| /* | |
| * Copyright (C) 2007 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| // TODO(b/129481165): remove the #pragma below and fix conversion issues | |
| #pragma clang diagnostic push | |
| #pragma clang diagnostic ignored "-Wconversion" | |
| #pragma clang diagnostic ignored "-Wextra" | |
| //#define LOG_NDEBUG 0 | |
| #define ATRACE_TAG ATRACE_TAG_GRAPHICS | |
| #include "SurfaceFlinger.h" | |
| #include <android-base/properties.h> | |
| #include <android/configuration.h> | |
| #include <android/hardware/configstore/1.0/ISurfaceFlingerConfigs.h> | |
| #include <android/hardware/configstore/1.1/ISurfaceFlingerConfigs.h> | |
| #include <android/hardware/configstore/1.1/types.h> | |
| #include <android/hardware/power/Boost.h> | |
| #include <android/native_window.h> | |
| #include <android/os/IInputFlinger.h> | |
| #include <binder/IPCThreadState.h> | |
| #include <binder/IServiceManager.h> | |
| #include <binder/PermissionCache.h> | |
| #include <compositionengine/CompositionEngine.h> | |
| #include <compositionengine/CompositionRefreshArgs.h> | |
| #include <compositionengine/Display.h> | |
| #include <compositionengine/DisplayColorProfile.h> | |
| #include <compositionengine/DisplayCreationArgs.h> | |
| #include <compositionengine/LayerFECompositionState.h> | |
| #include <compositionengine/OutputLayer.h> | |
| #include <compositionengine/RenderSurface.h> | |
| #include <compositionengine/impl/OutputCompositionState.h> | |
| #include <compositionengine/impl/OutputLayerCompositionState.h> | |
| #include <configstore/Utils.h> | |
| #include <cutils/compiler.h> | |
| #include <cutils/properties.h> | |
| #include <ftl/future.h> | |
| #include <gui/BufferQueue.h> | |
| #include <gui/DebugEGLImageTracker.h> | |
| #include <gui/IDisplayEventConnection.h> | |
| #include <gui/IProducerListener.h> | |
| #include <gui/LayerDebugInfo.h> | |
| #include <gui/LayerMetadata.h> | |
| #include <gui/LayerState.h> | |
| #include <gui/Surface.h> | |
| #include <gui/TraceUtils.h> | |
| #include <hidl/ServiceManagement.h> | |
| #include <layerproto/LayerProtoParser.h> | |
| #include <log/log.h> | |
| #include <private/android_filesystem_config.h> | |
| #include <private/gui/SyncFeatures.h> | |
| #include <processgroup/processgroup.h> | |
| #include <renderengine/RenderEngine.h> | |
| #include <sys/types.h> | |
| #include <ui/ColorSpace.h> | |
| #include <ui/DebugUtils.h> | |
| #include <ui/DisplayId.h> | |
| #include <ui/DisplayMode.h> | |
| #include <ui/DisplayStatInfo.h> | |
| #include <ui/DisplayState.h> | |
| #include <ui/DynamicDisplayInfo.h> | |
| #include <ui/GraphicBufferAllocator.h> | |
| #include <ui/PixelFormat.h> | |
| #include <ui/StaticDisplayInfo.h> | |
| #include <utils/StopWatch.h> | |
| #include <utils/String16.h> | |
| #include <utils/String8.h> | |
| #include <utils/Timers.h> | |
| #include <utils/misc.h> | |
| #include <algorithm> | |
| #include <cerrno> | |
| #include <cinttypes> | |
| #include <cmath> | |
| #include <cstdint> | |
| #include <functional> | |
| #include <mutex> | |
| #include <optional> | |
| #include <type_traits> | |
| #include <unordered_map> | |
| #include "BufferLayer.h" | |
| #include "BufferQueueLayer.h" | |
| #include "BufferStateLayer.h" | |
| #include "Client.h" | |
| #include "Colorizer.h" | |
| #include "ContainerLayer.h" | |
| #include "DisplayDevice.h" | |
| #include "DisplayHardware/ComposerHal.h" | |
| #include "DisplayHardware/DisplayIdentification.h" | |
| #include "DisplayHardware/FramebufferSurface.h" | |
| #include "DisplayHardware/HWComposer.h" | |
| #include "DisplayHardware/Hal.h" | |
| #include "DisplayHardware/VirtualDisplaySurface.h" | |
| #include "DisplayRenderArea.h" | |
| #include "EffectLayer.h" | |
| #include "Effects/Daltonizer.h" | |
| #include "FlagManager.h" | |
| #include "FpsReporter.h" | |
| #include "FrameTimeline/FrameTimeline.h" | |
| #include "FrameTracer/FrameTracer.h" | |
| #include "HdrLayerInfoReporter.h" | |
| #include "Layer.h" | |
| #include "LayerProtoHelper.h" | |
| #include "LayerRenderArea.h" | |
| #include "LayerVector.h" | |
| #include "MonitoredProducer.h" | |
| #include "NativeWindowSurface.h" | |
| #include "RefreshRateOverlay.h" | |
| #include "RegionSamplingThread.h" | |
| #include "Scheduler/DispSyncSource.h" | |
| #include "Scheduler/EventThread.h" | |
| #include "Scheduler/LayerHistory.h" | |
| #include "Scheduler/Scheduler.h" | |
| #include "Scheduler/VsyncConfiguration.h" | |
| #include "Scheduler/VsyncController.h" | |
| #include "StartPropertySetThread.h" | |
| #include "SurfaceFlingerProperties.h" | |
| #include "SurfaceInterceptor.h" | |
| #include "TimeStats/TimeStats.h" | |
| #include "TunnelModeEnabledReporter.h" | |
| #include "WindowInfosListenerInvoker.h" | |
| #include "android-base/parseint.h" | |
| #include "android-base/stringprintf.h" | |
| #include "android-base/strings.h" | |
| #define MAIN_THREAD ACQUIRE(mStateLock) RELEASE(mStateLock) | |
| #define ON_MAIN_THREAD(expr) \ | |
| [&] { \ | |
| LOG_FATAL_IF(std::this_thread::get_id() != mMainThreadId); \ | |
| UnnecessaryLock lock(mStateLock); \ | |
| return (expr); \ | |
| }() | |
| #define MAIN_THREAD_GUARD(expr) \ | |
| [&] { \ | |
| LOG_FATAL_IF(std::this_thread::get_id() != mMainThreadId); \ | |
| MainThreadScopedGuard lock(SF_MAIN_THREAD); \ | |
| return (expr); \ | |
| }() | |
| #undef NO_THREAD_SAFETY_ANALYSIS | |
| #define NO_THREAD_SAFETY_ANALYSIS \ | |
| _Pragma("GCC error \"Prefer MAIN_THREAD macros or {Conditional,Timed,Unnecessary}Lock.\"") | |
| namespace android { | |
| using namespace std::string_literals; | |
| using namespace android::hardware::configstore; | |
| using namespace android::hardware::configstore::V1_0; | |
| using namespace android::sysprop; | |
| using android::hardware::power::Boost; | |
| using base::StringAppendF; | |
| using gui::DisplayInfo; | |
| using gui::IWindowInfosListener; | |
| using gui::WindowInfo; | |
| using ui::ColorMode; | |
| using ui::Dataspace; | |
| using ui::DisplayPrimaries; | |
| using ui::RenderIntent; | |
| namespace hal = android::hardware::graphics::composer::hal; | |
| namespace { | |
| #pragma clang diagnostic push | |
| #pragma clang diagnostic error "-Wswitch-enum" | |
| bool isWideColorMode(const ColorMode colorMode) { | |
| switch (colorMode) { | |
| case ColorMode::DISPLAY_P3: | |
| case ColorMode::ADOBE_RGB: | |
| case ColorMode::DCI_P3: | |
| case ColorMode::BT2020: | |
| case ColorMode::DISPLAY_BT2020: | |
| case ColorMode::BT2100_PQ: | |
| case ColorMode::BT2100_HLG: | |
| return true; | |
| case ColorMode::NATIVE: | |
| case ColorMode::STANDARD_BT601_625: | |
| case ColorMode::STANDARD_BT601_625_UNADJUSTED: | |
| case ColorMode::STANDARD_BT601_525: | |
| case ColorMode::STANDARD_BT601_525_UNADJUSTED: | |
| case ColorMode::STANDARD_BT709: | |
| case ColorMode::SRGB: | |
| return false; | |
| } | |
| return false; | |
| } | |
| #pragma clang diagnostic pop | |
| template <typename Mutex> | |
| struct SCOPED_CAPABILITY ConditionalLockGuard { | |
| ConditionalLockGuard(Mutex& mutex, bool lock) ACQUIRE(mutex) : mutex(mutex), lock(lock) { | |
| if (lock) mutex.lock(); | |
| } | |
| ~ConditionalLockGuard() RELEASE() { | |
| if (lock) mutex.unlock(); | |
| } | |
| Mutex& mutex; | |
| const bool lock; | |
| }; | |
| using ConditionalLock = ConditionalLockGuard<Mutex>; | |
| struct SCOPED_CAPABILITY TimedLock { | |
| TimedLock(Mutex& mutex, nsecs_t timeout, const char* whence) ACQUIRE(mutex) | |
| : mutex(mutex), status(mutex.timedLock(timeout)) { | |
| ALOGE_IF(!locked(), "%s timed out locking: %s (%d)", whence, strerror(-status), status); | |
| } | |
| ~TimedLock() RELEASE() { | |
| if (locked()) mutex.unlock(); | |
| } | |
| bool locked() const { return status == NO_ERROR; } | |
| Mutex& mutex; | |
| const status_t status; | |
| }; | |
| struct SCOPED_CAPABILITY UnnecessaryLock { | |
| explicit UnnecessaryLock(Mutex& mutex) ACQUIRE(mutex) {} | |
| ~UnnecessaryLock() RELEASE() {} | |
| }; | |
| // TODO(b/141333600): Consolidate with DisplayMode::Builder::getDefaultDensity. | |
| constexpr float FALLBACK_DENSITY = ACONFIGURATION_DENSITY_TV; | |
| float getDensityFromProperty(const char* property, bool required) { | |
| char value[PROPERTY_VALUE_MAX]; | |
| const float density = property_get(property, value, nullptr) > 0 ? std::atof(value) : 0.f; | |
| if (!density && required) { | |
| ALOGE("%s must be defined as a build property", property); | |
| return FALLBACK_DENSITY; | |
| } | |
| return density; | |
| } | |
| // Currently we only support V0_SRGB and DISPLAY_P3 as composition preference. | |
| bool validateCompositionDataspace(Dataspace dataspace) { | |
| return dataspace == Dataspace::V0_SRGB || dataspace == Dataspace::DISPLAY_P3; | |
| } | |
| enum Permission { | |
| ACCESS_SURFACE_FLINGER = 0x1, | |
| ROTATE_SURFACE_FLINGER = 0x2, | |
| }; | |
| struct IdleTimerConfig { | |
| int32_t timeoutMs; | |
| bool supportKernelIdleTimer; | |
| }; | |
| IdleTimerConfig getIdleTimerConfiguration(DisplayId displayId) { | |
| // TODO(adyabr): use ro.surface_flinger.* namespace | |
| const auto displayIdleTimerMsKey = [displayId] { | |
| std::stringstream ss; | |
| ss << "debug.sf.set_idle_timer_ms_" << displayId.value; | |
| return ss.str(); | |
| }(); | |
| const auto displaySupportKernelIdleTimerKey = [displayId] { | |
| std::stringstream ss; | |
| ss << "debug.sf.support_kernel_idle_timer_" << displayId.value; | |
| return ss.str(); | |
| }(); | |
| const int32_t displayIdleTimerMs = base::GetIntProperty(displayIdleTimerMsKey, 0); | |
| const auto displaySupportKernelIdleTimer = | |
| base::GetBoolProperty(displaySupportKernelIdleTimerKey, false); | |
| if (displayIdleTimerMs > 0) { | |
| return {displayIdleTimerMs, displaySupportKernelIdleTimer}; | |
| } | |
| const int32_t setIdleTimerMs = base::GetIntProperty("debug.sf.set_idle_timer_ms", 0); | |
| const int32_t millis = setIdleTimerMs ? setIdleTimerMs : sysprop::set_idle_timer_ms(0); | |
| return {millis, sysprop::support_kernel_idle_timer(false)}; | |
| } | |
| } // namespace anonymous | |
| // --------------------------------------------------------------------------- | |
| const String16 sHardwareTest("android.permission.HARDWARE_TEST"); | |
| const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); | |
| const String16 sRotateSurfaceFlinger("android.permission.ROTATE_SURFACE_FLINGER"); | |
| const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); | |
| const String16 sControlDisplayBrightness("android.permission.CONTROL_DISPLAY_BRIGHTNESS"); | |
| const String16 sDump("android.permission.DUMP"); | |
| const String16 sCaptureBlackoutContent("android.permission.CAPTURE_BLACKOUT_CONTENT"); | |
| const char* KERNEL_IDLE_TIMER_PROP = "graphics.display.kernel_idle_timer.enabled"; | |
| // --------------------------------------------------------------------------- | |
| int64_t SurfaceFlinger::dispSyncPresentTimeOffset; | |
| bool SurfaceFlinger::useHwcForRgbToYuv; | |
| bool SurfaceFlinger::hasSyncFramework; | |
| int64_t SurfaceFlinger::maxFrameBufferAcquiredBuffers; | |
| uint32_t SurfaceFlinger::maxGraphicsWidth; | |
| uint32_t SurfaceFlinger::maxGraphicsHeight; | |
| bool SurfaceFlinger::hasWideColorDisplay; | |
| ui::Rotation SurfaceFlinger::internalDisplayOrientation = ui::ROTATION_0; | |
| bool SurfaceFlinger::useContextPriority; | |
| Dataspace SurfaceFlinger::defaultCompositionDataspace = Dataspace::V0_SRGB; | |
| ui::PixelFormat SurfaceFlinger::defaultCompositionPixelFormat = ui::PixelFormat::RGBA_8888; | |
| Dataspace SurfaceFlinger::wideColorGamutCompositionDataspace = Dataspace::V0_SRGB; | |
| ui::PixelFormat SurfaceFlinger::wideColorGamutCompositionPixelFormat = ui::PixelFormat::RGBA_8888; | |
| bool SurfaceFlinger::enableSdrDimming; | |
| LatchUnsignaledConfig SurfaceFlinger::enableLatchUnsignaledConfig; | |
| std::string decodeDisplayColorSetting(DisplayColorSetting displayColorSetting) { | |
| switch(displayColorSetting) { | |
| case DisplayColorSetting::kManaged: | |
| return std::string("Managed"); | |
| case DisplayColorSetting::kUnmanaged: | |
| return std::string("Unmanaged"); | |
| case DisplayColorSetting::kEnhanced: | |
| return std::string("Enhanced"); | |
| default: | |
| return std::string("Unknown ") + | |
| std::to_string(static_cast<int>(displayColorSetting)); | |
| } | |
| } | |
| bool callingThreadHasRotateSurfaceFlingerAccess() { | |
| IPCThreadState* ipc = IPCThreadState::self(); | |
| const int pid = ipc->getCallingPid(); | |
| const int uid = ipc->getCallingUid(); | |
| return uid == AID_GRAPHICS || uid == AID_SYSTEM || | |
| PermissionCache::checkPermission(sRotateSurfaceFlinger, pid, uid); | |
| } | |
| SurfaceFlinger::SurfaceFlinger(Factory& factory, SkipInitializationTag) | |
| : mFactory(factory), | |
| mInterceptor(mFactory.createSurfaceInterceptor()), | |
| mTimeStats(std::make_shared<impl::TimeStats>()), | |
| mFrameTracer(mFactory.createFrameTracer()), | |
| mFrameTimeline(mFactory.createFrameTimeline(mTimeStats, getpid())), | |
| mCompositionEngine(mFactory.createCompositionEngine()), | |
| mHwcServiceName(base::GetProperty("debug.sf.hwc_service_name"s, "default"s)), | |
| mTunnelModeEnabledReporter(new TunnelModeEnabledReporter()), | |
| mInternalDisplayDensity(getDensityFromProperty("ro.sf.lcd_density", true)), | |
| mEmulatedDisplayDensity(getDensityFromProperty("qemu.sf.lcd_density", false)), | |
| mPowerAdvisor(*this), | |
| mWindowInfosListenerInvoker(new WindowInfosListenerInvoker(this)) { | |
| ALOGI("Using HWComposer service: %s", mHwcServiceName.c_str()); | |
| } | |
| SurfaceFlinger::SurfaceFlinger(Factory& factory) : SurfaceFlinger(factory, SkipInitialization) { | |
| ALOGI("SurfaceFlinger is starting"); | |
| hasSyncFramework = running_without_sync_framework(true); | |
| dispSyncPresentTimeOffset = present_time_offset_from_vsync_ns(0); | |
| useHwcForRgbToYuv = force_hwc_copy_for_virtual_displays(false); | |
| maxFrameBufferAcquiredBuffers = max_frame_buffer_acquired_buffers(2); | |
| maxGraphicsWidth = std::max(max_graphics_width(0), 0); | |
| maxGraphicsHeight = std::max(max_graphics_height(0), 0); | |
| hasWideColorDisplay = has_wide_color_display(false); | |
| mDefaultCompositionDataspace = | |
| static_cast<ui::Dataspace>(default_composition_dataspace(Dataspace::V0_SRGB)); | |
| mWideColorGamutCompositionDataspace = static_cast<ui::Dataspace>(wcg_composition_dataspace( | |
| hasWideColorDisplay ? Dataspace::DISPLAY_P3 : Dataspace::V0_SRGB)); | |
| defaultCompositionDataspace = mDefaultCompositionDataspace; | |
| wideColorGamutCompositionDataspace = mWideColorGamutCompositionDataspace; | |
| defaultCompositionPixelFormat = static_cast<ui::PixelFormat>( | |
| default_composition_pixel_format(ui::PixelFormat::RGBA_8888)); | |
| wideColorGamutCompositionPixelFormat = | |
| static_cast<ui::PixelFormat>(wcg_composition_pixel_format(ui::PixelFormat::RGBA_8888)); | |
| mColorSpaceAgnosticDataspace = | |
| static_cast<ui::Dataspace>(color_space_agnostic_dataspace(Dataspace::UNKNOWN)); | |
| mLayerCachingEnabled = [] { | |
| const bool enable = | |
| android::sysprop::SurfaceFlingerProperties::enable_layer_caching().value_or(false); | |
| return base::GetBoolProperty(std::string("debug.sf.enable_layer_caching"), enable); | |
| }(); | |
| useContextPriority = use_context_priority(true); | |
| using Values = SurfaceFlingerProperties::primary_display_orientation_values; | |
| switch (primary_display_orientation(Values::ORIENTATION_0)) { | |
| case Values::ORIENTATION_0: | |
| break; | |
| case Values::ORIENTATION_90: | |
| internalDisplayOrientation = ui::ROTATION_90; | |
| break; | |
| case Values::ORIENTATION_180: | |
| internalDisplayOrientation = ui::ROTATION_180; | |
| break; | |
| case Values::ORIENTATION_270: | |
| internalDisplayOrientation = ui::ROTATION_270; | |
| break; | |
| } | |
| ALOGV("Internal Display Orientation: %s", toCString(internalDisplayOrientation)); | |
| mInternalDisplayPrimaries = sysprop::getDisplayNativePrimaries(); | |
| // debugging stuff... | |
| char value[PROPERTY_VALUE_MAX]; | |
| property_get("ro.bq.gpu_to_cpu_unsupported", value, "0"); | |
| mGpuToCpuSupported = !atoi(value); | |
| property_get("ro.build.type", value, "user"); | |
| mIsUserBuild = strcmp(value, "user") == 0; | |
| mDebugFlashDelay = base::GetUintProperty("debug.sf.showupdates"s, 0u); | |
| // DDMS debugging deprecated (b/120782499) | |
| property_get("debug.sf.ddms", value, "0"); | |
| int debugDdms = atoi(value); | |
| ALOGI_IF(debugDdms, "DDMS debugging not supported"); | |
| property_get("debug.sf.enable_gl_backpressure", value, "0"); | |
| mPropagateBackpressureClientComposition = atoi(value); | |
| ALOGI_IF(mPropagateBackpressureClientComposition, | |
| "Enabling backpressure propagation for Client Composition"); | |
| property_get("ro.surface_flinger.supports_background_blur", value, "0"); | |
| bool supportsBlurs = atoi(value); | |
| mSupportsBlur = supportsBlurs; | |
| ALOGI_IF(!mSupportsBlur, "Disabling blur effects, they are not supported."); | |
| property_get("ro.sf.blurs_are_expensive", value, "0"); | |
| mBlursAreExpensive = atoi(value); | |
| const size_t defaultListSize = ISurfaceComposer::MAX_LAYERS; | |
| auto listSize = property_get_int32("debug.sf.max_igbp_list_size", int32_t(defaultListSize)); | |
| mMaxGraphicBufferProducerListSize = (listSize > 0) ? size_t(listSize) : defaultListSize; | |
| mGraphicBufferProducerListSizeLogThreshold = | |
| std::max(static_cast<int>(0.95 * | |
| static_cast<double>(mMaxGraphicBufferProducerListSize)), | |
| 1); | |
| property_get("debug.sf.luma_sampling", value, "1"); | |
| mLumaSampling = atoi(value); | |
| property_get("debug.sf.disable_client_composition_cache", value, "0"); | |
| mDisableClientCompositionCache = atoi(value); | |
| // We should be reading 'persist.sys.sf.color_saturation' here | |
| // but since /data may be encrypted, we need to wait until after vold | |
| // comes online to attempt to read the property. The property is | |
| // instead read after the boot animation | |
| if (base::GetBoolProperty("debug.sf.treble_testing_override"s, false)) { | |
| // Without the override SurfaceFlinger cannot connect to HIDL | |
| // services that are not listed in the manifests. Considered | |
| // deriving the setting from the set service name, but it | |
| // would be brittle if the name that's not 'default' is used | |
| // for production purposes later on. | |
| ALOGI("Enabling Treble testing override"); | |
| android::hardware::details::setTrebleTestingOverride(true); | |
| } | |
| mRefreshRateOverlaySpinner = property_get_bool("sf.debug.show_refresh_rate_overlay_spinner", 0); | |
| // Debug property overrides ro. property | |
| enableSdrDimming = property_get_bool("debug.sf.enable_sdr_dimming", enable_sdr_dimming(false)); | |
| enableLatchUnsignaledConfig = getLatchUnsignaledConfig(); | |
| } | |
| LatchUnsignaledConfig SurfaceFlinger::getLatchUnsignaledConfig() { | |
| if (base::GetBoolProperty("debug.sf.latch_unsignaled"s, false)) { | |
| return LatchUnsignaledConfig::Always; | |
| } else if (base::GetBoolProperty("debug.sf.auto_latch_unsignaled"s, false)) { | |
| return LatchUnsignaledConfig::Auto; | |
| } else { | |
| return LatchUnsignaledConfig::Disabled; | |
| } | |
| } | |
| SurfaceFlinger::~SurfaceFlinger() = default; | |
| void SurfaceFlinger::binderDied(const wp<IBinder>&) { | |
| // the window manager died on us. prepare its eulogy. | |
| mBootFinished = false; | |
| // Sever the link to inputflinger since it's gone as well. | |
| static_cast<void>(mScheduler->schedule([=] { mInputFlinger = nullptr; })); | |
| // restore initial conditions (default device unblank, etc) | |
| initializeDisplays(); | |
| // restart the boot-animation | |
| startBootAnim(); | |
| } | |
| void SurfaceFlinger::run() { | |
| mScheduler->run(); | |
| } | |
| sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() { | |
| const sp<Client> client = new Client(this); | |
| return client->initCheck() == NO_ERROR ? client : nullptr; | |
| } | |
| sp<IBinder> SurfaceFlinger::createDisplay(const String8& displayName, bool secure) { | |
| // onTransact already checks for some permissions, but adding an additional check here. | |
| // This is to ensure that only system and graphics can request to create a secure | |
| // display. Secure displays can show secure content so we add an additional restriction on it. | |
| const int uid = IPCThreadState::self()->getCallingUid(); | |
| if (secure && uid != AID_GRAPHICS && uid != AID_SYSTEM) { | |
| ALOGE("Only privileged processes can create a secure display"); | |
| return nullptr; | |
| } | |
| class DisplayToken : public BBinder { | |
| sp<SurfaceFlinger> flinger; | |
| virtual ~DisplayToken() { | |
| // no more references, this display must be terminated | |
| Mutex::Autolock _l(flinger->mStateLock); | |
| flinger->mCurrentState.displays.removeItem(this); | |
| flinger->setTransactionFlags(eDisplayTransactionNeeded); | |
| } | |
| public: | |
| explicit DisplayToken(const sp<SurfaceFlinger>& flinger) | |
| : flinger(flinger) { | |
| } | |
| }; | |
| sp<BBinder> token = new DisplayToken(this); | |
| Mutex::Autolock _l(mStateLock); | |
| // Display ID is assigned when virtual display is allocated by HWC. | |
| DisplayDeviceState state; | |
| state.isSecure = secure; | |
| state.displayName = displayName; | |
| mCurrentState.displays.add(token, state); | |
| mInterceptor->saveDisplayCreation(state); | |
| return token; | |
| } | |
| void SurfaceFlinger::destroyDisplay(const sp<IBinder>& displayToken) { | |
| Mutex::Autolock lock(mStateLock); | |
| const ssize_t index = mCurrentState.displays.indexOfKey(displayToken); | |
| if (index < 0) { | |
| ALOGE("%s: Invalid display token %p", __FUNCTION__, displayToken.get()); | |
| return; | |
| } | |
| const DisplayDeviceState& state = mCurrentState.displays.valueAt(index); | |
| if (state.physical) { | |
| ALOGE("%s: Invalid operation on physical display", __FUNCTION__); | |
| return; | |
| } | |
| mInterceptor->saveDisplayDeletion(state.sequenceId); | |
| mCurrentState.displays.removeItemsAt(index); | |
| setTransactionFlags(eDisplayTransactionNeeded); | |
| } | |
| void SurfaceFlinger::enableHalVirtualDisplays(bool enable) { | |
| auto& generator = mVirtualDisplayIdGenerators.hal; | |
| if (!generator && enable) { | |
| ALOGI("Enabling HAL virtual displays"); | |
| generator.emplace(getHwComposer().getMaxVirtualDisplayCount()); | |
| } else if (generator && !enable) { | |
| ALOGW_IF(generator->inUse(), "Disabling HAL virtual displays while in use"); | |
| generator.reset(); | |
| } | |
| } | |
| VirtualDisplayId SurfaceFlinger::acquireVirtualDisplay(ui::Size resolution, | |
| ui::PixelFormat format) { | |
| if (auto& generator = mVirtualDisplayIdGenerators.hal) { | |
| if (const auto id = generator->generateId()) { | |
| if (getHwComposer().allocateVirtualDisplay(*id, resolution, &format)) { | |
| return *id; | |
| } | |
| generator->releaseId(*id); | |
| } else { | |
| ALOGW("%s: Exhausted HAL virtual displays", __func__); | |
| } | |
| ALOGW("%s: Falling back to GPU virtual display", __func__); | |
| } | |
| const auto id = mVirtualDisplayIdGenerators.gpu.generateId(); | |
| LOG_ALWAYS_FATAL_IF(!id, "Failed to generate ID for GPU virtual display"); | |
| return *id; | |
| } | |
| void SurfaceFlinger::releaseVirtualDisplay(VirtualDisplayId displayId) { | |
| if (const auto id = HalVirtualDisplayId::tryCast(displayId)) { | |
| if (auto& generator = mVirtualDisplayIdGenerators.hal) { | |
| generator->releaseId(*id); | |
| } | |
| return; | |
| } | |
| const auto id = GpuVirtualDisplayId::tryCast(displayId); | |
| LOG_ALWAYS_FATAL_IF(!id); | |
| mVirtualDisplayIdGenerators.gpu.releaseId(*id); | |
| } | |
| std::vector<PhysicalDisplayId> SurfaceFlinger::getPhysicalDisplayIdsLocked() const { | |
| std::vector<PhysicalDisplayId> displayIds; | |
| displayIds.reserve(mPhysicalDisplayTokens.size()); | |
| const auto defaultDisplayId = [this]() REQUIRES(mStateLock) { | |
| if (const auto display = getDefaultDisplayDeviceLocked()) { | |
| return display->getPhysicalId(); | |
| } | |
| // fallback to the internal display id if the active display is unknown | |
| return getInternalDisplayIdLocked(); | |
| }(); | |
| displayIds.push_back(defaultDisplayId); | |
| for (const auto& [id, token] : mPhysicalDisplayTokens) { | |
| if (id != defaultDisplayId) { | |
| displayIds.push_back(id); | |
| } | |
| } | |
| return displayIds; | |
| } | |
| status_t SurfaceFlinger::getPrimaryPhysicalDisplayId(PhysicalDisplayId* id) const { | |
| Mutex::Autolock lock(mStateLock); | |
| *id = getInternalDisplayIdLocked(); | |
| return NO_ERROR; | |
| } | |
| sp<IBinder> SurfaceFlinger::getPhysicalDisplayToken(PhysicalDisplayId displayId) const { | |
| Mutex::Autolock lock(mStateLock); | |
| return getPhysicalDisplayTokenLocked(displayId); | |
| } | |
| status_t SurfaceFlinger::getColorManagement(bool* outGetColorManagement) const { | |
| if (!outGetColorManagement) { | |
| return BAD_VALUE; | |
| } | |
| *outGetColorManagement = useColorManagement; | |
| return NO_ERROR; | |
| } | |
| HWComposer& SurfaceFlinger::getHwComposer() const { | |
| return mCompositionEngine->getHwComposer(); | |
| } | |
| renderengine::RenderEngine& SurfaceFlinger::getRenderEngine() const { | |
| return mCompositionEngine->getRenderEngine(); | |
| } | |
| compositionengine::CompositionEngine& SurfaceFlinger::getCompositionEngine() const { | |
| return *mCompositionEngine.get(); | |
| } | |
| void SurfaceFlinger::bootFinished() { | |
| if (mBootFinished == true) { | |
| ALOGE("Extra call to bootFinished"); | |
| return; | |
| } | |
| mBootFinished = true; | |
| if (mStartPropertySetThread->join() != NO_ERROR) { | |
| ALOGE("Join StartPropertySetThread failed!"); | |
| } | |
| if (mRenderEnginePrimeCacheFuture.valid()) { | |
| mRenderEnginePrimeCacheFuture.get(); | |
| } | |
| const nsecs_t now = systemTime(); | |
| const nsecs_t duration = now - mBootTime; | |
| ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); | |
| mFlagManager = std::make_unique<android::FlagManager>(); | |
| mPowerAdvisor.enablePowerHint(mFlagManager->use_adpf_cpu_hint()); | |
| mFrameTracer->initialize(); | |
| mFrameTimeline->onBootFinished(); | |
| // wait patiently for the window manager death | |
| const String16 name("window"); | |
| mWindowManager = defaultServiceManager()->getService(name); | |
| if (mWindowManager != 0) { | |
| mWindowManager->linkToDeath(static_cast<IBinder::DeathRecipient*>(this)); | |
| } | |
| // stop boot animation | |
| // formerly we would just kill the process, but we now ask it to exit so it | |
| // can choose where to stop the animation. | |
| property_set("service.bootanim.exit", "1"); | |
| const int LOGTAG_SF_STOP_BOOTANIM = 60110; | |
| LOG_EVENT_LONG(LOGTAG_SF_STOP_BOOTANIM, | |
| ns2ms(systemTime(SYSTEM_TIME_MONOTONIC))); | |
| sp<IBinder> input(defaultServiceManager()->getService(String16("inputflinger"))); | |
| static_cast<void>(mScheduler->schedule([=] { | |
| if (input == nullptr) { | |
| ALOGE("Failed to link to input service"); | |
| } else { | |
| mInputFlinger = interface_cast<os::IInputFlinger>(input); | |
| } | |
| readPersistentProperties(); | |
| mPowerAdvisor.onBootFinished(); | |
| mBootStage = BootStage::FINISHED; | |
| if (property_get_bool("sf.debug.show_refresh_rate_overlay", false)) { | |
| ON_MAIN_THREAD(enableRefreshRateOverlay(true)); | |
| } | |
| })); | |
| } | |
| uint32_t SurfaceFlinger::getNewTexture() { | |
| { | |
| std::lock_guard lock(mTexturePoolMutex); | |
| if (!mTexturePool.empty()) { | |
| uint32_t name = mTexturePool.back(); | |
| mTexturePool.pop_back(); | |
| ATRACE_INT("TexturePoolSize", mTexturePool.size()); | |
| return name; | |
| } | |
| // The pool was too small, so increase it for the future | |
| ++mTexturePoolSize; | |
| } | |
| // The pool was empty, so we need to get a new texture name directly using a | |
| // blocking call to the main thread | |
| auto genTextures = [this] { | |
| uint32_t name = 0; | |
| getRenderEngine().genTextures(1, &name); | |
| return name; | |
| }; | |
| if (std::this_thread::get_id() == mMainThreadId) { | |
| return genTextures(); | |
| } else { | |
| return mScheduler->schedule(genTextures).get(); | |
| } | |
| } | |
| void SurfaceFlinger::deleteTextureAsync(uint32_t texture) { | |
| std::lock_guard lock(mTexturePoolMutex); | |
| // We don't change the pool size, so the fix-up logic in postComposition will decide whether | |
| // to actually delete this or not based on mTexturePoolSize | |
| mTexturePool.push_back(texture); | |
| ATRACE_INT("TexturePoolSize", mTexturePool.size()); | |
| } | |
| // Do not call property_set on main thread which will be blocked by init | |
| // Use StartPropertySetThread instead. | |
| void SurfaceFlinger::init() { | |
| ALOGI( "SurfaceFlinger's main thread ready to run. " | |
| "Initializing graphics H/W..."); | |
| Mutex::Autolock _l(mStateLock); | |
| // Get a RenderEngine for the given display / config (can't fail) | |
| // TODO(b/77156734): We need to stop casting and use HAL types when possible. | |
| // Sending maxFrameBufferAcquiredBuffers as the cache size is tightly tuned to single-display. | |
| mCompositionEngine->setRenderEngine(renderengine::RenderEngine::create( | |
| renderengine::RenderEngineCreationArgs::Builder() | |
| .setPixelFormat(static_cast<int32_t>(defaultCompositionPixelFormat)) | |
| .setImageCacheSize(maxFrameBufferAcquiredBuffers) | |
| .setUseColorManagerment(useColorManagement) | |
| .setEnableProtectedContext(enable_protected_contents(false)) | |
| .setPrecacheToneMapperShaderOnly(false) | |
| .setSupportsBackgroundBlur(mSupportsBlur) | |
| .setContextPriority( | |
| useContextPriority | |
| ? renderengine::RenderEngine::ContextPriority::REALTIME | |
| : renderengine::RenderEngine::ContextPriority::MEDIUM) | |
| .build())); | |
| mMaxRenderTargetSize = | |
| std::min(getRenderEngine().getMaxTextureSize(), getRenderEngine().getMaxViewportDims()); | |
| // Set SF main policy after initializing RenderEngine which has its own policy. | |
| if (!SetTaskProfiles(0, {"SFMainPolicy"})) { | |
| ALOGW("Failed to set main task profile"); | |
| } | |
| mCompositionEngine->setTimeStats(mTimeStats); | |
| mCompositionEngine->setHwComposer(getFactory().createHWComposer(mHwcServiceName)); | |
| mCompositionEngine->getHwComposer().setCallback(this); | |
| ClientCache::getInstance().setRenderEngine(&getRenderEngine()); | |
| if (base::GetBoolProperty("debug.sf.enable_hwc_vds"s, false)) { | |
| enableHalVirtualDisplays(true); | |
| } | |
| // Process any initial hotplug and resulting display changes. | |
| processDisplayHotplugEventsLocked(); | |
| const auto display = getDefaultDisplayDeviceLocked(); | |
| LOG_ALWAYS_FATAL_IF(!display, "Missing primary display after registering composer callback."); | |
| const auto displayId = display->getPhysicalId(); | |
| LOG_ALWAYS_FATAL_IF(!getHwComposer().isConnected(displayId), | |
| "Primary display is disconnected."); | |
| // initialize our drawing state | |
| mDrawingState = mCurrentState; | |
| // set initial conditions (e.g. unblank default device) | |
| initializeDisplays(); | |
| mPowerAdvisor.init(); | |
| char primeShaderCache[PROPERTY_VALUE_MAX]; | |
| property_get("service.sf.prime_shader_cache", primeShaderCache, "1"); | |
| if (atoi(primeShaderCache)) { | |
| if (setSchedFifo(false) != NO_ERROR) { | |
| ALOGW("Can't set SCHED_OTHER for primeCache"); | |
| } | |
| mRenderEnginePrimeCacheFuture = getRenderEngine().primeCache(); | |
| if (setSchedFifo(true) != NO_ERROR) { | |
| ALOGW("Can't set SCHED_OTHER for primeCache"); | |
| } | |
| } | |
| onActiveDisplaySizeChanged(display); | |
| // Inform native graphics APIs whether the present timestamp is supported: | |
| const bool presentFenceReliable = | |
| !getHwComposer().hasCapability(hal::Capability::PRESENT_FENCE_IS_NOT_RELIABLE); | |
| mStartPropertySetThread = getFactory().createStartPropertySetThread(presentFenceReliable); | |
| if (mStartPropertySetThread->Start() != NO_ERROR) { | |
| ALOGE("Run StartPropertySetThread failed!"); | |
| } | |
| ALOGV("Done initializing"); | |
| } | |
| void SurfaceFlinger::readPersistentProperties() { | |
| Mutex::Autolock _l(mStateLock); | |
| char value[PROPERTY_VALUE_MAX]; | |
| property_get("persist.sys.sf.color_saturation", value, "1.0"); | |
| mGlobalSaturationFactor = atof(value); | |
| updateColorMatrixLocked(); | |
| ALOGV("Saturation is set to %.2f", mGlobalSaturationFactor); | |
| property_get("persist.sys.sf.native_mode", value, "0"); | |
| mDisplayColorSetting = static_cast<DisplayColorSetting>(atoi(value)); | |
| property_get("persist.sys.sf.color_mode", value, "0"); | |
| mForceColorMode = static_cast<ColorMode>(atoi(value)); | |
| } | |
| void SurfaceFlinger::startBootAnim() { | |
| // Start boot animation service by setting a property mailbox | |
| // if property setting thread is already running, Start() will be just a NOP | |
| mStartPropertySetThread->Start(); | |
| // Wait until property was set | |
| if (mStartPropertySetThread->join() != NO_ERROR) { | |
| ALOGE("Join StartPropertySetThread failed!"); | |
| } | |
| } | |
| // ---------------------------------------------------------------------------- | |
| bool SurfaceFlinger::authenticateSurfaceTexture( | |
| const sp<IGraphicBufferProducer>& bufferProducer) const { | |
| Mutex::Autolock _l(mStateLock); | |
| return authenticateSurfaceTextureLocked(bufferProducer); | |
| } | |
| bool SurfaceFlinger::authenticateSurfaceTextureLocked( | |
| const sp<IGraphicBufferProducer>& /* bufferProducer */) const { | |
| return false; | |
| } | |
| status_t SurfaceFlinger::getSupportedFrameTimestamps( | |
| std::vector<FrameEvent>* outSupported) const { | |
| *outSupported = { | |
| FrameEvent::REQUESTED_PRESENT, | |
| FrameEvent::ACQUIRE, | |
| FrameEvent::LATCH, | |
| FrameEvent::FIRST_REFRESH_START, | |
| FrameEvent::LAST_REFRESH_START, | |
| FrameEvent::GPU_COMPOSITION_DONE, | |
| FrameEvent::DEQUEUE_READY, | |
| FrameEvent::RELEASE, | |
| }; | |
| ConditionalLock _l(mStateLock, | |
| std::this_thread::get_id() != mMainThreadId); | |
| if (!getHwComposer().hasCapability(hal::Capability::PRESENT_FENCE_IS_NOT_RELIABLE)) { | |
| outSupported->push_back(FrameEvent::DISPLAY_PRESENT); | |
| } | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::getDisplayState(const sp<IBinder>& displayToken, ui::DisplayState* state) { | |
| if (!displayToken || !state) { | |
| return BAD_VALUE; | |
| } | |
| Mutex::Autolock lock(mStateLock); | |
| const auto display = getDisplayDeviceLocked(displayToken); | |
| if (!display) { | |
| return NAME_NOT_FOUND; | |
| } | |
| state->layerStack = display->getLayerStack(); | |
| state->orientation = display->getOrientation(); | |
| const Rect layerStackRect = display->getLayerStackSpaceRect(); | |
| state->layerStackSpaceRect = | |
| layerStackRect.isValid() ? layerStackRect.getSize() : display->getSize(); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::getStaticDisplayInfo(const sp<IBinder>& displayToken, | |
| ui::StaticDisplayInfo* info) { | |
| if (!displayToken || !info) { | |
| return BAD_VALUE; | |
| } | |
| Mutex::Autolock lock(mStateLock); | |
| const auto display = getDisplayDeviceLocked(displayToken); | |
| if (!display) { | |
| return NAME_NOT_FOUND; | |
| } | |
| if (const auto connectionType = display->getConnectionType()) | |
| info->connectionType = *connectionType; | |
| else { | |
| return INVALID_OPERATION; | |
| } | |
| if (mEmulatedDisplayDensity) { | |
| info->density = mEmulatedDisplayDensity; | |
| } else { | |
| info->density = info->connectionType == ui::DisplayConnectionType::Internal | |
| ? mInternalDisplayDensity | |
| : FALLBACK_DENSITY; | |
| } | |
| info->density /= ACONFIGURATION_DENSITY_MEDIUM; | |
| info->secure = display->isSecure(); | |
| info->deviceProductInfo = display->getDeviceProductInfo(); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::getDynamicDisplayInfo(const sp<IBinder>& displayToken, | |
| ui::DynamicDisplayInfo* info) { | |
| if (!displayToken || !info) { | |
| return BAD_VALUE; | |
| } | |
| Mutex::Autolock lock(mStateLock); | |
| const auto display = getDisplayDeviceLocked(displayToken); | |
| if (!display) { | |
| return NAME_NOT_FOUND; | |
| } | |
| const auto displayId = PhysicalDisplayId::tryCast(display->getId()); | |
| if (!displayId) { | |
| return INVALID_OPERATION; | |
| } | |
| info->activeDisplayModeId = static_cast<int32_t>(display->getActiveMode()->getId().value()); | |
| const auto& supportedModes = display->getSupportedModes(); | |
| info->supportedDisplayModes.clear(); | |
| info->supportedDisplayModes.reserve(supportedModes.size()); | |
| for (const auto& mode : supportedModes) { | |
| ui::DisplayMode outMode; | |
| outMode.id = static_cast<int32_t>(mode->getId().value()); | |
| auto width = mode->getWidth(); | |
| auto height = mode->getHeight(); | |
| auto xDpi = mode->getDpiX(); | |
| auto yDpi = mode->getDpiY(); | |
| if (display->isPrimary() && | |
| (internalDisplayOrientation == ui::ROTATION_90 || | |
| internalDisplayOrientation == ui::ROTATION_270)) { | |
| std::swap(width, height); | |
| std::swap(xDpi, yDpi); | |
| } | |
| outMode.resolution = ui::Size(width, height); | |
| if (mEmulatedDisplayDensity) { | |
| outMode.xDpi = mEmulatedDisplayDensity; | |
| outMode.yDpi = mEmulatedDisplayDensity; | |
| } else { | |
| outMode.xDpi = xDpi; | |
| outMode.yDpi = yDpi; | |
| } | |
| const nsecs_t period = mode->getVsyncPeriod(); | |
| outMode.refreshRate = Fps::fromPeriodNsecs(period).getValue(); | |
| const auto vsyncConfigSet = | |
| mVsyncConfiguration->getConfigsForRefreshRate(Fps::fromValue(outMode.refreshRate)); | |
| outMode.appVsyncOffset = vsyncConfigSet.late.appOffset; | |
| outMode.sfVsyncOffset = vsyncConfigSet.late.sfOffset; | |
| outMode.group = mode->getGroup(); | |
| // This is how far in advance a buffer must be queued for | |
| // presentation at a given time. If you want a buffer to appear | |
| // on the screen at time N, you must submit the buffer before | |
| // (N - presentationDeadline). | |
| // | |
| // Normally it's one full refresh period (to give SF a chance to | |
| // latch the buffer), but this can be reduced by configuring a | |
| // VsyncController offset. Any additional delays introduced by the hardware | |
| // composer or panel must be accounted for here. | |
| // | |
| // We add an additional 1ms to allow for processing time and | |
| // differences between the ideal and actual refresh rate. | |
| outMode.presentationDeadline = period - outMode.sfVsyncOffset + 1000000; | |
| info->supportedDisplayModes.push_back(outMode); | |
| } | |
| info->activeColorMode = display->getCompositionDisplay()->getState().colorMode; | |
| info->supportedColorModes = getDisplayColorModes(*display); | |
| info->hdrCapabilities = display->getHdrCapabilities(); | |
| info->autoLowLatencyModeSupported = | |
| getHwComposer().hasDisplayCapability(*displayId, | |
| hal::DisplayCapability::AUTO_LOW_LATENCY_MODE); | |
| std::vector<hal::ContentType> types; | |
| getHwComposer().getSupportedContentTypes(*displayId, &types); | |
| info->gameContentTypeSupported = std::any_of(types.begin(), types.end(), [](auto type) { | |
| return type == hal::ContentType::GAME; | |
| }); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::getDisplayStats(const sp<IBinder>&, DisplayStatInfo* stats) { | |
| if (!stats) { | |
| return BAD_VALUE; | |
| } | |
| *stats = mScheduler->getDisplayStatInfo(systemTime()); | |
| return NO_ERROR; | |
| } | |
| void SurfaceFlinger::setDesiredActiveMode(const ActiveModeInfo& info) { | |
| ATRACE_CALL(); | |
| if (!info.mode) { | |
| ALOGW("requested display mode is null"); | |
| return; | |
| } | |
| auto display = getDisplayDeviceLocked(info.mode->getPhysicalDisplayId()); | |
| if (!display) { | |
| ALOGW("%s: display is no longer valid", __func__); | |
| return; | |
| } | |
| if (display->setDesiredActiveMode(info)) { | |
| scheduleComposite(FrameHint::kNone); | |
| // Start receiving vsync samples now, so that we can detect a period | |
| // switch. | |
| mScheduler->resyncToHardwareVsync(true, info.mode->getVsyncPeriod()); | |
| // As we called to set period, we will call to onRefreshRateChangeCompleted once | |
| // VsyncController model is locked. | |
| modulateVsync(&VsyncModulator::onRefreshRateChangeInitiated); | |
| updatePhaseConfiguration(info.mode->getFps()); | |
| mScheduler->setModeChangePending(true); | |
| } | |
| } | |
| status_t SurfaceFlinger::setActiveMode(const sp<IBinder>& displayToken, int modeId) { | |
| ATRACE_CALL(); | |
| if (!displayToken) { | |
| return BAD_VALUE; | |
| } | |
| auto future = mScheduler->schedule([=]() -> status_t { | |
| const auto display = ON_MAIN_THREAD(getDisplayDeviceLocked(displayToken)); | |
| if (!display) { | |
| ALOGE("Attempt to set allowed display modes for invalid display token %p", | |
| displayToken.get()); | |
| return NAME_NOT_FOUND; | |
| } | |
| if (display->isVirtual()) { | |
| ALOGW("Attempt to set allowed display modes for virtual display"); | |
| return INVALID_OPERATION; | |
| } | |
| const auto mode = display->getMode(DisplayModeId{modeId}); | |
| if (!mode) { | |
| ALOGW("Attempt to switch to an unsupported mode %d.", modeId); | |
| return BAD_VALUE; | |
| } | |
| const auto fps = mode->getFps(); | |
| // Keep the old switching type. | |
| const auto allowGroupSwitching = | |
| display->refreshRateConfigs().getCurrentPolicy().allowGroupSwitching; | |
| const scheduler::RefreshRateConfigs::Policy policy{mode->getId(), | |
| allowGroupSwitching, | |
| {fps, fps}}; | |
| constexpr bool kOverridePolicy = false; | |
| return setDesiredDisplayModeSpecsInternal(display, policy, kOverridePolicy); | |
| }); | |
| return future.get(); | |
| } | |
| void SurfaceFlinger::setActiveModeInternal() { | |
| ATRACE_CALL(); | |
| const auto display = getDefaultDisplayDeviceLocked(); | |
| if (!display) { | |
| return; | |
| } | |
| const auto upcomingModeInfo = MAIN_THREAD_GUARD(display->getUpcomingActiveMode()); | |
| if (!upcomingModeInfo.mode) { | |
| // There is no pending mode change. This can happen if the active | |
| // display changed and the mode change happened on a different display. | |
| return; | |
| } | |
| if (display->getActiveMode()->getSize() != upcomingModeInfo.mode->getSize()) { | |
| auto& state = mCurrentState.displays.editValueFor(display->getDisplayToken()); | |
| // We need to generate new sequenceId in order to recreate the display (and this | |
| // way the framebuffer). | |
| state.sequenceId = DisplayDeviceState{}.sequenceId; | |
| state.physical->activeMode = upcomingModeInfo.mode; | |
| processDisplayChangesLocked(); | |
| // processDisplayChangesLocked will update all necessary components so we're done here. | |
| return; | |
| } | |
| // We just created this display so we can call even if we are not on | |
| // the main thread | |
| MainThreadScopedGuard fakeMainThreadGuard(SF_MAIN_THREAD); | |
| display->setActiveMode(upcomingModeInfo.mode->getId()); | |
| const Fps refreshRate = upcomingModeInfo.mode->getFps(); | |
| mRefreshRateStats->setRefreshRate(refreshRate); | |
| updatePhaseConfiguration(refreshRate); | |
| if (upcomingModeInfo.event != Scheduler::ModeEvent::None) { | |
| mScheduler->onPrimaryDisplayModeChanged(mAppConnectionHandle, upcomingModeInfo.mode); | |
| } | |
| } | |
| void SurfaceFlinger::clearDesiredActiveModeState(const sp<DisplayDevice>& display) { | |
| display->clearDesiredActiveModeState(); | |
| if (isDisplayActiveLocked(display)) { | |
| mScheduler->setModeChangePending(false); | |
| } | |
| } | |
| void SurfaceFlinger::desiredActiveModeChangeDone(const sp<DisplayDevice>& display) { | |
| const auto refreshRate = display->getDesiredActiveMode()->mode->getFps(); | |
| clearDesiredActiveModeState(display); | |
| mScheduler->resyncToHardwareVsync(true, refreshRate.getPeriodNsecs()); | |
| updatePhaseConfiguration(refreshRate); | |
| } | |
| void SurfaceFlinger::performSetActiveMode() { | |
| ATRACE_CALL(); | |
| ALOGV("%s", __FUNCTION__); | |
| for (const auto& iter : mDisplays) { | |
| const auto& display = iter.second; | |
| if (!display || !display->isInternal()) { | |
| continue; | |
| } | |
| // Store the local variable to release the lock. | |
| const auto desiredActiveMode = display->getDesiredActiveMode(); | |
| if (!desiredActiveMode) { | |
| // No desired active mode pending to be applied | |
| continue; | |
| } | |
| if (!isDisplayActiveLocked(display)) { | |
| // display is no longer the active display, so abort the mode change | |
| clearDesiredActiveModeState(display); | |
| continue; | |
| } | |
| const auto desiredMode = display->getMode(desiredActiveMode->mode->getId()); | |
| if (!desiredMode) { | |
| ALOGW("Desired display mode is no longer supported. Mode ID = %d", | |
| desiredActiveMode->mode->getId().value()); | |
| clearDesiredActiveModeState(display); | |
| continue; | |
| } | |
| const auto refreshRate = desiredMode->getFps(); | |
| ALOGV("%s changing active mode to %d(%s) for display %s", __func__, | |
| desiredMode->getId().value(), to_string(refreshRate).c_str(), | |
| to_string(display->getId()).c_str()); | |
| if (display->getActiveMode()->getId() == desiredActiveMode->mode->getId()) { | |
| // display is not valid or we are already in the requested mode | |
| // on both cases there is nothing left to do | |
| desiredActiveModeChangeDone(display); | |
| continue; | |
| } | |
| // Desired active mode was set, it is different than the mode currently in use, however | |
| // allowed modes might have changed by the time we process the refresh. | |
| // Make sure the desired mode is still allowed | |
| const auto displayModeAllowed = | |
| display->refreshRateConfigs().isModeAllowed(desiredActiveMode->mode->getId()); | |
| if (!displayModeAllowed) { | |
| clearDesiredActiveModeState(display); | |
| continue; | |
| } | |
| // TODO(b/142753666) use constrains | |
| hal::VsyncPeriodChangeConstraints constraints; | |
| constraints.desiredTimeNanos = systemTime(); | |
| constraints.seamlessRequired = false; | |
| hal::VsyncPeriodChangeTimeline outTimeline; | |
| const auto status = MAIN_THREAD_GUARD( | |
| display->initiateModeChange(*desiredActiveMode, constraints, &outTimeline)); | |
| if (status != NO_ERROR) { | |
| // initiateModeChange may fail if a hotplug event is just about | |
| // to be sent. We just log the error in this case. | |
| ALOGW("initiateModeChange failed: %d", status); | |
| continue; | |
| } | |
| mScheduler->onNewVsyncPeriodChangeTimeline(outTimeline); | |
| // Scheduler will submit an empty frame to HWC if needed. | |
| mSetActiveModePending = true; | |
| } | |
| } | |
| void SurfaceFlinger::disableExpensiveRendering() { | |
| auto future = mScheduler->schedule([=]() MAIN_THREAD { | |
| ATRACE_CALL(); | |
| if (mPowerAdvisor.isUsingExpensiveRendering()) { | |
| const auto& displays = ON_MAIN_THREAD(mDisplays); | |
| for (const auto& [_, display] : displays) { | |
| const static constexpr auto kDisable = false; | |
| mPowerAdvisor.setExpensiveRenderingExpected(display->getId(), kDisable); | |
| } | |
| } | |
| }); | |
| future.wait(); | |
| } | |
| std::vector<ColorMode> SurfaceFlinger::getDisplayColorModes(const DisplayDevice& display) { | |
| auto modes = getHwComposer().getColorModes(display.getPhysicalId()); | |
| // If the display is internal and the configuration claims it's not wide color capable, | |
| // filter out all wide color modes. The typical reason why this happens is that the | |
| // hardware is not good enough to support GPU composition of wide color, and thus the | |
| // OEMs choose to disable this capability. | |
| if (display.getConnectionType() == ui::DisplayConnectionType::Internal && | |
| !hasWideColorDisplay) { | |
| const auto newEnd = std::remove_if(modes.begin(), modes.end(), isWideColorMode); | |
| modes.erase(newEnd, modes.end()); | |
| } | |
| return modes; | |
| } | |
| status_t SurfaceFlinger::getDisplayNativePrimaries(const sp<IBinder>& displayToken, | |
| ui::DisplayPrimaries &primaries) { | |
| if (!displayToken) { | |
| return BAD_VALUE; | |
| } | |
| // Currently we only support this API for a single internal display. | |
| if (getInternalDisplayToken() != displayToken) { | |
| return NAME_NOT_FOUND; | |
| } | |
| memcpy(&primaries, &mInternalDisplayPrimaries, sizeof(ui::DisplayPrimaries)); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::setActiveColorMode(const sp<IBinder>& displayToken, ColorMode mode) { | |
| if (!displayToken) { | |
| return BAD_VALUE; | |
| } | |
| auto future = mScheduler->schedule([=]() MAIN_THREAD -> status_t { | |
| const auto display = getDisplayDeviceLocked(displayToken); | |
| if (!display) { | |
| ALOGE("Attempt to set active color mode %s (%d) for invalid display token %p", | |
| decodeColorMode(mode).c_str(), mode, displayToken.get()); | |
| return NAME_NOT_FOUND; | |
| } | |
| if (display->isVirtual()) { | |
| ALOGW("Attempt to set active color mode %s (%d) for virtual display", | |
| decodeColorMode(mode).c_str(), mode); | |
| return INVALID_OPERATION; | |
| } | |
| const auto modes = getDisplayColorModes(*display); | |
| const bool exists = std::find(modes.begin(), modes.end(), mode) != modes.end(); | |
| if (mode < ColorMode::NATIVE || !exists) { | |
| ALOGE("Attempt to set invalid active color mode %s (%d) for display token %p", | |
| decodeColorMode(mode).c_str(), mode, displayToken.get()); | |
| return BAD_VALUE; | |
| } | |
| display->getCompositionDisplay()->setColorProfile( | |
| {mode, Dataspace::UNKNOWN, RenderIntent::COLORIMETRIC, Dataspace::UNKNOWN}); | |
| return NO_ERROR; | |
| }); | |
| // TODO(b/195698395): Propagate error. | |
| future.wait(); | |
| return NO_ERROR; | |
| } | |
| void SurfaceFlinger::setAutoLowLatencyMode(const sp<IBinder>& displayToken, bool on) { | |
| const char* const whence = __func__; | |
| static_cast<void>(mScheduler->schedule([=]() MAIN_THREAD { | |
| if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) { | |
| getHwComposer().setAutoLowLatencyMode(*displayId, on); | |
| } else { | |
| ALOGE("%s: Invalid display token %p", whence, displayToken.get()); | |
| } | |
| })); | |
| } | |
| void SurfaceFlinger::setGameContentType(const sp<IBinder>& displayToken, bool on) { | |
| const char* const whence = __func__; | |
| static_cast<void>(mScheduler->schedule([=]() MAIN_THREAD { | |
| if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) { | |
| const auto type = on ? hal::ContentType::GAME : hal::ContentType::NONE; | |
| getHwComposer().setContentType(*displayId, type); | |
| } else { | |
| ALOGE("%s: Invalid display token %p", whence, displayToken.get()); | |
| } | |
| })); | |
| } | |
| status_t SurfaceFlinger::clearAnimationFrameStats() { | |
| Mutex::Autolock _l(mStateLock); | |
| mAnimFrameTracker.clearStats(); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::getAnimationFrameStats(FrameStats* outStats) const { | |
| Mutex::Autolock _l(mStateLock); | |
| mAnimFrameTracker.getStats(outStats); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::overrideHdrTypes(const sp<IBinder>& displayToken, | |
| const std::vector<ui::Hdr>& hdrTypes) { | |
| Mutex::Autolock lock(mStateLock); | |
| auto display = getDisplayDeviceLocked(displayToken); | |
| if (!display) { | |
| ALOGE("%s: Invalid display token %p", __FUNCTION__, displayToken.get()); | |
| return NAME_NOT_FOUND; | |
| } | |
| display->overrideHdrTypes(hdrTypes); | |
| dispatchDisplayHotplugEvent(display->getPhysicalId(), true /* connected */); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::onPullAtom(const int32_t atomId, std::string* pulledData, bool* success) { | |
| *success = mTimeStats->onPullAtom(atomId, pulledData); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::getDisplayedContentSamplingAttributes(const sp<IBinder>& displayToken, | |
| ui::PixelFormat* outFormat, | |
| ui::Dataspace* outDataspace, | |
| uint8_t* outComponentMask) const { | |
| if (!outFormat || !outDataspace || !outComponentMask) { | |
| return BAD_VALUE; | |
| } | |
| Mutex::Autolock lock(mStateLock); | |
| const auto displayId = getPhysicalDisplayIdLocked(displayToken); | |
| if (!displayId) { | |
| return NAME_NOT_FOUND; | |
| } | |
| return getHwComposer().getDisplayedContentSamplingAttributes(*displayId, outFormat, | |
| outDataspace, outComponentMask); | |
| } | |
| status_t SurfaceFlinger::setDisplayContentSamplingEnabled(const sp<IBinder>& displayToken, | |
| bool enable, uint8_t componentMask, | |
| uint64_t maxFrames) { | |
| const char* const whence = __func__; | |
| auto future = mScheduler->schedule([=]() MAIN_THREAD -> status_t { | |
| if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) { | |
| return getHwComposer().setDisplayContentSamplingEnabled(*displayId, enable, | |
| componentMask, maxFrames); | |
| } else { | |
| ALOGE("%s: Invalid display token %p", whence, displayToken.get()); | |
| return NAME_NOT_FOUND; | |
| } | |
| }); | |
| return future.get(); | |
| } | |
| status_t SurfaceFlinger::getDisplayedContentSample(const sp<IBinder>& displayToken, | |
| uint64_t maxFrames, uint64_t timestamp, | |
| DisplayedFrameStats* outStats) const { | |
| Mutex::Autolock lock(mStateLock); | |
| const auto displayId = getPhysicalDisplayIdLocked(displayToken); | |
| if (!displayId) { | |
| return NAME_NOT_FOUND; | |
| } | |
| return getHwComposer().getDisplayedContentSample(*displayId, maxFrames, timestamp, outStats); | |
| } | |
| status_t SurfaceFlinger::getProtectedContentSupport(bool* outSupported) const { | |
| if (!outSupported) { | |
| return BAD_VALUE; | |
| } | |
| *outSupported = getRenderEngine().supportsProtectedContent(); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::isWideColorDisplay(const sp<IBinder>& displayToken, | |
| bool* outIsWideColorDisplay) const { | |
| if (!displayToken || !outIsWideColorDisplay) { | |
| return BAD_VALUE; | |
| } | |
| Mutex::Autolock lock(mStateLock); | |
| const auto display = getDisplayDeviceLocked(displayToken); | |
| if (!display) { | |
| return NAME_NOT_FOUND; | |
| } | |
| *outIsWideColorDisplay = | |
| display->isPrimary() ? hasWideColorDisplay : display->hasWideColorGamut(); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::enableVSyncInjections(bool enable) { | |
| auto future = mScheduler->schedule([=] { | |
| Mutex::Autolock lock(mStateLock); | |
| if (const auto handle = mScheduler->enableVSyncInjection(enable)) { | |
| mScheduler->setInjector(enable ? mScheduler->getEventConnection(handle) : nullptr); | |
| } | |
| }); | |
| future.wait(); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::injectVSync(nsecs_t when) { | |
| Mutex::Autolock lock(mStateLock); | |
| const DisplayStatInfo stats = mScheduler->getDisplayStatInfo(when); | |
| const auto expectedPresent = calculateExpectedPresentTime(stats); | |
| return mScheduler->injectVSync(when, /*expectedVSyncTime=*/expectedPresent, | |
| /*deadlineTimestamp=*/expectedPresent) | |
| ? NO_ERROR | |
| : BAD_VALUE; | |
| } | |
| status_t SurfaceFlinger::getLayerDebugInfo(std::vector<LayerDebugInfo>* outLayers) { | |
| outLayers->clear(); | |
| auto future = mScheduler->schedule([=] { | |
| const auto display = ON_MAIN_THREAD(getDefaultDisplayDeviceLocked()); | |
| mDrawingState.traverseInZOrder([&](Layer* layer) { | |
| outLayers->push_back(layer->getLayerDebugInfo(display.get())); | |
| }); | |
| }); | |
| future.wait(); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::getCompositionPreference( | |
| Dataspace* outDataspace, ui::PixelFormat* outPixelFormat, | |
| Dataspace* outWideColorGamutDataspace, | |
| ui::PixelFormat* outWideColorGamutPixelFormat) const { | |
| *outDataspace = mDefaultCompositionDataspace; | |
| *outPixelFormat = defaultCompositionPixelFormat; | |
| *outWideColorGamutDataspace = mWideColorGamutCompositionDataspace; | |
| *outWideColorGamutPixelFormat = wideColorGamutCompositionPixelFormat; | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::addRegionSamplingListener(const Rect& samplingArea, | |
| const sp<IBinder>& stopLayerHandle, | |
| const sp<IRegionSamplingListener>& listener) { | |
| if (!listener || samplingArea == Rect::INVALID_RECT) { | |
| return BAD_VALUE; | |
| } | |
| const wp<Layer> stopLayer = fromHandle(stopLayerHandle); | |
| mRegionSamplingThread->addListener(samplingArea, stopLayer, listener); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::removeRegionSamplingListener(const sp<IRegionSamplingListener>& listener) { | |
| if (!listener) { | |
| return BAD_VALUE; | |
| } | |
| mRegionSamplingThread->removeListener(listener); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::addFpsListener(int32_t taskId, const sp<gui::IFpsListener>& listener) { | |
| if (!listener) { | |
| return BAD_VALUE; | |
| } | |
| mFpsReporter->addListener(listener, taskId); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::removeFpsListener(const sp<gui::IFpsListener>& listener) { | |
| if (!listener) { | |
| return BAD_VALUE; | |
| } | |
| mFpsReporter->removeListener(listener); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::addTunnelModeEnabledListener( | |
| const sp<gui::ITunnelModeEnabledListener>& listener) { | |
| if (!listener) { | |
| return BAD_VALUE; | |
| } | |
| mTunnelModeEnabledReporter->addListener(listener); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::removeTunnelModeEnabledListener( | |
| const sp<gui::ITunnelModeEnabledListener>& listener) { | |
| if (!listener) { | |
| return BAD_VALUE; | |
| } | |
| mTunnelModeEnabledReporter->removeListener(listener); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::getDisplayBrightnessSupport(const sp<IBinder>& displayToken, | |
| bool* outSupport) const { | |
| if (!displayToken || !outSupport) { | |
| return BAD_VALUE; | |
| } | |
| Mutex::Autolock lock(mStateLock); | |
| const auto displayId = getPhysicalDisplayIdLocked(displayToken); | |
| if (!displayId) { | |
| return NAME_NOT_FOUND; | |
| } | |
| *outSupport = | |
| getHwComposer().hasDisplayCapability(*displayId, hal::DisplayCapability::BRIGHTNESS); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::setDisplayBrightness(const sp<IBinder>& displayToken, | |
| const gui::DisplayBrightness& brightness) { | |
| if (!displayToken) { | |
| return BAD_VALUE; | |
| } | |
| const char* const whence = __func__; | |
| return ftl::chain(mScheduler->schedule([=]() MAIN_THREAD { | |
| if (const auto display = getDisplayDeviceLocked(displayToken)) { | |
| if (enableSdrDimming) { | |
| display->getCompositionDisplay() | |
| ->setDisplayBrightness(brightness.sdrWhitePointNits, | |
| brightness.displayBrightnessNits); | |
| } | |
| return getHwComposer().setDisplayBrightness(display->getPhysicalId(), | |
| brightness.displayBrightness); | |
| } else { | |
| ALOGE("%s: Invalid display token %p", whence, displayToken.get()); | |
| return ftl::yield<status_t>(NAME_NOT_FOUND); | |
| } | |
| })) | |
| .then([](std::future<status_t> task) { return task; }) | |
| .get(); | |
| } | |
| status_t SurfaceFlinger::addHdrLayerInfoListener(const sp<IBinder>& displayToken, | |
| const sp<gui::IHdrLayerInfoListener>& listener) { | |
| if (!displayToken) { | |
| return BAD_VALUE; | |
| } | |
| Mutex::Autolock lock(mStateLock); | |
| const auto display = getDisplayDeviceLocked(displayToken); | |
| if (!display) { | |
| return NAME_NOT_FOUND; | |
| } | |
| const auto displayId = display->getId(); | |
| sp<HdrLayerInfoReporter>& hdrInfoReporter = mHdrLayerInfoListeners[displayId]; | |
| if (!hdrInfoReporter) { | |
| hdrInfoReporter = sp<HdrLayerInfoReporter>::make(); | |
| } | |
| hdrInfoReporter->addListener(listener); | |
| mAddingHDRLayerInfoListener = true; | |
| return OK; | |
| } | |
| status_t SurfaceFlinger::removeHdrLayerInfoListener( | |
| const sp<IBinder>& displayToken, const sp<gui::IHdrLayerInfoListener>& listener) { | |
| if (!displayToken) { | |
| return BAD_VALUE; | |
| } | |
| Mutex::Autolock lock(mStateLock); | |
| const auto display = getDisplayDeviceLocked(displayToken); | |
| if (!display) { | |
| return NAME_NOT_FOUND; | |
| } | |
| const auto displayId = display->getId(); | |
| sp<HdrLayerInfoReporter>& hdrInfoReporter = mHdrLayerInfoListeners[displayId]; | |
| if (hdrInfoReporter) { | |
| hdrInfoReporter->removeListener(listener); | |
| } | |
| return OK; | |
| } | |
| status_t SurfaceFlinger::notifyPowerBoost(int32_t boostId) { | |
| Boost powerBoost = static_cast<Boost>(boostId); | |
| if (powerBoost == Boost::INTERACTION) { | |
| mScheduler->onTouchHint(); | |
| } | |
| return NO_ERROR; | |
| } | |
| // ---------------------------------------------------------------------------- | |
| sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection( | |
| ISurfaceComposer::VsyncSource vsyncSource, | |
| ISurfaceComposer::EventRegistrationFlags eventRegistration) { | |
| const auto& handle = | |
| vsyncSource == eVsyncSourceSurfaceFlinger ? mSfConnectionHandle : mAppConnectionHandle; | |
| return mScheduler->createDisplayEventConnection(handle, eventRegistration); | |
| } | |
| void SurfaceFlinger::scheduleCommit(FrameHint hint) { | |
| if (hint == FrameHint::kActive) { | |
| mScheduler->resetIdleTimer(); | |
| } | |
| mPowerAdvisor.notifyDisplayUpdateImminent(); | |
| mScheduler->scheduleFrame(); | |
| } | |
| void SurfaceFlinger::scheduleComposite(FrameHint hint) { | |
| mMustComposite = true; | |
| scheduleCommit(hint); | |
| } | |
| void SurfaceFlinger::scheduleRepaint() { | |
| mGeometryDirty = true; | |
| scheduleComposite(FrameHint::kActive); | |
| } | |
| void SurfaceFlinger::scheduleSample() { | |
| static_cast<void>(mScheduler->schedule([this] { sample(); })); | |
| } | |
| nsecs_t SurfaceFlinger::getVsyncPeriodFromHWC() const { | |
| if (const auto display = getDefaultDisplayDeviceLocked()) { | |
| return display->getVsyncPeriodFromHWC(); | |
| } | |
| return 0; | |
| } | |
| void SurfaceFlinger::onComposerHalVsync(hal::HWDisplayId hwcDisplayId, int64_t timestamp, | |
| std::optional<hal::VsyncPeriodNanos> vsyncPeriod) { | |
| const std::string tracePeriod = [vsyncPeriod]() { | |
| if (ATRACE_ENABLED() && vsyncPeriod) { | |
| std::stringstream ss; | |
| ss << "(" << *vsyncPeriod << ")"; | |
| return ss.str(); | |
| } | |
| return std::string(); | |
| }(); | |
| ATRACE_FORMAT("onComposerHalVsync%s", tracePeriod.c_str()); | |
| Mutex::Autolock lock(mStateLock); | |
| const auto displayId = getHwComposer().toPhysicalDisplayId(hwcDisplayId); | |
| if (displayId) { | |
| const auto token = getPhysicalDisplayTokenLocked(*displayId); | |
| const auto display = getDisplayDeviceLocked(token); | |
| display->onVsync(timestamp); | |
| } | |
| if (!getHwComposer().onVsync(hwcDisplayId, timestamp)) { | |
| return; | |
| } | |
| const bool isActiveDisplay = | |
| displayId && getPhysicalDisplayTokenLocked(*displayId) == mActiveDisplayToken; | |
| if (!isActiveDisplay) { | |
| // For now, we don't do anything with non active display vsyncs. | |
| return; | |
| } | |
| bool periodFlushed = false; | |
| mScheduler->addResyncSample(timestamp, vsyncPeriod, &periodFlushed); | |
| if (periodFlushed) { | |
| modulateVsync(&VsyncModulator::onRefreshRateChangeCompleted); | |
| } | |
| } | |
| void SurfaceFlinger::getCompositorTiming(CompositorTiming* compositorTiming) { | |
| std::lock_guard<std::mutex> lock(getBE().mCompositorTimingLock); | |
| *compositorTiming = getBE().mCompositorTiming; | |
| } | |
| void SurfaceFlinger::onComposerHalHotplug(hal::HWDisplayId hwcDisplayId, | |
| hal::Connection connection) { | |
| const bool connected = connection == hal::Connection::CONNECTED; | |
| ALOGI("%s HAL display %" PRIu64, connected ? "Connecting" : "Disconnecting", hwcDisplayId); | |
| // Only lock if we're not on the main thread. This function is normally | |
| // called on a hwbinder thread, but for the primary display it's called on | |
| // the main thread with the state lock already held, so don't attempt to | |
| // acquire it here. | |
| ConditionalLock lock(mStateLock, std::this_thread::get_id() != mMainThreadId); | |
| mPendingHotplugEvents.emplace_back(HotplugEvent{hwcDisplayId, connection}); | |
| if (std::this_thread::get_id() == mMainThreadId) { | |
| // Process all pending hot plug events immediately if we are on the main thread. | |
| processDisplayHotplugEventsLocked(); | |
| } | |
| setTransactionFlags(eDisplayTransactionNeeded); | |
| } | |
| void SurfaceFlinger::onComposerHalVsyncPeriodTimingChanged( | |
| hal::HWDisplayId, const hal::VsyncPeriodChangeTimeline& timeline) { | |
| Mutex::Autolock lock(mStateLock); | |
| mScheduler->onNewVsyncPeriodChangeTimeline(timeline); | |
| } | |
| void SurfaceFlinger::onComposerHalSeamlessPossible(hal::HWDisplayId) { | |
| // TODO(b/142753666): use constraints when calling to setActiveModeWithConstraints and | |
| // use this callback to know when to retry in case of SEAMLESS_NOT_POSSIBLE. | |
| } | |
| void SurfaceFlinger::onComposerHalRefresh(hal::HWDisplayId) { | |
| Mutex::Autolock lock(mStateLock); | |
| scheduleComposite(FrameHint::kNone); | |
| } | |
| void SurfaceFlinger::setVsyncEnabled(bool enabled) { | |
| ATRACE_CALL(); | |
| // On main thread to avoid race conditions with display power state. | |
| static_cast<void>(mScheduler->schedule([=]() MAIN_THREAD { | |
| mHWCVsyncPendingState = enabled ? hal::Vsync::ENABLE : hal::Vsync::DISABLE; | |
| if (const auto display = getDefaultDisplayDeviceLocked(); | |
| display && display->isPoweredOn()) { | |
| setHWCVsyncEnabled(display->getPhysicalId(), mHWCVsyncPendingState); | |
| } | |
| })); | |
| } | |
| SurfaceFlinger::FenceWithFenceTime SurfaceFlinger::previousFrameFence() { | |
| const auto now = systemTime(); | |
| const auto vsyncPeriod = mScheduler->getDisplayStatInfo(now).vsyncPeriod; | |
| const bool expectedPresentTimeIsTheNextVsync = mExpectedPresentTime - now <= vsyncPeriod; | |
| return expectedPresentTimeIsTheNextVsync ? mPreviousPresentFences[0] | |
| : mPreviousPresentFences[1]; | |
| } | |
| bool SurfaceFlinger::previousFramePending(int graceTimeMs) { | |
| ATRACE_CALL(); | |
| const std::shared_ptr<FenceTime>& fence = previousFrameFence().fenceTime; | |
| if (fence == FenceTime::NO_FENCE) { | |
| return false; | |
| } | |
| const status_t status = fence->wait(graceTimeMs); | |
| // This is the same as Fence::Status::Unsignaled, but it saves a getStatus() call, | |
| // which calls wait(0) again internally | |
| return status == -ETIME; | |
| } | |
| nsecs_t SurfaceFlinger::previousFramePresentTime() { | |
| const std::shared_ptr<FenceTime>& fence = previousFrameFence().fenceTime; | |
| if (fence == FenceTime::NO_FENCE) { | |
| return Fence::SIGNAL_TIME_INVALID; | |
| } | |
| return fence->getSignalTime(); | |
| } | |
| nsecs_t SurfaceFlinger::calculateExpectedPresentTime(DisplayStatInfo stats) const { | |
| // Inflate the expected present time if we're targetting the next vsync. | |
| return mVsyncModulator->getVsyncConfig().sfOffset > 0 ? stats.vsyncTime | |
| : stats.vsyncTime + stats.vsyncPeriod; | |
| } | |
| bool SurfaceFlinger::commit(nsecs_t frameTime, int64_t vsyncId, nsecs_t expectedVsyncTime) { | |
| // calculate the expected present time once and use the cached | |
| // value throughout this frame to make sure all layers are | |
| // seeing this same value. | |
| if (expectedVsyncTime >= frameTime) { | |
| mExpectedPresentTime = expectedVsyncTime; | |
| } else { | |
| const DisplayStatInfo stats = mScheduler->getDisplayStatInfo(frameTime); | |
| mExpectedPresentTime = calculateExpectedPresentTime(stats); | |
| } | |
| const nsecs_t lastScheduledPresentTime = mScheduledPresentTime; | |
| mScheduledPresentTime = expectedVsyncTime; | |
| const auto vsyncIn = [&] { | |
| if (!ATRACE_ENABLED()) return 0.f; | |
| return (mExpectedPresentTime - systemTime()) / 1e6f; | |
| }(); | |
| ATRACE_FORMAT("%s %" PRId64 " vsyncIn %.2fms%s", __func__, vsyncId, vsyncIn, | |
| mExpectedPresentTime == expectedVsyncTime ? "" : " (adjusted)"); | |
| // When Backpressure propagation is enabled we want to give a small grace period | |
| // for the present fence to fire instead of just giving up on this frame to handle cases | |
| // where present fence is just about to get signaled. | |
| const int graceTimeForPresentFenceMs = | |
| (mPropagateBackpressureClientComposition || !mHadClientComposition) ? 1 : 0; | |
| // Pending frames may trigger backpressure propagation. | |
| const TracedOrdinal<bool> framePending = {"PrevFramePending", | |
| previousFramePending(graceTimeForPresentFenceMs)}; | |
| // Frame missed counts for metrics tracking. | |
| // A frame is missed if the prior frame is still pending. If no longer pending, | |
| // then we still count the frame as missed if the predicted present time | |
| // was further in the past than when the fence actually fired. | |
| // Add some slop to correct for drift. This should generally be | |
| // smaller than a typical frame duration, but should not be so small | |
| // that it reports reasonable drift as a missed frame. | |
| const DisplayStatInfo stats = mScheduler->getDisplayStatInfo(systemTime()); | |
| const nsecs_t frameMissedSlop = stats.vsyncPeriod / 2; | |
| const nsecs_t previousPresentTime = previousFramePresentTime(); | |
| const TracedOrdinal<bool> frameMissed = {"PrevFrameMissed", | |
| framePending || | |
| (previousPresentTime >= 0 && | |
| (lastScheduledPresentTime < | |
| previousPresentTime - frameMissedSlop))}; | |
| const TracedOrdinal<bool> hwcFrameMissed = {"PrevHwcFrameMissed", | |
| mHadDeviceComposition && frameMissed}; | |
| const TracedOrdinal<bool> gpuFrameMissed = {"PrevGpuFrameMissed", | |
| mHadClientComposition && frameMissed}; | |
| if (frameMissed) { | |
| mFrameMissedCount++; | |
| mTimeStats->incrementMissedFrames(); | |
| } | |
| if (hwcFrameMissed) { | |
| mHwcFrameMissedCount++; | |
| } | |
| if (gpuFrameMissed) { | |
| mGpuFrameMissedCount++; | |
| } | |
| // If we are in the middle of a mode change and the fence hasn't | |
| // fired yet just wait for the next commit. | |
| if (mSetActiveModePending) { | |
| if (framePending) { | |
| mScheduler->scheduleFrame(); | |
| return false; | |
| } | |
| // We received the present fence from the HWC, so we assume it successfully updated | |
| // the mode, hence we update SF. | |
| mSetActiveModePending = false; | |
| ON_MAIN_THREAD(setActiveModeInternal()); | |
| } | |
| if (framePending) { | |
| if ((hwcFrameMissed && !gpuFrameMissed) || mPropagateBackpressureClientComposition) { | |
| scheduleCommit(FrameHint::kNone); | |
| return false; | |
| } | |
| } | |
| if (mTracingEnabledChanged) { | |
| mTracingEnabled = mLayerTracing.isEnabled(); | |
| mTracingEnabledChanged = false; | |
| } | |
| if (mRefreshRateOverlaySpinner) { | |
| Mutex::Autolock lock(mStateLock); | |
| if (const auto display = getDefaultDisplayDeviceLocked()) { | |
| display->animateRefreshRateOverlay(); | |
| } | |
| } | |
| // Composite if transactions were committed, or if requested by HWC. | |
| bool mustComposite = mMustComposite.exchange(false); | |
| { | |
| mFrameTimeline->setSfWakeUp(vsyncId, frameTime, Fps::fromPeriodNsecs(stats.vsyncPeriod)); | |
| bool needsTraversal = false; | |
| if (clearTransactionFlags(eTransactionFlushNeeded)) { | |
| needsTraversal = flushTransactionQueues(); | |
| } | |
| const bool shouldCommit = | |
| (getTransactionFlags() & ~eTransactionFlushNeeded) || needsTraversal; | |
| if (shouldCommit) { | |
| commitTransactions(); | |
| } | |
| if (transactionFlushNeeded()) { | |
| setTransactionFlags(eTransactionFlushNeeded); | |
| } | |
| mustComposite |= shouldCommit; | |
| mustComposite |= latchBuffers(); | |
| // This has to be called after latchBuffers because we want to include the layers that have | |
| // been latched in the commit callback | |
| if (!needsTraversal) { | |
| // Invoke empty transaction callbacks early. | |
| mTransactionCallbackInvoker.sendCallbacks(false /* onCommitOnly */); | |
| } else { | |
| // Invoke OnCommit callbacks. | |
| mTransactionCallbackInvoker.sendCallbacks(true /* onCommitOnly */); | |
| } | |
| updateLayerGeometry(); | |
| } | |
| // Layers need to get updated (in the previous line) before we can use them for | |
| // choosing the refresh rate. | |
| // Hold mStateLock as chooseRefreshRateForContent promotes wp<Layer> to sp<Layer> | |
| // and may eventually call to ~Layer() if it holds the last reference | |
| { | |
| Mutex::Autolock _l(mStateLock); | |
| mScheduler->chooseRefreshRateForContent(); | |
| } | |
| ON_MAIN_THREAD(performSetActiveMode()); | |
| updateCursorAsync(); | |
| updateInputFlinger(); | |
| return mustComposite && CC_LIKELY(mBootStage != BootStage::BOOTLOADER); | |
| } | |
| void SurfaceFlinger::composite(nsecs_t frameTime) { | |
| ATRACE_CALL(); | |
| compositionengine::CompositionRefreshArgs refreshArgs; | |
| const auto& displays = ON_MAIN_THREAD(mDisplays); | |
| refreshArgs.outputs.reserve(displays.size()); | |
| for (const auto& [_, display] : displays) { | |
| refreshArgs.outputs.push_back(display->getCompositionDisplay()); | |
| } | |
| mDrawingState.traverseInZOrder([&refreshArgs](Layer* layer) { | |
| if (auto layerFE = layer->getCompositionEngineLayerFE()) | |
| refreshArgs.layers.push_back(layerFE); | |
| }); | |
| refreshArgs.layersWithQueuedFrames.reserve(mLayersWithQueuedFrames.size()); | |
| for (auto layer : mLayersWithQueuedFrames) { | |
| if (auto layerFE = layer->getCompositionEngineLayerFE()) | |
| refreshArgs.layersWithQueuedFrames.push_back(layerFE); | |
| } | |
| refreshArgs.outputColorSetting = useColorManagement | |
| ? mDisplayColorSetting | |
| : compositionengine::OutputColorSetting::kUnmanaged; | |
| refreshArgs.colorSpaceAgnosticDataspace = mColorSpaceAgnosticDataspace; | |
| refreshArgs.forceOutputColorMode = mForceColorMode; | |
| refreshArgs.updatingOutputGeometryThisFrame = mVisibleRegionsDirty; | |
| refreshArgs.updatingGeometryThisFrame = mGeometryDirty.exchange(false) || mVisibleRegionsDirty; | |
| refreshArgs.blursAreExpensive = mBlursAreExpensive; | |
| refreshArgs.internalDisplayRotationFlags = DisplayDevice::getPrimaryDisplayRotationFlags(); | |
| if (CC_UNLIKELY(mDrawingState.colorMatrixChanged)) { | |
| refreshArgs.colorTransformMatrix = mDrawingState.colorMatrix; | |
| mDrawingState.colorMatrixChanged = false; | |
| } | |
| refreshArgs.devOptForceClientComposition = mDebugDisableHWC; | |
| if (mDebugFlashDelay != 0) { | |
| refreshArgs.devOptForceClientComposition = true; | |
| refreshArgs.devOptFlashDirtyRegionsDelay = std::chrono::milliseconds(mDebugFlashDelay); | |
| } | |
| const auto prevVsyncTime = mScheduler->getPreviousVsyncFrom(mExpectedPresentTime); | |
| const auto hwcMinWorkDuration = mVsyncConfiguration->getCurrentConfigs().hwcMinWorkDuration; | |
| refreshArgs.earliestPresentTime = prevVsyncTime - hwcMinWorkDuration; | |
| refreshArgs.previousPresentFence = mPreviousPresentFences[0].fenceTime; | |
| refreshArgs.scheduledFrameTime = mScheduler->getScheduledFrameTime(); | |
| // Store the present time just before calling to the composition engine so we could notify | |
| // the scheduler. | |
| const auto presentTime = systemTime(); | |
| mCompositionEngine->present(refreshArgs); | |
| mTimeStats->recordFrameDuration(frameTime, systemTime()); | |
| mScheduler->onPostComposition(presentTime); | |
| postFrame(); | |
| postComposition(); | |
| const bool prevFrameHadClientComposition = mHadClientComposition; | |
| mHadClientComposition = std::any_of(displays.cbegin(), displays.cend(), [](const auto& pair) { | |
| const auto& state = pair.second->getCompositionDisplay()->getState(); | |
| return state.usesClientComposition && !state.reusedClientComposition; | |
| }); | |
| mHadDeviceComposition = std::any_of(displays.cbegin(), displays.cend(), [](const auto& pair) { | |
| const auto& state = pair.second->getCompositionDisplay()->getState(); | |
| return state.usesDeviceComposition; | |
| }); | |
| mReusedClientComposition = | |
| std::any_of(displays.cbegin(), displays.cend(), [](const auto& pair) { | |
| const auto& state = pair.second->getCompositionDisplay()->getState(); | |
| return state.reusedClientComposition; | |
| }); | |
| // Only report a strategy change if we move in and out of client composition | |
| if (prevFrameHadClientComposition != mHadClientComposition) { | |
| mTimeStats->incrementCompositionStrategyChanges(); | |
| } | |
| // TODO: b/160583065 Enable skip validation when SF caches all client composition layers | |
| const bool usedGpuComposition = mHadClientComposition || mReusedClientComposition; | |
| modulateVsync(&VsyncModulator::onDisplayRefresh, usedGpuComposition); | |
| mLayersWithQueuedFrames.clear(); | |
| if (mTracingEnabled) { | |
| // This will block and should only be used for debugging. | |
| if (mVisibleRegionsDirty) { | |
| mLayerTracing.notify("visibleRegionsDirty"); | |
| } else if (mLayerTracing.flagIsSet(LayerTracing::TRACE_BUFFERS)) { | |
| mLayerTracing.notify("bufferLatched"); | |
| } | |
| } | |
| mVisibleRegionsWereDirtyThisFrame = mVisibleRegionsDirty; // Cache value for use in post-comp | |
| mVisibleRegionsDirty = false; | |
| if (mCompositionEngine->needsAnotherUpdate()) { | |
| scheduleCommit(FrameHint::kNone); | |
| } | |
| } | |
| void SurfaceFlinger::updateLayerGeometry() { | |
| ATRACE_CALL(); | |
| if (mVisibleRegionsDirty) { | |
| computeLayerBounds(); | |
| } | |
| for (auto& layer : mLayersPendingRefresh) { | |
| Region visibleReg; | |
| visibleReg.set(layer->getScreenBounds()); | |
| invalidateLayerStack(layer, visibleReg); | |
| } | |
| mLayersPendingRefresh.clear(); | |
| } | |
| void SurfaceFlinger::updateCompositorTiming(const DisplayStatInfo& stats, nsecs_t compositeTime, | |
| std::shared_ptr<FenceTime>& presentFenceTime) { | |
| // Update queue of past composite+present times and determine the | |
| // most recently known composite to present latency. | |
| getBE().mCompositePresentTimes.push({compositeTime, presentFenceTime}); | |
| nsecs_t compositeToPresentLatency = -1; | |
| while (!getBE().mCompositePresentTimes.empty()) { | |
| SurfaceFlingerBE::CompositePresentTime& cpt = getBE().mCompositePresentTimes.front(); | |
| // Cached values should have been updated before calling this method, | |
| // which helps avoid duplicate syscalls. | |
| nsecs_t displayTime = cpt.display->getCachedSignalTime(); | |
| if (displayTime == Fence::SIGNAL_TIME_PENDING) { | |
| break; | |
| } | |
| compositeToPresentLatency = displayTime - cpt.composite; | |
| getBE().mCompositePresentTimes.pop(); | |
| } | |
| // Don't let mCompositePresentTimes grow unbounded, just in case. | |
| while (getBE().mCompositePresentTimes.size() > 16) { | |
| getBE().mCompositePresentTimes.pop(); | |
| } | |
| setCompositorTimingSnapped(stats, compositeToPresentLatency); | |
| } | |
| void SurfaceFlinger::setCompositorTimingSnapped(const DisplayStatInfo& stats, | |
| nsecs_t compositeToPresentLatency) { | |
| // Integer division and modulo round toward 0 not -inf, so we need to | |
| // treat negative and positive offsets differently. | |
| nsecs_t idealLatency = (mVsyncConfiguration->getCurrentConfigs().late.sfOffset > 0) | |
| ? (stats.vsyncPeriod - | |
| (mVsyncConfiguration->getCurrentConfigs().late.sfOffset % stats.vsyncPeriod)) | |
| : ((-mVsyncConfiguration->getCurrentConfigs().late.sfOffset) % stats.vsyncPeriod); | |
| // Just in case mVsyncConfiguration->getCurrentConfigs().late.sf == -vsyncInterval. | |
| if (idealLatency <= 0) { | |
| idealLatency = stats.vsyncPeriod; | |
| } | |
| // Snap the latency to a value that removes scheduling jitter from the | |
| // composition and present times, which often have >1ms of jitter. | |
| // Reducing jitter is important if an app attempts to extrapolate | |
| // something (such as user input) to an accurate diasplay time. | |
| // Snapping also allows an app to precisely calculate | |
| // mVsyncConfiguration->getCurrentConfigs().late.sf with (presentLatency % interval). | |
| nsecs_t bias = stats.vsyncPeriod / 2; | |
| int64_t extraVsyncs = (compositeToPresentLatency - idealLatency + bias) / stats.vsyncPeriod; | |
| nsecs_t snappedCompositeToPresentLatency = | |
| (extraVsyncs > 0) ? idealLatency + (extraVsyncs * stats.vsyncPeriod) : idealLatency; | |
| std::lock_guard<std::mutex> lock(getBE().mCompositorTimingLock); | |
| getBE().mCompositorTiming.deadline = stats.vsyncTime - idealLatency; | |
| getBE().mCompositorTiming.interval = stats.vsyncPeriod; | |
| getBE().mCompositorTiming.presentLatency = snappedCompositeToPresentLatency; | |
| } | |
| void SurfaceFlinger::postComposition() { | |
| ATRACE_CALL(); | |
| ALOGV("postComposition"); | |
| const auto* display = ON_MAIN_THREAD(getDefaultDisplayDeviceLocked()).get(); | |
| getBE().mGlCompositionDoneTimeline.updateSignalTimes(); | |
| std::shared_ptr<FenceTime> glCompositionDoneFenceTime; | |
| if (display && display->getCompositionDisplay()->getState().usesClientComposition) { | |
| glCompositionDoneFenceTime = | |
| std::make_shared<FenceTime>(display->getCompositionDisplay() | |
| ->getRenderSurface() | |
| ->getClientTargetAcquireFence()); | |
| getBE().mGlCompositionDoneTimeline.push(glCompositionDoneFenceTime); | |
| } else { | |
| glCompositionDoneFenceTime = FenceTime::NO_FENCE; | |
| } | |
| getBE().mDisplayTimeline.updateSignalTimes(); | |
| mPreviousPresentFences[1] = mPreviousPresentFences[0]; | |
| mPreviousPresentFences[0].fence = | |
| display ? getHwComposer().getPresentFence(display->getPhysicalId()) : Fence::NO_FENCE; | |
| mPreviousPresentFences[0].fenceTime = | |
| std::make_shared<FenceTime>(mPreviousPresentFences[0].fence); | |
| getBE().mDisplayTimeline.push(mPreviousPresentFences[0].fenceTime); | |
| nsecs_t now = systemTime(); | |
| // Set presentation information before calling Layer::releasePendingBuffer, such that jank | |
| // information from previous' frame classification is already available when sending jank info | |
| // to clients, so they get jank classification as early as possible. | |
| mFrameTimeline->setSfPresent(/* sfPresentTime */ now, mPreviousPresentFences[0].fenceTime, | |
| glCompositionDoneFenceTime); | |
| const DisplayStatInfo stats = mScheduler->getDisplayStatInfo(now); | |
| // We use the CompositionEngine::getLastFrameRefreshTimestamp() which might | |
| // be sampled a little later than when we started doing work for this frame, | |
| // but that should be okay since updateCompositorTiming has snapping logic. | |
| updateCompositorTiming(stats, mCompositionEngine->getLastFrameRefreshTimestamp(), | |
| mPreviousPresentFences[0].fenceTime); | |
| CompositorTiming compositorTiming; | |
| { | |
| std::lock_guard<std::mutex> lock(getBE().mCompositorTimingLock); | |
| compositorTiming = getBE().mCompositorTiming; | |
| } | |
| for (const auto& layer: mLayersWithQueuedFrames) { | |
| layer->onPostComposition(display, glCompositionDoneFenceTime, | |
| mPreviousPresentFences[0].fenceTime, compositorTiming); | |
| layer->releasePendingBuffer(/*dequeueReadyTime*/ now); | |
| } | |
| std::vector<std::pair<std::shared_ptr<compositionengine::Display>, sp<HdrLayerInfoReporter>>> | |
| hdrInfoListeners; | |
| bool haveNewListeners = false; | |
| { | |
| Mutex::Autolock lock(mStateLock); | |
| if (mFpsReporter) { | |
| mFpsReporter->dispatchLayerFps(); | |
| } | |
| if (mTunnelModeEnabledReporter) { | |
| mTunnelModeEnabledReporter->updateTunnelModeStatus(); | |
| } | |
| hdrInfoListeners.reserve(mHdrLayerInfoListeners.size()); | |
| for (const auto& [displayId, reporter] : mHdrLayerInfoListeners) { | |
| if (reporter && reporter->hasListeners()) { | |
| if (const auto display = getDisplayDeviceLocked(displayId)) { | |
| hdrInfoListeners.emplace_back(display->getCompositionDisplay(), reporter); | |
| } | |
| } | |
| } | |
| haveNewListeners = mAddingHDRLayerInfoListener; // grab this with state lock | |
| mAddingHDRLayerInfoListener = false; | |
| } | |
| if (haveNewListeners || mSomeDataspaceChanged || mVisibleRegionsWereDirtyThisFrame) { | |
| for (auto& [compositionDisplay, listener] : hdrInfoListeners) { | |
| HdrLayerInfoReporter::HdrLayerInfo info; | |
| int32_t maxArea = 0; | |
| mDrawingState.traverse([&, compositionDisplay = compositionDisplay](Layer* layer) { | |
| const auto layerFe = layer->getCompositionEngineLayerFE(); | |
| if (layer->isVisible() && compositionDisplay->includesLayer(layerFe)) { | |
| const Dataspace transfer = | |
| static_cast<Dataspace>(layer->getDataSpace() & Dataspace::TRANSFER_MASK); | |
| const bool isHdr = (transfer == Dataspace::TRANSFER_ST2084 || | |
| transfer == Dataspace::TRANSFER_HLG); | |
| if (isHdr) { | |
| const auto* outputLayer = | |
| compositionDisplay->getOutputLayerForLayer(layerFe); | |
| if (outputLayer) { | |
| info.numberOfHdrLayers++; | |
| const auto displayFrame = outputLayer->getState().displayFrame; | |
| const int32_t area = displayFrame.width() * displayFrame.height(); | |
| if (area > maxArea) { | |
| maxArea = area; | |
| info.maxW = displayFrame.width(); | |
| info.maxH = displayFrame.height(); | |
| } | |
| } | |
| } | |
| } | |
| }); | |
| listener->dispatchHdrLayerInfo(info); | |
| } | |
| } | |
| mSomeDataspaceChanged = false; | |
| mVisibleRegionsWereDirtyThisFrame = false; | |
| mTransactionCallbackInvoker.addPresentFence(mPreviousPresentFences[0].fence); | |
| mTransactionCallbackInvoker.sendCallbacks(false /* onCommitOnly */); | |
| mTransactionCallbackInvoker.clearCompletedTransactions(); | |
| if (display && display->isInternal() && display->getPowerMode() == hal::PowerMode::ON && | |
| mPreviousPresentFences[0].fenceTime->isValid()) { | |
| mScheduler->addPresentFence(mPreviousPresentFences[0].fenceTime); | |
| } | |
| const bool isDisplayConnected = | |
| display && getHwComposer().isConnected(display->getPhysicalId()); | |
| if (!hasSyncFramework) { | |
| if (isDisplayConnected && display->isPoweredOn()) { | |
| mScheduler->enableHardwareVsync(); | |
| } | |
| } | |
| if (mAnimCompositionPending) { | |
| mAnimCompositionPending = false; | |
| if (mPreviousPresentFences[0].fenceTime->isValid()) { | |
| mAnimFrameTracker.setActualPresentFence(mPreviousPresentFences[0].fenceTime); | |
| } else if (isDisplayConnected) { | |
| // The HWC doesn't support present fences, so use the refresh | |
| // timestamp instead. | |
| const nsecs_t presentTime = display->getRefreshTimestamp(); | |
| mAnimFrameTracker.setActualPresentTime(presentTime); | |
| } | |
| mAnimFrameTracker.advanceFrame(); | |
| } | |
| mTimeStats->incrementTotalFrames(); | |
| if (mHadClientComposition) { | |
| mTimeStats->incrementClientCompositionFrames(); | |
| } | |
| if (mReusedClientComposition) { | |
| mTimeStats->incrementClientCompositionReusedFrames(); | |
| } | |
| mTimeStats->setPresentFenceGlobal(mPreviousPresentFences[0].fenceTime); | |
| const size_t sfConnections = mScheduler->getEventThreadConnectionCount(mSfConnectionHandle); | |
| const size_t appConnections = mScheduler->getEventThreadConnectionCount(mAppConnectionHandle); | |
| mTimeStats->recordDisplayEventConnectionCount(sfConnections + appConnections); | |
| if (isDisplayConnected && !display->isPoweredOn()) { | |
| return; | |
| } | |
| nsecs_t currentTime = systemTime(); | |
| if (mHasPoweredOff) { | |
| mHasPoweredOff = false; | |
| } else { | |
| nsecs_t elapsedTime = currentTime - getBE().mLastSwapTime; | |
| size_t numPeriods = static_cast<size_t>(elapsedTime / stats.vsyncPeriod); | |
| if (numPeriods < SurfaceFlingerBE::NUM_BUCKETS - 1) { | |
| getBE().mFrameBuckets[numPeriods] += elapsedTime; | |
| } else { | |
| getBE().mFrameBuckets[SurfaceFlingerBE::NUM_BUCKETS - 1] += elapsedTime; | |
| } | |
| getBE().mTotalTime += elapsedTime; | |
| } | |
| getBE().mLastSwapTime = currentTime; | |
| // Cleanup any outstanding resources due to rendering a prior frame. | |
| getRenderEngine().cleanupPostRender(); | |
| { | |
| std::lock_guard lock(mTexturePoolMutex); | |
| if (mTexturePool.size() < mTexturePoolSize) { | |
| const size_t refillCount = mTexturePoolSize - mTexturePool.size(); | |
| const size_t offset = mTexturePool.size(); | |
| mTexturePool.resize(mTexturePoolSize); | |
| getRenderEngine().genTextures(refillCount, mTexturePool.data() + offset); | |
| ATRACE_INT("TexturePoolSize", mTexturePool.size()); | |
| } else if (mTexturePool.size() > mTexturePoolSize) { | |
| const size_t deleteCount = mTexturePool.size() - mTexturePoolSize; | |
| const size_t offset = mTexturePoolSize; | |
| getRenderEngine().deleteTextures(deleteCount, mTexturePool.data() + offset); | |
| mTexturePool.resize(mTexturePoolSize); | |
| ATRACE_INT("TexturePoolSize", mTexturePool.size()); | |
| } | |
| } | |
| // Even though ATRACE_INT64 already checks if tracing is enabled, it doesn't prevent the | |
| // side-effect of getTotalSize(), so we check that again here | |
| if (ATRACE_ENABLED()) { | |
| // getTotalSize returns the total number of buffers that were allocated by SurfaceFlinger | |
| ATRACE_INT64("Total Buffer Size", GraphicBufferAllocator::get().getTotalSize()); | |
| } | |
| } | |
| FloatRect SurfaceFlinger::getMaxDisplayBounds() { | |
| // Find the largest width and height among all the displays. | |
| int32_t maxDisplayWidth = 0; | |
| int32_t maxDisplayHeight = 0; | |
| for (const auto& pair : ON_MAIN_THREAD(mDisplays)) { | |
| const auto& displayDevice = pair.second; | |
| int32_t width = displayDevice->getWidth(); | |
| int32_t height = displayDevice->getHeight(); | |
| if (width > maxDisplayWidth) { | |
| maxDisplayWidth = width; | |
| } | |
| if (height > maxDisplayHeight) { | |
| maxDisplayHeight = height; | |
| } | |
| } | |
| // Ignore display bounds for now since they will be computed later. Use a large Rect bound | |
| // to ensure it's bigger than an actual display will be. | |
| FloatRect maxBounds = FloatRect(-maxDisplayWidth * 10, -maxDisplayHeight * 10, | |
| maxDisplayWidth * 10, maxDisplayHeight * 10); | |
| return maxBounds; | |
| } | |
| void SurfaceFlinger::computeLayerBounds() { | |
| FloatRect maxBounds = getMaxDisplayBounds(); | |
| for (const auto& layer : mDrawingState.layersSortedByZ) { | |
| layer->computeBounds(maxBounds, ui::Transform(), 0.f /* shadowRadius */); | |
| } | |
| } | |
| void SurfaceFlinger::postFrame() { | |
| const auto display = ON_MAIN_THREAD(getDefaultDisplayDeviceLocked()); | |
| if (display && getHwComposer().isConnected(display->getPhysicalId())) { | |
| uint32_t flipCount = display->getPageFlipCount(); | |
| if (flipCount % LOG_FRAME_STATS_PERIOD == 0) { | |
| logFrameStats(); | |
| } | |
| } | |
| } | |
| void SurfaceFlinger::commitTransactions() { | |
| ATRACE_CALL(); | |
| // Keep a copy of the drawing state (that is going to be overwritten | |
| // by commitTransactionsLocked) outside of mStateLock so that the side | |
| // effects of the State assignment don't happen with mStateLock held, | |
| // which can cause deadlocks. | |
| State drawingState(mDrawingState); | |
| Mutex::Autolock lock(mStateLock); | |
| mDebugInTransaction = systemTime(); | |
| // Here we're guaranteed that some transaction flags are set | |
| // so we can call commitTransactionsLocked unconditionally. | |
| // We clear the flags with mStateLock held to guarantee that | |
| // mCurrentState won't change until the transaction is committed. | |
| modulateVsync(&VsyncModulator::onTransactionCommit); | |
| commitTransactionsLocked(clearTransactionFlags(eTransactionMask)); | |
| mDebugInTransaction = 0; | |
| } | |
| void SurfaceFlinger::loadDisplayModes(PhysicalDisplayId displayId, DisplayModes& outModes, | |
| DisplayModePtr& outActiveMode) const { | |
| std::vector<HWComposer::HWCDisplayMode> hwcModes; | |
| std::optional<hal::HWDisplayId> activeModeHwcId; | |
| bool activeModeIsSupported; | |
| int attempt = 0; | |
| constexpr int kMaxAttempts = 3; | |
| do { | |
| hwcModes = getHwComposer().getModes(displayId); | |
| activeModeHwcId = getHwComposer().getActiveMode(displayId); | |
| LOG_ALWAYS_FATAL_IF(!activeModeHwcId, "HWC returned no active mode"); | |
| activeModeIsSupported = | |
| std::any_of(hwcModes.begin(), hwcModes.end(), | |
| [activeModeHwcId](const HWComposer::HWCDisplayMode& mode) { | |
| return mode.hwcId == *activeModeHwcId; | |
| }); | |
| } while (!activeModeIsSupported && ++attempt < kMaxAttempts); | |
| LOG_ALWAYS_FATAL_IF(!activeModeIsSupported, | |
| "After %d attempts HWC still returns an active mode which is not" | |
| " supported. Active mode ID = %" PRIu64 " . Supported modes = %s", | |
| kMaxAttempts, *activeModeHwcId, base::Join(hwcModes, ", ").c_str()); | |
| DisplayModes oldModes; | |
| if (const auto token = getPhysicalDisplayTokenLocked(displayId)) { | |
| oldModes = getDisplayDeviceLocked(token)->getSupportedModes(); | |
| } | |
| int largestUsedModeId = -1; // Use int instead of DisplayModeId for signedness | |
| for (const auto& mode : oldModes) { | |
| const auto id = static_cast<int>(mode->getId().value()); | |
| if (id > largestUsedModeId) { | |
| largestUsedModeId = id; | |
| } | |
| } | |
| DisplayModes newModes; | |
| int32_t nextModeId = largestUsedModeId + 1; | |
| for (const auto& hwcMode : hwcModes) { | |
| newModes.push_back(DisplayMode::Builder(hwcMode.hwcId) | |
| .setId(DisplayModeId{nextModeId++}) | |
| .setPhysicalDisplayId(displayId) | |
| .setWidth(hwcMode.width) | |
| .setHeight(hwcMode.height) | |
| .setVsyncPeriod(hwcMode.vsyncPeriod) | |
| .setDpiX(hwcMode.dpiX) | |
| .setDpiY(hwcMode.dpiY) | |
| .setGroup(hwcMode.configGroup) | |
| .build()); | |
| } | |
| const bool modesAreSame = | |
| std::equal(newModes.begin(), newModes.end(), oldModes.begin(), oldModes.end(), | |
| [](DisplayModePtr left, DisplayModePtr right) { | |
| return left->equalsExceptDisplayModeId(right); | |
| }); | |
| if (modesAreSame) { | |
| // The supported modes have not changed, keep the old IDs. | |
| outModes = oldModes; | |
| } else { | |
| outModes = newModes; | |
| } | |
| outActiveMode = *std::find_if(outModes.begin(), outModes.end(), | |
| [activeModeHwcId](const DisplayModePtr& mode) { | |
| return mode->getHwcId() == *activeModeHwcId; | |
| }); | |
| } | |
| void SurfaceFlinger::processDisplayHotplugEventsLocked() { | |
| for (const auto& event : mPendingHotplugEvents) { | |
| std::optional<DisplayIdentificationInfo> info = | |
| getHwComposer().onHotplug(event.hwcDisplayId, event.connection); | |
| if (!info) { | |
| continue; | |
| } | |
| const auto displayId = info->id; | |
| const auto it = mPhysicalDisplayTokens.find(displayId); | |
| if (event.connection == hal::Connection::CONNECTED) { | |
| DisplayModes supportedModes; | |
| DisplayModePtr activeMode; | |
| loadDisplayModes(displayId, supportedModes, activeMode); | |
| if (it == mPhysicalDisplayTokens.end()) { | |
| ALOGV("Creating display %s", to_string(displayId).c_str()); | |
| DisplayDeviceState state; | |
| state.physical = {.id = displayId, | |
| .type = getHwComposer().getDisplayConnectionType(displayId), | |
| .hwcDisplayId = event.hwcDisplayId, | |
| .deviceProductInfo = std::move(info->deviceProductInfo), | |
| .supportedModes = std::move(supportedModes), | |
| .activeMode = activeMode}; | |
| state.isSecure = true; // All physical displays are currently considered secure. | |
| state.displayName = std::move(info->name); | |
| sp<IBinder> token = new BBinder(); | |
| mCurrentState.displays.add(token, state); | |
| mPhysicalDisplayTokens.emplace(displayId, std::move(token)); | |
| mInterceptor->saveDisplayCreation(state); | |
| } else { | |
| ALOGV("Recreating display %s", to_string(displayId).c_str()); | |
| const auto token = it->second; | |
| auto& state = mCurrentState.displays.editValueFor(token); | |
| state.sequenceId = DisplayDeviceState{}.sequenceId; // Generate new sequenceId | |
| state.physical->supportedModes = std::move(supportedModes); | |
| state.physical->activeMode = activeMode; | |
| if (getHwComposer().updatesDeviceProductInfoOnHotplugReconnect()) { | |
| state.physical->deviceProductInfo = std::move(info->deviceProductInfo); | |
| } | |
| } | |
| } else { | |
| ALOGV("Removing display %s", to_string(displayId).c_str()); | |
| const ssize_t index = mCurrentState.displays.indexOfKey(it->second); | |
| if (index >= 0) { | |
| const DisplayDeviceState& state = mCurrentState.displays.valueAt(index); | |
| mInterceptor->saveDisplayDeletion(state.sequenceId); | |
| mCurrentState.displays.removeItemsAt(index); | |
| } | |
| mPhysicalDisplayTokens.erase(it); | |
| } | |
| processDisplayChangesLocked(); | |
| } | |
| mPendingHotplugEvents.clear(); | |
| } | |
| void SurfaceFlinger::dispatchDisplayHotplugEvent(PhysicalDisplayId displayId, bool connected) { | |
| ALOGI("Dispatching display hotplug event displayId=%s, connected=%d", | |
| to_string(displayId).c_str(), connected); | |
| mScheduler->onHotplugReceived(mAppConnectionHandle, displayId, connected); | |
| mScheduler->onHotplugReceived(mSfConnectionHandle, displayId, connected); | |
| } | |
| sp<DisplayDevice> SurfaceFlinger::setupNewDisplayDeviceInternal( | |
| const wp<IBinder>& displayToken, | |
| std::shared_ptr<compositionengine::Display> compositionDisplay, | |
| const DisplayDeviceState& state, | |
| const sp<compositionengine::DisplaySurface>& displaySurface, | |
| const sp<IGraphicBufferProducer>& producer) { | |
| DisplayDeviceCreationArgs creationArgs(this, getHwComposer(), displayToken, compositionDisplay); | |
| creationArgs.sequenceId = state.sequenceId; | |
| creationArgs.isSecure = state.isSecure; | |
| creationArgs.displaySurface = displaySurface; | |
| creationArgs.hasWideColorGamut = false; | |
| creationArgs.supportedPerFrameMetadata = 0; | |
| if (const auto& physical = state.physical) { | |
| creationArgs.connectionType = physical->type; | |
| creationArgs.supportedModes = physical->supportedModes; | |
| creationArgs.activeModeId = physical->activeMode->getId(); | |
| const auto [idleTimerTimeoutMs, supportKernelIdleTimer] = | |
| getIdleTimerConfiguration(compositionDisplay->getId()); | |
| scheduler::RefreshRateConfigs::Config config = | |
| {.enableFrameRateOverride = android::sysprop::enable_frame_rate_override(false), | |
| .frameRateMultipleThreshold = | |
| base::GetIntProperty("debug.sf.frame_rate_multiple_threshold", 0), | |
| .idleTimerTimeoutMs = idleTimerTimeoutMs, | |
| .supportKernelIdleTimer = supportKernelIdleTimer}; | |
| creationArgs.refreshRateConfigs = | |
| std::make_shared<scheduler::RefreshRateConfigs>(creationArgs.supportedModes, | |
| creationArgs.activeModeId, config); | |
| } | |
| if (const auto id = PhysicalDisplayId::tryCast(compositionDisplay->getId())) { | |
| creationArgs.isPrimary = id == getInternalDisplayIdLocked(); | |
| if (useColorManagement) { | |
| std::vector<ColorMode> modes = getHwComposer().getColorModes(*id); | |
| for (ColorMode colorMode : modes) { | |
| if (isWideColorMode(colorMode)) { | |
| creationArgs.hasWideColorGamut = true; | |
| } | |
| std::vector<RenderIntent> renderIntents = | |
| getHwComposer().getRenderIntents(*id, colorMode); | |
| creationArgs.hwcColorModes.emplace(colorMode, renderIntents); | |
| } | |
| } | |
| } | |
| if (const auto id = HalDisplayId::tryCast(compositionDisplay->getId())) { | |
| getHwComposer().getHdrCapabilities(*id, &creationArgs.hdrCapabilities); | |
| creationArgs.supportedPerFrameMetadata = getHwComposer().getSupportedPerFrameMetadata(*id); | |
| } | |
| auto nativeWindowSurface = getFactory().createNativeWindowSurface(producer); | |
| auto nativeWindow = nativeWindowSurface->getNativeWindow(); | |
| creationArgs.nativeWindow = nativeWindow; | |
| // Make sure that composition can never be stalled by a virtual display | |
| // consumer that isn't processing buffers fast enough. We have to do this | |
| // here, in case the display is composed entirely by HWC. | |
| if (state.isVirtual()) { | |
| nativeWindow->setSwapInterval(nativeWindow.get(), 0); | |
| } | |
| creationArgs.physicalOrientation = | |
| creationArgs.isPrimary ? internalDisplayOrientation : ui::ROTATION_0; | |
| // virtual displays are always considered enabled | |
| creationArgs.initialPowerMode = state.isVirtual() ? hal::PowerMode::ON : hal::PowerMode::OFF; | |
| sp<DisplayDevice> display = getFactory().createDisplayDevice(creationArgs); | |
| nativeWindowSurface->preallocateBuffers(); | |
| ColorMode defaultColorMode = ColorMode::NATIVE; | |
| Dataspace defaultDataSpace = Dataspace::UNKNOWN; | |
| if (display->hasWideColorGamut()) { | |
| defaultColorMode = ColorMode::SRGB; | |
| defaultDataSpace = Dataspace::V0_SRGB; | |
| } | |
| display->getCompositionDisplay()->setColorProfile( | |
| compositionengine::Output::ColorProfile{defaultColorMode, defaultDataSpace, | |
| RenderIntent::COLORIMETRIC, | |
| Dataspace::UNKNOWN}); | |
| if (!state.isVirtual()) { | |
| MAIN_THREAD_GUARD(display->setActiveMode(state.physical->activeMode->getId())); | |
| display->setDeviceProductInfo(state.physical->deviceProductInfo); | |
| } | |
| display->setLayerStack(state.layerStack); | |
| display->setProjection(state.orientation, state.layerStackSpaceRect, | |
| state.orientedDisplaySpaceRect); | |
| display->setDisplayName(state.displayName); | |
| display->setFlags(state.flags); | |
| return display; | |
| } | |
| void SurfaceFlinger::processDisplayAdded(const wp<IBinder>& displayToken, | |
| const DisplayDeviceState& state) { | |
| ui::Size resolution(0, 0); | |
| ui::PixelFormat pixelFormat = static_cast<ui::PixelFormat>(PIXEL_FORMAT_UNKNOWN); | |
| if (state.physical) { | |
| resolution = state.physical->activeMode->getSize(); | |
| pixelFormat = static_cast<ui::PixelFormat>(PIXEL_FORMAT_RGBA_8888); | |
| } else if (state.surface != nullptr) { | |
| int status = state.surface->query(NATIVE_WINDOW_WIDTH, &resolution.width); | |
| ALOGE_IF(status != NO_ERROR, "Unable to query width (%d)", status); | |
| status = state.surface->query(NATIVE_WINDOW_HEIGHT, &resolution.height); | |
| ALOGE_IF(status != NO_ERROR, "Unable to query height (%d)", status); | |
| int format; | |
| status = state.surface->query(NATIVE_WINDOW_FORMAT, &format); | |
| ALOGE_IF(status != NO_ERROR, "Unable to query format (%d)", status); | |
| pixelFormat = static_cast<ui::PixelFormat>(format); | |
| } else { | |
| // Virtual displays without a surface are dormant: | |
| // they have external state (layer stack, projection, | |
| // etc.) but no internal state (i.e. a DisplayDevice). | |
| return; | |
| } | |
| compositionengine::DisplayCreationArgsBuilder builder; | |
| if (const auto& physical = state.physical) { | |
| builder.setId(physical->id); | |
| } else { | |
| builder.setId(acquireVirtualDisplay(resolution, pixelFormat)); | |
| } | |
| builder.setPixels(resolution); | |
| builder.setIsSecure(state.isSecure); | |
| builder.setPowerAdvisor(&mPowerAdvisor); | |
| builder.setName(state.displayName); | |
| auto compositionDisplay = getCompositionEngine().createDisplay(builder.build()); | |
| compositionDisplay->setLayerCachingEnabled(mLayerCachingEnabled); | |
| sp<compositionengine::DisplaySurface> displaySurface; | |
| sp<IGraphicBufferProducer> producer; | |
| sp<IGraphicBufferProducer> bqProducer; | |
| sp<IGraphicBufferConsumer> bqConsumer; | |
| getFactory().createBufferQueue(&bqProducer, &bqConsumer, /*consumerIsSurfaceFlinger =*/false); | |
| if (state.isVirtual()) { | |
| const auto displayId = VirtualDisplayId::tryCast(compositionDisplay->getId()); | |
| LOG_FATAL_IF(!displayId); | |
| auto surface = sp<VirtualDisplaySurface>::make(getHwComposer(), *displayId, state.surface, | |
| bqProducer, bqConsumer, state.displayName); | |
| displaySurface = surface; | |
| producer = std::move(surface); | |
| } else { | |
| ALOGE_IF(state.surface != nullptr, | |
| "adding a supported display, but rendering " | |
| "surface is provided (%p), ignoring it", | |
| state.surface.get()); | |
| const auto displayId = PhysicalDisplayId::tryCast(compositionDisplay->getId()); | |
| LOG_FATAL_IF(!displayId); | |
| displaySurface = | |
| sp<FramebufferSurface>::make(getHwComposer(), *displayId, bqConsumer, | |
| state.physical->activeMode->getSize(), | |
| ui::Size(maxGraphicsWidth, maxGraphicsHeight)); | |
| producer = bqProducer; | |
| } | |
| LOG_FATAL_IF(!displaySurface); | |
| const auto display = setupNewDisplayDeviceInternal(displayToken, std::move(compositionDisplay), | |
| state, displaySurface, producer); | |
| mDisplays.emplace(displayToken, display); | |
| if (display->isPrimary()) { | |
| initScheduler(display); | |
| } | |
| if (!state.isVirtual()) { | |
| dispatchDisplayHotplugEvent(display->getPhysicalId(), true); | |
| } | |
| } | |
| void SurfaceFlinger::processDisplayRemoved(const wp<IBinder>& displayToken) { | |
| auto display = getDisplayDeviceLocked(displayToken); | |
| if (display) { | |
| display->disconnect(); | |
| if (display->isVirtual()) { | |
| releaseVirtualDisplay(display->getVirtualId()); | |
| } else { | |
| dispatchDisplayHotplugEvent(display->getPhysicalId(), false); | |
| } | |
| } | |
| mDisplays.erase(displayToken); | |
| if (display && display->isVirtual()) { | |
| static_cast<void>(mScheduler->schedule([display = std::move(display)] { | |
| // Destroy the display without holding the mStateLock. | |
| // This is a temporary solution until we can manage transaction queues without | |
| // holding the mStateLock. | |
| // With blast, the IGBP that is passed to the VirtualDisplaySurface is owned by the | |
| // client. When the IGBP is disconnected, its buffer cache in SF will be cleared | |
| // via SurfaceComposerClient::doUncacheBufferTransaction. This call from the client | |
| // ends up running on the main thread causing a deadlock since setTransactionstate | |
| // will try to acquire the mStateLock. Instead we extend the lifetime of | |
| // DisplayDevice and destroy it in the main thread without holding the mStateLock. | |
| // The display will be disconnected and removed from the mDisplays list so it will | |
| // not be accessible. | |
| })); | |
| } | |
| } | |
| void SurfaceFlinger::processDisplayChanged(const wp<IBinder>& displayToken, | |
| const DisplayDeviceState& currentState, | |
| const DisplayDeviceState& drawingState) { | |
| const sp<IBinder> currentBinder = IInterface::asBinder(currentState.surface); | |
| const sp<IBinder> drawingBinder = IInterface::asBinder(drawingState.surface); | |
| // Recreate the DisplayDevice if the surface or sequence ID changed. | |
| if (currentBinder != drawingBinder || currentState.sequenceId != drawingState.sequenceId) { | |
| getRenderEngine().cleanFramebufferCache(); | |
| if (const auto display = getDisplayDeviceLocked(displayToken)) { | |
| display->disconnect(); | |
| if (display->isVirtual()) { | |
| releaseVirtualDisplay(display->getVirtualId()); | |
| } | |
| } | |
| mDisplays.erase(displayToken); | |
| if (const auto& physical = currentState.physical) { | |
| getHwComposer().allocatePhysicalDisplay(physical->hwcDisplayId, physical->id); | |
| } | |
| processDisplayAdded(displayToken, currentState); | |
| if (currentState.physical) { | |
| const auto display = getDisplayDeviceLocked(displayToken); | |
| setPowerModeInternal(display, hal::PowerMode::ON); | |
| // TODO(b/175678251) Call a listener instead. | |
| if (currentState.physical->hwcDisplayId == getHwComposer().getPrimaryHwcDisplayId()) { | |
| updateInternalDisplayVsyncLocked(display); | |
| } | |
| } | |
| return; | |
| } | |
| if (const auto display = getDisplayDeviceLocked(displayToken)) { | |
| if (currentState.layerStack != drawingState.layerStack) { | |
| display->setLayerStack(currentState.layerStack); | |
| } | |
| if (currentState.flags != drawingState.flags) { | |
| display->setFlags(currentState.flags); | |
| } | |
| if ((currentState.orientation != drawingState.orientation) || | |
| (currentState.layerStackSpaceRect != drawingState.layerStackSpaceRect) || | |
| (currentState.orientedDisplaySpaceRect != drawingState.orientedDisplaySpaceRect)) { | |
| display->setProjection(currentState.orientation, currentState.layerStackSpaceRect, | |
| currentState.orientedDisplaySpaceRect); | |
| if (isDisplayActiveLocked(display)) { | |
| mActiveDisplayTransformHint = display->getTransformHint(); | |
| } | |
| } | |
| if (currentState.width != drawingState.width || | |
| currentState.height != drawingState.height) { | |
| display->setDisplaySize(currentState.width, currentState.height); | |
| if (isDisplayActiveLocked(display)) { | |
| onActiveDisplaySizeChanged(display); | |
| } | |
| } | |
| } | |
| } | |
| void SurfaceFlinger::updateInternalDisplayVsyncLocked(const sp<DisplayDevice>& activeDisplay) { | |
| mVsyncConfiguration->reset(); | |
| const Fps refreshRate = activeDisplay->refreshRateConfigs().getCurrentRefreshRate().getFps(); | |
| updatePhaseConfiguration(refreshRate); | |
| mRefreshRateStats->setRefreshRate(refreshRate); | |
| } | |
| void SurfaceFlinger::processDisplayChangesLocked() { | |
| // here we take advantage of Vector's copy-on-write semantics to | |
| // improve performance by skipping the transaction entirely when | |
| // know that the lists are identical | |
| const KeyedVector<wp<IBinder>, DisplayDeviceState>& curr(mCurrentState.displays); | |
| const KeyedVector<wp<IBinder>, DisplayDeviceState>& draw(mDrawingState.displays); | |
| if (!curr.isIdenticalTo(draw)) { | |
| mVisibleRegionsDirty = true; | |
| // find the displays that were removed | |
| // (ie: in drawing state but not in current state) | |
| // also handle displays that changed | |
| // (ie: displays that are in both lists) | |
| for (size_t i = 0; i < draw.size(); i++) { | |
| const wp<IBinder>& displayToken = draw.keyAt(i); | |
| const ssize_t j = curr.indexOfKey(displayToken); | |
| if (j < 0) { | |
| // in drawing state but not in current state | |
| processDisplayRemoved(displayToken); | |
| } else { | |
| // this display is in both lists. see if something changed. | |
| const DisplayDeviceState& currentState = curr[j]; | |
| const DisplayDeviceState& drawingState = draw[i]; | |
| processDisplayChanged(displayToken, currentState, drawingState); | |
| } | |
| } | |
| // find displays that were added | |
| // (ie: in current state but not in drawing state) | |
| for (size_t i = 0; i < curr.size(); i++) { | |
| const wp<IBinder>& displayToken = curr.keyAt(i); | |
| if (draw.indexOfKey(displayToken) < 0) { | |
| processDisplayAdded(displayToken, curr[i]); | |
| } | |
| } | |
| } | |
| mDrawingState.displays = mCurrentState.displays; | |
| } | |
| void SurfaceFlinger::commitTransactionsLocked(uint32_t transactionFlags) { | |
| // Commit display transactions. | |
| const bool displayTransactionNeeded = transactionFlags & eDisplayTransactionNeeded; | |
| if (displayTransactionNeeded) { | |
| processDisplayChangesLocked(); | |
| processDisplayHotplugEventsLocked(); | |
| } | |
| mForceTransactionDisplayChange = displayTransactionNeeded; | |
| if (mSomeChildrenChanged) { | |
| mVisibleRegionsDirty = true; | |
| mSomeChildrenChanged = false; | |
| } | |
| // Update transform hint. | |
| if (transactionFlags & (eTransformHintUpdateNeeded | eDisplayTransactionNeeded)) { | |
| // Layers and/or displays have changed, so update the transform hint for each layer. | |
| // | |
| // NOTE: we do this here, rather than when presenting the display so that | |
| // the hint is set before we acquire a buffer from the surface texture. | |
| // | |
| // NOTE: layer transactions have taken place already, so we use their | |
| // drawing state. However, SurfaceFlinger's own transaction has not | |
| // happened yet, so we must use the current state layer list | |
| // (soon to become the drawing state list). | |
| // | |
| sp<const DisplayDevice> hintDisplay; | |
| ui::LayerStack layerStack; | |
| mCurrentState.traverse([&](Layer* layer) REQUIRES(mStateLock) { | |
| // NOTE: we rely on the fact that layers are sorted by | |
| // layerStack first (so we don't have to traverse the list | |
| // of displays for every layer). | |
| if (const auto filter = layer->getOutputFilter(); layerStack != filter.layerStack) { | |
| layerStack = filter.layerStack; | |
| hintDisplay = nullptr; | |
| // Find the display that includes the layer. | |
| for (const auto& [token, display] : mDisplays) { | |
| if (!display->getCompositionDisplay()->includesLayer(filter)) { | |
| continue; | |
| } | |
| // Pick the primary display if another display mirrors the layer. | |
| if (hintDisplay) { | |
| hintDisplay = nullptr; | |
| break; | |
| } | |
| hintDisplay = display; | |
| } | |
| } | |
| if (!hintDisplay) { | |
| // NOTE: TEMPORARY FIX ONLY. Real fix should cause layers to | |
| // redraw after transform hint changes. See bug 8508397. | |
| // could be null when this layer is using a layerStack | |
| // that is not visible on any display. Also can occur at | |
| // screen off/on times. | |
| hintDisplay = getDefaultDisplayDeviceLocked(); | |
| } | |
| layer->updateTransformHint(hintDisplay->getTransformHint()); | |
| }); | |
| } | |
| if (mLayersAdded) { | |
| mLayersAdded = false; | |
| // Layers have been added. | |
| mVisibleRegionsDirty = true; | |
| } | |
| // some layers might have been removed, so | |
| // we need to update the regions they're exposing. | |
| if (mLayersRemoved) { | |
| mLayersRemoved = false; | |
| mVisibleRegionsDirty = true; | |
| mDrawingState.traverseInZOrder([&](Layer* layer) { | |
| if (mLayersPendingRemoval.indexOf(layer) >= 0) { | |
| // this layer is not visible anymore | |
| Region visibleReg; | |
| visibleReg.set(layer->getScreenBounds()); | |
| invalidateLayerStack(layer, visibleReg); | |
| } | |
| }); | |
| } | |
| doCommitTransactions(); | |
| signalSynchronousTransactions(CountDownLatch::eSyncTransaction); | |
| mAnimTransactionPending = false; | |
| } | |
| void SurfaceFlinger::updateInputFlinger() { | |
| ATRACE_CALL(); | |
| if (!mInputFlinger) { | |
| return; | |
| } | |
| if (mVisibleRegionsDirty || mInputInfoChanged) { | |
| mInputInfoChanged = false; | |
| notifyWindowInfos(); | |
| } else if (mInputWindowCommands.syncInputWindows) { | |
| // If the caller requested to sync input windows, but there are no | |
| // changes to input windows, notify immediately. | |
| windowInfosReported(); | |
| } | |
| for (const auto& focusRequest : mInputWindowCommands.focusRequests) { | |
| mInputFlinger->setFocusedWindow(focusRequest); | |
| } | |
| mInputWindowCommands.clear(); | |
| } | |
| void SurfaceFlinger::notifyWindowInfos() { | |
| std::vector<WindowInfo> windowInfos; | |
| std::vector<DisplayInfo> displayInfos; | |
| std::unordered_map<uint32_t /*layerStackId*/, | |
| std::pair<bool /* isSecure */, const ui::Transform>> | |
| inputDisplayDetails; | |
| for (const auto& [_, display] : ON_MAIN_THREAD(mDisplays)) { | |
| if (!display->receivesInput()) { | |
| continue; | |
| } | |
| const uint32_t layerStackId = display->getLayerStack().id; | |
| const auto& [info, transform] = display->getInputInfo(); | |
| const auto& [it, emplaced] = | |
| inputDisplayDetails.try_emplace(layerStackId, display->isSecure(), transform); | |
| if (!emplaced) { | |
| ALOGE("Multiple displays claim to accept input for the same layer stack: %u", | |
| layerStackId); | |
| continue; | |
| } | |
| displayInfos.emplace_back(info); | |
| } | |
| mDrawingState.traverseInReverseZOrder([&](Layer* layer) { | |
| if (!layer->needsInputInfo()) return; | |
| bool isSecure = true; | |
| ui::Transform displayTransform = ui::Transform(); | |
| const uint32_t layerStackId = layer->getLayerStack().id; | |
| const auto it = inputDisplayDetails.find(layerStackId); | |
| if (it != inputDisplayDetails.end()) { | |
| const auto& [secure, transform] = it->second; | |
| isSecure = secure; | |
| displayTransform = transform; | |
| } else { | |
| ALOGE("No input-enabled display found for layer `%s` on layer stack id: %d", | |
| layer->getDebugName(), layerStackId); | |
| } | |
| windowInfos.push_back(layer->fillInputInfo(displayTransform, isSecure)); | |
| }); | |
| mWindowInfosListenerInvoker->windowInfosChanged(windowInfos, displayInfos, | |
| mInputWindowCommands.syncInputWindows); | |
| } | |
| void SurfaceFlinger::updateCursorAsync() { | |
| compositionengine::CompositionRefreshArgs refreshArgs; | |
| for (const auto& [_, display] : ON_MAIN_THREAD(mDisplays)) { | |
| if (HalDisplayId::tryCast(display->getId())) { | |
| refreshArgs.outputs.push_back(display->getCompositionDisplay()); | |
| } | |
| } | |
| mCompositionEngine->updateCursorAsync(refreshArgs); | |
| } | |
| void SurfaceFlinger::changeRefreshRate(const RefreshRate& refreshRate, Scheduler::ModeEvent event) { | |
| // If this is called from the main thread mStateLock must be locked before | |
| // Currently the only way to call this function from the main thread is from | |
| // Scheduler::chooseRefreshRateForContent | |
| ConditionalLock lock(mStateLock, std::this_thread::get_id() != mMainThreadId); | |
| const auto display = getDefaultDisplayDeviceLocked(); | |
| if (!display || mBootStage != BootStage::FINISHED) { | |
| return; | |
| } | |
| ATRACE_CALL(); | |
| // Don't do any updating if the current fps is the same as the new one. | |
| if (!display->refreshRateConfigs().isModeAllowed(refreshRate.getModeId())) { | |
| ALOGV("Skipping mode %d as it is not part of allowed modes", | |
| refreshRate.getModeId().value()); | |
| return; | |
| } | |
| setDesiredActiveMode({refreshRate.getMode(), event}); | |
| } | |
| void SurfaceFlinger::triggerOnFrameRateOverridesChanged() { | |
| PhysicalDisplayId displayId = [&]() { | |
| ConditionalLock lock(mStateLock, std::this_thread::get_id() != mMainThreadId); | |
| return getDefaultDisplayDeviceLocked()->getPhysicalId(); | |
| }(); | |
| mScheduler->onFrameRateOverridesChanged(mAppConnectionHandle, displayId); | |
| } | |
| void SurfaceFlinger::initScheduler(const sp<DisplayDevice>& display) { | |
| if (mScheduler) { | |
| // If the scheduler is already initialized, this means that we received | |
| // a hotplug(connected) on the primary display. In that case we should | |
| // update the scheduler with the most recent display information. | |
| ALOGW("Scheduler already initialized, updating instead"); | |
| mScheduler->setRefreshRateConfigs(display->holdRefreshRateConfigs()); | |
| return; | |
| } | |
| const auto currRefreshRate = display->getActiveMode()->getFps(); | |
| mRefreshRateStats = std::make_unique<scheduler::RefreshRateStats>(*mTimeStats, currRefreshRate, | |
| hal::PowerMode::OFF); | |
| mVsyncConfiguration = getFactory().createVsyncConfiguration(currRefreshRate); | |
| mVsyncModulator = sp<VsyncModulator>::make(mVsyncConfiguration->getCurrentConfigs()); | |
| const Scheduler::Options options = { | |
| .useContentDetection = sysprop::use_content_detection_for_refresh_rate(false)}; | |
| mScheduler = std::make_unique<Scheduler>(static_cast<ICompositor&>(*this), | |
| static_cast<ISchedulerCallback&>(*this), options); | |
| { | |
| auto configs = display->holdRefreshRateConfigs(); | |
| mScheduler->createVsyncSchedule(configs->supportsKernelIdleTimer()); | |
| mScheduler->setRefreshRateConfigs(std::move(configs)); | |
| } | |
| setVsyncEnabled(false); | |
| mScheduler->startTimers(); | |
| const auto configs = mVsyncConfiguration->getCurrentConfigs(); | |
| const nsecs_t vsyncPeriod = currRefreshRate.getPeriodNsecs(); | |
| mAppConnectionHandle = | |
| mScheduler->createConnection("app", mFrameTimeline->getTokenManager(), | |
| /*workDuration=*/configs.late.appWorkDuration, | |
| /*readyDuration=*/configs.late.sfWorkDuration, | |
| impl::EventThread::InterceptVSyncsCallback()); | |
| mSfConnectionHandle = | |
| mScheduler->createConnection("appSf", mFrameTimeline->getTokenManager(), | |
| /*workDuration=*/std::chrono::nanoseconds(vsyncPeriod), | |
| /*readyDuration=*/configs.late.sfWorkDuration, | |
| [this](nsecs_t timestamp) { | |
| mInterceptor->saveVSyncEvent(timestamp); | |
| }); | |
| mScheduler->initVsync(mScheduler->getVsyncDispatch(), *mFrameTimeline->getTokenManager(), | |
| configs.late.sfWorkDuration); | |
| mRegionSamplingThread = | |
| new RegionSamplingThread(*this, RegionSamplingThread::EnvironmentTimingTunables()); | |
| mFpsReporter = new FpsReporter(*mFrameTimeline, *this); | |
| // Dispatch a mode change request for the primary display on scheduler | |
| // initialization, so that the EventThreads always contain a reference to a | |
| // prior configuration. | |
| // | |
| // This is a bit hacky, but this avoids a back-pointer into the main SF | |
| // classes from EventThread, and there should be no run-time binder cost | |
| // anyway since there are no connected apps at this point. | |
| mScheduler->onPrimaryDisplayModeChanged(mAppConnectionHandle, display->getActiveMode()); | |
| static auto ignorePresentFences = | |
| base::GetBoolProperty("debug.sf.vsync_reactor_ignore_present_fences"s, false); | |
| mScheduler->setIgnorePresentFences( | |
| ignorePresentFences || | |
| getHwComposer().hasCapability(hal::Capability::PRESENT_FENCE_IS_NOT_RELIABLE)); | |
| } | |
| void SurfaceFlinger::updatePhaseConfiguration(const Fps& refreshRate) { | |
| mVsyncConfiguration->setRefreshRateFps(refreshRate); | |
| setVsyncConfig(mVsyncModulator->setVsyncConfigSet(mVsyncConfiguration->getCurrentConfigs()), | |
| refreshRate.getPeriodNsecs()); | |
| } | |
| void SurfaceFlinger::setVsyncConfig(const VsyncModulator::VsyncConfig& config, | |
| nsecs_t vsyncPeriod) { | |
| mScheduler->setDuration(mAppConnectionHandle, | |
| /*workDuration=*/config.appWorkDuration, | |
| /*readyDuration=*/config.sfWorkDuration); | |
| mScheduler->setDuration(mSfConnectionHandle, | |
| /*workDuration=*/std::chrono::nanoseconds(vsyncPeriod), | |
| /*readyDuration=*/config.sfWorkDuration); | |
| mScheduler->setDuration(config.sfWorkDuration); | |
| } | |
| void SurfaceFlinger::doCommitTransactions() { | |
| ATRACE_CALL(); | |
| if (!mLayersPendingRemoval.isEmpty()) { | |
| // Notify removed layers now that they can't be drawn from | |
| for (const auto& l : mLayersPendingRemoval) { | |
| // Ensure any buffers set to display on any children are released. | |
| if (l->isRemovedFromCurrentState()) { | |
| l->latchAndReleaseBuffer(); | |
| } | |
| // If the layer has been removed and has no parent, then it will not be reachable | |
| // when traversing layers on screen. Add the layer to the offscreenLayers set to | |
| // ensure we can copy its current to drawing state. | |
| if (!l->getParent()) { | |
| mOffscreenLayers.emplace(l.get()); | |
| } | |
| } | |
| mLayersPendingRemoval.clear(); | |
| } | |
| // If this transaction is part of a window animation then the next frame | |
| // we composite should be considered an animation as well. | |
| mAnimCompositionPending = mAnimTransactionPending; | |
| mDrawingState = mCurrentState; | |
| // clear the "changed" flags in current state | |
| mCurrentState.colorMatrixChanged = false; | |
| if (mVisibleRegionsDirty) { | |
| for (const auto& rootLayer : mDrawingState.layersSortedByZ) { | |
| rootLayer->commitChildList(); | |
| } | |
| } | |
| commitOffscreenLayers(); | |
| if (mNumClones > 0) { | |
| mDrawingState.traverse([&](Layer* layer) { layer->updateMirrorInfo(); }); | |
| } | |
| } | |
| void SurfaceFlinger::commitOffscreenLayers() { | |
| for (Layer* offscreenLayer : mOffscreenLayers) { | |
| offscreenLayer->traverse(LayerVector::StateSet::Drawing, [](Layer* layer) { | |
| if (layer->clearTransactionFlags(eTransactionNeeded)) { | |
| layer->doTransaction(0); | |
| layer->commitChildList(); | |
| } | |
| }); | |
| } | |
| } | |
| void SurfaceFlinger::invalidateLayerStack(const sp<const Layer>& layer, const Region& dirty) { | |
| for (const auto& [token, displayDevice] : ON_MAIN_THREAD(mDisplays)) { | |
| auto display = displayDevice->getCompositionDisplay(); | |
| if (display->includesLayer(layer->getOutputFilter())) { | |
| display->editState().dirtyRegion.orSelf(dirty); | |
| } | |
| } | |
| } | |
| bool SurfaceFlinger::latchBuffers() { | |
| ATRACE_CALL(); | |
| const nsecs_t latchTime = systemTime(); | |
| bool visibleRegions = false; | |
| bool frameQueued = false; | |
| bool newDataLatched = false; | |
| const nsecs_t expectedPresentTime = mExpectedPresentTime.load(); | |
| // Store the set of layers that need updates. This set must not change as | |
| // buffers are being latched, as this could result in a deadlock. | |
| // Example: Two producers share the same command stream and: | |
| // 1.) Layer 0 is latched | |
| // 2.) Layer 0 gets a new frame | |
| // 2.) Layer 1 gets a new frame | |
| // 3.) Layer 1 is latched. | |
| // Display is now waiting on Layer 1's frame, which is behind layer 0's | |
| // second frame. But layer 0's second frame could be waiting on display. | |
| mDrawingState.traverse([&](Layer* layer) { | |
| if (layer->clearTransactionFlags(eTransactionNeeded) || mForceTransactionDisplayChange) { | |
| const uint32_t flags = layer->doTransaction(0); | |
| if (flags & Layer::eVisibleRegion) { | |
| mVisibleRegionsDirty = true; | |
| } | |
| } | |
| if (layer->hasReadyFrame()) { | |
| frameQueued = true; | |
| if (layer->shouldPresentNow(expectedPresentTime)) { | |
| mLayersWithQueuedFrames.emplace(layer); | |
| } else { | |
| ATRACE_NAME("!layer->shouldPresentNow()"); | |
| layer->useEmptyDamage(); | |
| } | |
| } else { | |
| layer->useEmptyDamage(); | |
| } | |
| }); | |
| mForceTransactionDisplayChange = false; | |
| // The client can continue submitting buffers for offscreen layers, but they will not | |
| // be shown on screen. Therefore, we need to latch and release buffers of offscreen | |
| // layers to ensure dequeueBuffer doesn't block indefinitely. | |
| for (Layer* offscreenLayer : mOffscreenLayers) { | |
| offscreenLayer->traverse(LayerVector::StateSet::Drawing, | |
| [&](Layer* l) { l->latchAndReleaseBuffer(); }); | |
| } | |
| if (!mLayersWithQueuedFrames.empty()) { | |
| // mStateLock is needed for latchBuffer as LayerRejecter::reject() | |
| // writes to Layer current state. See also b/119481871 | |
| Mutex::Autolock lock(mStateLock); | |
| for (const auto& layer : mLayersWithQueuedFrames) { | |
| if (layer->latchBuffer(visibleRegions, latchTime, expectedPresentTime)) { | |
| mLayersPendingRefresh.push_back(layer); | |
| } | |
| layer->useSurfaceDamage(); | |
| if (layer->isBufferLatched()) { | |
| newDataLatched = true; | |
| } | |
| } | |
| } | |
| mVisibleRegionsDirty |= visibleRegions; | |
| // If we will need to wake up at some time in the future to deal with a | |
| // queued frame that shouldn't be displayed during this vsync period, wake | |
| // up during the next vsync period to check again. | |
| if (frameQueued && (mLayersWithQueuedFrames.empty() || !newDataLatched)) { | |
| scheduleCommit(FrameHint::kNone); | |
| } | |
| // enter boot animation on first buffer latch | |
| if (CC_UNLIKELY(mBootStage == BootStage::BOOTLOADER && newDataLatched)) { | |
| ALOGI("Enter boot animation"); | |
| mBootStage = BootStage::BOOTANIMATION; | |
| } | |
| if (mNumClones > 0) { | |
| mDrawingState.traverse([&](Layer* layer) { layer->updateCloneBufferInfo(); }); | |
| } | |
| // Only continue with the refresh if there is actually new work to do | |
| return !mLayersWithQueuedFrames.empty() && newDataLatched; | |
| } | |
| status_t SurfaceFlinger::addClientLayer(const sp<Client>& client, const sp<IBinder>& handle, | |
| const sp<Layer>& lbc, const wp<Layer>& parent, | |
| bool addToRoot, uint32_t* outTransformHint) { | |
| if (mNumLayers >= ISurfaceComposer::MAX_LAYERS) { | |
| ALOGE("AddClientLayer failed, mNumLayers (%zu) >= MAX_LAYERS (%zu)", mNumLayers.load(), | |
| ISurfaceComposer::MAX_LAYERS); | |
| return NO_MEMORY; | |
| } | |
| setLayerCreatedState(handle, lbc, parent, addToRoot); | |
| // Create a transaction includes the initial parent and producer. | |
| Vector<ComposerState> states; | |
| Vector<DisplayState> displays; | |
| ComposerState composerState; | |
| composerState.state.what = layer_state_t::eLayerCreated; | |
| composerState.state.surface = handle; | |
| states.add(composerState); | |
| lbc->updateTransformHint(mActiveDisplayTransformHint); | |
| if (outTransformHint) { | |
| *outTransformHint = mActiveDisplayTransformHint; | |
| } | |
| // attach this layer to the client | |
| if (client != nullptr) { | |
| client->attachLayer(handle, lbc); | |
| } | |
| return setTransactionState(FrameTimelineInfo{}, states, displays, 0 /* flags */, nullptr, | |
| InputWindowCommands{}, -1 /* desiredPresentTime */, | |
| true /* isAutoTimestamp */, {}, false /* hasListenerCallbacks */, {}, | |
| 0 /* Undefined transactionId */); | |
| } | |
| uint32_t SurfaceFlinger::getTransactionFlags() const { | |
| return mTransactionFlags; | |
| } | |
| uint32_t SurfaceFlinger::clearTransactionFlags(uint32_t mask) { | |
| return mTransactionFlags.fetch_and(~mask) & mask; | |
| } | |
| uint32_t SurfaceFlinger::setTransactionFlags(uint32_t mask) { | |
| return setTransactionFlags(mask, TransactionSchedule::Late); | |
| } | |
| uint32_t SurfaceFlinger::setTransactionFlags(uint32_t mask, TransactionSchedule schedule, | |
| const sp<IBinder>& applyToken) { | |
| const uint32_t old = mTransactionFlags.fetch_or(mask); | |
| modulateVsync(&VsyncModulator::setTransactionSchedule, schedule, applyToken); | |
| if ((old & mask) == 0) scheduleCommit(FrameHint::kActive); | |
| return old; | |
| } | |
| bool SurfaceFlinger::flushTransactionQueues() { | |
| // to prevent onHandleDestroyed from being called while the lock is held, | |
| // we must keep a copy of the transactions (specifically the composer | |
| // states) around outside the scope of the lock | |
| std::vector<TransactionState> transactions; | |
| // Layer handles that have transactions with buffers that are ready to be applied. | |
| std::unordered_set<sp<IBinder>, ISurfaceComposer::SpHash<IBinder>> bufferLayersReadyToPresent; | |
| { | |
| Mutex::Autolock _l(mStateLock); | |
| { | |
| Mutex::Autolock _l(mQueueLock); | |
| // allowLatchUnsignaled acts as a filter condition when latch unsignaled is either auto | |
| // or always. auto: in this case we let buffer latch unsignaled if we have only one | |
| // applyToken and if only first transaction is latch unsignaled. If more than one | |
| // applyToken we don't latch unsignaled. | |
| bool allowLatchUnsignaled = allowedLatchUnsignaled(); | |
| bool isFirstUnsignaledTransactionApplied = false; | |
| // Collect transactions from pending transaction queue. | |
| auto it = mPendingTransactionQueues.begin(); | |
| while (it != mPendingTransactionQueues.end()) { | |
| auto& [applyToken, transactionQueue] = *it; | |
| while (!transactionQueue.empty()) { | |
| auto& transaction = transactionQueue.front(); | |
| if (!transactionIsReadyToBeApplied(transaction.frameTimelineInfo, | |
| transaction.isAutoTimestamp, | |
| transaction.desiredPresentTime, | |
| transaction.originUid, transaction.states, | |
| bufferLayersReadyToPresent, | |
| allowLatchUnsignaled)) { | |
| setTransactionFlags(eTransactionFlushNeeded); | |
| break; | |
| } | |
| transaction.traverseStatesWithBuffers([&](const layer_state_t& state) { | |
| bufferLayersReadyToPresent.insert(state.surface); | |
| }); | |
| transactions.emplace_back(std::move(transaction)); | |
| transactionQueue.pop(); | |
| if (allowLatchUnsignaled && | |
| enableLatchUnsignaledConfig == LatchUnsignaledConfig::Auto) { | |
| // if allowLatchUnsignaled && we are in LatchUnsignaledConfig::Auto | |
| // then we should have only one applyToken for processing. | |
| // so we can stop further transactions on this applyToken. | |
| isFirstUnsignaledTransactionApplied = true; | |
| break; | |
| } | |
| } | |
| if (transactionQueue.empty()) { | |
| it = mPendingTransactionQueues.erase(it); | |
| mTransactionQueueCV.broadcast(); | |
| } else { | |
| it = std::next(it, 1); | |
| } | |
| } | |
| // Collect transactions from current transaction queue or queue to pending transactions. | |
| // Case 1: push to pending when transactionIsReadyToBeApplied is false | |
| // or the first transaction was unsignaled. | |
| // Case 2: push to pending when there exist a pending queue. | |
| // Case 3: others are the transactions that are ready to apply. | |
| while (!mTransactionQueue.empty()) { | |
| auto& transaction = mTransactionQueue.front(); | |
| bool pendingTransactions = mPendingTransactionQueues.find(transaction.applyToken) != | |
| mPendingTransactionQueues.end(); | |
| if (isFirstUnsignaledTransactionApplied || pendingTransactions || | |
| !transactionIsReadyToBeApplied(transaction.frameTimelineInfo, | |
| transaction.isAutoTimestamp, | |
| transaction.desiredPresentTime, | |
| transaction.originUid, transaction.states, | |
| bufferLayersReadyToPresent, | |
| allowLatchUnsignaled)) { | |
| mPendingTransactionQueues[transaction.applyToken].push(std::move(transaction)); | |
| } else { | |
| transaction.traverseStatesWithBuffers([&](const layer_state_t& state) { | |
| bufferLayersReadyToPresent.insert(state.surface); | |
| }); | |
| transactions.emplace_back(std::move(transaction)); | |
| if (allowLatchUnsignaled && | |
| enableLatchUnsignaledConfig == LatchUnsignaledConfig::Auto) { | |
| isFirstUnsignaledTransactionApplied = true; | |
| } | |
| } | |
| mTransactionQueue.pop_front(); | |
| ATRACE_INT("TransactionQueue", mTransactionQueue.size()); | |
| } | |
| return applyTransactions(transactions); | |
| } | |
| } | |
| } | |
| bool SurfaceFlinger::applyTransactions(std::vector<TransactionState>& transactions) { | |
| bool needsTraversal = false; | |
| // Now apply all transactions. | |
| for (const auto& transaction : transactions) { | |
| needsTraversal |= | |
| applyTransactionState(transaction.frameTimelineInfo, transaction.states, | |
| transaction.displays, transaction.flags, | |
| transaction.inputWindowCommands, | |
| transaction.desiredPresentTime, transaction.isAutoTimestamp, | |
| transaction.buffer, transaction.postTime, | |
| transaction.permissions, transaction.hasListenerCallbacks, | |
| transaction.listenerCallbacks, transaction.originPid, | |
| transaction.originUid, transaction.id); | |
| if (transaction.transactionCommittedSignal) { | |
| mTransactionCommittedSignals.emplace_back( | |
| std::move(transaction.transactionCommittedSignal)); | |
| } | |
| } | |
| return needsTraversal; | |
| } | |
| bool SurfaceFlinger::allowedLatchUnsignaled() { | |
| if (enableLatchUnsignaledConfig == LatchUnsignaledConfig::Disabled) { | |
| return false; | |
| } | |
| // Always mode matches the current latch unsignaled behavior. | |
| // This behavior is currently used by the partners and we would like | |
| // to keep it until we are completely migrated to Auto mode successfully | |
| // and we we have our fallback based implementation in place. | |
| if (enableLatchUnsignaledConfig == LatchUnsignaledConfig::Always) { | |
| return true; | |
| } | |
| // if enableLatchUnsignaledConfig == LatchUnsignaledConfig::Auto | |
| // we don't latch unsignaled if more than one applyToken, as it can backpressure | |
| // the other transactions. | |
| if (mPendingTransactionQueues.size() > 1) { | |
| return false; | |
| } | |
| std::optional<sp<IBinder>> applyToken = std::nullopt; | |
| bool isPendingTransactionQueuesItem = false; | |
| if (!mPendingTransactionQueues.empty()) { | |
| applyToken = mPendingTransactionQueues.begin()->first; | |
| isPendingTransactionQueuesItem = true; | |
| } | |
| for (const auto& item : mTransactionQueue) { | |
| if (!applyToken.has_value()) { | |
| applyToken = item.applyToken; | |
| } else if (applyToken.has_value() && applyToken != item.applyToken) { | |
| return false; | |
| } | |
| } | |
| if (isPendingTransactionQueuesItem) { | |
| return checkTransactionCanLatchUnsignaled( | |
| mPendingTransactionQueues.begin()->second.front()); | |
| } else if (applyToken.has_value()) { | |
| return checkTransactionCanLatchUnsignaled((mTransactionQueue.front())); | |
| } | |
| return false; | |
| } | |
| bool SurfaceFlinger::checkTransactionCanLatchUnsignaled(const TransactionState& transaction) { | |
| if (transaction.states.size() == 1) { | |
| const auto& state = transaction.states.begin()->state; | |
| if ((state.flags & ~layer_state_t::eBufferChanged) == 0 && | |
| state.bufferData.flags.test(BufferData::BufferDataChange::fenceChanged) && | |
| state.bufferData.acquireFence && | |
| state.bufferData.acquireFence->getStatus() == Fence::Status::Unsignaled) { | |
| ATRACE_NAME("transactionCanLatchUnsignaled"); | |
| return true; | |
| } | |
| } | |
| return false; | |
| } | |
| bool SurfaceFlinger::transactionFlushNeeded() { | |
| Mutex::Autolock _l(mQueueLock); | |
| return !mPendingTransactionQueues.empty() || !mTransactionQueue.empty(); | |
| } | |
| bool SurfaceFlinger::frameIsEarly(nsecs_t expectedPresentTime, int64_t vsyncId) const { | |
| // The amount of time SF can delay a frame if it is considered early based | |
| // on the VsyncModulator::VsyncConfig::appWorkDuration | |
| constexpr static std::chrono::nanoseconds kEarlyLatchMaxThreshold = 100ms; | |
| const auto currentVsyncPeriod = mScheduler->getDisplayStatInfo(systemTime()).vsyncPeriod; | |
| const auto earlyLatchVsyncThreshold = currentVsyncPeriod / 2; | |
| const auto prediction = mFrameTimeline->getTokenManager()->getPredictionsForToken(vsyncId); | |
| if (!prediction.has_value()) { | |
| return false; | |
| } | |
| if (std::abs(prediction->presentTime - expectedPresentTime) >= | |
| kEarlyLatchMaxThreshold.count()) { | |
| return false; | |
| } | |
| return prediction->presentTime >= expectedPresentTime && | |
| prediction->presentTime - expectedPresentTime >= earlyLatchVsyncThreshold; | |
| } | |
| bool SurfaceFlinger::transactionIsReadyToBeApplied( | |
| const FrameTimelineInfo& info, bool isAutoTimestamp, int64_t desiredPresentTime, | |
| uid_t originUid, const Vector<ComposerState>& states, | |
| const std::unordered_set<sp<IBinder>, ISurfaceComposer::SpHash<IBinder>>& | |
| bufferLayersReadyToPresent, | |
| bool allowLatchUnsignaled) const { | |
| ATRACE_CALL(); | |
| const nsecs_t expectedPresentTime = mExpectedPresentTime.load(); | |
| // Do not present if the desiredPresentTime has not passed unless it is more than one second | |
| // in the future. We ignore timestamps more than 1 second in the future for stability reasons. | |
| if (!isAutoTimestamp && desiredPresentTime >= expectedPresentTime && | |
| desiredPresentTime < expectedPresentTime + s2ns(1)) { | |
| ATRACE_NAME("not current"); | |
| return false; | |
| } | |
| if (!mScheduler->isVsyncValid(expectedPresentTime, originUid)) { | |
| ATRACE_NAME("!isVsyncValid"); | |
| return false; | |
| } | |
| // If the client didn't specify desiredPresentTime, use the vsyncId to determine the expected | |
| // present time of this transaction. | |
| if (isAutoTimestamp && frameIsEarly(expectedPresentTime, info.vsyncId)) { | |
| ATRACE_NAME("frameIsEarly"); | |
| return false; | |
| } | |
| for (const ComposerState& state : states) { | |
| const layer_state_t& s = state.state; | |
| const bool acquireFenceChanged = | |
| s.bufferData.flags.test(BufferData::BufferDataChange::fenceChanged); | |
| if (acquireFenceChanged && s.bufferData.acquireFence && !allowLatchUnsignaled && | |
| s.bufferData.acquireFence->getStatus() == Fence::Status::Unsignaled) { | |
| ATRACE_NAME("fence unsignaled"); | |
| return false; | |
| } | |
| sp<Layer> layer = nullptr; | |
| if (s.surface) { | |
| layer = fromHandle(s.surface).promote(); | |
| } else if (s.hasBufferChanges()) { | |
| ALOGW("Transaction with buffer, but no Layer?"); | |
| continue; | |
| } | |
| if (!layer) { | |
| continue; | |
| } | |
| ATRACE_NAME(layer->getName().c_str()); | |
| if (s.hasBufferChanges()) { | |
| // If backpressure is enabled and we already have a buffer to commit, keep the | |
| // transaction in the queue. | |
| const bool hasPendingBuffer = | |
| bufferLayersReadyToPresent.find(s.surface) != bufferLayersReadyToPresent.end(); | |
| if (layer->backpressureEnabled() && hasPendingBuffer && isAutoTimestamp) { | |
| ATRACE_NAME("hasPendingBuffer"); | |
| return false; | |
| } | |
| } | |
| } | |
| return true; | |
| } | |
| void SurfaceFlinger::queueTransaction(TransactionState& state) { | |
| Mutex::Autolock _l(mQueueLock); | |
| // If its TransactionQueue already has a pending TransactionState or if it is pending | |
| auto itr = mPendingTransactionQueues.find(state.applyToken); | |
| // if this is an animation frame, wait until prior animation frame has | |
| // been applied by SF | |
| if (state.flags & eAnimation) { | |
| while (itr != mPendingTransactionQueues.end()) { | |
| status_t err = mTransactionQueueCV.waitRelative(mQueueLock, s2ns(5)); | |
| if (CC_UNLIKELY(err != NO_ERROR)) { | |
| ALOGW_IF(err == TIMED_OUT, | |
| "setTransactionState timed out " | |
| "waiting for animation frame to apply"); | |
| break; | |
| } | |
| itr = mPendingTransactionQueues.find(state.applyToken); | |
| } | |
| } | |
| // Generate a CountDownLatch pending state if this is a synchronous transaction. | |
| if ((state.flags & eSynchronous) || state.inputWindowCommands.syncInputWindows) { | |
| state.transactionCommittedSignal = std::make_shared<CountDownLatch>( | |
| (state.inputWindowCommands.syncInputWindows | |
| ? (CountDownLatch::eSyncInputWindows | CountDownLatch::eSyncTransaction) | |
| : CountDownLatch::eSyncTransaction)); | |
| } | |
| mTransactionQueue.emplace_back(state); | |
| ATRACE_INT("TransactionQueue", mTransactionQueue.size()); | |
| const auto schedule = [](uint32_t flags) { | |
| if (flags & eEarlyWakeupEnd) return TransactionSchedule::EarlyEnd; | |
| if (flags & eEarlyWakeupStart) return TransactionSchedule::EarlyStart; | |
| return TransactionSchedule::Late; | |
| }(state.flags); | |
| setTransactionFlags(eTransactionFlushNeeded, schedule, state.applyToken); | |
| } | |
| void SurfaceFlinger::waitForSynchronousTransaction( | |
| const CountDownLatch& transactionCommittedSignal) { | |
| // applyTransactionState is called on the main SF thread. While a given process may wish | |
| // to wait on synchronous transactions, the main SF thread should apply the transaction and | |
| // set the value to notify this after committed. | |
| if (!transactionCommittedSignal.wait_until(std::chrono::seconds(5))) { | |
| ALOGE("setTransactionState timed out!"); | |
| } | |
| } | |
| void SurfaceFlinger::signalSynchronousTransactions(const uint32_t flag) { | |
| for (auto it = mTransactionCommittedSignals.begin(); | |
| it != mTransactionCommittedSignals.end();) { | |
| if ((*it)->countDown(flag)) { | |
| it = mTransactionCommittedSignals.erase(it); | |
| } else { | |
| it++; | |
| } | |
| } | |
| } | |
| status_t SurfaceFlinger::setTransactionState( | |
| const FrameTimelineInfo& frameTimelineInfo, const Vector<ComposerState>& states, | |
| const Vector<DisplayState>& displays, uint32_t flags, const sp<IBinder>& applyToken, | |
| const InputWindowCommands& inputWindowCommands, int64_t desiredPresentTime, | |
| bool isAutoTimestamp, const client_cache_t& uncacheBuffer, bool hasListenerCallbacks, | |
| const std::vector<ListenerCallbacks>& listenerCallbacks, uint64_t transactionId) { | |
| ATRACE_CALL(); | |
| uint32_t permissions = | |
| callingThreadHasUnscopedSurfaceFlingerAccess() ? Permission::ACCESS_SURFACE_FLINGER : 0; | |
| // Avoid checking for rotation permissions if the caller already has ACCESS_SURFACE_FLINGER | |
| // permissions. | |
| if ((permissions & Permission::ACCESS_SURFACE_FLINGER) || | |
| callingThreadHasRotateSurfaceFlingerAccess()) { | |
| permissions |= Permission::ROTATE_SURFACE_FLINGER; | |
| } | |
| if (!(permissions & Permission::ACCESS_SURFACE_FLINGER) && | |
| (flags & (eEarlyWakeupStart | eEarlyWakeupEnd))) { | |
| ALOGE("Only WindowManager is allowed to use eEarlyWakeup[Start|End] flags"); | |
| flags &= ~(eEarlyWakeupStart | eEarlyWakeupEnd); | |
| } | |
| const int64_t postTime = systemTime(); | |
| IPCThreadState* ipc = IPCThreadState::self(); | |
| const int originPid = ipc->getCallingPid(); | |
| const int originUid = ipc->getCallingUid(); | |
| TransactionState state{frameTimelineInfo, states, | |
| displays, flags, | |
| applyToken, inputWindowCommands, | |
| desiredPresentTime, isAutoTimestamp, | |
| uncacheBuffer, postTime, | |
| permissions, hasListenerCallbacks, | |
| listenerCallbacks, originPid, | |
| originUid, transactionId}; | |
| // Check for incoming buffer updates and increment the pending buffer count. | |
| state.traverseStatesWithBuffers([&](const layer_state_t& state) { | |
| mBufferCountTracker.increment(state.surface->localBinder()); | |
| }); | |
| queueTransaction(state); | |
| // Check the pending state to make sure the transaction is synchronous. | |
| if (state.transactionCommittedSignal) { | |
| waitForSynchronousTransaction(*state.transactionCommittedSignal); | |
| } | |
| return NO_ERROR; | |
| } | |
| bool SurfaceFlinger::applyTransactionState(const FrameTimelineInfo& frameTimelineInfo, | |
| const Vector<ComposerState>& states, | |
| const Vector<DisplayState>& displays, uint32_t flags, | |
| const InputWindowCommands& inputWindowCommands, | |
| const int64_t desiredPresentTime, bool isAutoTimestamp, | |
| const client_cache_t& uncacheBuffer, | |
| const int64_t postTime, uint32_t permissions, | |
| bool hasListenerCallbacks, | |
| const std::vector<ListenerCallbacks>& listenerCallbacks, | |
| int originPid, int originUid, uint64_t transactionId) { | |
| uint32_t transactionFlags = 0; | |
| for (const DisplayState& display : displays) { | |
| transactionFlags |= setDisplayStateLocked(display); | |
| } | |
| // start and end registration for listeners w/ no surface so they can get their callback. Note | |
| // that listeners with SurfaceControls will start registration during setClientStateLocked | |
| // below. | |
| for (const auto& listener : listenerCallbacks) { | |
| mTransactionCallbackInvoker.addEmptyTransaction(listener); | |
| } | |
| uint32_t clientStateFlags = 0; | |
| for (const ComposerState& state : states) { | |
| clientStateFlags |= setClientStateLocked(frameTimelineInfo, state, desiredPresentTime, | |
| isAutoTimestamp, postTime, permissions); | |
| if ((flags & eAnimation) && state.state.surface) { | |
| if (const auto layer = fromHandle(state.state.surface).promote(); layer) { | |
| mScheduler->recordLayerHistory(layer.get(), | |
| isAutoTimestamp ? 0 : desiredPresentTime, | |
| LayerHistory::LayerUpdateType::AnimationTX); | |
| } | |
| } | |
| } | |
| transactionFlags |= clientStateFlags; | |
| if (permissions & Permission::ACCESS_SURFACE_FLINGER) { | |
| transactionFlags |= addInputWindowCommands(inputWindowCommands); | |
| } else if (!inputWindowCommands.empty()) { | |
| ALOGE("Only privileged callers are allowed to send input commands."); | |
| } | |
| if (uncacheBuffer.isValid()) { | |
| ClientCache::getInstance().erase(uncacheBuffer); | |
| } | |
| // If a synchronous transaction is explicitly requested without any changes, force a transaction | |
| // anyway. This can be used as a flush mechanism for previous async transactions. | |
| // Empty animation transaction can be used to simulate back-pressure, so also force a | |
| // transaction for empty animation transactions. | |
| if (transactionFlags == 0 && | |
| ((flags & eSynchronous) || (flags & eAnimation))) { | |
| transactionFlags = eTransactionNeeded; | |
| } | |
| bool needsTraversal = false; | |
| if (transactionFlags) { | |
| if (mInterceptor->isEnabled()) { | |
| mInterceptor->saveTransaction(states, mCurrentState.displays, displays, flags, | |
| originPid, originUid, transactionId); | |
| } | |
| // We are on the main thread, we are about to preform a traversal. Clear the traversal bit | |
| // so we don't have to wake up again next frame to preform an unnecessary traversal. | |
| if (transactionFlags & eTraversalNeeded) { | |
| transactionFlags = transactionFlags & (~eTraversalNeeded); | |
| needsTraversal = true; | |
| } | |
| if (transactionFlags) { | |
| setTransactionFlags(transactionFlags); | |
| } | |
| if (flags & eAnimation) { | |
| mAnimTransactionPending = true; | |
| } | |
| } | |
| return needsTraversal; | |
| } | |
| uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s) { | |
| const ssize_t index = mCurrentState.displays.indexOfKey(s.token); | |
| if (index < 0) return 0; | |
| uint32_t flags = 0; | |
| DisplayDeviceState& state = mCurrentState.displays.editValueAt(index); | |
| const uint32_t what = s.what; | |
| if (what & DisplayState::eSurfaceChanged) { | |
| if (IInterface::asBinder(state.surface) != IInterface::asBinder(s.surface)) { | |
| state.surface = s.surface; | |
| flags |= eDisplayTransactionNeeded; | |
| } | |
| } | |
| if (what & DisplayState::eLayerStackChanged) { | |
| if (state.layerStack != s.layerStack) { | |
| state.layerStack = s.layerStack; | |
| flags |= eDisplayTransactionNeeded; | |
| } | |
| } | |
| if (what & DisplayState::eFlagsChanged) { | |
| if (state.flags != s.flags) { | |
| state.flags = s.flags; | |
| flags |= eDisplayTransactionNeeded; | |
| } | |
| } | |
| if (what & DisplayState::eDisplayProjectionChanged) { | |
| if (state.orientation != s.orientation) { | |
| state.orientation = s.orientation; | |
| flags |= eDisplayTransactionNeeded; | |
| } | |
| if (state.orientedDisplaySpaceRect != s.orientedDisplaySpaceRect) { | |
| state.orientedDisplaySpaceRect = s.orientedDisplaySpaceRect; | |
| flags |= eDisplayTransactionNeeded; | |
| } | |
| if (state.layerStackSpaceRect != s.layerStackSpaceRect) { | |
| state.layerStackSpaceRect = s.layerStackSpaceRect; | |
| flags |= eDisplayTransactionNeeded; | |
| } | |
| } | |
| if (what & DisplayState::eDisplaySizeChanged) { | |
| if (state.width != s.width) { | |
| state.width = s.width; | |
| flags |= eDisplayTransactionNeeded; | |
| } | |
| if (state.height != s.height) { | |
| state.height = s.height; | |
| flags |= eDisplayTransactionNeeded; | |
| } | |
| } | |
| return flags; | |
| } | |
| bool SurfaceFlinger::callingThreadHasUnscopedSurfaceFlingerAccess(bool usePermissionCache) { | |
| IPCThreadState* ipc = IPCThreadState::self(); | |
| const int pid = ipc->getCallingPid(); | |
| const int uid = ipc->getCallingUid(); | |
| if ((uid != AID_GRAPHICS && uid != AID_SYSTEM) && | |
| (usePermissionCache ? !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid) | |
| : !checkPermission(sAccessSurfaceFlinger, pid, uid))) { | |
| return false; | |
| } | |
| return true; | |
| } | |
| uint32_t SurfaceFlinger::setClientStateLocked(const FrameTimelineInfo& frameTimelineInfo, | |
| const ComposerState& composerState, | |
| int64_t desiredPresentTime, bool isAutoTimestamp, | |
| int64_t postTime, uint32_t permissions) { | |
| const layer_state_t& s = composerState.state; | |
| const bool privileged = permissions & Permission::ACCESS_SURFACE_FLINGER; | |
| std::vector<ListenerCallbacks> filteredListeners; | |
| for (auto& listener : s.listeners) { | |
| // Starts a registration but separates the callback ids according to callback type. This | |
| // allows the callback invoker to send on latch callbacks earlier. | |
| // note that startRegistration will not re-register if the listener has | |
| // already be registered for a prior surface control | |
| ListenerCallbacks onCommitCallbacks = listener.filter(CallbackId::Type::ON_COMMIT); | |
| if (!onCommitCallbacks.callbackIds.empty()) { | |
| filteredListeners.push_back(onCommitCallbacks); | |
| } | |
| ListenerCallbacks onCompleteCallbacks = listener.filter(CallbackId::Type::ON_COMPLETE); | |
| if (!onCompleteCallbacks.callbackIds.empty()) { | |
| filteredListeners.push_back(onCompleteCallbacks); | |
| } | |
| } | |
| const uint64_t what = s.what; | |
| uint32_t flags = 0; | |
| sp<Layer> layer = nullptr; | |
| if (s.surface) { | |
| if (what & layer_state_t::eLayerCreated) { | |
| layer = handleLayerCreatedLocked(s.surface); | |
| if (layer) { | |
| flags |= eTransactionNeeded | eTraversalNeeded; | |
| mLayersAdded = true; | |
| } | |
| } else { | |
| layer = fromHandle(s.surface).promote(); | |
| } | |
| } else { | |
| // The client may provide us a null handle. Treat it as if the layer was removed. | |
| ALOGW("Attempt to set client state with a null layer handle"); | |
| } | |
| if (layer == nullptr) { | |
| for (auto& [listener, callbackIds] : s.listeners) { | |
| mTransactionCallbackInvoker.registerUnpresentedCallbackHandle( | |
| new CallbackHandle(listener, callbackIds, s.surface)); | |
| } | |
| return 0; | |
| } | |
| // Only set by BLAST adapter layers | |
| if (what & layer_state_t::eProducerDisconnect) { | |
| layer->onDisconnect(); | |
| } | |
| if (what & layer_state_t::ePositionChanged) { | |
| if (layer->setPosition(s.x, s.y)) { | |
| flags |= eTraversalNeeded; | |
| } | |
| } | |
| if (what & layer_state_t::eLayerChanged) { | |
| // NOTE: index needs to be calculated before we update the state | |
| const auto& p = layer->getParent(); | |
| if (p == nullptr) { | |
| ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); | |
| if (layer->setLayer(s.z) && idx >= 0) { | |
| mCurrentState.layersSortedByZ.removeAt(idx); | |
| mCurrentState.layersSortedByZ.add(layer); | |
| // we need traversal (state changed) | |
| // AND transaction (list changed) | |
| flags |= eTransactionNeeded|eTraversalNeeded; | |
| } | |
| } else { | |
| if (p->setChildLayer(layer, s.z)) { | |
| flags |= eTransactionNeeded|eTraversalNeeded; | |
| } | |
| } | |
| } | |
| if (what & layer_state_t::eRelativeLayerChanged) { | |
| // NOTE: index needs to be calculated before we update the state | |
| const auto& p = layer->getParent(); | |
| const auto& relativeHandle = s.relativeLayerSurfaceControl ? | |
| s.relativeLayerSurfaceControl->getHandle() : nullptr; | |
| if (p == nullptr) { | |
| ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); | |
| if (layer->setRelativeLayer(relativeHandle, s.z) && | |
| idx >= 0) { | |
| mCurrentState.layersSortedByZ.removeAt(idx); | |
| mCurrentState.layersSortedByZ.add(layer); | |
| // we need traversal (state changed) | |
| // AND transaction (list changed) | |
| flags |= eTransactionNeeded|eTraversalNeeded; | |
| } | |
| } else { | |
| if (p->setChildRelativeLayer(layer, relativeHandle, s.z)) { | |
| flags |= eTransactionNeeded|eTraversalNeeded; | |
| } | |
| } | |
| } | |
| if (what & layer_state_t::eSizeChanged) { | |
| if (layer->setSize(s.w, s.h)) { | |
| flags |= eTraversalNeeded; | |
| } | |
| } | |
| if (what & layer_state_t::eAlphaChanged) { | |
| if (layer->setAlpha(s.alpha)) | |
| flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eColorChanged) { | |
| if (layer->setColor(s.color)) | |
| flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eColorTransformChanged) { | |
| if (layer->setColorTransform(s.colorTransform)) { | |
| flags |= eTraversalNeeded; | |
| } | |
| } | |
| if (what & layer_state_t::eBackgroundColorChanged) { | |
| if (layer->setBackgroundColor(s.color, s.bgColorAlpha, s.bgColorDataspace)) { | |
| flags |= eTraversalNeeded; | |
| } | |
| } | |
| if (what & layer_state_t::eMatrixChanged) { | |
| // TODO: b/109894387 | |
| // | |
| // SurfaceFlinger's renderer is not prepared to handle cropping in the face of arbitrary | |
| // rotation. To see the problem observe that if we have a square parent, and a child | |
| // of the same size, then we rotate the child 45 degrees around it's center, the child | |
| // must now be cropped to a non rectangular 8 sided region. | |
| // | |
| // Of course we can fix this in the future. For now, we are lucky, SurfaceControl is | |
| // private API, and arbitrary rotation is used in limited use cases, for instance: | |
| // - WindowManager only uses rotation in one case, which is on a top level layer in which | |
| // cropping is not an issue. | |
| // - Launcher, as a privileged app, uses this to transition an application to PiP | |
| // (picture-in-picture) mode. | |
| // | |
| // However given that abuse of rotation matrices could lead to surfaces extending outside | |
| // of cropped areas, we need to prevent non-root clients without permission | |
| // ACCESS_SURFACE_FLINGER nor ROTATE_SURFACE_FLINGER | |
| // (a.k.a. everyone except WindowManager / tests / Launcher) from setting non rectangle | |
| // preserving transformations. | |
| const bool allowNonRectPreservingTransforms = | |
| permissions & Permission::ROTATE_SURFACE_FLINGER; | |
| if (layer->setMatrix(s.matrix, allowNonRectPreservingTransforms)) flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eTransparentRegionChanged) { | |
| if (layer->setTransparentRegionHint(s.transparentRegion)) | |
| flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eFlagsChanged) { | |
| if (layer->setFlags(s.flags, s.mask)) | |
| flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eCornerRadiusChanged) { | |
| if (layer->setCornerRadius(s.cornerRadius)) | |
| flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eBackgroundBlurRadiusChanged && mSupportsBlur) { | |
| if (layer->setBackgroundBlurRadius(s.backgroundBlurRadius)) flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eBlurRegionsChanged) { | |
| if (layer->setBlurRegions(s.blurRegions)) flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eLayerStackChanged) { | |
| ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); | |
| // We only allow setting layer stacks for top level layers, | |
| // everything else inherits layer stack from its parent. | |
| if (layer->hasParent()) { | |
| ALOGE("Attempt to set layer stack on layer with parent (%s) is invalid", | |
| layer->getDebugName()); | |
| } else if (idx < 0) { | |
| ALOGE("Attempt to set layer stack on layer without parent (%s) that " | |
| "that also does not appear in the top level layer list. Something" | |
| " has gone wrong.", | |
| layer->getDebugName()); | |
| } else if (layer->setLayerStack(s.layerStack)) { | |
| mCurrentState.layersSortedByZ.removeAt(idx); | |
| mCurrentState.layersSortedByZ.add(layer); | |
| // we need traversal (state changed) | |
| // AND transaction (list changed) | |
| flags |= eTransactionNeeded | eTraversalNeeded | eTransformHintUpdateNeeded; | |
| } | |
| } | |
| if (what & layer_state_t::eTransformChanged) { | |
| if (layer->setTransform(s.transform)) flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eTransformToDisplayInverseChanged) { | |
| if (layer->setTransformToDisplayInverse(s.transformToDisplayInverse)) | |
| flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eCropChanged) { | |
| if (layer->setCrop(s.crop)) flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eDataspaceChanged) { | |
| if (layer->setDataspace(s.dataspace)) flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eHdrMetadataChanged) { | |
| if (layer->setHdrMetadata(s.hdrMetadata)) flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eSurfaceDamageRegionChanged) { | |
| if (layer->setSurfaceDamageRegion(s.surfaceDamageRegion)) flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eApiChanged) { | |
| if (layer->setApi(s.api)) flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eSidebandStreamChanged) { | |
| if (layer->setSidebandStream(s.sidebandStream)) flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eInputInfoChanged) { | |
| if (privileged) { | |
| layer->setInputInfo(*s.windowInfoHandle->getInfo()); | |
| flags |= eTraversalNeeded; | |
| } else { | |
| ALOGE("Attempt to update WindowInfo without permission ACCESS_SURFACE_FLINGER"); | |
| } | |
| } | |
| std::optional<nsecs_t> dequeueBufferTimestamp; | |
| if (what & layer_state_t::eMetadataChanged) { | |
| dequeueBufferTimestamp = s.metadata.getInt64(METADATA_DEQUEUE_TIME); | |
| auto gameMode = s.metadata.getInt32(METADATA_GAME_MODE, -1); | |
| if (gameMode != -1) { | |
| // The transaction will be received on the Task layer and needs to be applied to all | |
| // child layers. Child layers that are added at a later point will obtain the game mode | |
| // info through addChild(). | |
| layer->setGameModeForTree(gameMode); | |
| } | |
| if (layer->setMetadata(s.metadata)) flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eColorSpaceAgnosticChanged) { | |
| if (layer->setColorSpaceAgnostic(s.colorSpaceAgnostic)) { | |
| flags |= eTraversalNeeded; | |
| } | |
| } | |
| if (what & layer_state_t::eShadowRadiusChanged) { | |
| if (layer->setShadowRadius(s.shadowRadius)) flags |= eTraversalNeeded; | |
| } | |
| if (what & layer_state_t::eFrameRateSelectionPriority) { | |
| if (privileged && layer->setFrameRateSelectionPriority(s.frameRateSelectionPriority)) { | |
| flags |= eTraversalNeeded; | |
| } | |
| } | |
| if (what & layer_state_t::eFrameRateChanged) { | |
| if (ValidateFrameRate(s.frameRate, s.frameRateCompatibility, s.changeFrameRateStrategy, | |
| "SurfaceFlinger::setClientStateLocked", privileged)) { | |
| const auto compatibility = | |
| Layer::FrameRate::convertCompatibility(s.frameRateCompatibility); | |
| const auto strategy = | |
| Layer::FrameRate::convertChangeFrameRateStrategy(s.changeFrameRateStrategy); | |
| if (layer->setFrameRate( | |
| Layer::FrameRate(Fps::fromValue(s.frameRate), compatibility, strategy))) { | |
| flags |= eTraversalNeeded; | |
| } | |
| } | |
| } | |
| if (what & layer_state_t::eFixedTransformHintChanged) { | |
| if (layer->setFixedTransformHint(s.fixedTransformHint)) { | |
| flags |= eTraversalNeeded | eTransformHintUpdateNeeded; | |
| } | |
| } | |
| if (what & layer_state_t::eAutoRefreshChanged) { | |
| layer->setAutoRefresh(s.autoRefresh); | |
| } | |
| if (what & layer_state_t::eTrustedOverlayChanged) { | |
| if (privileged) { | |
| if (layer->setTrustedOverlay(s.isTrustedOverlay)) { | |
| flags |= eTraversalNeeded; | |
| } | |
| } else { | |
| ALOGE("Attempt to set trusted overlay without permission ACCESS_SURFACE_FLINGER"); | |
| } | |
| } | |
| if (what & layer_state_t::eStretchChanged) { | |
| if (layer->setStretchEffect(s.stretchEffect)) { | |
| flags |= eTraversalNeeded; | |
| } | |
| } | |
| if (what & layer_state_t::eBufferCropChanged) { | |
| if (layer->setBufferCrop(s.bufferCrop)) { | |
| flags |= eTraversalNeeded; | |
| } | |
| } | |
| if (what & layer_state_t::eDestinationFrameChanged) { | |
| if (layer->setDestinationFrame(s.destinationFrame)) { | |
| flags |= eTraversalNeeded; | |
| } | |
| } | |
| if (what & layer_state_t::eDropInputModeChanged) { | |
| if (privileged) { | |
| if (layer->setDropInputMode(s.dropInputMode)) { | |
| flags |= eTraversalNeeded; | |
| mInputInfoChanged = true; | |
| } | |
| } else { | |
| ALOGE("Attempt to update DropInputMode without permission ACCESS_SURFACE_FLINGER"); | |
| } | |
| } | |
| // This has to happen after we reparent children because when we reparent to null we remove | |
| // child layers from current state and remove its relative z. If the children are reparented in | |
| // the same transaction, then we have to make sure we reparent the children first so we do not | |
| // lose its relative z order. | |
| if (what & layer_state_t::eReparent) { | |
| bool hadParent = layer->hasParent(); | |
| auto parentHandle = (s.parentSurfaceControlForChild) | |
| ? s.parentSurfaceControlForChild->getHandle() | |
| : nullptr; | |
| if (layer->reparent(parentHandle)) { | |
| if (!hadParent) { | |
| layer->setIsAtRoot(false); | |
| mCurrentState.layersSortedByZ.remove(layer); | |
| } | |
| flags |= eTransactionNeeded | eTraversalNeeded; | |
| } | |
| } | |
| std::vector<sp<CallbackHandle>> callbackHandles; | |
| if ((what & layer_state_t::eHasListenerCallbacksChanged) && (!filteredListeners.empty())) { | |
| for (auto& [listener, callbackIds] : filteredListeners) { | |
| callbackHandles.emplace_back(new CallbackHandle(listener, callbackIds, s.surface)); | |
| } | |
| } | |
| if (what & layer_state_t::eBufferChanged && | |
| layer->setBuffer(s.bufferData, postTime, desiredPresentTime, isAutoTimestamp, | |
| dequeueBufferTimestamp, frameTimelineInfo)) { | |
| flags |= eTraversalNeeded; | |
| } else if (frameTimelineInfo.vsyncId != FrameTimelineInfo::INVALID_VSYNC_ID) { | |
| layer->setFrameTimelineVsyncForBufferlessTransaction(frameTimelineInfo, postTime); | |
| } | |
| if (layer->setTransactionCompletedListeners(callbackHandles)) flags |= eTraversalNeeded; | |
| // Do not put anything that updates layer state or modifies flags after | |
| // setTransactionCompletedListener | |
| return flags; | |
| } | |
| uint32_t SurfaceFlinger::addInputWindowCommands(const InputWindowCommands& inputWindowCommands) { | |
| bool hasChanges = mInputWindowCommands.merge(inputWindowCommands); | |
| return hasChanges ? eTraversalNeeded : 0; | |
| } | |
| status_t SurfaceFlinger::mirrorLayer(const sp<Client>& client, const sp<IBinder>& mirrorFromHandle, | |
| sp<IBinder>* outHandle, int32_t* outLayerId) { | |
| if (!mirrorFromHandle) { | |
| return NAME_NOT_FOUND; | |
| } | |
| sp<Layer> mirrorLayer; | |
| sp<Layer> mirrorFrom; | |
| { | |
| Mutex::Autolock _l(mStateLock); | |
| mirrorFrom = fromHandle(mirrorFromHandle).promote(); | |
| if (!mirrorFrom) { | |
| return NAME_NOT_FOUND; | |
| } | |
| LayerCreationArgs args(this, client, "MirrorRoot", 0, LayerMetadata()); | |
| status_t result = createContainerLayer(args, outHandle, &mirrorLayer); | |
| if (result != NO_ERROR) { | |
| return result; | |
| } | |
| mirrorLayer->setClonedChild(mirrorFrom->createClone()); | |
| } | |
| *outLayerId = mirrorLayer->sequence; | |
| return addClientLayer(client, *outHandle, mirrorLayer /* layer */, nullptr /* parent */, | |
| false /* addAsRoot */, nullptr /* outTransformHint */); | |
| } | |
| status_t SurfaceFlinger::createLayer(LayerCreationArgs& args, sp<IBinder>* outHandle, | |
| const sp<IBinder>& parentHandle, int32_t* outLayerId, | |
| const sp<Layer>& parentLayer, uint32_t* outTransformHint) { | |
| ALOG_ASSERT(parentLayer == nullptr || parentHandle == nullptr, | |
| "Expected only one of parentLayer or parentHandle to be non-null. " | |
| "Programmer error?"); | |
| status_t result = NO_ERROR; | |
| sp<Layer> layer; | |
| switch (args.flags & ISurfaceComposerClient::eFXSurfaceMask) { | |
| case ISurfaceComposerClient::eFXSurfaceBufferQueue: | |
| case ISurfaceComposerClient::eFXSurfaceBufferState: { | |
| result = createBufferStateLayer(args, outHandle, &layer); | |
| std::atomic<int32_t>* pendingBufferCounter = layer->getPendingBufferCounter(); | |
| if (pendingBufferCounter) { | |
| std::string counterName = layer->getPendingBufferCounterName(); | |
| mBufferCountTracker.add((*outHandle)->localBinder(), counterName, | |
| pendingBufferCounter); | |
| } | |
| } break; | |
| case ISurfaceComposerClient::eFXSurfaceEffect: | |
| result = createEffectLayer(args, outHandle, &layer); | |
| break; | |
| case ISurfaceComposerClient::eFXSurfaceContainer: | |
| result = createContainerLayer(args, outHandle, &layer); | |
| break; | |
| default: | |
| result = BAD_VALUE; | |
| break; | |
| } | |
| if (result != NO_ERROR) { | |
| return result; | |
| } | |
| bool addToRoot = callingThreadHasUnscopedSurfaceFlingerAccess(); | |
| wp<Layer> parent(parentHandle != nullptr ? fromHandle(parentHandle) : parentLayer); | |
| if (parentHandle != nullptr && parent == nullptr) { | |
| ALOGE("Invalid parent handle %p.", parentHandle.get()); | |
| addToRoot = false; | |
| } | |
| if (parentLayer != nullptr) { | |
| addToRoot = false; | |
| } | |
| result = addClientLayer(args.client, *outHandle, layer, parent, addToRoot, outTransformHint); | |
| if (result != NO_ERROR) { | |
| return result; | |
| } | |
| setTransactionFlags(eTransactionNeeded); | |
| *outLayerId = layer->sequence; | |
| return result; | |
| } | |
| status_t SurfaceFlinger::createBufferQueueLayer(LayerCreationArgs& args, PixelFormat& format, | |
| sp<IBinder>* handle, | |
| sp<IGraphicBufferProducer>* gbp, | |
| sp<Layer>* outLayer) { | |
| // initialize the surfaces | |
| switch (format) { | |
| case PIXEL_FORMAT_TRANSPARENT: | |
| case PIXEL_FORMAT_TRANSLUCENT: | |
| format = PIXEL_FORMAT_RGBA_8888; | |
| break; | |
| case PIXEL_FORMAT_OPAQUE: | |
| format = PIXEL_FORMAT_RGBX_8888; | |
| break; | |
| } | |
| sp<BufferQueueLayer> layer; | |
| args.textureName = getNewTexture(); | |
| { | |
| // Grab the SF state lock during this since it's the only safe way to access | |
| // RenderEngine when creating a BufferLayerConsumer | |
| // TODO: Check if this lock is still needed here | |
| Mutex::Autolock lock(mStateLock); | |
| layer = getFactory().createBufferQueueLayer(args); | |
| } | |
| status_t err = layer->setDefaultBufferProperties(0, 0, format); | |
| if (err == NO_ERROR) { | |
| *handle = layer->getHandle(); | |
| *gbp = layer->getProducer(); | |
| *outLayer = layer; | |
| } | |
| ALOGE_IF(err, "createBufferQueueLayer() failed (%s)", strerror(-err)); | |
| return err; | |
| } | |
| status_t SurfaceFlinger::createBufferStateLayer(LayerCreationArgs& args, sp<IBinder>* handle, | |
| sp<Layer>* outLayer) { | |
| args.textureName = getNewTexture(); | |
| *outLayer = getFactory().createBufferStateLayer(args); | |
| *handle = (*outLayer)->getHandle(); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::createEffectLayer(LayerCreationArgs& args, sp<IBinder>* handle, | |
| sp<Layer>* outLayer) { | |
| *outLayer = getFactory().createEffectLayer(args); | |
| *handle = (*outLayer)->getHandle(); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::createContainerLayer(LayerCreationArgs& args, sp<IBinder>* handle, | |
| sp<Layer>* outLayer) { | |
| *outLayer = getFactory().createContainerLayer(args); | |
| *handle = (*outLayer)->getHandle(); | |
| return NO_ERROR; | |
| } | |
| void SurfaceFlinger::markLayerPendingRemovalLocked(const sp<Layer>& layer) { | |
| mLayersPendingRemoval.add(layer); | |
| mLayersRemoved = true; | |
| setTransactionFlags(eTransactionNeeded); | |
| } | |
| void SurfaceFlinger::onHandleDestroyed(BBinder* handle, sp<Layer>& layer) { | |
| Mutex::Autolock lock(mStateLock); | |
| // If a layer has a parent, we allow it to out-live it's handle | |
| // with the idea that the parent holds a reference and will eventually | |
| // be cleaned up. However no one cleans up the top-level so we do so | |
| // here. | |
| if (layer->isAtRoot()) { | |
| layer->setIsAtRoot(false); | |
| mCurrentState.layersSortedByZ.remove(layer); | |
| } | |
| markLayerPendingRemovalLocked(layer); | |
| mBufferCountTracker.remove(handle); | |
| layer.clear(); | |
| } | |
| // --------------------------------------------------------------------------- | |
| void SurfaceFlinger::onInitializeDisplays() { | |
| const auto display = getDefaultDisplayDeviceLocked(); | |
| if (!display) return; | |
| const sp<IBinder> token = display->getDisplayToken().promote(); | |
| LOG_ALWAYS_FATAL_IF(token == nullptr); | |
| // reset screen orientation and use primary layer stack | |
| Vector<ComposerState> state; | |
| Vector<DisplayState> displays; | |
| DisplayState d; | |
| d.what = DisplayState::eDisplayProjectionChanged | | |
| DisplayState::eLayerStackChanged; | |
| d.token = token; | |
| d.layerStack = ui::DEFAULT_LAYER_STACK; | |
| d.orientation = ui::ROTATION_0; | |
| d.orientedDisplaySpaceRect.makeInvalid(); | |
| d.layerStackSpaceRect.makeInvalid(); | |
| d.width = 0; | |
| d.height = 0; | |
| displays.add(d); | |
| nsecs_t now = systemTime(); | |
| // It should be on the main thread, apply it directly. | |
| applyTransactionState(FrameTimelineInfo{}, state, displays, 0, mInputWindowCommands, | |
| /* desiredPresentTime */ now, true, {}, /* postTime */ now, true, false, | |
| {}, getpid(), getuid(), 0 /* Undefined transactionId */); | |
| setPowerModeInternal(display, hal::PowerMode::ON); | |
| const nsecs_t vsyncPeriod = | |
| display->refreshRateConfigs().getCurrentRefreshRate().getVsyncPeriod(); | |
| mAnimFrameTracker.setDisplayRefreshPeriod(vsyncPeriod); | |
| mActiveDisplayTransformHint = display->getTransformHint(); | |
| // Use phase of 0 since phase is not known. | |
| // Use latency of 0, which will snap to the ideal latency. | |
| DisplayStatInfo stats{0 /* vsyncTime */, vsyncPeriod}; | |
| setCompositorTimingSnapped(stats, 0); | |
| } | |
| void SurfaceFlinger::initializeDisplays() { | |
| // Async since we may be called from the main thread. | |
| static_cast<void>(mScheduler->schedule([this]() MAIN_THREAD { onInitializeDisplays(); })); | |
| } | |
| void SurfaceFlinger::setPowerModeInternal(const sp<DisplayDevice>& display, hal::PowerMode mode) { | |
| if (display->isVirtual()) { | |
| ALOGE("%s: Invalid operation on virtual display", __FUNCTION__); | |
| return; | |
| } | |
| const auto displayId = display->getPhysicalId(); | |
| ALOGD("Setting power mode %d on display %s", mode, to_string(displayId).c_str()); | |
| const hal::PowerMode currentMode = display->getPowerMode(); | |
| if (mode == currentMode) { | |
| return; | |
| } | |
| const auto activeDisplay = getDisplayDeviceLocked(mActiveDisplayToken); | |
| if (activeDisplay != display && display->isInternal() && activeDisplay && | |
| activeDisplay->isPoweredOn()) { | |
| ALOGW("Trying to change power mode on non active display while the active display is ON"); | |
| } | |
| display->setPowerMode(mode); | |
| if (mInterceptor->isEnabled()) { | |
| mInterceptor->savePowerModeUpdate(display->getSequenceId(), static_cast<int32_t>(mode)); | |
| } | |
| const auto vsyncPeriod = display->refreshRateConfigs().getCurrentRefreshRate().getVsyncPeriod(); | |
| if (currentMode == hal::PowerMode::OFF) { | |
| // Turn on the display | |
| if (display->isInternal() && (!activeDisplay || !activeDisplay->isPoweredOn())) { | |
| onActiveDisplayChangedLocked(display); | |
| } | |
| // Keep uclamp in a separate syscall and set it before changing to RT due to b/190237315. | |
| // We can merge the syscall later. | |
| if (SurfaceFlinger::setSchedAttr(true) != NO_ERROR) { | |
| ALOGW("Couldn't set uclamp.min on display on: %s\n", strerror(errno)); | |
| } | |
| if (SurfaceFlinger::setSchedFifo(true) != NO_ERROR) { | |
| ALOGW("Couldn't set SCHED_FIFO on display on: %s\n", strerror(errno)); | |
| } | |
| getHwComposer().setPowerMode(displayId, mode); | |
| if (isDisplayActiveLocked(display) && mode != hal::PowerMode::DOZE_SUSPEND) { | |
| setHWCVsyncEnabled(displayId, mHWCVsyncPendingState); | |
| mScheduler->onScreenAcquired(mAppConnectionHandle); | |
| mScheduler->resyncToHardwareVsync(true, vsyncPeriod); | |
| } | |
| mVisibleRegionsDirty = true; | |
| mHasPoweredOff = true; | |
| scheduleComposite(FrameHint::kActive); | |
| } else if (mode == hal::PowerMode::OFF) { | |
| // Turn off the display | |
| if (SurfaceFlinger::setSchedFifo(false) != NO_ERROR) { | |
| ALOGW("Couldn't set SCHED_OTHER on display off: %s\n", strerror(errno)); | |
| } | |
| if (SurfaceFlinger::setSchedAttr(false) != NO_ERROR) { | |
| ALOGW("Couldn't set uclamp.min on display off: %s\n", strerror(errno)); | |
| } | |
| if (isDisplayActiveLocked(display) && currentMode != hal::PowerMode::DOZE_SUSPEND) { | |
| mScheduler->disableHardwareVsync(true); | |
| mScheduler->onScreenReleased(mAppConnectionHandle); | |
| } | |
| // Make sure HWVsync is disabled before turning off the display | |
| setHWCVsyncEnabled(displayId, hal::Vsync::DISABLE); | |
| getHwComposer().setPowerMode(displayId, mode); | |
| mVisibleRegionsDirty = true; | |
| // from this point on, SF will stop drawing on this display | |
| } else if (mode == hal::PowerMode::DOZE || mode == hal::PowerMode::ON) { | |
| // Update display while dozing | |
| getHwComposer().setPowerMode(displayId, mode); | |
| if (isDisplayActiveLocked(display) && currentMode == hal::PowerMode::DOZE_SUSPEND) { | |
| mScheduler->onScreenAcquired(mAppConnectionHandle); | |
| mScheduler->resyncToHardwareVsync(true, vsyncPeriod); | |
| } | |
| } else if (mode == hal::PowerMode::DOZE_SUSPEND) { | |
| // Leave display going to doze | |
| if (isDisplayActiveLocked(display)) { | |
| mScheduler->disableHardwareVsync(true); | |
| mScheduler->onScreenReleased(mAppConnectionHandle); | |
| } | |
| getHwComposer().setPowerMode(displayId, mode); | |
| } else { | |
| ALOGE("Attempting to set unknown power mode: %d\n", mode); | |
| getHwComposer().setPowerMode(displayId, mode); | |
| } | |
| if (isDisplayActiveLocked(display)) { | |
| mTimeStats->setPowerMode(mode); | |
| mRefreshRateStats->setPowerMode(mode); | |
| mScheduler->setDisplayPowerState(mode == hal::PowerMode::ON); | |
| } | |
| ALOGD("Finished setting power mode %d on display %s", mode, to_string(displayId).c_str()); | |
| } | |
| void SurfaceFlinger::setPowerMode(const sp<IBinder>& displayToken, int mode) { | |
| auto future = mScheduler->schedule([=]() MAIN_THREAD { | |
| const auto display = getDisplayDeviceLocked(displayToken); | |
| if (!display) { | |
| ALOGE("Attempt to set power mode %d for invalid display token %p", mode, | |
| displayToken.get()); | |
| } else if (display->isVirtual()) { | |
| ALOGW("Attempt to set power mode %d for virtual display", mode); | |
| } else { | |
| setPowerModeInternal(display, static_cast<hal::PowerMode>(mode)); | |
| } | |
| }); | |
| future.wait(); | |
| } | |
| status_t SurfaceFlinger::doDump(int fd, const DumpArgs& args, bool asProto) { | |
| std::string result; | |
| IPCThreadState* ipc = IPCThreadState::self(); | |
| const int pid = ipc->getCallingPid(); | |
| const int uid = ipc->getCallingUid(); | |
| if ((uid != AID_SHELL) && | |
| !PermissionCache::checkPermission(sDump, pid, uid)) { | |
| StringAppendF(&result, "Permission Denial: can't dump SurfaceFlinger from pid=%d, uid=%d\n", | |
| pid, uid); | |
| } else { | |
| static const std::unordered_map<std::string, Dumper> dumpers = { | |
| {"--display-id"s, dumper(&SurfaceFlinger::dumpDisplayIdentificationData)}, | |
| {"--dispsync"s, dumper([this](std::string& s) { mScheduler->dumpVsync(s); })}, | |
| {"--edid"s, argsDumper(&SurfaceFlinger::dumpRawDisplayIdentificationData)}, | |
| {"--frame-events"s, dumper(&SurfaceFlinger::dumpFrameEventsLocked)}, | |
| {"--latency"s, argsDumper(&SurfaceFlinger::dumpStatsLocked)}, | |
| {"--latency-clear"s, argsDumper(&SurfaceFlinger::clearStatsLocked)}, | |
| {"--list"s, dumper(&SurfaceFlinger::listLayersLocked)}, | |
| {"--planner"s, argsDumper(&SurfaceFlinger::dumpPlannerInfo)}, | |
| {"--static-screen"s, dumper(&SurfaceFlinger::dumpStaticScreenStats)}, | |
| {"--timestats"s, protoDumper(&SurfaceFlinger::dumpTimeStats)}, | |
| {"--vsync"s, dumper(&SurfaceFlinger::dumpVSync)}, | |
| {"--wide-color"s, dumper(&SurfaceFlinger::dumpWideColorInfo)}, | |
| {"--frametimeline"s, argsDumper(&SurfaceFlinger::dumpFrameTimeline)}, | |
| }; | |
| const auto flag = args.empty() ? ""s : std::string(String8(args[0])); | |
| bool dumpLayers = true; | |
| { | |
| TimedLock lock(mStateLock, s2ns(1), __FUNCTION__); | |
| if (!lock.locked()) { | |
| StringAppendF(&result, "Dumping without lock after timeout: %s (%d)\n", | |
| strerror(-lock.status), lock.status); | |
| } | |
| if (const auto it = dumpers.find(flag); it != dumpers.end()) { | |
| (it->second)(args, asProto, result); | |
| dumpLayers = false; | |
| } else if (!asProto) { | |
| dumpAllLocked(args, result); | |
| } | |
| } | |
| if (dumpLayers) { | |
| LayersTraceFileProto traceFileProto = mLayerTracing.createTraceFileProto(); | |
| LayersTraceProto* layersTrace = traceFileProto.add_entry(); | |
| LayersProto layersProto = dumpProtoFromMainThread(); | |
| layersTrace->mutable_layers()->Swap(&layersProto); | |
| dumpDisplayProto(*layersTrace); | |
| if (asProto) { | |
| result.append(traceFileProto.SerializeAsString()); | |
| } else { | |
| // Dump info that we need to access from the main thread | |
| const auto layerTree = LayerProtoParser::generateLayerTree(layersTrace->layers()); | |
| result.append(LayerProtoParser::layerTreeToString(layerTree)); | |
| result.append("\n"); | |
| dumpOffscreenLayers(result); | |
| } | |
| } | |
| } | |
| write(fd, result.c_str(), result.size()); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::dumpCritical(int fd, const DumpArgs&, bool asProto) { | |
| if (asProto && mLayerTracing.isEnabled()) { | |
| mLayerTracing.writeToFile(); | |
| } | |
| return doDump(fd, DumpArgs(), asProto); | |
| } | |
| void SurfaceFlinger::listLayersLocked(std::string& result) const { | |
| mCurrentState.traverseInZOrder( | |
| [&](Layer* layer) { StringAppendF(&result, "%s\n", layer->getDebugName()); }); | |
| } | |
| void SurfaceFlinger::dumpStatsLocked(const DumpArgs& args, std::string& result) const { | |
| StringAppendF(&result, "%" PRId64 "\n", getVsyncPeriodFromHWC()); | |
| if (args.size() > 1) { | |
| const auto name = String8(args[1]); | |
| mCurrentState.traverseInZOrder([&](Layer* layer) { | |
| if (layer->getName() == name.string()) { | |
| layer->dumpFrameStats(result); | |
| } | |
| }); | |
| } else { | |
| mAnimFrameTracker.dumpStats(result); | |
| } | |
| } | |
| void SurfaceFlinger::clearStatsLocked(const DumpArgs& args, std::string&) { | |
| const bool clearAll = args.size() < 2; | |
| const auto name = clearAll ? String8() : String8(args[1]); | |
| mCurrentState.traverse([&](Layer* layer) { | |
| if (clearAll || layer->getName() == name.string()) { | |
| layer->clearFrameStats(); | |
| } | |
| }); | |
| mAnimFrameTracker.clearStats(); | |
| } | |
| void SurfaceFlinger::dumpTimeStats(const DumpArgs& args, bool asProto, std::string& result) const { | |
| mTimeStats->parseArgs(asProto, args, result); | |
| } | |
| void SurfaceFlinger::dumpFrameTimeline(const DumpArgs& args, std::string& result) const { | |
| mFrameTimeline->parseArgs(args, result); | |
| } | |
| // This should only be called from the main thread. Otherwise it would need | |
| // the lock and should use mCurrentState rather than mDrawingState. | |
| void SurfaceFlinger::logFrameStats() { | |
| mDrawingState.traverse([&](Layer* layer) { | |
| layer->logFrameStats(); | |
| }); | |
| mAnimFrameTracker.logAndResetStats("<win-anim>"); | |
| } | |
| void SurfaceFlinger::appendSfConfigString(std::string& result) const { | |
| result.append(" [sf"); | |
| StringAppendF(&result, " PRESENT_TIME_OFFSET=%" PRId64, dispSyncPresentTimeOffset); | |
| StringAppendF(&result, " FORCE_HWC_FOR_RBG_TO_YUV=%d", useHwcForRgbToYuv); | |
| StringAppendF(&result, " MAX_VIRT_DISPLAY_DIM=%zu", | |
| getHwComposer().getMaxVirtualDisplayDimension()); | |
| StringAppendF(&result, " RUNNING_WITHOUT_SYNC_FRAMEWORK=%d", !hasSyncFramework); | |
| StringAppendF(&result, " NUM_FRAMEBUFFER_SURFACE_BUFFERS=%" PRId64, | |
| maxFrameBufferAcquiredBuffers); | |
| result.append("]"); | |
| } | |
| void SurfaceFlinger::dumpVSync(std::string& result) const { | |
| mScheduler->dump(result); | |
| mRefreshRateStats->dump(result); | |
| result.append("\n"); | |
| mVsyncConfiguration->dump(result); | |
| StringAppendF(&result, | |
| " present offset: %9" PRId64 " ns\t VSYNC period: %9" PRId64 " ns\n\n", | |
| dispSyncPresentTimeOffset, getVsyncPeriodFromHWC()); | |
| StringAppendF(&result, "(mode override by backdoor: %s)\n\n", | |
| mDebugDisplayModeSetByBackdoor ? "yes" : "no"); | |
| mScheduler->dump(mAppConnectionHandle, result); | |
| mScheduler->dumpVsync(result); | |
| StringAppendF(&result, "mHWCVsyncPendingState=%s mLastHWCVsyncState=%s\n", | |
| to_string(mHWCVsyncPendingState).c_str(), to_string(mLastHWCVsyncState).c_str()); | |
| } | |
| void SurfaceFlinger::dumpPlannerInfo(const DumpArgs& args, std::string& result) const { | |
| for (const auto& [token, display] : mDisplays) { | |
| const auto compositionDisplay = display->getCompositionDisplay(); | |
| compositionDisplay->dumpPlannerInfo(args, result); | |
| } | |
| } | |
| void SurfaceFlinger::dumpStaticScreenStats(std::string& result) const { | |
| result.append("Static screen stats:\n"); | |
| for (size_t b = 0; b < SurfaceFlingerBE::NUM_BUCKETS - 1; ++b) { | |
| float bucketTimeSec = getBE().mFrameBuckets[b] / 1e9; | |
| float percent = 100.0f * | |
| static_cast<float>(getBE().mFrameBuckets[b]) / getBE().mTotalTime; | |
| StringAppendF(&result, " < %zd frames: %.3f s (%.1f%%)\n", b + 1, bucketTimeSec, percent); | |
| } | |
| float bucketTimeSec = getBE().mFrameBuckets[SurfaceFlingerBE::NUM_BUCKETS - 1] / 1e9; | |
| float percent = 100.0f * | |
| static_cast<float>(getBE().mFrameBuckets[SurfaceFlingerBE::NUM_BUCKETS - 1]) / getBE().mTotalTime; | |
| StringAppendF(&result, " %zd+ frames: %.3f s (%.1f%%)\n", SurfaceFlingerBE::NUM_BUCKETS - 1, | |
| bucketTimeSec, percent); | |
| } | |
| void SurfaceFlinger::dumpFrameEventsLocked(std::string& result) { | |
| result.append("Layer frame timestamps:\n"); | |
| // Traverse all layers to dump frame-events for each layer | |
| mCurrentState.traverseInZOrder( | |
| [&] (Layer* layer) { layer->dumpFrameEvents(result); }); | |
| } | |
| void SurfaceFlinger::dumpDisplayIdentificationData(std::string& result) const { | |
| for (const auto& [token, display] : mDisplays) { | |
| const auto displayId = PhysicalDisplayId::tryCast(display->getId()); | |
| if (!displayId) { | |
| continue; | |
| } | |
| const auto hwcDisplayId = getHwComposer().fromPhysicalDisplayId(*displayId); | |
| if (!hwcDisplayId) { | |
| continue; | |
| } | |
| StringAppendF(&result, | |
| "Display %s (HWC display %" PRIu64 "): ", to_string(*displayId).c_str(), | |
| *hwcDisplayId); | |
| uint8_t port; | |
| DisplayIdentificationData data; | |
| if (!getHwComposer().getDisplayIdentificationData(*hwcDisplayId, &port, &data)) { | |
| result.append("no identification data\n"); | |
| continue; | |
| } | |
| if (!isEdid(data)) { | |
| result.append("unknown identification data\n"); | |
| continue; | |
| } | |
| const auto edid = parseEdid(data); | |
| if (!edid) { | |
| result.append("invalid EDID\n"); | |
| continue; | |
| } | |
| StringAppendF(&result, "port=%u pnpId=%s displayName=\"", port, edid->pnpId.data()); | |
| result.append(edid->displayName.data(), edid->displayName.length()); | |
| result.append("\"\n"); | |
| } | |
| } | |
| void SurfaceFlinger::dumpRawDisplayIdentificationData(const DumpArgs& args, | |
| std::string& result) const { | |
| hal::HWDisplayId hwcDisplayId; | |
| uint8_t port; | |
| DisplayIdentificationData data; | |
| if (args.size() > 1 && base::ParseUint(String8(args[1]), &hwcDisplayId) && | |
| getHwComposer().getDisplayIdentificationData(hwcDisplayId, &port, &data)) { | |
| result.append(reinterpret_cast<const char*>(data.data()), data.size()); | |
| } | |
| } | |
| void SurfaceFlinger::dumpWideColorInfo(std::string& result) const { | |
| StringAppendF(&result, "Device has wide color built-in display: %d\n", hasWideColorDisplay); | |
| StringAppendF(&result, "Device uses color management: %d\n", useColorManagement); | |
| StringAppendF(&result, "DisplayColorSetting: %s\n", | |
| decodeDisplayColorSetting(mDisplayColorSetting).c_str()); | |
| // TODO: print out if wide-color mode is active or not | |
| for (const auto& [token, display] : mDisplays) { | |
| const auto displayId = PhysicalDisplayId::tryCast(display->getId()); | |
| if (!displayId) { | |
| continue; | |
| } | |
| StringAppendF(&result, "Display %s color modes:\n", to_string(*displayId).c_str()); | |
| std::vector<ColorMode> modes = getHwComposer().getColorModes(*displayId); | |
| for (auto&& mode : modes) { | |
| StringAppendF(&result, " %s (%d)\n", decodeColorMode(mode).c_str(), mode); | |
| } | |
| ColorMode currentMode = display->getCompositionDisplay()->getState().colorMode; | |
| StringAppendF(&result, " Current color mode: %s (%d)\n", | |
| decodeColorMode(currentMode).c_str(), currentMode); | |
| } | |
| result.append("\n"); | |
| } | |
| LayersProto SurfaceFlinger::dumpDrawingStateProto(uint32_t traceFlags) const { | |
| // If context is SurfaceTracing thread, mTracingLock blocks display transactions on main thread. | |
| const auto display = ON_MAIN_THREAD(getDefaultDisplayDeviceLocked()); | |
| LayersProto layersProto; | |
| for (const sp<Layer>& layer : mDrawingState.layersSortedByZ) { | |
| layer->writeToProto(layersProto, traceFlags, display.get()); | |
| } | |
| return layersProto; | |
| } | |
| void SurfaceFlinger::dumpDisplayProto(LayersTraceProto& layersTraceProto) const { | |
| for (const auto& [_, display] : ON_MAIN_THREAD(mDisplays)) { | |
| DisplayProto* displayProto = layersTraceProto.add_displays(); | |
| displayProto->set_id(display->getId().value); | |
| displayProto->set_name(display->getDisplayName()); | |
| displayProto->set_layer_stack(display->getLayerStack().id); | |
| LayerProtoHelper::writeSizeToProto(display->getWidth(), display->getHeight(), | |
| [&]() { return displayProto->mutable_size(); }); | |
| LayerProtoHelper::writeToProto(display->getLayerStackSpaceRect(), [&]() { | |
| return displayProto->mutable_layer_stack_space_rect(); | |
| }); | |
| LayerProtoHelper::writeTransformToProto(display->getTransform(), | |
| displayProto->mutable_transform()); | |
| } | |
| } | |
| void SurfaceFlinger::dumpHwc(std::string& result) const { | |
| getHwComposer().dump(result); | |
| } | |
| void SurfaceFlinger::dumpOffscreenLayersProto(LayersProto& layersProto, uint32_t traceFlags) const { | |
| // Add a fake invisible root layer to the proto output and parent all the offscreen layers to | |
| // it. | |
| LayerProto* rootProto = layersProto.add_layers(); | |
| const int32_t offscreenRootLayerId = INT32_MAX - 2; | |
| rootProto->set_id(offscreenRootLayerId); | |
| rootProto->set_name("Offscreen Root"); | |
| rootProto->set_parent(-1); | |
| for (Layer* offscreenLayer : mOffscreenLayers) { | |
| // Add layer as child of the fake root | |
| rootProto->add_children(offscreenLayer->sequence); | |
| // Add layer | |
| LayerProto* layerProto = | |
| offscreenLayer->writeToProto(layersProto, traceFlags, nullptr /*device*/); | |
| layerProto->set_parent(offscreenRootLayerId); | |
| } | |
| } | |
| LayersProto SurfaceFlinger::dumpProtoFromMainThread(uint32_t traceFlags) { | |
| return mScheduler->schedule([=] { return dumpDrawingStateProto(traceFlags); }).get(); | |
| } | |
| void SurfaceFlinger::dumpOffscreenLayers(std::string& result) { | |
| auto future = mScheduler->schedule([this] { | |
| std::string result; | |
| for (Layer* offscreenLayer : mOffscreenLayers) { | |
| offscreenLayer->traverse(LayerVector::StateSet::Drawing, | |
| [&](Layer* layer) { layer->dumpCallingUidPid(result); }); | |
| } | |
| return result; | |
| }); | |
| result.append("Offscreen Layers:\n"); | |
| result.append(future.get()); | |
| } | |
| void SurfaceFlinger::dumpAllLocked(const DumpArgs& args, std::string& result) const { | |
| const bool colorize = !args.empty() && args[0] == String16("--color"); | |
| Colorizer colorizer(colorize); | |
| // figure out if we're stuck somewhere | |
| const nsecs_t now = systemTime(); | |
| const nsecs_t inTransaction(mDebugInTransaction); | |
| nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; | |
| /* | |
| * Dump library configuration. | |
| */ | |
| colorizer.bold(result); | |
| result.append("Build configuration:"); | |
| colorizer.reset(result); | |
| appendSfConfigString(result); | |
| result.append("\n"); | |
| result.append("\nDisplay identification data:\n"); | |
| dumpDisplayIdentificationData(result); | |
| result.append("\nWide-Color information:\n"); | |
| dumpWideColorInfo(result); | |
| colorizer.bold(result); | |
| result.append("Sync configuration: "); | |
| colorizer.reset(result); | |
| result.append(SyncFeatures::getInstance().toString()); | |
| result.append("\n\n"); | |
| colorizer.bold(result); | |
| result.append("Scheduler:\n"); | |
| colorizer.reset(result); | |
| dumpVSync(result); | |
| result.append("\n"); | |
| dumpStaticScreenStats(result); | |
| result.append("\n"); | |
| StringAppendF(&result, "Total missed frame count: %u\n", mFrameMissedCount.load()); | |
| StringAppendF(&result, "HWC missed frame count: %u\n", mHwcFrameMissedCount.load()); | |
| StringAppendF(&result, "GPU missed frame count: %u\n\n", mGpuFrameMissedCount.load()); | |
| /* | |
| * Dump the visible layer list | |
| */ | |
| colorizer.bold(result); | |
| StringAppendF(&result, "Visible layers (count = %zu)\n", mNumLayers.load()); | |
| colorizer.reset(result); | |
| { | |
| StringAppendF(&result, "Composition layers\n"); | |
| mDrawingState.traverseInZOrder([&](Layer* layer) { | |
| auto* compositionState = layer->getCompositionState(); | |
| if (!compositionState || !compositionState->isVisible) return; | |
| android::base::StringAppendF(&result, "* Layer %p (%s)\n", layer, | |
| layer->getDebugName() ? layer->getDebugName() | |
| : "<unknown>"); | |
| compositionState->dump(result); | |
| }); | |
| } | |
| /* | |
| * Dump Display state | |
| */ | |
| colorizer.bold(result); | |
| StringAppendF(&result, "Displays (%zu entries)\n", mDisplays.size()); | |
| colorizer.reset(result); | |
| for (const auto& [token, display] : mDisplays) { | |
| display->dump(result); | |
| } | |
| result.append("\n"); | |
| /* | |
| * Dump CompositionEngine state | |
| */ | |
| mCompositionEngine->dump(result); | |
| /* | |
| * Dump SurfaceFlinger global state | |
| */ | |
| colorizer.bold(result); | |
| result.append("SurfaceFlinger global state:\n"); | |
| colorizer.reset(result); | |
| getRenderEngine().dump(result); | |
| result.append("ClientCache state:\n"); | |
| ClientCache::getInstance().dump(result); | |
| DebugEGLImageTracker::getInstance()->dump(result); | |
| if (const auto display = getDefaultDisplayDeviceLocked()) { | |
| display->getCompositionDisplay()->getState().undefinedRegion.dump(result, | |
| "undefinedRegion"); | |
| StringAppendF(&result, " orientation=%s, isPoweredOn=%d\n", | |
| toCString(display->getOrientation()), display->isPoweredOn()); | |
| } | |
| StringAppendF(&result, | |
| " transaction-flags : %08x\n" | |
| " gpu_to_cpu_unsupported : %d\n", | |
| mTransactionFlags.load(), !mGpuToCpuSupported); | |
| if (const auto display = getDefaultDisplayDeviceLocked()) { | |
| std::string fps, xDpi, yDpi; | |
| if (const auto activeMode = display->getActiveMode()) { | |
| fps = to_string(activeMode->getFps()); | |
| xDpi = base::StringPrintf("%.2f", activeMode->getDpiX()); | |
| yDpi = base::StringPrintf("%.2f", activeMode->getDpiY()); | |
| } else { | |
| fps = "unknown"; | |
| xDpi = "unknown"; | |
| yDpi = "unknown"; | |
| } | |
| StringAppendF(&result, | |
| " refresh-rate : %s\n" | |
| " x-dpi : %s\n" | |
| " y-dpi : %s\n", | |
| fps.c_str(), xDpi.c_str(), yDpi.c_str()); | |
| } | |
| StringAppendF(&result, " transaction time: %f us\n", inTransactionDuration / 1000.0); | |
| /* | |
| * Tracing state | |
| */ | |
| mLayerTracing.dump(result); | |
| result.append("\n"); | |
| /* | |
| * HWC layer minidump | |
| */ | |
| for (const auto& [token, display] : mDisplays) { | |
| const auto displayId = HalDisplayId::tryCast(display->getId()); | |
| if (!displayId) { | |
| continue; | |
| } | |
| StringAppendF(&result, "Display %s (%s) HWC layers:\n", to_string(*displayId).c_str(), | |
| (isDisplayActiveLocked(display) ? "active" : "inactive")); | |
| Layer::miniDumpHeader(result); | |
| const DisplayDevice& ref = *display; | |
| mCurrentState.traverseInZOrder([&](Layer* layer) { layer->miniDump(result, ref); }); | |
| result.append("\n"); | |
| } | |
| { | |
| DumpArgs plannerArgs; | |
| plannerArgs.add(); // first argument is ignored | |
| plannerArgs.add(String16("--layers")); | |
| dumpPlannerInfo(plannerArgs, result); | |
| } | |
| /* | |
| * Dump HWComposer state | |
| */ | |
| colorizer.bold(result); | |
| result.append("h/w composer state:\n"); | |
| colorizer.reset(result); | |
| const bool hwcDisabled = mDebugDisableHWC || mDebugFlashDelay; | |
| StringAppendF(&result, " h/w composer %s\n", hwcDisabled ? "disabled" : "enabled"); | |
| getHwComposer().dump(result); | |
| /* | |
| * Dump gralloc state | |
| */ | |
| const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); | |
| alloc.dump(result); | |
| /* | |
| * Dump flag/property manager state | |
| */ | |
| mFlagManager->dump(result); | |
| result.append(mTimeStats->miniDump()); | |
| result.append("\n"); | |
| } | |
| mat4 SurfaceFlinger::calculateColorMatrix(float saturation) { | |
| if (saturation == 1) { | |
| return mat4(); | |
| } | |
| float3 luminance{0.213f, 0.715f, 0.072f}; | |
| luminance *= 1.0f - saturation; | |
| mat4 saturationMatrix = mat4(vec4{luminance.r + saturation, luminance.r, luminance.r, 0.0f}, | |
| vec4{luminance.g, luminance.g + saturation, luminance.g, 0.0f}, | |
| vec4{luminance.b, luminance.b, luminance.b + saturation, 0.0f}, | |
| vec4{0.0f, 0.0f, 0.0f, 1.0f}); | |
| return saturationMatrix; | |
| } | |
| void SurfaceFlinger::updateColorMatrixLocked() { | |
| mat4 colorMatrix = | |
| mClientColorMatrix * calculateColorMatrix(mGlobalSaturationFactor) * mDaltonizer(); | |
| if (mCurrentState.colorMatrix != colorMatrix) { | |
| mCurrentState.colorMatrix = colorMatrix; | |
| mCurrentState.colorMatrixChanged = true; | |
| setTransactionFlags(eTransactionNeeded); | |
| } | |
| } | |
| status_t SurfaceFlinger::CheckTransactCodeCredentials(uint32_t code) { | |
| #pragma clang diagnostic push | |
| #pragma clang diagnostic error "-Wswitch-enum" | |
| switch (static_cast<ISurfaceComposerTag>(code)) { | |
| case ENABLE_VSYNC_INJECTIONS: | |
| case INJECT_VSYNC: | |
| if (!hasMockHwc()) return PERMISSION_DENIED; | |
| [[fallthrough]]; | |
| // These methods should at minimum make sure that the client requested | |
| // access to SF. | |
| case BOOT_FINISHED: | |
| case CLEAR_ANIMATION_FRAME_STATS: | |
| case CREATE_DISPLAY: | |
| case DESTROY_DISPLAY: | |
| case GET_ANIMATION_FRAME_STATS: | |
| case OVERRIDE_HDR_TYPES: | |
| case GET_HDR_CAPABILITIES: | |
| case SET_DESIRED_DISPLAY_MODE_SPECS: | |
| case GET_DESIRED_DISPLAY_MODE_SPECS: | |
| case SET_ACTIVE_COLOR_MODE: | |
| case GET_AUTO_LOW_LATENCY_MODE_SUPPORT: | |
| case SET_AUTO_LOW_LATENCY_MODE: | |
| case GET_GAME_CONTENT_TYPE_SUPPORT: | |
| case SET_GAME_CONTENT_TYPE: | |
| case SET_POWER_MODE: | |
| case GET_DISPLAYED_CONTENT_SAMPLING_ATTRIBUTES: | |
| case SET_DISPLAY_CONTENT_SAMPLING_ENABLED: | |
| case GET_DISPLAYED_CONTENT_SAMPLE: | |
| case ADD_TUNNEL_MODE_ENABLED_LISTENER: | |
| case REMOVE_TUNNEL_MODE_ENABLED_LISTENER: | |
| case NOTIFY_POWER_BOOST: | |
| case SET_GLOBAL_SHADOW_SETTINGS: | |
| case GET_PRIMARY_PHYSICAL_DISPLAY_ID: | |
| case ACQUIRE_FRAME_RATE_FLEXIBILITY_TOKEN: { | |
| // OVERRIDE_HDR_TYPES is used by CTS tests, which acquire the necessary | |
| // permission dynamically. Don't use the permission cache for this check. | |
| bool usePermissionCache = code != OVERRIDE_HDR_TYPES; | |
| if (!callingThreadHasUnscopedSurfaceFlingerAccess(usePermissionCache)) { | |
| IPCThreadState* ipc = IPCThreadState::self(); | |
| ALOGE("Permission Denial: can't access SurfaceFlinger pid=%d, uid=%d", | |
| ipc->getCallingPid(), ipc->getCallingUid()); | |
| return PERMISSION_DENIED; | |
| } | |
| return OK; | |
| } | |
| case GET_LAYER_DEBUG_INFO: { | |
| IPCThreadState* ipc = IPCThreadState::self(); | |
| const int pid = ipc->getCallingPid(); | |
| const int uid = ipc->getCallingUid(); | |
| if ((uid != AID_SHELL) && !PermissionCache::checkPermission(sDump, pid, uid)) { | |
| ALOGE("Layer debug info permission denied for pid=%d, uid=%d", pid, uid); | |
| return PERMISSION_DENIED; | |
| } | |
| return OK; | |
| } | |
| // Used by apps to hook Choreographer to SurfaceFlinger. | |
| case CREATE_DISPLAY_EVENT_CONNECTION: | |
| // The following calls are currently used by clients that do not | |
| // request necessary permissions. However, they do not expose any secret | |
| // information, so it is OK to pass them. | |
| case AUTHENTICATE_SURFACE: | |
| case GET_ACTIVE_COLOR_MODE: | |
| case GET_ACTIVE_DISPLAY_MODE: | |
| case GET_PHYSICAL_DISPLAY_IDS: | |
| case GET_PHYSICAL_DISPLAY_TOKEN: | |
| case GET_DISPLAY_COLOR_MODES: | |
| case GET_DISPLAY_NATIVE_PRIMARIES: | |
| case GET_STATIC_DISPLAY_INFO: | |
| case GET_DYNAMIC_DISPLAY_INFO: | |
| case GET_DISPLAY_MODES: | |
| case GET_DISPLAY_STATE: | |
| case GET_DISPLAY_STATS: | |
| case GET_SUPPORTED_FRAME_TIMESTAMPS: | |
| // Calling setTransactionState is safe, because you need to have been | |
| // granted a reference to Client* and Handle* to do anything with it. | |
| case SET_TRANSACTION_STATE: | |
| case CREATE_CONNECTION: | |
| case GET_COLOR_MANAGEMENT: | |
| case GET_COMPOSITION_PREFERENCE: | |
| case GET_PROTECTED_CONTENT_SUPPORT: | |
| case IS_WIDE_COLOR_DISPLAY: | |
| // setFrameRate() is deliberately available for apps to call without any | |
| // special permissions. | |
| case SET_FRAME_RATE: | |
| case GET_DISPLAY_BRIGHTNESS_SUPPORT: | |
| // captureLayers and captureDisplay will handle the permission check in the function | |
| case CAPTURE_LAYERS: | |
| case CAPTURE_DISPLAY: | |
| case SET_FRAME_TIMELINE_INFO: | |
| case GET_GPU_CONTEXT_PRIORITY: | |
| case GET_MAX_ACQUIRED_BUFFER_COUNT: { | |
| // This is not sensitive information, so should not require permission control. | |
| return OK; | |
| } | |
| case SET_DISPLAY_BRIGHTNESS: | |
| case ADD_HDR_LAYER_INFO_LISTENER: | |
| case REMOVE_HDR_LAYER_INFO_LISTENER: { | |
| IPCThreadState* ipc = IPCThreadState::self(); | |
| const int pid = ipc->getCallingPid(); | |
| const int uid = ipc->getCallingUid(); | |
| if ((uid != AID_GRAPHICS) && | |
| !PermissionCache::checkPermission(sControlDisplayBrightness, pid, uid)) { | |
| ALOGE("Permission Denial: can't control brightness pid=%d, uid=%d", pid, uid); | |
| return PERMISSION_DENIED; | |
| } | |
| return OK; | |
| } | |
| case ADD_FPS_LISTENER: | |
| case REMOVE_FPS_LISTENER: | |
| case ADD_REGION_SAMPLING_LISTENER: | |
| case REMOVE_REGION_SAMPLING_LISTENER: { | |
| // codes that require permission check | |
| IPCThreadState* ipc = IPCThreadState::self(); | |
| const int pid = ipc->getCallingPid(); | |
| const int uid = ipc->getCallingUid(); | |
| if ((uid != AID_GRAPHICS) && | |
| !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { | |
| ALOGE("Permission Denial: can't read framebuffer pid=%d, uid=%d", pid, uid); | |
| return PERMISSION_DENIED; | |
| } | |
| return OK; | |
| } | |
| case ADD_TRANSACTION_TRACE_LISTENER: | |
| case CAPTURE_DISPLAY_BY_ID: { | |
| IPCThreadState* ipc = IPCThreadState::self(); | |
| const int uid = ipc->getCallingUid(); | |
| if (uid == AID_ROOT || uid == AID_GRAPHICS || uid == AID_SYSTEM || uid == AID_SHELL) { | |
| return OK; | |
| } | |
| return PERMISSION_DENIED; | |
| } | |
| case ON_PULL_ATOM: { | |
| const int uid = IPCThreadState::self()->getCallingUid(); | |
| if (uid == AID_SYSTEM) { | |
| return OK; | |
| } | |
| return PERMISSION_DENIED; | |
| } | |
| case ADD_WINDOW_INFOS_LISTENER: | |
| case REMOVE_WINDOW_INFOS_LISTENER: { | |
| const int uid = IPCThreadState::self()->getCallingUid(); | |
| if (uid == AID_SYSTEM || uid == AID_GRAPHICS) { | |
| return OK; | |
| } | |
| return PERMISSION_DENIED; | |
| } | |
| } | |
| // These codes are used for the IBinder protocol to either interrogate the recipient | |
| // side of the transaction for its canonical interface descriptor or to dump its state. | |
| // We let them pass by default. | |
| if (code == IBinder::INTERFACE_TRANSACTION || code == IBinder::DUMP_TRANSACTION || | |
| code == IBinder::PING_TRANSACTION || code == IBinder::SHELL_COMMAND_TRANSACTION || | |
| code == IBinder::SYSPROPS_TRANSACTION) { | |
| return OK; | |
| } | |
| // Numbers from 1000 to 1040 are currently used for backdoors. The code | |
| // in onTransact verifies that the user is root, and has access to use SF. | |
| if (code >= 1000 && code <= 1040) { | |
| ALOGV("Accessing SurfaceFlinger through backdoor code: %u", code); | |
| return OK; | |
| } | |
| ALOGE("Permission Denial: SurfaceFlinger did not recognize request code: %u", code); | |
| return PERMISSION_DENIED; | |
| #pragma clang diagnostic pop | |
| } | |
| status_t SurfaceFlinger::onTransact(uint32_t code, const Parcel& data, Parcel* reply, | |
| uint32_t flags) { | |
| if (const status_t error = CheckTransactCodeCredentials(code); error != OK) { | |
| return error; | |
| } | |
| status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); | |
| if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { | |
| CHECK_INTERFACE(ISurfaceComposer, data, reply); | |
| IPCThreadState* ipc = IPCThreadState::self(); | |
| const int uid = ipc->getCallingUid(); | |
| if (CC_UNLIKELY(uid != AID_SYSTEM | |
| && !PermissionCache::checkCallingPermission(sHardwareTest))) { | |
| const int pid = ipc->getCallingPid(); | |
| ALOGE("Permission Denial: " | |
| "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); | |
| return PERMISSION_DENIED; | |
| } | |
| int n; | |
| switch (code) { | |
| case 1000: // Unused. | |
| case 1001: | |
| return NAME_NOT_FOUND; | |
| case 1002: // Toggle flashing on surface damage. | |
| if (const int delay = data.readInt32(); delay > 0) { | |
| mDebugFlashDelay = delay; | |
| } else { | |
| mDebugFlashDelay = mDebugFlashDelay ? 0 : 1; | |
| } | |
| scheduleRepaint(); | |
| return NO_ERROR; | |
| case 1004: // Force composite ahead of next VSYNC. | |
| case 1006: | |
| scheduleComposite(FrameHint::kActive); | |
| return NO_ERROR; | |
| case 1005: { // Force commit ahead of next VSYNC. | |
| Mutex::Autolock lock(mStateLock); | |
| setTransactionFlags(eTransactionNeeded | eDisplayTransactionNeeded | | |
| eTraversalNeeded); | |
| return NO_ERROR; | |
| } | |
| case 1007: // Unused. | |
| return NAME_NOT_FOUND; | |
| case 1008: // Toggle forced GPU composition. | |
| mDebugDisableHWC = data.readInt32() != 0; | |
| scheduleRepaint(); | |
| return NO_ERROR; | |
| case 1009: // Toggle use of transform hint. | |
| mDebugDisableTransformHint = data.readInt32() != 0; | |
| scheduleRepaint(); | |
| return NO_ERROR; | |
| case 1010: // Interrogate. | |
| reply->writeInt32(0); | |
| reply->writeInt32(0); | |
| reply->writeInt32(mDebugFlashDelay); | |
| reply->writeInt32(0); | |
| reply->writeInt32(mDebugDisableHWC); | |
| return NO_ERROR; | |
| case 1013: { | |
| const auto display = getDefaultDisplayDevice(); | |
| if (!display) { | |
| return NAME_NOT_FOUND; | |
| } | |
| reply->writeInt32(display->getPageFlipCount()); | |
| return NO_ERROR; | |
| } | |
| case 1014: { | |
| Mutex::Autolock _l(mStateLock); | |
| // daltonize | |
| n = data.readInt32(); | |
| switch (n % 10) { | |
| case 1: | |
| mDaltonizer.setType(ColorBlindnessType::Protanomaly); | |
| break; | |
| case 2: | |
| mDaltonizer.setType(ColorBlindnessType::Deuteranomaly); | |
| break; | |
| case 3: | |
| mDaltonizer.setType(ColorBlindnessType::Tritanomaly); | |
| break; | |
| default: | |
| mDaltonizer.setType(ColorBlindnessType::None); | |
| break; | |
| } | |
| if (n >= 10) { | |
| mDaltonizer.setMode(ColorBlindnessMode::Correction); | |
| } else { | |
| mDaltonizer.setMode(ColorBlindnessMode::Simulation); | |
| } | |
| updateColorMatrixLocked(); | |
| return NO_ERROR; | |
| } | |
| case 1015: { | |
| Mutex::Autolock _l(mStateLock); | |
| // apply a color matrix | |
| n = data.readInt32(); | |
| if (n) { | |
| // color matrix is sent as a column-major mat4 matrix | |
| for (size_t i = 0 ; i < 4; i++) { | |
| for (size_t j = 0; j < 4; j++) { | |
| mClientColorMatrix[i][j] = data.readFloat(); | |
| } | |
| } | |
| } else { | |
| mClientColorMatrix = mat4(); | |
| } | |
| // Check that supplied matrix's last row is {0,0,0,1} so we can avoid | |
| // the division by w in the fragment shader | |
| float4 lastRow(transpose(mClientColorMatrix)[3]); | |
| if (any(greaterThan(abs(lastRow - float4{0, 0, 0, 1}), float4{1e-4f}))) { | |
| ALOGE("The color transform's last row must be (0, 0, 0, 1)"); | |
| } | |
| updateColorMatrixLocked(); | |
| return NO_ERROR; | |
| } | |
| case 1016: { // Unused. | |
| return NAME_NOT_FOUND; | |
| } | |
| case 1017: { | |
| n = data.readInt32(); | |
| mForceFullDamage = n != 0; | |
| return NO_ERROR; | |
| } | |
| case 1018: { // Modify Choreographer's duration | |
| n = data.readInt32(); | |
| mScheduler->setDuration(mAppConnectionHandle, std::chrono::nanoseconds(n), 0ns); | |
| return NO_ERROR; | |
| } | |
| case 1019: { // Modify SurfaceFlinger's duration | |
| n = data.readInt32(); | |
| mScheduler->setDuration(mSfConnectionHandle, std::chrono::nanoseconds(n), 0ns); | |
| return NO_ERROR; | |
| } | |
| case 1020: { // Layer updates interceptor | |
| n = data.readInt32(); | |
| if (n) { | |
| ALOGV("Interceptor enabled"); | |
| mInterceptor->enable(mDrawingState.layersSortedByZ, mDrawingState.displays); | |
| } | |
| else{ | |
| ALOGV("Interceptor disabled"); | |
| mInterceptor->disable(); | |
| } | |
| return NO_ERROR; | |
| } | |
| case 1021: { // Disable HWC virtual displays | |
| const bool enable = data.readInt32() != 0; | |
| static_cast<void>( | |
| mScheduler->schedule([this, enable] { enableHalVirtualDisplays(enable); })); | |
| return NO_ERROR; | |
| } | |
| case 1022: { // Set saturation boost | |
| Mutex::Autolock _l(mStateLock); | |
| mGlobalSaturationFactor = std::max(0.0f, std::min(data.readFloat(), 2.0f)); | |
| updateColorMatrixLocked(); | |
| return NO_ERROR; | |
| } | |
| case 1023: { // Set native mode | |
| int32_t colorMode; | |
| mDisplayColorSetting = static_cast<DisplayColorSetting>(data.readInt32()); | |
| if (data.readInt32(&colorMode) == NO_ERROR) { | |
| mForceColorMode = static_cast<ColorMode>(colorMode); | |
| } | |
| scheduleRepaint(); | |
| return NO_ERROR; | |
| } | |
| // Deprecate, use 1030 to check whether the device is color managed. | |
| case 1024: { | |
| return NAME_NOT_FOUND; | |
| } | |
| case 1025: { // Set layer tracing | |
| n = data.readInt32(); | |
| bool tracingEnabledChanged; | |
| if (n) { | |
| ALOGD("LayerTracing enabled"); | |
| tracingEnabledChanged = mLayerTracing.enable(); | |
| if (tracingEnabledChanged) { | |
| mScheduler->schedule([&]() MAIN_THREAD { mLayerTracing.notify("start"); }) | |
| .wait(); | |
| } | |
| } else { | |
| ALOGD("LayerTracing disabled"); | |
| tracingEnabledChanged = mLayerTracing.disable(); | |
| } | |
| mTracingEnabledChanged = tracingEnabledChanged; | |
| reply->writeInt32(NO_ERROR); | |
| return NO_ERROR; | |
| } | |
| case 1026: { // Get layer tracing status | |
| reply->writeBool(mLayerTracing.isEnabled()); | |
| return NO_ERROR; | |
| } | |
| // Is a DisplayColorSetting supported? | |
| case 1027: { | |
| const auto display = getDefaultDisplayDevice(); | |
| if (!display) { | |
| return NAME_NOT_FOUND; | |
| } | |
| DisplayColorSetting setting = static_cast<DisplayColorSetting>(data.readInt32()); | |
| switch (setting) { | |
| case DisplayColorSetting::kManaged: | |
| reply->writeBool(useColorManagement); | |
| break; | |
| case DisplayColorSetting::kUnmanaged: | |
| reply->writeBool(true); | |
| break; | |
| case DisplayColorSetting::kEnhanced: | |
| reply->writeBool(display->hasRenderIntent(RenderIntent::ENHANCE)); | |
| break; | |
| default: // vendor display color setting | |
| reply->writeBool( | |
| display->hasRenderIntent(static_cast<RenderIntent>(setting))); | |
| break; | |
| } | |
| return NO_ERROR; | |
| } | |
| case 1028: { // Unused. | |
| return NAME_NOT_FOUND; | |
| } | |
| // Set buffer size for SF tracing (value in KB) | |
| case 1029: { | |
| n = data.readInt32(); | |
| if (n <= 0 || n > MAX_TRACING_MEMORY) { | |
| ALOGW("Invalid buffer size: %d KB", n); | |
| reply->writeInt32(BAD_VALUE); | |
| return BAD_VALUE; | |
| } | |
| ALOGD("Updating trace buffer to %d KB", n); | |
| mLayerTracing.setBufferSize(n * 1024); | |
| reply->writeInt32(NO_ERROR); | |
| return NO_ERROR; | |
| } | |
| // Is device color managed? | |
| case 1030: { | |
| reply->writeBool(useColorManagement); | |
| return NO_ERROR; | |
| } | |
| // Override default composition data space | |
| // adb shell service call SurfaceFlinger 1031 i32 1 DATASPACE_NUMBER DATASPACE_NUMBER \ | |
| // && adb shell stop zygote && adb shell start zygote | |
| // to restore: adb shell service call SurfaceFlinger 1031 i32 0 && \ | |
| // adb shell stop zygote && adb shell start zygote | |
| case 1031: { | |
| Mutex::Autolock _l(mStateLock); | |
| n = data.readInt32(); | |
| if (n) { | |
| n = data.readInt32(); | |
| if (n) { | |
| Dataspace dataspace = static_cast<Dataspace>(n); | |
| if (!validateCompositionDataspace(dataspace)) { | |
| return BAD_VALUE; | |
| } | |
| mDefaultCompositionDataspace = dataspace; | |
| } | |
| n = data.readInt32(); | |
| if (n) { | |
| Dataspace dataspace = static_cast<Dataspace>(n); | |
| if (!validateCompositionDataspace(dataspace)) { | |
| return BAD_VALUE; | |
| } | |
| mWideColorGamutCompositionDataspace = dataspace; | |
| } | |
| } else { | |
| // restore composition data space. | |
| mDefaultCompositionDataspace = defaultCompositionDataspace; | |
| mWideColorGamutCompositionDataspace = wideColorGamutCompositionDataspace; | |
| } | |
| return NO_ERROR; | |
| } | |
| // Set trace flags | |
| case 1033: { | |
| n = data.readUint32(); | |
| ALOGD("Updating trace flags to 0x%x", n); | |
| mLayerTracing.setTraceFlags(n); | |
| reply->writeInt32(NO_ERROR); | |
| return NO_ERROR; | |
| } | |
| case 1034: { | |
| auto future = mScheduler->schedule([&] { | |
| switch (n = data.readInt32()) { | |
| case 0: | |
| case 1: | |
| ON_MAIN_THREAD(enableRefreshRateOverlay(static_cast<bool>(n))); | |
| break; | |
| default: { | |
| reply->writeBool(ON_MAIN_THREAD(isRefreshRateOverlayEnabled())); | |
| } | |
| } | |
| }); | |
| future.wait(); | |
| return NO_ERROR; | |
| } | |
| case 1035: { | |
| const int modeId = data.readInt32(); | |
| const auto display = [&]() -> sp<IBinder> { | |
| uint64_t value; | |
| if (data.readUint64(&value) != NO_ERROR) { | |
| return getDefaultDisplayDevice()->getDisplayToken().promote(); | |
| } | |
| if (const auto id = DisplayId::fromValue<PhysicalDisplayId>(value)) { | |
| return getPhysicalDisplayToken(*id); | |
| } | |
| ALOGE("Invalid physical display ID"); | |
| return nullptr; | |
| }(); | |
| mDebugDisplayModeSetByBackdoor = false; | |
| const status_t result = setActiveMode(display, modeId); | |
| mDebugDisplayModeSetByBackdoor = result == NO_ERROR; | |
| return result; | |
| } | |
| // Turn on/off frame rate flexibility mode. When turned on it overrides the display | |
| // manager frame rate policy a new policy which allows switching between all refresh | |
| // rates. | |
| case 1036: { | |
| if (data.readInt32() > 0) { // turn on | |
| return mScheduler | |
| ->schedule([this] { | |
| const auto display = | |
| ON_MAIN_THREAD(getDefaultDisplayDeviceLocked()); | |
| // This is a little racy, but not in a way that hurts anything. As | |
| // we grab the defaultMode from the display manager policy, we could | |
| // be setting a new display manager policy, leaving us using a stale | |
| // defaultMode. The defaultMode doesn't matter for the override | |
| // policy though, since we set allowGroupSwitching to true, so it's | |
| // not a problem. | |
| scheduler::RefreshRateConfigs::Policy overridePolicy; | |
| overridePolicy.defaultMode = display->refreshRateConfigs() | |
| .getDisplayManagerPolicy() | |
| .defaultMode; | |
| overridePolicy.allowGroupSwitching = true; | |
| constexpr bool kOverridePolicy = true; | |
| return setDesiredDisplayModeSpecsInternal(display, overridePolicy, | |
| kOverridePolicy); | |
| }) | |
| .get(); | |
| } else { // turn off | |
| return mScheduler | |
| ->schedule([this] { | |
| const auto display = | |
| ON_MAIN_THREAD(getDefaultDisplayDeviceLocked()); | |
| constexpr bool kOverridePolicy = true; | |
| return setDesiredDisplayModeSpecsInternal(display, {}, | |
| kOverridePolicy); | |
| }) | |
| .get(); | |
| } | |
| } | |
| // Inject a hotplug connected event for the primary display. This will deallocate and | |
| // reallocate the display state including framebuffers. | |
| case 1037: { | |
| const hal::HWDisplayId hwcId = | |
| (Mutex::Autolock(mStateLock), getHwComposer().getPrimaryHwcDisplayId()); | |
| onComposerHalHotplug(hwcId, hal::Connection::CONNECTED); | |
| return NO_ERROR; | |
| } | |
| // Modify the max number of display frames stored within FrameTimeline | |
| case 1038: { | |
| n = data.readInt32(); | |
| if (n < 0 || n > MAX_ALLOWED_DISPLAY_FRAMES) { | |
| ALOGW("Invalid max size. Maximum allowed is %d", MAX_ALLOWED_DISPLAY_FRAMES); | |
| return BAD_VALUE; | |
| } | |
| if (n == 0) { | |
| // restore to default | |
| mFrameTimeline->reset(); | |
| return NO_ERROR; | |
| } | |
| mFrameTimeline->setMaxDisplayFrames(n); | |
| return NO_ERROR; | |
| } | |
| case 1039: { | |
| PhysicalDisplayId displayId = [&]() { | |
| Mutex::Autolock lock(mStateLock); | |
| return getDefaultDisplayDeviceLocked()->getPhysicalId(); | |
| }(); | |
| auto inUid = static_cast<uid_t>(data.readInt32()); | |
| const auto refreshRate = data.readFloat(); | |
| mScheduler->setPreferredRefreshRateForUid(FrameRateOverride{inUid, refreshRate}); | |
| mScheduler->onFrameRateOverridesChanged(mAppConnectionHandle, displayId); | |
| return NO_ERROR; | |
| } | |
| // Toggle caching feature | |
| // First argument is an int32 - nonzero enables caching and zero disables caching | |
| // Second argument is an optional uint64 - if present, then limits enabling/disabling | |
| // caching to a particular physical display | |
| case 1040: { | |
| auto future = mScheduler->schedule([&] { | |
| n = data.readInt32(); | |
| std::optional<PhysicalDisplayId> inputId = std::nullopt; | |
| if (uint64_t inputDisplayId; data.readUint64(&inputDisplayId) == NO_ERROR) { | |
| inputId = DisplayId::fromValue<PhysicalDisplayId>(inputDisplayId); | |
| if (!inputId || getPhysicalDisplayToken(*inputId)) { | |
| ALOGE("No display with id: %" PRIu64, inputDisplayId); | |
| return NAME_NOT_FOUND; | |
| } | |
| } | |
| { | |
| Mutex::Autolock lock(mStateLock); | |
| mLayerCachingEnabled = n != 0; | |
| for (const auto& [_, display] : mDisplays) { | |
| if (!inputId || *inputId == display->getPhysicalId()) { | |
| display->enableLayerCaching(mLayerCachingEnabled); | |
| } | |
| } | |
| } | |
| return OK; | |
| }); | |
| if (const status_t error = future.get(); error != OK) { | |
| return error; | |
| } | |
| scheduleRepaint(); | |
| return NO_ERROR; | |
| } | |
| } | |
| } | |
| return err; | |
| } | |
| void SurfaceFlinger::kernelTimerChanged(bool expired) { | |
| static bool updateOverlay = | |
| property_get_bool("debug.sf.kernel_idle_timer_update_overlay", true); | |
| if (!updateOverlay) return; | |
| if (Mutex::Autolock lock(mStateLock); !isRefreshRateOverlayEnabled()) return; | |
| // Update the overlay on the main thread to avoid race conditions with | |
| // mRefreshRateConfigs->getCurrentRefreshRate() | |
| static_cast<void>(mScheduler->schedule([=] { | |
| const auto display = ON_MAIN_THREAD(getDefaultDisplayDeviceLocked()); | |
| if (!display) { | |
| ALOGW("%s: default display is null", __func__); | |
| return; | |
| } | |
| const auto desiredActiveMode = display->getDesiredActiveMode(); | |
| const std::optional<DisplayModeId> desiredModeId = desiredActiveMode | |
| ? std::make_optional(desiredActiveMode->mode->getId()) | |
| : std::nullopt; | |
| const bool timerExpired = mKernelIdleTimerEnabled && expired; | |
| if (display->onKernelTimerChanged(desiredModeId, timerExpired)) { | |
| mScheduler->scheduleFrame(); | |
| } | |
| })); | |
| } | |
| void SurfaceFlinger::toggleKernelIdleTimer() { | |
| using KernelIdleTimerAction = scheduler::RefreshRateConfigs::KernelIdleTimerAction; | |
| const auto display = getDefaultDisplayDeviceLocked(); | |
| if (!display) { | |
| ALOGW("%s: default display is null", __func__); | |
| return; | |
| } | |
| // If the support for kernel idle timer is disabled for the active display, | |
| // don't do anything. | |
| if (!display->refreshRateConfigs().supportsKernelIdleTimer()) { | |
| return; | |
| } | |
| const KernelIdleTimerAction action = display->refreshRateConfigs().getIdleTimerAction(); | |
| switch (action) { | |
| case KernelIdleTimerAction::TurnOff: | |
| if (mKernelIdleTimerEnabled) { | |
| ATRACE_INT("KernelIdleTimer", 0); | |
| base::SetProperty(KERNEL_IDLE_TIMER_PROP, "false"); | |
| mKernelIdleTimerEnabled = false; | |
| } | |
| break; | |
| case KernelIdleTimerAction::TurnOn: | |
| if (!mKernelIdleTimerEnabled) { | |
| ATRACE_INT("KernelIdleTimer", 1); | |
| base::SetProperty(KERNEL_IDLE_TIMER_PROP, "true"); | |
| mKernelIdleTimerEnabled = true; | |
| } | |
| break; | |
| } | |
| } | |
| // A simple RAII class to disconnect from an ANativeWindow* when it goes out of scope | |
| class WindowDisconnector { | |
| public: | |
| WindowDisconnector(ANativeWindow* window, int api) : mWindow(window), mApi(api) {} | |
| ~WindowDisconnector() { | |
| native_window_api_disconnect(mWindow, mApi); | |
| } | |
| private: | |
| ANativeWindow* mWindow; | |
| const int mApi; | |
| }; | |
| static Dataspace pickDataspaceFromColorMode(const ColorMode colorMode) { | |
| switch (colorMode) { | |
| case ColorMode::DISPLAY_P3: | |
| case ColorMode::BT2100_PQ: | |
| case ColorMode::BT2100_HLG: | |
| case ColorMode::DISPLAY_BT2020: | |
| return Dataspace::DISPLAY_P3; | |
| default: | |
| return Dataspace::V0_SRGB; | |
| } | |
| } | |
| static bool hasCaptureBlackoutContentPermission() { | |
| IPCThreadState* ipc = IPCThreadState::self(); | |
| const int pid = ipc->getCallingPid(); | |
| const int uid = ipc->getCallingUid(); | |
| return uid == AID_GRAPHICS || uid == AID_SYSTEM || | |
| PermissionCache::checkPermission(sCaptureBlackoutContent, pid, uid); | |
| } | |
| static status_t validateScreenshotPermissions(const CaptureArgs& captureArgs) { | |
| IPCThreadState* ipc = IPCThreadState::self(); | |
| const int pid = ipc->getCallingPid(); | |
| const int uid = ipc->getCallingUid(); | |
| if (uid == AID_GRAPHICS || PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { | |
| return OK; | |
| } | |
| // If the caller doesn't have the correct permissions but is only attempting to screenshot | |
| // itself, we allow it to continue. | |
| if (captureArgs.uid == uid) { | |
| return OK; | |
| } | |
| ALOGE("Permission Denial: can't take screenshot pid=%d, uid=%d", pid, uid); | |
| return PERMISSION_DENIED; | |
| } | |
| status_t SurfaceFlinger::setSchedFifo(bool enabled) { | |
| static constexpr int kFifoPriority = 2; | |
| static constexpr int kOtherPriority = 0; | |
| struct sched_param param = {0}; | |
| int sched_policy; | |
| if (enabled) { | |
| sched_policy = SCHED_FIFO; | |
| param.sched_priority = kFifoPriority; | |
| } else { | |
| sched_policy = SCHED_OTHER; | |
| param.sched_priority = kOtherPriority; | |
| } | |
| if (sched_setscheduler(0, sched_policy, ¶m) != 0) { | |
| return -errno; | |
| } | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::setSchedAttr(bool enabled) { | |
| static const unsigned int kUclampMin = | |
| base::GetUintProperty<unsigned int>("ro.surface_flinger.uclamp.min", 0U); | |
| if (!kUclampMin) { | |
| // uclamp.min set to 0 (default), skip setting | |
| return NO_ERROR; | |
| } | |
| // Currently, there is no wrapper in bionic: b/183240349. | |
| struct sched_attr { | |
| uint32_t size; | |
| uint32_t sched_policy; | |
| uint64_t sched_flags; | |
| int32_t sched_nice; | |
| uint32_t sched_priority; | |
| uint64_t sched_runtime; | |
| uint64_t sched_deadline; | |
| uint64_t sched_period; | |
| uint32_t sched_util_min; | |
| uint32_t sched_util_max; | |
| }; | |
| sched_attr attr = {}; | |
| attr.size = sizeof(attr); | |
| attr.sched_flags = (SCHED_FLAG_KEEP_ALL | SCHED_FLAG_UTIL_CLAMP); | |
| attr.sched_util_min = enabled ? kUclampMin : 0; | |
| attr.sched_util_max = 1024; | |
| if (syscall(__NR_sched_setattr, 0, &attr, 0)) { | |
| return -errno; | |
| } | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::captureDisplay(const DisplayCaptureArgs& args, | |
| const sp<IScreenCaptureListener>& captureListener) { | |
| ATRACE_CALL(); | |
| status_t validate = validateScreenshotPermissions(args); | |
| if (validate != OK) { | |
| return validate; | |
| } | |
| if (!args.displayToken) return BAD_VALUE; | |
| wp<const DisplayDevice> displayWeak; | |
| ui::LayerStack layerStack; | |
| ui::Size reqSize(args.width, args.height); | |
| ui::Dataspace dataspace; | |
| { | |
| Mutex::Autolock lock(mStateLock); | |
| sp<DisplayDevice> display = getDisplayDeviceLocked(args.displayToken); | |
| if (!display) return NAME_NOT_FOUND; | |
| displayWeak = display; | |
| layerStack = display->getLayerStack(); | |
| // set the requested width/height to the logical display layer stack rect size by default | |
| if (args.width == 0 || args.height == 0) { | |
| reqSize = display->getLayerStackSpaceRect().getSize(); | |
| } | |
| // The dataspace is depended on the color mode of display, that could use non-native mode | |
| // (ex. displayP3) to enhance the content, but some cases are checking native RGB in bytes, | |
| // and failed if display is not in native mode. This provide a way to force using native | |
| // colors when capture. | |
| dataspace = args.dataspace; | |
| if (dataspace == ui::Dataspace::UNKNOWN) { | |
| const ui::ColorMode colorMode = display->getCompositionDisplay()->getState().colorMode; | |
| dataspace = pickDataspaceFromColorMode(colorMode); | |
| } | |
| } | |
| RenderAreaFuture renderAreaFuture = ftl::defer([=] { | |
| return DisplayRenderArea::create(displayWeak, args.sourceCrop, reqSize, dataspace, | |
| args.useIdentityTransform, args.captureSecureLayers); | |
| }); | |
| auto traverseLayers = [this, args, layerStack](const LayerVector::Visitor& visitor) { | |
| traverseLayersInLayerStack(layerStack, args.uid, visitor); | |
| }; | |
| auto captureResultFuture = captureScreenCommon(std::move(renderAreaFuture), traverseLayers, | |
| reqSize, args.pixelFormat, args.allowProtected, | |
| args.grayscale, captureListener); | |
| return captureResultFuture.get().status; | |
| } | |
| status_t SurfaceFlinger::captureDisplay(DisplayId displayId, | |
| const sp<IScreenCaptureListener>& captureListener) { | |
| ui::LayerStack layerStack; | |
| wp<const DisplayDevice> displayWeak; | |
| ui::Size size; | |
| ui::Dataspace dataspace; | |
| { | |
| Mutex::Autolock lock(mStateLock); | |
| const auto display = getDisplayDeviceLocked(displayId); | |
| if (!display) { | |
| return NAME_NOT_FOUND; | |
| } | |
| displayWeak = display; | |
| layerStack = display->getLayerStack(); | |
| size = display->getLayerStackSpaceRect().getSize(); | |
| dataspace = | |
| pickDataspaceFromColorMode(display->getCompositionDisplay()->getState().colorMode); | |
| } | |
| RenderAreaFuture renderAreaFuture = ftl::defer([=] { | |
| return DisplayRenderArea::create(displayWeak, Rect(), size, dataspace, | |
| false /* useIdentityTransform */, | |
| false /* captureSecureLayers */); | |
| }); | |
| auto traverseLayers = [this, layerStack](const LayerVector::Visitor& visitor) { | |
| traverseLayersInLayerStack(layerStack, CaptureArgs::UNSET_UID, visitor); | |
| }; | |
| if (captureListener == nullptr) { | |
| ALOGE("capture screen must provide a capture listener callback"); | |
| return BAD_VALUE; | |
| } | |
| auto captureResultFuture = | |
| captureScreenCommon(std::move(renderAreaFuture), traverseLayers, size, | |
| ui::PixelFormat::RGBA_8888, false /* allowProtected */, | |
| false /* grayscale */, captureListener); | |
| return captureResultFuture.get().status; | |
| } | |
| status_t SurfaceFlinger::captureLayers(const LayerCaptureArgs& args, | |
| const sp<IScreenCaptureListener>& captureListener) { | |
| ATRACE_CALL(); | |
| status_t validate = validateScreenshotPermissions(args); | |
| if (validate != OK) { | |
| return validate; | |
| } | |
| ui::Size reqSize; | |
| sp<Layer> parent; | |
| Rect crop(args.sourceCrop); | |
| std::unordered_set<sp<Layer>, ISurfaceComposer::SpHash<Layer>> excludeLayers; | |
| ui::Dataspace dataspace; | |
| // Call this before holding mStateLock to avoid any deadlocking. | |
| bool canCaptureBlackoutContent = hasCaptureBlackoutContentPermission(); | |
| { | |
| Mutex::Autolock lock(mStateLock); | |
| parent = fromHandle(args.layerHandle).promote(); | |
| if (parent == nullptr) { | |
| ALOGE("captureLayers called with an invalid or removed parent"); | |
| return NAME_NOT_FOUND; | |
| } | |
| if (!canCaptureBlackoutContent && | |
| parent->getDrawingState().flags & layer_state_t::eLayerSecure) { | |
| ALOGW("Attempting to capture secure layer: PERMISSION_DENIED"); | |
| return PERMISSION_DENIED; | |
| } | |
| Rect parentSourceBounds = parent->getCroppedBufferSize(parent->getDrawingState()); | |
| if (args.sourceCrop.width() <= 0) { | |
| crop.left = 0; | |
| crop.right = parentSourceBounds.getWidth(); | |
| } | |
| if (args.sourceCrop.height() <= 0) { | |
| crop.top = 0; | |
| crop.bottom = parentSourceBounds.getHeight(); | |
| } | |
| if (crop.isEmpty() || args.frameScaleX <= 0.0f || args.frameScaleY <= 0.0f) { | |
| // Error out if the layer has no source bounds (i.e. they are boundless) and a source | |
| // crop was not specified, or an invalid frame scale was provided. | |
| return BAD_VALUE; | |
| } | |
| reqSize = ui::Size(crop.width() * args.frameScaleX, crop.height() * args.frameScaleY); | |
| for (const auto& handle : args.excludeHandles) { | |
| sp<Layer> excludeLayer = fromHandle(handle).promote(); | |
| if (excludeLayer != nullptr) { | |
| excludeLayers.emplace(excludeLayer); | |
| } else { | |
| ALOGW("Invalid layer handle passed as excludeLayer to captureLayers"); | |
| return NAME_NOT_FOUND; | |
| } | |
| } | |
| // The dataspace is depended on the color mode of display, that could use non-native mode | |
| // (ex. displayP3) to enhance the content, but some cases are checking native RGB in bytes, | |
| // and failed if display is not in native mode. This provide a way to force using native | |
| // colors when capture. | |
| dataspace = args.dataspace; | |
| if (dataspace == ui::Dataspace::UNKNOWN) { | |
| auto display = findDisplay([layerStack = parent->getLayerStack()](const auto& display) { | |
| return display.getLayerStack() == layerStack; | |
| }); | |
| if (!display) { | |
| // If the layer is not on a display, use the dataspace for the default display. | |
| display = getDefaultDisplayDeviceLocked(); | |
| } | |
| const ui::ColorMode colorMode = display->getCompositionDisplay()->getState().colorMode; | |
| dataspace = pickDataspaceFromColorMode(colorMode); | |
| } | |
| } // mStateLock | |
| // really small crop or frameScale | |
| if (reqSize.width <= 0 || reqSize.height <= 0) { | |
| ALOGW("Failed to captureLayes: crop or scale too small"); | |
| return BAD_VALUE; | |
| } | |
| Rect layerStackSpaceRect(0, 0, reqSize.width, reqSize.height); | |
| bool childrenOnly = args.childrenOnly; | |
| RenderAreaFuture renderAreaFuture = ftl::defer([=]() -> std::unique_ptr<RenderArea> { | |
| return std::make_unique<LayerRenderArea>(*this, parent, crop, reqSize, dataspace, | |
| childrenOnly, layerStackSpaceRect, | |
| args.captureSecureLayers); | |
| }); | |
| auto traverseLayers = [parent, args, excludeLayers](const LayerVector::Visitor& visitor) { | |
| parent->traverseChildrenInZOrder(LayerVector::StateSet::Drawing, [&](Layer* layer) { | |
| if (!layer->isVisible()) { | |
| return; | |
| } else if (args.childrenOnly && layer == parent.get()) { | |
| return; | |
| } else if (args.uid != CaptureArgs::UNSET_UID && args.uid != layer->getOwnerUid()) { | |
| return; | |
| } | |
| sp<Layer> p = layer; | |
| while (p != nullptr) { | |
| if (excludeLayers.count(p) != 0) { | |
| return; | |
| } | |
| p = p->getParent(); | |
| } | |
| visitor(layer); | |
| }); | |
| }; | |
| if (captureListener == nullptr) { | |
| ALOGE("capture screen must provide a capture listener callback"); | |
| return BAD_VALUE; | |
| } | |
| auto captureResultFuture = captureScreenCommon(std::move(renderAreaFuture), traverseLayers, | |
| reqSize, args.pixelFormat, args.allowProtected, | |
| args.grayscale, captureListener); | |
| return captureResultFuture.get().status; | |
| } | |
| std::shared_future<renderengine::RenderEngineResult> SurfaceFlinger::captureScreenCommon( | |
| RenderAreaFuture renderAreaFuture, TraverseLayersFunction traverseLayers, | |
| ui::Size bufferSize, ui::PixelFormat reqPixelFormat, bool allowProtected, bool grayscale, | |
| const sp<IScreenCaptureListener>& captureListener) { | |
| ATRACE_CALL(); | |
| if (exceedsMaxRenderTargetSize(bufferSize.getWidth(), bufferSize.getHeight())) { | |
| ALOGE("Attempted to capture screen with size (%" PRId32 ", %" PRId32 | |
| ") that exceeds render target size limit.", | |
| bufferSize.getWidth(), bufferSize.getHeight()); | |
| return ftl::yield<renderengine::RenderEngineResult>({BAD_VALUE, base::unique_fd()}).share(); | |
| } | |
| // Loop over all visible layers to see whether there's any protected layer. A protected layer is | |
| // typically a layer with DRM contents, or have the GRALLOC_USAGE_PROTECTED set on the buffer. | |
| // A protected layer has no implication on whether it's secure, which is explicitly set by | |
| // application to avoid being screenshot or drawn via unsecure display. | |
| const bool supportsProtected = getRenderEngine().supportsProtectedContent(); | |
| bool hasProtectedLayer = false; | |
| if (allowProtected && supportsProtected) { | |
| auto future = mScheduler->schedule([=]() { | |
| bool protectedLayerFound = false; | |
| traverseLayers([&](Layer* layer) { | |
| protectedLayerFound = | |
| protectedLayerFound || (layer->isVisible() && layer->isProtected()); | |
| }); | |
| return protectedLayerFound; | |
| }); | |
| hasProtectedLayer = future.get(); | |
| } | |
| const uint32_t usage = GRALLOC_USAGE_HW_COMPOSER | GRALLOC_USAGE_HW_RENDER | | |
| GRALLOC_USAGE_HW_TEXTURE | | |
| (hasProtectedLayer && allowProtected && supportsProtected | |
| ? GRALLOC_USAGE_PROTECTED | |
| : GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN); | |
| sp<GraphicBuffer> buffer = | |
| getFactory().createGraphicBuffer(bufferSize.getWidth(), bufferSize.getHeight(), | |
| static_cast<android_pixel_format>(reqPixelFormat), | |
| 1 /* layerCount */, usage, "screenshot"); | |
| const status_t bufferStatus = buffer->initCheck(); | |
| LOG_ALWAYS_FATAL_IF(bufferStatus != OK, "captureScreenCommon: Buffer failed to allocate: %d", | |
| bufferStatus); | |
| const auto texture = std::make_shared< | |
| renderengine::ExternalTexture>(buffer, getRenderEngine(), | |
| renderengine::ExternalTexture::Usage::WRITEABLE); | |
| return captureScreenCommon(std::move(renderAreaFuture), traverseLayers, texture, | |
| false /* regionSampling */, grayscale, captureListener); | |
| } | |
| std::shared_future<renderengine::RenderEngineResult> SurfaceFlinger::captureScreenCommon( | |
| RenderAreaFuture renderAreaFuture, TraverseLayersFunction traverseLayers, | |
| const std::shared_ptr<renderengine::ExternalTexture>& buffer, bool regionSampling, | |
| bool grayscale, const sp<IScreenCaptureListener>& captureListener) { | |
| ATRACE_CALL(); | |
| bool canCaptureBlackoutContent = hasCaptureBlackoutContentPermission(); | |
| auto scheduleResultFuture = mScheduler->schedule([=, | |
| renderAreaFuture = | |
| std::move(renderAreaFuture)]() mutable | |
| -> std::shared_future< | |
| renderengine::RenderEngineResult> { | |
| ScreenCaptureResults captureResults; | |
| std::unique_ptr<RenderArea> renderArea = renderAreaFuture.get(); | |
| if (!renderArea) { | |
| ALOGW("Skipping screen capture because of invalid render area."); | |
| captureResults.result = NO_MEMORY; | |
| captureListener->onScreenCaptureCompleted(captureResults); | |
| return ftl::yield<renderengine::RenderEngineResult>({NO_ERROR, base::unique_fd()}) | |
| .share(); | |
| } | |
| std::shared_future<renderengine::RenderEngineResult> renderEngineResultFuture; | |
| renderArea->render([&] { | |
| renderEngineResultFuture = | |
| renderScreenImplLocked(*renderArea, traverseLayers, buffer, | |
| canCaptureBlackoutContent, regionSampling, grayscale, | |
| captureResults); | |
| }); | |
| // spring up a thread to unblock SF main thread and wait for | |
| // RenderEngineResult to be available | |
| if (captureListener != nullptr) { | |
| std::async([=]() mutable { | |
| ATRACE_NAME("captureListener is nonnull!"); | |
| auto& [status, drawFence] = renderEngineResultFuture.get(); | |
| captureResults.result = status; | |
| captureResults.fence = new Fence(dup(drawFence)); | |
| captureListener->onScreenCaptureCompleted(captureResults); | |
| }); | |
| } | |
| return renderEngineResultFuture; | |
| }); | |
| // flatten scheduleResultFuture object to single shared_future object | |
| if (captureListener == nullptr) { | |
| std::future<renderengine::RenderEngineResult> captureScreenResultFuture = | |
| ftl::chain(std::move(scheduleResultFuture)) | |
| .then([=](std::shared_future<renderengine::RenderEngineResult> futureObject) | |
| -> renderengine::RenderEngineResult { | |
| auto& [status, drawFence] = futureObject.get(); | |
| return {status, base::unique_fd(dup(drawFence))}; | |
| }); | |
| return captureScreenResultFuture.share(); | |
| } else { | |
| return ftl::yield<renderengine::RenderEngineResult>({NO_ERROR, base::unique_fd()}).share(); | |
| } | |
| } | |
| std::shared_future<renderengine::RenderEngineResult> SurfaceFlinger::renderScreenImplLocked( | |
| const RenderArea& renderArea, TraverseLayersFunction traverseLayers, | |
| const std::shared_ptr<renderengine::ExternalTexture>& buffer, | |
| bool canCaptureBlackoutContent, bool regionSampling, bool grayscale, | |
| ScreenCaptureResults& captureResults) { | |
| ATRACE_CALL(); | |
| traverseLayers([&](Layer* layer) { | |
| captureResults.capturedSecureLayers = | |
| captureResults.capturedSecureLayers || (layer->isVisible() && layer->isSecure()); | |
| }); | |
| const bool useProtected = buffer->getBuffer()->getUsage() & GRALLOC_USAGE_PROTECTED; | |
| // We allow the system server to take screenshots of secure layers for | |
| // use in situations like the Screen-rotation animation and place | |
| // the impetus on WindowManager to not persist them. | |
| if (captureResults.capturedSecureLayers && !canCaptureBlackoutContent) { | |
| ALOGW("FB is protected: PERMISSION_DENIED"); | |
| return ftl::yield<renderengine::RenderEngineResult>({PERMISSION_DENIED, base::unique_fd()}) | |
| .share(); | |
| } | |
| captureResults.buffer = buffer->getBuffer(); | |
| captureResults.capturedDataspace = renderArea.getReqDataSpace(); | |
| const auto reqWidth = renderArea.getReqWidth(); | |
| const auto reqHeight = renderArea.getReqHeight(); | |
| const auto sourceCrop = renderArea.getSourceCrop(); | |
| const auto transform = renderArea.getTransform(); | |
| const auto rotation = renderArea.getRotationFlags(); | |
| const auto& layerStackSpaceRect = renderArea.getLayerStackSpaceRect(); | |
| renderengine::DisplaySettings clientCompositionDisplay; | |
| std::vector<compositionengine::LayerFE::LayerSettings> clientCompositionLayers; | |
| // assume that bounds are never offset, and that they are the same as the | |
| // buffer bounds. | |
| clientCompositionDisplay.physicalDisplay = Rect(reqWidth, reqHeight); | |
| clientCompositionDisplay.clip = sourceCrop; | |
| clientCompositionDisplay.orientation = rotation; | |
| clientCompositionDisplay.outputDataspace = renderArea.getReqDataSpace(); | |
| clientCompositionDisplay.maxLuminance = DisplayDevice::sDefaultMaxLumiance; | |
| const float colorSaturation = grayscale ? 0 : 1; | |
| clientCompositionDisplay.colorTransform = calculateColorMatrix(colorSaturation); | |
| const float alpha = RenderArea::getCaptureFillValue(renderArea.getCaptureFill()); | |
| compositionengine::LayerFE::LayerSettings fillLayer; | |
| fillLayer.source.buffer.buffer = nullptr; | |
| fillLayer.source.solidColor = half3(0.0, 0.0, 0.0); | |
| fillLayer.geometry.boundaries = | |
| FloatRect(sourceCrop.left, sourceCrop.top, sourceCrop.right, sourceCrop.bottom); | |
| fillLayer.alpha = half(alpha); | |
| clientCompositionLayers.push_back(fillLayer); | |
| const auto display = renderArea.getDisplayDevice(); | |
| std::vector<Layer*> renderedLayers; | |
| bool disableBlurs = false; | |
| traverseLayers([&](Layer* layer) { | |
| disableBlurs |= layer->getDrawingState().sidebandStream != nullptr; | |
| Region clip(renderArea.getBounds()); | |
| compositionengine::LayerFE::ClientCompositionTargetSettings targetSettings{ | |
| clip, | |
| layer->needsFilteringForScreenshots(display.get(), transform) || | |
| renderArea.needsFiltering(), | |
| renderArea.isSecure(), | |
| useProtected, | |
| layerStackSpaceRect, | |
| clientCompositionDisplay.outputDataspace, | |
| true, /* realContentIsVisible */ | |
| false, /* clearContent */ | |
| disableBlurs ? compositionengine::LayerFE::ClientCompositionTargetSettings:: | |
| BlurSetting::Disabled | |
| : compositionengine::LayerFE::ClientCompositionTargetSettings:: | |
| BlurSetting::Enabled, | |
| }; | |
| std::vector<compositionengine::LayerFE::LayerSettings> results = | |
| layer->prepareClientCompositionList(targetSettings); | |
| if (results.size() > 0) { | |
| for (auto& settings : results) { | |
| settings.geometry.positionTransform = | |
| transform.asMatrix4() * settings.geometry.positionTransform; | |
| // There's no need to process blurs when we're executing region sampling, | |
| // we're just trying to understand what we're drawing, and doing so without | |
| // blurs is already a pretty good approximation. | |
| if (regionSampling) { | |
| settings.backgroundBlurRadius = 0; | |
| } | |
| } | |
| clientCompositionLayers.insert(clientCompositionLayers.end(), | |
| std::make_move_iterator(results.begin()), | |
| std::make_move_iterator(results.end())); | |
| renderedLayers.push_back(layer); | |
| } | |
| }); | |
| std::vector<renderengine::LayerSettings> clientRenderEngineLayers; | |
| clientRenderEngineLayers.reserve(clientCompositionLayers.size()); | |
| std::transform(clientCompositionLayers.begin(), clientCompositionLayers.end(), | |
| std::back_inserter(clientRenderEngineLayers), | |
| [](compositionengine::LayerFE::LayerSettings& settings) | |
| -> renderengine::LayerSettings { return settings; }); | |
| // Use an empty fence for the buffer fence, since we just created the buffer so | |
| // there is no need for synchronization with the GPU. | |
| base::unique_fd bufferFence; | |
| getRenderEngine().useProtectedContext(useProtected); | |
| const constexpr bool kUseFramebufferCache = false; | |
| std::future<renderengine::RenderEngineResult> drawLayersResult = | |
| getRenderEngine().drawLayers(clientCompositionDisplay, clientRenderEngineLayers, buffer, | |
| kUseFramebufferCache, std::move(bufferFence)); | |
| std::shared_future<renderengine::RenderEngineResult> drawLayersResultFuture = | |
| drawLayersResult.share(); // drawLayersResult will be moved to shared one | |
| for (auto* layer : renderedLayers) { | |
| // make a copy of shared_future object for each layer | |
| layer->onLayerDisplayed(drawLayersResultFuture); | |
| } | |
| // Always switch back to unprotected context. | |
| getRenderEngine().useProtectedContext(false); | |
| return drawLayersResultFuture; | |
| } | |
| void SurfaceFlinger::windowInfosReported() { | |
| Mutex::Autolock _l(mStateLock); | |
| signalSynchronousTransactions(CountDownLatch::eSyncInputWindows); | |
| } | |
| // --------------------------------------------------------------------------- | |
| void SurfaceFlinger::State::traverse(const LayerVector::Visitor& visitor) const { | |
| layersSortedByZ.traverse(visitor); | |
| } | |
| void SurfaceFlinger::State::traverseInZOrder(const LayerVector::Visitor& visitor) const { | |
| layersSortedByZ.traverseInZOrder(stateSet, visitor); | |
| } | |
| void SurfaceFlinger::State::traverseInReverseZOrder(const LayerVector::Visitor& visitor) const { | |
| layersSortedByZ.traverseInReverseZOrder(stateSet, visitor); | |
| } | |
| void SurfaceFlinger::traverseLayersInLayerStack(ui::LayerStack layerStack, const int32_t uid, | |
| const LayerVector::Visitor& visitor) { | |
| // We loop through the first level of layers without traversing, | |
| // as we need to determine which layers belong to the requested display. | |
| for (const auto& layer : mDrawingState.layersSortedByZ) { | |
| if (layer->getLayerStack() != layerStack) { | |
| continue; | |
| } | |
| // relative layers are traversed in Layer::traverseInZOrder | |
| layer->traverseInZOrder(LayerVector::StateSet::Drawing, [&](Layer* layer) { | |
| if (layer->isInternalDisplayOverlay()) { | |
| return; | |
| } | |
| if (!layer->isVisible()) { | |
| return; | |
| } | |
| if (uid != CaptureArgs::UNSET_UID && layer->getOwnerUid() != uid) { | |
| return; | |
| } | |
| visitor(layer); | |
| }); | |
| } | |
| } | |
| status_t SurfaceFlinger::setDesiredDisplayModeSpecsInternal( | |
| const sp<DisplayDevice>& display, | |
| const std::optional<scheduler::RefreshRateConfigs::Policy>& policy, bool overridePolicy) { | |
| Mutex::Autolock lock(mStateLock); | |
| if (mDebugDisplayModeSetByBackdoor) { | |
| // ignore this request as mode is overridden by backdoor | |
| return NO_ERROR; | |
| } | |
| status_t setPolicyResult = overridePolicy | |
| ? display->refreshRateConfigs().setOverridePolicy(policy) | |
| : display->refreshRateConfigs().setDisplayManagerPolicy(*policy); | |
| if (setPolicyResult < 0) { | |
| return BAD_VALUE; | |
| } | |
| if (setPolicyResult == scheduler::RefreshRateConfigs::CURRENT_POLICY_UNCHANGED) { | |
| return NO_ERROR; | |
| } | |
| scheduler::RefreshRateConfigs::Policy currentPolicy = | |
| display->refreshRateConfigs().getCurrentPolicy(); | |
| ALOGV("Setting desired display mode specs: %s", currentPolicy.toString().c_str()); | |
| // TODO(b/140204874): Leave the event in until we do proper testing with all apps that might | |
| // be depending in this callback. | |
| const auto activeMode = display->getActiveMode(); | |
| if (isDisplayActiveLocked(display)) { | |
| mScheduler->onPrimaryDisplayModeChanged(mAppConnectionHandle, activeMode); | |
| toggleKernelIdleTimer(); | |
| } else { | |
| mScheduler->onNonPrimaryDisplayModeChanged(mAppConnectionHandle, activeMode); | |
| } | |
| const DisplayModePtr preferredDisplayMode = [&] { | |
| const auto schedulerMode = mScheduler->getPreferredDisplayMode(); | |
| if (schedulerMode && schedulerMode->getPhysicalDisplayId() == display->getPhysicalId()) { | |
| return schedulerMode; | |
| } | |
| return display->getMode(currentPolicy.defaultMode); | |
| }(); | |
| ALOGV("trying to switch to Scheduler preferred mode %d (%s)", | |
| preferredDisplayMode->getId().value(), to_string(preferredDisplayMode->getFps()).c_str()); | |
| if (display->refreshRateConfigs().isModeAllowed(preferredDisplayMode->getId())) { | |
| ALOGV("switching to Scheduler preferred display mode %d", | |
| preferredDisplayMode->getId().value()); | |
| setDesiredActiveMode({preferredDisplayMode, Scheduler::ModeEvent::Changed}); | |
| } else { | |
| LOG_ALWAYS_FATAL("Desired display mode not allowed: %d", | |
| preferredDisplayMode->getId().value()); | |
| } | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::setDesiredDisplayModeSpecs( | |
| const sp<IBinder>& displayToken, ui::DisplayModeId defaultMode, bool allowGroupSwitching, | |
| float primaryRefreshRateMin, float primaryRefreshRateMax, float appRequestRefreshRateMin, | |
| float appRequestRefreshRateMax) { | |
| ATRACE_CALL(); | |
| if (!displayToken) { | |
| return BAD_VALUE; | |
| } | |
| auto future = mScheduler->schedule([=]() -> status_t { | |
| const auto display = ON_MAIN_THREAD(getDisplayDeviceLocked(displayToken)); | |
| if (!display) { | |
| ALOGE("Attempt to set desired display modes for invalid display token %p", | |
| displayToken.get()); | |
| return NAME_NOT_FOUND; | |
| } else if (display->isVirtual()) { | |
| ALOGW("Attempt to set desired display modes for virtual display"); | |
| return INVALID_OPERATION; | |
| } else { | |
| using Policy = scheduler::RefreshRateConfigs::Policy; | |
| const Policy policy{DisplayModeId(defaultMode), | |
| allowGroupSwitching, | |
| {Fps::fromValue(primaryRefreshRateMin), | |
| Fps::fromValue(primaryRefreshRateMax)}, | |
| {Fps::fromValue(appRequestRefreshRateMin), | |
| Fps::fromValue(appRequestRefreshRateMax)}}; | |
| constexpr bool kOverridePolicy = false; | |
| return setDesiredDisplayModeSpecsInternal(display, policy, kOverridePolicy); | |
| } | |
| }); | |
| return future.get(); | |
| } | |
| status_t SurfaceFlinger::getDesiredDisplayModeSpecs(const sp<IBinder>& displayToken, | |
| ui::DisplayModeId* outDefaultMode, | |
| bool* outAllowGroupSwitching, | |
| float* outPrimaryRefreshRateMin, | |
| float* outPrimaryRefreshRateMax, | |
| float* outAppRequestRefreshRateMin, | |
| float* outAppRequestRefreshRateMax) { | |
| ATRACE_CALL(); | |
| if (!displayToken || !outDefaultMode || !outPrimaryRefreshRateMin || | |
| !outPrimaryRefreshRateMax || !outAppRequestRefreshRateMin || !outAppRequestRefreshRateMax) { | |
| return BAD_VALUE; | |
| } | |
| Mutex::Autolock lock(mStateLock); | |
| const auto display = getDisplayDeviceLocked(displayToken); | |
| if (!display) { | |
| return NAME_NOT_FOUND; | |
| } | |
| if (display->isVirtual()) { | |
| return INVALID_OPERATION; | |
| } | |
| scheduler::RefreshRateConfigs::Policy policy = | |
| display->refreshRateConfigs().getDisplayManagerPolicy(); | |
| *outDefaultMode = policy.defaultMode.value(); | |
| *outAllowGroupSwitching = policy.allowGroupSwitching; | |
| *outPrimaryRefreshRateMin = policy.primaryRange.min.getValue(); | |
| *outPrimaryRefreshRateMax = policy.primaryRange.max.getValue(); | |
| *outAppRequestRefreshRateMin = policy.appRequestRange.min.getValue(); | |
| *outAppRequestRefreshRateMax = policy.appRequestRange.max.getValue(); | |
| return NO_ERROR; | |
| } | |
| wp<Layer> SurfaceFlinger::fromHandle(const sp<IBinder>& handle) const { | |
| return Layer::fromHandle(handle); | |
| } | |
| void SurfaceFlinger::onLayerFirstRef(Layer* layer) { | |
| mNumLayers++; | |
| if (!layer->isRemovedFromCurrentState()) { | |
| mScheduler->registerLayer(layer); | |
| } | |
| } | |
| void SurfaceFlinger::onLayerDestroyed(Layer* layer) { | |
| mNumLayers--; | |
| removeHierarchyFromOffscreenLayers(layer); | |
| if (!layer->isRemovedFromCurrentState()) { | |
| mScheduler->deregisterLayer(layer); | |
| } | |
| } | |
| void SurfaceFlinger::onLayerUpdate() { | |
| scheduleCommit(FrameHint::kActive); | |
| } | |
| // WARNING: ONLY CALL THIS FROM LAYER DTOR | |
| // Here we add children in the current state to offscreen layers and remove the | |
| // layer itself from the offscreen layer list. Since | |
| // this is the dtor, it is safe to access the current state. This keeps us | |
| // from dangling children layers such that they are not reachable from the | |
| // Drawing state nor the offscreen layer list | |
| // See b/141111965 | |
| void SurfaceFlinger::removeHierarchyFromOffscreenLayers(Layer* layer) { | |
| for (auto& child : layer->getCurrentChildren()) { | |
| mOffscreenLayers.emplace(child.get()); | |
| } | |
| mOffscreenLayers.erase(layer); | |
| } | |
| void SurfaceFlinger::removeFromOffscreenLayers(Layer* layer) { | |
| mOffscreenLayers.erase(layer); | |
| } | |
| status_t SurfaceFlinger::setGlobalShadowSettings(const half4& ambientColor, const half4& spotColor, | |
| float lightPosY, float lightPosZ, | |
| float lightRadius) { | |
| Mutex::Autolock _l(mStateLock); | |
| mCurrentState.globalShadowSettings.ambientColor = vec4(ambientColor); | |
| mCurrentState.globalShadowSettings.spotColor = vec4(spotColor); | |
| mCurrentState.globalShadowSettings.lightPos.y = lightPosY; | |
| mCurrentState.globalShadowSettings.lightPos.z = lightPosZ; | |
| mCurrentState.globalShadowSettings.lightRadius = lightRadius; | |
| // these values are overridden when calculating the shadow settings for a layer. | |
| mCurrentState.globalShadowSettings.lightPos.x = 0.f; | |
| mCurrentState.globalShadowSettings.length = 0.f; | |
| return NO_ERROR; | |
| } | |
| const std::unordered_map<std::string, uint32_t>& SurfaceFlinger::getGenericLayerMetadataKeyMap() | |
| const { | |
| // TODO(b/149500060): Remove this fixed/static mapping. Please prefer taking | |
| // on the work to remove the table in that bug rather than adding more to | |
| // it. | |
| static const std::unordered_map<std::string, uint32_t> genericLayerMetadataKeyMap{ | |
| {"org.chromium.arc.V1_0.TaskId", METADATA_TASK_ID}, | |
| {"org.chromium.arc.V1_0.CursorInfo", METADATA_MOUSE_CURSOR}, | |
| }; | |
| return genericLayerMetadataKeyMap; | |
| } | |
| status_t SurfaceFlinger::setFrameRate(const sp<IGraphicBufferProducer>& surface, float frameRate, | |
| int8_t compatibility, int8_t changeFrameRateStrategy) { | |
| if (!ValidateFrameRate(frameRate, compatibility, changeFrameRateStrategy, | |
| "SurfaceFlinger::setFrameRate")) { | |
| return BAD_VALUE; | |
| } | |
| static_cast<void>(mScheduler->schedule([=] { | |
| Mutex::Autolock lock(mStateLock); | |
| if (authenticateSurfaceTextureLocked(surface)) { | |
| sp<Layer> layer = (static_cast<MonitoredProducer*>(surface.get()))->getLayer(); | |
| if (layer == nullptr) { | |
| ALOGE("Attempt to set frame rate on a layer that no longer exists"); | |
| return BAD_VALUE; | |
| } | |
| const auto strategy = | |
| Layer::FrameRate::convertChangeFrameRateStrategy(changeFrameRateStrategy); | |
| if (layer->setFrameRate( | |
| Layer::FrameRate(Fps::fromValue(frameRate), | |
| Layer::FrameRate::convertCompatibility(compatibility), | |
| strategy))) { | |
| setTransactionFlags(eTraversalNeeded); | |
| } | |
| } else { | |
| ALOGE("Attempt to set frame rate on an unrecognized IGraphicBufferProducer"); | |
| return BAD_VALUE; | |
| } | |
| return NO_ERROR; | |
| })); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::setFrameTimelineInfo(const sp<IGraphicBufferProducer>& surface, | |
| const FrameTimelineInfo& frameTimelineInfo) { | |
| Mutex::Autolock lock(mStateLock); | |
| if (!authenticateSurfaceTextureLocked(surface)) { | |
| ALOGE("Attempt to set frame timeline info on an unrecognized IGraphicBufferProducer"); | |
| return BAD_VALUE; | |
| } | |
| sp<Layer> layer = (static_cast<MonitoredProducer*>(surface.get()))->getLayer(); | |
| if (layer == nullptr) { | |
| ALOGE("Attempt to set frame timeline info on a layer that no longer exists"); | |
| return BAD_VALUE; | |
| } | |
| layer->setFrameTimelineInfoForBuffer(frameTimelineInfo); | |
| return NO_ERROR; | |
| } | |
| void SurfaceFlinger::enableRefreshRateOverlay(bool enable) { | |
| for (const auto& [ignored, display] : mDisplays) { | |
| if (display->isInternal()) { | |
| display->enableRefreshRateOverlay(enable, mRefreshRateOverlaySpinner); | |
| } | |
| } | |
| } | |
| status_t SurfaceFlinger::addTransactionTraceListener( | |
| const sp<gui::ITransactionTraceListener>& listener) { | |
| if (!listener) { | |
| return BAD_VALUE; | |
| } | |
| mInterceptor->addTransactionTraceListener(listener); | |
| return NO_ERROR; | |
| } | |
| int SurfaceFlinger::getGPUContextPriority() { | |
| return getRenderEngine().getContextPriority(); | |
| } | |
| int SurfaceFlinger::calculateMaxAcquiredBufferCount(Fps refreshRate, | |
| std::chrono::nanoseconds presentLatency) { | |
| auto pipelineDepth = presentLatency.count() / refreshRate.getPeriodNsecs(); | |
| if (presentLatency.count() % refreshRate.getPeriodNsecs()) { | |
| pipelineDepth++; | |
| } | |
| return std::max(1ll, pipelineDepth - 1); | |
| } | |
| status_t SurfaceFlinger::getMaxAcquiredBufferCount(int* buffers) const { | |
| Fps maxRefreshRate = 60_Hz; | |
| if (!getHwComposer().isHeadless()) { | |
| if (const auto display = getDefaultDisplayDevice()) { | |
| maxRefreshRate = display->refreshRateConfigs().getSupportedRefreshRateRange().max; | |
| } | |
| } | |
| *buffers = getMaxAcquiredBufferCountForRefreshRate(maxRefreshRate); | |
| return NO_ERROR; | |
| } | |
| uint32_t SurfaceFlinger::getMaxAcquiredBufferCountForCurrentRefreshRate(uid_t uid) const { | |
| Fps refreshRate = 60_Hz; | |
| if (const auto frameRateOverride = mScheduler->getFrameRateOverride(uid)) { | |
| refreshRate = *frameRateOverride; | |
| } else if (!getHwComposer().isHeadless()) { | |
| if (const auto display = ON_MAIN_THREAD(getDefaultDisplayDeviceLocked())) { | |
| refreshRate = display->refreshRateConfigs().getCurrentRefreshRate().getFps(); | |
| } | |
| } | |
| return getMaxAcquiredBufferCountForRefreshRate(refreshRate); | |
| } | |
| int SurfaceFlinger::getMaxAcquiredBufferCountForRefreshRate(Fps refreshRate) const { | |
| const auto vsyncConfig = mVsyncConfiguration->getConfigsForRefreshRate(refreshRate).late; | |
| const auto presentLatency = vsyncConfig.appWorkDuration + vsyncConfig.sfWorkDuration; | |
| return calculateMaxAcquiredBufferCount(refreshRate, presentLatency); | |
| } | |
| void TransactionState::traverseStatesWithBuffers( | |
| std::function<void(const layer_state_t&)> visitor) { | |
| for (const auto& state : states) { | |
| if (state.state.hasBufferChanges() && state.state.hasValidBuffer() && state.state.surface) { | |
| visitor(state.state); | |
| } | |
| } | |
| } | |
| void SurfaceFlinger::setLayerCreatedState(const sp<IBinder>& handle, const wp<Layer>& layer, | |
| const wp<Layer> parent, bool addToRoot) { | |
| Mutex::Autolock lock(mCreatedLayersLock); | |
| mCreatedLayers[handle->localBinder()] = | |
| std::make_unique<LayerCreatedState>(layer, parent, addToRoot); | |
| } | |
| auto SurfaceFlinger::getLayerCreatedState(const sp<IBinder>& handle) { | |
| Mutex::Autolock lock(mCreatedLayersLock); | |
| BBinder* b = nullptr; | |
| if (handle) { | |
| b = handle->localBinder(); | |
| } | |
| if (b == nullptr) { | |
| return std::unique_ptr<LayerCreatedState>(nullptr); | |
| } | |
| auto it = mCreatedLayers.find(b); | |
| if (it == mCreatedLayers.end()) { | |
| ALOGE("Can't find layer from handle %p", handle.get()); | |
| return std::unique_ptr<LayerCreatedState>(nullptr); | |
| } | |
| auto state = std::move(it->second); | |
| mCreatedLayers.erase(it); | |
| return state; | |
| } | |
| sp<Layer> SurfaceFlinger::handleLayerCreatedLocked(const sp<IBinder>& handle) { | |
| const auto& state = getLayerCreatedState(handle); | |
| if (!state) { | |
| return nullptr; | |
| } | |
| sp<Layer> layer = state->layer.promote(); | |
| if (!layer) { | |
| ALOGE("Invalid layer %p", state->layer.unsafe_get()); | |
| return nullptr; | |
| } | |
| sp<Layer> parent; | |
| bool addToRoot = state->addToRoot; | |
| if (state->initialParent != nullptr) { | |
| parent = state->initialParent.promote(); | |
| if (parent == nullptr) { | |
| ALOGE("Invalid parent %p", state->initialParent.unsafe_get()); | |
| addToRoot = false; | |
| } | |
| } | |
| if (parent == nullptr && addToRoot) { | |
| layer->setIsAtRoot(true); | |
| mCurrentState.layersSortedByZ.add(layer); | |
| } else if (parent == nullptr) { | |
| layer->onRemovedFromCurrentState(); | |
| } else if (parent->isRemovedFromCurrentState()) { | |
| parent->addChild(layer); | |
| layer->onRemovedFromCurrentState(); | |
| } else { | |
| parent->addChild(layer); | |
| } | |
| layer->updateTransformHint(mActiveDisplayTransformHint); | |
| mInterceptor->saveSurfaceCreation(layer); | |
| return layer; | |
| } | |
| void SurfaceFlinger::sample() { | |
| if (!mLumaSampling || !mRegionSamplingThread) { | |
| return; | |
| } | |
| mRegionSamplingThread->onCompositionComplete(mScheduler->getScheduledFrameTime()); | |
| } | |
| void SurfaceFlinger::onActiveDisplaySizeChanged(const sp<DisplayDevice>& activeDisplay) { | |
| mScheduler->onActiveDisplayAreaChanged(activeDisplay->getWidth() * activeDisplay->getHeight()); | |
| getRenderEngine().onActiveDisplaySizeChanged(activeDisplay->getSize()); | |
| } | |
| void SurfaceFlinger::onActiveDisplayChangedLocked(const sp<DisplayDevice>& activeDisplay) { | |
| ATRACE_CALL(); | |
| if (const auto display = getDisplayDeviceLocked(mActiveDisplayToken)) { | |
| display->getCompositionDisplay()->setLayerCachingTexturePoolEnabled(false); | |
| } | |
| if (!activeDisplay) { | |
| ALOGE("%s: activeDisplay is null", __func__); | |
| return; | |
| } | |
| mActiveDisplayToken = activeDisplay->getDisplayToken(); | |
| activeDisplay->getCompositionDisplay()->setLayerCachingTexturePoolEnabled(true); | |
| updateInternalDisplayVsyncLocked(activeDisplay); | |
| mScheduler->setModeChangePending(false); | |
| mScheduler->setRefreshRateConfigs(activeDisplay->holdRefreshRateConfigs()); | |
| onActiveDisplaySizeChanged(activeDisplay); | |
| mActiveDisplayTransformHint = activeDisplay->getTransformHint(); | |
| // Update the kernel timer for the current active display, since the policy | |
| // for this display might have changed when it was not the active display. | |
| toggleKernelIdleTimer(); | |
| } | |
| status_t SurfaceFlinger::addWindowInfosListener( | |
| const sp<IWindowInfosListener>& windowInfosListener) const { | |
| mWindowInfosListenerInvoker->addWindowInfosListener(windowInfosListener); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::removeWindowInfosListener( | |
| const sp<IWindowInfosListener>& windowInfosListener) const { | |
| mWindowInfosListenerInvoker->removeWindowInfosListener(windowInfosListener); | |
| return NO_ERROR; | |
| } | |
| } // namespace android | |
| #if defined(__gl_h_) | |
| #error "don't include gl/gl.h in this file" | |
| #endif | |
| #if defined(__gl2_h_) | |
| #error "don't include gl2/gl2.h in this file" | |
| #endif | |
| // TODO(b/129481165): remove the #pragma below and fix conversion issues | |
| #pragma clang diagnostic pop // ignored "-Wconversion -Wextra" |