| /* | |
| * Copyright 2013 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #include <GLES2/gl2.h> | |
| #include <GLES2/gl2ext.h> | |
| #include <utils/String8.h> | |
| #include "ProgramCache.h" | |
| #include "Program.h" | |
| #include "Description.h" | |
| namespace android { | |
| // ----------------------------------------------------------------------------------------------- | |
| /* | |
| * A simple formatter class to automatically add the endl and | |
| * manage the indentation. | |
| */ | |
| class Formatter; | |
| static Formatter& indent(Formatter& f); | |
| static Formatter& dedent(Formatter& f); | |
| class Formatter { | |
| String8 mString; | |
| int mIndent; | |
| typedef Formatter& (*FormaterManipFunc)(Formatter&); | |
| friend Formatter& indent(Formatter& f); | |
| friend Formatter& dedent(Formatter& f); | |
| public: | |
| Formatter() : mIndent(0) {} | |
| String8 getString() const { | |
| return mString; | |
| } | |
| friend Formatter& operator << (Formatter& out, const char* in) { | |
| for (int i=0 ; i<out.mIndent ; i++) { | |
| out.mString.append(" "); | |
| } | |
| out.mString.append(in); | |
| out.mString.append("\n"); | |
| return out; | |
| } | |
| friend inline Formatter& operator << (Formatter& out, const String8& in) { | |
| return operator << (out, in.string()); | |
| } | |
| friend inline Formatter& operator<<(Formatter& to, FormaterManipFunc func) { | |
| return (*func)(to); | |
| } | |
| }; | |
| Formatter& indent(Formatter& f) { | |
| f.mIndent++; | |
| return f; | |
| } | |
| Formatter& dedent(Formatter& f) { | |
| f.mIndent--; | |
| return f; | |
| } | |
| // ----------------------------------------------------------------------------------------------- | |
| ANDROID_SINGLETON_STATIC_INSTANCE(ProgramCache) | |
| ProgramCache::ProgramCache() { | |
| // Until surfaceflinger has a dependable blob cache on the filesystem, | |
| // generate shaders on initialization so as to avoid jank. | |
| primeCache(); | |
| } | |
| ProgramCache::~ProgramCache() { | |
| } | |
| void ProgramCache::primeCache() { | |
| uint32_t shaderCount = 0; | |
| uint32_t keyMask = Key::BLEND_MASK | Key::OPACITY_MASK | | |
| Key::PLANE_ALPHA_MASK | Key::TEXTURE_MASK; | |
| // Prime the cache for all combinations of the above masks, | |
| // leaving off the experimental color matrix mask options. | |
| nsecs_t timeBefore = systemTime(); | |
| for (uint32_t keyVal = 0; keyVal <= keyMask; keyVal++) { | |
| Key shaderKey; | |
| shaderKey.set(keyMask, keyVal); | |
| uint32_t tex = shaderKey.getTextureTarget(); | |
| if (tex != Key::TEXTURE_OFF && | |
| tex != Key::TEXTURE_EXT && | |
| tex != Key::TEXTURE_2D) { | |
| continue; | |
| } | |
| Program* program = mCache.valueFor(shaderKey); | |
| if (program == NULL) { | |
| program = generateProgram(shaderKey); | |
| mCache.add(shaderKey, program); | |
| shaderCount++; | |
| } | |
| } | |
| nsecs_t timeAfter = systemTime(); | |
| float compileTimeMs = static_cast<float>(timeAfter - timeBefore) / 1.0E6; | |
| ALOGD("shader cache generated - %u shaders in %f ms\n", shaderCount, compileTimeMs); | |
| } | |
| ProgramCache::Key ProgramCache::computeKey(const Description& description) { | |
| Key needs; | |
| needs.set(Key::TEXTURE_MASK, | |
| !description.mTextureEnabled ? Key::TEXTURE_OFF : | |
| description.mTexture.getTextureTarget() == GL_TEXTURE_EXTERNAL_OES ? Key::TEXTURE_EXT : | |
| description.mTexture.getTextureTarget() == GL_TEXTURE_2D ? Key::TEXTURE_2D : | |
| Key::TEXTURE_OFF) | |
| .set(Key::PLANE_ALPHA_MASK, | |
| (description.mPlaneAlpha < 1) ? Key::PLANE_ALPHA_LT_ONE : Key::PLANE_ALPHA_EQ_ONE) | |
| .set(Key::BLEND_MASK, | |
| description.mPremultipliedAlpha ? Key::BLEND_PREMULT : Key::BLEND_NORMAL) | |
| .set(Key::OPACITY_MASK, | |
| description.mOpaque ? Key::OPACITY_OPAQUE : Key::OPACITY_TRANSLUCENT) | |
| .set(Key::COLOR_MATRIX_MASK, | |
| description.mColorMatrixEnabled ? Key::COLOR_MATRIX_ON : Key::COLOR_MATRIX_OFF); | |
| return needs; | |
| } | |
| String8 ProgramCache::generateVertexShader(const Key& needs) { | |
| Formatter vs; | |
| if (needs.isTexturing()) { | |
| vs << "attribute vec4 texCoords;" | |
| << "varying vec2 outTexCoords;"; | |
| } | |
| vs << "attribute vec4 position;" | |
| << "uniform mat4 projection;" | |
| << "uniform mat4 texture;" | |
| << "void main(void) {" << indent | |
| << "gl_Position = projection * position;"; | |
| if (needs.isTexturing()) { | |
| vs << "outTexCoords = (texture * texCoords).st;"; | |
| } | |
| vs << dedent << "}"; | |
| return vs.getString(); | |
| } | |
| String8 ProgramCache::generateFragmentShader(const Key& needs) { | |
| Formatter fs; | |
| if (needs.getTextureTarget() == Key::TEXTURE_EXT) { | |
| fs << "#extension GL_OES_EGL_image_external : require"; | |
| } | |
| // default precision is required-ish in fragment shaders | |
| fs << "precision mediump float;"; | |
| if (needs.getTextureTarget() == Key::TEXTURE_EXT) { | |
| fs << "uniform samplerExternalOES sampler;" | |
| << "varying vec2 outTexCoords;"; | |
| } else if (needs.getTextureTarget() == Key::TEXTURE_2D) { | |
| fs << "uniform sampler2D sampler;" | |
| << "varying vec2 outTexCoords;"; | |
| } else if (needs.getTextureTarget() == Key::TEXTURE_OFF) { | |
| fs << "uniform vec4 color;"; | |
| } | |
| if (needs.hasPlaneAlpha()) { | |
| fs << "uniform float alphaPlane;"; | |
| } | |
| if (needs.hasColorMatrix()) { | |
| fs << "uniform mat4 colorMatrix;"; | |
| } | |
| fs << "void main(void) {" << indent; | |
| if (needs.isTexturing()) { | |
| fs << "gl_FragColor = texture2D(sampler, outTexCoords);"; | |
| } else { | |
| fs << "gl_FragColor = color;"; | |
| } | |
| if (needs.isOpaque()) { | |
| fs << "gl_FragColor.a = 1.0;"; | |
| } | |
| if (needs.hasPlaneAlpha()) { | |
| // modulate the alpha value with planeAlpha | |
| if (needs.isPremultiplied()) { | |
| // ... and the color too if we're premultiplied | |
| fs << "gl_FragColor *= alphaPlane;"; | |
| } else { | |
| fs << "gl_FragColor.a *= alphaPlane;"; | |
| } | |
| } | |
| if (needs.hasColorMatrix()) { | |
| if (!needs.isOpaque() && needs.isPremultiplied()) { | |
| // un-premultiply if needed before linearization | |
| fs << "gl_FragColor.rgb = gl_FragColor.rgb/gl_FragColor.a;"; | |
| } | |
| fs << "vec4 transformed = colorMatrix * vec4(gl_FragColor.rgb, 1);"; | |
| fs << "gl_FragColor.rgb = transformed.rgb/transformed.a;"; | |
| if (!needs.isOpaque() && needs.isPremultiplied()) { | |
| // and re-premultiply if needed after gamma correction | |
| fs << "gl_FragColor.rgb = gl_FragColor.rgb*gl_FragColor.a;"; | |
| } | |
| } | |
| fs << dedent << "}"; | |
| return fs.getString(); | |
| } | |
| Program* ProgramCache::generateProgram(const Key& needs) { | |
| // vertex shader | |
| String8 vs = generateVertexShader(needs); | |
| // fragment shader | |
| String8 fs = generateFragmentShader(needs); | |
| Program* program = new Program(needs, vs.string(), fs.string()); | |
| return program; | |
| } | |
| void ProgramCache::useProgram(const Description& description) { | |
| // generate the key for the shader based on the description | |
| Key needs(computeKey(description)); | |
| // look-up the program in the cache | |
| Program* program = mCache.valueFor(needs); | |
| if (program == NULL) { | |
| // we didn't find our program, so generate one... | |
| nsecs_t time = -systemTime(); | |
| program = generateProgram(needs); | |
| mCache.add(needs, program); | |
| time += systemTime(); | |
| //ALOGD(">>> generated new program: needs=%08X, time=%u ms (%d programs)", | |
| // needs.mNeeds, uint32_t(ns2ms(time)), mCache.size()); | |
| } | |
| // here we have a suitable program for this description | |
| if (program->isValid()) { | |
| program->use(); | |
| program->setUniforms(description); | |
| } | |
| } | |
| } /* namespace android */ |