; | |
| request.displayId = 42; | |
| request.token = invisibleWindowToken; | |
| FocusResolver focusResolver; | |
| std::optional<FocusResolver::FocusChanges> changes = | |
| focusResolver.setFocusedWindow(request, windows); | |
| ASSERT_FALSE(changes); | |
| // Window visibility changes and the window gets focused | |
| invisibleWindow->setVisible(true); | |
| changes = focusResolver.setInputWindows(ui::LogicalDisplayId{request.displayId}, windows); | |
| ASSERT_FOCUS_CHANGE(changes, /*from*/ nullptr, /*to*/ invisibleWindowToken); | |
| } | |
| TEST(FocusResolverTest, FocusRequestsArePersistent) { | |
| sp<IBinder> windowToken = sp<BBinder>::make(); | |
| std::vector<sp<WindowInfoHandle>> windows; | |
| sp<FakeWindowHandle> window = | |
| sp<FakeWindowHandle>::make("Test Window", windowToken, /*focusable=*/false, | |
| /*visible=*/true); | |
| windows.push_back(window); | |
| // non-focusable window cannot get focused | |
| FocusRequest request; | |
| request.displayId = 42; | |
| request.token = windowToken; | |
| FocusResolver focusResolver; | |
| std::optional<FocusResolver::FocusChanges> changes = | |
| focusResolver.setFocusedWindow(request, windows); | |
| ASSERT_FALSE(changes); | |
| // Focusability changes and the window gets focused | |
| window->setFocusable(true); | |
| changes = focusResolver.setInputWindows(ui::LogicalDisplayId{request.displayId}, windows); | |
| ASSERT_FOCUS_CHANGE(changes, /*from*/ nullptr, /*to*/ windowToken); | |
| // Visibility changes and the window loses focus | |
| window->setVisible(false); | |
| changes = focusResolver.setInputWindows(ui::LogicalDisplayId{request.displayId}, windows); | |
| ASSERT_FOCUS_CHANGE(changes, /*from*/ windowToken, /*to*/ nullptr); | |
| // Visibility changes and the window gets focused | |
| window->setVisible(true); | |
| changes = focusResolver.setInputWindows(ui::LogicalDisplayId{request.displayId}, windows); | |
| ASSERT_FOCUS_CHANGE(changes, /*from*/ nullptr, /*to*/ windowToken); | |
| // Window is gone and the window loses focus | |
| changes = focusResolver.setInputWindows(ui::LogicalDisplayId{request.displayId}, {}); | |
| ASSERT_FOCUS_CHANGE(changes, /*from*/ windowToken, /*to*/ nullptr); | |
| // Window returns and the window gains focus | |
| changes = focusResolver.setInputWindows(ui::LogicalDisplayId{request.displayId}, windows); | |
| ASSERT_FOCUS_CHANGE(changes, /*from*/ nullptr, /*to*/ windowToken); | |
| } | |
| TEST(FocusResolverTest, FocusTransferTarget) { | |
| sp<IBinder> hostWindowToken = sp<BBinder>::make(); | |
| std::vector<sp<WindowInfoHandle>> windows; | |
| sp<FakeWindowHandle> hostWindow = | |
| sp<FakeWindowHandle>::make("Host Window", hostWindowToken, /*focusable=*/true, | |
| /*visible=*/true); | |
| windows.push_back(hostWindow); | |
| sp<IBinder> embeddedWindowToken = sp<BBinder>::make(); | |
| sp<FakeWindowHandle> embeddedWindow = | |
| sp<FakeWindowHandle>::make("Embedded Window", embeddedWindowToken, /*focusable=*/false, | |
| /*visible=*/true); | |
| windows.push_back(embeddedWindow); | |
| FocusRequest request; | |
| request.displayId = 42; | |
| request.token = hostWindowToken; | |
| // Host wants to transfer touch to embedded. | |
| hostWindow->editInfo()->focusTransferTarget = embeddedWindowToken; | |
| FocusResolver focusResolver; | |
| std::optional<FocusResolver::FocusChanges> changes = | |
| focusResolver.setFocusedWindow(request, windows); | |
| // Embedded was not focusable so host gains focus. | |
| ASSERT_FOCUS_CHANGE(changes, /*from*/ nullptr, /*to*/ hostWindowToken); | |
| // Embedded is now focusable so will gain focus | |
| embeddedWindow->setFocusable(true); | |
| changes = focusResolver.setInputWindows(ui::LogicalDisplayId{request.displayId}, windows); | |
| ASSERT_FOCUS_CHANGE(changes, /*from*/ hostWindowToken, /*to*/ embeddedWindowToken); | |
| // Embedded is not visible so host will get focus | |
| embeddedWindow->setVisible(false); | |
| changes = focusResolver.setInputWindows(ui::LogicalDisplayId{request.displayId}, windows); | |
| ASSERT_FOCUS_CHANGE(changes, /*from*/ embeddedWindowToken, /*to*/ hostWindowToken); | |
| // Embedded is now visible so will get focus | |
| embeddedWindow->setVisible(true); | |
| changes = focusResolver.setInputWindows(ui::LogicalDisplayId{request.displayId}, windows); | |
| ASSERT_FOCUS_CHANGE(changes, /*from*/ hostWindowToken, /*to*/ embeddedWindowToken); | |
| // Remove focusTransferTarget from host. Host will gain focus. | |
| hostWindow->editInfo()->focusTransferTarget = nullptr; | |
| changes = focusResolver.setInputWindows(ui::LogicalDisplayId{request.displayId}, windows); | |
| ASSERT_FOCUS_CHANGE(changes, /*from*/ embeddedWindowToken, /*to*/ hostWindowToken); | |
| // Set invalid token for focusTransferTarget. Host will remain focus | |
| hostWindow->editInfo()->focusTransferTarget = sp<BBinder>::make(); | |
| changes = focusResolver.setInputWindows(ui::LogicalDisplayId{request.displayId}, windows); | |
| ASSERT_FALSE(changes); | |
| } | |
| TEST(FocusResolverTest, FocusTransferMultipleInChain) { | |
| sp<IBinder> hostWindowToken = sp<BBinder>::make(); | |
| std::vector<sp<WindowInfoHandle>> windows; | |
| sp<FakeWindowHandle> hostWindow = | |
| sp<FakeWindowHandle>::make("Host Window", hostWindowToken, /*focusable=*/true, | |
| /*visible=*/true); | |
| windows.push_back(hostWindow); | |
| sp<IBinder> embeddedWindowToken = sp<BBinder>::make(); | |
| sp<FakeWindowHandle> embeddedWindow = | |
| sp<FakeWindowHandle>::make("Embedded Window", embeddedWindowToken, /*focusable=*/true, | |
| /*visible=*/true); | |
| windows.push_back(embeddedWindow); | |
| sp<IBinder> embeddedWindowToken2 = sp<BBinder>::make(); | |
| sp<FakeWindowHandle> embeddedWindow2 = | |
| sp<FakeWindowHandle>::make("Embedded Window2", embeddedWindowToken2, /*focusable=*/true, | |
| /*visible=*/true); | |
| windows.push_back(embeddedWindow2); | |
| FocusRequest request; | |
| request.displayId = 42; | |
| request.token = hostWindowToken; | |
| hostWindow->editInfo()->focusTransferTarget = embeddedWindowToken; | |
| embeddedWindow->editInfo()->focusTransferTarget = embeddedWindowToken2; | |
| FocusResolver focusResolver; | |
| std::optional<FocusResolver::FocusChanges> changes = | |
| focusResolver.setFocusedWindow(request, windows); | |
| ASSERT_FOCUS_CHANGE(changes, /*from*/ nullptr, /*to*/ embeddedWindowToken2); | |
| } | |
| TEST(FocusResolverTest, FocusTransferTargetCycle) { | |
| sp<IBinder> hostWindowToken = sp<BBinder>::make(); | |
| std::vector<sp<WindowInfoHandle>> windows; | |
| sp<FakeWindowHandle> hostWindow = | |
| sp<FakeWindowHandle>::make("Host Window", hostWindowToken, /*focusable=*/true, | |
| /*visible=*/true); | |
| windows.push_back(hostWindow); | |
| sp<IBinder> embeddedWindowToken = sp<BBinder>::make(); | |
| sp<FakeWindowHandle> embeddedWindow = | |
| sp<FakeWindowHandle>::make("Embedded Window", embeddedWindowToken, /*focusable=*/true, | |
| /*visible=*/true); | |
| windows.push_back(embeddedWindow); | |
| sp<IBinder> embeddedWindowToken2 = sp<BBinder>::make(); | |
| sp<FakeWindowHandle> embeddedWindow2 = | |
| sp<FakeWindowHandle>::make("Embedded Window2", embeddedWindowToken2, /*focusable=*/true, | |
| /*visible=*/true); | |
| windows.push_back(embeddedWindow2); | |
| FocusRequest request; | |
| request.displayId = 42; | |
| request.token = hostWindowToken; | |
| hostWindow->editInfo()->focusTransferTarget = embeddedWindowToken; | |
| embeddedWindow->editInfo()->focusTransferTarget = embeddedWindowToken2; | |
| embeddedWindow2->editInfo()->focusTransferTarget = hostWindowToken; | |
| FocusResolver focusResolver; | |
| std::optional<FocusResolver::FocusChanges> changes = | |
| focusResolver.setFocusedWindow(request, windows); | |
| // Cycle will be detected and stop right before trying to transfer token to host again. | |
| ASSERT_FOCUS_CHANGE(changes, /*from*/ nullptr, /*to*/ embeddedWindowToken2); | |
| } | |
| TEST(FocusResolverTest, FocusRequestsAreClearedWhenWindowIsRemoved) { | |
| sp<IBinder> windowToken = sp<BBinder>::make(); | |
| std::vector<sp<WindowInfoHandle>> windows; | |
| sp<FakeWindowHandle> window = | |
| sp<FakeWindowHandle>::make("Test Window", windowToken, /*focusable=*/true, | |
| /*visible=*/true); | |
| windows.push_back(window); | |
| FocusRequest request; | |
| request.displayId = 42; | |
| request.token = windowToken; | |
| FocusResolver focusResolver; | |
| std::optional<FocusResolver::FocusChanges> changes = | |
| focusResolver.setFocusedWindow(request, windows); | |
| ASSERT_FOCUS_CHANGE(changes, /*from*/ nullptr, /*to*/ windowToken); | |
| ASSERT_EQ(ui::LogicalDisplayId{request.displayId}, changes->displayId); | |
| // When a display is removed, all windows are removed from the display | |
| // and our focused window loses focus | |
| changes = focusResolver.setInputWindows(ui::LogicalDisplayId{request.displayId}, {}); | |
| ASSERT_FOCUS_CHANGE(changes, /*from*/ windowToken, /*to*/ nullptr); | |
| focusResolver.displayRemoved(ui::LogicalDisplayId{request.displayId}); | |
| // When a display is re-added, the window does not get focus since the request was cleared. | |
| changes = focusResolver.setInputWindows(ui::LogicalDisplayId{request.displayId}, windows); | |
| ASSERT_FALSE(changes); | |
| } | |
| } // namespace android::inputdispatcher |