blob: 0db96d95ce7ba9658c669393102ae7f1ce6faeb3 [file] [log] [blame]
#undef LOG_TAG
#define LOG_TAG "SchedulerUnittests"
#include <gmock/gmock.h>
#include <gtest/gtest.h>
#include <log/log.h>
#include <mutex>
#include "Scheduler/EventControlThread.h"
#include "Scheduler/EventThread.h"
#include "Scheduler/Scheduler.h"
#include "mock/MockEventThread.h"
using testing::_;
using testing::Return;
namespace android {
constexpr PhysicalDisplayId PHYSICAL_DISPLAY_ID = 999;
class SchedulerTest : public testing::Test {
protected:
class MockEventThreadConnection : public android::EventThreadConnection {
public:
explicit MockEventThreadConnection(EventThread* eventThread)
: EventThreadConnection(eventThread, ResyncCallback()) {}
~MockEventThreadConnection() = default;
MOCK_METHOD1(stealReceiveChannel, status_t(gui::BitTube* outChannel));
MOCK_METHOD1(setVsyncRate, status_t(uint32_t count));
MOCK_METHOD0(requestNextVsync, void());
};
/**
* This mock Scheduler class uses implementation of mock::EventThread but keeps everything else
* the same.
*/
class MockScheduler : public android::Scheduler {
public:
MockScheduler(std::unique_ptr<EventThread> eventThread)
: Scheduler([](bool) {}), mEventThread(std::move(eventThread)) {}
std::unique_ptr<EventThread> makeEventThread(
const char* /* connectionName */, DispSync* /* dispSync */,
nsecs_t /* phaseOffsetNs */,
impl::EventThread::InterceptVSyncsCallback /* interceptCallback */) override {
return std::move(mEventThread);
}
MockScheduler() = default;
~MockScheduler() override = default;
std::unique_ptr<EventThread> mEventThread;
};
SchedulerTest();
~SchedulerTest() override;
sp<Scheduler::ConnectionHandle> mConnectionHandle;
mock::EventThread* mEventThread;
std::unique_ptr<MockScheduler> mScheduler;
sp<MockEventThreadConnection> mEventThreadConnection;
};
SchedulerTest::SchedulerTest() {
const ::testing::TestInfo* const test_info =
::testing::UnitTest::GetInstance()->current_test_info();
ALOGD("**** Setting up for %s.%s\n", test_info->test_case_name(), test_info->name());
std::unique_ptr<mock::EventThread> eventThread = std::make_unique<mock::EventThread>();
mEventThread = eventThread.get();
mScheduler = std::make_unique<MockScheduler>(std::move(eventThread));
EXPECT_CALL(*mEventThread, registerDisplayEventConnection(_)).WillOnce(Return(0));
mEventThreadConnection = new MockEventThreadConnection(mEventThread);
// createConnection call to scheduler makes a createEventConnection call to EventThread. Make
// sure that call gets executed and returns an EventThread::Connection object.
EXPECT_CALL(*mEventThread, createEventConnection(_))
.WillRepeatedly(Return(mEventThreadConnection));
mConnectionHandle = mScheduler->createConnection("appConnection", 16, ResyncCallback(),
impl::EventThread::InterceptVSyncsCallback());
EXPECT_TRUE(mConnectionHandle != nullptr);
}
SchedulerTest::~SchedulerTest() {
const ::testing::TestInfo* const test_info =
::testing::UnitTest::GetInstance()->current_test_info();
ALOGD("**** Tearing down after %s.%s\n", test_info->test_case_name(), test_info->name());
}
namespace {
/* ------------------------------------------------------------------------
* Test cases
*/
TEST_F(SchedulerTest, testNullPtr) {
// Passing a null pointer for ConnectionHandle is a valid argument. The code doesn't throw any
// exceptions, just gracefully continues.
sp<IDisplayEventConnection> returnedValue;
ASSERT_NO_FATAL_FAILURE(
returnedValue = mScheduler->createDisplayEventConnection(nullptr, ResyncCallback()));
EXPECT_TRUE(returnedValue == nullptr);
EXPECT_TRUE(mScheduler->getEventThread(nullptr) == nullptr);
EXPECT_TRUE(mScheduler->getEventConnection(nullptr) == nullptr);
ASSERT_NO_FATAL_FAILURE(mScheduler->hotplugReceived(nullptr, PHYSICAL_DISPLAY_ID, false));
ASSERT_NO_FATAL_FAILURE(mScheduler->onScreenAcquired(nullptr));
ASSERT_NO_FATAL_FAILURE(mScheduler->onScreenReleased(nullptr));
std::string testString;
ASSERT_NO_FATAL_FAILURE(mScheduler->dump(nullptr, testString));
EXPECT_TRUE(testString == "");
ASSERT_NO_FATAL_FAILURE(mScheduler->setPhaseOffset(nullptr, 10));
}
TEST_F(SchedulerTest, invalidConnectionHandle) {
// Passing an invalid ConnectionHandle is a valid argument. The code doesn't throw any
// exceptions, just gracefully continues.
sp<Scheduler::ConnectionHandle> connectionHandle = new Scheduler::ConnectionHandle(20);
sp<IDisplayEventConnection> returnedValue;
ASSERT_NO_FATAL_FAILURE(
returnedValue =
mScheduler->createDisplayEventConnection(connectionHandle, ResyncCallback()));
EXPECT_TRUE(returnedValue == nullptr);
EXPECT_TRUE(mScheduler->getEventThread(connectionHandle) == nullptr);
EXPECT_TRUE(mScheduler->getEventConnection(connectionHandle) == nullptr);
// The EXPECT_CALLS make sure we don't call the functions on the subsequent event threads.
EXPECT_CALL(*mEventThread, onHotplugReceived(_, _)).Times(0);
ASSERT_NO_FATAL_FAILURE(
mScheduler->hotplugReceived(connectionHandle, PHYSICAL_DISPLAY_ID, false));
EXPECT_CALL(*mEventThread, onScreenAcquired()).Times(0);
ASSERT_NO_FATAL_FAILURE(mScheduler->onScreenAcquired(connectionHandle));
EXPECT_CALL(*mEventThread, onScreenReleased()).Times(0);
ASSERT_NO_FATAL_FAILURE(mScheduler->onScreenReleased(connectionHandle));
std::string testString;
EXPECT_CALL(*mEventThread, dump(_)).Times(0);
ASSERT_NO_FATAL_FAILURE(mScheduler->dump(connectionHandle, testString));
EXPECT_TRUE(testString == "");
EXPECT_CALL(*mEventThread, setPhaseOffset(_)).Times(0);
ASSERT_NO_FATAL_FAILURE(mScheduler->setPhaseOffset(connectionHandle, 10));
}
TEST_F(SchedulerTest, validConnectionHandle) {
sp<IDisplayEventConnection> returnedValue;
ASSERT_NO_FATAL_FAILURE(
returnedValue =
mScheduler->createDisplayEventConnection(mConnectionHandle, ResyncCallback()));
EXPECT_TRUE(returnedValue != nullptr);
ASSERT_EQ(returnedValue, mEventThreadConnection);
EXPECT_TRUE(mScheduler->getEventThread(mConnectionHandle) != nullptr);
EXPECT_TRUE(mScheduler->getEventConnection(mConnectionHandle) != nullptr);
EXPECT_CALL(*mEventThread, onHotplugReceived(PHYSICAL_DISPLAY_ID, false)).Times(1);
ASSERT_NO_FATAL_FAILURE(
mScheduler->hotplugReceived(mConnectionHandle, PHYSICAL_DISPLAY_ID, false));
EXPECT_CALL(*mEventThread, onScreenAcquired()).Times(1);
ASSERT_NO_FATAL_FAILURE(mScheduler->onScreenAcquired(mConnectionHandle));
EXPECT_CALL(*mEventThread, onScreenReleased()).Times(1);
ASSERT_NO_FATAL_FAILURE(mScheduler->onScreenReleased(mConnectionHandle));
std::string testString("dump");
EXPECT_CALL(*mEventThread, dump(testString)).Times(1);
ASSERT_NO_FATAL_FAILURE(mScheduler->dump(mConnectionHandle, testString));
EXPECT_TRUE(testString != "");
EXPECT_CALL(*mEventThread, setPhaseOffset(10)).Times(1);
ASSERT_NO_FATAL_FAILURE(mScheduler->setPhaseOffset(mConnectionHandle, 10));
}
} // namespace
} // namespace android