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/*
* Copyright 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <utils/Timers.h>
#include <chrono>
#include <deque>
#include "LayerHistory.h"
#include "RefreshRateConfigs.h"
#include "SchedulerUtils.h"
namespace android {
class Layer;
namespace scheduler {
using namespace std::chrono_literals;
// Maximum period between presents for a layer to be considered active.
constexpr std::chrono::nanoseconds MAX_ACTIVE_LAYER_PERIOD_NS = 1200ms;
// Earliest present time for a layer to be considered active.
constexpr nsecs_t getActiveLayerThreshold(nsecs_t now) {
return now - MAX_ACTIVE_LAYER_PERIOD_NS.count();
}
// Stores history of present times and refresh rates for a layer.
class LayerInfoV2 {
// Layer is considered frequent if the earliest value in the window of most recent present times
// is within a threshold. If a layer is infrequent, its average refresh rate is disregarded in
// favor of a low refresh rate.
static constexpr size_t FREQUENT_LAYER_WINDOW_SIZE = 3;
static constexpr float MIN_FPS_FOR_FREQUENT_LAYER = 10.0f;
static constexpr auto MAX_FREQUENT_LAYER_PERIOD_NS =
std::chrono::nanoseconds(static_cast<nsecs_t>(1e9f / MIN_FPS_FOR_FREQUENT_LAYER)) + 1ms;
friend class LayerHistoryTestV2;
public:
LayerInfoV2(nsecs_t highRefreshRatePeriod, LayerHistory::LayerVoteType defaultVote);
LayerInfoV2(const LayerInfo&) = delete;
LayerInfoV2& operator=(const LayerInfoV2&) = delete;
// Records the last requested present time. It also stores information about when
// the layer was last updated. If the present time is farther in the future than the
// updated time, the updated time is the present time.
void setLastPresentTime(nsecs_t lastPresentTime, nsecs_t now);
// Sets an explicit layer vote. This usually comes directly from the application via
// ANativeWindow_setFrameRate API
void setLayerVote(LayerHistory::LayerVoteType type, float fps) { mLayerVote = {type, fps}; }
// Sets the default layer vote. This will be the layer vote after calling to resetLayerVote().
// This is used for layers that called to setLayerVote() and then removed the vote, so that the
// layer can go back to whatever vote it had before the app voted for it.
void setDefaultLayerVote(LayerHistory::LayerVoteType type) { mDefaultVote = type; }
// Resets the layer vote to its default.
void resetLayerVote() { mLayerVote = {mDefaultVote, 0.0f}; }
std::pair<LayerHistory::LayerVoteType, float> getRefreshRate(nsecs_t now);
// Return the last updated time. If the present time is farther in the future than the
// updated time, the updated time is the present time.
nsecs_t getLastUpdatedTime() const { return mLastUpdatedTime; }
void clearHistory() {
// Mark mFrameTimeValidSince to now to ignore all previous frame times.
// We are not deleting the old frame to keep track of whether we should treat the first
// buffer as Max as we don't know anything about this layer or Min as this layer is
// posting infrequent updates.
mFrameTimeValidSince = std::chrono::steady_clock::now();
mLastReportedRefreshRate = 0.0f;
}
private:
// Used to store the layer timestamps
struct FrameTimeData {
nsecs_t presetTime; // desiredPresentTime, if provided
nsecs_t queueTime; // buffer queue time
};
bool isFrequent(nsecs_t now) const;
bool hasEnoughDataForHeuristic() const;
std::optional<float> calculateRefreshRateIfPossible();
bool isFrameTimeValid(const FrameTimeData&) const;
// Used for sanitizing the heuristic data
const nsecs_t mHighRefreshRatePeriod;
LayerHistory::LayerVoteType mDefaultVote;
nsecs_t mLastUpdatedTime = 0;
float mLastReportedRefreshRate = 0.0f;
// Holds information about the layer vote
struct {
LayerHistory::LayerVoteType type;
float fps;
} mLayerVote;
std::deque<FrameTimeData> mFrameTimes;
std::chrono::time_point<std::chrono::steady_clock> mFrameTimeValidSince =
std::chrono::steady_clock::now();
static constexpr size_t HISTORY_SIZE = 90;
static constexpr std::chrono::nanoseconds HISTORY_TIME = 1s;
};
} // namespace scheduler
} // namespace android