| /* | |
| * Copyright 2013 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #ifndef SF_RENDER_ENGINE_MESH_H | |
| #define SF_RENDER_ENGINE_MESH_H | |
| #include <stdint.h> | |
| namespace android { | |
| class Mesh { | |
| public: | |
| enum Primitive { | |
| TRIANGLES = 0x0004, // GL_TRIANGLES | |
| TRIANGLE_STRIP = 0x0005, // GL_TRIANGLE_STRIP | |
| TRIANGLE_FAN = 0x0006 // GL_TRIANGLE_FAN | |
| }; | |
| Mesh(Primitive primitive, size_t vertexCount, size_t vertexSize, size_t texCoordsSize = 0); | |
| ~Mesh(); | |
| /* | |
| * VertexArray handles the stride automatically. | |
| */ | |
| template <typename TYPE> | |
| class VertexArray { | |
| friend class Mesh; | |
| float* mData; | |
| size_t mStride; | |
| VertexArray(float* data, size_t stride) : mData(data), mStride(stride) { } | |
| public: | |
| TYPE& operator[](size_t index) { | |
| return *reinterpret_cast<TYPE*>(&mData[index*mStride]); | |
| } | |
| TYPE const& operator[](size_t index) const { | |
| return *reinterpret_cast<TYPE const*>(&mData[index*mStride]); | |
| } | |
| }; | |
| template <typename TYPE> | |
| VertexArray<TYPE> getPositionArray() { return VertexArray<TYPE>(getPositions(), mStride); } | |
| template <typename TYPE> | |
| VertexArray<TYPE> getTexCoordArray() { return VertexArray<TYPE>(getTexCoords(), mStride); } | |
| Primitive getPrimitive() const; | |
| // returns a pointer to the vertices positions | |
| float const* getPositions() const; | |
| // returns a pointer to the vertices texture coordinates | |
| float const* getTexCoords() const; | |
| // number of vertices in this mesh | |
| size_t getVertexCount() const; | |
| // dimension of vertices | |
| size_t getVertexSize() const; | |
| // dimension of texture coordinates | |
| size_t getTexCoordsSize() const; | |
| // return stride in bytes | |
| size_t getByteStride() const; | |
| // return stride in floats | |
| size_t getStride() const; | |
| private: | |
| Mesh(const Mesh&); | |
| Mesh& operator = (const Mesh&); | |
| Mesh const& operator = (const Mesh&) const; | |
| float* getPositions(); | |
| float* getTexCoords(); | |
| float* mVertices; | |
| size_t mVertexCount; | |
| size_t mVertexSize; | |
| size_t mTexCoordsSize; | |
| size_t mStride; | |
| Primitive mPrimitive; | |
| }; | |
| } /* namespace android */ | |
| #endif /* SF_RENDER_ENGINE_MESH_H */ |