| /* | |
| * Copyright 2013 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #ifndef SF_RENDER_ENGINE_PROGRAM_H | |
| #define SF_RENDER_ENGINE_PROGRAM_H | |
| #include <stdint.h> | |
| #include <GLES2/gl2.h> | |
| #include "Description.h" | |
| #include "ProgramCache.h" | |
| namespace android { | |
| class String8; | |
| /* | |
| * Abstracts a GLSL program comprising a vertex and fragment shader | |
| */ | |
| class Program { | |
| public: | |
| // known locations for position and texture coordinates | |
| enum { position=0, texCoords=1 }; | |
| Program(const ProgramCache::Key& needs, const char* vertex, const char* fragment); | |
| ~Program(); | |
| /* whether this object is usable */ | |
| bool isValid() const; | |
| /* Binds this program to the GLES context */ | |
| void use(); | |
| /* Returns the location of the specified attribute */ | |
| GLuint getAttrib(const char* name) const; | |
| /* Returns the location of the specified uniform */ | |
| GLint getUniform(const char* name) const; | |
| /* set-up uniforms from the description */ | |
| void setUniforms(const Description& desc); | |
| private: | |
| GLuint buildShader(const char* source, GLenum type); | |
| String8& dumpShader(String8& result, GLenum type); | |
| // whether the initialization succeeded | |
| bool mInitialized; | |
| // Name of the OpenGL program and shaders | |
| GLuint mProgram; | |
| GLuint mVertexShader; | |
| GLuint mFragmentShader; | |
| /* location of the projection matrix uniform */ | |
| GLint mProjectionMatrixLoc; | |
| /* location of the color matrix uniform */ | |
| GLint mColorMatrixLoc; | |
| /* location of the texture matrix uniform */ | |
| GLint mTextureMatrixLoc; | |
| /* location of the sampler uniform */ | |
| GLint mSamplerLoc; | |
| /* location of the alpha plane uniform */ | |
| GLint mAlphaPlaneLoc; | |
| /* location of the color uniform */ | |
| GLint mColorLoc; | |
| }; | |
| } /* namespace android */ | |
| #endif /* SF_RENDER_ENGINE_PROGRAM_H */ |