| /* | |
| * Copyright 2013 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #include <GLES2/gl2.h> | |
| #include "Texture.h" | |
| #ifndef SF_RENDER_ENGINE_DESCRIPTION_H_ | |
| #define SF_RENDER_ENGINE_DESCRIPTION_H_ | |
| namespace android { | |
| class Program; | |
| /* | |
| * This holds the state of the rendering engine. This class is used | |
| * to generate a corresponding GLSL program and set the appropriate | |
| * uniform. | |
| * | |
| * Program and ProgramCache are friends and access the state directly | |
| */ | |
| class Description { | |
| friend class Program; | |
| friend class ProgramCache; | |
| // value of the plane-alpha, between 0 and 1 | |
| GLclampf mPlaneAlpha; | |
| // whether textures are premultiplied | |
| bool mPremultipliedAlpha; | |
| // whether this layer is marked as opaque | |
| bool mOpaque; | |
| // Texture this layer uses | |
| Texture mTexture; | |
| bool mTextureEnabled; | |
| // color used when texturing is disabled | |
| GLclampf mColor[4]; | |
| // projection matrix | |
| mat4 mProjectionMatrix; | |
| bool mColorMatrixEnabled; | |
| mat4 mColorMatrix; | |
| public: | |
| Description(); | |
| ~Description(); | |
| void setPlaneAlpha(GLclampf planeAlpha); | |
| void setPremultipliedAlpha(bool premultipliedAlpha); | |
| void setOpaque(bool opaque); | |
| void setTexture(const Texture& texture); | |
| void disableTexture(); | |
| void setColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); | |
| void setProjectionMatrix(const mat4& mtx); | |
| void setColorMatrix(const mat4& mtx); | |
| const mat4& getColorMatrix() const; | |
| private: | |
| bool mUniformsDirty; | |
| }; | |
| } /* namespace android */ | |
| #endif /* SF_RENDER_ENGINE_DESCRIPTION_H_ */ |