Fix rounded corner scission clipping
In cases where the corner radius is too big, the middle section that's
rendered without blending might have negative size, causing drawing
artifacts.
Test: manual, by slowing down app launch animation
Fixes: 141612402
Change-Id: I901e6b77791207360d06dea30496b7cbb65041c4
diff --git a/libs/renderengine/gl/GLESRenderEngine.cpp b/libs/renderengine/gl/GLESRenderEngine.cpp
index dd4c55d..f39f066 100644
--- a/libs/renderengine/gl/GLESRenderEngine.cpp
+++ b/libs/renderengine/gl/GLESRenderEngine.cpp
@@ -827,11 +827,14 @@
drawMesh(mesh);
// The middle part of the layer can turn off blending.
- const Rect middleRect(bounds.left, bounds.top + radius, bounds.right, bounds.bottom - radius);
- setScissor(middleRect);
- mState.cornerRadius = 0.0;
- disableBlending();
- drawMesh(mesh);
+ if (topRect.bottom < bottomRect.top) {
+ const Rect middleRect(bounds.left, bounds.top + radius, bounds.right,
+ bounds.bottom - radius);
+ setScissor(middleRect);
+ mState.cornerRadius = 0.0;
+ disableBlending();
+ drawMesh(mesh);
+ }
disableScissor();
}