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/*
* Copyright 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_UI_GRAPHICS_ENV_H
#define ANDROID_UI_GRAPHICS_ENV_H 1
#include <mutex>
#include <string>
#include <vector>
struct android_namespace_t;
namespace android {
struct NativeLoaderNamespace;
class GraphicsEnv {
public:
enum Api {
API_GL = 0,
API_VK = 1,
};
enum Driver {
NONE = 0,
GL = 1,
GL_UPDATED = 2,
VULKAN = 3,
VULKAN_UPDATED = 4,
ANGLE = 5,
};
enum Stats {
CPU_VULKAN_IN_USE = 0,
};
private:
struct GpuStats {
std::string driverPackageName;
std::string driverVersionName;
uint64_t driverVersionCode;
int64_t driverBuildTime;
std::string appPackageName;
int32_t vulkanVersion;
Driver glDriverToLoad;
Driver glDriverFallback;
Driver vkDriverToLoad;
Driver vkDriverFallback;
bool glDriverToSend;
bool vkDriverToSend;
int64_t glDriverLoadingTime;
int64_t vkDriverLoadingTime;
GpuStats()
: driverPackageName(""),
driverVersionName(""),
driverVersionCode(0),
driverBuildTime(0),
appPackageName(""),
vulkanVersion(0),
glDriverToLoad(Driver::NONE),
glDriverFallback(Driver::NONE),
vkDriverToLoad(Driver::NONE),
vkDriverFallback(Driver::NONE),
glDriverToSend(false),
vkDriverToSend(false),
glDriverLoadingTime(0),
vkDriverLoadingTime(0) {}
};
public:
static GraphicsEnv& getInstance();
// Check if the process is debuggable. It returns false except in any of the
// following circumstances:
// 1. ro.debuggable=1 (global debuggable enabled).
// 2. android:debuggable="true" in the manifest for an individual app.
// 3. An app which explicitly calls prctl(PR_SET_DUMPABLE, 1).
// 4. GraphicsEnv calls prctl(PR_SET_DUMPABLE, 1) in the presence of
// <meta-data android:name="com.android.graphics.injectLayers.enable"
// android:value="true"/>
// in the application manifest.
bool isDebuggable();
// Set a search path for loading graphics drivers. The path is a list of
// directories separated by ':'. A directory can be contained in a zip file
// (drivers must be stored uncompressed and page aligned); such elements
// in the search path must have a '!' after the zip filename, e.g.
// /data/app/com.example.driver/base.apk!/lib/arm64-v8a
// Also set additional required sphal libraries to the linker for loading
// graphics drivers. The string is a list of libraries separated by ':',
// which is required by android_link_namespaces.
void setDriverPathAndSphalLibraries(const std::string path, const std::string sphalLibraries);
android_namespace_t* getDriverNamespace();
void hintActivityLaunch();
void setGpuStats(const std::string& driverPackageName, const std::string& driverVersionName,
uint64_t versionCode, int64_t driverBuildTime,
const std::string& appPackageName, const int32_t vulkanVersion);
void setTargetStats(const Stats stats, const uint64_t value = 0);
void setDriverToLoad(Driver driver);
void setDriverLoaded(Api api, bool isDriverLoaded, int64_t driverLoadingTime);
void sendGpuStatsLocked(Api api, bool isDriverLoaded, int64_t driverLoadingTime);
bool shouldUseAngle(std::string appName);
bool shouldUseAngle();
// Set a search path for loading ANGLE libraries. The path is a list of
// directories separated by ':'. A directory can be contained in a zip file
// (libraries must be stored uncompressed and page aligned); such elements
// in the search path must have a '!' after the zip filename, e.g.
// /system/app/ANGLEPrebuilt/ANGLEPrebuilt.apk!/lib/arm64-v8a
void setAngleInfo(const std::string path, const std::string appName, std::string devOptIn,
const int rulesFd, const long rulesOffset, const long rulesLength);
android_namespace_t* getAngleNamespace();
std::string& getAngleAppName();
void setLayerPaths(NativeLoaderNamespace* appNamespace, const std::string layerPaths);
NativeLoaderNamespace* getAppNamespace();
const std::string& getLayerPaths();
void setDebugLayers(const std::string layers);
void setDebugLayersGLES(const std::string layers);
const std::string& getDebugLayers();
const std::string& getDebugLayersGLES();
private:
enum UseAngle { UNKNOWN, YES, NO };
void* loadLibrary(std::string name);
bool checkAngleRules(void* so);
void updateUseAngle();
bool linkDriverNamespaceLocked(android_namespace_t* vndkNamespace);
GraphicsEnv() = default;
std::string mDriverPath;
std::string mSphalLibraries;
std::mutex mStatsLock;
GpuStats mGpuStats;
std::string mAnglePath;
std::string mAngleAppName;
std::string mAngleDeveloperOptIn;
std::vector<char> mRulesBuffer;
UseAngle mUseAngle = UNKNOWN;
std::string mDebugLayers;
std::string mDebugLayersGLES;
std::string mLayerPaths;
std::mutex mNamespaceMutex;
android_namespace_t* mDriverNamespace = nullptr;
android_namespace_t* mAngleNamespace = nullptr;
NativeLoaderNamespace* mAppNamespace = nullptr;
};
} // namespace android
#endif // ANDROID_UI_GRAPHICS_ENV_H