| /* | |
| * Copyright (C) 2010 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #ifndef _LIBINPUT_INPUT_TRANSPORT_H | |
| #define _LIBINPUT_INPUT_TRANSPORT_H | |
| #pragma GCC system_header | |
| /** | |
| * Native input transport. | |
| * | |
| * The InputChannel provides a mechanism for exchanging InputMessage structures across processes. | |
| * | |
| * The InputPublisher and InputConsumer each handle one end-point of an input channel. | |
| * The InputPublisher is used by the input dispatcher to send events to the application. | |
| * The InputConsumer is used by the application to receive events from the input dispatcher. | |
| */ | |
| #include <string> | |
| #include <unordered_map> | |
| #include <android-base/chrono_utils.h> | |
| #include <android-base/result.h> | |
| #include <android-base/unique_fd.h> | |
| #include <binder/IBinder.h> | |
| #include <binder/Parcelable.h> | |
| #include <input/Input.h> | |
| #include <sys/stat.h> | |
| #include <ui/Transform.h> | |
| #include <utils/BitSet.h> | |
| #include <utils/Errors.h> | |
| #include <utils/RefBase.h> | |
| #include <utils/Timers.h> | |
| namespace android { | |
| class Parcel; | |
| /* | |
| * Intermediate representation used to send input events and related signals. | |
| * | |
| * Note that this structure is used for IPCs so its layout must be identical | |
| * on 64 and 32 bit processes. This is tested in StructLayout_test.cpp. | |
| * | |
| * Since the struct must be aligned to an 8-byte boundary, there could be uninitialized bytes | |
| * in-between the defined fields. This padding data should be explicitly accounted for by adding | |
| * "empty" fields into the struct. This data is memset to zero before sending the struct across | |
| * the socket. Adding the explicit fields ensures that the memset is not optimized away by the | |
| * compiler. When a new field is added to the struct, the corresponding change | |
| * in StructLayout_test should be made. | |
| */ | |
| struct InputMessage { | |
| enum class Type : uint32_t { | |
| KEY, | |
| MOTION, | |
| FINISHED, | |
| FOCUS, | |
| CAPTURE, | |
| DRAG, | |
| TIMELINE, | |
| TOUCH_MODE, | |
| ftl_last = TOUCH_MODE | |
| }; | |
| struct Header { | |
| Type type; // 4 bytes | |
| uint32_t seq; | |
| } header; | |
| // For keys and motions, rely on the fact that std::array takes up exactly as much space | |
| // as the underlying data. This is not guaranteed by C++, but it simplifies the conversions. | |
| static_assert(sizeof(std::array<uint8_t, 32>) == 32); | |
| // For bool values, rely on the fact that they take up exactly one byte. This is not guaranteed | |
| // by C++ and is implementation-dependent, but it simplifies the conversions. | |
| static_assert(sizeof(bool) == 1); | |
| // Body *must* be 8 byte aligned. | |
| union Body { | |
| struct Key { | |
| int32_t eventId; | |
| uint32_t empty1; | |
| nsecs_t eventTime __attribute__((aligned(8))); | |
| int32_t deviceId; | |
| int32_t source; | |
| int32_t displayId; | |
| std::array<uint8_t, 32> hmac; | |
| int32_t action; | |
| int32_t flags; | |
| int32_t keyCode; | |
| int32_t scanCode; | |
| int32_t metaState; | |
| int32_t repeatCount; | |
| uint32_t empty2; | |
| nsecs_t downTime __attribute__((aligned(8))); | |
| inline size_t size() const { return sizeof(Key); } | |
| } key; | |
| struct Motion { | |
| int32_t eventId; | |
| uint32_t pointerCount; | |
| nsecs_t eventTime __attribute__((aligned(8))); | |
| int32_t deviceId; | |
| int32_t source; | |
| int32_t displayId; | |
| std::array<uint8_t, 32> hmac; | |
| int32_t action; | |
| int32_t actionButton; | |
| int32_t flags; | |
| int32_t metaState; | |
| int32_t buttonState; | |
| MotionClassification classification; // base type: uint8_t | |
| uint8_t empty2[3]; // 3 bytes to fill gap created by classification | |
| int32_t edgeFlags; | |
| nsecs_t downTime __attribute__((aligned(8))); | |
| float dsdx; // Begin window transform | |
| float dtdx; // | |
| float dtdy; // | |
| float dsdy; // | |
| float tx; // | |
| float ty; // End window transform | |
| float xPrecision; | |
| float yPrecision; | |
| float xCursorPosition; | |
| float yCursorPosition; | |
| float dsdxRaw; // Begin raw transform | |
| float dtdxRaw; // | |
| float dtdyRaw; // | |
| float dsdyRaw; // | |
| float txRaw; // | |
| float tyRaw; // End raw transform | |
| /** | |
| * The "pointers" field must be the last field of the struct InputMessage. | |
| * When we send the struct InputMessage across the socket, we are not | |
| * writing the entire "pointers" array, but only the pointerCount portion | |
| * of it as an optimization. Adding a field after "pointers" would break this. | |
| */ | |
| struct Pointer { | |
| PointerProperties properties; | |
| PointerCoords coords; | |
| } pointers[MAX_POINTERS] __attribute__((aligned(8))); | |
| int32_t getActionId() const { | |
| uint32_t index = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) | |
| >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; | |
| return pointers[index].properties.id; | |
| } | |
| inline size_t size() const { | |
| return sizeof(Motion) - sizeof(Pointer) * MAX_POINTERS | |
| + sizeof(Pointer) * pointerCount; | |
| } | |
| } motion; | |
| struct Finished { | |
| bool handled; | |
| uint8_t empty[7]; | |
| nsecs_t consumeTime; // The time when the event was consumed by the receiving end | |
| inline size_t size() const { return sizeof(Finished); } | |
| } finished; | |
| struct Focus { | |
| int32_t eventId; | |
| // The following 2 fields take up 4 bytes total | |
| bool hasFocus; | |
| uint8_t empty[3]; | |
| inline size_t size() const { return sizeof(Focus); } | |
| } focus; | |
| struct Capture { | |
| int32_t eventId; | |
| bool pointerCaptureEnabled; | |
| uint8_t empty[3]; | |
| inline size_t size() const { return sizeof(Capture); } | |
| } capture; | |
| struct Drag { | |
| int32_t eventId; | |
| float x; | |
| float y; | |
| bool isExiting; | |
| uint8_t empty[3]; | |
| inline size_t size() const { return sizeof(Drag); } | |
| } drag; | |
| struct Timeline { | |
| int32_t eventId; | |
| uint32_t empty; | |
| std::array<nsecs_t, GraphicsTimeline::SIZE> graphicsTimeline; | |
| inline size_t size() const { return sizeof(Timeline); } | |
| } timeline; | |
| struct TouchMode { | |
| int32_t eventId; | |
| // The following 2 fields take up 4 bytes total | |
| bool isInTouchMode; | |
| uint8_t empty[3]; | |
| inline size_t size() const { return sizeof(TouchMode); } | |
| } touchMode; | |
| } __attribute__((aligned(8))) body; | |
| bool isValid(size_t actualSize) const; | |
| size_t size() const; | |
| void getSanitizedCopy(InputMessage* msg) const; | |
| }; | |
| /* | |
| * An input channel consists of a local unix domain socket used to send and receive | |
| * input messages across processes. Each channel has a descriptive name for debugging purposes. | |
| * | |
| * Each endpoint has its own InputChannel object that specifies its file descriptor. | |
| * | |
| * The input channel is closed when all references to it are released. | |
| */ | |
| class InputChannel : public Parcelable { | |
| public: | |
| static std::unique_ptr<InputChannel> create(const std::string& name, | |
| android::base::unique_fd fd, sp<IBinder> token); | |
| InputChannel() = default; | |
| InputChannel(const InputChannel& other) | |
| : mName(other.mName), mFd(::dup(other.mFd)), mToken(other.mToken){}; | |
| InputChannel(const std::string name, android::base::unique_fd fd, sp<IBinder> token); | |
| ~InputChannel() override; | |
| /** | |
| * Create a pair of input channels. | |
| * The two returned input channels are equivalent, and are labeled as "server" and "client" | |
| * for convenience. The two input channels share the same token. | |
| * | |
| * Return OK on success. | |
| */ | |
| static status_t openInputChannelPair(const std::string& name, | |
| std::unique_ptr<InputChannel>& outServerChannel, | |
| std::unique_ptr<InputChannel>& outClientChannel); | |
| inline std::string getName() const { return mName; } | |
| inline const android::base::unique_fd& getFd() const { return mFd; } | |
| inline sp<IBinder> getToken() const { return mToken; } | |
| /* Send a message to the other endpoint. | |
| * | |
| * If the channel is full then the message is guaranteed not to have been sent at all. | |
| * Try again after the consumer has sent a finished signal indicating that it has | |
| * consumed some of the pending messages from the channel. | |
| * | |
| * Return OK on success. | |
| * Return WOULD_BLOCK if the channel is full. | |
| * Return DEAD_OBJECT if the channel's peer has been closed. | |
| * Other errors probably indicate that the channel is broken. | |
| */ | |
| status_t sendMessage(const InputMessage* msg); | |
| /* Receive a message sent by the other endpoint. | |
| * | |
| * If there is no message present, try again after poll() indicates that the fd | |
| * is readable. | |
| * | |
| * Return OK on success. | |
| * Return WOULD_BLOCK if there is no message present. | |
| * Return DEAD_OBJECT if the channel's peer has been closed. | |
| * Other errors probably indicate that the channel is broken. | |
| */ | |
| status_t receiveMessage(InputMessage* msg); | |
| /* Return a new object that has a duplicate of this channel's fd. */ | |
| std::unique_ptr<InputChannel> dup() const; | |
| void copyTo(InputChannel& outChannel) const; | |
| status_t readFromParcel(const android::Parcel* parcel) override; | |
| status_t writeToParcel(android::Parcel* parcel) const override; | |
| /** | |
| * The connection token is used to identify the input connection, i.e. | |
| * the pair of input channels that were created simultaneously. Input channels | |
| * are always created in pairs, and the token can be used to find the server-side | |
| * input channel from the client-side input channel, and vice versa. | |
| * | |
| * Do not use connection token to check equality of a specific input channel object | |
| * to another, because two different (client and server) input channels will share the | |
| * same connection token. | |
| * | |
| * Return the token that identifies this connection. | |
| */ | |
| sp<IBinder> getConnectionToken() const; | |
| bool operator==(const InputChannel& inputChannel) const { | |
| struct stat lhs, rhs; | |
| if (fstat(mFd.get(), &lhs) != 0) { | |
| return false; | |
| } | |
| if (fstat(inputChannel.getFd(), &rhs) != 0) { | |
| return false; | |
| } | |
| // If file descriptors are pointing to same inode they are duplicated fds. | |
| return inputChannel.getName() == getName() && inputChannel.getConnectionToken() == mToken && | |
| lhs.st_ino == rhs.st_ino; | |
| } | |
| private: | |
| base::unique_fd dupFd() const; | |
| std::string mName; | |
| android::base::unique_fd mFd; | |
| sp<IBinder> mToken; | |
| }; | |
| /* | |
| * Publishes input events to an input channel. | |
| */ | |
| class InputPublisher { | |
| public: | |
| /* Creates a publisher associated with an input channel. */ | |
| explicit InputPublisher(const std::shared_ptr<InputChannel>& channel); | |
| /* Destroys the publisher and releases its input channel. */ | |
| ~InputPublisher(); | |
| /* Gets the underlying input channel. */ | |
| inline std::shared_ptr<InputChannel> getChannel() { return mChannel; } | |
| /* Publishes a key event to the input channel. | |
| * | |
| * Returns OK on success. | |
| * Returns WOULD_BLOCK if the channel is full. | |
| * Returns DEAD_OBJECT if the channel's peer has been closed. | |
| * Returns BAD_VALUE if seq is 0. | |
| * Other errors probably indicate that the channel is broken. | |
| */ | |
| status_t publishKeyEvent(uint32_t seq, int32_t eventId, int32_t deviceId, int32_t source, | |
| int32_t displayId, std::array<uint8_t, 32> hmac, int32_t action, | |
| int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState, | |
| int32_t repeatCount, nsecs_t downTime, nsecs_t eventTime); | |
| /* Publishes a motion event to the input channel. | |
| * | |
| * Returns OK on success. | |
| * Returns WOULD_BLOCK if the channel is full. | |
| * Returns DEAD_OBJECT if the channel's peer has been closed. | |
| * Returns BAD_VALUE if seq is 0 or if pointerCount is less than 1 or greater than MAX_POINTERS. | |
| * Other errors probably indicate that the channel is broken. | |
| */ | |
| status_t publishMotionEvent(uint32_t seq, int32_t eventId, int32_t deviceId, int32_t source, | |
| int32_t displayId, std::array<uint8_t, 32> hmac, int32_t action, | |
| int32_t actionButton, int32_t flags, int32_t edgeFlags, | |
| int32_t metaState, int32_t buttonState, | |
| MotionClassification classification, const ui::Transform& transform, | |
| float xPrecision, float yPrecision, float xCursorPosition, | |
| float yCursorPosition, const ui::Transform& rawTransform, | |
| nsecs_t downTime, nsecs_t eventTime, uint32_t pointerCount, | |
| const PointerProperties* pointerProperties, | |
| const PointerCoords* pointerCoords); | |
| /* Publishes a focus event to the input channel. | |
| * | |
| * Returns OK on success. | |
| * Returns WOULD_BLOCK if the channel is full. | |
| * Returns DEAD_OBJECT if the channel's peer has been closed. | |
| * Other errors probably indicate that the channel is broken. | |
| */ | |
| status_t publishFocusEvent(uint32_t seq, int32_t eventId, bool hasFocus); | |
| /* Publishes a capture event to the input channel. | |
| * | |
| * Returns OK on success. | |
| * Returns WOULD_BLOCK if the channel is full. | |
| * Returns DEAD_OBJECT if the channel's peer has been closed. | |
| * Other errors probably indicate that the channel is broken. | |
| */ | |
| status_t publishCaptureEvent(uint32_t seq, int32_t eventId, bool pointerCaptureEnabled); | |
| /* Publishes a drag event to the input channel. | |
| * | |
| * Returns OK on success. | |
| * Returns WOULD_BLOCK if the channel is full. | |
| * Returns DEAD_OBJECT if the channel's peer has been closed. | |
| * Other errors probably indicate that the channel is broken. | |
| */ | |
| status_t publishDragEvent(uint32_t seq, int32_t eventId, float x, float y, bool isExiting); | |
| /* Publishes a touch mode event to the input channel. | |
| * | |
| * Returns OK on success. | |
| * Returns WOULD_BLOCK if the channel is full. | |
| * Returns DEAD_OBJECT if the channel's peer has been closed. | |
| * Other errors probably indicate that the channel is broken. | |
| */ | |
| status_t publishTouchModeEvent(uint32_t seq, int32_t eventId, bool isInTouchMode); | |
| struct Finished { | |
| uint32_t seq; | |
| bool handled; | |
| nsecs_t consumeTime; | |
| }; | |
| struct Timeline { | |
| int32_t inputEventId; | |
| std::array<nsecs_t, GraphicsTimeline::SIZE> graphicsTimeline; | |
| }; | |
| typedef std::variant<Finished, Timeline> ConsumerResponse; | |
| /* Receive a signal from the consumer in reply to the original dispatch signal. | |
| * If a signal was received, returns a Finished or a Timeline object. | |
| * The InputConsumer should return a Finished object for every InputMessage that it is sent | |
| * to confirm that it has been processed and that the InputConsumer is responsive. | |
| * If several InputMessages are sent to InputConsumer, it's possible to receive Finished | |
| * events out of order for those messages. | |
| * | |
| * The Timeline object is returned whenever the receiving end has processed a graphical frame | |
| * and is returning the timeline of the frame. Not all input events will cause a Timeline | |
| * object to be returned, and there is not guarantee about when it will arrive. | |
| * | |
| * If an object of Finished is returned, the returned sequence number is never 0 unless the | |
| * operation failed. | |
| * | |
| * Returned error codes: | |
| * OK on success. | |
| * WOULD_BLOCK if there is no signal present. | |
| * DEAD_OBJECT if the channel's peer has been closed. | |
| * Other errors probably indicate that the channel is broken. | |
| */ | |
| android::base::Result<ConsumerResponse> receiveConsumerResponse(); | |
| private: | |
| std::shared_ptr<InputChannel> mChannel; | |
| }; | |
| /* | |
| * Consumes input events from an input channel. | |
| */ | |
| class InputConsumer { | |
| public: | |
| /* Create a consumer associated with an input channel. */ | |
| explicit InputConsumer(const std::shared_ptr<InputChannel>& channel); | |
| /* Create a consumer associated with an input channel, override resampling system property */ | |
| explicit InputConsumer(const std::shared_ptr<InputChannel>& channel, | |
| bool enableTouchResampling); | |
| /* Destroys the consumer and releases its input channel. */ | |
| ~InputConsumer(); | |
| /* Gets the underlying input channel. */ | |
| inline std::shared_ptr<InputChannel> getChannel() { return mChannel; } | |
| /* Consumes an input event from the input channel and copies its contents into | |
| * an InputEvent object created using the specified factory. | |
| * | |
| * Tries to combine a series of move events into larger batches whenever possible. | |
| * | |
| * If consumeBatches is false, then defers consuming pending batched events if it | |
| * is possible for additional samples to be added to them later. Call hasPendingBatch() | |
| * to determine whether a pending batch is available to be consumed. | |
| * | |
| * If consumeBatches is true, then events are still batched but they are consumed | |
| * immediately as soon as the input channel is exhausted. | |
| * | |
| * The frameTime parameter specifies the time when the current display frame started | |
| * rendering in the CLOCK_MONOTONIC time base, or -1 if unknown. | |
| * | |
| * The returned sequence number is never 0 unless the operation failed. | |
| * | |
| * Returns OK on success. | |
| * Returns WOULD_BLOCK if there is no event present. | |
| * Returns DEAD_OBJECT if the channel's peer has been closed. | |
| * Returns NO_MEMORY if the event could not be created. | |
| * Other errors probably indicate that the channel is broken. | |
| */ | |
| status_t consume(InputEventFactoryInterface* factory, bool consumeBatches, nsecs_t frameTime, | |
| uint32_t* outSeq, InputEvent** outEvent); | |
| /* Sends a finished signal to the publisher to inform it that the message | |
| * with the specified sequence number has finished being process and whether | |
| * the message was handled by the consumer. | |
| * | |
| * Returns OK on success. | |
| * Returns BAD_VALUE if seq is 0. | |
| * Other errors probably indicate that the channel is broken. | |
| */ | |
| status_t sendFinishedSignal(uint32_t seq, bool handled); | |
| status_t sendTimeline(int32_t inputEventId, | |
| std::array<nsecs_t, GraphicsTimeline::SIZE> timeline); | |
| /* Returns true if there is a pending batch. | |
| * | |
| * Should be called after calling consume() with consumeBatches == false to determine | |
| * whether consume() should be called again later on with consumeBatches == true. | |
| */ | |
| bool hasPendingBatch() const; | |
| /* Returns the source of first pending batch if exist. | |
| * | |
| * Should be called after calling consume() with consumeBatches == false to determine | |
| * whether consume() should be called again later on with consumeBatches == true. | |
| */ | |
| int32_t getPendingBatchSource() const; | |
| std::string dump() const; | |
| private: | |
| // True if touch resampling is enabled. | |
| const bool mResampleTouch; | |
| std::shared_ptr<InputChannel> mChannel; | |
| // The current input message. | |
| InputMessage mMsg; | |
| // True if mMsg contains a valid input message that was deferred from the previous | |
| // call to consume and that still needs to be handled. | |
| bool mMsgDeferred; | |
| // Batched motion events per device and source. | |
| struct Batch { | |
| std::vector<InputMessage> samples; | |
| }; | |
| std::vector<Batch> mBatches; | |
| // Touch state per device and source, only for sources of class pointer. | |
| struct History { | |
| nsecs_t eventTime; | |
| BitSet32 idBits; | |
| int32_t idToIndex[MAX_POINTER_ID + 1]; | |
| PointerCoords pointers[MAX_POINTERS]; | |
| void initializeFrom(const InputMessage& msg) { | |
| eventTime = msg.body.motion.eventTime; | |
| idBits.clear(); | |
| for (uint32_t i = 0; i < msg.body.motion.pointerCount; i++) { | |
| uint32_t id = msg.body.motion.pointers[i].properties.id; | |
| idBits.markBit(id); | |
| idToIndex[id] = i; | |
| pointers[i].copyFrom(msg.body.motion.pointers[i].coords); | |
| } | |
| } | |
| void initializeFrom(const History& other) { | |
| eventTime = other.eventTime; | |
| idBits = other.idBits; // temporary copy | |
| for (size_t i = 0; i < other.idBits.count(); i++) { | |
| uint32_t id = idBits.clearFirstMarkedBit(); | |
| int32_t index = other.idToIndex[id]; | |
| idToIndex[id] = index; | |
| pointers[index].copyFrom(other.pointers[index]); | |
| } | |
| idBits = other.idBits; // final copy | |
| } | |
| const PointerCoords& getPointerById(uint32_t id) const { | |
| return pointers[idToIndex[id]]; | |
| } | |
| bool hasPointerId(uint32_t id) const { | |
| return idBits.hasBit(id); | |
| } | |
| }; | |
| struct TouchState { | |
| int32_t deviceId; | |
| int32_t source; | |
| size_t historyCurrent; | |
| size_t historySize; | |
| History history[2]; | |
| History lastResample; | |
| void initialize(int32_t deviceId, int32_t source) { | |
| this->deviceId = deviceId; | |
| this->source = source; | |
| historyCurrent = 0; | |
| historySize = 0; | |
| lastResample.eventTime = 0; | |
| lastResample.idBits.clear(); | |
| } | |
| void addHistory(const InputMessage& msg) { | |
| historyCurrent ^= 1; | |
| if (historySize < 2) { | |
| historySize += 1; | |
| } | |
| history[historyCurrent].initializeFrom(msg); | |
| } | |
| const History* getHistory(size_t index) const { | |
| return &history[(historyCurrent + index) & 1]; | |
| } | |
| bool recentCoordinatesAreIdentical(uint32_t id) const { | |
| // Return true if the two most recently received "raw" coordinates are identical | |
| if (historySize < 2) { | |
| return false; | |
| } | |
| if (!getHistory(0)->hasPointerId(id) || !getHistory(1)->hasPointerId(id)) { | |
| return false; | |
| } | |
| float currentX = getHistory(0)->getPointerById(id).getX(); | |
| float currentY = getHistory(0)->getPointerById(id).getY(); | |
| float previousX = getHistory(1)->getPointerById(id).getX(); | |
| float previousY = getHistory(1)->getPointerById(id).getY(); | |
| if (currentX == previousX && currentY == previousY) { | |
| return true; | |
| } | |
| return false; | |
| } | |
| }; | |
| std::vector<TouchState> mTouchStates; | |
| // Chain of batched sequence numbers. When multiple input messages are combined into | |
| // a batch, we append a record here that associates the last sequence number in the | |
| // batch with the previous one. When the finished signal is sent, we traverse the | |
| // chain to individually finish all input messages that were part of the batch. | |
| struct SeqChain { | |
| uint32_t seq; // sequence number of batched input message | |
| uint32_t chain; // sequence number of previous batched input message | |
| }; | |
| std::vector<SeqChain> mSeqChains; | |
| // The time at which each event with the sequence number 'seq' was consumed. | |
| // This data is provided in 'finishInputEvent' so that the receiving end can measure the latency | |
| // This collection is populated when the event is received, and the entries are erased when the | |
| // events are finished. It should not grow infinitely because if an event is not ack'd, ANR | |
| // will be raised for that connection, and no further events will be posted to that channel. | |
| std::unordered_map<uint32_t /*seq*/, nsecs_t /*consumeTime*/> mConsumeTimes; | |
| status_t consumeBatch(InputEventFactoryInterface* factory, | |
| nsecs_t frameTime, uint32_t* outSeq, InputEvent** outEvent); | |
| status_t consumeSamples(InputEventFactoryInterface* factory, | |
| Batch& batch, size_t count, uint32_t* outSeq, InputEvent** outEvent); | |
| void updateTouchState(InputMessage& msg); | |
| void resampleTouchState(nsecs_t frameTime, MotionEvent* event, | |
| const InputMessage *next); | |
| ssize_t findBatch(int32_t deviceId, int32_t source) const; | |
| ssize_t findTouchState(int32_t deviceId, int32_t source) const; | |
| nsecs_t getConsumeTime(uint32_t seq) const; | |
| void popConsumeTime(uint32_t seq); | |
| status_t sendUnchainedFinishedSignal(uint32_t seq, bool handled); | |
| static void rewriteMessage(TouchState& state, InputMessage& msg); | |
| static void initializeKeyEvent(KeyEvent* event, const InputMessage* msg); | |
| static void initializeMotionEvent(MotionEvent* event, const InputMessage* msg); | |
| static void initializeFocusEvent(FocusEvent* event, const InputMessage* msg); | |
| static void initializeCaptureEvent(CaptureEvent* event, const InputMessage* msg); | |
| static void initializeDragEvent(DragEvent* event, const InputMessage* msg); | |
| static void initializeTouchModeEvent(TouchModeEvent* event, const InputMessage* msg); | |
| static void addSample(MotionEvent* event, const InputMessage* msg); | |
| static bool canAddSample(const Batch& batch, const InputMessage* msg); | |
| static ssize_t findSampleNoLaterThan(const Batch& batch, nsecs_t time); | |
| static bool shouldResampleTool(int32_t toolType); | |
| static bool isTouchResamplingEnabled(); | |
| }; | |
| } // namespace android | |
| #endif // _LIBINPUT_INPUT_TRANSPORT_H |