|  | /* | 
|  | * Copyright 2013 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #ifndef SF_GLESRENDERENGINE_H_ | 
|  | #define SF_GLESRENDERENGINE_H_ | 
|  |  | 
|  | #include <condition_variable> | 
|  | #include <deque> | 
|  | #include <mutex> | 
|  | #include <queue> | 
|  | #include <thread> | 
|  | #include <unordered_map> | 
|  |  | 
|  | #include <EGL/egl.h> | 
|  | #include <EGL/eglext.h> | 
|  | #include <GLES2/gl2.h> | 
|  | #include <android-base/thread_annotations.h> | 
|  | #include <renderengine/RenderEngine.h> | 
|  | #include <renderengine/private/Description.h> | 
|  | #include <sys/types.h> | 
|  | #include "GLShadowTexture.h" | 
|  | #include "ImageManager.h" | 
|  |  | 
|  | #define EGL_NO_CONFIG ((EGLConfig)0) | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | namespace renderengine { | 
|  |  | 
|  | class Mesh; | 
|  | class Texture; | 
|  |  | 
|  | namespace gl { | 
|  |  | 
|  | class GLImage; | 
|  | class BlurFilter; | 
|  |  | 
|  | class GLESRenderEngine : public RenderEngine { | 
|  | public: | 
|  | static std::unique_ptr<GLESRenderEngine> create(const RenderEngineCreationArgs& args); | 
|  |  | 
|  | GLESRenderEngine(const RenderEngineCreationArgs& args, EGLDisplay display, EGLConfig config, | 
|  | EGLContext ctxt, EGLSurface stub, EGLContext protectedContext, | 
|  | EGLSurface protectedStub); | 
|  | ~GLESRenderEngine() override EXCLUDES(mRenderingMutex); | 
|  |  | 
|  | std::future<void> primeCache() override; | 
|  | void genTextures(size_t count, uint32_t* names) override; | 
|  | void deleteTextures(size_t count, uint32_t const* names) override; | 
|  | bool isProtected() const override { return mInProtectedContext; } | 
|  | bool supportsProtectedContent() const override; | 
|  | void useProtectedContext(bool useProtectedContext) override; | 
|  | void cleanupPostRender() override; | 
|  | int getContextPriority() override; | 
|  | bool supportsBackgroundBlur() override { return mBlurFilter != nullptr; } | 
|  | void onActiveDisplaySizeChanged(ui::Size size) override {} | 
|  |  | 
|  | EGLDisplay getEGLDisplay() const { return mEGLDisplay; } | 
|  | // Creates an output image for rendering to | 
|  | EGLImageKHR createFramebufferImageIfNeeded(ANativeWindowBuffer* nativeBuffer, bool isProtected, | 
|  | bool useFramebufferCache) | 
|  | EXCLUDES(mFramebufferImageCacheMutex); | 
|  |  | 
|  | // Test-only methods | 
|  | // Returns true iff mImageCache contains an image keyed by bufferId | 
|  | bool isImageCachedForTesting(uint64_t bufferId) EXCLUDES(mRenderingMutex); | 
|  | // Returns true iff texName was previously generated by RenderEngine and was | 
|  | // not destroyed. | 
|  | bool isTextureNameKnownForTesting(uint32_t texName); | 
|  | // Returns the buffer ID of the content bound to texName, or nullopt if no | 
|  | // such mapping exists. | 
|  | std::optional<uint64_t> getBufferIdForTextureNameForTesting(uint32_t texName); | 
|  | // Returns true iff mFramebufferImageCache contains an image keyed by bufferId | 
|  | bool isFramebufferImageCachedForTesting(uint64_t bufferId) | 
|  | EXCLUDES(mFramebufferImageCacheMutex); | 
|  | // These are wrappers around public methods above, but exposing Barrier | 
|  | // objects so that tests can block. | 
|  | std::shared_ptr<ImageManager::Barrier> cacheExternalTextureBufferForTesting( | 
|  | const sp<GraphicBuffer>& buffer); | 
|  | std::shared_ptr<ImageManager::Barrier> unbindExternalTextureBufferForTesting(uint64_t bufferId); | 
|  |  | 
|  | protected: | 
|  | Framebuffer* getFramebufferForDrawing(); | 
|  | void dump(std::string& result) override EXCLUDES(mRenderingMutex) | 
|  | EXCLUDES(mFramebufferImageCacheMutex); | 
|  | size_t getMaxTextureSize() const override; | 
|  | size_t getMaxViewportDims() const override; | 
|  | void mapExternalTextureBuffer(const sp<GraphicBuffer>& buffer, bool isRenderable) | 
|  | EXCLUDES(mRenderingMutex); | 
|  | void unmapExternalTextureBuffer(const sp<GraphicBuffer>& buffer) EXCLUDES(mRenderingMutex); | 
|  | bool canSkipPostRenderCleanup() const override; | 
|  | void drawLayersInternal(const std::shared_ptr<std::promise<RenderEngineResult>>&& resultPromise, | 
|  | const DisplaySettings& display, | 
|  | const std::vector<LayerSettings>& layers, | 
|  | const std::shared_ptr<ExternalTexture>& buffer, | 
|  | const bool useFramebufferCache, base::unique_fd&& bufferFence) override; | 
|  |  | 
|  | private: | 
|  | friend class BindNativeBufferAsFramebuffer; | 
|  |  | 
|  | enum GlesVersion { | 
|  | GLES_VERSION_1_0 = 0x10000, | 
|  | GLES_VERSION_1_1 = 0x10001, | 
|  | GLES_VERSION_2_0 = 0x20000, | 
|  | GLES_VERSION_3_0 = 0x30000, | 
|  | }; | 
|  |  | 
|  | static EGLConfig chooseEglConfig(EGLDisplay display, int format, bool logConfig); | 
|  | static GlesVersion parseGlesVersion(const char* str); | 
|  | static EGLContext createEglContext(EGLDisplay display, EGLConfig config, | 
|  | EGLContext shareContext, | 
|  | std::optional<ContextPriority> contextPriority, | 
|  | Protection protection); | 
|  | static std::optional<RenderEngine::ContextPriority> createContextPriority( | 
|  | const RenderEngineCreationArgs& args); | 
|  | static EGLSurface createStubEglPbufferSurface(EGLDisplay display, EGLConfig config, | 
|  | int hwcFormat, Protection protection); | 
|  | std::unique_ptr<Framebuffer> createFramebuffer(); | 
|  | std::unique_ptr<Image> createImage(); | 
|  | void checkErrors() const; | 
|  | void checkErrors(const char* tag) const; | 
|  | void setScissor(const Rect& region); | 
|  | void disableScissor(); | 
|  | bool waitSync(EGLSyncKHR sync, EGLint flags); | 
|  | status_t cacheExternalTextureBufferInternal(const sp<GraphicBuffer>& buffer) | 
|  | EXCLUDES(mRenderingMutex); | 
|  | void unbindExternalTextureBufferInternal(uint64_t bufferId) EXCLUDES(mRenderingMutex); | 
|  | status_t bindFrameBuffer(Framebuffer* framebuffer); | 
|  | void unbindFrameBuffer(Framebuffer* framebuffer); | 
|  | void bindExternalTextureImage(uint32_t texName, const Image& image); | 
|  | void bindExternalTextureBuffer(uint32_t texName, const sp<GraphicBuffer>& buffer, | 
|  | const sp<Fence>& fence) EXCLUDES(mRenderingMutex); | 
|  | void cleanFramebufferCache() EXCLUDES(mFramebufferImageCacheMutex) override; | 
|  |  | 
|  | // A data space is considered HDR data space if it has BT2020 color space | 
|  | // with PQ or HLG transfer function. | 
|  | bool isHdrDataSpace(const ui::Dataspace dataSpace) const; | 
|  | bool needsXYZTransformMatrix() const; | 
|  | // Defines the viewport, and sets the projection matrix to the projection | 
|  | // defined by the clip. | 
|  | void setViewportAndProjection(Rect viewport, Rect clip); | 
|  | // Evicts stale images from the buffer cache. | 
|  | void evictImages(const std::vector<LayerSettings>& layers); | 
|  | // Computes the cropping window for the layer and sets up cropping | 
|  | // coordinates for the mesh. | 
|  | FloatRect setupLayerCropping(const LayerSettings& layer, Mesh& mesh); | 
|  |  | 
|  | // We do a special handling for rounded corners when it's possible to turn off blending | 
|  | // for the majority of the layer. The rounded corners needs to turn on blending such that | 
|  | // we can set the alpha value correctly, however, only the corners need this, and since | 
|  | // blending is an expensive operation, we want to turn off blending when it's not necessary. | 
|  | void handleRoundedCorners(const DisplaySettings& display, const LayerSettings& layer, | 
|  | const Mesh& mesh); | 
|  | base::unique_fd flush(); | 
|  | bool finish(); | 
|  | bool waitFence(base::unique_fd fenceFd); | 
|  | void clearWithColor(float red, float green, float blue, float alpha); | 
|  | void fillRegionWithColor(const Region& region, float red, float green, float blue, float alpha); | 
|  | void handleShadow(const FloatRect& casterRect, float casterCornerRadius, | 
|  | const ShadowSettings& shadowSettings); | 
|  | void setupLayerBlending(bool premultipliedAlpha, bool opaque, bool disableTexture, | 
|  | const half4& color, float cornerRadius); | 
|  | void setupLayerTexturing(const Texture& texture); | 
|  | void setupFillWithColor(float r, float g, float b, float a); | 
|  | void setColorTransform(const mat4& colorTransform); | 
|  | void setDisplayColorTransform(const mat4& colorTransform); | 
|  | void disableTexturing(); | 
|  | void disableBlending(); | 
|  | void setupCornerRadiusCropSize(float width, float height); | 
|  |  | 
|  | // HDR and color management related functions and state | 
|  | void setSourceY410BT2020(bool enable); | 
|  | void setSourceDataSpace(ui::Dataspace source); | 
|  | void setOutputDataSpace(ui::Dataspace dataspace); | 
|  | void setDisplayMaxLuminance(const float maxLuminance); | 
|  |  | 
|  | // drawing | 
|  | void drawMesh(const Mesh& mesh); | 
|  |  | 
|  | EGLDisplay mEGLDisplay; | 
|  | EGLConfig mEGLConfig; | 
|  | EGLContext mEGLContext; | 
|  | EGLSurface mStubSurface; | 
|  | EGLContext mProtectedEGLContext; | 
|  | EGLSurface mProtectedStubSurface; | 
|  | GLint mMaxViewportDims[2]; | 
|  | GLint mMaxTextureSize; | 
|  | GLuint mVpWidth; | 
|  | GLuint mVpHeight; | 
|  | Description mState; | 
|  | std::unique_ptr<GLShadowTexture> mShadowTexture = nullptr; | 
|  |  | 
|  | mat4 mSrgbToXyz; | 
|  | mat4 mDisplayP3ToXyz; | 
|  | mat4 mBt2020ToXyz; | 
|  | mat4 mXyzToSrgb; | 
|  | mat4 mXyzToDisplayP3; | 
|  | mat4 mXyzToBt2020; | 
|  | mat4 mSrgbToDisplayP3; | 
|  | mat4 mSrgbToBt2020; | 
|  | mat4 mDisplayP3ToSrgb; | 
|  | mat4 mDisplayP3ToBt2020; | 
|  | mat4 mBt2020ToSrgb; | 
|  | mat4 mBt2020ToDisplayP3; | 
|  |  | 
|  | bool mInProtectedContext = false; | 
|  | // If set to true, then enables tracing flush() and finish() to systrace. | 
|  | bool mTraceGpuCompletion = false; | 
|  | // Maximum size of mFramebufferImageCache. If more images would be cached, then (approximately) | 
|  | // the last recently used buffer should be kicked out. | 
|  | uint32_t mFramebufferImageCacheSize = 0; | 
|  |  | 
|  | // Cache of output images, keyed by corresponding GraphicBuffer ID. | 
|  | std::deque<std::pair<uint64_t, EGLImageKHR>> mFramebufferImageCache | 
|  | GUARDED_BY(mFramebufferImageCacheMutex); | 
|  | // The only reason why we have this mutex is so that we don't segfault when | 
|  | // dumping info. | 
|  | std::mutex mFramebufferImageCacheMutex; | 
|  |  | 
|  | // Current dataspace of layer being rendered | 
|  | ui::Dataspace mDataSpace = ui::Dataspace::UNKNOWN; | 
|  |  | 
|  | // Current output dataspace of the render engine | 
|  | ui::Dataspace mOutputDataSpace = ui::Dataspace::UNKNOWN; | 
|  |  | 
|  | // Whether device supports color management, currently color management | 
|  | // supports sRGB, DisplayP3 color spaces. | 
|  | const bool mUseColorManagement = false; | 
|  |  | 
|  | // Whether only shaders performing tone mapping from HDR to SDR will be generated on | 
|  | // primeCache(). | 
|  | const bool mPrecacheToneMapperShaderOnly = false; | 
|  |  | 
|  | // Cache of GL images that we'll store per GraphicBuffer ID | 
|  | std::unordered_map<uint64_t, std::unique_ptr<Image>> mImageCache GUARDED_BY(mRenderingMutex); | 
|  | std::unordered_map<uint32_t, std::optional<uint64_t>> mTextureView; | 
|  |  | 
|  | // Mutex guarding rendering operations, so that: | 
|  | // 1. GL operations aren't interleaved, and | 
|  | // 2. Internal state related to rendering that is potentially modified by | 
|  | // multiple threads is guaranteed thread-safe. | 
|  | std::mutex mRenderingMutex; | 
|  |  | 
|  | std::unique_ptr<Framebuffer> mDrawingBuffer; | 
|  | // this is a 1x1 RGB buffer, but over-allocate in case a driver wants more | 
|  | // memory or if it needs to satisfy alignment requirements. In this case: | 
|  | // assume that each channel requires 4 bytes, and add 3 additional bytes to | 
|  | // ensure that we align on a word. Allocating 16 bytes will provide a | 
|  | // guarantee that we don't clobber memory. | 
|  | uint32_t mPlaceholderDrawBuffer[4]; | 
|  | // Placeholder buffer and image, similar to mPlaceholderDrawBuffer, but | 
|  | // instead these are intended for cleaning up texture memory with the | 
|  | // GL_TEXTURE_EXTERNAL_OES target. | 
|  | ANativeWindowBuffer* mPlaceholderBuffer = nullptr; | 
|  | EGLImage mPlaceholderImage = EGL_NO_IMAGE_KHR; | 
|  | sp<Fence> mLastDrawFence; | 
|  | // Store a separate boolean checking if prior resources were cleaned up, as | 
|  | // devices that don't support native sync fences can't rely on a last draw | 
|  | // fence that doesn't exist. | 
|  | bool mPriorResourcesCleaned = true; | 
|  |  | 
|  | // Blur effect processor, only instantiated when a layer requests it. | 
|  | BlurFilter* mBlurFilter = nullptr; | 
|  |  | 
|  | class FlushTracer { | 
|  | public: | 
|  | FlushTracer(GLESRenderEngine* engine); | 
|  | ~FlushTracer(); | 
|  | void queueSync(EGLSyncKHR sync) EXCLUDES(mMutex); | 
|  |  | 
|  | struct QueueEntry { | 
|  | EGLSyncKHR mSync = nullptr; | 
|  | uint64_t mFrameNum = 0; | 
|  | }; | 
|  |  | 
|  | private: | 
|  | void loop(); | 
|  | GLESRenderEngine* const mEngine; | 
|  | std::thread mThread; | 
|  | std::condition_variable_any mCondition; | 
|  | std::mutex mMutex; | 
|  | std::queue<QueueEntry> mQueue GUARDED_BY(mMutex); | 
|  | uint64_t mFramesQueued GUARDED_BY(mMutex) = 0; | 
|  | bool mRunning = true; | 
|  | }; | 
|  | friend class FlushTracer; | 
|  | friend class ImageManager; | 
|  | friend class GLFramebuffer; | 
|  | friend class BlurFilter; | 
|  | friend class GenericProgram; | 
|  | std::unique_ptr<FlushTracer> mFlushTracer; | 
|  | std::unique_ptr<ImageManager> mImageManager; | 
|  | }; | 
|  |  | 
|  | } // namespace gl | 
|  | } // namespace renderengine | 
|  | } // namespace android | 
|  |  | 
|  | #endif /* SF_GLESRENDERENGINE_H_ */ |