| /* | |
| * Copyright (C) 2020 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #ifndef _UI_INPUT_THREAD_H | |
| #define _UI_INPUT_THREAD_H | |
| #include <utils/Thread.h> | |
| namespace android { | |
| /* A thread that loops continuously until destructed to process input events. | |
| * | |
| * Creating the InputThread starts it immediately. The thread begins looping the loop | |
| * function until the InputThread is destroyed. The wake function is used to wake anything | |
| * that sleeps in the loop when it is time for the thread to be destroyed. | |
| */ | |
| class InputThread { | |
| public: | |
| explicit InputThread(std::string name, std::function<void()> loop, | |
| std::function<void()> wake = nullptr); | |
| virtual ~InputThread(); | |
| bool isCallingThread(); | |
| private: | |
| std::string mName; | |
| std::function<void()> mThreadWake; | |
| sp<Thread> mThread; | |
| }; | |
| } // namespace android | |
| #endif // _UI_INPUT_THREAD_H |