| #undef LOG_TAG |
| #define LOG_TAG "SchedulerUnittests" |
| |
| #include <gmock/gmock.h> |
| #include <gtest/gtest.h> |
| |
| #include <log/log.h> |
| |
| #include <mutex> |
| |
| #include "Scheduler/EventControlThread.h" |
| #include "Scheduler/EventThread.h" |
| #include "Scheduler/Scheduler.h" |
| #include "mock/MockEventThread.h" |
| |
| using testing::_; |
| using testing::Return; |
| |
| namespace android { |
| |
| constexpr PhysicalDisplayId PHYSICAL_DISPLAY_ID = 999; |
| |
| class SchedulerTest : public testing::Test { |
| protected: |
| class MockEventThreadConnection : public android::EventThreadConnection { |
| public: |
| explicit MockEventThreadConnection(EventThread* eventThread) |
| : EventThreadConnection(eventThread, ResyncCallback()) {} |
| ~MockEventThreadConnection() = default; |
| |
| MOCK_METHOD1(stealReceiveChannel, status_t(gui::BitTube* outChannel)); |
| MOCK_METHOD1(setVsyncRate, status_t(uint32_t count)); |
| MOCK_METHOD0(requestNextVsync, void()); |
| }; |
| |
| /** |
| * This mock Scheduler class uses implementation of mock::EventThread but keeps everything else |
| * the same. |
| */ |
| class MockScheduler : public android::Scheduler { |
| public: |
| MockScheduler(std::unique_ptr<EventThread> eventThread) |
| : Scheduler([](bool) {}), mEventThread(std::move(eventThread)) {} |
| |
| std::unique_ptr<EventThread> makeEventThread( |
| const char* /* connectionName */, DispSync* /* dispSync */, |
| nsecs_t /* phaseOffsetNs */, |
| impl::EventThread::InterceptVSyncsCallback /* interceptCallback */) override { |
| return std::move(mEventThread); |
| } |
| |
| MockScheduler() = default; |
| ~MockScheduler() override = default; |
| |
| std::unique_ptr<EventThread> mEventThread; |
| }; |
| |
| SchedulerTest(); |
| ~SchedulerTest() override; |
| |
| sp<Scheduler::ConnectionHandle> mConnectionHandle; |
| mock::EventThread* mEventThread; |
| std::unique_ptr<MockScheduler> mScheduler; |
| sp<MockEventThreadConnection> mEventThreadConnection; |
| }; |
| |
| SchedulerTest::SchedulerTest() { |
| const ::testing::TestInfo* const test_info = |
| ::testing::UnitTest::GetInstance()->current_test_info(); |
| ALOGD("**** Setting up for %s.%s\n", test_info->test_case_name(), test_info->name()); |
| |
| std::unique_ptr<mock::EventThread> eventThread = std::make_unique<mock::EventThread>(); |
| mEventThread = eventThread.get(); |
| mScheduler = std::make_unique<MockScheduler>(std::move(eventThread)); |
| EXPECT_CALL(*mEventThread, registerDisplayEventConnection(_)).WillOnce(Return(0)); |
| |
| mEventThreadConnection = new MockEventThreadConnection(mEventThread); |
| |
| // createConnection call to scheduler makes a createEventConnection call to EventThread. Make |
| // sure that call gets executed and returns an EventThread::Connection object. |
| EXPECT_CALL(*mEventThread, createEventConnection(_)) |
| .WillRepeatedly(Return(mEventThreadConnection)); |
| |
| mConnectionHandle = mScheduler->createConnection("appConnection", 16, ResyncCallback(), |
| impl::EventThread::InterceptVSyncsCallback()); |
| EXPECT_TRUE(mConnectionHandle != nullptr); |
| } |
| |
| SchedulerTest::~SchedulerTest() { |
| const ::testing::TestInfo* const test_info = |
| ::testing::UnitTest::GetInstance()->current_test_info(); |
| ALOGD("**** Tearing down after %s.%s\n", test_info->test_case_name(), test_info->name()); |
| } |
| |
| namespace { |
| /* ------------------------------------------------------------------------ |
| * Test cases |
| */ |
| |
| TEST_F(SchedulerTest, testNullPtr) { |
| // Passing a null pointer for ConnectionHandle is a valid argument. The code doesn't throw any |
| // exceptions, just gracefully continues. |
| sp<IDisplayEventConnection> returnedValue; |
| ASSERT_NO_FATAL_FAILURE( |
| returnedValue = mScheduler->createDisplayEventConnection(nullptr, ResyncCallback())); |
| EXPECT_TRUE(returnedValue == nullptr); |
| EXPECT_TRUE(mScheduler->getEventThread(nullptr) == nullptr); |
| EXPECT_TRUE(mScheduler->getEventConnection(nullptr) == nullptr); |
| ASSERT_NO_FATAL_FAILURE(mScheduler->hotplugReceived(nullptr, PHYSICAL_DISPLAY_ID, false)); |
| ASSERT_NO_FATAL_FAILURE(mScheduler->onScreenAcquired(nullptr)); |
| ASSERT_NO_FATAL_FAILURE(mScheduler->onScreenReleased(nullptr)); |
| std::string testString; |
| ASSERT_NO_FATAL_FAILURE(mScheduler->dump(nullptr, testString)); |
| EXPECT_TRUE(testString == ""); |
| ASSERT_NO_FATAL_FAILURE(mScheduler->setPhaseOffset(nullptr, 10)); |
| } |
| |
| TEST_F(SchedulerTest, invalidConnectionHandle) { |
| // Passing an invalid ConnectionHandle is a valid argument. The code doesn't throw any |
| // exceptions, just gracefully continues. |
| sp<Scheduler::ConnectionHandle> connectionHandle = new Scheduler::ConnectionHandle(20); |
| |
| sp<IDisplayEventConnection> returnedValue; |
| ASSERT_NO_FATAL_FAILURE( |
| returnedValue = |
| mScheduler->createDisplayEventConnection(connectionHandle, ResyncCallback())); |
| EXPECT_TRUE(returnedValue == nullptr); |
| EXPECT_TRUE(mScheduler->getEventThread(connectionHandle) == nullptr); |
| EXPECT_TRUE(mScheduler->getEventConnection(connectionHandle) == nullptr); |
| |
| // The EXPECT_CALLS make sure we don't call the functions on the subsequent event threads. |
| EXPECT_CALL(*mEventThread, onHotplugReceived(_, _)).Times(0); |
| ASSERT_NO_FATAL_FAILURE( |
| mScheduler->hotplugReceived(connectionHandle, PHYSICAL_DISPLAY_ID, false)); |
| |
| EXPECT_CALL(*mEventThread, onScreenAcquired()).Times(0); |
| ASSERT_NO_FATAL_FAILURE(mScheduler->onScreenAcquired(connectionHandle)); |
| |
| EXPECT_CALL(*mEventThread, onScreenReleased()).Times(0); |
| ASSERT_NO_FATAL_FAILURE(mScheduler->onScreenReleased(connectionHandle)); |
| |
| std::string testString; |
| EXPECT_CALL(*mEventThread, dump(_)).Times(0); |
| ASSERT_NO_FATAL_FAILURE(mScheduler->dump(connectionHandle, testString)); |
| EXPECT_TRUE(testString == ""); |
| |
| EXPECT_CALL(*mEventThread, setPhaseOffset(_)).Times(0); |
| ASSERT_NO_FATAL_FAILURE(mScheduler->setPhaseOffset(connectionHandle, 10)); |
| } |
| |
| TEST_F(SchedulerTest, validConnectionHandle) { |
| sp<IDisplayEventConnection> returnedValue; |
| ASSERT_NO_FATAL_FAILURE( |
| returnedValue = |
| mScheduler->createDisplayEventConnection(mConnectionHandle, ResyncCallback())); |
| EXPECT_TRUE(returnedValue != nullptr); |
| ASSERT_EQ(returnedValue, mEventThreadConnection); |
| |
| EXPECT_TRUE(mScheduler->getEventThread(mConnectionHandle) != nullptr); |
| EXPECT_TRUE(mScheduler->getEventConnection(mConnectionHandle) != nullptr); |
| |
| EXPECT_CALL(*mEventThread, onHotplugReceived(PHYSICAL_DISPLAY_ID, false)).Times(1); |
| ASSERT_NO_FATAL_FAILURE( |
| mScheduler->hotplugReceived(mConnectionHandle, PHYSICAL_DISPLAY_ID, false)); |
| |
| EXPECT_CALL(*mEventThread, onScreenAcquired()).Times(1); |
| ASSERT_NO_FATAL_FAILURE(mScheduler->onScreenAcquired(mConnectionHandle)); |
| |
| EXPECT_CALL(*mEventThread, onScreenReleased()).Times(1); |
| ASSERT_NO_FATAL_FAILURE(mScheduler->onScreenReleased(mConnectionHandle)); |
| |
| std::string testString("dump"); |
| EXPECT_CALL(*mEventThread, dump(testString)).Times(1); |
| ASSERT_NO_FATAL_FAILURE(mScheduler->dump(mConnectionHandle, testString)); |
| EXPECT_TRUE(testString != ""); |
| |
| EXPECT_CALL(*mEventThread, setPhaseOffset(10)).Times(1); |
| ASSERT_NO_FATAL_FAILURE(mScheduler->setPhaseOffset(mConnectionHandle, 10)); |
| } |
| } // namespace |
| } // namespace android |