| /* | |
| * Copyright 2019 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #pragma once | |
| #include <chrono> | |
| #include <optional> | |
| #include <vector> | |
| #include <compositionengine/Display.h> | |
| #include <compositionengine/LayerFE.h> | |
| #include <compositionengine/OutputColorSetting.h> | |
| #include <math/mat4.h> | |
| #include <ui/FenceTime.h> | |
| #include <ui/Transform.h> | |
| namespace android::compositionengine { | |
| using Layers = std::vector<sp<compositionengine::LayerFE>>; | |
| using Outputs = std::vector<std::shared_ptr<compositionengine::Output>>; | |
| /** | |
| * A parameter object for refreshing a set of outputs | |
| */ | |
| struct CompositionRefreshArgs { | |
| // All the outputs being refreshed | |
| Outputs outputs; | |
| // All the layers that are potentially visible in the outputs. The order of | |
| // the layers is important, and should be in traversal order from back to | |
| // front. | |
| Layers layers; | |
| // All the layers that have queued updates. | |
| Layers layersWithQueuedFrames; | |
| // Controls how the color mode is chosen for an output | |
| OutputColorSetting outputColorSetting{OutputColorSetting::kEnhanced}; | |
| // If not Dataspace::UNKNOWN, overrides the dataspace on each output | |
| ui::Dataspace colorSpaceAgnosticDataspace{ui::Dataspace::UNKNOWN}; | |
| // Forces a color mode on the outputs being refreshed | |
| ui::ColorMode forceOutputColorMode{ui::ColorMode::NATIVE}; | |
| // Used to correctly apply an inverse-display buffer transform if applicable | |
| ui::Transform::RotationFlags internalDisplayRotationFlags{ui::Transform::ROT_0}; | |
| // If true, GPU clocks will be increased when rendering blurs | |
| bool blursAreExpensive{false}; | |
| // If true, the complete output geometry needs to be recomputed this frame | |
| bool updatingOutputGeometryThisFrame{false}; | |
| // If true, there was a geometry update this frame | |
| bool updatingGeometryThisFrame{false}; | |
| // The color matrix to use for this | |
| // frame. Only set if the color transform is changing this frame. | |
| std::optional<mat4> colorTransformMatrix; | |
| // If true, client composition is always used. | |
| bool devOptForceClientComposition{false}; | |
| // If set, causes the dirty regions to flash with the delay | |
| std::optional<std::chrono::microseconds> devOptFlashDirtyRegionsDelay; | |
| // The earliest time to send the present command to the HAL | |
| std::chrono::steady_clock::time_point earliestPresentTime; | |
| // The previous present fence. Used together with earliestPresentTime | |
| // to prevent an early presentation of a frame. | |
| std::shared_ptr<FenceTime> previousPresentFence; | |
| // If set, a frame has been scheduled for that time. | |
| std::optional<std::chrono::steady_clock::time_point> scheduledFrameTime; | |
| }; | |
| } // namespace android::compositionengine |