| /* | |
| * Copyright 2019 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #pragma once | |
| #include <renderengine/ExternalTexture.h> | |
| #include <ui/Fence.h> | |
| #include <ui/GraphicTypes.h> | |
| #include <ui/Size.h> | |
| #include <utils/Errors.h> | |
| #include <utils/StrongPointer.h> | |
| #include <cstdint> | |
| #include <vector> | |
| namespace android { | |
| class GraphicBuffer; | |
| namespace compositionengine { | |
| /** | |
| * Encapsulates everything for composing to a render surface with RenderEngine | |
| */ | |
| class RenderSurface { | |
| public: | |
| virtual ~RenderSurface(); | |
| // Returns true if the render surface is valid. This is meant to be checked | |
| // post-construction and prior to use, as not everything is set up by the | |
| // constructor. | |
| virtual bool isValid() const = 0; | |
| // Performs one-time initialization of the render surface. This is meant | |
| // to be called after the validation check. | |
| virtual void initialize() = 0; | |
| // Returns the bounds of the surface | |
| virtual const ui::Size& getSize() const = 0; | |
| // Returns whether the surface is protected. | |
| virtual bool isProtected() const = 0; | |
| // Gets the latest fence to pass to the HWC to signal that the surface | |
| // buffer is done rendering | |
| virtual const sp<Fence>& getClientTargetAcquireFence() const = 0; | |
| // Sets the size of the surface | |
| virtual void setDisplaySize(const ui::Size&) = 0; | |
| // Sets the dataspace used for rendering the surface | |
| virtual void setBufferDataspace(ui::Dataspace) = 0; | |
| // Sets the pixel format used for rendering the surface. | |
| // Changing the pixel format of the buffer will result in buffer | |
| // reallocation as well as some reconfiguration of the graphics context, | |
| // which are both expensive operations. | |
| virtual void setBufferPixelFormat(ui::PixelFormat) = 0; | |
| // Configures the protected rendering on the surface | |
| virtual void setProtected(bool useProtected) = 0; | |
| // Called to signal that rendering has started. 'mustRecompose' should be | |
| // true if the entire frame must be recomposed. | |
| virtual status_t beginFrame(bool mustRecompose) = 0; | |
| // Prepares the frame for rendering | |
| virtual void prepareFrame(bool usesClientComposition, bool usesDeviceComposition) = 0; | |
| // Allocates a buffer as scratch space for GPU composition | |
| virtual std::shared_ptr<renderengine::ExternalTexture> dequeueBuffer( | |
| base::unique_fd* bufferFence) = 0; | |
| // Queues the drawn buffer for consumption by HWC. readyFence is the fence | |
| // which will fire when the buffer is ready for consumption. | |
| virtual void queueBuffer(base::unique_fd readyFence) = 0; | |
| // Called after the HWC calls are made to present the display | |
| virtual void onPresentDisplayCompleted() = 0; | |
| // Debugging - Dumps the state of the RenderSurface to a string | |
| virtual void dump(std::string& result) const = 0; | |
| // Returns true if the render surface supports client composition prediction. | |
| virtual bool supportsCompositionStrategyPrediction() const = 0; | |
| }; | |
| } // namespace compositionengine | |
| } // namespace android |