| /* | |
| * Copyright (C) 2020 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #pragma once | |
| #include <array> | |
| #include <chrono> | |
| #include <cstdint> | |
| #include <string> | |
| #include <vector> | |
| namespace android { | |
| // evdev FF_RUMBLE effect only supports two channels of vibration. | |
| constexpr size_t CHANNEL_SIZE = 2; | |
| /* | |
| * Describes a rumble effect | |
| */ | |
| struct VibrationElement { | |
| std::chrono::milliseconds duration; | |
| // Channel amplitude range 0-255. | |
| std::vector<std::pair<int32_t /*vibratorId*/, uint8_t /*amplitude*/>> channels; | |
| explicit VibrationElement(size_t channelNum); | |
| VibrationElement(const VibrationElement& other); | |
| bool operator==(const VibrationElement& other) const; | |
| bool operator!=(const VibrationElement& other) const; | |
| void addChannel(int32_t vibratorId, uint8_t amplitude); | |
| const std::string toString() const; | |
| uint16_t getMagnitude(int32_t vibratorId) const; | |
| bool isOn() const; | |
| }; | |
| /* | |
| * Describes a sequence of rumble effect | |
| */ | |
| struct VibrationSequence { | |
| // Pattern of vibration elements | |
| std::vector<VibrationElement> pattern; | |
| explicit VibrationSequence(size_t length); | |
| void operator=(const VibrationSequence& other); | |
| bool operator==(const VibrationSequence& other) const; | |
| void addElement(VibrationElement element); | |
| const std::string toString() const; | |
| }; | |
| } // namespace android |