[RenderEngine] Add cache contents to dumpsys

We've had some high EGL utilization attributed to SurfaceFlinger
recently, so adding info to dumpsys to hopefully catch a leak.

Bug: 137514000
Test: dumpsys
Change-Id: I22cf9eb01162d341c44dbe1440f74865dbf960fb
diff --git a/libs/renderengine/gl/GLESRenderEngine.cpp b/libs/renderengine/gl/GLESRenderEngine.cpp
index 6e7ec33..bf22e5c 100644
--- a/libs/renderengine/gl/GLESRenderEngine.cpp
+++ b/libs/renderengine/gl/GLESRenderEngine.cpp
@@ -837,6 +837,7 @@
                                                              bool useFramebufferCache) {
     sp<GraphicBuffer> graphicBuffer = GraphicBuffer::from(nativeBuffer);
     if (useFramebufferCache) {
+        std::lock_guard<std::mutex> lock(mFramebufferImageCacheMutex);
         for (const auto& image : mFramebufferImageCache) {
             if (image.first == graphicBuffer->getId()) {
                 return image.second;
@@ -852,6 +853,7 @@
                                           nativeBuffer, attributes);
     if (useFramebufferCache) {
         if (image != EGL_NO_IMAGE_KHR) {
+            std::lock_guard<std::mutex> lock(mFramebufferImageCacheMutex);
             if (mFramebufferImageCache.size() >= mFramebufferImageCacheSize) {
                 EGLImageKHR expired = mFramebufferImageCache.front().second;
                 mFramebufferImageCache.pop_front();
@@ -1266,6 +1268,23 @@
     StringAppendF(&result, "RenderEngine last dataspace conversion: (%s) to (%s)\n",
                   dataspaceDetails(static_cast<android_dataspace>(mDataSpace)).c_str(),
                   dataspaceDetails(static_cast<android_dataspace>(mOutputDataSpace)).c_str());
+    {
+        std::lock_guard<std::mutex> lock(mRenderingMutex);
+        StringAppendF(&result, "RenderEngine image cache size: %zu\n", mImageCache.size());
+        StringAppendF(&result, "Dumping buffer ids...\n");
+        for (const auto& [id, unused] : mImageCache) {
+            StringAppendF(&result, "0x%" PRIx64 "\n", id);
+        }
+    }
+    {
+        std::lock_guard<std::mutex> lock(mFramebufferImageCacheMutex);
+        StringAppendF(&result, "RenderEngine framebuffer image cache size: %zu\n",
+                      mFramebufferImageCache.size());
+        StringAppendF(&result, "Dumping buffer ids...\n");
+        for (const auto& [id, unused] : mFramebufferImageCache) {
+            StringAppendF(&result, "0x%" PRIx64 "\n", id);
+        }
+    }
 }
 
 GLESRenderEngine::GlesVersion GLESRenderEngine::parseGlesVersion(const char* str) {
@@ -1392,7 +1411,7 @@
 }
 
 bool GLESRenderEngine::isFramebufferImageCachedForTesting(uint64_t bufferId) {
-    std::lock_guard<std::mutex> lock(mRenderingMutex);
+    std::lock_guard<std::mutex> lock(mFramebufferImageCacheMutex);
     return std::any_of(mFramebufferImageCache.cbegin(), mFramebufferImageCache.cend(),
                        [=](std::pair<uint64_t, EGLImageKHR> image) {
                            return image.first == bufferId;
diff --git a/libs/renderengine/gl/GLESRenderEngine.h b/libs/renderengine/gl/GLESRenderEngine.h
index 70b704a..2eebf9a 100644
--- a/libs/renderengine/gl/GLESRenderEngine.h
+++ b/libs/renderengine/gl/GLESRenderEngine.h
@@ -79,17 +79,20 @@
     EGLDisplay getEGLDisplay() const { return mEGLDisplay; }
     // Creates an output image for rendering to
     EGLImageKHR createFramebufferImageIfNeeded(ANativeWindowBuffer* nativeBuffer, bool isProtected,
-                                               bool useFramebufferCache);
+                                               bool useFramebufferCache)
+            EXCLUDES(mFramebufferImageCacheMutex);
 
     // Test-only methods
     // Returns true iff mImageCache contains an image keyed by bufferId
     bool isImageCachedForTesting(uint64_t bufferId) EXCLUDES(mRenderingMutex);
     // Returns true iff mFramebufferImageCache contains an image keyed by bufferId
-    bool isFramebufferImageCachedForTesting(uint64_t bufferId) EXCLUDES(mRenderingMutex);
+    bool isFramebufferImageCachedForTesting(uint64_t bufferId)
+            EXCLUDES(mFramebufferImageCacheMutex);
 
 protected:
     Framebuffer* getFramebufferForDrawing() override;
-    void dump(std::string& result) override;
+    void dump(std::string& result) override EXCLUDES(mRenderingMutex)
+            EXCLUDES(mFramebufferImageCacheMutex);
     size_t getMaxTextureSize() const override;
     size_t getMaxViewportDims() const override;
 
@@ -191,7 +194,11 @@
     uint32_t mFramebufferImageCacheSize = 0;
 
     // Cache of output images, keyed by corresponding GraphicBuffer ID.
-    std::deque<std::pair<uint64_t, EGLImageKHR>> mFramebufferImageCache;
+    std::deque<std::pair<uint64_t, EGLImageKHR>> mFramebufferImageCache
+            GUARDED_BY(mFramebufferImageCacheMutex);
+    // The only reason why we have this mutex is so that we don't segfault when
+    // dumping info.
+    std::mutex mFramebufferImageCacheMutex;
 
     // Current dataspace of layer being rendered
     ui::Dataspace mDataSpace = ui::Dataspace::UNKNOWN;