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/*
* Copyright 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define ATRACE_TAG ATRACE_TAG_GRAPHICS
#include "VSyncModulator.h"
#include <cutils/properties.h>
#include <utils/Trace.h>
#include <cinttypes>
#include <mutex>
namespace android::scheduler {
VSyncModulator::VSyncModulator(Scheduler& scheduler,
const sp<Scheduler::ConnectionHandle>& appConnectionHandle,
const sp<Scheduler::ConnectionHandle>& sfConnectionHandle,
const OffsetsConfig& config)
: mScheduler(scheduler),
mAppConnectionHandle(appConnectionHandle),
mSfConnectionHandle(sfConnectionHandle),
mOffsetsConfig(config) {
char value[PROPERTY_VALUE_MAX];
property_get("debug.sf.vsync_trace_detailed_info", value, "0");
mTraceDetailedInfo = atoi(value);
}
void VSyncModulator::setPhaseOffsets(const OffsetsConfig& config) {
std::lock_guard<std::mutex> lock(mMutex);
mOffsetsConfig = config;
updateOffsetsLocked();
}
void VSyncModulator::setTransactionStart(Scheduler::TransactionStart transactionStart) {
if (transactionStart == Scheduler::TransactionStart::EARLY) {
mRemainingEarlyFrameCount = MIN_EARLY_FRAME_COUNT_TRANSACTION;
}
// An early transaction stays an early transaction.
if (transactionStart == mTransactionStart ||
mTransactionStart == Scheduler::TransactionStart::EARLY) {
return;
}
mTransactionStart = transactionStart;
updateOffsets();
}
void VSyncModulator::onTransactionHandled() {
if (mTransactionStart == Scheduler::TransactionStart::NORMAL) return;
mTransactionStart = Scheduler::TransactionStart::NORMAL;
updateOffsets();
}
void VSyncModulator::onRefreshRateChangeInitiated() {
if (mRefreshRateChangePending) {
return;
}
mRefreshRateChangePending = true;
updateOffsets();
}
void VSyncModulator::onRefreshRateChangeCompleted() {
if (!mRefreshRateChangePending) {
return;
}
mRefreshRateChangePending = false;
updateOffsets();
}
void VSyncModulator::onRefreshed(bool usedRenderEngine) {
bool updateOffsetsNeeded = false;
if (mRemainingEarlyFrameCount > 0) {
mRemainingEarlyFrameCount--;
updateOffsetsNeeded = true;
}
if (usedRenderEngine) {
mRemainingRenderEngineUsageCount = MIN_EARLY_GL_FRAME_COUNT_TRANSACTION;
updateOffsetsNeeded = true;
} else if (mRemainingRenderEngineUsageCount > 0) {
mRemainingRenderEngineUsageCount--;
updateOffsetsNeeded = true;
}
if (updateOffsetsNeeded) {
updateOffsets();
}
}
VSyncModulator::Offsets VSyncModulator::getOffsets() const {
std::lock_guard<std::mutex> lock(mMutex);
return mOffsets;
}
const VSyncModulator::Offsets& VSyncModulator::getNextOffsets() const {
// Early offsets are used if we're in the middle of a refresh rate
// change, or if we recently begin a transaction.
if (mTransactionStart == Scheduler::TransactionStart::EARLY || mRemainingEarlyFrameCount > 0 ||
mRefreshRateChangePending) {
return mOffsetsConfig.early;
} else if (mRemainingRenderEngineUsageCount > 0) {
return mOffsetsConfig.earlyGl;
} else {
return mOffsetsConfig.late;
}
}
void VSyncModulator::updateOffsets() {
std::lock_guard<std::mutex> lock(mMutex);
updateOffsetsLocked();
}
void VSyncModulator::updateOffsetsLocked() {
const Offsets& offsets = getNextOffsets();
mScheduler.setPhaseOffset(mSfConnectionHandle, offsets.sf);
mScheduler.setPhaseOffset(mAppConnectionHandle, offsets.app);
mOffsets = offsets;
if (!mTraceDetailedInfo) {
return;
}
const bool isDefault = mOffsets.fpsMode == RefreshRateType::DEFAULT;
const bool isPerformance = mOffsets.fpsMode == RefreshRateType::PERFORMANCE;
const bool isEarly = &offsets == &mOffsetsConfig.early;
const bool isEarlyGl = &offsets == &mOffsetsConfig.earlyGl;
const bool isLate = &offsets == &mOffsetsConfig.late;
ATRACE_INT("Vsync-EarlyOffsetsOn", isDefault && isEarly);
ATRACE_INT("Vsync-EarlyGLOffsetsOn", isDefault && isEarlyGl);
ATRACE_INT("Vsync-LateOffsetsOn", isDefault && isLate);
ATRACE_INT("Vsync-HighFpsEarlyOffsetsOn", isPerformance && isEarly);
ATRACE_INT("Vsync-HighFpsEarlyGLOffsetsOn", isPerformance && isEarlyGl);
ATRACE_INT("Vsync-HighFpsLateOffsetsOn", isPerformance && isLate);
}
} // namespace android::scheduler