| /* | |
| * Copyright 2018 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #pragma once | |
| #include <cstdint> | |
| #include <../Fps.h> | |
| #include <android/hardware/graphics/composer/2.4/IComposerClient.h> | |
| #include <gui/JankInfo.h> | |
| #include <timestatsproto/TimeStatsHelper.h> | |
| #include <timestatsproto/TimeStatsProtoHeader.h> | |
| #include <ui/FenceTime.h> | |
| #include <utils/String16.h> | |
| #include <utils/Vector.h> | |
| #include <deque> | |
| #include <mutex> | |
| #include <optional> | |
| #include <unordered_map> | |
| #include <variant> | |
| using namespace android::surfaceflinger; | |
| namespace android { | |
| class TimeStats { | |
| public: | |
| using SetFrameRateVote = TimeStatsHelper::SetFrameRateVote; | |
| virtual ~TimeStats() = default; | |
| // Process a pull request from statsd. | |
| virtual bool onPullAtom(const int atomId, std::string* pulledData); | |
| virtual void parseArgs(bool asProto, const Vector<String16>& args, std::string& result) = 0; | |
| virtual bool isEnabled() = 0; | |
| virtual std::string miniDump() = 0; | |
| virtual void incrementTotalFrames() = 0; | |
| virtual void incrementMissedFrames() = 0; | |
| virtual void incrementClientCompositionFrames() = 0; | |
| virtual void incrementClientCompositionReusedFrames() = 0; | |
| // Increments the number of times the display refresh rate changed. | |
| virtual void incrementRefreshRateSwitches() = 0; | |
| // Increments the number of changes in composition strategy | |
| // The intention is to reflect the number of changes between hwc and gpu | |
| // composition, where "gpu composition" may also include mixed composition. | |
| virtual void incrementCompositionStrategyChanges() = 0; | |
| // Records the most up-to-date count of display event connections. | |
| // The stored count will be the maximum ever recoded. | |
| virtual void recordDisplayEventConnectionCount(int32_t count) = 0; | |
| // Records the start and end times for a frame. | |
| // The start time is the same as the beginning of a SurfaceFlinger | |
| // invalidate message. | |
| // The end time corresponds to when SurfaceFlinger finishes submitting the | |
| // request to HWC to present a frame. | |
| virtual void recordFrameDuration(nsecs_t startTime, nsecs_t endTime) = 0; | |
| // Records the start time and end times for when RenderEngine begins work. | |
| // The start time corresponds to the beginning of RenderEngine::drawLayers. | |
| // The end time corresponds to when RenderEngine finishes rendering. | |
| virtual void recordRenderEngineDuration(nsecs_t startTime, nsecs_t endTime) = 0; | |
| // Same as above, but passes in a fence representing the end time. | |
| virtual void recordRenderEngineDuration(nsecs_t startTime, | |
| const std::shared_ptr<FenceTime>& readyFence) = 0; | |
| virtual void setPostTime(int32_t layerId, uint64_t frameNumber, const std::string& layerName, | |
| uid_t uid, nsecs_t postTime, int32_t gameMode) = 0; | |
| virtual void setLatchTime(int32_t layerId, uint64_t frameNumber, nsecs_t latchTime) = 0; | |
| // Reasons why latching a particular buffer may be skipped | |
| enum class LatchSkipReason { | |
| // If the acquire fence did not fire on some devices we skip latching | |
| // the buffer until the fence fires. | |
| LateAcquire, | |
| }; | |
| // Increments the counter of skipped latch buffers. | |
| virtual void incrementLatchSkipped(int32_t layerId, LatchSkipReason reason) = 0; | |
| // Increments the counter of bad desired present times for this layer. | |
| // Bad desired present times are "implausible" and cause SurfaceFlinger to | |
| // latch a buffer immediately to avoid stalling. | |
| virtual void incrementBadDesiredPresent(int32_t layerId) = 0; | |
| virtual void setDesiredTime(int32_t layerId, uint64_t frameNumber, nsecs_t desiredTime) = 0; | |
| virtual void setAcquireTime(int32_t layerId, uint64_t frameNumber, nsecs_t acquireTime) = 0; | |
| virtual void setAcquireFence(int32_t layerId, uint64_t frameNumber, | |
| const std::shared_ptr<FenceTime>& acquireFence) = 0; | |
| // SetPresent{Time, Fence} are not expected to be called in the critical | |
| // rendering path, as they flush prior fences if those fences have fired. | |
| virtual void setPresentTime(int32_t layerId, uint64_t frameNumber, nsecs_t presentTime, | |
| Fps displayRefreshRate, std::optional<Fps> renderRate, | |
| SetFrameRateVote frameRateVote, int32_t gameMode) = 0; | |
| virtual void setPresentFence(int32_t layerId, uint64_t frameNumber, | |
| const std::shared_ptr<FenceTime>& presentFence, | |
| Fps displayRefreshRate, std::optional<Fps> renderRate, | |
| SetFrameRateVote frameRateVote, int32_t gameMode) = 0; | |
| // Increments janky frames, blamed to the provided {refreshRate, renderRate, uid, layerName} | |
| // key, with JankMetadata as supplementary reasons for the jank. Because FrameTimeline is the | |
| // infrastructure responsible for computing jank in the system, this is expected to be called | |
| // from FrameTimeline, rather than directly from SurfaceFlinger or individual layers. If there | |
| // are no jank reasons, then total frames are incremented but jank is not, for accurate | |
| // accounting of janky frames. | |
| // displayDeadlineDelta, displayPresentJitter, and appDeadlineDelta are also provided in order | |
| // to provide contextual information about a janky frame. These values may only be uploaded if | |
| // there was an associated valid jank reason, and they must be positive. When these frame counts | |
| // are incremented, these are also aggregated into a global reporting packet to help with data | |
| // validation and assessing of overall device health. | |
| struct JankyFramesInfo { | |
| Fps refreshRate; | |
| std::optional<Fps> renderRate; | |
| uid_t uid = 0; | |
| std::string layerName; | |
| int32_t gameMode = 0; | |
| int32_t reasons = 0; | |
| nsecs_t displayDeadlineDelta = 0; | |
| nsecs_t displayPresentJitter = 0; | |
| nsecs_t appDeadlineDelta = 0; | |
| static bool isOptApproxEqual(std::optional<Fps> lhs, std::optional<Fps> rhs) { | |
| return (!lhs && !rhs) || (lhs && rhs && isApproxEqual(*lhs, *rhs)); | |
| } | |
| bool operator==(const JankyFramesInfo& o) const { | |
| return isApproxEqual(refreshRate, o.refreshRate) && | |
| isOptApproxEqual(renderRate, o.renderRate) && uid == o.uid && | |
| layerName == o.layerName && gameMode == o.gameMode && reasons == o.reasons && | |
| displayDeadlineDelta == o.displayDeadlineDelta && | |
| displayPresentJitter == o.displayPresentJitter && | |
| appDeadlineDelta == o.appDeadlineDelta; | |
| } | |
| friend std::ostream& operator<<(std::ostream& os, const JankyFramesInfo& info) { | |
| os << "JankyFramesInfo {"; | |
| os << "\n .refreshRate = " << info.refreshRate; | |
| os << "\n .renderRate = " | |
| << (info.renderRate ? to_string(*info.renderRate) : "nullopt"); | |
| os << "\n .uid = " << info.uid; | |
| os << "\n .layerName = " << info.layerName; | |
| os << "\n .reasons = " << info.reasons; | |
| os << "\n .displayDeadlineDelta = " << info.displayDeadlineDelta; | |
| os << "\n .displayPresentJitter = " << info.displayPresentJitter; | |
| os << "\n .appDeadlineDelta = " << info.appDeadlineDelta; | |
| return os << "\n}"; | |
| } | |
| }; | |
| virtual void incrementJankyFrames(const JankyFramesInfo& info) = 0; | |
| // Clean up the layer record | |
| virtual void onDestroy(int32_t layerId) = 0; | |
| // If SF skips or rejects a buffer, remove the corresponding TimeRecord. | |
| virtual void removeTimeRecord(int32_t layerId, uint64_t frameNumber) = 0; | |
| virtual void setPowerMode( | |
| hardware::graphics::composer::V2_4::IComposerClient::PowerMode powerMode) = 0; | |
| // Source of truth is RefrehRateStats. | |
| virtual void recordRefreshRate(uint32_t fps, nsecs_t duration) = 0; | |
| virtual void setPresentFenceGlobal(const std::shared_ptr<FenceTime>& presentFence) = 0; | |
| }; | |
| namespace impl { | |
| class TimeStats : public android::TimeStats { | |
| using PowerMode = android::hardware::graphics::composer::V2_4::IComposerClient::PowerMode; | |
| struct FrameTime { | |
| uint64_t frameNumber = 0; | |
| nsecs_t postTime = 0; | |
| nsecs_t latchTime = 0; | |
| nsecs_t acquireTime = 0; | |
| nsecs_t desiredTime = 0; | |
| nsecs_t presentTime = 0; | |
| }; | |
| struct TimeRecord { | |
| bool ready = false; | |
| FrameTime frameTime; | |
| std::shared_ptr<FenceTime> acquireFence; | |
| std::shared_ptr<FenceTime> presentFence; | |
| }; | |
| struct LayerRecord { | |
| uid_t uid; | |
| std::string layerName; | |
| int32_t gameMode = 0; | |
| // This is the index in timeRecords, at which the timestamps for that | |
| // specific frame are still not fully received. This is not waiting for | |
| // fences to signal, but rather waiting to receive those fences/timestamps. | |
| int32_t waitData = -1; | |
| uint32_t droppedFrames = 0; | |
| uint32_t lateAcquireFrames = 0; | |
| uint32_t badDesiredPresentFrames = 0; | |
| TimeRecord prevTimeRecord; | |
| std::deque<TimeRecord> timeRecords; | |
| }; | |
| struct PowerTime { | |
| PowerMode powerMode = PowerMode::OFF; | |
| nsecs_t prevTime = 0; | |
| }; | |
| struct RenderEngineDuration { | |
| nsecs_t startTime; | |
| std::variant<nsecs_t, std::shared_ptr<FenceTime>> endTime; | |
| }; | |
| struct GlobalRecord { | |
| nsecs_t prevPresentTime = 0; | |
| std::deque<std::shared_ptr<FenceTime>> presentFences; | |
| std::deque<RenderEngineDuration> renderEngineDurations; | |
| }; | |
| public: | |
| TimeStats(); | |
| // For testing only for injecting custom dependencies. | |
| TimeStats(std::optional<size_t> maxPulledLayers, | |
| std::optional<size_t> maxPulledHistogramBuckets); | |
| bool onPullAtom(const int atomId, std::string* pulledData) override; | |
| void parseArgs(bool asProto, const Vector<String16>& args, std::string& result) override; | |
| bool isEnabled() override; | |
| std::string miniDump() override; | |
| void incrementTotalFrames() override; | |
| void incrementMissedFrames() override; | |
| void incrementClientCompositionFrames() override; | |
| void incrementClientCompositionReusedFrames() override; | |
| void incrementRefreshRateSwitches() override; | |
| void incrementCompositionStrategyChanges() override; | |
| void recordDisplayEventConnectionCount(int32_t count) override; | |
| void recordFrameDuration(nsecs_t startTime, nsecs_t endTime) override; | |
| void recordRenderEngineDuration(nsecs_t startTime, nsecs_t endTime) override; | |
| void recordRenderEngineDuration(nsecs_t startTime, | |
| const std::shared_ptr<FenceTime>& readyFence) override; | |
| void setPostTime(int32_t layerId, uint64_t frameNumber, const std::string& layerName, uid_t uid, | |
| nsecs_t postTime, int32_t gameMode) override; | |
| void setLatchTime(int32_t layerId, uint64_t frameNumber, nsecs_t latchTime) override; | |
| void incrementLatchSkipped(int32_t layerId, LatchSkipReason reason) override; | |
| void incrementBadDesiredPresent(int32_t layerId) override; | |
| void setDesiredTime(int32_t layerId, uint64_t frameNumber, nsecs_t desiredTime) override; | |
| void setAcquireTime(int32_t layerId, uint64_t frameNumber, nsecs_t acquireTime) override; | |
| void setAcquireFence(int32_t layerId, uint64_t frameNumber, | |
| const std::shared_ptr<FenceTime>& acquireFence) override; | |
| void setPresentTime(int32_t layerId, uint64_t frameNumber, nsecs_t presentTime, | |
| Fps displayRefreshRate, std::optional<Fps> renderRate, | |
| SetFrameRateVote frameRateVote, int32_t gameMode) override; | |
| void setPresentFence(int32_t layerId, uint64_t frameNumber, | |
| const std::shared_ptr<FenceTime>& presentFence, Fps displayRefreshRate, | |
| std::optional<Fps> renderRate, SetFrameRateVote frameRateVote, | |
| int32_t gameMode) override; | |
| void incrementJankyFrames(const JankyFramesInfo& info) override; | |
| // Clean up the layer record | |
| void onDestroy(int32_t layerId) override; | |
| // If SF skips or rejects a buffer, remove the corresponding TimeRecord. | |
| void removeTimeRecord(int32_t layerId, uint64_t frameNumber) override; | |
| void setPowerMode( | |
| hardware::graphics::composer::V2_4::IComposerClient::PowerMode powerMode) override; | |
| // Source of truth is RefrehRateStats. | |
| void recordRefreshRate(uint32_t fps, nsecs_t duration) override; | |
| void setPresentFenceGlobal(const std::shared_ptr<FenceTime>& presentFence) override; | |
| static const size_t MAX_NUM_TIME_RECORDS = 64; | |
| private: | |
| bool populateGlobalAtom(std::string* pulledData); | |
| bool populateLayerAtom(std::string* pulledData); | |
| bool recordReadyLocked(int32_t layerId, TimeRecord* timeRecord); | |
| void flushAvailableRecordsToStatsLocked(int32_t layerId, Fps displayRefreshRate, | |
| std::optional<Fps> renderRate, | |
| SetFrameRateVote frameRateVote, int32_t gameMode); | |
| void flushPowerTimeLocked(); | |
| void flushAvailableGlobalRecordsToStatsLocked(); | |
| bool canAddNewAggregatedStats(uid_t uid, const std::string& layerName, int32_t gameMode); | |
| void enable(); | |
| void disable(); | |
| void clearAll(); | |
| void clearGlobalLocked(); | |
| void clearLayersLocked(); | |
| void dump(bool asProto, std::optional<uint32_t> maxLayers, std::string& result); | |
| std::atomic<bool> mEnabled = false; | |
| std::mutex mMutex; | |
| TimeStatsHelper::TimeStatsGlobal mTimeStats; | |
| // Hashmap for LayerRecord with layerId as the hash key | |
| std::unordered_map<int32_t, LayerRecord> mTimeStatsTracker; | |
| PowerTime mPowerTime; | |
| GlobalRecord mGlobalRecord; | |
| static const size_t MAX_NUM_LAYER_RECORDS = 200; | |
| static const size_t REFRESH_RATE_BUCKET_WIDTH = 30; | |
| static const size_t RENDER_RATE_BUCKET_WIDTH = REFRESH_RATE_BUCKET_WIDTH; | |
| static const size_t MAX_NUM_LAYER_STATS = 200; | |
| static const size_t MAX_NUM_PULLED_LAYERS = MAX_NUM_LAYER_STATS; | |
| size_t mMaxPulledLayers = MAX_NUM_PULLED_LAYERS; | |
| size_t mMaxPulledHistogramBuckets = 6; | |
| }; | |
| } // namespace impl | |
| } // namespace android |