| /* | |
| * Copyright (C) 2021 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #include <gtest/gtest.h> | |
| #include "../FocusResolver.h" | |
| #define ASSERT_FOCUS_CHANGE(_changes, _oldFocus, _newFocus) \ | |
| { \ | |
| ASSERT_EQ(_oldFocus, _changes->oldFocus); \ | |
| ASSERT_EQ(_newFocus, _changes->newFocus); \ | |
| } | |
| // atest inputflinger_tests:FocusResolverTest | |
| using android::gui::FocusRequest; | |
| using android::gui::WindowInfoHandle; | |
| namespace android::inputdispatcher { | |
| class FakeWindowHandle : public WindowInfoHandle { | |
| public: | |
| FakeWindowHandle(const std::string& name, const sp<IBinder>& token, bool focusable, | |
| bool visible) { | |
| mInfo.token = token; | |
| mInfo.name = name; | |
| mInfo.visible = visible; | |
| mInfo.focusable = focusable; | |
| } | |
| void setFocusable(bool focusable) { mInfo.focusable = focusable; } | |
| void setVisible(bool visible) { mInfo.visible = visible; } | |
| }; | |
| TEST(FocusResolverTest, SetFocusedWindow) { | |
| sp<IBinder> focusableWindowToken = new BBinder(); | |
| sp<IBinder> invisibleWindowToken = new BBinder(); | |
| sp<IBinder> unfocusableWindowToken = new BBinder(); | |
| std::vector<sp<WindowInfoHandle>> windows; | |
| windows.push_back(new FakeWindowHandle("Focusable", focusableWindowToken, true /* focusable */, | |
| true /* visible */)); | |
| windows.push_back(new FakeWindowHandle("Invisible", invisibleWindowToken, true /* focusable */, | |
| false /* visible */)); | |
| windows.push_back(new FakeWindowHandle("unfocusable", unfocusableWindowToken, | |
| false /* focusable */, true /* visible */)); | |
| // focusable window can get focused | |
| FocusRequest request; | |
| request.displayId = 42; | |
| request.token = focusableWindowToken; | |
| FocusResolver focusResolver; | |
| std::optional<FocusResolver::FocusChanges> changes = | |
| focusResolver.setFocusedWindow(request, windows); | |
| ASSERT_FOCUS_CHANGE(changes, /*from*/ nullptr, /*to*/ focusableWindowToken); | |
| ASSERT_EQ(request.displayId, changes->displayId); | |
| // invisible window cannot get focused | |
| request.token = invisibleWindowToken; | |
| changes = focusResolver.setFocusedWindow(request, windows); | |
| ASSERT_EQ(focusableWindowToken, changes->oldFocus); | |
| ASSERT_EQ(nullptr, changes->newFocus); | |
| ASSERT_FOCUS_CHANGE(changes, /*from*/ focusableWindowToken, /*to*/ nullptr); | |
| // unfocusableWindowToken window cannot get focused | |
| request.token = unfocusableWindowToken; | |
| changes = focusResolver.setFocusedWindow(request, windows); | |
| ASSERT_FALSE(changes); | |
| } | |
| TEST(FocusResolverTest, SetFocusedMirroredWindow) { | |
| sp<IBinder> focusableWindowToken = new BBinder(); | |
| sp<IBinder> invisibleWindowToken = new BBinder(); | |
| sp<IBinder> unfocusableWindowToken = new BBinder(); | |
| std::vector<sp<WindowInfoHandle>> windows; | |
| windows.push_back(new FakeWindowHandle("Mirror1", focusableWindowToken, true /* focusable */, | |
| true /* visible */)); | |
| windows.push_back(new FakeWindowHandle("Mirror1", focusableWindowToken, true /* focusable */, | |
| true /* visible */)); | |
| windows.push_back(new FakeWindowHandle("Mirror2Visible", invisibleWindowToken, | |
| true /* focusable */, true /* visible */)); | |
| windows.push_back(new FakeWindowHandle("Mirror2Invisible", invisibleWindowToken, | |
| true /* focusable */, false /* visible */)); | |
| windows.push_back(new FakeWindowHandle("Mirror3Focusable", unfocusableWindowToken, | |
| true /* focusable */, true /* visible */)); | |
| windows.push_back(new FakeWindowHandle("Mirror3Unfocusable", unfocusableWindowToken, | |
| false /* focusable */, true /* visible */)); | |
| // mirrored window can get focused | |
| FocusRequest request; | |
| request.displayId = 42; | |
| request.token = focusableWindowToken; | |
| FocusResolver focusResolver; | |
| std::optional<FocusResolver::FocusChanges> changes = | |
| focusResolver.setFocusedWindow(request, windows); | |
| ASSERT_FOCUS_CHANGE(changes, /*from*/ nullptr, /*to*/ focusableWindowToken); | |
| // mirrored window with one visible window can get focused | |
| request.token = invisibleWindowToken; | |
| changes = focusResolver.setFocusedWindow(request, windows); | |
| ASSERT_FOCUS_CHANGE(changes, /*from*/ focusableWindowToken, /*to*/ invisibleWindowToken); | |
| // mirrored window with one or more unfocusable window cannot get focused | |
| request.token = unfocusableWindowToken; | |
| changes = focusResolver.setFocusedWindow(request, windows); | |
| ASSERT_FOCUS_CHANGE(changes, /*from*/ invisibleWindowToken, /*to*/ nullptr); | |
| } | |
| TEST(FocusResolverTest, SetInputWindows) { | |
| sp<IBinder> focusableWindowToken = new BBinder(); | |
| std::vector<sp<WindowInfoHandle>> windows; | |
| sp<FakeWindowHandle> window = new FakeWindowHandle("Focusable", focusableWindowToken, | |
| true /* focusable */, true /* visible */); | |
| windows.push_back(window); | |
| // focusable window can get focused | |
| FocusRequest request; | |
| request.displayId = 42; | |
| request.token = focusableWindowToken; | |
| FocusResolver focusResolver; | |
| std::optional<FocusResolver::FocusChanges> changes = | |
| focusResolver.setFocusedWindow(request, windows); | |
| ASSERT_EQ(focusableWindowToken, changes->newFocus); | |
| // Window visibility changes and the window loses focus | |
| window->setVisible(false); | |
| changes = focusResolver.setInputWindows(request.displayId, windows); | |
| ASSERT_FOCUS_CHANGE(changes, /*from*/ focusableWindowToken, /*to*/ nullptr); | |
| } | |
| TEST(FocusResolverTest, FocusRequestsCanBePending) { | |
| sp<IBinder> invisibleWindowToken = new BBinder(); | |
| std::vector<sp<WindowInfoHandle>> windows; | |
| sp<FakeWindowHandle> invisibleWindow = | |
| new FakeWindowHandle("Invisible", invisibleWindowToken, true /* focusable */, | |
| false /* visible */); | |
| windows.push_back(invisibleWindow); | |
| // invisible window cannot get focused | |
| FocusRequest request; | |
| request.displayId = 42; | |
| request.token = invisibleWindowToken; | |
| FocusResolver focusResolver; | |
| std::optional<FocusResolver::FocusChanges> changes = | |
| focusResolver.setFocusedWindow(request, windows); | |
| ASSERT_FALSE(changes); | |
| // Window visibility changes and the window gets focused | |
| invisibleWindow->setVisible(true); | |
| changes = focusResolver.setInputWindows(request.displayId, windows); | |
| ASSERT_FOCUS_CHANGE(changes, /*from*/ nullptr, /*to*/ invisibleWindowToken); | |
| } | |
| TEST(FocusResolverTest, FocusRequestsArePersistent) { | |
| sp<IBinder> windowToken = new BBinder(); | |
| std::vector<sp<WindowInfoHandle>> windows; | |
| sp<FakeWindowHandle> window = new FakeWindowHandle("Test Window", windowToken, | |
| false /* focusable */, true /* visible */); | |
| windows.push_back(window); | |
| // non-focusable window cannot get focused | |
| FocusRequest request; | |
| request.displayId = 42; | |
| request.token = windowToken; | |
| FocusResolver focusResolver; | |
| std::optional<FocusResolver::FocusChanges> changes = | |
| focusResolver.setFocusedWindow(request, windows); | |
| ASSERT_FALSE(changes); | |
| // Focusability changes and the window gets focused | |
| window->setFocusable(true); | |
| changes = focusResolver.setInputWindows(request.displayId, windows); | |
| ASSERT_FOCUS_CHANGE(changes, /*from*/ nullptr, /*to*/ windowToken); | |
| // Visibility changes and the window loses focus | |
| window->setVisible(false); | |
| changes = focusResolver.setInputWindows(request.displayId, windows); | |
| ASSERT_FOCUS_CHANGE(changes, /*from*/ windowToken, /*to*/ nullptr); | |
| // Visibility changes and the window gets focused | |
| window->setVisible(true); | |
| changes = focusResolver.setInputWindows(request.displayId, windows); | |
| ASSERT_FOCUS_CHANGE(changes, /*from*/ nullptr, /*to*/ windowToken); | |
| // Window is gone and the window loses focus | |
| changes = focusResolver.setInputWindows(request.displayId, {}); | |
| ASSERT_FOCUS_CHANGE(changes, /*from*/ windowToken, /*to*/ nullptr); | |
| // Window returns and the window gains focus | |
| changes = focusResolver.setInputWindows(request.displayId, windows); | |
| ASSERT_FOCUS_CHANGE(changes, /*from*/ nullptr, /*to*/ windowToken); | |
| } | |
| TEST(FocusResolverTest, ConditionalFocusRequestsAreNotPersistent) { | |
| sp<IBinder> hostWindowToken = new BBinder(); | |
| std::vector<sp<WindowInfoHandle>> windows; | |
| sp<FakeWindowHandle> hostWindow = | |
| new FakeWindowHandle("Host Window", hostWindowToken, true /* focusable */, | |
| true /* visible */); | |
| windows.push_back(hostWindow); | |
| sp<IBinder> embeddedWindowToken = new BBinder(); | |
| sp<FakeWindowHandle> embeddedWindow = | |
| new FakeWindowHandle("Embedded Window", embeddedWindowToken, true /* focusable */, | |
| true /* visible */); | |
| windows.push_back(embeddedWindow); | |
| FocusRequest request; | |
| request.displayId = 42; | |
| request.token = hostWindowToken; | |
| FocusResolver focusResolver; | |
| std::optional<FocusResolver::FocusChanges> changes = | |
| focusResolver.setFocusedWindow(request, windows); | |
| ASSERT_FOCUS_CHANGE(changes, /*from*/ nullptr, /*to*/ hostWindowToken); | |
| request.focusedToken = hostWindow->getToken(); | |
| request.token = embeddedWindowToken; | |
| changes = focusResolver.setFocusedWindow(request, windows); | |
| ASSERT_FOCUS_CHANGE(changes, /*from*/ hostWindowToken, /*to*/ embeddedWindowToken); | |
| embeddedWindow->setFocusable(false); | |
| changes = focusResolver.setInputWindows(request.displayId, windows); | |
| // The embedded window is no longer focusable, provide focus back to the original focused | |
| // window. | |
| ASSERT_FOCUS_CHANGE(changes, /*from*/ embeddedWindowToken, /*to*/ hostWindowToken); | |
| embeddedWindow->setFocusable(true); | |
| changes = focusResolver.setInputWindows(request.displayId, windows); | |
| // The embedded window is focusable again, but we it cannot gain focus unless there is another | |
| // focus request. | |
| ASSERT_FALSE(changes); | |
| embeddedWindow->setVisible(false); | |
| changes = focusResolver.setFocusedWindow(request, windows); | |
| // If the embedded window is not visible/focusable, then we do not grant it focus and the | |
| // request is dropped. | |
| ASSERT_FALSE(changes); | |
| embeddedWindow->setVisible(true); | |
| changes = focusResolver.setInputWindows(request.displayId, windows); | |
| // If the embedded window becomes visble/focusable, nothing changes since the request has been | |
| // dropped. | |
| ASSERT_FALSE(changes); | |
| } | |
| TEST(FocusResolverTest, FocusRequestsAreClearedWhenWindowIsRemoved) { | |
| sp<IBinder> windowToken = new BBinder(); | |
| std::vector<sp<WindowInfoHandle>> windows; | |
| sp<FakeWindowHandle> window = new FakeWindowHandle("Test Window", windowToken, | |
| true /* focusable */, true /* visible */); | |
| windows.push_back(window); | |
| FocusRequest request; | |
| request.displayId = 42; | |
| request.token = windowToken; | |
| FocusResolver focusResolver; | |
| std::optional<FocusResolver::FocusChanges> changes = | |
| focusResolver.setFocusedWindow(request, windows); | |
| ASSERT_FOCUS_CHANGE(changes, /*from*/ nullptr, /*to*/ windowToken); | |
| ASSERT_EQ(request.displayId, changes->displayId); | |
| // Start with a focused window | |
| window->setFocusable(true); | |
| changes = focusResolver.setInputWindows(request.displayId, windows); | |
| ASSERT_FOCUS_CHANGE(changes, /*from*/ nullptr, /*to*/ windowToken); | |
| // When a display is removed, all windows are removed from the display | |
| // and our focused window loses focus | |
| changes = focusResolver.setInputWindows(request.displayId, {}); | |
| ASSERT_FOCUS_CHANGE(changes, /*from*/ windowToken, /*to*/ nullptr); | |
| focusResolver.displayRemoved(request.displayId); | |
| // When a display is readded, the window does not get focus since the request was cleared. | |
| changes = focusResolver.setInputWindows(request.displayId, windows); | |
| ASSERT_FALSE(changes); | |
| } | |
| } // namespace android::inputdispatcher |