| /* | |
| * Copyright (C) 2017 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| // TODO(b/129481165): remove the #pragma below and fix conversion issues | |
| #pragma clang diagnostic push | |
| #pragma clang diagnostic ignored "-Wconversion" | |
| //#define LOG_NDEBUG 0 | |
| #undef LOG_TAG | |
| #define LOG_TAG "BufferLayer" | |
| #define ATRACE_TAG ATRACE_TAG_GRAPHICS | |
| #include "BufferLayer.h" | |
| #include <compositionengine/CompositionEngine.h> | |
| #include <compositionengine/LayerFECompositionState.h> | |
| #include <compositionengine/OutputLayer.h> | |
| #include <compositionengine/impl/OutputLayerCompositionState.h> | |
| #include <cutils/compiler.h> | |
| #include <cutils/native_handle.h> | |
| #include <cutils/properties.h> | |
| #include <gui/BufferItem.h> | |
| #include <gui/BufferQueue.h> | |
| #include <gui/GLConsumer.h> | |
| #include <gui/LayerDebugInfo.h> | |
| #include <gui/Surface.h> | |
| #include <renderengine/RenderEngine.h> | |
| #include <ui/DebugUtils.h> | |
| #include <utils/Errors.h> | |
| #include <utils/Log.h> | |
| #include <utils/NativeHandle.h> | |
| #include <utils/StopWatch.h> | |
| #include <utils/Trace.h> | |
| #include <cmath> | |
| #include <cstdlib> | |
| #include <mutex> | |
| #include <sstream> | |
| #include "Colorizer.h" | |
| #include "DisplayDevice.h" | |
| #include "FrameTracer/FrameTracer.h" | |
| #include "LayerRejecter.h" | |
| #include "TimeStats/TimeStats.h" | |
| namespace android { | |
| using gui::WindowInfo; | |
| static constexpr float defaultMaxLuminance = 1000.0; | |
| BufferLayer::BufferLayer(const LayerCreationArgs& args) | |
| : Layer(args), | |
| mTextureName(args.textureName), | |
| mCompositionState{mFlinger->getCompositionEngine().createLayerFECompositionState()} { | |
| ALOGV("Creating Layer %s", getDebugName()); | |
| mPremultipliedAlpha = !(args.flags & ISurfaceComposerClient::eNonPremultiplied); | |
| mPotentialCursor = args.flags & ISurfaceComposerClient::eCursorWindow; | |
| mProtectedByApp = args.flags & ISurfaceComposerClient::eProtectedByApp; | |
| } | |
| BufferLayer::~BufferLayer() { | |
| if (!isClone()) { | |
| // The original layer and the clone layer share the same texture. Therefore, only one of | |
| // the layers, in this case the original layer, needs to handle the deletion. The original | |
| // layer and the clone should be removed at the same time so there shouldn't be any issue | |
| // with the clone layer trying to use the deleted texture. | |
| mFlinger->deleteTextureAsync(mTextureName); | |
| } | |
| const int32_t layerId = getSequence(); | |
| mFlinger->mTimeStats->onDestroy(layerId); | |
| mFlinger->mFrameTracer->onDestroy(layerId); | |
| } | |
| void BufferLayer::useSurfaceDamage() { | |
| if (mFlinger->mForceFullDamage) { | |
| surfaceDamageRegion = Region::INVALID_REGION; | |
| } else { | |
| surfaceDamageRegion = mBufferInfo.mSurfaceDamage; | |
| } | |
| } | |
| void BufferLayer::useEmptyDamage() { | |
| surfaceDamageRegion.clear(); | |
| } | |
| bool BufferLayer::isOpaque(const Layer::State& s) const { | |
| // if we don't have a buffer or sidebandStream yet, we're translucent regardless of the | |
| // layer's opaque flag. | |
| if ((mSidebandStream == nullptr) && (mBufferInfo.mBuffer == nullptr)) { | |
| return false; | |
| } | |
| // if the layer has the opaque flag, then we're always opaque, | |
| // otherwise we use the current buffer's format. | |
| return ((s.flags & layer_state_t::eLayerOpaque) != 0) || getOpacityForFormat(getPixelFormat()); | |
| } | |
| bool BufferLayer::canReceiveInput() const { | |
| return !isHiddenByPolicy() && (mBufferInfo.mBuffer == nullptr || getAlpha() > 0.0f); | |
| } | |
| bool BufferLayer::isVisible() const { | |
| return !isHiddenByPolicy() && getAlpha() > 0.0f && | |
| (mBufferInfo.mBuffer != nullptr || mSidebandStream != nullptr); | |
| } | |
| bool BufferLayer::isFixedSize() const { | |
| return getEffectiveScalingMode() != NATIVE_WINDOW_SCALING_MODE_FREEZE; | |
| } | |
| bool BufferLayer::usesSourceCrop() const { | |
| return true; | |
| } | |
| static constexpr mat4 inverseOrientation(uint32_t transform) { | |
| const mat4 flipH(-1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1); | |
| const mat4 flipV(1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1); | |
| const mat4 rot90(0, 1, 0, 0, -1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1); | |
| mat4 tr; | |
| if (transform & NATIVE_WINDOW_TRANSFORM_ROT_90) { | |
| tr = tr * rot90; | |
| } | |
| if (transform & NATIVE_WINDOW_TRANSFORM_FLIP_H) { | |
| tr = tr * flipH; | |
| } | |
| if (transform & NATIVE_WINDOW_TRANSFORM_FLIP_V) { | |
| tr = tr * flipV; | |
| } | |
| return inverse(tr); | |
| } | |
| std::optional<compositionengine::LayerFE::LayerSettings> BufferLayer::prepareClientComposition( | |
| compositionengine::LayerFE::ClientCompositionTargetSettings& targetSettings) { | |
| ATRACE_CALL(); | |
| std::optional<compositionengine::LayerFE::LayerSettings> result = | |
| Layer::prepareClientComposition(targetSettings); | |
| if (!result) { | |
| return result; | |
| } | |
| if (CC_UNLIKELY(mBufferInfo.mBuffer == 0) && mSidebandStream != nullptr) { | |
| // For surfaceview of tv sideband, there is no activeBuffer | |
| // in bufferqueue, we need return LayerSettings. | |
| return result; | |
| } | |
| const bool blackOutLayer = (isProtected() && !targetSettings.supportsProtectedContent) || | |
| ((isSecure() || isProtected()) && !targetSettings.isSecure); | |
| const bool bufferCanBeUsedAsHwTexture = | |
| mBufferInfo.mBuffer->getBuffer()->getUsage() & GraphicBuffer::USAGE_HW_TEXTURE; | |
| compositionengine::LayerFE::LayerSettings& layer = *result; | |
| if (blackOutLayer || !bufferCanBeUsedAsHwTexture) { | |
| ALOGE_IF(!bufferCanBeUsedAsHwTexture, "%s is blacked out as buffer is not gpu readable", | |
| mName.c_str()); | |
| prepareClearClientComposition(layer, true /* blackout */); | |
| return layer; | |
| } | |
| const State& s(getDrawingState()); | |
| layer.source.buffer.buffer = mBufferInfo.mBuffer; | |
| layer.source.buffer.isOpaque = isOpaque(s); | |
| layer.source.buffer.fence = mBufferInfo.mFence; | |
| layer.source.buffer.textureName = mTextureName; | |
| layer.source.buffer.usePremultipliedAlpha = getPremultipledAlpha(); | |
| layer.source.buffer.isY410BT2020 = isHdrY410(); | |
| bool hasSmpte2086 = mBufferInfo.mHdrMetadata.validTypes & HdrMetadata::SMPTE2086; | |
| bool hasCta861_3 = mBufferInfo.mHdrMetadata.validTypes & HdrMetadata::CTA861_3; | |
| float maxLuminance = 0.f; | |
| if (hasSmpte2086 && hasCta861_3) { | |
| maxLuminance = std::min(mBufferInfo.mHdrMetadata.smpte2086.maxLuminance, | |
| mBufferInfo.mHdrMetadata.cta8613.maxContentLightLevel); | |
| } else if (hasSmpte2086) { | |
| maxLuminance = mBufferInfo.mHdrMetadata.smpte2086.maxLuminance; | |
| } else if (hasCta861_3) { | |
| maxLuminance = mBufferInfo.mHdrMetadata.cta8613.maxContentLightLevel; | |
| } else { | |
| switch (layer.sourceDataspace & HAL_DATASPACE_TRANSFER_MASK) { | |
| case HAL_DATASPACE_TRANSFER_ST2084: | |
| case HAL_DATASPACE_TRANSFER_HLG: | |
| // Behavior-match previous releases for HDR content | |
| maxLuminance = defaultMaxLuminance; | |
| break; | |
| } | |
| } | |
| layer.source.buffer.maxLuminanceNits = maxLuminance; | |
| layer.frameNumber = mCurrentFrameNumber; | |
| layer.bufferId = mBufferInfo.mBuffer ? mBufferInfo.mBuffer->getBuffer()->getId() : 0; | |
| const bool useFiltering = | |
| targetSettings.needsFiltering || mNeedsFiltering || bufferNeedsFiltering(); | |
| // Query the texture matrix given our current filtering mode. | |
| float textureMatrix[16]; | |
| getDrawingTransformMatrix(useFiltering, textureMatrix); | |
| if (getTransformToDisplayInverse()) { | |
| /* | |
| * the code below applies the primary display's inverse transform to | |
| * the texture transform | |
| */ | |
| uint32_t transform = DisplayDevice::getPrimaryDisplayRotationFlags(); | |
| mat4 tr = inverseOrientation(transform); | |
| /** | |
| * TODO(b/36727915): This is basically a hack. | |
| * | |
| * Ensure that regardless of the parent transformation, | |
| * this buffer is always transformed from native display | |
| * orientation to display orientation. For example, in the case | |
| * of a camera where the buffer remains in native orientation, | |
| * we want the pixels to always be upright. | |
| */ | |
| sp<Layer> p = mDrawingParent.promote(); | |
| if (p != nullptr) { | |
| const auto parentTransform = p->getTransform(); | |
| tr = tr * inverseOrientation(parentTransform.getOrientation()); | |
| } | |
| // and finally apply it to the original texture matrix | |
| const mat4 texTransform(mat4(static_cast<const float*>(textureMatrix)) * tr); | |
| memcpy(textureMatrix, texTransform.asArray(), sizeof(textureMatrix)); | |
| } | |
| const Rect win{getBounds()}; | |
| float bufferWidth = getBufferSize(s).getWidth(); | |
| float bufferHeight = getBufferSize(s).getHeight(); | |
| // BufferStateLayers can have a "buffer size" of [0, 0, -1, -1] when no display frame has | |
| // been set and there is no parent layer bounds. In that case, the scale is meaningless so | |
| // ignore them. | |
| if (!getBufferSize(s).isValid()) { | |
| bufferWidth = float(win.right) - float(win.left); | |
| bufferHeight = float(win.bottom) - float(win.top); | |
| } | |
| const float scaleHeight = (float(win.bottom) - float(win.top)) / bufferHeight; | |
| const float scaleWidth = (float(win.right) - float(win.left)) / bufferWidth; | |
| const float translateY = float(win.top) / bufferHeight; | |
| const float translateX = float(win.left) / bufferWidth; | |
| // Flip y-coordinates because GLConsumer expects OpenGL convention. | |
| mat4 tr = mat4::translate(vec4(.5, .5, 0, 1)) * mat4::scale(vec4(1, -1, 1, 1)) * | |
| mat4::translate(vec4(-.5, -.5, 0, 1)) * | |
| mat4::translate(vec4(translateX, translateY, 0, 1)) * | |
| mat4::scale(vec4(scaleWidth, scaleHeight, 1.0, 1.0)); | |
| layer.source.buffer.useTextureFiltering = useFiltering; | |
| layer.source.buffer.textureTransform = mat4(static_cast<const float*>(textureMatrix)) * tr; | |
| return layer; | |
| } | |
| bool BufferLayer::isHdrY410() const { | |
| // pixel format is HDR Y410 masquerading as RGBA_1010102 | |
| return (mBufferInfo.mDataspace == ui::Dataspace::BT2020_ITU_PQ && | |
| mBufferInfo.mApi == NATIVE_WINDOW_API_MEDIA && | |
| mBufferInfo.mPixelFormat == HAL_PIXEL_FORMAT_RGBA_1010102); | |
| } | |
| sp<compositionengine::LayerFE> BufferLayer::getCompositionEngineLayerFE() const { | |
| return asLayerFE(); | |
| } | |
| compositionengine::LayerFECompositionState* BufferLayer::editCompositionState() { | |
| return mCompositionState.get(); | |
| } | |
| const compositionengine::LayerFECompositionState* BufferLayer::getCompositionState() const { | |
| return mCompositionState.get(); | |
| } | |
| void BufferLayer::preparePerFrameCompositionState() { | |
| Layer::preparePerFrameCompositionState(); | |
| // Sideband layers | |
| auto* compositionState = editCompositionState(); | |
| if (compositionState->sidebandStream.get() && !compositionState->sidebandStreamHasFrame) { | |
| compositionState->compositionType = Hwc2::IComposerClient::Composition::SIDEBAND; | |
| return; | |
| } else { | |
| // Normal buffer layers | |
| compositionState->hdrMetadata = mBufferInfo.mHdrMetadata; | |
| compositionState->compositionType = mPotentialCursor | |
| ? Hwc2::IComposerClient::Composition::CURSOR | |
| : Hwc2::IComposerClient::Composition::DEVICE; | |
| } | |
| compositionState->buffer = mBufferInfo.mBuffer->getBuffer(); | |
| compositionState->bufferSlot = (mBufferInfo.mBufferSlot == BufferQueue::INVALID_BUFFER_SLOT) | |
| ? 0 | |
| : mBufferInfo.mBufferSlot; | |
| compositionState->acquireFence = mBufferInfo.mFence; | |
| compositionState->sidebandStreamHasFrame = false; | |
| } | |
| bool BufferLayer::onPreComposition(nsecs_t refreshStartTime) { | |
| if (mBufferInfo.mBuffer != nullptr) { | |
| Mutex::Autolock lock(mFrameEventHistoryMutex); | |
| mFrameEventHistory.addPreComposition(mCurrentFrameNumber, refreshStartTime); | |
| } | |
| mRefreshPending = false; | |
| return hasReadyFrame(); | |
| } | |
| namespace { | |
| TimeStats::SetFrameRateVote frameRateToSetFrameRateVotePayload(Layer::FrameRate frameRate) { | |
| using FrameRateCompatibility = TimeStats::SetFrameRateVote::FrameRateCompatibility; | |
| using Seamlessness = TimeStats::SetFrameRateVote::Seamlessness; | |
| const auto frameRateCompatibility = [frameRate] { | |
| switch (frameRate.type) { | |
| case Layer::FrameRateCompatibility::Default: | |
| return FrameRateCompatibility::Default; | |
| case Layer::FrameRateCompatibility::ExactOrMultiple: | |
| return FrameRateCompatibility::ExactOrMultiple; | |
| default: | |
| return FrameRateCompatibility::Undefined; | |
| } | |
| }(); | |
| const auto seamlessness = [frameRate] { | |
| switch (frameRate.seamlessness) { | |
| case scheduler::Seamlessness::OnlySeamless: | |
| return Seamlessness::ShouldBeSeamless; | |
| case scheduler::Seamlessness::SeamedAndSeamless: | |
| return Seamlessness::NotRequired; | |
| default: | |
| return Seamlessness::Undefined; | |
| } | |
| }(); | |
| return TimeStats::SetFrameRateVote{.frameRate = frameRate.rate.getValue(), | |
| .frameRateCompatibility = frameRateCompatibility, | |
| .seamlessness = seamlessness}; | |
| } | |
| } // namespace | |
| void BufferLayer::onPostComposition(const DisplayDevice* display, | |
| const std::shared_ptr<FenceTime>& glDoneFence, | |
| const std::shared_ptr<FenceTime>& presentFence, | |
| const CompositorTiming& compositorTiming) { | |
| // mFrameLatencyNeeded is true when a new frame was latched for the | |
| // composition. | |
| if (!mBufferInfo.mFrameLatencyNeeded) return; | |
| // Update mFrameEventHistory. | |
| { | |
| Mutex::Autolock lock(mFrameEventHistoryMutex); | |
| mFrameEventHistory.addPostComposition(mCurrentFrameNumber, glDoneFence, presentFence, | |
| compositorTiming); | |
| finalizeFrameEventHistory(glDoneFence, compositorTiming); | |
| } | |
| // Update mFrameTracker. | |
| nsecs_t desiredPresentTime = mBufferInfo.mDesiredPresentTime; | |
| mFrameTracker.setDesiredPresentTime(desiredPresentTime); | |
| const int32_t layerId = getSequence(); | |
| mFlinger->mTimeStats->setDesiredTime(layerId, mCurrentFrameNumber, desiredPresentTime); | |
| const auto outputLayer = findOutputLayerForDisplay(display); | |
| if (outputLayer && outputLayer->requiresClientComposition()) { | |
| nsecs_t clientCompositionTimestamp = outputLayer->getState().clientCompositionTimestamp; | |
| mFlinger->mFrameTracer->traceTimestamp(layerId, getCurrentBufferId(), mCurrentFrameNumber, | |
| clientCompositionTimestamp, | |
| FrameTracer::FrameEvent::FALLBACK_COMPOSITION); | |
| // Update the SurfaceFrames in the drawing state | |
| if (mDrawingState.bufferSurfaceFrameTX) { | |
| mDrawingState.bufferSurfaceFrameTX->setGpuComposition(); | |
| } | |
| for (auto& [token, surfaceFrame] : mDrawingState.bufferlessSurfaceFramesTX) { | |
| surfaceFrame->setGpuComposition(); | |
| } | |
| } | |
| std::shared_ptr<FenceTime> frameReadyFence = mBufferInfo.mFenceTime; | |
| if (frameReadyFence->isValid()) { | |
| mFrameTracker.setFrameReadyFence(std::move(frameReadyFence)); | |
| } else { | |
| // There was no fence for this frame, so assume that it was ready | |
| // to be presented at the desired present time. | |
| mFrameTracker.setFrameReadyTime(desiredPresentTime); | |
| } | |
| if (display) { | |
| const Fps refreshRate = display->refreshRateConfigs().getCurrentRefreshRate().getFps(); | |
| const std::optional<Fps> renderRate = | |
| mFlinger->mScheduler->getFrameRateOverride(getOwnerUid()); | |
| if (presentFence->isValid()) { | |
| mFlinger->mTimeStats->setPresentFence(layerId, mCurrentFrameNumber, presentFence, | |
| refreshRate, renderRate, | |
| frameRateToSetFrameRateVotePayload( | |
| mDrawingState.frameRate), | |
| getGameMode()); | |
| mFlinger->mFrameTracer->traceFence(layerId, getCurrentBufferId(), mCurrentFrameNumber, | |
| presentFence, | |
| FrameTracer::FrameEvent::PRESENT_FENCE); | |
| mFrameTracker.setActualPresentFence(std::shared_ptr<FenceTime>(presentFence)); | |
| } else if (const auto displayId = PhysicalDisplayId::tryCast(display->getId()); | |
| displayId && mFlinger->getHwComposer().isConnected(*displayId)) { | |
| // The HWC doesn't support present fences, so use the refresh | |
| // timestamp instead. | |
| const nsecs_t actualPresentTime = display->getRefreshTimestamp(); | |
| mFlinger->mTimeStats->setPresentTime(layerId, mCurrentFrameNumber, actualPresentTime, | |
| refreshRate, renderRate, | |
| frameRateToSetFrameRateVotePayload( | |
| mDrawingState.frameRate), | |
| getGameMode()); | |
| mFlinger->mFrameTracer->traceTimestamp(layerId, getCurrentBufferId(), | |
| mCurrentFrameNumber, actualPresentTime, | |
| FrameTracer::FrameEvent::PRESENT_FENCE); | |
| mFrameTracker.setActualPresentTime(actualPresentTime); | |
| } | |
| } | |
| mFrameTracker.advanceFrame(); | |
| mBufferInfo.mFrameLatencyNeeded = false; | |
| } | |
| void BufferLayer::gatherBufferInfo() { | |
| mBufferInfo.mPixelFormat = | |
| !mBufferInfo.mBuffer ? PIXEL_FORMAT_NONE : mBufferInfo.mBuffer->getBuffer()->format; | |
| mBufferInfo.mFrameLatencyNeeded = true; | |
| } | |
| bool BufferLayer::shouldPresentNow(nsecs_t expectedPresentTime) const { | |
| // If this is not a valid vsync for the layer's uid, return and try again later | |
| const bool isVsyncValidForUid = | |
| mFlinger->mScheduler->isVsyncValid(expectedPresentTime, mOwnerUid); | |
| if (!isVsyncValidForUid) { | |
| ATRACE_NAME("!isVsyncValidForUid"); | |
| return false; | |
| } | |
| // AutoRefresh layers and sideband streams should always be presented | |
| if (getSidebandStreamChanged() || getAutoRefresh()) { | |
| return true; | |
| } | |
| // If this layer doesn't have a frame is shouldn't be presented | |
| if (!hasFrameUpdate()) { | |
| return false; | |
| } | |
| // Defer to the derived class to decide whether the next buffer is due for | |
| // presentation. | |
| return isBufferDue(expectedPresentTime); | |
| } | |
| bool BufferLayer::latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime, | |
| nsecs_t expectedPresentTime) { | |
| ATRACE_CALL(); | |
| bool refreshRequired = latchSidebandStream(recomputeVisibleRegions); | |
| if (refreshRequired) { | |
| return refreshRequired; | |
| } | |
| if (!hasReadyFrame()) { | |
| return false; | |
| } | |
| // if we've already called updateTexImage() without going through | |
| // a composition step, we have to skip this layer at this point | |
| // because we cannot call updateTeximage() without a corresponding | |
| // compositionComplete() call. | |
| // we'll trigger an update in onPreComposition(). | |
| if (mRefreshPending) { | |
| return false; | |
| } | |
| // If the head buffer's acquire fence hasn't signaled yet, return and | |
| // try again later | |
| if (!fenceHasSignaled()) { | |
| ATRACE_NAME("!fenceHasSignaled()"); | |
| mFlinger->onLayerUpdate(); | |
| return false; | |
| } | |
| // Capture the old state of the layer for comparisons later | |
| const State& s(getDrawingState()); | |
| const bool oldOpacity = isOpaque(s); | |
| BufferInfo oldBufferInfo = mBufferInfo; | |
| status_t err = updateTexImage(recomputeVisibleRegions, latchTime, expectedPresentTime); | |
| if (err != NO_ERROR) { | |
| return false; | |
| } | |
| err = updateActiveBuffer(); | |
| if (err != NO_ERROR) { | |
| return false; | |
| } | |
| err = updateFrameNumber(latchTime); | |
| if (err != NO_ERROR) { | |
| return false; | |
| } | |
| gatherBufferInfo(); | |
| mRefreshPending = true; | |
| if (oldBufferInfo.mBuffer == nullptr) { | |
| // the first time we receive a buffer, we need to trigger a | |
| // geometry invalidation. | |
| recomputeVisibleRegions = true; | |
| } | |
| if ((mBufferInfo.mCrop != oldBufferInfo.mCrop) || | |
| (mBufferInfo.mTransform != oldBufferInfo.mTransform) || | |
| (mBufferInfo.mScaleMode != oldBufferInfo.mScaleMode) || | |
| (mBufferInfo.mTransformToDisplayInverse != oldBufferInfo.mTransformToDisplayInverse)) { | |
| recomputeVisibleRegions = true; | |
| } | |
| if (oldBufferInfo.mBuffer != nullptr) { | |
| uint32_t bufWidth = mBufferInfo.mBuffer->getBuffer()->getWidth(); | |
| uint32_t bufHeight = mBufferInfo.mBuffer->getBuffer()->getHeight(); | |
| if (bufWidth != uint32_t(oldBufferInfo.mBuffer->getBuffer()->width) || | |
| bufHeight != uint32_t(oldBufferInfo.mBuffer->getBuffer()->height)) { | |
| recomputeVisibleRegions = true; | |
| } | |
| } | |
| if (oldOpacity != isOpaque(s)) { | |
| recomputeVisibleRegions = true; | |
| } | |
| return true; | |
| } | |
| bool BufferLayer::hasReadyFrame() const { | |
| return hasFrameUpdate() || getSidebandStreamChanged() || getAutoRefresh(); | |
| } | |
| uint32_t BufferLayer::getEffectiveScalingMode() const { | |
| return mBufferInfo.mScaleMode; | |
| } | |
| bool BufferLayer::isProtected() const { | |
| return (mBufferInfo.mBuffer != nullptr) && | |
| (mBufferInfo.mBuffer->getBuffer()->getUsage() & GRALLOC_USAGE_PROTECTED); | |
| } | |
| // As documented in libhardware header, formats in the range | |
| // 0x100 - 0x1FF are specific to the HAL implementation, and | |
| // are known to have no alpha channel | |
| // TODO: move definition for device-specific range into | |
| // hardware.h, instead of using hard-coded values here. | |
| #define HARDWARE_IS_DEVICE_FORMAT(f) ((f) >= 0x100 && (f) <= 0x1FF) | |
| bool BufferLayer::getOpacityForFormat(uint32_t format) { | |
| if (HARDWARE_IS_DEVICE_FORMAT(format)) { | |
| return true; | |
| } | |
| switch (format) { | |
| case HAL_PIXEL_FORMAT_RGBA_8888: | |
| case HAL_PIXEL_FORMAT_BGRA_8888: | |
| case HAL_PIXEL_FORMAT_RGBA_FP16: | |
| case HAL_PIXEL_FORMAT_RGBA_1010102: | |
| return false; | |
| } | |
| // in all other case, we have no blending (also for unknown formats) | |
| return true; | |
| } | |
| bool BufferLayer::needsFiltering(const DisplayDevice* display) const { | |
| const auto outputLayer = findOutputLayerForDisplay(display); | |
| if (outputLayer == nullptr) { | |
| return false; | |
| } | |
| // We need filtering if the sourceCrop rectangle size does not match the | |
| // displayframe rectangle size (not a 1:1 render) | |
| const auto& compositionState = outputLayer->getState(); | |
| const auto displayFrame = compositionState.displayFrame; | |
| const auto sourceCrop = compositionState.sourceCrop; | |
| return sourceCrop.getHeight() != displayFrame.getHeight() || | |
| sourceCrop.getWidth() != displayFrame.getWidth(); | |
| } | |
| bool BufferLayer::needsFilteringForScreenshots(const DisplayDevice* display, | |
| const ui::Transform& inverseParentTransform) const { | |
| const auto outputLayer = findOutputLayerForDisplay(display); | |
| if (outputLayer == nullptr) { | |
| return false; | |
| } | |
| // We need filtering if the sourceCrop rectangle size does not match the | |
| // viewport rectangle size (not a 1:1 render) | |
| const auto& compositionState = outputLayer->getState(); | |
| const ui::Transform& displayTransform = display->getTransform(); | |
| const ui::Transform inverseTransform = inverseParentTransform * displayTransform.inverse(); | |
| // Undo the transformation of the displayFrame so that we're back into | |
| // layer-stack space. | |
| const Rect frame = inverseTransform.transform(compositionState.displayFrame); | |
| const FloatRect sourceCrop = compositionState.sourceCrop; | |
| int32_t frameHeight = frame.getHeight(); | |
| int32_t frameWidth = frame.getWidth(); | |
| // If the display transform had a rotational component then undo the | |
| // rotation so that the orientation matches the source crop. | |
| if (displayTransform.getOrientation() & ui::Transform::ROT_90) { | |
| std::swap(frameHeight, frameWidth); | |
| } | |
| return sourceCrop.getHeight() != frameHeight || sourceCrop.getWidth() != frameWidth; | |
| } | |
| Rect BufferLayer::getBufferSize(const State& s) const { | |
| // If we have a sideband stream, or we are scaling the buffer then return the layer size since | |
| // we cannot determine the buffer size. | |
| if ((s.sidebandStream != nullptr) || | |
| (getEffectiveScalingMode() != NATIVE_WINDOW_SCALING_MODE_FREEZE)) { | |
| return Rect(getActiveWidth(s), getActiveHeight(s)); | |
| } | |
| if (mBufferInfo.mBuffer == nullptr) { | |
| return Rect::INVALID_RECT; | |
| } | |
| uint32_t bufWidth = mBufferInfo.mBuffer->getBuffer()->getWidth(); | |
| uint32_t bufHeight = mBufferInfo.mBuffer->getBuffer()->getHeight(); | |
| // Undo any transformations on the buffer and return the result. | |
| if (mBufferInfo.mTransform & ui::Transform::ROT_90) { | |
| std::swap(bufWidth, bufHeight); | |
| } | |
| if (getTransformToDisplayInverse()) { | |
| uint32_t invTransform = DisplayDevice::getPrimaryDisplayRotationFlags(); | |
| if (invTransform & ui::Transform::ROT_90) { | |
| std::swap(bufWidth, bufHeight); | |
| } | |
| } | |
| return Rect(bufWidth, bufHeight); | |
| } | |
| FloatRect BufferLayer::computeSourceBounds(const FloatRect& parentBounds) const { | |
| const State& s(getDrawingState()); | |
| // If we have a sideband stream, or we are scaling the buffer then return the layer size since | |
| // we cannot determine the buffer size. | |
| if ((s.sidebandStream != nullptr) || | |
| (getEffectiveScalingMode() != NATIVE_WINDOW_SCALING_MODE_FREEZE)) { | |
| return FloatRect(0, 0, getActiveWidth(s), getActiveHeight(s)); | |
| } | |
| if (mBufferInfo.mBuffer == nullptr) { | |
| return parentBounds; | |
| } | |
| uint32_t bufWidth = mBufferInfo.mBuffer->getBuffer()->getWidth(); | |
| uint32_t bufHeight = mBufferInfo.mBuffer->getBuffer()->getHeight(); | |
| // Undo any transformations on the buffer and return the result. | |
| if (mBufferInfo.mTransform & ui::Transform::ROT_90) { | |
| std::swap(bufWidth, bufHeight); | |
| } | |
| if (getTransformToDisplayInverse()) { | |
| uint32_t invTransform = DisplayDevice::getPrimaryDisplayRotationFlags(); | |
| if (invTransform & ui::Transform::ROT_90) { | |
| std::swap(bufWidth, bufHeight); | |
| } | |
| } | |
| return FloatRect(0, 0, bufWidth, bufHeight); | |
| } | |
| void BufferLayer::latchAndReleaseBuffer() { | |
| mRefreshPending = false; | |
| if (hasReadyFrame()) { | |
| bool ignored = false; | |
| latchBuffer(ignored, systemTime(), 0 /* expectedPresentTime */); | |
| } | |
| releasePendingBuffer(systemTime()); | |
| } | |
| PixelFormat BufferLayer::getPixelFormat() const { | |
| return mBufferInfo.mPixelFormat; | |
| } | |
| bool BufferLayer::getTransformToDisplayInverse() const { | |
| return mBufferInfo.mTransformToDisplayInverse; | |
| } | |
| Rect BufferLayer::getBufferCrop() const { | |
| // this is the crop rectangle that applies to the buffer | |
| // itself (as opposed to the window) | |
| if (!mBufferInfo.mCrop.isEmpty()) { | |
| // if the buffer crop is defined, we use that | |
| return mBufferInfo.mCrop; | |
| } else if (mBufferInfo.mBuffer != nullptr) { | |
| // otherwise we use the whole buffer | |
| return mBufferInfo.mBuffer->getBuffer()->getBounds(); | |
| } else { | |
| // if we don't have a buffer yet, we use an empty/invalid crop | |
| return Rect(); | |
| } | |
| } | |
| uint32_t BufferLayer::getBufferTransform() const { | |
| return mBufferInfo.mTransform; | |
| } | |
| ui::Dataspace BufferLayer::getDataSpace() const { | |
| return mBufferInfo.mDataspace; | |
| } | |
| ui::Dataspace BufferLayer::translateDataspace(ui::Dataspace dataspace) { | |
| ui::Dataspace updatedDataspace = dataspace; | |
| // translate legacy dataspaces to modern dataspaces | |
| switch (dataspace) { | |
| case ui::Dataspace::SRGB: | |
| updatedDataspace = ui::Dataspace::V0_SRGB; | |
| break; | |
| case ui::Dataspace::SRGB_LINEAR: | |
| updatedDataspace = ui::Dataspace::V0_SRGB_LINEAR; | |
| break; | |
| case ui::Dataspace::JFIF: | |
| updatedDataspace = ui::Dataspace::V0_JFIF; | |
| break; | |
| case ui::Dataspace::BT601_625: | |
| updatedDataspace = ui::Dataspace::V0_BT601_625; | |
| break; | |
| case ui::Dataspace::BT601_525: | |
| updatedDataspace = ui::Dataspace::V0_BT601_525; | |
| break; | |
| case ui::Dataspace::BT709: | |
| updatedDataspace = ui::Dataspace::V0_BT709; | |
| break; | |
| default: | |
| break; | |
| } | |
| return updatedDataspace; | |
| } | |
| sp<GraphicBuffer> BufferLayer::getBuffer() const { | |
| return mBufferInfo.mBuffer ? mBufferInfo.mBuffer->getBuffer() : nullptr; | |
| } | |
| void BufferLayer::getDrawingTransformMatrix(bool filteringEnabled, float outMatrix[16]) { | |
| GLConsumer::computeTransformMatrix(outMatrix, | |
| mBufferInfo.mBuffer ? mBufferInfo.mBuffer->getBuffer() | |
| : nullptr, | |
| mBufferInfo.mCrop, mBufferInfo.mTransform, filteringEnabled); | |
| } | |
| void BufferLayer::setInitialValuesForClone(const sp<Layer>& clonedFrom) { | |
| Layer::setInitialValuesForClone(clonedFrom); | |
| sp<BufferLayer> bufferClonedFrom = static_cast<BufferLayer*>(clonedFrom.get()); | |
| mPremultipliedAlpha = bufferClonedFrom->mPremultipliedAlpha; | |
| mPotentialCursor = bufferClonedFrom->mPotentialCursor; | |
| mProtectedByApp = bufferClonedFrom->mProtectedByApp; | |
| updateCloneBufferInfo(); | |
| } | |
| void BufferLayer::updateCloneBufferInfo() { | |
| if (!isClone() || !isClonedFromAlive()) { | |
| return; | |
| } | |
| sp<BufferLayer> clonedFrom = static_cast<BufferLayer*>(getClonedFrom().get()); | |
| mBufferInfo = clonedFrom->mBufferInfo; | |
| mSidebandStream = clonedFrom->mSidebandStream; | |
| surfaceDamageRegion = clonedFrom->surfaceDamageRegion; | |
| mCurrentFrameNumber = clonedFrom->mCurrentFrameNumber.load(); | |
| mPreviousFrameNumber = clonedFrom->mPreviousFrameNumber; | |
| // After buffer info is updated, the drawingState from the real layer needs to be copied into | |
| // the cloned. This is because some properties of drawingState can change when latchBuffer is | |
| // called. However, copying the drawingState would also overwrite the cloned layer's relatives | |
| // and touchableRegionCrop. Therefore, temporarily store the relatives so they can be set in | |
| // the cloned drawingState again. | |
| wp<Layer> tmpZOrderRelativeOf = mDrawingState.zOrderRelativeOf; | |
| SortedVector<wp<Layer>> tmpZOrderRelatives = mDrawingState.zOrderRelatives; | |
| wp<Layer> tmpTouchableRegionCrop = mDrawingState.touchableRegionCrop; | |
| WindowInfo tmpInputInfo = mDrawingState.inputInfo; | |
| mDrawingState = clonedFrom->mDrawingState; | |
| mDrawingState.touchableRegionCrop = tmpTouchableRegionCrop; | |
| mDrawingState.zOrderRelativeOf = tmpZOrderRelativeOf; | |
| mDrawingState.zOrderRelatives = tmpZOrderRelatives; | |
| mDrawingState.inputInfo = tmpInputInfo; | |
| } | |
| void BufferLayer::setTransformHint(ui::Transform::RotationFlags displayTransformHint) { | |
| mTransformHint = getFixedTransformHint(); | |
| if (mTransformHint == ui::Transform::ROT_INVALID) { | |
| mTransformHint = displayTransformHint; | |
| } | |
| } | |
| bool BufferLayer::bufferNeedsFiltering() const { | |
| return isFixedSize(); | |
| } | |
| } // namespace android | |
| #if defined(__gl_h_) | |
| #error "don't include gl/gl.h in this file" | |
| #endif | |
| #if defined(__gl2_h_) | |
| #error "don't include gl2/gl2.h in this file" | |
| #endif | |
| // TODO(b/129481165): remove the #pragma below and fix conversion issues | |
| #pragma clang diagnostic pop // ignored "-Wconversion" |