|  | /* | 
|  | * Copyright 2020 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #include <GLES/gl.h> | 
|  | #include <GLES/glext.h> | 
|  | #include <GLES2/gl2.h> | 
|  | #include <GLES2/gl2ext.h> | 
|  | #include <GLES3/gl3.h> | 
|  |  | 
|  | #include "GLShadowTexture.h" | 
|  | #include "GLSkiaShadowPort.h" | 
|  |  | 
|  | namespace android { | 
|  | namespace renderengine { | 
|  | namespace gl { | 
|  |  | 
|  | GLShadowTexture::GLShadowTexture() { | 
|  | fillShadowTextureData(mTextureData, SHADOW_TEXTURE_WIDTH); | 
|  |  | 
|  | glGenTextures(1, &mName); | 
|  | glBindTexture(GL_TEXTURE_2D, mName); | 
|  | glTexImage2D(GL_TEXTURE_2D, 0 /* base image level */, GL_ALPHA, SHADOW_TEXTURE_WIDTH, | 
|  | SHADOW_TEXTURE_HEIGHT, 0 /* border */, GL_ALPHA, GL_UNSIGNED_BYTE, mTextureData); | 
|  | mTexture.init(Texture::TEXTURE_2D, mName); | 
|  | mTexture.setFiltering(true); | 
|  | mTexture.setDimensions(SHADOW_TEXTURE_WIDTH, 1); | 
|  | } | 
|  |  | 
|  | GLShadowTexture::~GLShadowTexture() { | 
|  | glDeleteTextures(1, &mName); | 
|  | } | 
|  |  | 
|  | const Texture& GLShadowTexture::getTexture() { | 
|  | return mTexture; | 
|  | } | 
|  |  | 
|  | } // namespace gl | 
|  | } // namespace renderengine | 
|  | } // namespace android |