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/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// clang-format off
#include "../Macros.h"
// clang-format on
#include "TouchInputMapper.h"
#include <ftl/enum.h>
#include <input/PrintTools.h>
#include "CursorButtonAccumulator.h"
#include "CursorScrollAccumulator.h"
#include "TouchButtonAccumulator.h"
#include "TouchCursorInputMapperCommon.h"
#include "ui/Rotation.h"
namespace android {
// --- Constants ---
// Artificial latency on synthetic events created from stylus data without corresponding touch
// data.
static constexpr nsecs_t STYLUS_DATA_LATENCY = ms2ns(10);
// Minimum width between two pointers to determine a gesture as freeform gesture in mm
static const float MIN_FREEFORM_GESTURE_WIDTH_IN_MILLIMETER = 30;
// --- Static Definitions ---
static const DisplayViewport kUninitializedViewport;
static std::string toString(const Rect& rect) {
return base::StringPrintf("Rect{%d, %d, %d, %d}", rect.left, rect.top, rect.right, rect.bottom);
}
static std::string toString(const ui::Size& size) {
return base::StringPrintf("%dx%d", size.width, size.height);
}
static bool isPointInRect(const Rect& rect, vec2 p) {
return p.x >= rect.left && p.x < rect.right && p.y >= rect.top && p.y < rect.bottom;
}
static std::string toString(const InputDeviceUsiVersion& v) {
return base::StringPrintf("%d.%d", v.majorVersion, v.minorVersion);
}
template <typename T>
inline static void swap(T& a, T& b) {
T temp = a;
a = b;
b = temp;
}
static float calculateCommonVector(float a, float b) {
if (a > 0 && b > 0) {
return a < b ? a : b;
} else if (a < 0 && b < 0) {
return a > b ? a : b;
} else {
return 0;
}
}
inline static float distance(float x1, float y1, float x2, float y2) {
return hypotf(x1 - x2, y1 - y2);
}
inline static int32_t signExtendNybble(int32_t value) {
return value >= 8 ? value - 16 : value;
}
static ui::Size getNaturalDisplaySize(const DisplayViewport& viewport) {
ui::Size rotatedDisplaySize{viewport.deviceWidth, viewport.deviceHeight};
if (viewport.orientation == ui::ROTATION_90 || viewport.orientation == ui::ROTATION_270) {
std::swap(rotatedDisplaySize.width, rotatedDisplaySize.height);
}
return rotatedDisplaySize;
}
static int32_t filterButtonState(InputReaderConfiguration& config, int32_t buttonState) {
if (!config.stylusButtonMotionEventsEnabled) {
buttonState &=
~(AMOTION_EVENT_BUTTON_STYLUS_PRIMARY | AMOTION_EVENT_BUTTON_STYLUS_SECONDARY);
}
return buttonState;
}
// --- RawPointerData ---
void RawPointerData::getCentroidOfTouchingPointers(float* outX, float* outY) const {
float x = 0, y = 0;
uint32_t count = touchingIdBits.count();
if (count) {
for (BitSet32 idBits(touchingIdBits); !idBits.isEmpty();) {
uint32_t id = idBits.clearFirstMarkedBit();
const Pointer& pointer = pointerForId(id);
x += pointer.x;
y += pointer.y;
}
x /= count;
y /= count;
}
*outX = x;
*outY = y;
}
// --- TouchInputMapper ---
TouchInputMapper::TouchInputMapper(InputDeviceContext& deviceContext)
: InputMapper(deviceContext),
mTouchButtonAccumulator(deviceContext),
mSource(0),
mDeviceMode(DeviceMode::DISABLED),
mInputDeviceOrientation(ui::ROTATION_0) {}
TouchInputMapper::~TouchInputMapper() {}
uint32_t TouchInputMapper::getSources() const {
return mSource;
}
void TouchInputMapper::populateDeviceInfo(InputDeviceInfo& info) {
InputMapper::populateDeviceInfo(info);
if (mDeviceMode == DeviceMode::DISABLED) {
return;
}
info.addMotionRange(mOrientedRanges.x);
info.addMotionRange(mOrientedRanges.y);
info.addMotionRange(mOrientedRanges.pressure);
if (mDeviceMode == DeviceMode::UNSCALED && mSource == AINPUT_SOURCE_TOUCHPAD) {
// Populate RELATIVE_X and RELATIVE_Y motion ranges for touchpad capture mode.
//
// RELATIVE_X and RELATIVE_Y motion ranges should be the largest possible relative
// motion, i.e. the hardware dimensions, as the finger could move completely across the
// touchpad in one sample cycle.
const InputDeviceInfo::MotionRange& x = mOrientedRanges.x;
const InputDeviceInfo::MotionRange& y = mOrientedRanges.y;
info.addMotionRange(AMOTION_EVENT_AXIS_RELATIVE_X, mSource, -x.max, x.max, x.flat, x.fuzz,
x.resolution);
info.addMotionRange(AMOTION_EVENT_AXIS_RELATIVE_Y, mSource, -y.max, y.max, y.flat, y.fuzz,
y.resolution);
}
if (mOrientedRanges.size) {
info.addMotionRange(*mOrientedRanges.size);
}
if (mOrientedRanges.touchMajor) {
info.addMotionRange(*mOrientedRanges.touchMajor);
info.addMotionRange(*mOrientedRanges.touchMinor);
}
if (mOrientedRanges.toolMajor) {
info.addMotionRange(*mOrientedRanges.toolMajor);
info.addMotionRange(*mOrientedRanges.toolMinor);
}
if (mOrientedRanges.orientation) {
info.addMotionRange(*mOrientedRanges.orientation);
}
if (mOrientedRanges.distance) {
info.addMotionRange(*mOrientedRanges.distance);
}
if (mOrientedRanges.tilt) {
info.addMotionRange(*mOrientedRanges.tilt);
}
if (mCursorScrollAccumulator.haveRelativeVWheel()) {
info.addMotionRange(AMOTION_EVENT_AXIS_VSCROLL, mSource, -1.0f, 1.0f, 0.0f, 0.0f, 0.0f);
}
if (mCursorScrollAccumulator.haveRelativeHWheel()) {
info.addMotionRange(AMOTION_EVENT_AXIS_HSCROLL, mSource, -1.0f, 1.0f, 0.0f, 0.0f, 0.0f);
}
info.setButtonUnderPad(mParameters.hasButtonUnderPad);
info.setUsiVersion(mParameters.usiVersion);
}
void TouchInputMapper::dump(std::string& dump) {
dump += StringPrintf(INDENT2 "Touch Input Mapper (mode - %s):\n",
ftl::enum_string(mDeviceMode).c_str());
dumpParameters(dump);
dumpVirtualKeys(dump);
dumpRawPointerAxes(dump);
dumpCalibration(dump);
dumpAffineTransformation(dump);
dumpDisplay(dump);
dump += StringPrintf(INDENT3 "Translation and Scaling Factors:\n");
mRawToDisplay.dump(dump, "RawToDisplay Transform:", INDENT4);
mRawRotation.dump(dump, "RawRotation Transform:", INDENT4);
dump += StringPrintf(INDENT4 "OrientedXPrecision: %0.3f\n", mOrientedXPrecision);
dump += StringPrintf(INDENT4 "OrientedYPrecision: %0.3f\n", mOrientedYPrecision);
dump += StringPrintf(INDENT4 "GeometricScale: %0.3f\n", mGeometricScale);
dump += StringPrintf(INDENT4 "PressureScale: %0.3f\n", mPressureScale);
dump += StringPrintf(INDENT4 "SizeScale: %0.3f\n", mSizeScale);
dump += StringPrintf(INDENT4 "OrientationScale: %0.3f\n", mOrientationScale);
dump += StringPrintf(INDENT4 "DistanceScale: %0.3f\n", mDistanceScale);
dump += StringPrintf(INDENT4 "HaveTilt: %s\n", toString(mHaveTilt));
dump += StringPrintf(INDENT4 "TiltXCenter: %0.3f\n", mTiltXCenter);
dump += StringPrintf(INDENT4 "TiltXScale: %0.3f\n", mTiltXScale);
dump += StringPrintf(INDENT4 "TiltYCenter: %0.3f\n", mTiltYCenter);
dump += StringPrintf(INDENT4 "TiltYScale: %0.3f\n", mTiltYScale);
dump += StringPrintf(INDENT3 "Last Raw Button State: 0x%08x\n", mLastRawState.buttonState);
dump += StringPrintf(INDENT3 "Last Raw Touch: pointerCount=%d\n",
mLastRawState.rawPointerData.pointerCount);
for (uint32_t i = 0; i < mLastRawState.rawPointerData.pointerCount; i++) {
const RawPointerData::Pointer& pointer = mLastRawState.rawPointerData.pointers[i];
dump += StringPrintf(INDENT4 "[%d]: id=%d, x=%d, y=%d, pressure=%d, "
"touchMajor=%d, touchMinor=%d, toolMajor=%d, toolMinor=%d, "
"orientation=%d, tiltX=%d, tiltY=%d, distance=%d, "
"toolType=%s, isHovering=%s\n",
i, pointer.id, pointer.x, pointer.y, pointer.pressure,
pointer.touchMajor, pointer.touchMinor, pointer.toolMajor,
pointer.toolMinor, pointer.orientation, pointer.tiltX, pointer.tiltY,
pointer.distance, ftl::enum_string(pointer.toolType).c_str(),
toString(pointer.isHovering));
}
dump += StringPrintf(INDENT3 "Last Cooked Button State: 0x%08x\n",
mLastCookedState.buttonState);
dump += StringPrintf(INDENT3 "Last Cooked Touch: pointerCount=%d\n",
mLastCookedState.cookedPointerData.pointerCount);
for (uint32_t i = 0; i < mLastCookedState.cookedPointerData.pointerCount; i++) {
const PointerProperties& pointerProperties =
mLastCookedState.cookedPointerData.pointerProperties[i];
const PointerCoords& pointerCoords = mLastCookedState.cookedPointerData.pointerCoords[i];
dump += StringPrintf(INDENT4 "[%d]: id=%d, x=%0.3f, y=%0.3f, dx=%0.3f, dy=%0.3f, "
"pressure=%0.3f, touchMajor=%0.3f, touchMinor=%0.3f, "
"toolMajor=%0.3f, toolMinor=%0.3f, "
"orientation=%0.3f, tilt=%0.3f, distance=%0.3f, "
"toolType=%s, isHovering=%s\n",
i, pointerProperties.id, pointerCoords.getX(), pointerCoords.getY(),
pointerCoords.getAxisValue(AMOTION_EVENT_AXIS_RELATIVE_X),
pointerCoords.getAxisValue(AMOTION_EVENT_AXIS_RELATIVE_Y),
pointerCoords.getAxisValue(AMOTION_EVENT_AXIS_PRESSURE),
pointerCoords.getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR),
pointerCoords.getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR),
pointerCoords.getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR),
pointerCoords.getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR),
pointerCoords.getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION),
pointerCoords.getAxisValue(AMOTION_EVENT_AXIS_TILT),
pointerCoords.getAxisValue(AMOTION_EVENT_AXIS_DISTANCE),
ftl::enum_string(pointerProperties.toolType).c_str(),
toString(mLastCookedState.cookedPointerData.isHovering(i)));
}
dump += INDENT3 "Stylus Fusion:\n";
dump += StringPrintf(INDENT4 "ExternalStylusConnected: %s\n",
toString(mExternalStylusConnected));
dump += StringPrintf(INDENT4 "Fused External Stylus Pointer ID: %s\n",
toString(mFusedStylusPointerId).c_str());
dump += StringPrintf(INDENT4 "External Stylus Data Timeout: %" PRId64 "\n",
mExternalStylusFusionTimeout);
dump += StringPrintf(INDENT4 " External Stylus Buttons Applied: 0x%08x",
mExternalStylusButtonsApplied);
dump += INDENT3 "External Stylus State:\n";
dumpStylusState(dump, mExternalStylusState);
if (mDeviceMode == DeviceMode::POINTER) {
dump += StringPrintf(INDENT3 "Pointer Gesture Detector:\n");
dump += StringPrintf(INDENT4 "XMovementScale: %0.3f\n", mPointerXMovementScale);
dump += StringPrintf(INDENT4 "YMovementScale: %0.3f\n", mPointerYMovementScale);
dump += StringPrintf(INDENT4 "XZoomScale: %0.3f\n", mPointerXZoomScale);
dump += StringPrintf(INDENT4 "YZoomScale: %0.3f\n", mPointerYZoomScale);
dump += StringPrintf(INDENT4 "MaxSwipeWidth: %f\n", mPointerGestureMaxSwipeWidth);
}
}
std::list<NotifyArgs> TouchInputMapper::configure(nsecs_t when,
const InputReaderConfiguration* config,
uint32_t changes) {
std::list<NotifyArgs> out = InputMapper::configure(when, config, changes);
mConfig = *config;
// Full configuration should happen the first time configure is called and
// when the device type is changed. Changing a device type can affect
// various other parameters so should result in a reconfiguration.
if (!changes || (changes & InputReaderConfiguration::CHANGE_DEVICE_TYPE)) {
// Configure basic parameters.
configureParameters();
// Configure common accumulators.
mCursorScrollAccumulator.configure(getDeviceContext());
mTouchButtonAccumulator.configure();
// Configure absolute axis information.
configureRawPointerAxes();
// Prepare input device calibration.
parseCalibration();
resolveCalibration();
}
if (!changes || (changes & InputReaderConfiguration::CHANGE_TOUCH_AFFINE_TRANSFORMATION)) {
// Update location calibration to reflect current settings
updateAffineTransformation();
}
if (!changes || (changes & InputReaderConfiguration::CHANGE_POINTER_SPEED)) {
// Update pointer speed.
mPointerVelocityControl.setParameters(mConfig.pointerVelocityControlParameters);
mWheelXVelocityControl.setParameters(mConfig.wheelVelocityControlParameters);
mWheelYVelocityControl.setParameters(mConfig.wheelVelocityControlParameters);
}
bool resetNeeded = false;
if (!changes ||
(changes &
(InputReaderConfiguration::CHANGE_DISPLAY_INFO |
InputReaderConfiguration::CHANGE_POINTER_CAPTURE |
InputReaderConfiguration::CHANGE_POINTER_GESTURE_ENABLEMENT |
InputReaderConfiguration::CHANGE_SHOW_TOUCHES |
InputReaderConfiguration::CHANGE_EXTERNAL_STYLUS_PRESENCE |
InputReaderConfiguration::CHANGE_DEVICE_TYPE))) {
// Configure device sources, display dimensions, orientation and
// scaling factors.
configureInputDevice(when, &resetNeeded);
}
if (changes && resetNeeded) {
out += reset(when);
// Send reset, unless this is the first time the device has been configured,
// in which case the reader will call reset itself after all mappers are ready.
out.emplace_back(NotifyDeviceResetArgs(getContext()->getNextId(), when, getDeviceId()));
}
return out;
}
void TouchInputMapper::resolveExternalStylusPresence() {
std::vector<InputDeviceInfo> devices;
getContext()->getExternalStylusDevices(devices);
mExternalStylusConnected = !devices.empty();
if (!mExternalStylusConnected) {
resetExternalStylus();
}
}
void TouchInputMapper::configureParameters() {
// Use the pointer presentation mode for devices that do not support distinct
// multitouch. The spot-based presentation relies on being able to accurately
// locate two or more fingers on the touch pad.
mParameters.gestureMode = getDeviceContext().hasInputProperty(INPUT_PROP_SEMI_MT)
? Parameters::GestureMode::SINGLE_TOUCH
: Parameters::GestureMode::MULTI_TOUCH;
const PropertyMap& config = getDeviceContext().getConfiguration();
std::optional<std::string> gestureModeString = config.getString("touch.gestureMode");
if (gestureModeString.has_value()) {
if (*gestureModeString == "single-touch") {
mParameters.gestureMode = Parameters::GestureMode::SINGLE_TOUCH;
} else if (*gestureModeString == "multi-touch") {
mParameters.gestureMode = Parameters::GestureMode::MULTI_TOUCH;
} else if (*gestureModeString != "default") {
ALOGW("Invalid value for touch.gestureMode: '%s'", gestureModeString->c_str());
}
}
configureDeviceType();
mParameters.hasButtonUnderPad = getDeviceContext().hasInputProperty(INPUT_PROP_BUTTONPAD);
mParameters.orientationAware =
config.getBool("touch.orientationAware")
.value_or(mParameters.deviceType == Parameters::DeviceType::TOUCH_SCREEN);
mParameters.orientation = ui::ROTATION_0;
std::optional<std::string> orientationString = config.getString("touch.orientation");
if (orientationString.has_value()) {
if (mParameters.deviceType != Parameters::DeviceType::TOUCH_SCREEN) {
ALOGW("The configuration 'touch.orientation' is only supported for touchscreens.");
} else if (*orientationString == "ORIENTATION_90") {
mParameters.orientation = ui::ROTATION_90;
} else if (*orientationString == "ORIENTATION_180") {
mParameters.orientation = ui::ROTATION_180;
} else if (*orientationString == "ORIENTATION_270") {
mParameters.orientation = ui::ROTATION_270;
} else if (*orientationString != "ORIENTATION_0") {
ALOGW("Invalid value for touch.orientation: '%s'", orientationString->c_str());
}
}
mParameters.hasAssociatedDisplay = false;
mParameters.associatedDisplayIsExternal = false;
if (mParameters.orientationAware ||
mParameters.deviceType == Parameters::DeviceType::TOUCH_SCREEN ||
mParameters.deviceType == Parameters::DeviceType::POINTER ||
(mParameters.deviceType == Parameters::DeviceType::TOUCH_NAVIGATION &&
getDeviceContext().getAssociatedViewport())) {
mParameters.hasAssociatedDisplay = true;
if (mParameters.deviceType == Parameters::DeviceType::TOUCH_SCREEN) {
mParameters.associatedDisplayIsExternal = getDeviceContext().isExternal();
mParameters.uniqueDisplayId = config.getString("touch.displayId").value_or("").c_str();
}
}
if (getDeviceContext().getAssociatedDisplayPort()) {
mParameters.hasAssociatedDisplay = true;
}
// Initial downs on external touch devices should wake the device.
// Normally we don't do this for internal touch screens to prevent them from waking
// up in your pocket but you can enable it using the input device configuration.
mParameters.wake = config.getBool("touch.wake").value_or(getDeviceContext().isExternal());
std::optional<int32_t> usiVersionMajor = config.getInt("touch.usiVersionMajor");
std::optional<int32_t> usiVersionMinor = config.getInt("touch.usiVersionMinor");
if (usiVersionMajor.has_value() && usiVersionMinor.has_value()) {
mParameters.usiVersion = {
.majorVersion = *usiVersionMajor,
.minorVersion = *usiVersionMinor,
};
}
mParameters.enableForInactiveViewport =
config.getBool("touch.enableForInactiveViewport").value_or(false);
}
void TouchInputMapper::configureDeviceType() {
if (getDeviceContext().hasInputProperty(INPUT_PROP_DIRECT)) {
// The device is a touch screen.
mParameters.deviceType = Parameters::DeviceType::TOUCH_SCREEN;
} else if (getDeviceContext().hasInputProperty(INPUT_PROP_POINTER)) {
// The device is a pointing device like a track pad.
mParameters.deviceType = Parameters::DeviceType::POINTER;
} else {
// The device is a touch pad of unknown purpose.
mParameters.deviceType = Parameters::DeviceType::POINTER;
}
// Type association takes precedence over the device type found in the idc file.
std::string deviceTypeString = getDeviceContext().getDeviceTypeAssociation().value_or("");
if (deviceTypeString.empty()) {
deviceTypeString =
getDeviceContext().getConfiguration().getString("touch.deviceType").value_or("");
}
if (deviceTypeString == "touchScreen") {
mParameters.deviceType = Parameters::DeviceType::TOUCH_SCREEN;
} else if (deviceTypeString == "touchNavigation") {
mParameters.deviceType = Parameters::DeviceType::TOUCH_NAVIGATION;
} else if (deviceTypeString == "pointer") {
mParameters.deviceType = Parameters::DeviceType::POINTER;
} else if (deviceTypeString != "default" && deviceTypeString != "") {
ALOGW("Invalid value for touch.deviceType: '%s'", deviceTypeString.c_str());
}
}
void TouchInputMapper::dumpParameters(std::string& dump) {
dump += INDENT3 "Parameters:\n";
dump += INDENT4 "GestureMode: " + ftl::enum_string(mParameters.gestureMode) + "\n";
dump += INDENT4 "DeviceType: " + ftl::enum_string(mParameters.deviceType) + "\n";
dump += StringPrintf(INDENT4 "AssociatedDisplay: hasAssociatedDisplay=%s, isExternal=%s, "
"displayId='%s'\n",
toString(mParameters.hasAssociatedDisplay),
toString(mParameters.associatedDisplayIsExternal),
mParameters.uniqueDisplayId.c_str());
dump += StringPrintf(INDENT4 "OrientationAware: %s\n", toString(mParameters.orientationAware));
dump += INDENT4 "Orientation: " + ftl::enum_string(mParameters.orientation) + "\n";
dump += StringPrintf(INDENT4 "UsiVersion: %s\n",
toString(mParameters.usiVersion, toString).c_str());
dump += StringPrintf(INDENT4 "EnableForInactiveViewport: %s\n",
toString(mParameters.enableForInactiveViewport));
}
void TouchInputMapper::configureRawPointerAxes() {
mRawPointerAxes.clear();
}
void TouchInputMapper::dumpRawPointerAxes(std::string& dump) {
dump += INDENT3 "Raw Touch Axes:\n";
dumpRawAbsoluteAxisInfo(dump, mRawPointerAxes.x, "X");
dumpRawAbsoluteAxisInfo(dump, mRawPointerAxes.y, "Y");
dumpRawAbsoluteAxisInfo(dump, mRawPointerAxes.pressure, "Pressure");
dumpRawAbsoluteAxisInfo(dump, mRawPointerAxes.touchMajor, "TouchMajor");
dumpRawAbsoluteAxisInfo(dump, mRawPointerAxes.touchMinor, "TouchMinor");
dumpRawAbsoluteAxisInfo(dump, mRawPointerAxes.toolMajor, "ToolMajor");
dumpRawAbsoluteAxisInfo(dump, mRawPointerAxes.toolMinor, "ToolMinor");
dumpRawAbsoluteAxisInfo(dump, mRawPointerAxes.orientation, "Orientation");
dumpRawAbsoluteAxisInfo(dump, mRawPointerAxes.distance, "Distance");
dumpRawAbsoluteAxisInfo(dump, mRawPointerAxes.tiltX, "TiltX");
dumpRawAbsoluteAxisInfo(dump, mRawPointerAxes.tiltY, "TiltY");
dumpRawAbsoluteAxisInfo(dump, mRawPointerAxes.trackingId, "TrackingId");
dumpRawAbsoluteAxisInfo(dump, mRawPointerAxes.slot, "Slot");
}
bool TouchInputMapper::hasExternalStylus() const {
return mExternalStylusConnected;
}
/**
* Determine which DisplayViewport to use.
* 1. If a device has associated display, get the matching viewport.
* 2. Always use the suggested viewport from WindowManagerService for pointers.
* 3. Get the matching viewport by either unique id in idc file or by the display type
* (internal or external).
* 4. Otherwise, use a non-display viewport.
*/
std::optional<DisplayViewport> TouchInputMapper::findViewport() {
if (mParameters.hasAssociatedDisplay && mDeviceMode != DeviceMode::UNSCALED) {
if (getDeviceContext().getAssociatedViewport()) {
return getDeviceContext().getAssociatedViewport();
}
const std::optional<std::string> associatedDisplayUniqueId =
getDeviceContext().getAssociatedDisplayUniqueId();
if (associatedDisplayUniqueId) {
return getDeviceContext().getAssociatedViewport();
}
if (mDeviceMode == DeviceMode::POINTER) {
std::optional<DisplayViewport> viewport =
mConfig.getDisplayViewportById(mConfig.defaultPointerDisplayId);
if (viewport) {
return viewport;
} else {
ALOGW("Can't find designated display viewport with ID %" PRId32 " for pointers.",
mConfig.defaultPointerDisplayId);
}
}
// Check if uniqueDisplayId is specified in idc file.
if (!mParameters.uniqueDisplayId.empty()) {
return mConfig.getDisplayViewportByUniqueId(mParameters.uniqueDisplayId);
}
ViewportType viewportTypeToUse;
if (mParameters.associatedDisplayIsExternal) {
viewportTypeToUse = ViewportType::EXTERNAL;
} else {
viewportTypeToUse = ViewportType::INTERNAL;
}
std::optional<DisplayViewport> viewport =
mConfig.getDisplayViewportByType(viewportTypeToUse);
if (!viewport && viewportTypeToUse == ViewportType::EXTERNAL) {
ALOGW("Input device %s should be associated with external display, "
"fallback to internal one for the external viewport is not found.",
getDeviceName().c_str());
viewport = mConfig.getDisplayViewportByType(ViewportType::INTERNAL);
}
return viewport;
}
// No associated display, return a non-display viewport.
DisplayViewport newViewport;
// Raw width and height in the natural orientation.
int32_t rawWidth = mRawPointerAxes.getRawWidth();
int32_t rawHeight = mRawPointerAxes.getRawHeight();
newViewport.setNonDisplayViewport(rawWidth, rawHeight);
return std::make_optional(newViewport);
}
int32_t TouchInputMapper::clampResolution(const char* axisName, int32_t resolution) const {
if (resolution < 0) {
ALOGE("Invalid %s resolution %" PRId32 " for device %s", axisName, resolution,
getDeviceName().c_str());
return 0;
}
return resolution;
}
void TouchInputMapper::initializeSizeRanges() {
if (mCalibration.sizeCalibration == Calibration::SizeCalibration::NONE) {
mSizeScale = 0.0f;
return;
}
// Size of diagonal axis.
const float diagonalSize = hypotf(mDisplayBounds.width, mDisplayBounds.height);
// Size factors.
if (mRawPointerAxes.touchMajor.valid && mRawPointerAxes.touchMajor.maxValue != 0) {
mSizeScale = 1.0f / mRawPointerAxes.touchMajor.maxValue;
} else if (mRawPointerAxes.toolMajor.valid && mRawPointerAxes.toolMajor.maxValue != 0) {
mSizeScale = 1.0f / mRawPointerAxes.toolMajor.maxValue;
} else {
mSizeScale = 0.0f;
}
mOrientedRanges.touchMajor = InputDeviceInfo::MotionRange{
.axis = AMOTION_EVENT_AXIS_TOUCH_MAJOR,
.source = mSource,
.min = 0,
.max = diagonalSize,
.flat = 0,
.fuzz = 0,
.resolution = 0,
};
if (mRawPointerAxes.touchMajor.valid) {
mRawPointerAxes.touchMajor.resolution =
clampResolution("touchMajor", mRawPointerAxes.touchMajor.resolution);
mOrientedRanges.touchMajor->resolution = mRawPointerAxes.touchMajor.resolution;
}
mOrientedRanges.touchMinor = mOrientedRanges.touchMajor;
mOrientedRanges.touchMinor->axis = AMOTION_EVENT_AXIS_TOUCH_MINOR;
if (mRawPointerAxes.touchMinor.valid) {
mRawPointerAxes.touchMinor.resolution =
clampResolution("touchMinor", mRawPointerAxes.touchMinor.resolution);
mOrientedRanges.touchMinor->resolution = mRawPointerAxes.touchMinor.resolution;
}
mOrientedRanges.toolMajor = InputDeviceInfo::MotionRange{
.axis = AMOTION_EVENT_AXIS_TOOL_MAJOR,
.source = mSource,
.min = 0,
.max = diagonalSize,
.flat = 0,
.fuzz = 0,
.resolution = 0,
};
if (mRawPointerAxes.toolMajor.valid) {
mRawPointerAxes.toolMajor.resolution =
clampResolution("toolMajor", mRawPointerAxes.toolMajor.resolution);
mOrientedRanges.toolMajor->resolution = mRawPointerAxes.toolMajor.resolution;
}
mOrientedRanges.toolMinor = mOrientedRanges.toolMajor;
mOrientedRanges.toolMinor->axis = AMOTION_EVENT_AXIS_TOOL_MINOR;
if (mRawPointerAxes.toolMinor.valid) {
mRawPointerAxes.toolMinor.resolution =
clampResolution("toolMinor", mRawPointerAxes.toolMinor.resolution);
mOrientedRanges.toolMinor->resolution = mRawPointerAxes.toolMinor.resolution;
}
if (mCalibration.sizeCalibration == Calibration::SizeCalibration::GEOMETRIC) {
mOrientedRanges.touchMajor->resolution *= mGeometricScale;
mOrientedRanges.touchMinor->resolution *= mGeometricScale;
mOrientedRanges.toolMajor->resolution *= mGeometricScale;
mOrientedRanges.toolMinor->resolution *= mGeometricScale;
} else {
// Support for other calibrations can be added here.
ALOGW("%s calibration is not supported for size ranges at the moment. "
"Using raw resolution instead",
ftl::enum_string(mCalibration.sizeCalibration).c_str());
}
mOrientedRanges.size = InputDeviceInfo::MotionRange{
.axis = AMOTION_EVENT_AXIS_SIZE,
.source = mSource,
.min = 0,
.max = 1.0,
.flat = 0,
.fuzz = 0,
.resolution = 0,
};
}
void TouchInputMapper::initializeOrientedRanges() {
// Configure X and Y factors.
const float orientedScaleX = mRawToDisplay.getScaleX();
const float orientedScaleY = mRawToDisplay.getScaleY();
mOrientedXPrecision = 1.0f / orientedScaleX;
mOrientedYPrecision = 1.0f / orientedScaleY;
mOrientedRanges.x.axis = AMOTION_EVENT_AXIS_X;
mOrientedRanges.x.source = mSource;
mOrientedRanges.y.axis = AMOTION_EVENT_AXIS_Y;
mOrientedRanges.y.source = mSource;
// Scale factor for terms that are not oriented in a particular axis.
// If the pixels are square then xScale == yScale otherwise we fake it
// by choosing an average.
mGeometricScale = avg(orientedScaleX, orientedScaleY);
initializeSizeRanges();
// Pressure factors.
mPressureScale = 0;
float pressureMax = 1.0;
if (mCalibration.pressureCalibration == Calibration::PressureCalibration::PHYSICAL ||
mCalibration.pressureCalibration == Calibration::PressureCalibration::AMPLITUDE) {
if (mCalibration.pressureScale) {
mPressureScale = *mCalibration.pressureScale;
pressureMax = mPressureScale * mRawPointerAxes.pressure.maxValue;
} else if (mRawPointerAxes.pressure.valid && mRawPointerAxes.pressure.maxValue != 0) {
mPressureScale = 1.0f / mRawPointerAxes.pressure.maxValue;
}
}
mOrientedRanges.pressure = InputDeviceInfo::MotionRange{
.axis = AMOTION_EVENT_AXIS_PRESSURE,
.source = mSource,
.min = 0,
.max = pressureMax,
.flat = 0,
.fuzz = 0,
.resolution = 0,
};
// Tilt
mTiltXCenter = 0;
mTiltXScale = 0;
mTiltYCenter = 0;
mTiltYScale = 0;
mHaveTilt = mRawPointerAxes.tiltX.valid && mRawPointerAxes.tiltY.valid;
if (mHaveTilt) {
mTiltXCenter = avg(mRawPointerAxes.tiltX.minValue, mRawPointerAxes.tiltX.maxValue);
mTiltYCenter = avg(mRawPointerAxes.tiltY.minValue, mRawPointerAxes.tiltY.maxValue);
mTiltXScale = M_PI / 180;
mTiltYScale = M_PI / 180;
if (mRawPointerAxes.tiltX.resolution) {
mTiltXScale = 1.0 / mRawPointerAxes.tiltX.resolution;
}
if (mRawPointerAxes.tiltY.resolution) {
mTiltYScale = 1.0 / mRawPointerAxes.tiltY.resolution;
}
mOrientedRanges.tilt = InputDeviceInfo::MotionRange{
.axis = AMOTION_EVENT_AXIS_TILT,
.source = mSource,
.min = 0,
.max = M_PI_2,
.flat = 0,
.fuzz = 0,
.resolution = 0,
};
}
// Orientation
mOrientationScale = 0;
if (mHaveTilt) {
mOrientedRanges.orientation = InputDeviceInfo::MotionRange{
.axis = AMOTION_EVENT_AXIS_ORIENTATION,
.source = mSource,
.min = -M_PI,
.max = M_PI,
.flat = 0,
.fuzz = 0,
.resolution = 0,
};
} else if (mCalibration.orientationCalibration != Calibration::OrientationCalibration::NONE) {
if (mCalibration.orientationCalibration ==
Calibration::OrientationCalibration::INTERPOLATED) {
if (mRawPointerAxes.orientation.valid) {
if (mRawPointerAxes.orientation.maxValue > 0) {
mOrientationScale = M_PI_2 / mRawPointerAxes.orientation.maxValue;
} else if (mRawPointerAxes.orientation.minValue < 0) {
mOrientationScale = -M_PI_2 / mRawPointerAxes.orientation.minValue;
} else {
mOrientationScale = 0;
}
}
}
mOrientedRanges.orientation = InputDeviceInfo::MotionRange{
.axis = AMOTION_EVENT_AXIS_ORIENTATION,
.source = mSource,
.min = -M_PI_2,
.max = M_PI_2,
.flat = 0,
.fuzz = 0,
.resolution = 0,
};
}
// Distance
mDistanceScale = 0;
if (mCalibration.distanceCalibration != Calibration::DistanceCalibration::NONE) {
if (mCalibration.distanceCalibration == Calibration::DistanceCalibration::SCALED) {
mDistanceScale = mCalibration.distanceScale.value_or(1.0f);
}
mOrientedRanges.distance = InputDeviceInfo::MotionRange{
.axis = AMOTION_EVENT_AXIS_DISTANCE,
.source = mSource,
.min = mRawPointerAxes.distance.minValue * mDistanceScale,
.max = mRawPointerAxes.distance.maxValue * mDistanceScale,
.flat = 0,
.fuzz = mRawPointerAxes.distance.fuzz * mDistanceScale,
.resolution = 0,
};
}
// Oriented X/Y range (in the rotated display's orientation)
const FloatRect rawFrame = Rect{mRawPointerAxes.x.minValue, mRawPointerAxes.y.minValue,
mRawPointerAxes.x.maxValue, mRawPointerAxes.y.maxValue}
.toFloatRect();
const auto orientedRangeRect = mRawToRotatedDisplay.transform(rawFrame);
mOrientedRanges.x.min = orientedRangeRect.left;
mOrientedRanges.y.min = orientedRangeRect.top;
mOrientedRanges.x.max = orientedRangeRect.right;
mOrientedRanges.y.max = orientedRangeRect.bottom;
// Oriented flat (in the rotated display's orientation)
const auto orientedFlat =
transformWithoutTranslation(mRawToRotatedDisplay,
{static_cast<float>(mRawPointerAxes.x.flat),
static_cast<float>(mRawPointerAxes.y.flat)});
mOrientedRanges.x.flat = std::abs(orientedFlat.x);
mOrientedRanges.y.flat = std::abs(orientedFlat.y);
// Oriented fuzz (in the rotated display's orientation)
const auto orientedFuzz =
transformWithoutTranslation(mRawToRotatedDisplay,
{static_cast<float>(mRawPointerAxes.x.fuzz),
static_cast<float>(mRawPointerAxes.y.fuzz)});
mOrientedRanges.x.fuzz = std::abs(orientedFuzz.x);
mOrientedRanges.y.fuzz = std::abs(orientedFuzz.y);
// Oriented resolution (in the rotated display's orientation)
const auto orientedRes =
transformWithoutTranslation(mRawToRotatedDisplay,
{static_cast<float>(mRawPointerAxes.x.resolution),
static_cast<float>(mRawPointerAxes.y.resolution)});
mOrientedRanges.x.resolution = std::abs(orientedRes.x);
mOrientedRanges.y.resolution = std::abs(orientedRes.y);
}
void TouchInputMapper::computeInputTransforms() {
constexpr auto isRotated = [](const ui::Transform::RotationFlags& rotation) {
return rotation == ui::Transform::ROT_90 || rotation == ui::Transform::ROT_270;
};
// See notes about input coordinates in the inputflinger docs:
// //frameworks/native/services/inputflinger/docs/input_coordinates.md
// Step 1: Undo the raw offset so that the raw coordinate space now starts at (0, 0).
ui::Transform undoOffsetInRaw;
undoOffsetInRaw.set(-mRawPointerAxes.x.minValue, -mRawPointerAxes.y.minValue);
// Step 2: Rotate the raw coordinates to account for input device orientation. The coordinates
// will now be in the same orientation as the display in ROTATION_0.
// Note: Negating an ui::Rotation value will give its inverse rotation.
const auto inputDeviceOrientation = ui::Transform::toRotationFlags(-mParameters.orientation);
const ui::Size orientedRawSize = isRotated(inputDeviceOrientation)
? ui::Size{mRawPointerAxes.getRawHeight(), mRawPointerAxes.getRawWidth()}
: ui::Size{mRawPointerAxes.getRawWidth(), mRawPointerAxes.getRawHeight()};
// When rotating raw values, account for the extra unit added when calculating the raw range.
const auto orientInRaw = ui::Transform(inputDeviceOrientation, orientedRawSize.width - 1,
orientedRawSize.height - 1);
// Step 3: Rotate the raw coordinates to account for the display rotation. The coordinates will
// now be in the same orientation as the rotated display. There is no need to rotate the
// coordinates to the display rotation if the device is not orientation-aware.
const auto viewportRotation = ui::Transform::toRotationFlags(-mViewport.orientation);
const auto rotatedRawSize = mParameters.orientationAware && isRotated(viewportRotation)
? ui::Size{orientedRawSize.height, orientedRawSize.width}
: orientedRawSize;
// When rotating raw values, account for the extra unit added when calculating the raw range.
const auto rotateInRaw = mParameters.orientationAware
? ui::Transform(viewportRotation, rotatedRawSize.width - 1, rotatedRawSize.height - 1)
: ui::Transform();
// Step 4: Scale the raw coordinates to the display space.
// - In DIRECT mode, we assume that the raw surface of the touch device maps perfectly to
// the surface of the display panel. This is usually true for touchscreens.
// - In POINTER mode, we cannot assume that the display and the touch device have the same
// aspect ratio, since it is likely to be untrue for devices like external drawing tablets.
// In this case, we used a fixed scale so that 1) we use the same scale across both the x and
// y axes to ensure the mapping does not stretch gestures, and 2) the entire region of the
// display can be reached by the touch device.
// - From this point onward, we are no longer in the discrete space of the raw coordinates but
// are in the continuous space of the logical display.
ui::Transform scaleRawToDisplay;
const float xScale = static_cast<float>(mViewport.deviceWidth) / rotatedRawSize.width;
const float yScale = static_cast<float>(mViewport.deviceHeight) / rotatedRawSize.height;
if (mDeviceMode == DeviceMode::DIRECT) {
scaleRawToDisplay.set(xScale, 0, 0, yScale);
} else if (mDeviceMode == DeviceMode::POINTER) {
const float fixedScale = std::max(xScale, yScale);
scaleRawToDisplay.set(fixedScale, 0, 0, fixedScale);
} else {
LOG_ALWAYS_FATAL("computeInputTransform can only be used for DIRECT and POINTER modes");
}
// Step 5: Undo the display rotation to bring us back to the un-rotated display coordinate space
// that InputReader uses.
const auto undoRotateInDisplay =
ui::Transform(viewportRotation, mViewport.deviceWidth, mViewport.deviceHeight)
.inverse();
// Now put it all together!
mRawToRotatedDisplay = (scaleRawToDisplay * (rotateInRaw * (orientInRaw * undoOffsetInRaw)));
mRawToDisplay = (undoRotateInDisplay * mRawToRotatedDisplay);
mRawRotation = ui::Transform{mRawToDisplay.getOrientation()};
}
void TouchInputMapper::configureInputDevice(nsecs_t when, bool* outResetNeeded) {
const DeviceMode oldDeviceMode = mDeviceMode;
resolveExternalStylusPresence();
// Determine device mode.
if (mParameters.deviceType == Parameters::DeviceType::POINTER &&
mConfig.pointerGesturesEnabled && !mConfig.pointerCaptureRequest.enable) {
mSource = AINPUT_SOURCE_MOUSE;
mDeviceMode = DeviceMode::POINTER;
if (hasStylus()) {
mSource |= AINPUT_SOURCE_STYLUS;
}
} else if (isTouchScreen()) {
mSource = AINPUT_SOURCE_TOUCHSCREEN;
mDeviceMode = DeviceMode::DIRECT;
if (hasStylus()) {
mSource |= AINPUT_SOURCE_STYLUS;
}
if (hasExternalStylus()) {
mSource |= AINPUT_SOURCE_BLUETOOTH_STYLUS;
}
} else if (mParameters.deviceType == Parameters::DeviceType::TOUCH_NAVIGATION) {
mSource = AINPUT_SOURCE_TOUCH_NAVIGATION;
mDeviceMode = DeviceMode::NAVIGATION;
} else {
mSource = AINPUT_SOURCE_TOUCHPAD;
mDeviceMode = DeviceMode::UNSCALED;
}
const std::optional<DisplayViewport> newViewportOpt = findViewport();
// Ensure the device is valid and can be used.
if (!mRawPointerAxes.x.valid || !mRawPointerAxes.y.valid) {
ALOGW("Touch device '%s' did not report support for X or Y axis! "
"The device will be inoperable.",
getDeviceName().c_str());
mDeviceMode = DeviceMode::DISABLED;
} else if (!newViewportOpt) {
ALOGI("Touch device '%s' could not query the properties of its associated "
"display. The device will be inoperable until the display size "
"becomes available.",
getDeviceName().c_str());
mDeviceMode = DeviceMode::DISABLED;
} else if (!mParameters.enableForInactiveViewport && !newViewportOpt->isActive) {
ALOGI("Disabling %s (device %i) because the associated viewport is not active",
getDeviceName().c_str(), getDeviceId());
mDeviceMode = DeviceMode::DISABLED;
}
// Raw width and height in the natural orientation.
const ui::Size rawSize{mRawPointerAxes.getRawWidth(), mRawPointerAxes.getRawHeight()};
const int32_t rawXResolution = mRawPointerAxes.x.resolution;
const int32_t rawYResolution = mRawPointerAxes.y.resolution;
// Calculate the mean resolution when both x and y resolution are set, otherwise set it to 0.
const float rawMeanResolution =
(rawXResolution > 0 && rawYResolution > 0) ? (rawXResolution + rawYResolution) / 2 : 0;
const DisplayViewport& newViewport = newViewportOpt.value_or(kUninitializedViewport);
const bool viewportChanged = mViewport != newViewport;
bool skipViewportUpdate = false;
if (viewportChanged) {
const bool viewportOrientationChanged = mViewport.orientation != newViewport.orientation;
const bool viewportDisplayIdChanged = mViewport.displayId != newViewport.displayId;
mViewport = newViewport;
if (mDeviceMode == DeviceMode::DIRECT || mDeviceMode == DeviceMode::POINTER) {
const auto oldDisplayBounds = mDisplayBounds;
mDisplayBounds = getNaturalDisplaySize(mViewport);
mPhysicalFrameInRotatedDisplay = {mViewport.physicalLeft, mViewport.physicalTop,
mViewport.physicalRight, mViewport.physicalBottom};
// TODO(b/257118693): Remove the dependence on the old orientation/rotation logic that
// uses mInputDeviceOrientation. The new logic uses the transforms calculated in
// computeInputTransforms().
// InputReader works in the un-rotated display coordinate space, so we don't need to do
// anything if the device is already orientation-aware. If the device is not
// orientation-aware, then we need to apply the inverse rotation of the display so that
// when the display rotation is applied later as a part of the per-window transform, we
// get the expected screen coordinates.
mInputDeviceOrientation = mParameters.orientationAware
? ui::ROTATION_0
: getInverseRotation(mViewport.orientation);
// For orientation-aware devices that work in the un-rotated coordinate space, the
// viewport update should be skipped if it is only a change in the orientation.
skipViewportUpdate = !viewportDisplayIdChanged && mParameters.orientationAware &&
mDisplayBounds == oldDisplayBounds && viewportOrientationChanged;
// Apply the input device orientation for the device.
mInputDeviceOrientation = mInputDeviceOrientation + mParameters.orientation;
computeInputTransforms();
} else {
mDisplayBounds = rawSize;
mPhysicalFrameInRotatedDisplay = Rect{mDisplayBounds};
mInputDeviceOrientation = ui::ROTATION_0;
mRawToDisplay.reset();
mRawToDisplay.set(-mRawPointerAxes.x.minValue, -mRawPointerAxes.y.minValue);
mRawToRotatedDisplay = mRawToDisplay;
}
}
// If moving between pointer modes, need to reset some state.
bool deviceModeChanged = mDeviceMode != oldDeviceMode;
if (deviceModeChanged) {
mOrientedRanges.clear();
}
// Create and preserve the pointer controller in the following cases:
const bool isPointerControllerNeeded =
// - when the device is in pointer mode, to show the mouse cursor;
(mDeviceMode == DeviceMode::POINTER) ||
// - when pointer capture is enabled, to preserve the mouse cursor position;
(mParameters.deviceType == Parameters::DeviceType::POINTER &&
mConfig.pointerCaptureRequest.enable) ||
// - when we should be showing touches;
(mDeviceMode == DeviceMode::DIRECT && mConfig.showTouches) ||
// - when we should be showing a pointer icon for direct styluses.
(mDeviceMode == DeviceMode::DIRECT && mConfig.stylusPointerIconEnabled && hasStylus());
if (isPointerControllerNeeded) {
if (mPointerController == nullptr) {
mPointerController = getContext()->getPointerController(getDeviceId());
}
if (mConfig.pointerCaptureRequest.enable) {
mPointerController->fade(PointerControllerInterface::Transition::IMMEDIATE);
}
} else {
if (mPointerController != nullptr && mDeviceMode == DeviceMode::DIRECT &&
!mConfig.showTouches) {
mPointerController->clearSpots();
}
mPointerController.reset();
}
if ((viewportChanged && !skipViewportUpdate) || deviceModeChanged) {
ALOGI("Device reconfigured: id=%d, name='%s', size %s, orientation %d, mode %d, "
"display id %d",
getDeviceId(), getDeviceName().c_str(), toString(mDisplayBounds).c_str(),
mInputDeviceOrientation, mDeviceMode, mViewport.displayId);
configureVirtualKeys();
initializeOrientedRanges();
// Location
updateAffineTransformation();
if (mDeviceMode == DeviceMode::POINTER) {
// Compute pointer gesture detection parameters.
float rawDiagonal = hypotf(rawSize.width, rawSize.height);
float displayDiagonal = hypotf(mDisplayBounds.width, mDisplayBounds.height);
// Scale movements such that one whole swipe of the touch pad covers a
// given area relative to the diagonal size of the display when no acceleration
// is applied.
// Assume that the touch pad has a square aspect ratio such that movements in
// X and Y of the same number of raw units cover the same physical distance.
mPointerXMovementScale =
mConfig.pointerGestureMovementSpeedRatio * displayDiagonal / rawDiagonal;
mPointerYMovementScale = mPointerXMovementScale;
// Scale zooms to cover a smaller range of the display than movements do.
// This value determines the area around the pointer that is affected by freeform
// pointer gestures.
mPointerXZoomScale =
mConfig.pointerGestureZoomSpeedRatio * displayDiagonal / rawDiagonal;
mPointerYZoomScale = mPointerXZoomScale;
// Calculate the min freeform gesture width. It will be 0 when the resolution of any
// axis is non positive value.
const float minFreeformGestureWidth =
rawMeanResolution * MIN_FREEFORM_GESTURE_WIDTH_IN_MILLIMETER;
mPointerGestureMaxSwipeWidth =
std::max(mConfig.pointerGestureSwipeMaxWidthRatio * rawDiagonal,
minFreeformGestureWidth);
}
// Inform the dispatcher about the changes.
*outResetNeeded = true;
bumpGeneration();
}
}
void TouchInputMapper::dumpDisplay(std::string& dump) {
dump += StringPrintf(INDENT3 "%s\n", mViewport.toString().c_str());
dump += StringPrintf(INDENT3 "DisplayBounds: %s\n", toString(mDisplayBounds).c_str());
dump += StringPrintf(INDENT3 "PhysicalFrameInRotatedDisplay: %s\n",
toString(mPhysicalFrameInRotatedDisplay).c_str());
dump += StringPrintf(INDENT3 "InputDeviceOrientation: %d\n", mInputDeviceOrientation);
}
void TouchInputMapper::configureVirtualKeys() {
std::vector<VirtualKeyDefinition> virtualKeyDefinitions;
getDeviceContext().getVirtualKeyDefinitions(virtualKeyDefinitions);
mVirtualKeys.clear();
if (virtualKeyDefinitions.size() == 0) {
return;
}
int32_t touchScreenLeft = mRawPointerAxes.x.minValue;
int32_t touchScreenTop = mRawPointerAxes.y.minValue;
int32_t touchScreenWidth = mRawPointerAxes.getRawWidth();
int32_t touchScreenHeight = mRawPointerAxes.getRawHeight();
for (const VirtualKeyDefinition& virtualKeyDefinition : virtualKeyDefinitions) {
VirtualKey virtualKey;
virtualKey.scanCode = virtualKeyDefinition.scanCode;
int32_t keyCode;
int32_t dummyKeyMetaState;
uint32_t flags;
if (getDeviceContext().mapKey(virtualKey.scanCode, 0, 0, &keyCode, &dummyKeyMetaState,
&flags)) {
ALOGW(INDENT "VirtualKey %d: could not obtain key code, ignoring", virtualKey.scanCode);
continue; // drop the key
}
virtualKey.keyCode = keyCode;
virtualKey.flags = flags;
// convert the key definition's display coordinates into touch coordinates for a hit box
int32_t halfWidth = virtualKeyDefinition.width / 2;
int32_t halfHeight = virtualKeyDefinition.height / 2;
virtualKey.hitLeft = (virtualKeyDefinition.centerX - halfWidth) * touchScreenWidth /
mDisplayBounds.width +
touchScreenLeft;
virtualKey.hitRight = (virtualKeyDefinition.centerX + halfWidth) * touchScreenWidth /
mDisplayBounds.width +
touchScreenLeft;
virtualKey.hitTop = (virtualKeyDefinition.centerY - halfHeight) * touchScreenHeight /
mDisplayBounds.height +
touchScreenTop;
virtualKey.hitBottom = (virtualKeyDefinition.centerY + halfHeight) * touchScreenHeight /
mDisplayBounds.height +
touchScreenTop;
mVirtualKeys.push_back(virtualKey);
}
}
void TouchInputMapper::dumpVirtualKeys(std::string& dump) {
if (!mVirtualKeys.empty()) {
dump += INDENT3 "Virtual Keys:\n";
for (size_t i = 0; i < mVirtualKeys.size(); i++) {
const VirtualKey& virtualKey = mVirtualKeys[i];
dump += StringPrintf(INDENT4 "%zu: scanCode=%d, keyCode=%d, "
"hitLeft=%d, hitRight=%d, hitTop=%d, hitBottom=%d\n",
i, virtualKey.scanCode, virtualKey.keyCode, virtualKey.hitLeft,
virtualKey.hitRight, virtualKey.hitTop, virtualKey.hitBottom);
}
}
}
void TouchInputMapper::parseCalibration() {
const PropertyMap& in = getDeviceContext().getConfiguration();
Calibration& out = mCalibration;
// Size
out.sizeCalibration = Calibration::SizeCalibration::DEFAULT;
std::optional<std::string> sizeCalibrationString = in.getString("touch.size.calibration");
if (sizeCalibrationString.has_value()) {
if (*sizeCalibrationString == "none") {
out.sizeCalibration = Calibration::SizeCalibration::NONE;
} else if (*sizeCalibrationString == "geometric") {
out.sizeCalibration = Calibration::SizeCalibration::GEOMETRIC;
} else if (*sizeCalibrationString == "diameter") {
out.sizeCalibration = Calibration::SizeCalibration::DIAMETER;
} else if (*sizeCalibrationString == "box") {
out.sizeCalibration = Calibration::SizeCalibration::BOX;
} else if (*sizeCalibrationString == "area") {
out.sizeCalibration = Calibration::SizeCalibration::AREA;
} else if (*sizeCalibrationString != "default") {
ALOGW("Invalid value for touch.size.calibration: '%s'", sizeCalibrationString->c_str());
}
}
out.sizeScale = in.getFloat("touch.size.scale");
out.sizeBias = in.getFloat("touch.size.bias");
out.sizeIsSummed = in.getBool("touch.size.isSummed");
// Pressure
out.pressureCalibration = Calibration::PressureCalibration::DEFAULT;
std::optional<std::string> pressureCalibrationString =
in.getString("touch.pressure.calibration");
if (pressureCalibrationString.has_value()) {
if (*pressureCalibrationString == "none") {
out.pressureCalibration = Calibration::PressureCalibration::NONE;
} else if (*pressureCalibrationString == "physical") {
out.pressureCalibration = Calibration::PressureCalibration::PHYSICAL;
} else if (*pressureCalibrationString == "amplitude") {
out.pressureCalibration = Calibration::PressureCalibration::AMPLITUDE;
} else if (*pressureCalibrationString != "default") {
ALOGW("Invalid value for touch.pressure.calibration: '%s'",
pressureCalibrationString->c_str());
}
}
out.pressureScale = in.getFloat("touch.pressure.scale");
// Orientation
out.orientationCalibration = Calibration::OrientationCalibration::DEFAULT;
std::optional<std::string> orientationCalibrationString =
in.getString("touch.orientation.calibration");
if (orientationCalibrationString.has_value()) {
if (*orientationCalibrationString == "none") {
out.orientationCalibration = Calibration::OrientationCalibration::NONE;
} else if (*orientationCalibrationString == "interpolated") {
out.orientationCalibration = Calibration::OrientationCalibration::INTERPOLATED;
} else if (*orientationCalibrationString == "vector") {
out.orientationCalibration = Calibration::OrientationCalibration::VECTOR;
} else if (*orientationCalibrationString != "default") {
ALOGW("Invalid value for touch.orientation.calibration: '%s'",
orientationCalibrationString->c_str());
}
}
// Distance
out.distanceCalibration = Calibration::DistanceCalibration::DEFAULT;
std::optional<std::string> distanceCalibrationString =
in.getString("touch.distance.calibration");
if (distanceCalibrationString.has_value()) {
if (*distanceCalibrationString == "none") {
out.distanceCalibration = Calibration::DistanceCalibration::NONE;
} else if (*distanceCalibrationString == "scaled") {
out.distanceCalibration = Calibration::DistanceCalibration::SCALED;
} else if (*distanceCalibrationString != "default") {
ALOGW("Invalid value for touch.distance.calibration: '%s'",
distanceCalibrationString->c_str());
}
}
out.distanceScale = in.getFloat("touch.distance.scale");
}
void TouchInputMapper::resolveCalibration() {
// Size
if (mRawPointerAxes.touchMajor.valid || mRawPointerAxes.toolMajor.valid) {
if (mCalibration.sizeCalibration == Calibration::SizeCalibration::DEFAULT) {
mCalibration.sizeCalibration = Calibration::SizeCalibration::GEOMETRIC;
}
} else {
mCalibration.sizeCalibration = Calibration::SizeCalibration::NONE;
}
// Pressure
if (mRawPointerAxes.pressure.valid) {
if (mCalibration.pressureCalibration == Calibration::PressureCalibration::DEFAULT) {
mCalibration.pressureCalibration = Calibration::PressureCalibration::PHYSICAL;
}
} else {
mCalibration.pressureCalibration = Calibration::PressureCalibration::NONE;
}
// Orientation
if (mRawPointerAxes.orientation.valid) {
if (mCalibration.orientationCalibration == Calibration::OrientationCalibration::DEFAULT) {
mCalibration.orientationCalibration = Calibration::OrientationCalibration::INTERPOLATED;
}
} else {
mCalibration.orientationCalibration = Calibration::OrientationCalibration::NONE;
}
// Distance
if (mRawPointerAxes.distance.valid) {
if (mCalibration.distanceCalibration == Calibration::DistanceCalibration::DEFAULT) {
mCalibration.distanceCalibration = Calibration::DistanceCalibration::SCALED;
}
} else {
mCalibration.distanceCalibration = Calibration::DistanceCalibration::NONE;
}
}
void TouchInputMapper::dumpCalibration(std::string& dump) {
dump += INDENT3 "Calibration:\n";
dump += INDENT4 "touch.size.calibration: ";
dump += ftl::enum_string(mCalibration.sizeCalibration) + "\n";
if (mCalibration.sizeScale) {
dump += StringPrintf(INDENT4 "touch.size.scale: %0.3f\n", *mCalibration.sizeScale);
}
if (mCalibration.sizeBias) {
dump += StringPrintf(INDENT4 "touch.size.bias: %0.3f\n", *mCalibration.sizeBias);
}
if (mCalibration.sizeIsSummed) {
dump += StringPrintf(INDENT4 "touch.size.isSummed: %s\n",
toString(*mCalibration.sizeIsSummed));
}
// Pressure
switch (mCalibration.pressureCalibration) {
case Calibration::PressureCalibration::NONE:
dump += INDENT4 "touch.pressure.calibration: none\n";
break;
case Calibration::PressureCalibration::PHYSICAL:
dump += INDENT4 "touch.pressure.calibration: physical\n";
break;
case Calibration::PressureCalibration::AMPLITUDE:
dump += INDENT4 "touch.pressure.calibration: amplitude\n";
break;
default:
ALOG_ASSERT(false);
}
if (mCalibration.pressureScale) {
dump += StringPrintf(INDENT4 "touch.pressure.scale: %0.3f\n", *mCalibration.pressureScale);
}
// Orientation
switch (mCalibration.orientationCalibration) {
case Calibration::OrientationCalibration::NONE:
dump += INDENT4 "touch.orientation.calibration: none\n";
break;
case Calibration::OrientationCalibration::INTERPOLATED:
dump += INDENT4 "touch.orientation.calibration: interpolated\n";
break;
case Calibration::OrientationCalibration::VECTOR:
dump += INDENT4 "touch.orientation.calibration: vector\n";
break;
default:
ALOG_ASSERT(false);
}
// Distance
switch (mCalibration.distanceCalibration) {
case Calibration::DistanceCalibration::NONE:
dump += INDENT4 "touch.distance.calibration: none\n";
break;
case Calibration::DistanceCalibration::SCALED:
dump += INDENT4 "touch.distance.calibration: scaled\n";
break;
default:
ALOG_ASSERT(false);
}
if (mCalibration.distanceScale) {
dump += StringPrintf(INDENT4 "touch.distance.scale: %0.3f\n", *mCalibration.distanceScale);
}
}
void TouchInputMapper::dumpAffineTransformation(std::string& dump) {
dump += INDENT3 "Affine Transformation:\n";
dump += StringPrintf(INDENT4 "X scale: %0.3f\n", mAffineTransform.x_scale);
dump += StringPrintf(INDENT4 "X ymix: %0.3f\n", mAffineTransform.x_ymix);
dump += StringPrintf(INDENT4 "X offset: %0.3f\n", mAffineTransform.x_offset);
dump += StringPrintf(INDENT4 "Y xmix: %0.3f\n", mAffineTransform.y_xmix);
dump += StringPrintf(INDENT4 "Y scale: %0.3f\n", mAffineTransform.y_scale);
dump += StringPrintf(INDENT4 "Y offset: %0.3f\n", mAffineTransform.y_offset);
}
void TouchInputMapper::updateAffineTransformation() {
mAffineTransform = getPolicy()->getTouchAffineTransformation(getDeviceContext().getDescriptor(),
mInputDeviceOrientation);
}
std::list<NotifyArgs> TouchInputMapper::reset(nsecs_t when) {
std::list<NotifyArgs> out = cancelTouch(when, when);
updateTouchSpots();
mCursorButtonAccumulator.reset(getDeviceContext());
mCursorScrollAccumulator.reset(getDeviceContext());
mTouchButtonAccumulator.reset();
mPointerVelocityControl.reset();
mWheelXVelocityControl.reset();
mWheelYVelocityControl.reset();
mRawStatesPending.clear();
mCurrentRawState.clear();
mCurrentCookedState.clear();
mLastRawState.clear();
mLastCookedState.clear();
mPointerUsage = PointerUsage::NONE;
mSentHoverEnter = false;
mHavePointerIds = false;
mCurrentMotionAborted = false;
mDownTime = 0;
mCurrentVirtualKey.down = false;
mPointerGesture.reset();
mPointerSimple.reset();
resetExternalStylus();
if (mPointerController != nullptr) {
mPointerController->fade(PointerControllerInterface::Transition::GRADUAL);
mPointerController->clearSpots();
}
return out += InputMapper::reset(when);
}
void TouchInputMapper::resetExternalStylus() {
mExternalStylusState.clear();
mFusedStylusPointerId.reset();
mExternalStylusFusionTimeout = LLONG_MAX;
mExternalStylusDataPending = false;
mExternalStylusButtonsApplied = 0;
}
void TouchInputMapper::clearStylusDataPendingFlags() {
mExternalStylusDataPending = false;
mExternalStylusFusionTimeout = LLONG_MAX;
}
std::list<NotifyArgs> TouchInputMapper::process(const RawEvent* rawEvent) {
mCursorButtonAccumulator.process(rawEvent);
mCursorScrollAccumulator.process(rawEvent);
mTouchButtonAccumulator.process(rawEvent);
std::list<NotifyArgs> out;
if (rawEvent->type == EV_SYN && rawEvent->code == SYN_REPORT) {
out += sync(rawEvent->when, rawEvent->readTime);
}
return out;
}
std::list<NotifyArgs> TouchInputMapper::sync(nsecs_t when, nsecs_t readTime) {
std::list<NotifyArgs> out;
if (mDeviceMode == DeviceMode::DISABLED) {
// Only save the last pending state when the device is disabled.
mRawStatesPending.clear();
}
// Push a new state.
mRawStatesPending.emplace_back();
RawState& next = mRawStatesPending.back();
next.clear();
next.when = when;
next.readTime = readTime;
// Sync button state.
next.buttonState = filterButtonState(mConfig,
mTouchButtonAccumulator.getButtonState() |
mCursorButtonAccumulator.getButtonState());
// Sync scroll
next.rawVScroll = mCursorScrollAccumulator.getRelativeVWheel();
next.rawHScroll = mCursorScrollAccumulator.getRelativeHWheel();
mCursorScrollAccumulator.finishSync();
// Sync touch
syncTouch(when, &next);
// The last RawState is the actually second to last, since we just added a new state
const RawState& last =
mRawStatesPending.size() == 1 ? mCurrentRawState : mRawStatesPending.rbegin()[1];
std::tie(next.when, next.readTime) =
applyBluetoothTimestampSmoothening(getDeviceContext().getDeviceIdentifier(), when,
readTime, last.when);
// Assign pointer ids.
if (!mHavePointerIds) {
assignPointerIds(last, next);
}
ALOGD_IF(debugRawEvents(),
"syncTouch: pointerCount %d -> %d, touching ids 0x%08x -> 0x%08x, "
"hovering ids 0x%08x -> 0x%08x, canceled ids 0x%08x",
last.rawPointerData.pointerCount, next.rawPointerData.pointerCount,
last.rawPointerData.touchingIdBits.value, next.rawPointerData.touchingIdBits.value,
last.rawPointerData.hoveringIdBits.value, next.rawPointerData.hoveringIdBits.value,
next.rawPointerData.canceledIdBits.value);
if (!next.rawPointerData.touchingIdBits.isEmpty() &&
!next.rawPointerData.hoveringIdBits.isEmpty() &&
last.rawPointerData.hoveringIdBits != next.rawPointerData.hoveringIdBits) {
ALOGI("Multi-touch contains some hovering ids 0x%08x",
next.rawPointerData.hoveringIdBits.value);
}
out += processRawTouches(/*timeout=*/false);
return out;
}
std::list<NotifyArgs> TouchInputMapper::processRawTouches(bool timeout) {
std::list<NotifyArgs> out;
if (mDeviceMode == DeviceMode::DISABLED) {
// Do not process raw event while the device is disabled.
return out;
}
// Drain any pending touch states. The invariant here is that the mCurrentRawState is always
// valid and must go through the full cook and dispatch cycle. This ensures that anything
// touching the current state will only observe the events that have been dispatched to the
// rest of the pipeline.
const size_t N = mRawStatesPending.size();
size_t count;
for (count = 0; count < N; count++) {
const RawState& next = mRawStatesPending[count];
// A failure to assign the stylus id means that we're waiting on stylus data
// and so should defer the rest of the pipeline.
if (assignExternalStylusId(next, timeout)) {
break;
}
// All ready to go.
clearStylusDataPendingFlags();
mCurrentRawState = next;
if (mCurrentRawState.when < mLastRawState.when) {
mCurrentRawState.when = mLastRawState.when;
mCurrentRawState.readTime = mLastRawState.readTime;
}
out += cookAndDispatch(mCurrentRawState.when, mCurrentRawState.readTime);
}
if (count != 0) {
mRawStatesPending.erase(mRawStatesPending.begin(), mRawStatesPending.begin() + count);
}
if (mExternalStylusDataPending) {
if (timeout) {
nsecs_t when = mExternalStylusFusionTimeout - STYLUS_DATA_LATENCY;
clearStylusDataPendingFlags();
mCurrentRawState = mLastRawState;
ALOGD_IF(DEBUG_STYLUS_FUSION,
"Timeout expired, synthesizing event with new stylus data");
const nsecs_t readTime = when; // consider this synthetic event to be zero latency
out += cookAndDispatch(when, readTime);
} else if (mExternalStylusFusionTimeout == LLONG_MAX) {
mExternalStylusFusionTimeout = mExternalStylusState.when + TOUCH_DATA_TIMEOUT;
getContext()->requestTimeoutAtTime(mExternalStylusFusionTimeout);
}
}
return out;
}
std::list<NotifyArgs> TouchInputMapper::cookAndDispatch(nsecs_t when, nsecs_t readTime) {
std::list<NotifyArgs> out;
// Always start with a clean state.
mCurrentCookedState.clear();
// Apply stylus buttons to current raw state.
applyExternalStylusButtonState(when);
// Handle policy on initial down or hover events.
bool initialDown = mLastRawState.rawPointerData.pointerCount == 0 &&
mCurrentRawState.rawPointerData.pointerCount != 0;
uint32_t policyFlags = 0;
bool buttonsPressed = mCurrentRawState.buttonState & ~mLastRawState.buttonState;
if (initialDown || buttonsPressed) {
// If this is a touch screen, hide the pointer on an initial down.
if (mDeviceMode == DeviceMode::DIRECT) {
getContext()->fadePointer();
}
if (mParameters.wake) {
policyFlags |= POLICY_FLAG_WAKE;
}
}
// Consume raw off-screen touches before cooking pointer data.
// If touches are consumed, subsequent code will not receive any pointer data.
bool consumed;
out += consumeRawTouches(when, readTime, policyFlags, consumed /*byref*/);
if (consumed) {
mCurrentRawState.rawPointerData.clear();
}
// Cook pointer data. This call populates the mCurrentCookedState.cookedPointerData structure
// with cooked pointer data that has the same ids and indices as the raw data.
// The following code can use either the raw or cooked data, as needed.
cookPointerData();
// Apply stylus pressure to current cooked state.
applyExternalStylusTouchState(when);
// Synthesize key down from raw buttons if needed.
out += synthesizeButtonKeys(getContext(), AKEY_EVENT_ACTION_DOWN, when, readTime, getDeviceId(),
mSource, mViewport.displayId, policyFlags,
mLastCookedState.buttonState, mCurrentCookedState.buttonState);
// Dispatch the touches either directly or by translation through a pointer on screen.
if (mDeviceMode == DeviceMode::POINTER) {
for (BitSet32 idBits(mCurrentRawState.rawPointerData.touchingIdBits); !idBits.isEmpty();) {
uint32_t id = idBits.clearFirstMarkedBit();
const RawPointerData::Pointer& pointer =
mCurrentRawState.rawPointerData.pointerForId(id);
if (isStylusToolType(pointer.toolType)) {
mCurrentCookedState.stylusIdBits.markBit(id);
} else if (pointer.toolType == ToolType::FINGER ||
pointer.toolType == ToolType::UNKNOWN) {
mCurrentCookedState.fingerIdBits.markBit(id);
} else if (pointer.toolType == ToolType::MOUSE) {
mCurrentCookedState.mouseIdBits.markBit(id);
}
}
for (BitSet32 idBits(mCurrentRawState.rawPointerData.hoveringIdBits); !idBits.isEmpty();) {
uint32_t id = idBits.clearFirstMarkedBit();
const RawPointerData::Pointer& pointer =
mCurrentRawState.rawPointerData.pointerForId(id);
if (isStylusToolType(pointer.toolType)) {
mCurrentCookedState.stylusIdBits.markBit(id);
}
}
// Stylus takes precedence over all tools, then mouse, then finger.
PointerUsage pointerUsage = mPointerUsage;
if (!mCurrentCookedState.stylusIdBits.isEmpty()) {
mCurrentCookedState.mouseIdBits.clear();
mCurrentCookedState.fingerIdBits.clear();
pointerUsage = PointerUsage::STYLUS;
} else if (!mCurrentCookedState.mouseIdBits.isEmpty()) {
mCurrentCookedState.fingerIdBits.clear();
pointerUsage = PointerUsage::MOUSE;
} else if (!mCurrentCookedState.fingerIdBits.isEmpty() ||
isPointerDown(mCurrentRawState.buttonState)) {
pointerUsage = PointerUsage::GESTURES;
}
out += dispatchPointerUsage(when, readTime, policyFlags, pointerUsage);
} else {
if (!mCurrentMotionAborted) {
updateTouchSpots();
out += dispatchButtonRelease(when, readTime, policyFlags);
out += dispatchHoverExit(when, readTime, policyFlags);
out += dispatchTouches(when, readTime, policyFlags);
out += dispatchHoverEnterAndMove(when, readTime, policyFlags);
out += dispatchButtonPress(when, readTime, policyFlags);
}
if (mCurrentCookedState.cookedPointerData.pointerCount == 0) {
mCurrentMotionAborted = false;
}
}
// Synthesize key up from raw buttons if needed.
out += synthesizeButtonKeys(getContext(), AKEY_EVENT_ACTION_UP, when, readTime, getDeviceId(),
mSource, mViewport.displayId, policyFlags,
mLastCookedState.buttonState, mCurrentCookedState.buttonState);
// Clear some transient state.
mCurrentRawState.rawVScroll = 0;
mCurrentRawState.rawHScroll = 0;
// Copy current touch to last touch in preparation for the next cycle.
mLastRawState = mCurrentRawState;
mLastCookedState = mCurrentCookedState;
return out;
}
void TouchInputMapper::updateTouchSpots() {
if (!mConfig.showTouches || mPointerController == nullptr) {
return;
}
// Update touch spots when this is a touchscreen even when it's not enabled so that we can
// clear touch spots.
if (mDeviceMode != DeviceMode::DIRECT &&
(mDeviceMode != DeviceMode::DISABLED || !isTouchScreen())) {
return;
}
mPointerController->setPresentation(PointerControllerInterface::Presentation::SPOT);
mPointerController->fade(PointerControllerInterface::Transition::GRADUAL);
mPointerController->setSpots(mCurrentCookedState.cookedPointerData.pointerCoords.cbegin(),
mCurrentCookedState.cookedPointerData.idToIndex.cbegin(),
mCurrentCookedState.cookedPointerData.touchingIdBits |
mCurrentCookedState.cookedPointerData.hoveringIdBits,
mViewport.displayId);
}
bool TouchInputMapper::isTouchScreen() {
return mParameters.deviceType == Parameters::DeviceType::TOUCH_SCREEN &&
mParameters.hasAssociatedDisplay;
}
void TouchInputMapper::applyExternalStylusButtonState(nsecs_t when) {
if (mDeviceMode == DeviceMode::DIRECT && hasExternalStylus()) {
// If any of the external buttons are already pressed by the touch device, ignore them.
const int32_t pressedButtons =
filterButtonState(mConfig,
~mCurrentRawState.buttonState & mExternalStylusState.buttons);
const int32_t releasedButtons =
mExternalStylusButtonsApplied & ~mExternalStylusState.buttons;
mCurrentRawState.buttonState |= pressedButtons;
mCurrentRawState.buttonState &= ~releasedButtons;
mExternalStylusButtonsApplied |= pressedButtons;
mExternalStylusButtonsApplied &= ~releasedButtons;
}
}
void TouchInputMapper::applyExternalStylusTouchState(nsecs_t when) {
CookedPointerData& currentPointerData = mCurrentCookedState.cookedPointerData;
const CookedPointerData& lastPointerData = mLastCookedState.cookedPointerData;
if (!mFusedStylusPointerId || !currentPointerData.isTouching(*mFusedStylusPointerId)) {
return;
}
float pressure = lastPointerData.isTouching(*mFusedStylusPointerId)
? lastPointerData.pointerCoordsForId(*mFusedStylusPointerId)
.getAxisValue(AMOTION_EVENT_AXIS_PRESSURE)
: 0.f;
if (mExternalStylusState.pressure && *mExternalStylusState.pressure > 0.f) {
pressure = *mExternalStylusState.pressure;
}
PointerCoords& coords = currentPointerData.editPointerCoordsWithId(*mFusedStylusPointerId);
coords.setAxisValue(AMOTION_EVENT_AXIS_PRESSURE, pressure);
if (mExternalStylusState.toolType != ToolType::UNKNOWN) {
PointerProperties& properties =
currentPointerData.editPointerPropertiesWithId(*mFusedStylusPointerId);
properties.toolType = mExternalStylusState.toolType;
}
}
bool TouchInputMapper::assignExternalStylusId(const RawState& state, bool timeout) {
if (mDeviceMode != DeviceMode::DIRECT || !hasExternalStylus()) {
return false;
}
// Check if the stylus pointer has gone up.
if (mFusedStylusPointerId &&
!state.rawPointerData.touchingIdBits.hasBit(*mFusedStylusPointerId)) {
ALOGD_IF(DEBUG_STYLUS_FUSION, "Stylus pointer is going up");
mFusedStylusPointerId.reset();
return false;
}
const bool initialDown = mLastRawState.rawPointerData.pointerCount == 0 &&
state.rawPointerData.pointerCount != 0;
if (!initialDown) {
return false;
}
if (!mExternalStylusState.pressure) {
ALOGD_IF(DEBUG_STYLUS_FUSION, "Stylus does not support pressure, no pointer fusion needed");
return false;
}
if (*mExternalStylusState.pressure != 0.0f) {
ALOGD_IF(DEBUG_STYLUS_FUSION, "Have both stylus and touch data, beginning fusion");
mFusedStylusPointerId = state.rawPointerData.touchingIdBits.firstMarkedBit();
return false;
}
if (timeout) {
ALOGD_IF(DEBUG_STYLUS_FUSION, "Timeout expired, assuming touch is not a stylus.");
mFusedStylusPointerId.reset();
mExternalStylusFusionTimeout = LLONG_MAX;
return false;
}
// We are waiting for the external stylus to report a pressure value. Withhold touches from
// being processed until we either get pressure data or timeout.
if (mExternalStylusFusionTimeout == LLONG_MAX) {
mExternalStylusFusionTimeout = state.when + EXTERNAL_STYLUS_DATA_TIMEOUT;
}
ALOGD_IF(DEBUG_STYLUS_FUSION,
"No stylus data but stylus is connected, requesting timeout (%" PRId64 "ms)",
mExternalStylusFusionTimeout);
getContext()->requestTimeoutAtTime(mExternalStylusFusionTimeout);
return true;
}
std::list<NotifyArgs> TouchInputMapper::timeoutExpired(nsecs_t when) {
std::list<NotifyArgs> out;
if (mDeviceMode == DeviceMode::POINTER) {
if (mPointerUsage == PointerUsage::GESTURES) {
// Since this is a synthetic event, we can consider its latency to be zero
const nsecs_t readTime = when;
out += dispatchPointerGestures(when, readTime, /*policyFlags=*/0, /*isTimeout=*/true);
}
} else if (mDeviceMode == DeviceMode::DIRECT) {
if (mExternalStylusFusionTimeout <= when) {
out += processRawTouches(/*timeout=*/true);
} else if (mExternalStylusFusionTimeout != LLONG_MAX) {
getContext()->requestTimeoutAtTime(mExternalStylusFusionTimeout);
}
}
return out;
}
std::list<NotifyArgs> TouchInputMapper::updateExternalStylusState(const StylusState& state) {
std::list<NotifyArgs> out;
const bool buttonsChanged = mExternalStylusState.buttons != state.buttons;
mExternalStylusState = state;
if (mFusedStylusPointerId || mExternalStylusFusionTimeout != LLONG_MAX || buttonsChanged) {
// The following three cases are handled here:
// - We're in the middle of a fused stream of data;
// - We're waiting on external stylus data before dispatching the initial down; or
// - Only the button state, which is not reported through a specific pointer, has changed.
// Go ahead and dispatch now that we have fresh stylus data.
mExternalStylusDataPending = true;
out += processRawTouches(/*timeout=*/false);
}
return out;
}
std::list<NotifyArgs> TouchInputMapper::consumeRawTouches(nsecs_t when, nsecs_t readTime,
uint32_t policyFlags, bool& outConsumed) {
outConsumed = false;
std::list<NotifyArgs> out;
// Check for release of a virtual key.
if (mCurrentVirtualKey.down) {
if (mCurrentRawState.rawPointerData.touchingIdBits.isEmpty()) {
// Pointer went up while virtual key was down.
mCurrentVirtualKey.down = false;
if (!mCurrentVirtualKey.ignored) {
ALOGD_IF(DEBUG_VIRTUAL_KEYS,
"VirtualKeys: Generating key up: keyCode=%d, scanCode=%d",
mCurrentVirtualKey.keyCode, mCurrentVirtualKey.scanCode);
out.push_back(dispatchVirtualKey(when, readTime, policyFlags, AKEY_EVENT_ACTION_UP,
AKEY_EVENT_FLAG_FROM_SYSTEM |
AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY));
}
outConsumed = true;
return out;
}
if (mCurrentRawState.rawPointerData.touchingIdBits.count() == 1) {
uint32_t id = mCurrentRawState.rawPointerData.touchingIdBits.firstMarkedBit();
const RawPointerData::Pointer& pointer =
mCurrentRawState.rawPointerData.pointerForId(id);
const VirtualKey* virtualKey = findVirtualKeyHit(pointer.x, pointer.y);
if (virtualKey && virtualKey->keyCode == mCurrentVirtualKey.keyCode) {
// Pointer is still within the space of the virtual key.
outConsumed = true;
return out;
}
}
// Pointer left virtual key area or another pointer also went down.
// Send key cancellation but do not consume the touch yet.
// This is useful when the user swipes through from the virtual key area
// into the main display surface.
mCurrentVirtualKey.down = false;
if (!mCurrentVirtualKey.ignored) {
ALOGD_IF(DEBUG_VIRTUAL_KEYS, "VirtualKeys: Canceling key: keyCode=%d, scanCode=%d",
mCurrentVirtualKey.keyCode, mCurrentVirtualKey.scanCode);
out.push_back(dispatchVirtualKey(when, readTime, policyFlags, AKEY_EVENT_ACTION_UP,
AKEY_EVENT_FLAG_FROM_SYSTEM |
AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY |
AKEY_EVENT_FLAG_CANCELED));
}
}
if (mLastRawState.rawPointerData.touchingIdBits.isEmpty() &&
!mCurrentRawState.rawPointerData.touchingIdBits.isEmpty()) {
// Pointer just went down. Check for virtual key press or off-screen touches.
uint32_t id = mCurrentRawState.rawPointerData.touchingIdBits.firstMarkedBit();
const RawPointerData::Pointer& pointer = mCurrentRawState.rawPointerData.pointerForId(id);
// Skip checking whether the pointer is inside the physical frame if the device is in
// unscaled mode.
if (!isPointInsidePhysicalFrame(pointer.x, pointer.y) &&
mDeviceMode != DeviceMode::UNSCALED) {
// If exactly one pointer went down, check for virtual key hit.
// Otherwise we will drop the entire stroke.
if (mCurrentRawState.rawPointerData.touchingIdBits.count() == 1) {
const VirtualKey* virtualKey = findVirtualKeyHit(pointer.x, pointer.y);
if (virtualKey) {
mCurrentVirtualKey.down = true;
mCurrentVirtualKey.downTime = when;
mCurrentVirtualKey.keyCode = virtualKey->keyCode;
mCurrentVirtualKey.scanCode = virtualKey->scanCode;
mCurrentVirtualKey.ignored =
getContext()->shouldDropVirtualKey(when, virtualKey->keyCode,
virtualKey->scanCode);
if (!mCurrentVirtualKey.ignored) {
ALOGD_IF(DEBUG_VIRTUAL_KEYS,
"VirtualKeys: Generating key down: keyCode=%d, scanCode=%d",
mCurrentVirtualKey.keyCode, mCurrentVirtualKey.scanCode);
out.push_back(dispatchVirtualKey(when, readTime, policyFlags,
AKEY_EVENT_ACTION_DOWN,
AKEY_EVENT_FLAG_FROM_SYSTEM |
AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY));
}
}
}
outConsumed = true;
return out;
}
}
// Disable all virtual key touches that happen within a short time interval of the
// most recent touch within the screen area. The idea is to filter out stray
// virtual key presses when interacting with the touch screen.
//
// Problems we're trying to solve:
//
// 1. While scrolling a list or dragging the window shade, the user swipes down into a
// virtual key area that is implemented by a separate touch panel and accidentally
// triggers a virtual key.
//
// 2. While typing in the on screen keyboard, the user taps slightly outside the screen
// area and accidentally triggers a virtual key. This often happens when virtual keys
// are layed out below the screen near to where the on screen keyboard's space bar
// is displayed.
if (mConfig.virtualKeyQuietTime > 0 &&
!mCurrentRawState.rawPointerData.touchingIdBits.isEmpty()) {
getContext()->disableVirtualKeysUntil(when + mConfig.virtualKeyQuietTime);
}
return out;
}
NotifyKeyArgs TouchInputMapper::dispatchVirtualKey(nsecs_t when, nsecs_t readTime,
uint32_t policyFlags, int32_t keyEventAction,
int32_t keyEventFlags) {
int32_t keyCode = mCurrentVirtualKey.keyCode;
int32_t scanCode = mCurrentVirtualKey.scanCode;
nsecs_t downTime = mCurrentVirtualKey.downTime;
int32_t metaState = getContext()->getGlobalMetaState();
policyFlags |= POLICY_FLAG_VIRTUAL;
return NotifyKeyArgs(getContext()->getNextId(), when, readTime, getDeviceId(),
AINPUT_SOURCE_KEYBOARD, mViewport.displayId, policyFlags, keyEventAction,
keyEventFlags, keyCode, scanCode, metaState, downTime);
}
std::list<NotifyArgs> TouchInputMapper::abortTouches(nsecs_t when, nsecs_t readTime,
uint32_t policyFlags) {
std::list<NotifyArgs> out;
if (mCurrentMotionAborted) {
// Current motion event was already aborted.
return out;
}
BitSet32 currentIdBits = mCurrentCookedState.cookedPointerData.touchingIdBits;
if (!currentIdBits.isEmpty()) {
int32_t metaState = getContext()->getGlobalMetaState();
int32_t buttonState = mCurrentCookedState.buttonState;
out.push_back(dispatchMotion(when, readTime, policyFlags, mSource,
AMOTION_EVENT_ACTION_CANCEL, 0, AMOTION_EVENT_FLAG_CANCELED,
metaState, buttonState, AMOTION_EVENT_EDGE_FLAG_NONE,
mCurrentCookedState.cookedPointerData.pointerProperties,
mCurrentCookedState.cookedPointerData.pointerCoords,
mCurrentCookedState.cookedPointerData.idToIndex, currentIdBits,
-1, mOrientedXPrecision, mOrientedYPrecision, mDownTime,
MotionClassification::NONE));
mCurrentMotionAborted = true;
}
return out;
}
// Updates pointer coords and properties for pointers with specified ids that have moved.
// Returns true if any of them changed.
static bool updateMovedPointers(const PropertiesArray& inProperties, CoordsArray& inCoords,
const IdToIndexArray& inIdToIndex, PropertiesArray& outProperties,
CoordsArray& outCoords, IdToIndexArray& outIdToIndex,
BitSet32 idBits) {
bool changed = false;
while (!idBits.isEmpty()) {
uint32_t id = idBits.clearFirstMarkedBit();
uint32_t inIndex = inIdToIndex[id];
uint32_t outIndex = outIdToIndex[id];
const PointerProperties& curInProperties = inProperties[inIndex];
const PointerCoords& curInCoords = inCoords[inIndex];
PointerProperties& curOutProperties = outProperties[outIndex];
PointerCoords& curOutCoords = outCoords[outIndex];
if (curInProperties != curOutProperties) {
curOutProperties.copyFrom(curInProperties);
changed = true;
}
if (curInCoords != curOutCoords) {
curOutCoords.copyFrom(curInCoords);
changed = true;
}
}
return changed;
}
std::list<NotifyArgs> TouchInputMapper::dispatchTouches(nsecs_t when, nsecs_t readTime,
uint32_t policyFlags) {
std::list<NotifyArgs> out;
BitSet32 currentIdBits = mCurrentCookedState.cookedPointerData.touchingIdBits;
BitSet32 lastIdBits = mLastCookedState.cookedPointerData.touchingIdBits;
int32_t metaState = getContext()->getGlobalMetaState();
int32_t buttonState = mCurrentCookedState.buttonState;
if (currentIdBits == lastIdBits) {
if (!currentIdBits.isEmpty()) {
// No pointer id changes so this is a move event.
// The listener takes care of batching moves so we don't have to deal with that here.
out.push_back(
dispatchMotion(when, readTime, policyFlags, mSource, AMOTION_EVENT_ACTION_MOVE,
0, 0, metaState, buttonState, AMOTION_EVENT_EDGE_FLAG_NONE,
mCurrentCookedState.cookedPointerData.pointerProperties,
mCurrentCookedState.cookedPointerData.pointerCoords,
mCurrentCookedState.cookedPointerData.idToIndex, currentIdBits,
-1, mOrientedXPrecision, mOrientedYPrecision, mDownTime,
MotionClassification::NONE));
}
} else {
// There may be pointers going up and pointers going down and pointers moving
// all at the same time.
BitSet32 upIdBits(lastIdBits.value & ~currentIdBits.value);
BitSet32 downIdBits(currentIdBits.value & ~lastIdBits.value);
BitSet32 moveIdBits(lastIdBits.value & currentIdBits.value);
BitSet32 dispatchedIdBits(lastIdBits.value);
// Update last coordinates of pointers that have moved so that we observe the new
// pointer positions at the same time as other pointers that have just gone up.
bool moveNeeded =
updateMovedPointers(mCurrentCookedState.cookedPointerData.pointerProperties,
mCurrentCookedState.cookedPointerData.pointerCoords,
mCurrentCookedState.cookedPointerData.idToIndex,
mLastCookedState.cookedPointerData.pointerProperties,
mLastCookedState.cookedPointerData.pointerCoords,
mLastCookedState.cookedPointerData.idToIndex, moveIdBits);
if (buttonState != mLastCookedState.buttonState) {
moveNeeded = true;
}
// Dispatch pointer up events.
while (!upIdBits.isEmpty()) {
uint32_t upId = upIdBits.clearFirstMarkedBit();
bool isCanceled = mCurrentCookedState.cookedPointerData.canceledIdBits.hasBit(upId);
if (isCanceled) {
ALOGI("Canceling pointer %d for the palm event was detected.", upId);
}
out.push_back(dispatchMotion(when, readTime, policyFlags, mSource,
AMOTION_EVENT_ACTION_POINTER_UP, 0,
isCanceled ? AMOTION_EVENT_FLAG_CANCELED : 0, metaState,
buttonState, 0,
mLastCookedState.cookedPointerData.pointerProperties,
mLastCookedState.cookedPointerData.pointerCoords,
mLastCookedState.cookedPointerData.idToIndex,
dispatchedIdBits, upId, mOrientedXPrecision,
mOrientedYPrecision, mDownTime,
MotionClassification::NONE));
dispatchedIdBits.clearBit(upId);
mCurrentCookedState.cookedPointerData.canceledIdBits.clearBit(upId);
}
// Dispatch move events if any of the remaining pointers moved from their old locations.
// Although applications receive new locations as part of individual pointer up
// events, they do not generally handle them except when presented in a move event.
if (moveNeeded && !moveIdBits.isEmpty()) {
ALOG_ASSERT(moveIdBits.value == dispatchedIdBits.value);
out.push_back(dispatchMotion(when, readTime, policyFlags, mSource,
AMOTION_EVENT_ACTION_MOVE, 0, 0, metaState, buttonState, 0,
mCurrentCookedState.cookedPointerData.pointerProperties,
mCurrentCookedState.cookedPointerData.pointerCoords,
mCurrentCookedState.cookedPointerData.idToIndex,
dispatchedIdBits, -1, mOrientedXPrecision,
mOrientedYPrecision, mDownTime,
MotionClassification::NONE));
}
// Dispatch pointer down events using the new pointer locations.
while (!downIdBits.isEmpty()) {
uint32_t downId = downIdBits.clearFirstMarkedBit();
dispatchedIdBits.markBit(downId);
if (dispatchedIdBits.count() == 1) {
// First pointer is going down. Set down time.
mDownTime = when;
}
out.push_back(
dispatchMotion(when, readTime, policyFlags, mSource,
AMOTION_EVENT_ACTION_POINTER_DOWN, 0, 0, metaState, buttonState,
0, mCurrentCookedState.cookedPointerData.pointerProperties,
mCurrentCookedState.cookedPointerData.pointerCoords,
mCurrentCookedState.cookedPointerData.idToIndex,
dispatchedIdBits, downId, mOrientedXPrecision,
mOrientedYPrecision, mDownTime, MotionClassification::NONE));
}
}
return out;
}
std::list<NotifyArgs> TouchInputMapper::dispatchHoverExit(nsecs_t when, nsecs_t readTime,
uint32_t policyFlags) {
std::list<NotifyArgs> out;
if (mSentHoverEnter &&
(mCurrentCookedState.cookedPointerData.hoveringIdBits.isEmpty() ||
!mCurrentCookedState.cookedPointerData.touchingIdBits.isEmpty())) {
int32_t metaState = getContext()->getGlobalMetaState();
out.push_back(dispatchMotion(when, readTime, policyFlags, mSource,
AMOTION_EVENT_ACTION_HOVER_EXIT, 0, 0, metaState,
mLastCookedState.buttonState, 0,
mLastCookedState.cookedPointerData.pointerProperties,
mLastCookedState.cookedPointerData.pointerCoords,
mLastCookedState.cookedPointerData.idToIndex,
mLastCookedState.cookedPointerData.hoveringIdBits, -1,
mOrientedXPrecision, mOrientedYPrecision, mDownTime,
MotionClassification::NONE));
mSentHoverEnter = false;
}
return out;
}
std::list<NotifyArgs> TouchInputMapper::dispatchHoverEnterAndMove(nsecs_t when, nsecs_t readTime,
uint32_t policyFlags) {
std::list<NotifyArgs> out;
if (mCurrentCookedState.cookedPointerData.touchingIdBits.isEmpty() &&
!mCurrentCookedState.cookedPointerData.hoveringIdBits.isEmpty()) {
int32_t metaState = getContext()->getGlobalMetaState();
if (!mSentHoverEnter) {
out.push_back(dispatchMotion(when, readTime, policyFlags, mSource,
AMOTION_EVENT_ACTION_HOVER_ENTER, 0, 0, metaState,
mCurrentRawState.buttonState, 0,
mCurrentCookedState.cookedPointerData.pointerProperties,
mCurrentCookedState.cookedPointerData.pointerCoords,
mCurrentCookedState.cookedPointerData.idToIndex,
mCurrentCookedState.cookedPointerData.hoveringIdBits, -1,
mOrientedXPrecision, mOrientedYPrecision, mDownTime,
MotionClassification::NONE));
mSentHoverEnter = true;
}
out.push_back(dispatchMotion(when, readTime, policyFlags, mSource,
AMOTION_EVENT_ACTION_HOVER_MOVE, 0, 0, metaState,
mCurrentRawState.buttonState, 0,
mCurrentCookedState.cookedPointerData.pointerProperties,
mCurrentCookedState.cookedPointerData.pointerCoords,
mCurrentCookedState.cookedPointerData.idToIndex,
mCurrentCookedState.cookedPointerData.hoveringIdBits, -1,
mOrientedXPrecision, mOrientedYPrecision, mDownTime,
MotionClassification::NONE));
}
return out;
}
std::list<NotifyArgs> TouchInputMapper::dispatchButtonRelease(nsecs_t when, nsecs_t readTime,
uint32_t policyFlags) {
std::list<NotifyArgs> out;
BitSet32 releasedButtons(mLastCookedState.buttonState & ~mCurrentCookedState.buttonState);
const BitSet32& idBits = findActiveIdBits(mLastCookedState.cookedPointerData);
const int32_t metaState = getContext()->getGlobalMetaState();
int32_t buttonState = mLastCookedState.buttonState;
while (!releasedButtons.isEmpty()) {
int32_t actionButton = BitSet32::valueForBit(releasedButtons.clearFirstMarkedBit());
buttonState &= ~actionButton;
out.push_back(dispatchMotion(when, readTime, policyFlags, mSource,
AMOTION_EVENT_ACTION_BUTTON_RELEASE, actionButton, 0,
metaState, buttonState, 0,
mLastCookedState.cookedPointerData.pointerProperties,
mLastCookedState.cookedPointerData.pointerCoords,
mLastCookedState.cookedPointerData.idToIndex, idBits, -1,
mOrientedXPrecision, mOrientedYPrecision, mDownTime,
MotionClassification::NONE));
}
return out;
}
std::list<NotifyArgs> TouchInputMapper::dispatchButtonPress(nsecs_t when, nsecs_t readTime,
uint32_t policyFlags) {
std::list<NotifyArgs> out;
BitSet32 pressedButtons(mCurrentCookedState.buttonState & ~mLastCookedState.buttonState);
const BitSet32& idBits = findActiveIdBits(mCurrentCookedState.cookedPointerData);
const int32_t metaState = getContext()->getGlobalMetaState();
int32_t buttonState = mLastCookedState.buttonState;
while (!pressedButtons.isEmpty()) {
int32_t actionButton = BitSet32::valueForBit(pressedButtons.clearFirstMarkedBit());
buttonState |= actionButton;
out.push_back(dispatchMotion(when, readTime, policyFlags, mSource,
AMOTION_EVENT_ACTION_BUTTON_PRESS, actionButton, 0, metaState,
buttonState, 0,
mCurrentCookedState.cookedPointerData.pointerProperties,
mCurrentCookedState.cookedPointerData.pointerCoords,
mCurrentCookedState.cookedPointerData.idToIndex, idBits, -1,
mOrientedXPrecision, mOrientedYPrecision, mDownTime,
MotionClassification::NONE));
}
return out;
}
std::list<NotifyArgs> TouchInputMapper::dispatchGestureButtonRelease(nsecs_t when,
uint32_t policyFlags,
BitSet32 idBits,
nsecs_t readTime) {
std::list<NotifyArgs> out;
BitSet32 releasedButtons(mLastCookedState.buttonState & ~mCurrentCookedState.buttonState);
const int32_t metaState = getContext()->getGlobalMetaState();
int32_t buttonState = mLastCookedState.buttonState;
while (!releasedButtons.isEmpty()) {
int32_t actionButton = BitSet32::valueForBit(releasedButtons.clearFirstMarkedBit());
buttonState &= ~actionButton;
out.push_back(dispatchMotion(when, readTime, policyFlags, mSource,
AMOTION_EVENT_ACTION_BUTTON_RELEASE, actionButton, 0,
metaState, buttonState, 0,
mPointerGesture.lastGestureProperties,
mPointerGesture.lastGestureCoords,
mPointerGesture.lastGestureIdToIndex, idBits, -1,
mOrientedXPrecision, mOrientedYPrecision,
mPointerGesture.downTime, MotionClassification::NONE));
}
return out;
}
std::list<NotifyArgs> TouchInputMapper::dispatchGestureButtonPress(nsecs_t when,
uint32_t policyFlags,
BitSet32 idBits,
nsecs_t readTime) {
std::list<NotifyArgs> out;
BitSet32 pressedButtons(mCurrentCookedState.buttonState & ~mLastCookedState.buttonState);
const int32_t metaState = getContext()->getGlobalMetaState();
int32_t buttonState = mLastCookedState.buttonState;
while (!pressedButtons.isEmpty()) {
int32_t actionButton = BitSet32::valueForBit(pressedButtons.clearFirstMarkedBit());
buttonState |= actionButton;
out.push_back(dispatchMotion(when, readTime, policyFlags, mSource,
AMOTION_EVENT_ACTION_BUTTON_PRESS, actionButton, 0, metaState,
buttonState, 0, mPointerGesture.currentGestureProperties,
mPointerGesture.currentGestureCoords,
mPointerGesture.currentGestureIdToIndex, idBits, -1,
mOrientedXPrecision, mOrientedYPrecision,
mPointerGesture.downTime, MotionClassification::NONE));
}
return out;
}
const BitSet32& TouchInputMapper::findActiveIdBits(const CookedPointerData& cookedPointerData) {
if (!cookedPointerData.touchingIdBits.isEmpty()) {
return cookedPointerData.touchingIdBits;
}
return cookedPointerData.hoveringIdBits;
}
void TouchInputMapper::cookPointerData() {
uint32_t currentPointerCount = mCurrentRawState.rawPointerData.pointerCount;
mCurrentCookedState.cookedPointerData.clear();
mCurrentCookedState.cookedPointerData.pointerCount = currentPointerCount;
mCurrentCookedState.cookedPointerData.hoveringIdBits =
mCurrentRawState.rawPointerData.hoveringIdBits;
mCurrentCookedState.cookedPointerData.touchingIdBits =
mCurrentRawState.rawPointerData.touchingIdBits;
mCurrentCookedState.cookedPointerData.canceledIdBits =
mCurrentRawState.rawPointerData.canceledIdBits;
if (mCurrentCookedState.cookedPointerData.pointerCount == 0) {
mCurrentCookedState.buttonState = 0;
} else {
mCurrentCookedState.buttonState = mCurrentRawState.buttonState;
}
// Walk through the the active pointers and map device coordinates onto
// display coordinates and adjust for display orientation.
for (uint32_t i = 0; i < currentPointerCount; i++) {
const RawPointerData::Pointer& in = mCurrentRawState.rawPointerData.pointers[i];
// Size
float touchMajor, touchMinor, toolMajor, toolMinor, size;
switch (mCalibration.sizeCalibration) {
case Calibration::SizeCalibration::GEOMETRIC:
case Calibration::SizeCalibration::DIAMETER:
case Calibration::SizeCalibration::BOX:
case Calibration::SizeCalibration::AREA:
if (mRawPointerAxes.touchMajor.valid && mRawPointerAxes.toolMajor.valid) {
touchMajor = in.touchMajor;
touchMinor = mRawPointerAxes.touchMinor.valid ? in.touchMinor : in.touchMajor;
toolMajor = in.toolMajor;
toolMinor = mRawPointerAxes.toolMinor.valid ? in.toolMinor : in.toolMajor;
size = mRawPointerAxes.touchMinor.valid ? avg(in.touchMajor, in.touchMinor)
: in.touchMajor;
} else if (mRawPointerAxes.touchMajor.valid) {
toolMajor = touchMajor = in.touchMajor;
toolMinor = touchMinor =
mRawPointerAxes.touchMinor.valid ? in.touchMinor : in.touchMajor;
size = mRawPointerAxes.touchMinor.valid ? avg(in.touchMajor, in.touchMinor)
: in.touchMajor;
} else if (mRawPointerAxes.toolMajor.valid) {
touchMajor = toolMajor = in.toolMajor;
touchMinor = toolMinor =
mRawPointerAxes.toolMinor.valid ? in.toolMinor : in.toolMajor;
size = mRawPointerAxes.toolMinor.valid ? avg(in.toolMajor, in.toolMinor)
: in.toolMajor;
} else {
ALOG_ASSERT(false,
"No touch or tool axes. "
"Size calibration should have been resolved to NONE.");
touchMajor = 0;
touchMinor = 0;
toolMajor = 0;
toolMinor = 0;
size = 0;
}
if (mCalibration.sizeIsSummed && *mCalibration.sizeIsSummed) {
uint32_t touchingCount = mCurrentRawState.rawPointerData.touchingIdBits.count();
if (touchingCount > 1) {
touchMajor /= touchingCount;
touchMinor /= touchingCount;
toolMajor /= touchingCount;
toolMinor /= touchingCount;
size /= touchingCount;
}
}
if (mCalibration.sizeCalibration == Calibration::SizeCalibration::GEOMETRIC) {
touchMajor *= mGeometricScale;
touchMinor *= mGeometricScale;
toolMajor *= mGeometricScale;
toolMinor *= mGeometricScale;
} else if (mCalibration.sizeCalibration == Calibration::SizeCalibration::AREA) {
touchMajor = touchMajor > 0 ? sqrtf(touchMajor) : 0;
touchMinor = touchMajor;
toolMajor = toolMajor > 0 ? sqrtf(toolMajor) : 0;
toolMinor = toolMajor;
} else if (mCalibration.sizeCalibration == Calibration::SizeCalibration::DIAMETER) {
touchMinor = touchMajor;
toolMinor = toolMajor;
}
mCalibration.applySizeScaleAndBias(touchMajor);
mCalibration.applySizeScaleAndBias(touchMinor);
mCalibration.applySizeScaleAndBias(toolMajor);
mCalibration.applySizeScaleAndBias(toolMinor);
size *= mSizeScale;
break;
case Calibration::SizeCalibration::DEFAULT:
LOG_ALWAYS_FATAL("Resolution should not be 'DEFAULT' at this point");
break;
case Calibration::SizeCalibration::NONE:
touchMajor = 0;
touchMinor = 0;
toolMajor = 0;
toolMinor = 0;
size = 0;
break;
}
// Pressure
float pressure;
switch (mCalibration.pressureCalibration) {
case Calibration::PressureCalibration::PHYSICAL:
case Calibration::PressureCalibration::AMPLITUDE:
pressure = in.pressure * mPressureScale;
break;
default:
pressure = in.isHovering ? 0 : 1;
break;
}
// Tilt and Orientation
float tilt;
float orientation;
if (mHaveTilt) {
float tiltXAngle = (in.tiltX - mTiltXCenter) * mTiltXScale;
float tiltYAngle = (in.tiltY - mTiltYCenter) * mTiltYScale;
orientation = transformAngle(mRawRotation, atan2f(-sinf(tiltXAngle), sinf(tiltYAngle)));
tilt = acosf(cosf(tiltXAngle) * cosf(tiltYAngle));
} else {
tilt = 0;
switch (mCalibration.orientationCalibration) {
case Calibration::OrientationCalibration::INTERPOLATED:
orientation = transformAngle(mRawRotation, in.orientation * mOrientationScale);
break;
case Calibration::OrientationCalibration::VECTOR: {
int32_t c1 = signExtendNybble((in.orientation & 0xf0) >> 4);
int32_t c2 = signExtendNybble(in.orientation & 0x0f);
if (c1 != 0 || c2 != 0) {
orientation = transformAngle(mRawRotation, atan2f(c1, c2) * 0.5f);
float confidence = hypotf(c1, c2);
float scale = 1.0f + confidence / 16.0f;
touchMajor *= scale;
touchMinor /= scale;
toolMajor *= scale;
toolMinor /= scale;
} else {
orientation = 0;
}
break;
}
default:
orientation = 0;
}
}
// Distance
float distance;
switch (mCalibration.distanceCalibration) {
case Calibration::DistanceCalibration::SCALED:
distance = in.distance * mDistanceScale;
break;
default:
distance = 0;
}
// Adjust X,Y coords for device calibration and convert to the natural display coordinates.
vec2 transformed = {in.x, in.y};
mAffineTransform.applyTo(transformed.x /*byRef*/, transformed.y /*byRef*/);
transformed = mRawToDisplay.transform(transformed);
// Write output coords.
PointerCoords& out = mCurrentCookedState.cookedPointerData.pointerCoords[i];
out.clear();
out.setAxisValue(AMOTION_EVENT_AXIS_X, transformed.x);
out.setAxisValue(AMOTION_EVENT_AXIS_Y, transformed.y);
out.setAxisValue(AMOTION_EVENT_AXIS_PRESSURE, pressure);
out.setAxisValue(AMOTION_EVENT_AXIS_SIZE, size);
out.setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR, touchMajor);
out.setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR, touchMinor);
out.setAxisValue(AMOTION_EVENT_AXIS_ORIENTATION, orientation);
out.setAxisValue(AMOTION_EVENT_AXIS_TILT, tilt);
out.setAxisValue(AMOTION_EVENT_AXIS_DISTANCE, distance);
out.setAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR, toolMajor);
out.setAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR, toolMinor);
// Write output relative fields if applicable.
uint32_t id = in.id;
if (mSource == AINPUT_SOURCE_TOUCHPAD &&
mLastCookedState.cookedPointerData.hasPointerCoordsForId(id)) {
const PointerCoords& p = mLastCookedState.cookedPointerData.pointerCoordsForId(id);
float dx = transformed.x - p.getAxisValue(AMOTION_EVENT_AXIS_X);
float dy = transformed.y - p.getAxisValue(AMOTION_EVENT_AXIS_Y);
out.setAxisValue(AMOTION_EVENT_AXIS_RELATIVE_X, dx);
out.setAxisValue(AMOTION_EVENT_AXIS_RELATIVE_Y, dy);
}
// Write output properties.
PointerProperties& properties = mCurrentCookedState.cookedPointerData.pointerProperties[i];
properties.clear();
properties.id = id;
properties.toolType = in.toolType;
// Write id index and mark id as valid.
mCurrentCookedState.cookedPointerData.idToIndex[id] = i;
mCurrentCookedState.cookedPointerData.validIdBits.markBit(id);
}
}
std::list<NotifyArgs> TouchInputMapper::dispatchPointerUsage(nsecs_t when, nsecs_t readTime,
uint32_t policyFlags,
PointerUsage pointerUsage) {
std::list<NotifyArgs> out;
if (pointerUsage != mPointerUsage) {
out += abortPointerUsage(when, readTime, policyFlags);
mPointerUsage = pointerUsage;
}
switch (mPointerUsage) {
case PointerUsage::GESTURES:
out += dispatchPointerGestures(when, readTime, policyFlags, /*isTimeout=*/false);
break;
case PointerUsage::STYLUS:
out += dispatchPointerStylus(when, readTime, policyFlags);
break;
case PointerUsage::MOUSE:
out += dispatchPointerMouse(when, readTime, policyFlags);
break;
case PointerUsage::NONE:
break;
}
return out;
}
std::list<NotifyArgs> TouchInputMapper::abortPointerUsage(nsecs_t when, nsecs_t readTime,
uint32_t policyFlags) {
std::list<NotifyArgs> out;
switch (mPointerUsage) {
case PointerUsage::GESTURES:
out += abortPointerGestures(when, readTime, policyFlags);
break;
case PointerUsage::STYLUS:
out += abortPointerStylus(when, readTime, policyFlags);
break;
case PointerUsage::MOUSE:
out += abortPointerMouse(when, readTime, policyFlags);
break;
case PointerUsage::NONE:
break;
}
mPointerUsage = PointerUsage::NONE;
return out;
}
std::list<NotifyArgs> TouchInputMapper::dispatchPointerGestures(nsecs_t when, nsecs_t readTime,
uint32_t policyFlags,
bool isTimeout) {
std::list<NotifyArgs> out;
// Update current gesture coordinates.
bool cancelPreviousGesture, finishPreviousGesture;
bool sendEvents =
preparePointerGestures(when, &cancelPreviousGesture, &finishPreviousGesture, isTimeout);
if (!sendEvents) {
return {};
}
if (finishPreviousGesture) {
cancelPreviousGesture = false;
}
// Update the pointer presentation and spots.
if (mParameters.gestureMode == Parameters::GestureMode::MULTI_TOUCH) {
mPointerController->setPresentation(PointerControllerInterface::Presentation::POINTER);
if (finishPreviousGesture || cancelPreviousGesture) {
mPointerController->clearSpots();
}
if (mPointerGesture.currentGestureMode == PointerGesture::Mode::FREEFORM) {
mPointerController->setSpots(mPointerGesture.currentGestureCoords.cbegin(),
mPointerGesture.currentGestureIdToIndex.cbegin(),
mPointerGesture.currentGestureIdBits,
mPointerController->getDisplayId());
}
} else {
mPointerController->setPresentation(PointerControllerInterface::Presentation::POINTER);
}
// Show or hide the pointer if needed.
switch (mPointerGesture.currentGestureMode) {
case PointerGesture::Mode::NEUTRAL:
case PointerGesture::Mode::QUIET:
if (mParameters.gestureMode == Parameters::GestureMode::MULTI_TOUCH &&
mPointerGesture.lastGestureMode == PointerGesture::Mode::FREEFORM) {
// Remind the user of where the pointer is after finishing a gesture with spots.
mPointerController->unfade(PointerControllerInterface::Transition::GRADUAL);
}
break;
case PointerGesture::Mode::TAP:
case PointerGesture::Mode::TAP_DRAG:
case PointerGesture::Mode::BUTTON_CLICK_OR_DRAG:
case PointerGesture::Mode::HOVER:
case PointerGesture::Mode::PRESS:
case PointerGesture::Mode::SWIPE:
// Unfade the pointer when the current gesture manipulates the
// area directly under the pointer.
mPointerController->unfade(PointerControllerInterface::Transition::IMMEDIATE);
break;
case PointerGesture::Mode::FREEFORM:
// Fade the pointer when the current gesture manipulates a different
// area and there are spots to guide the user experience.
if (mParameters.gestureMode == Parameters::GestureMode::MULTI_TOUCH) {
mPointerController->fade(PointerControllerInterface::Transition::GRADUAL);
} else {
mPointerController->unfade(PointerControllerInterface::Transition::IMMEDIATE);
}
break;
}
// Send events!
int32_t metaState = getContext()->getGlobalMetaState();
int32_t buttonState = mCurrentCookedState.buttonState;
const MotionClassification classification =
mPointerGesture.currentGestureMode == PointerGesture::Mode::SWIPE
? MotionClassification::TWO_FINGER_SWIPE
: MotionClassification::NONE;
uint32_t flags = 0;
if (!PointerGesture::canGestureAffectWindowFocus(mPointerGesture.currentGestureMode)) {
flags |= AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE;
}
// Update last coordinates of pointers that have moved so that we observe the new
// pointer positions at the same time as other pointers that have just gone up.
bool down = mPointerGesture.currentGestureMode == PointerGesture::Mode::TAP ||
mPointerGesture.currentGestureMode == PointerGesture::Mode::TAP_DRAG ||
mPointerGesture.currentGestureMode == PointerGesture::Mode::BUTTON_CLICK_OR_DRAG ||
mPointerGesture.currentGestureMode == PointerGesture::Mode::PRESS ||
mPointerGesture.currentGestureMode == PointerGesture::Mode::SWIPE ||
mPointerGesture.currentGestureMode == PointerGesture::Mode::FREEFORM;
bool moveNeeded = false;
if (down && !cancelPreviousGesture && !finishPreviousGesture &&
!mPointerGesture.lastGestureIdBits.isEmpty() &&
!mPointerGesture.currentGestureIdBits.isEmpty()) {
BitSet32 movedGestureIdBits(mPointerGesture.currentGestureIdBits.value &
mPointerGesture.lastGestureIdBits.value);
moveNeeded = updateMovedPointers(mPointerGesture.currentGestureProperties,
mPointerGesture.currentGestureCoords,
mPointerGesture.currentGestureIdToIndex,
mPointerGesture.lastGestureProperties,
mPointerGesture.lastGestureCoords,
mPointerGesture.lastGestureIdToIndex, movedGestureIdBits);
if (buttonState != mLastCookedState.buttonState) {
moveNeeded = true;
}
}
// Send motion events for all pointers that went up or were canceled.
BitSet32 dispatchedGestureIdBits(mPointerGesture.lastGestureIdBits);
if (!dispatchedGestureIdBits.isEmpty()) {
if (cancelPreviousGesture) {
const uint32_t cancelFlags = flags | AMOTION_EVENT_FLAG_CANCELED;
out.push_back(dispatchMotion(when, readTime, policyFlags, mSource,
AMOTION_EVENT_ACTION_CANCEL, 0, cancelFlags, metaState,
buttonState, AMOTION_EVENT_EDGE_FLAG_NONE,
mPointerGesture.lastGestureProperties,
mPointerGesture.lastGestureCoords,
mPointerGesture.lastGestureIdToIndex,
dispatchedGestureIdBits, -1, 0, 0,
mPointerGesture.downTime, classification));
dispatchedGestureIdBits.clear();
} else {
BitSet32 upGestureIdBits;
if (finishPreviousGesture) {
upGestureIdBits = dispatchedGestureIdBits;
} else {
upGestureIdBits.value =
dispatchedGestureIdBits.value & ~mPointerGesture.currentGestureIdBits.value;
}
while (!upGestureIdBits.isEmpty()) {
if (((mLastCookedState.buttonState & AMOTION_EVENT_BUTTON_PRIMARY) != 0 ||
(mLastCookedState.buttonState & AMOTION_EVENT_BUTTON_SECONDARY) != 0) &&
mPointerGesture.lastGestureMode == PointerGesture::Mode::BUTTON_CLICK_OR_DRAG) {
out += dispatchGestureButtonRelease(when, policyFlags, dispatchedGestureIdBits,
readTime);
}
const uint32_t id = upGestureIdBits.clearFirstMarkedBit();
out.push_back(dispatchMotion(when, readTime, policyFlags, mSource,
AMOTION_EVENT_ACTION_POINTER_UP, 0, flags, metaState,
buttonState, AMOTION_EVENT_EDGE_FLAG_NONE,
mPointerGesture.lastGestureProperties,
mPointerGesture.lastGestureCoords,
mPointerGesture.lastGestureIdToIndex,
dispatchedGestureIdBits, id, 0, 0,
mPointerGesture.downTime, classification));
dispatchedGestureIdBits.clearBit(id);
}
}
}
// Send motion events for all pointers that moved.
if (moveNeeded) {
out.push_back(
dispatchMotion(when, readTime, policyFlags, mSource, AMOTION_EVENT_ACTION_MOVE, 0,
flags, metaState, buttonState, AMOTION_EVENT_EDGE_FLAG_NONE,
mPointerGesture.currentGestureProperties,
mPointerGesture.currentGestureCoords,
mPointerGesture.currentGestureIdToIndex, dispatchedGestureIdBits, -1,
0, 0, mPointerGesture.downTime, classification));
}
// Send motion events for all pointers that went down.
if (down) {
BitSet32 downGestureIdBits(mPointerGesture.currentGestureIdBits.value &
~dispatchedGestureIdBits.value);
while (!downGestureIdBits.isEmpty()) {
uint32_t id = downGestureIdBits.clearFirstMarkedBit();
dispatchedGestureIdBits.markBit(id);
if (dispatchedGestureIdBits.count() == 1) {
mPointerGesture.downTime = when;
}
out.push_back(dispatchMotion(when, readTime, policyFlags, mSource,
AMOTION_EVENT_ACTION_POINTER_DOWN, 0, flags, metaState,
buttonState, 0, mPointerGesture.currentGestureProperties,
mPointerGesture.currentGestureCoords,
mPointerGesture.currentGestureIdToIndex,
dispatchedGestureIdBits, id, 0, 0,
mPointerGesture.downTime, classification));
if (((buttonState & AMOTION_EVENT_BUTTON_PRIMARY) != 0 ||
(buttonState & AMOTION_EVENT_BUTTON_SECONDARY) != 0) &&
mPointerGesture.currentGestureMode == PointerGesture::Mode::BUTTON_CLICK_OR_DRAG) {
out += dispatchGestureButtonPress(when, policyFlags, dispatchedGestureIdBits,
readTime);
}
}
}
// Send motion events for hover.
if (mPointerGesture.currentGestureMode == PointerGesture::Mode::HOVER) {
out.push_back(dispatchMotion(when, readTime, policyFlags, mSource,
AMOTION_EVENT_ACTION_HOVER_MOVE, 0, flags, metaState,
buttonState, AMOTION_EVENT_EDGE_FLAG_NONE,
mPointerGesture.currentGestureProperties,
mPointerGesture.currentGestureCoords,
mPointerGesture.currentGestureIdToIndex,
mPointerGesture.currentGestureIdBits, -1, 0, 0,
mPointerGesture.downTime, MotionClassification::NONE));
} else if (dispatchedGestureIdBits.isEmpty() && !mPointerGesture.lastGestureIdBits.isEmpty()) {
// Synthesize a hover move event after all pointers go up to indicate that
// the pointer is hovering again even if the user is not currently touching
// the touch pad. This ensures that a view will receive a fresh hover enter
// event after a tap.
const auto [x, y] = mPointerController->getPosition();
PointerProperties pointerProperties;
pointerProperties.clear();
pointerProperties.id = 0;
pointerProperties.toolType = ToolType::FINGER;
PointerCoords pointerCoords;
pointerCoords.clear();
pointerCoords.setAxisValue(AMOTION_EVENT_AXIS_X, x);
pointerCoords.setAxisValue(AMOTION_EVENT_AXIS_Y, y);
const int32_t displayId = mPointerController->getDisplayId();
out.push_back(NotifyMotionArgs(getContext()->getNextId(), when, readTime, getDeviceId(),
mSource, displayId, policyFlags,
AMOTION_EVENT_ACTION_HOVER_MOVE, 0, flags, metaState,
buttonState, MotionClassification::NONE,
AMOTION_EVENT_EDGE_FLAG_NONE, 1, &pointerProperties,
&pointerCoords, 0, 0, x, y, mPointerGesture.downTime,
/* videoFrames */ {}));
}
// Update state.
mPointerGesture.lastGestureMode = mPointerGesture.currentGestureMode;
if (!down) {
mPointerGesture.lastGestureIdBits.clear();
} else {
mPointerGesture.lastGestureIdBits = mPointerGesture.currentGestureIdBits;
for (BitSet32 idBits(mPointerGesture.currentGestureIdBits); !idBits.isEmpty();) {
uint32_t id = idBits.clearFirstMarkedBit();
uint32_t index = mPointerGesture.currentGestureIdToIndex[id];
mPointerGesture.lastGestureProperties[index].copyFrom(
mPointerGesture.currentGestureProperties[index]);
mPointerGesture.lastGestureCoords[index].copyFrom(
mPointerGesture.currentGestureCoords[index]);
mPointerGesture.lastGestureIdToIndex[id] = index;
}
}
return out;
}
std::list<NotifyArgs> TouchInputMapper::abortPointerGestures(nsecs_t when, nsecs_t readTime,
uint32_t policyFlags) {
const MotionClassification classification =
mPointerGesture.lastGestureMode == PointerGesture::Mode::SWIPE
? MotionClassification::TWO_FINGER_SWIPE
: MotionClassification::NONE;
std::list<NotifyArgs> out;
// Cancel previously dispatches pointers.
if (!mPointerGesture.lastGestureIdBits.isEmpty()) {
int32_t metaState = getContext()->getGlobalMetaState();
int32_t buttonState = mCurrentRawState.buttonState;
out.push_back(dispatchMotion(when, readTime, policyFlags, mSource,
AMOTION_EVENT_ACTION_CANCEL, 0, AMOTION_EVENT_FLAG_CANCELED,
metaState, buttonState, AMOTION_EVENT_EDGE_FLAG_NONE,
mPointerGesture.lastGestureProperties,
mPointerGesture.lastGestureCoords,
mPointerGesture.lastGestureIdToIndex,
mPointerGesture.lastGestureIdBits, -1, 0, 0,
mPointerGesture.downTime, classification));
}
// Reset the current pointer gesture.
mPointerGesture.reset();
mPointerVelocityControl.reset();
// Remove any current spots.
if (mPointerController != nullptr) {
mPointerController->fade(PointerControllerInterface::Transition::GRADUAL);
mPointerController->clearSpots();
}
return out;
}
bool TouchInputMapper::preparePointerGestures(nsecs_t when, bool* outCancelPreviousGesture,
bool* outFinishPreviousGesture, bool isTimeout) {
*outCancelPreviousGesture = false;
*outFinishPreviousGesture = false;
// Handle TAP timeout.
if (isTimeout) {
ALOGD_IF(DEBUG_GESTURES, "Gestures: Processing timeout");
if (mPointerGesture.lastGestureMode == PointerGesture::Mode::TAP) {
if (when <= mPointerGesture.tapUpTime + mConfig.pointerGestureTapDragInterval) {
// The tap/drag timeout has not yet expired.
getContext()->requestTimeoutAtTime(mPointerGesture.tapUpTime +
mConfig.pointerGestureTapDragInterval);
} else {
// The tap is finished.
ALOGD_IF(DEBUG_GESTURES, "Gestures: TAP finished");
*outFinishPreviousGesture = true;
mPointerGesture.activeGestureId = -1;
mPointerGesture.currentGestureMode = PointerGesture::Mode::NEUTRAL;
mPointerGesture.currentGestureIdBits.clear();
mPointerVelocityControl.reset();
return true;
}
}
// We did not handle this timeout.
return false;
}
const uint32_t currentFingerCount = mCurrentCookedState.fingerIdBits.count();
const uint32_t lastFingerCount = mLastCookedState.fingerIdBits.count();
// Update the velocity tracker.
{
for (BitSet32 idBits(mCurrentCookedState.fingerIdBits); !idBits.isEmpty();) {
uint32_t id = idBits.clearFirstMarkedBit();
const RawPointerData::Pointer& pointer =
mCurrentRawState.rawPointerData.pointerForId(id);
const float x = pointer.x * mPointerXMovementScale;
const float y = pointer.y * mPointerYMovementScale;
mPointerGesture.velocityTracker.addMovement(when, id, AMOTION_EVENT_AXIS_X, x);
mPointerGesture.velocityTracker.addMovement(when, id, AMOTION_EVENT_AXIS_Y, y);
}
}
// If the gesture ever enters a mode other than TAP, HOVER or TAP_DRAG, without first returning
// to NEUTRAL, then we should not generate tap event.
if (mPointerGesture.lastGestureMode != PointerGesture::Mode::HOVER &&
mPointerGesture.lastGestureMode != PointerGesture::Mode::TAP &&
mPointerGesture.lastGestureMode != PointerGesture::Mode::TAP_DRAG) {
mPointerGesture.resetTap();
}
// Pick a new active touch id if needed.
// Choose an arbitrary pointer that just went down, if there is one.
// Otherwise choose an arbitrary remaining pointer.
// This guarantees we always have an active touch id when there is at least one pointer.
// We keep the same active touch id for as long as possible.
if (mPointerGesture.activeTouchId < 0) {
if (!mCurrentCookedState.fingerIdBits.isEmpty()) {
mPointerGesture.activeTouchId = mCurrentCookedState.fingerIdBits.firstMarkedBit();
mPointerGesture.firstTouchTime = when;
}
} else if (!mCurrentCookedState.fingerIdBits.hasBit(mPointerGesture.activeTouchId)) {
mPointerGesture.activeTouchId = !mCurrentCookedState.fingerIdBits.isEmpty()
? mCurrentCookedState.fingerIdBits.firstMarkedBit()
: -1;
}
const int32_t& activeTouchId = mPointerGesture.activeTouchId;
// Switch states based on button and pointer state.
if (checkForTouchpadQuietTime(when)) {
// Case 1: Quiet time. (QUIET)
ALOGD_IF(DEBUG_GESTURES, "Gestures: QUIET for next %0.3fms",
(mPointerGesture.quietTime + mConfig.pointerGestureQuietInterval - when) *
0.000001f);
if (mPointerGesture.lastGestureMode != PointerGesture::Mode::QUIET) {
*outFinishPreviousGesture = true;
}
mPointerGesture.activeGestureId = -1;
mPointerGesture.currentGestureMode = PointerGesture::Mode::QUIET;
mPointerGesture.currentGestureIdBits.clear();
mPointerVelocityControl.reset();
} else if (isPointerDown(mCurrentRawState.buttonState)) {
// Case 2: Button is pressed. (BUTTON_CLICK_OR_DRAG)
// The pointer follows the active touch point.
// Emit DOWN, MOVE, UP events at the pointer location.
//
// Only the active touch matters; other fingers are ignored. This policy helps
// to handle the case where the user places a second finger on the touch pad
// to apply the necessary force to depress an integrated button below the surface.
// We don't want the second finger to be delivered to applications.
//
// For this to work well, we need to make sure to track the pointer that is really
// active. If the user first puts one finger down to click then adds another
// finger to drag then the active pointer should switch to the finger that is
// being dragged.
ALOGD_IF(DEBUG_GESTURES,
"Gestures: BUTTON_CLICK_OR_DRAG activeTouchId=%d, currentFingerCount=%d",
activeTouchId, currentFingerCount);
// Reset state when just starting.
if (mPointerGesture.lastGestureMode != PointerGesture::Mode::BUTTON_CLICK_OR_DRAG) {
*outFinishPreviousGesture = true;
mPointerGesture.activeGestureId = 0;
}
// Switch pointers if needed.
// Find the fastest pointer and follow it.
if (activeTouchId >= 0 && currentFingerCount > 1) {
const auto [bestId, bestSpeed] = getFastestFinger();
if (bestId >= 0 && bestId != activeTouchId) {
mPointerGesture.activeTouchId = bestId;
ALOGD_IF(DEBUG_GESTURES,
"Gestures: BUTTON_CLICK_OR_DRAG switched pointers, bestId=%d, "
"bestSpeed=%0.3f",
bestId, bestSpeed);
}
}
if (activeTouchId >= 0 && mLastCookedState.fingerIdBits.hasBit(activeTouchId)) {
// When using spots, the click will occur at the position of the anchor
// spot and all other spots will move there.
moveMousePointerFromPointerDelta(when, activeTouchId);
} else {
mPointerVelocityControl.reset();
}
const auto [x, y] = mPointerController->getPosition();
mPointerGesture.currentGestureMode = PointerGesture::Mode::BUTTON_CLICK_OR_DRAG;
mPointerGesture.currentGestureIdBits.clear();
mPointerGesture.currentGestureIdBits.markBit(mPointerGesture.activeGestureId);
mPointerGesture.currentGestureIdToIndex[mPointerGesture.activeGestureId] = 0;
mPointerGesture.currentGestureProperties[0].clear();
mPointerGesture.currentGestureProperties[0].id = mPointerGesture.activeGestureId;
mPointerGesture.currentGestureProperties[0].toolType = ToolType::FINGER;
mPointerGesture.currentGestureCoords[0].clear();
mPointerGesture.currentGestureCoords[0].setAxisValue(AMOTION_EVENT_AXIS_X, x);
mPointerGesture.currentGestureCoords[0].setAxisValue(AMOTION_EVENT_AXIS_Y, y);
mPointerGesture.currentGestureCoords[0].setAxisValue(AMOTION_EVENT_AXIS_PRESSURE, 1.0f);
} else if (currentFingerCount == 0) {
// Case 3. No fingers down and button is not pressed. (NEUTRAL)
if (mPointerGesture.lastGestureMode != PointerGesture::Mode::NEUTRAL) {
*outFinishPreviousGesture = true;
}
// Watch for taps coming out of HOVER or TAP_DRAG mode.
// Checking for taps after TAP_DRAG allows us to detect double-taps.
bool tapped = false;
if ((mPointerGesture.lastGestureMode == PointerGesture::Mode::HOVER ||
mPointerGesture.lastGestureMode == PointerGesture::Mode::TAP_DRAG) &&
lastFingerCount == 1) {
if (when <= mPointerGesture.tapDownTime + mConfig.pointerGestureTapInterval) {
const auto [x, y] = mPointerController->getPosition();
if (fabs(x - mPointerGesture.tapX) <= mConfig.pointerGestureTapSlop &&
fabs(y - mPointerGesture.tapY) <= mConfig.pointerGestureTapSlop) {
ALOGD_IF(DEBUG_GESTURES, "Gestures: TAP");
mPointerGesture.tapUpTime = when;
getContext()->requestTimeoutAtTime(when +
mConfig.pointerGestureTapDragInterval);
mPointerGesture.activeGestureId = 0;
mPointerGesture.currentGestureMode = PointerGesture::Mode::TAP;
mPointerGesture.currentGestureIdBits.clear();
mPointerGesture.currentGestureIdBits.markBit(mPointerGesture.activeGestureId);
mPointerGesture.currentGestureIdToIndex[mPointerGesture.activeGestureId] = 0;
mPointerGesture.currentGestureProperties[0].clear();
mPointerGesture.currentGestureProperties[0].id =
mPointerGesture.activeGestureId;
mPointerGesture.currentGestureProperties[0].toolType = ToolType::FINGER;
mPointerGesture.currentGestureCoords[0].clear();
mPointerGesture.currentGestureCoords[0].setAxisValue(AMOTION_EVENT_AXIS_X,
mPointerGesture.tapX);
mPointerGesture.currentGestureCoords[0].setAxisValue(AMOTION_EVENT_AXIS_Y,
mPointerGesture.tapY);
mPointerGesture.currentGestureCoords[0]
.setAxisValue(AMOTION_EVENT_AXIS_PRESSURE, 1.0f);
tapped = true;
} else {
ALOGD_IF(DEBUG_GESTURES, "Gestures: Not a TAP, deltaX=%f, deltaY=%f",
x - mPointerGesture.tapX, y - mPointerGesture.tapY);
}
} else {
if (DEBUG_GESTURES) {
if (mPointerGesture.tapDownTime != LLONG_MIN) {
ALOGD("Gestures: Not a TAP, %0.3fms since down",
(when - mPointerGesture.tapDownTime) * 0.000001f);
} else {
ALOGD("Gestures: Not a TAP, incompatible mode transitions");
}
}
}
}
mPointerVelocityControl.reset();
if (!tapped) {
ALOGD_IF(DEBUG_GESTURES, "Gestures: NEUTRAL");
mPointerGesture.activeGestureId = -1;
mPointerGesture.currentGestureMode = PointerGesture::Mode::NEUTRAL;
mPointerGesture.currentGestureIdBits.clear();
}
} else if (currentFingerCount == 1) {
// Case 4. Exactly one finger down, button is not pressed. (HOVER or TAP_DRAG)
// The pointer follows the active touch point.
// When in HOVER, emit HOVER_MOVE events at the pointer location.
// When in TAP_DRAG, emit MOVE events at the pointer location.
ALOG_ASSERT(activeTouchId >= 0);
mPointerGesture.currentGestureMode = PointerGesture::Mode::HOVER;
if (mPointerGesture.lastGestureMode == PointerGesture::Mode::TAP) {
if (when <= mPointerGesture.tapUpTime + mConfig.pointerGestureTapDragInterval) {
const auto [x, y] = mPointerController->getPosition();
if (fabs(x - mPointerGesture.tapX) <= mConfig.pointerGestureTapSlop &&
fabs(y - mPointerGesture.tapY) <= mConfig.pointerGestureTapSlop) {
mPointerGesture.currentGestureMode = PointerGesture::Mode::TAP_DRAG;
} else {
ALOGD_IF(DEBUG_GESTURES, "Gestures: Not a TAP_DRAG, deltaX=%f, deltaY=%f",
x - mPointerGesture.tapX, y - mPointerGesture.tapY);
}
} else {
ALOGD_IF(DEBUG_GESTURES, "Gestures: Not a TAP_DRAG, %0.3fms time since up",
(when - mPointerGesture.tapUpTime) * 0.000001f);
}
} else if (mPointerGesture.lastGestureMode == PointerGesture::Mode::TAP_DRAG) {
mPointerGesture.currentGestureMode = PointerGesture::Mode::TAP_DRAG;
}
if (mLastCookedState.fingerIdBits.hasBit(activeTouchId)) {
// When using spots, the hover or drag will occur at the position of the anchor spot.
moveMousePointerFromPointerDelta(when, activeTouchId);
} else {
mPointerVelocityControl.reset();
}
bool down;
if (mPointerGesture.currentGestureMode == PointerGesture::Mode::TAP_DRAG) {
ALOGD_IF(DEBUG_GESTURES, "Gestures: TAP_DRAG");
down = true;
} else {
ALOGD_IF(DEBUG_GESTURES, "Gestures: HOVER");
if (mPointerGesture.lastGestureMode != PointerGesture::Mode::HOVER) {
*outFinishPreviousGesture = true;
}
mPointerGesture.activeGestureId = 0;
down = false;
}
const auto [x, y] = mPointerController->getPosition();
mPointerGesture.currentGestureIdBits.clear();
mPointerGesture.currentGestureIdBits.markBit(mPointerGesture.activeGestureId);
mPointerGesture.currentGestureIdToIndex[mPointerGesture.activeGestureId] = 0;
mPointerGesture.currentGestureProperties[0].clear();
mPointerGesture.currentGestureProperties[0].id = mPointerGesture.activeGestureId;
mPointerGesture.currentGestureProperties[0].toolType = ToolType::FINGER;
mPointerGesture.currentGestureCoords[0].clear();
mPointerGesture.currentGestureCoords[0].setAxisValue(AMOTION_EVENT_AXIS_X, x);
mPointerGesture.currentGestureCoords[0].setAxisValue(AMOTION_EVENT_AXIS_Y, y);
mPointerGesture.currentGestureCoords[0].setAxisValue(AMOTION_EVENT_AXIS_PRESSURE,
down ? 1.0f : 0.0f);
if (lastFingerCount == 0 && currentFingerCount != 0) {
mPointerGesture.resetTap();
mPointerGesture.tapDownTime = when;
mPointerGesture.tapX = x;
mPointerGesture.tapY = y;
}
} else {
// Case 5. At least two fingers down, button is not pressed. (PRESS, SWIPE or FREEFORM)
prepareMultiFingerPointerGestures(when, outCancelPreviousGesture, outFinishPreviousGesture);
}
if (DEBUG_GESTURES) {
ALOGD("Gestures: finishPreviousGesture=%s, cancelPreviousGesture=%s, "
"currentGestureMode=%d, currentGestureIdBits=0x%08x, "
"lastGestureMode=%d, lastGestureIdBits=0x%08x",
toString(*outFinishPreviousGesture), toString(*outCancelPreviousGesture),
mPointerGesture.currentGestureMode, mPointerGesture.currentGestureIdBits.value,
mPointerGesture.lastGestureMode, mPointerGesture.lastGestureIdBits.value);
for (BitSet32 idBits = mPointerGesture.currentGestureIdBits; !idBits.isEmpty();) {
uint32_t id = idBits.clearFirstMarkedBit();
uint32_t index = mPointerGesture.currentGestureIdToIndex[id];
const PointerProperties& properties = mPointerGesture.currentGestureProperties[index];
const PointerCoords& coords = mPointerGesture.currentGestureCoords[index];
ALOGD(" currentGesture[%d]: index=%d, toolType=%s, "
"x=%0.3f, y=%0.3f, pressure=%0.3f",
id, index, ftl::enum_string(properties.toolType).c_str(),
coords.getAxisValue(AMOTION_EVENT_AXIS_X),
coords.getAxisValue(AMOTION_EVENT_AXIS_Y),
coords.getAxisValue(AMOTION_EVENT_AXIS_PRESSURE));
}
for (BitSet32 idBits = mPointerGesture.lastGestureIdBits; !idBits.isEmpty();) {
uint32_t id = idBits.clearFirstMarkedBit();
uint32_t index = mPointerGesture.lastGestureIdToIndex[id];
const PointerProperties& properties = mPointerGesture.lastGestureProperties[index];
const PointerCoords& coords = mPointerGesture.lastGestureCoords[index];
ALOGD(" lastGesture[%d]: index=%d, toolType=%s, "
"x=%0.3f, y=%0.3f, pressure=%0.3f",
id, index, ftl::enum_string(properties.toolType).c_str(),
coords.getAxisValue(AMOTION_EVENT_AXIS_X),
coords.getAxisValue(AMOTION_EVENT_AXIS_Y),
coords.getAxisValue(AMOTION_EVENT_AXIS_PRESSURE));
}
}
return true;
}
bool TouchInputMapper::checkForTouchpadQuietTime(nsecs_t when) {
if (mPointerGesture.activeTouchId < 0) {
mPointerGesture.resetQuietTime();
return false;
}
if (when < mPointerGesture.quietTime + mConfig.pointerGestureQuietInterval) {
return true;
}
const uint32_t currentFingerCount = mCurrentCookedState.fingerIdBits.count();
bool isQuietTime = false;
if ((mPointerGesture.lastGestureMode == PointerGesture::Mode::PRESS ||
mPointerGesture.lastGestureMode == PointerGesture::Mode::SWIPE ||
mPointerGesture.lastGestureMode == PointerGesture::Mode::FREEFORM) &&
currentFingerCount < 2) {
// Enter quiet time when exiting swipe or freeform state.
// This is to prevent accidentally entering the hover state and flinging the
// pointer when finishing a swipe and there is still one pointer left onscreen.
isQuietTime = true;
} else if (mPointerGesture.lastGestureMode == PointerGesture::Mode::BUTTON_CLICK_OR_DRAG &&
currentFingerCount >= 2 && !isPointerDown(mCurrentRawState.buttonState)) {
// Enter quiet time when releasing the button and there are still two or more
// fingers down. This may indicate that one finger was used to press the button
// but it has not gone up yet.
isQuietTime = true;
}
if (isQuietTime) {
mPointerGesture.quietTime = when;
}
return isQuietTime;
}
std::pair<int32_t, float> TouchInputMapper::getFastestFinger() {
int32_t bestId = -1;
float bestSpeed = mConfig.pointerGestureDragMinSwitchSpeed;
for (BitSet32 idBits(mCurrentCookedState.fingerIdBits); !idBits.isEmpty();) {
uint32_t id = idBits.clearFirstMarkedBit();
std::optional<float> vx =
mPointerGesture.velocityTracker.getVelocity(AMOTION_EVENT_AXIS_X, id);
std::optional<float> vy =
mPointerGesture.velocityTracker.getVelocity(AMOTION_EVENT_AXIS_Y, id);
if (vx && vy) {
float speed = hypotf(*vx, *vy);
if (speed > bestSpeed) {
bestId = id;
bestSpeed = speed;
}
}
}
return std::make_pair(bestId, bestSpeed);
}
void TouchInputMapper::prepareMultiFingerPointerGestures(nsecs_t when, bool* cancelPreviousGesture,
bool* finishPreviousGesture) {
// We need to provide feedback for each finger that goes down so we cannot wait for the fingers
// to move before deciding what to do.
//
// The ambiguous case is deciding what to do when there are two fingers down but they have not
// moved enough to determine whether they are part of a drag or part of a freeform gesture, or
// just a press or long-press at the pointer location.
//
// When there are two fingers we start with the PRESS hypothesis and we generate a down at the
// pointer location.
//
// When the two fingers move enough or when additional fingers are added, we make a decision to
// transition into SWIPE or FREEFORM mode accordingly.
const int32_t activeTouchId = mPointerGesture.activeTouchId;
ALOG_ASSERT(activeTouchId >= 0);
const uint32_t currentFingerCount = mCurrentCookedState.fingerIdBits.count();
const uint32_t lastFingerCount = mLastCookedState.fingerIdBits.count();
bool settled =
when >= mPointerGesture.firstTouchTime + mConfig.pointerGestureMultitouchSettleInterval;
if (mPointerGesture.lastGestureMode != PointerGesture::Mode::PRESS &&
mPointerGesture.lastGestureMode != PointerGesture::Mode::SWIPE &&
mPointerGesture.lastGestureMode != PointerGesture::Mode::FREEFORM) {
*finishPreviousGesture = true;
} else if (!settled && currentFingerCount > lastFingerCount) {
// Additional pointers have gone down but not yet settled.
// Reset the gesture.
ALOGD_IF(DEBUG_GESTURES,
"Gestures: Resetting gesture since additional pointers went down for "
"MULTITOUCH, settle time remaining %0.3fms",
(mPointerGesture.firstTouchTime + mConfig.pointerGestureMultitouchSettleInterval -
when) * 0.000001f);
*cancelPreviousGesture = true;
} else {
// Continue previous gesture.
mPointerGesture.currentGestureMode = mPointerGesture.lastGestureMode;
}
if (*finishPreviousGesture || *cancelPreviousGesture) {
mPointerGesture.currentGestureMode = PointerGesture::Mode::PRESS;
mPointerGesture.activeGestureId = 0;
mPointerGesture.referenceIdBits.clear();
mPointerVelocityControl.reset();
// Use the centroid and pointer location as the reference points for the gesture.
ALOGD_IF(DEBUG_GESTURES,
"Gestures: Using centroid as reference for MULTITOUCH, settle time remaining "
"%0.3fms",
(mPointerGesture.firstTouchTime + mConfig.pointerGestureMultitouchSettleInterval -
when) * 0.000001f);
mCurrentRawState.rawPointerData
.getCentroidOfTouchingPointers(&mPointerGesture.referenceTouchX,
&mPointerGesture.referenceTouchY);
std::tie(mPointerGesture.referenceGestureX, mPointerGesture.referenceGestureY) =
mPointerController->getPosition();
}
// Clear the reference deltas for fingers not yet included in the reference calculation.
for (BitSet32 idBits(mCurrentCookedState.fingerIdBits.value &
~mPointerGesture.referenceIdBits.value);
!idBits.isEmpty();) {
uint32_t id = idBits.clearFirstMarkedBit();
mPointerGesture.referenceDeltas[id].dx = 0;
mPointerGesture.referenceDeltas[id].dy = 0;
}
mPointerGesture.referenceIdBits = mCurrentCookedState.fingerIdBits;
// Add delta for all fingers and calculate a common movement delta.
int32_t commonDeltaRawX = 0, commonDeltaRawY = 0;
BitSet32 commonIdBits(mLastCookedState.fingerIdBits.value &
mCurrentCookedState.fingerIdBits.value);
for (BitSet32 idBits(commonIdBits); !idBits.isEmpty();) {
bool first = (idBits == commonIdBits);
uint32_t id = idBits.clearFirstMarkedBit();
const RawPointerData::Pointer& cpd = mCurrentRawState.rawPointerData.pointerForId(id);
const RawPointerData::Pointer& lpd = mLastRawState.rawPointerData.pointerForId(id);
PointerGesture::Delta& delta = mPointerGesture.referenceDeltas[id];
delta.dx += cpd.x - lpd.x;
delta.dy += cpd.y - lpd.y;
if (first) {
commonDeltaRawX = delta.dx;
commonDeltaRawY = delta.dy;
} else {
commonDeltaRawX = calculateCommonVector(commonDeltaRawX, delta.dx);
commonDeltaRawY = calculateCommonVector(commonDeltaRawY, delta.dy);
}
}
// Consider transitions from PRESS to SWIPE or MULTITOUCH.
if (mPointerGesture.currentGestureMode == PointerGesture::Mode::PRESS) {
float dist[MAX_POINTER_ID + 1];
int32_t distOverThreshold = 0;
for (BitSet32 idBits(mPointerGesture.referenceIdBits); !idBits.isEmpty();) {
uint32_t id = idBits.clearFirstMarkedBit();
PointerGesture::Delta& delta = mPointerGesture.referenceDeltas[id];
dist[id] = hypotf(delta.dx * mPointerXZoomScale, delta.dy * mPointerYZoomScale);
if (dist[id] > mConfig.pointerGestureMultitouchMinDistance) {
distOverThreshold += 1;
}
}
// Only transition when at least two pointers have moved further than
// the minimum distance threshold.
if (distOverThreshold >= 2) {
if (currentFingerCount > 2) {
// There are more than two pointers, switch to FREEFORM.
ALOGD_IF(DEBUG_GESTURES,
"Gestures: PRESS transitioned to FREEFORM, number of pointers %d > 2",
currentFingerCount);
*cancelPreviousGesture = true;
mPointerGesture.currentGestureMode = PointerGesture::Mode::FREEFORM;
} else {
// There are exactly two pointers.
BitSet32 idBits(mCurrentCookedState.fingerIdBits);
uint32_t id1 = idBits.clearFirstMarkedBit();
uint32_t id2 = idBits.firstMarkedBit();
const RawPointerData::Pointer& p1 =
mCurrentRawState.rawPointerData.pointerForId(id1);
const RawPointerData::Pointer& p2 =
mCurrentRawState.rawPointerData.pointerForId(id2);
float mutualDistance = distance(p1.x, p1.y, p2.x, p2.y);
if (mutualDistance > mPointerGestureMaxSwipeWidth) {
// There are two pointers but they are too far apart for a SWIPE,
// switch to FREEFORM.
ALOGD_IF(DEBUG_GESTURES,
"Gestures: PRESS transitioned to FREEFORM, distance %0.3f > %0.3f",
mutualDistance, mPointerGestureMaxSwipeWidth);
*cancelPreviousGesture = true;
mPointerGesture.currentGestureMode = PointerGesture::Mode::FREEFORM;
} else {
// There are two pointers. Wait for both pointers to start moving
// before deciding whether this is a SWIPE or FREEFORM gesture.
float dist1 = dist[id1];
float dist2 = dist[id2];
if (dist1 >= mConfig.pointerGestureMultitouchMinDistance &&
dist2 >= mConfig.pointerGestureMultitouchMinDistance) {
// Calculate the dot product of the displacement vectors.
// When the vectors are oriented in approximately the same direction,
// the angle betweeen them is near zero and the cosine of the angle
// approaches 1.0. Recall that dot(v1, v2) = cos(angle) * mag(v1) *
// mag(v2).
PointerGesture::Delta& delta1 = mPointerGesture.referenceDeltas[id1];
PointerGesture::Delta& delta2 = mPointerGesture.referenceDeltas[id2];
float dx1 = delta1.dx * mPointerXZoomScale;
float dy1 = delta1.dy * mPointerYZoomScale;
float dx2 = delta2.dx * mPointerXZoomScale;
float dy2 = delta2.dy * mPointerYZoomScale;
float dot = dx1 * dx2 + dy1 * dy2;
float cosine = dot / (dist1 * dist2); // denominator always > 0
if (cosine >= mConfig.pointerGestureSwipeTransitionAngleCosine) {
// Pointers are moving in the same direction. Switch to SWIPE.
ALOGD_IF(DEBUG_GESTURES,
"Gestures: PRESS transitioned to SWIPE, "
"dist1 %0.3f >= %0.3f, dist2 %0.3f >= %0.3f, "
"cosine %0.3f >= %0.3f",
dist1, mConfig.pointerGestureMultitouchMinDistance, dist2,
mConfig.pointerGestureMultitouchMinDistance, cosine,
mConfig.pointerGestureSwipeTransitionAngleCosine);
mPointerGesture.currentGestureMode = PointerGesture::Mode::SWIPE;
} else {
// Pointers are moving in different directions. Switch to FREEFORM.
ALOGD_IF(DEBUG_GESTURES,
"Gestures: PRESS transitioned to FREEFORM, "
"dist1 %0.3f >= %0.3f, dist2 %0.3f >= %0.3f, "
"cosine %0.3f < %0.3f",
dist1, mConfig.pointerGestureMultitouchMinDistance, dist2,
mConfig.pointerGestureMultitouchMinDistance, cosine,
mConfig.pointerGestureSwipeTransitionAngleCosine);
*cancelPreviousGesture = true;
mPointerGesture.currentGestureMode = PointerGesture::Mode::FREEFORM;
}
}
}
}
}
} else if (mPointerGesture.currentGestureMode == PointerGesture::Mode::SWIPE) {
// Switch from SWIPE to FREEFORM if additional pointers go down.
// Cancel previous gesture.
if (currentFingerCount > 2) {
ALOGD_IF(DEBUG_GESTURES,
"Gestures: SWIPE transitioned to FREEFORM, number of pointers %d > 2",
currentFingerCount);
*cancelPreviousGesture = true;
mPointerGesture.currentGestureMode = PointerGesture::Mode::FREEFORM;
}
}
// Move the reference points based on the overall group motion of the fingers
// except in PRESS mode while waiting for a transition to occur.
if (mPointerGesture.currentGestureMode != PointerGesture::Mode::PRESS &&
(commonDeltaRawX || commonDeltaRawY)) {
for (BitSet32 idBits(mPointerGesture.referenceIdBits); !idBits.isEmpty();) {
uint32_t id = idBits.clearFirstMarkedBit();
PointerGesture::Delta& delta = mPointerGesture.referenceDeltas[id];
delta.dx = 0;
delta.dy = 0;
}
mPointerGesture.referenceTouchX += commonDeltaRawX;
mPointerGesture.referenceTouchY += commonDeltaRawY;
float commonDeltaX = commonDeltaRawX * mPointerXMovementScale;
float commonDeltaY = commonDeltaRawY * mPointerYMovementScale;
rotateDelta(mInputDeviceOrientation, &commonDeltaX, &commonDeltaY);
mPointerVelocityControl.move(when, &commonDeltaX, &commonDeltaY);
mPointerGesture.referenceGestureX += commonDeltaX;
mPointerGesture.referenceGestureY += commonDeltaY;
}
// Report gestures.
if (mPointerGesture.currentGestureMode == PointerGesture::Mode::PRESS ||
mPointerGesture.currentGestureMode == PointerGesture::Mode::SWIPE) {
// PRESS or SWIPE mode.
ALOGD_IF(DEBUG_GESTURES,
"Gestures: PRESS or SWIPE activeTouchId=%d, activeGestureId=%d, "
"currentTouchPointerCount=%d",
activeTouchId, mPointerGesture.activeGestureId, currentFingerCount);
ALOG_ASSERT(mPointerGesture.activeGestureId >= 0);
mPointerGesture.currentGestureIdBits.clear();
mPointerGesture.currentGestureIdBits.markBit(mPointerGesture.activeGestureId);
mPointerGesture.currentGestureIdToIndex[mPointerGesture.activeGestureId] = 0;
mPointerGesture.currentGestureProperties[0].clear();
mPointerGesture.currentGestureProperties[0].id = mPointerGesture.activeGestureId;
mPointerGesture.currentGestureProperties[0].toolType = ToolType::FINGER;
mPointerGesture.currentGestureCoords[0].clear();
mPointerGesture.currentGestureCoords[0].setAxisValue(AMOTION_EVENT_AXIS_X,
mPointerGesture.referenceGestureX);
mPointerGesture.currentGestureCoords[0].setAxisValue(AMOTION_EVENT_AXIS_Y,
mPointerGesture.referenceGestureY);
mPointerGesture.currentGestureCoords[0].setAxisValue(AMOTION_EVENT_AXIS_PRESSURE, 1.0f);
if (mPointerGesture.currentGestureMode == PointerGesture::Mode::SWIPE) {
float xOffset = static_cast<float>(commonDeltaRawX) /
(mRawPointerAxes.x.maxValue - mRawPointerAxes.x.minValue);
float yOffset = static_cast<float>(commonDeltaRawY) /
(mRawPointerAxes.y.maxValue - mRawPointerAxes.y.minValue);
mPointerGesture.currentGestureCoords[0]
.setAxisValue(AMOTION_EVENT_AXIS_GESTURE_X_OFFSET, xOffset);
mPointerGesture.currentGestureCoords[0]
.setAxisValue(AMOTION_EVENT_AXIS_GESTURE_Y_OFFSET, yOffset);
}
} else if (mPointerGesture.currentGestureMode == PointerGesture::Mode::FREEFORM) {
// FREEFORM mode.
ALOGD_IF(DEBUG_GESTURES,
"Gestures: FREEFORM activeTouchId=%d, activeGestureId=%d, "
"currentTouchPointerCount=%d",
activeTouchId, mPointerGesture.activeGestureId, currentFingerCount);
ALOG_ASSERT(mPointerGesture.activeGestureId >= 0);
mPointerGesture.currentGestureIdBits.clear();
BitSet32 mappedTouchIdBits;
BitSet32 usedGestureIdBits;
if (mPointerGesture.lastGestureMode != PointerGesture::Mode::FREEFORM) {
// Initially, assign the active gesture id to the active touch point
// if there is one. No other touch id bits are mapped yet.
if (!*cancelPreviousGesture) {
mappedTouchIdBits.markBit(activeTouchId);
usedGestureIdBits.markBit(mPointerGesture.activeGestureId);
mPointerGesture.freeformTouchToGestureIdMap[activeTouchId] =
mPointerGesture.activeGestureId;
} else {
mPointerGesture.activeGestureId = -1;
}
} else {
// Otherwise, assume we mapped all touches from the previous frame.
// Reuse all mappings that are still applicable.
mappedTouchIdBits.value =
mLastCookedState.fingerIdBits.value & mCurrentCookedState.fingerIdBits.value;
usedGestureIdBits = mPointerGesture.lastGestureIdBits;
// Check whether we need to choose a new active gesture id because the
// current went went up.
for (BitSet32 upTouchIdBits(mLastCookedState.fingerIdBits.value &
~mCurrentCookedState.fingerIdBits.value);
!upTouchIdBits.isEmpty();) {
uint32_t upTouchId = upTouchIdBits.clearFirstMarkedBit();
uint32_t upGestureId = mPointerGesture.freeformTouchToGestureIdMap[upTouchId];
if (upGestureId == uint32_t(mPointerGesture.activeGestureId)) {
mPointerGesture.activeGestureId = -1;
break;
}
}
}
ALOGD_IF(DEBUG_GESTURES,
"Gestures: FREEFORM follow up mappedTouchIdBits=0x%08x, usedGestureIdBits=0x%08x, "
"activeGestureId=%d",
mappedTouchIdBits.value, usedGestureIdBits.value, mPointerGesture.activeGestureId);
BitSet32 idBits(mCurrentCookedState.fingerIdBits);
for (uint32_t i = 0; i < currentFingerCount; i++) {
uint32_t touchId = idBits.clearFirstMarkedBit();
uint32_t gestureId;
if (!mappedTouchIdBits.hasBit(touchId)) {
gestureId = usedGestureIdBits.markFirstUnmarkedBit();
mPointerGesture.freeformTouchToGestureIdMap[touchId] = gestureId;
ALOGD_IF(DEBUG_GESTURES,
"Gestures: FREEFORM new mapping for touch id %d -> gesture id %d", touchId,
gestureId);
} else {
gestureId = mPointerGesture.freeformTouchToGestureIdMap[touchId];
ALOGD_IF(DEBUG_GESTURES,
"Gestures: FREEFORM existing mapping for touch id %d -> gesture id %d",
touchId, gestureId);
}
mPointerGesture.currentGestureIdBits.markBit(gestureId);
mPointerGesture.currentGestureIdToIndex[gestureId] = i;
const RawPointerData::Pointer& pointer =
mCurrentRawState.rawPointerData.pointerForId(touchId);
float deltaX = (pointer.x - mPointerGesture.referenceTouchX) * mPointerXZoomScale;
float deltaY = (pointer.y - mPointerGesture.referenceTouchY) * mPointerYZoomScale;
rotateDelta(mInputDeviceOrientation, &deltaX, &deltaY);
mPointerGesture.currentGestureProperties[i].clear();
mPointerGesture.currentGestureProperties[i].id = gestureId;
mPointerGesture.currentGestureProperties[i].toolType = ToolType::FINGER;
mPointerGesture.currentGestureCoords[i].clear();
mPointerGesture.currentGestureCoords[i].setAxisValue(AMOTION_EVENT_AXIS_X,
mPointerGesture.referenceGestureX +
deltaX);
mPointerGesture.currentGestureCoords[i].setAxisValue(AMOTION_EVENT_AXIS_Y,
mPointerGesture.referenceGestureY +
deltaY);
mPointerGesture.currentGestureCoords[i].setAxisValue(AMOTION_EVENT_AXIS_PRESSURE, 1.0f);
}
if (mPointerGesture.activeGestureId < 0) {
mPointerGesture.activeGestureId = mPointerGesture.currentGestureIdBits.firstMarkedBit();
ALOGD_IF(DEBUG_GESTURES, "Gestures: FREEFORM new activeGestureId=%d",
mPointerGesture.activeGestureId);
}
}
}
void TouchInputMapper::moveMousePointerFromPointerDelta(nsecs_t when, uint32_t pointerId) {
const RawPointerData::Pointer& currentPointer =
mCurrentRawState.rawPointerData.pointerForId(pointerId);
const RawPointerData::Pointer& lastPointer =
mLastRawState.rawPointerData.pointerForId(pointerId);
float deltaX = (currentPointer.x - lastPointer.x) * mPointerXMovementScale;
float deltaY = (currentPointer.y - lastPointer.y) * mPointerYMovementScale;
rotateDelta(mInputDeviceOrientation, &deltaX, &deltaY);
mPointerVelocityControl.move(when, &deltaX, &deltaY);
mPointerController->move(deltaX, deltaY);
}
std::list<NotifyArgs> TouchInputMapper::dispatchPointerStylus(nsecs_t when, nsecs_t readTime,
uint32_t policyFlags) {
mPointerSimple.currentCoords.clear();
mPointerSimple.currentProperties.clear();
bool down, hovering;
if (!mCurrentCookedState.stylusIdBits.isEmpty()) {
uint32_t id = mCurrentCookedState.stylusIdBits.firstMarkedBit();
uint32_t index = mCurrentCookedState.cookedPointerData.idToIndex[id];
hovering = mCurrentCookedState.cookedPointerData.hoveringIdBits.hasBit(id);
down = !hovering;
float x = mCurrentCookedState.cookedPointerData.pointerCoords[index].getX();
float y = mCurrentCookedState.cookedPointerData.pointerCoords[index].getY();
// Styluses are configured specifically for one display. We only update the
// PointerController for this stylus if the PointerController is configured for
// the same display as this stylus,
if (getAssociatedDisplayId() == mViewport.displayId) {
mPointerController->setPosition(x, y);
std::tie(x, y) = mPointerController->getPosition();
}
mPointerSimple.currentCoords.copyFrom(
mCurrentCookedState.cookedPointerData.pointerCoords[index]);
mPointerSimple.currentCoords.setAxisValue(AMOTION_EVENT_AXIS_X, x);
mPointerSimple.currentCoords.setAxisValue(AMOTION_EVENT_AXIS_Y, y);
mPointerSimple.currentProperties.id = 0;
mPointerSimple.currentProperties.toolType =
mCurrentCookedState.cookedPointerData.pointerProperties[index].toolType;
} else {
down = false;
hovering = false;
}
return dispatchPointerSimple(when, readTime, policyFlags, down, hovering, mViewport.displayId);
}
std::list<NotifyArgs> TouchInputMapper::abortPointerStylus(nsecs_t when, nsecs_t readTime,
uint32_t policyFlags) {
return abortPointerSimple(when, readTime, policyFlags);
}
std::list<NotifyArgs> TouchInputMapper::dispatchPointerMouse(nsecs_t when, nsecs_t readTime,
uint32_t policyFlags) {
mPointerSimple.currentCoords.clear();
mPointerSimple.currentProperties.clear();
bool down, hovering;
if (!mCurrentCookedState.mouseIdBits.isEmpty()) {
uint32_t id = mCurrentCookedState.mouseIdBits.firstMarkedBit();
if (mLastCookedState.mouseIdBits.hasBit(id)) {
moveMousePointerFromPointerDelta(when, id);
} else {
mPointerVelocityControl.reset();
}
down = isPointerDown(mCurrentRawState.buttonState);
hovering = !down;
const auto [x, y] = mPointerController->getPosition();
const uint32_t currentIndex = mCurrentRawState.rawPointerData.idToIndex[id];
mPointerSimple.currentCoords.copyFrom(
mCurrentCookedState.cookedPointerData.pointerCoords[currentIndex]);
mPointerSimple.currentCoords.setAxisValue(AMOTION_EVENT_AXIS_X, x);
mPointerSimple.currentCoords.setAxisValue(AMOTION_EVENT_AXIS_Y, y);
mPointerSimple.currentCoords.setAxisValue(AMOTION_EVENT_AXIS_PRESSURE,
hovering ? 0.0f : 1.0f);
mPointerSimple.currentProperties.id = 0;
mPointerSimple.currentProperties.toolType =
mCurrentCookedState.cookedPointerData.pointerProperties[currentIndex].toolType;
} else {
mPointerVelocityControl.reset();
down = false;
hovering = false;
}
const int32_t displayId = mPointerController->getDisplayId();
return dispatchPointerSimple(when, readTime, policyFlags, down, hovering, displayId);
}
std::list<NotifyArgs> TouchInputMapper::abortPointerMouse(nsecs_t when, nsecs_t readTime,
uint32_t policyFlags) {
std::list<NotifyArgs> out = abortPointerSimple(when, readTime, policyFlags);
mPointerVelocityControl.reset();
return out;
}
std::list<NotifyArgs> TouchInputMapper::dispatchPointerSimple(nsecs_t when, nsecs_t readTime,
uint32_t policyFlags, bool down,
bool hovering, int32_t displayId) {
LOG_ALWAYS_FATAL_IF(mDeviceMode != DeviceMode::POINTER,
"%s cannot be used when the device is not in POINTER mode.", __func__);
std::list<NotifyArgs> out;
int32_t metaState = getContext()->getGlobalMetaState();
if (down || hovering) {
mPointerController->setPresentation(PointerControllerInterface::Presentation::POINTER);
mPointerController->clearSpots();
mPointerController->unfade(PointerControllerInterface::Transition::IMMEDIATE);
} else if (!down && !hovering && (mPointerSimple.down || mPointerSimple.hovering)) {
mPointerController->fade(PointerControllerInterface::Transition::GRADUAL);
}
const auto [xCursorPosition, yCursorPosition] = mPointerController->getPosition();
if (mPointerSimple.down && !down) {
mPointerSimple.down = false;
// Send up.
out.push_back(NotifyMotionArgs(getContext()->getNextId(), when, readTime, getDeviceId(),
mSource, displayId, policyFlags, AMOTION_EVENT_ACTION_UP, 0,
0, metaState, mLastRawState.buttonState,
MotionClassification::NONE, AMOTION_EVENT_EDGE_FLAG_NONE, 1,
&mPointerSimple.lastProperties, &mPointerSimple.lastCoords,
mOrientedXPrecision, mOrientedYPrecision, xCursorPosition,
yCursorPosition, mPointerSimple.downTime,
/* videoFrames */ {}));
}
if (mPointerSimple.hovering && !hovering) {
mPointerSimple.hovering = false;
// Send hover exit.
out.push_back(NotifyMotionArgs(getContext()->getNextId(), when, readTime, getDeviceId(),
mSource, displayId, policyFlags,
AMOTION_EVENT_ACTION_HOVER_EXIT, 0, 0, metaState,
mLastRawState.buttonState, MotionClassification::NONE,
AMOTION_EVENT_EDGE_FLAG_NONE, 1,
&mPointerSimple.lastProperties, &mPointerSimple.lastCoords,
mOrientedXPrecision, mOrientedYPrecision, xCursorPosition,
yCursorPosition, mPointerSimple.downTime,
/* videoFrames */ {}));
}
if (down) {
if (!mPointerSimple.down) {
mPointerSimple.down = true;
mPointerSimple.downTime = when;
// Send down.
out.push_back(NotifyMotionArgs(getContext()->getNextId(), when, readTime, getDeviceId(),
mSource, displayId, policyFlags,
AMOTION_EVENT_ACTION_DOWN, 0, 0, metaState,
mCurrentRawState.buttonState, MotionClassification::NONE,
AMOTION_EVENT_EDGE_FLAG_NONE, 1,
&mPointerSimple.currentProperties,
&mPointerSimple.currentCoords, mOrientedXPrecision,
mOrientedYPrecision, xCursorPosition, yCursorPosition,
mPointerSimple.downTime, /* videoFrames */ {}));
}
// Send move.
out.push_back(NotifyMotionArgs(getContext()->getNextId(), when, readTime, getDeviceId(),
mSource, displayId, policyFlags, AMOTION_EVENT_ACTION_MOVE,
0, 0, metaState, mCurrentRawState.buttonState,
MotionClassification::NONE, AMOTION_EVENT_EDGE_FLAG_NONE, 1,
&mPointerSimple.currentProperties,
&mPointerSimple.currentCoords, mOrientedXPrecision,
mOrientedYPrecision, xCursorPosition, yCursorPosition,
mPointerSimple.downTime, /* videoFrames */ {}));
}
if (hovering) {
if (!mPointerSimple.hovering) {
mPointerSimple.hovering = true;
// Send hover enter.
out.push_back(NotifyMotionArgs(getContext()->getNextId(), when, readTime, getDeviceId(),
mSource, displayId, policyFlags,
AMOTION_EVENT_ACTION_HOVER_ENTER, 0, 0, metaState,
mCurrentRawState.buttonState, MotionClassification::NONE,
AMOTION_EVENT_EDGE_FLAG_NONE, 1,
&mPointerSimple.currentProperties,
&mPointerSimple.currentCoords, mOrientedXPrecision,
mOrientedYPrecision, xCursorPosition, yCursorPosition,
mPointerSimple.downTime, /* videoFrames */ {}));
}
// Send hover move.
out.push_back(
NotifyMotionArgs(getContext()->getNextId(), when, readTime, getDeviceId(), mSource,
displayId, policyFlags, AMOTION_EVENT_ACTION_HOVER_MOVE, 0, 0,
metaState, mCurrentRawState.buttonState,
MotionClassification::NONE, AMOTION_EVENT_EDGE_FLAG_NONE, 1,
&mPointerSimple.currentProperties, &mPointerSimple.currentCoords,
mOrientedXPrecision, mOrientedYPrecision, xCursorPosition,
yCursorPosition, mPointerSimple.downTime, /* videoFrames */ {}));
}
if (mCurrentRawState.rawVScroll || mCurrentRawState.rawHScroll) {
float vscroll = mCurrentRawState.rawVScroll;
float hscroll = mCurrentRawState.rawHScroll;
mWheelYVelocityControl.move(when, nullptr, &vscroll);
mWheelXVelocityControl.move(when, &hscroll, nullptr);
// Send scroll.
PointerCoords pointerCoords;
pointerCoords.copyFrom(mPointerSimple.currentCoords);
pointerCoords.setAxisValue(AMOTION_EVENT_AXIS_VSCROLL, vscroll);
pointerCoords.setAxisValue(AMOTION_EVENT_AXIS_HSCROLL, hscroll);
out.push_back(NotifyMotionArgs(getContext()->getNextId(), when, readTime, getDeviceId(),
mSource, displayId, policyFlags, AMOTION_EVENT_ACTION_SCROLL,
0, 0, metaState, mCurrentRawState.buttonState,
MotionClassification::NONE, AMOTION_EVENT_EDGE_FLAG_NONE, 1,
&mPointerSimple.currentProperties, &pointerCoords,
mOrientedXPrecision, mOrientedYPrecision, xCursorPosition,
yCursorPosition, mPointerSimple.downTime,
/* videoFrames */ {}));
}
// Save state.
if (down || hovering) {
mPointerSimple.lastCoords.copyFrom(mPointerSimple.currentCoords);
mPointerSimple.lastProperties.copyFrom(mPointerSimple.currentProperties);
mPointerSimple.displayId = displayId;
mPointerSimple.source = mSource;
mPointerSimple.lastCursorX = xCursorPosition;
mPointerSimple.lastCursorY = yCursorPosition;
} else {
mPointerSimple.reset();
}
return out;
}
std::list<NotifyArgs> TouchInputMapper::abortPointerSimple(nsecs_t when, nsecs_t readTime,
uint32_t policyFlags) {
std::list<NotifyArgs> out;
if (mPointerSimple.down || mPointerSimple.hovering) {
int32_t metaState = getContext()->getGlobalMetaState();
out.push_back(NotifyMotionArgs(getContext()->getNextId(), when, readTime, getDeviceId(),
mPointerSimple.source, mPointerSimple.displayId, policyFlags,
AMOTION_EVENT_ACTION_CANCEL, 0, AMOTION_EVENT_FLAG_CANCELED,
metaState, mLastRawState.buttonState,
MotionClassification::NONE, AMOTION_EVENT_EDGE_FLAG_NONE, 1,
&mPointerSimple.lastProperties, &mPointerSimple.lastCoords,
mOrientedXPrecision, mOrientedYPrecision,
mPointerSimple.lastCursorX, mPointerSimple.lastCursorY,
mPointerSimple.downTime,
/* videoFrames */ {}));
if (mPointerController != nullptr) {
mPointerController->fade(PointerControllerInterface::Transition::GRADUAL);
}
}
mPointerSimple.reset();
return out;
}
static bool isStylusEvent(uint32_t source, int32_t action, const PointerProperties* properties) {
if (!isFromSource(source, AINPUT_SOURCE_STYLUS)) {
return false;
}
const auto actionIndex = action >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
return isStylusToolType(properties[actionIndex].toolType);
}
NotifyMotionArgs TouchInputMapper::dispatchMotion(
nsecs_t when, nsecs_t readTime, uint32_t policyFlags, uint32_t source, int32_t action,
int32_t actionButton, int32_t flags, int32_t metaState, int32_t buttonState,
int32_t edgeFlags, const PropertiesArray& properties, const CoordsArray& coords,
const IdToIndexArray& idToIndex, BitSet32 idBits, int32_t changedId, float xPrecision,
float yPrecision, nsecs_t downTime, MotionClassification classification) {
PointerCoords pointerCoords[MAX_POINTERS];
PointerProperties pointerProperties[MAX_POINTERS];
uint32_t pointerCount = 0;
while (!idBits.isEmpty()) {
uint32_t id = idBits.clearFirstMarkedBit();
uint32_t index = idToIndex[id];
pointerProperties[pointerCount].copyFrom(properties[index]);
pointerCoords[pointerCount].copyFrom(coords[index]);
if (changedId >= 0 && id == uint32_t(changedId)) {
action |= pointerCount << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
}
pointerCount += 1;
}
ALOG_ASSERT(pointerCount != 0);
if (changedId >= 0 && pointerCount == 1) {
// Replace initial down and final up action.
// We can compare the action without masking off the changed pointer index
// because we know the index is 0.
if (action == AMOTION_EVENT_ACTION_POINTER_DOWN) {
action = AMOTION_EVENT_ACTION_DOWN;
} else if (action == AMOTION_EVENT_ACTION_POINTER_UP) {
if ((flags & AMOTION_EVENT_FLAG_CANCELED) != 0) {
action = AMOTION_EVENT_ACTION_CANCEL;
} else {
action = AMOTION_EVENT_ACTION_UP;
}
} else {
// Can't happen.
ALOG_ASSERT(false);
}
}
const int32_t displayId = getAssociatedDisplayId().value_or(ADISPLAY_ID_NONE);
const bool showDirectStylusPointer = mConfig.stylusPointerIconEnabled &&
mDeviceMode == DeviceMode::DIRECT && isStylusEvent(source, action, pointerProperties) &&
mPointerController && displayId != ADISPLAY_ID_NONE &&
displayId == mPointerController->getDisplayId();
if (showDirectStylusPointer) {
switch (action & AMOTION_EVENT_ACTION_MASK) {
case AMOTION_EVENT_ACTION_HOVER_ENTER:
case AMOTION_EVENT_ACTION_HOVER_MOVE:
mPointerController->setPresentation(
PointerControllerInterface::Presentation::STYLUS_HOVER);
mPointerController
->setPosition(mCurrentCookedState.cookedPointerData.pointerCoords[0].getX(),
mCurrentCookedState.cookedPointerData.pointerCoords[0]
.getY());
mPointerController->unfade(PointerControllerInterface::Transition::IMMEDIATE);
break;
case AMOTION_EVENT_ACTION_HOVER_EXIT:
mPointerController->fade(PointerControllerInterface::Transition::IMMEDIATE);
break;
}
}
float xCursorPosition = AMOTION_EVENT_INVALID_CURSOR_POSITION;
float yCursorPosition = AMOTION_EVENT_INVALID_CURSOR_POSITION;
if (mDeviceMode == DeviceMode::POINTER) {
std::tie(xCursorPosition, yCursorPosition) = mPointerController->getPosition();
}
const int32_t deviceId = getDeviceId();
std::vector<TouchVideoFrame> frames = getDeviceContext().getVideoFrames();
std::for_each(frames.begin(), frames.end(),
[this](TouchVideoFrame& frame) { frame.rotate(this->mInputDeviceOrientation); });
return NotifyMotionArgs(getContext()->getNextId(), when, readTime, deviceId, source, displayId,
policyFlags, action, actionButton, flags, metaState, buttonState,
classification, edgeFlags, pointerCount, pointerProperties,
pointerCoords, xPrecision, yPrecision, xCursorPosition, yCursorPosition,
downTime, std::move(frames));
}
std::list<NotifyArgs> TouchInputMapper::cancelTouch(nsecs_t when, nsecs_t readTime) {
std::list<NotifyArgs> out;
out += abortPointerUsage(when, readTime, /*policyFlags=*/0);
out += abortTouches(when, readTime, /* policyFlags=*/0);
return out;
}
bool TouchInputMapper::isPointInsidePhysicalFrame(int32_t x, int32_t y) const {
return x >= mRawPointerAxes.x.minValue && x <= mRawPointerAxes.x.maxValue &&
y >= mRawPointerAxes.y.minValue && y <= mRawPointerAxes.y.maxValue &&
isPointInRect(mPhysicalFrameInRotatedDisplay, mRawToRotatedDisplay.transform(x, y));
}
const TouchInputMapper::VirtualKey* TouchInputMapper::findVirtualKeyHit(int32_t x, int32_t y) {
for (const VirtualKey& virtualKey : mVirtualKeys) {
ALOGD_IF(DEBUG_VIRTUAL_KEYS,
"VirtualKeys: Hit test (%d, %d): keyCode=%d, scanCode=%d, "
"left=%d, top=%d, right=%d, bottom=%d",
x, y, virtualKey.keyCode, virtualKey.scanCode, virtualKey.hitLeft,
virtualKey.hitTop, virtualKey.hitRight, virtualKey.hitBottom);
if (virtualKey.isHit(x, y)) {
return &virtualKey;
}
}
return nullptr;
}
void TouchInputMapper::assignPointerIds(const RawState& last, RawState& current) {
uint32_t currentPointerCount = current.rawPointerData.pointerCount;
uint32_t lastPointerCount = last.rawPointerData.pointerCount;
current.rawPointerData.clearIdBits();
if (currentPointerCount == 0) {
// No pointers to assign.
return;
}
if (lastPointerCount == 0) {
// All pointers are new.
for (uint32_t i = 0; i < currentPointerCount; i++) {
uint32_t id = i;
current.rawPointerData.pointers[i].id = id;
current.rawPointerData.idToIndex[id] = i;
current.rawPointerData.markIdBit(id, current.rawPointerData.isHovering(i));
}
return;
}
if (currentPointerCount == 1 && lastPointerCount == 1 &&
current.rawPointerData.pointers[0].toolType == last.rawPointerData.pointers[0].toolType) {
// Only one pointer and no change in count so it must have the same id as before.
uint32_t id = last.rawPointerData.pointers[0].id;
current.rawPointerData.pointers[0].id = id;
current.rawPointerData.idToIndex[id] = 0;
current.rawPointerData.markIdBit(id, current.rawPointerData.isHovering(0));
return;
}
// General case.
// We build a heap of squared euclidean distances between current and last pointers
// associated with the current and last pointer indices. Then, we find the best
// match (by distance) for each current pointer.
// The pointers must have the same tool type but it is possible for them to
// transition from hovering to touching or vice-versa while retaining the same id.
PointerDistanceHeapElement heap[MAX_POINTERS * MAX_POINTERS];
uint32_t heapSize = 0;
for (uint32_t currentPointerIndex = 0; currentPointerIndex < currentPointerCount;
currentPointerIndex++) {
for (uint32_t lastPointerIndex = 0; lastPointerIndex < lastPointerCount;
lastPointerIndex++) {
const RawPointerData::Pointer& currentPointer =
current.rawPointerData.pointers[currentPointerIndex];
const RawPointerData::Pointer& lastPointer =
last.rawPointerData.pointers[lastPointerIndex];
if (currentPointer.toolType == lastPointer.toolType) {
int64_t deltaX = currentPointer.x - lastPointer.x;
int64_t deltaY = currentPointer.y - lastPointer.y;
uint64_t distance = uint64_t(deltaX * deltaX + deltaY * deltaY);
// Insert new element into the heap (sift up).
heap[heapSize].currentPointerIndex = currentPointerIndex;
heap[heapSize].lastPointerIndex = lastPointerIndex;
heap[heapSize].distance = distance;
heapSize += 1;
}
}
}
// Heapify
for (uint32_t startIndex = heapSize / 2; startIndex != 0;) {
startIndex -= 1;
for (uint32_t parentIndex = startIndex;;) {
uint32_t childIndex = parentIndex * 2 + 1;
if (childIndex >= heapSize) {
break;
}
if (childIndex + 1 < heapSize &&
heap[childIndex + 1].distance < heap[childIndex].distance) {
childIndex += 1;
}
if (heap[parentIndex].distance <= heap[childIndex].distance) {
break;
}
swap(heap[parentIndex], heap[childIndex]);
parentIndex = childIndex;
}
}
if (DEBUG_POINTER_ASSIGNMENT) {
ALOGD("assignPointerIds - initial distance min-heap: size=%d", heapSize);
for (size_t i = 0; i < heapSize; i++) {
ALOGD(" heap[%zu]: cur=%" PRIu32 ", last=%" PRIu32 ", distance=%" PRIu64, i,
heap[i].currentPointerIndex, heap[i].lastPointerIndex, heap[i].distance);
}
}
// Pull matches out by increasing order of distance.
// To avoid reassigning pointers that have already been matched, the loop keeps track
// of which last and current pointers have been matched using the matchedXXXBits variables.
// It also tracks the used pointer id bits.
BitSet32 matchedLastBits(0);
BitSet32 matchedCurrentBits(0);
BitSet32 usedIdBits(0);
bool first = true;
for (uint32_t i = min(currentPointerCount, lastPointerCount); heapSize > 0 && i > 0; i--) {
while (heapSize > 0) {
if (first) {
// The first time through the loop, we just consume the root element of
// the heap (the one with smallest distance).
first = false;
} else {
// Previous iterations consumed the root element of the heap.
// Pop root element off of the heap (sift down).
heap[0] = heap[heapSize];
for (uint32_t parentIndex = 0;;) {
uint32_t childIndex = parentIndex * 2 + 1;
if (childIndex >= heapSize) {
break;
}
if (childIndex + 1 < heapSize &&
heap[childIndex + 1].distance < heap[childIndex].distance) {
childIndex += 1;
}
if (heap[parentIndex].distance <= heap[childIndex].distance) {
break;
}
swap(heap[parentIndex], heap[childIndex]);
parentIndex = childIndex;
}
if (DEBUG_POINTER_ASSIGNMENT) {
ALOGD("assignPointerIds - reduced distance min-heap: size=%d", heapSize);
for (size_t j = 0; j < heapSize; j++) {
ALOGD(" heap[%zu]: cur=%" PRIu32 ", last=%" PRIu32 ", distance=%" PRIu64,
j, heap[j].currentPointerIndex, heap[j].lastPointerIndex,
heap[j].distance);
}
}
}
heapSize -= 1;
uint32_t currentPointerIndex = heap[0].currentPointerIndex;
if (matchedCurrentBits.hasBit(currentPointerIndex)) continue; // already matched
uint32_t lastPointerIndex = heap[0].lastPointerIndex;
if (matchedLastBits.hasBit(lastPointerIndex)) continue; // already matched
matchedCurrentBits.markBit(currentPointerIndex);
matchedLastBits.markBit(lastPointerIndex);
uint32_t id = last.rawPointerData.pointers[lastPointerIndex].id;
current.rawPointerData.pointers[currentPointerIndex].id = id;
current.rawPointerData.idToIndex[id] = currentPointerIndex;
current.rawPointerData.markIdBit(id,
current.rawPointerData.isHovering(
currentPointerIndex));
usedIdBits.markBit(id);
ALOGD_IF(DEBUG_POINTER_ASSIGNMENT,
"assignPointerIds - matched: cur=%" PRIu32 ", last=%" PRIu32 ", id=%" PRIu32
", distance=%" PRIu64,
lastPointerIndex, currentPointerIndex, id, heap[0].distance);
break;
}
}
// Assign fresh ids to pointers that were not matched in the process.
for (uint32_t i = currentPointerCount - matchedCurrentBits.count(); i != 0; i--) {
uint32_t currentPointerIndex = matchedCurrentBits.markFirstUnmarkedBit();
uint32_t id = usedIdBits.markFirstUnmarkedBit();
current.rawPointerData.pointers[currentPointerIndex].id = id;
current.rawPointerData.idToIndex[id] = currentPointerIndex;
current.rawPointerData.markIdBit(id,
current.rawPointerData.isHovering(currentPointerIndex));
ALOGD_IF(DEBUG_POINTER_ASSIGNMENT,
"assignPointerIds - assigned: cur=%" PRIu32 ", id=%" PRIu32, currentPointerIndex,
id);
}
}
int32_t TouchInputMapper::getKeyCodeState(uint32_t sourceMask, int32_t keyCode) {
if (mCurrentVirtualKey.down && mCurrentVirtualKey.keyCode == keyCode) {
return AKEY_STATE_VIRTUAL;
}
for (const VirtualKey& virtualKey : mVirtualKeys) {
if (virtualKey.keyCode == keyCode) {
return AKEY_STATE_UP;
}
}
return AKEY_STATE_UNKNOWN;
}
int32_t TouchInputMapper::getScanCodeState(uint32_t sourceMask, int32_t scanCode) {
if (mCurrentVirtualKey.down && mCurrentVirtualKey.scanCode == scanCode) {
return AKEY_STATE_VIRTUAL;
}
for (const VirtualKey& virtualKey : mVirtualKeys) {
if (virtualKey.scanCode == scanCode) {
return AKEY_STATE_UP;
}
}
return AKEY_STATE_UNKNOWN;
}
bool TouchInputMapper::markSupportedKeyCodes(uint32_t sourceMask,
const std::vector<int32_t>& keyCodes,
uint8_t* outFlags) {
for (const VirtualKey& virtualKey : mVirtualKeys) {
for (size_t i = 0; i < keyCodes.size(); i++) {
if (virtualKey.keyCode == keyCodes[i]) {
outFlags[i] = 1;
}
}
}
return true;
}
std::optional<int32_t> TouchInputMapper::getAssociatedDisplayId() {
if (mParameters.hasAssociatedDisplay) {
if (mDeviceMode == DeviceMode::POINTER) {
return std::make_optional(mPointerController->getDisplayId());
} else {
return std::make_optional(mViewport.displayId);
}
}
return std::nullopt;
}
} // namespace android