| /* | |
| * Copyright 2019 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #pragma once | |
| #include <cstdint> | |
| #include <iterator> | |
| #include <optional> | |
| #include <string> | |
| #include <type_traits> | |
| #include <unordered_map> | |
| #include <utility> | |
| #include <compositionengine/LayerFE.h> | |
| #include <renderengine/LayerSettings.h> | |
| #include <ui/Fence.h> | |
| #include <ui/FenceTime.h> | |
| #include <ui/GraphicTypes.h> | |
| #include <ui/LayerStack.h> | |
| #include <ui/Region.h> | |
| #include <ui/Transform.h> | |
| #include <utils/StrongPointer.h> | |
| #include <utils/Vector.h> | |
| #include <ui/DisplayIdentification.h> | |
| #include "DisplayHardware/HWComposer.h" | |
| namespace android { | |
| namespace HWC2 { | |
| class Layer; | |
| } // namespace HWC2 | |
| namespace compositionengine { | |
| class DisplayColorProfile; | |
| class LayerFE; | |
| class RenderSurface; | |
| class OutputLayer; | |
| struct CompositionRefreshArgs; | |
| struct LayerFECompositionState; | |
| namespace impl { | |
| struct OutputCompositionState; | |
| struct GpuCompositionResult; | |
| } // namespace impl | |
| /** | |
| * Encapsulates all the state involved with composing layers for an output | |
| */ | |
| class Output { | |
| public: | |
| using ReleasedLayers = std::vector<wp<LayerFE>>; | |
| using UniqueFELayerStateMap = std::unordered_map<LayerFE*, LayerFECompositionState*>; | |
| // A helper class for enumerating the output layers using a C++11 ranged-based for loop | |
| template <typename T> | |
| class OutputLayersEnumerator { | |
| public: | |
| // TODO(lpique): Consider turning this into a C++20 view when possible. | |
| template <bool IsConstIter> | |
| class IteratorImpl { | |
| public: | |
| // Required definitions to be considered an iterator | |
| using iterator_category = std::forward_iterator_tag; | |
| using value_type = decltype(std::declval<T>().getOutputLayerOrderedByZByIndex(0)); | |
| using difference_type = std::ptrdiff_t; | |
| using pointer = std::conditional_t<IsConstIter, const value_type*, value_type*>; | |
| using reference = std::conditional_t<IsConstIter, const value_type&, value_type&>; | |
| IteratorImpl() = default; | |
| IteratorImpl(const T* output, size_t index) : mOutput(output), mIndex(index) {} | |
| value_type operator*() const { | |
| return mOutput->getOutputLayerOrderedByZByIndex(mIndex); | |
| } | |
| value_type operator->() const { | |
| return mOutput->getOutputLayerOrderedByZByIndex(mIndex); | |
| } | |
| bool operator==(const IteratorImpl& other) const { | |
| return mOutput == other.mOutput && mIndex == other.mIndex; | |
| } | |
| bool operator!=(const IteratorImpl& other) const { return !operator==(other); } | |
| IteratorImpl& operator++() { | |
| ++mIndex; | |
| return *this; | |
| } | |
| IteratorImpl operator++(int) { | |
| auto prev = *this; | |
| ++mIndex; | |
| return prev; | |
| } | |
| private: | |
| const T* mOutput{nullptr}; | |
| size_t mIndex{0}; | |
| }; | |
| using iterator = IteratorImpl<false>; | |
| using const_iterator = IteratorImpl<true>; | |
| explicit OutputLayersEnumerator(const T& output) : mOutput(output) {} | |
| auto begin() const { return iterator(&mOutput, 0); } | |
| auto end() const { return iterator(&mOutput, mOutput.getOutputLayerCount()); } | |
| auto cbegin() const { return const_iterator(&mOutput, 0); } | |
| auto cend() const { return const_iterator(&mOutput, mOutput.getOutputLayerCount()); } | |
| private: | |
| const T& mOutput; | |
| }; | |
| struct FrameFences { | |
| sp<Fence> presentFence{Fence::NO_FENCE}; | |
| sp<Fence> clientTargetAcquireFence{Fence::NO_FENCE}; | |
| std::unordered_map<HWC2::Layer*, sp<Fence>> layerFences; | |
| }; | |
| struct ColorProfile { | |
| ui::ColorMode mode{ui::ColorMode::NATIVE}; | |
| ui::Dataspace dataspace{ui::Dataspace::UNKNOWN}; | |
| ui::RenderIntent renderIntent{ui::RenderIntent::COLORIMETRIC}; | |
| ui::Dataspace colorSpaceAgnosticDataspace{ui::Dataspace::UNKNOWN}; | |
| }; | |
| // Use internally to incrementally compute visibility/coverage | |
| struct CoverageState { | |
| explicit CoverageState(LayerFESet& latchedLayers) : latchedLayers(latchedLayers) {} | |
| // The set of layers that had been latched for the coverage calls, to | |
| // avoid duplicate requests to obtain the same front-end layer state. | |
| LayerFESet& latchedLayers; | |
| // The region of the output which is covered by layers | |
| Region aboveCoveredLayers; | |
| // The region of the output which is opaquely covered by layers | |
| Region aboveOpaqueLayers; | |
| // The region of the output which should be considered dirty | |
| Region dirtyRegion; | |
| }; | |
| virtual ~Output(); | |
| // Returns true if the output is valid. This is meant to be checked post- | |
| // construction and prior to use, as not everything is set up by the | |
| // constructor. | |
| virtual bool isValid() const = 0; | |
| // Returns the DisplayId the output represents, if it has one | |
| virtual std::optional<DisplayId> getDisplayId() const = 0; | |
| // Enables (or disables) composition on this output | |
| virtual void setCompositionEnabled(bool) = 0; | |
| // Enables (or disables) layer caching on this output | |
| virtual void setLayerCachingEnabled(bool) = 0; | |
| // Enables (or disables) layer caching texture pool on this output | |
| virtual void setLayerCachingTexturePoolEnabled(bool) = 0; | |
| // Sets the projection state to use | |
| virtual void setProjection(ui::Rotation orientation, const Rect& layerStackSpaceRect, | |
| const Rect& orientedDisplaySpaceRect) = 0; | |
| // Sets the brightness that will take effect next frame. | |
| virtual void setNextBrightness(float brightness) = 0; | |
| // Sets the bounds to use | |
| virtual void setDisplaySize(const ui::Size&) = 0; | |
| // Gets the transform hint used in layers that belong to this output. Used to guide | |
| // composition orientation so that HW overlay can be used when display isn't in its natural | |
| // orientation on some devices. Therefore usually we only use transform hint from display | |
| // output. | |
| virtual ui::Transform::RotationFlags getTransformHint() const = 0; | |
| // Sets the filter for this output. See Output::includesLayer. | |
| virtual void setLayerFilter(ui::LayerFilter) = 0; | |
| // Sets the output color mode | |
| virtual void setColorProfile(const ColorProfile&) = 0; | |
| // Sets current calibrated display brightness information | |
| virtual void setDisplayBrightness(float sdrWhitePointNits, float displayBrightnessNits) = 0; | |
| // Outputs a string with a state dump | |
| virtual void dump(std::string&) const = 0; | |
| // Outputs planner information | |
| virtual void dumpPlannerInfo(const Vector<String16>& args, std::string&) const = 0; | |
| // Gets the debug name for the output | |
| virtual const std::string& getName() const = 0; | |
| // Sets a debug name for the output | |
| virtual void setName(const std::string&) = 0; | |
| // Gets the current render color mode for the output | |
| virtual DisplayColorProfile* getDisplayColorProfile() const = 0; | |
| // Gets the current render surface for the output | |
| virtual RenderSurface* getRenderSurface() const = 0; | |
| using OutputCompositionState = compositionengine::impl::OutputCompositionState; | |
| // Gets the raw composition state data for the output | |
| // TODO(lpique): Make this protected once it is only internally called. | |
| virtual const OutputCompositionState& getState() const = 0; | |
| // Allows mutable access to the raw composition state data for the output. | |
| // This is meant to be used by the various functions that are part of the | |
| // composition process. | |
| // TODO(lpique): Make this protected once it is only internally called. | |
| virtual OutputCompositionState& editState() = 0; | |
| // Gets the dirty region in layer stack space. | |
| virtual Region getDirtyRegion() const = 0; | |
| // Returns whether the output includes a layer, based on their respective filters. | |
| // See Output::setLayerFilter. | |
| virtual bool includesLayer(ui::LayerFilter) const = 0; | |
| virtual bool includesLayer(const sp<LayerFE>&) const = 0; | |
| // Returns a pointer to the output layer corresponding to the given layer on | |
| // this output, or nullptr if the layer does not have one | |
| virtual OutputLayer* getOutputLayerForLayer(const sp<LayerFE>&) const = 0; | |
| // Immediately clears all layers from the output. | |
| virtual void clearOutputLayers() = 0; | |
| // For tests use only. Creates and appends an OutputLayer into the output. | |
| virtual OutputLayer* injectOutputLayerForTest(const sp<LayerFE>&) = 0; | |
| // Gets the count of output layers managed by this output | |
| virtual size_t getOutputLayerCount() const = 0; | |
| // Gets an output layer in Z order given its index | |
| virtual OutputLayer* getOutputLayerOrderedByZByIndex(size_t) const = 0; | |
| // A helper function for enumerating all the output layers in Z order using | |
| // a C++11 range-based for loop. | |
| auto getOutputLayersOrderedByZ() const { return OutputLayersEnumerator(*this); } | |
| // Sets the new set of layers being released this frame | |
| virtual void setReleasedLayers(ReleasedLayers&&) = 0; | |
| // Prepare the output, updating the OutputLayers used in the output | |
| virtual void prepare(const CompositionRefreshArgs&, LayerFESet&) = 0; | |
| // Presents the output, finalizing all composition details | |
| virtual void present(const CompositionRefreshArgs&) = 0; | |
| // Latches the front-end layer state for each output layer | |
| virtual void updateLayerStateFromFE(const CompositionRefreshArgs&) const = 0; | |
| // Enables predicting composition strategy to run client composition earlier | |
| virtual void setPredictCompositionStrategy(bool) = 0; | |
| // Enables overriding the 170M trasnfer function as sRGB | |
| virtual void setTreat170mAsSrgb(bool) = 0; | |
| protected: | |
| virtual void setDisplayColorProfile(std::unique_ptr<DisplayColorProfile>) = 0; | |
| virtual void setRenderSurface(std::unique_ptr<RenderSurface>) = 0; | |
| virtual void rebuildLayerStacks(const CompositionRefreshArgs&, LayerFESet&) = 0; | |
| virtual void collectVisibleLayers(const CompositionRefreshArgs&, CoverageState&) = 0; | |
| virtual void ensureOutputLayerIfVisible(sp<LayerFE>&, CoverageState&) = 0; | |
| virtual void setReleasedLayers(const CompositionRefreshArgs&) = 0; | |
| virtual void updateCompositionState(const CompositionRefreshArgs&) = 0; | |
| virtual void planComposition() = 0; | |
| virtual void writeCompositionState(const CompositionRefreshArgs&) = 0; | |
| virtual void setColorTransform(const CompositionRefreshArgs&) = 0; | |
| virtual void updateColorProfile(const CompositionRefreshArgs&) = 0; | |
| virtual void beginFrame() = 0; | |
| virtual void prepareFrame() = 0; | |
| using GpuCompositionResult = compositionengine::impl::GpuCompositionResult; | |
| // Runs prepare frame in another thread while running client composition using | |
| // the previous frame's composition strategy. | |
| virtual GpuCompositionResult prepareFrameAsync(const CompositionRefreshArgs&) = 0; | |
| virtual void devOptRepaintFlash(const CompositionRefreshArgs&) = 0; | |
| virtual void finishFrame(const CompositionRefreshArgs&, GpuCompositionResult&&) = 0; | |
| virtual std::optional<base::unique_fd> composeSurfaces( | |
| const Region&, const compositionengine::CompositionRefreshArgs&, | |
| std::shared_ptr<renderengine::ExternalTexture>, base::unique_fd&) = 0; | |
| virtual void postFramebuffer() = 0; | |
| virtual void renderCachedSets(const CompositionRefreshArgs&) = 0; | |
| virtual bool chooseCompositionStrategy( | |
| std::optional<android::HWComposer::DeviceRequestedChanges>*) = 0; | |
| virtual void applyCompositionStrategy( | |
| const std::optional<android::HWComposer::DeviceRequestedChanges>& changes) = 0; | |
| virtual bool getSkipColorTransform() const = 0; | |
| virtual FrameFences presentAndGetFrameFences() = 0; | |
| virtual std::vector<LayerFE::LayerSettings> generateClientCompositionRequests( | |
| bool supportsProtectedContent, ui::Dataspace outputDataspace, | |
| std::vector<LayerFE*> &outLayerRef) = 0; | |
| virtual void appendRegionFlashRequests( | |
| const Region& flashRegion, | |
| std::vector<LayerFE::LayerSettings>& clientCompositionLayers) = 0; | |
| virtual void setExpensiveRenderingExpected(bool enabled) = 0; | |
| virtual void setHintSessionGpuFence(std::unique_ptr<FenceTime>&& gpuFence) = 0; | |
| virtual bool isPowerHintSessionEnabled() = 0; | |
| virtual void cacheClientCompositionRequests(uint32_t cacheSize) = 0; | |
| virtual bool canPredictCompositionStrategy(const CompositionRefreshArgs&) = 0; | |
| }; | |
| } // namespace compositionengine | |
| } // namespace android |