| /* | |
| * Copyright 2013 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #define LOG_TAG "SurfaceTextureGLToGL_test" | |
| //#define LOG_NDEBUG 0 | |
| #include "SurfaceTextureGLToGL.h" | |
| namespace android { | |
| TEST_F(SurfaceTextureGLToGLTest, TransformHintGetsRespected) { | |
| const uint32_t texWidth = 32; | |
| const uint32_t texHeight = 64; | |
| mST->setDefaultBufferSize(texWidth, texHeight); | |
| mST->setTransformHint(NATIVE_WINDOW_TRANSFORM_ROT_90); | |
| // This test requires 3 buffers to avoid deadlock because we're | |
| // both producer and consumer, and only using one thread. Set max dequeued | |
| // to 2, and max acquired already defaults to 1. | |
| ASSERT_EQ(OK, mSTC->setMaxDequeuedBufferCount(2)); | |
| SetUpWindowAndContext(); | |
| // Do the producer side of things | |
| EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | |
| mProducerEglSurface, mProducerEglContext)); | |
| ASSERT_EQ(EGL_SUCCESS, eglGetError()); | |
| // Start a buffer with our chosen size and transform hint moving | |
| // through the system. | |
| glClear(GL_COLOR_BUFFER_BIT); // give the driver something to do | |
| eglSwapBuffers(mEglDisplay, mProducerEglSurface); | |
| mST->updateTexImage(); // consume it | |
| // Swap again. | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| eglSwapBuffers(mEglDisplay, mProducerEglSurface); | |
| mST->updateTexImage(); | |
| // The current buffer should either show the effects of the transform | |
| // hint (in the form of an inverse transform), or show that the | |
| // transform hint has been ignored. | |
| sp<GraphicBuffer> buf = mST->getCurrentBuffer(); | |
| if (mST->getCurrentTransform() == NATIVE_WINDOW_TRANSFORM_ROT_270) { | |
| ASSERT_EQ(texWidth, buf->getHeight()); | |
| ASSERT_EQ(texHeight, buf->getWidth()); | |
| } else { | |
| ASSERT_EQ(texWidth, buf->getWidth()); | |
| ASSERT_EQ(texHeight, buf->getHeight()); | |
| } | |
| // Reset the transform hint and confirm that it takes. | |
| mST->setTransformHint(0); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| eglSwapBuffers(mEglDisplay, mProducerEglSurface); | |
| mST->updateTexImage(); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| eglSwapBuffers(mEglDisplay, mProducerEglSurface); | |
| mST->updateTexImage(); | |
| buf = mST->getCurrentBuffer(); | |
| ASSERT_EQ((uint32_t) 0, mST->getCurrentTransform()); | |
| ASSERT_EQ(texWidth, buf->getWidth()); | |
| ASSERT_EQ(texHeight, buf->getHeight()); | |
| } | |
| TEST_F(SurfaceTextureGLToGLTest, TexturingFromGLFilledRGBABufferPow2) { | |
| const int texWidth = 64; | |
| const int texHeight = 64; | |
| mST->setDefaultBufferSize(texWidth, texHeight); | |
| // This test requires 3 buffers to complete run on a single thread. | |
| // Set max dequeued to 2, and max acquired already defaults to 1. | |
| ASSERT_EQ(OK, mSTC->setMaxDequeuedBufferCount(2)); | |
| SetUpWindowAndContext(); | |
| // Do the producer side of things | |
| EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | |
| mProducerEglSurface, mProducerEglContext)); | |
| ASSERT_EQ(EGL_SUCCESS, eglGetError()); | |
| // This is needed to ensure we pick up a buffer of the correct size. | |
| eglSwapBuffers(mEglDisplay, mProducerEglSurface); | |
| glClearColor(0.6, 0.6, 0.6, 0.6); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| glEnable(GL_SCISSOR_TEST); | |
| glScissor(4, 4, 4, 4); | |
| glClearColor(1.0, 0.0, 0.0, 1.0); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| glScissor(24, 48, 4, 4); | |
| glClearColor(0.0, 1.0, 0.0, 1.0); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| glScissor(37, 17, 4, 4); | |
| glClearColor(0.0, 0.0, 1.0, 1.0); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| eglSwapBuffers(mEglDisplay, mProducerEglSurface); | |
| // Do the consumer side of things | |
| EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | |
| mEglContext)); | |
| ASSERT_EQ(EGL_SUCCESS, eglGetError()); | |
| glDisable(GL_SCISSOR_TEST); | |
| // Skip the first frame, which was empty | |
| ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | |
| ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | |
| glClearColor(0.2, 0.2, 0.2, 0.2); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| glViewport(0, 0, texWidth, texHeight); | |
| drawTexture(); | |
| EXPECT_TRUE(checkPixel( 0, 0, 153, 153, 153, 153)); | |
| EXPECT_TRUE(checkPixel(63, 0, 153, 153, 153, 153)); | |
| EXPECT_TRUE(checkPixel(63, 63, 153, 153, 153, 153)); | |
| EXPECT_TRUE(checkPixel( 0, 63, 153, 153, 153, 153)); | |
| EXPECT_TRUE(checkPixel( 4, 7, 255, 0, 0, 255)); | |
| EXPECT_TRUE(checkPixel(25, 51, 0, 255, 0, 255)); | |
| EXPECT_TRUE(checkPixel(40, 19, 0, 0, 255, 255)); | |
| EXPECT_TRUE(checkPixel(29, 51, 153, 153, 153, 153)); | |
| EXPECT_TRUE(checkPixel( 5, 32, 153, 153, 153, 153)); | |
| EXPECT_TRUE(checkPixel(13, 8, 153, 153, 153, 153)); | |
| EXPECT_TRUE(checkPixel(46, 3, 153, 153, 153, 153)); | |
| EXPECT_TRUE(checkPixel(30, 33, 153, 153, 153, 153)); | |
| EXPECT_TRUE(checkPixel( 6, 52, 153, 153, 153, 153)); | |
| EXPECT_TRUE(checkPixel(55, 33, 153, 153, 153, 153)); | |
| EXPECT_TRUE(checkPixel(16, 29, 153, 153, 153, 153)); | |
| EXPECT_TRUE(checkPixel( 1, 30, 153, 153, 153, 153)); | |
| EXPECT_TRUE(checkPixel(41, 37, 153, 153, 153, 153)); | |
| EXPECT_TRUE(checkPixel(46, 29, 153, 153, 153, 153)); | |
| EXPECT_TRUE(checkPixel(15, 25, 153, 153, 153, 153)); | |
| EXPECT_TRUE(checkPixel( 3, 52, 153, 153, 153, 153)); | |
| } | |
| TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceUnrefsBuffers) { | |
| SetUpWindowAndContext(); | |
| sp<GraphicBuffer> buffers[2]; | |
| // This test requires async mode to run on a single thread. | |
| EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | |
| mProducerEglSurface, mProducerEglContext)); | |
| ASSERT_EQ(EGL_SUCCESS, eglGetError()); | |
| EXPECT_TRUE(eglSwapInterval(mEglDisplay, 0)); | |
| ASSERT_EQ(EGL_SUCCESS, eglGetError()); | |
| for (int i = 0; i < 2; i++) { | |
| // Produce a frame | |
| EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | |
| mProducerEglSurface, mProducerEglContext)); | |
| ASSERT_EQ(EGL_SUCCESS, eglGetError()); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| eglSwapBuffers(mEglDisplay, mProducerEglSurface); | |
| // Consume a frame | |
| EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | |
| mEglContext)); | |
| ASSERT_EQ(EGL_SUCCESS, eglGetError()); | |
| mFW->waitForFrame(); | |
| ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | |
| buffers[i] = mST->getCurrentBuffer(); | |
| } | |
| // Destroy the GL texture object to release its ref on buffers[2]. | |
| GLuint texID = TEX_ID; | |
| glDeleteTextures(1, &texID); | |
| // Destroy the EGLSurface | |
| EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface)); | |
| ASSERT_EQ(EGL_SUCCESS, eglGetError()); | |
| mProducerEglSurface = EGL_NO_SURFACE; | |
| // This test should have the only reference to buffer 0. | |
| EXPECT_EQ(1, buffers[0]->getStrongCount()); | |
| // The GLConsumer should hold one reference to buffer 1 in its | |
| // mCurrentTextureImage member and another reference in mEglSlots. The third | |
| // reference is in this test. | |
| EXPECT_EQ(3, buffers[1]->getStrongCount()); | |
| } | |
| TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceAfterAbandonUnrefsBuffers) { | |
| SetUpWindowAndContext(); | |
| sp<GraphicBuffer> buffers[3]; | |
| // This test requires async mode to run on a single thread. | |
| EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | |
| mProducerEglSurface, mProducerEglContext)); | |
| ASSERT_EQ(EGL_SUCCESS, eglGetError()); | |
| EXPECT_TRUE(eglSwapInterval(mEglDisplay, 0)); | |
| ASSERT_EQ(EGL_SUCCESS, eglGetError()); | |
| for (int i = 0; i < 3; i++) { | |
| // Produce a frame | |
| EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | |
| mProducerEglSurface, mProducerEglContext)); | |
| ASSERT_EQ(EGL_SUCCESS, eglGetError()); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface)); | |
| ASSERT_EQ(EGL_SUCCESS, eglGetError()); | |
| // Consume a frame | |
| EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | |
| mEglContext)); | |
| ASSERT_EQ(EGL_SUCCESS, eglGetError()); | |
| mFW->waitForFrame(); | |
| ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | |
| buffers[i] = mST->getCurrentBuffer(); | |
| } | |
| // Abandon the GLConsumer, releasing the ref that the GLConsumer has | |
| // on buffers[2]. | |
| mST->abandon(); | |
| // Destroy the GL texture object to release its ref on buffers[2]. | |
| GLuint texID = TEX_ID; | |
| glDeleteTextures(1, &texID); | |
| // Destroy the EGLSurface. | |
| EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface)); | |
| ASSERT_EQ(EGL_SUCCESS, eglGetError()); | |
| mProducerEglSurface = EGL_NO_SURFACE; | |
| EXPECT_EQ(1, buffers[1]->getStrongCount()); | |
| // Depending on how lazily the GL driver dequeues buffers, we may end up | |
| // with either two or three total buffers. If there are three, each entry | |
| // of the buffers array will be unique and there should only be one | |
| // reference (the one in this test). If there are two the first and last | |
| // element in the array will be equal meaning that buffer representing both | |
| // 0 and 2 will have two references (one for 0 and one for 2). | |
| if (buffers[2] != buffers[0]) { | |
| EXPECT_EQ(1, buffers[0]->getStrongCount()); | |
| EXPECT_EQ(1, buffers[2]->getStrongCount()); | |
| } else { | |
| EXPECT_EQ(2, buffers[0]->getStrongCount()); | |
| } | |
| } | |
| TEST_F(SurfaceTextureGLToGLTest, EglMakeCurrentBeforeConsumerDeathUnrefsBuffers) { | |
| SetUpWindowAndContext(); | |
| sp<GraphicBuffer> buffer; | |
| EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | |
| mProducerEglSurface, mProducerEglContext)); | |
| // Produce a frame | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface)); | |
| ASSERT_EQ(EGL_SUCCESS, eglGetError()); | |
| // Destroy the EGLSurface. | |
| EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface)); | |
| ASSERT_EQ(EGL_SUCCESS, eglGetError()); | |
| mProducerEglSurface = EGL_NO_SURFACE; | |
| mSTC.clear(); | |
| mANW.clear(); | |
| mTextureRenderer.clear(); | |
| // Consume a frame | |
| ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | |
| buffer = mST->getCurrentBuffer(); | |
| // Destroy the GL texture object to release its ref | |
| GLuint texID = TEX_ID; | |
| glDeleteTextures(1, &texID); | |
| // make un-current, all references to buffer should be gone | |
| EXPECT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, | |
| EGL_NO_SURFACE, EGL_NO_CONTEXT)); | |
| // Destroy consumer | |
| mST.clear(); | |
| EXPECT_EQ(1, buffer->getStrongCount()); | |
| } | |
| TEST_F(SurfaceTextureGLToGLTest, EglMakeCurrentAfterConsumerDeathUnrefsBuffers) { | |
| SetUpWindowAndContext(); | |
| sp<GraphicBuffer> buffer; | |
| EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | |
| mProducerEglSurface, mProducerEglContext)); | |
| // Produce a frame | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface)); | |
| ASSERT_EQ(EGL_SUCCESS, eglGetError()); | |
| // Destroy the EGLSurface. | |
| EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface)); | |
| ASSERT_EQ(EGL_SUCCESS, eglGetError()); | |
| mProducerEglSurface = EGL_NO_SURFACE; | |
| mSTC.clear(); | |
| mANW.clear(); | |
| mTextureRenderer.clear(); | |
| // Consume a frame | |
| ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | |
| buffer = mST->getCurrentBuffer(); | |
| // Destroy the GL texture object to release its ref | |
| GLuint texID = TEX_ID; | |
| glDeleteTextures(1, &texID); | |
| // Destroy consumer | |
| mST.clear(); | |
| // make un-current, all references to buffer should be gone | |
| EXPECT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, | |
| EGL_NO_SURFACE, EGL_NO_CONTEXT)); | |
| EXPECT_EQ(1, buffer->getStrongCount()); | |
| } | |
| TEST_F(SurfaceTextureGLToGLTest, TexturingFromUserSizedGLFilledBuffer) { | |
| enum { texWidth = 64 }; | |
| enum { texHeight = 64 }; | |
| // This test requires 3 buffers to complete run on a single thread. | |
| // Set max dequeued to 2, and max acquired already defaults to 1. | |
| ASSERT_EQ(OK, mSTC->setMaxDequeuedBufferCount(2)); | |
| SetUpWindowAndContext(); | |
| // Set the user buffer size. | |
| native_window_set_buffers_user_dimensions(mANW.get(), texWidth, texHeight); | |
| // Do the producer side of things | |
| EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | |
| mProducerEglSurface, mProducerEglContext)); | |
| ASSERT_EQ(EGL_SUCCESS, eglGetError()); | |
| // This is needed to ensure we pick up a buffer of the correct size. | |
| eglSwapBuffers(mEglDisplay, mProducerEglSurface); | |
| glClearColor(0.6, 0.6, 0.6, 0.6); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| glEnable(GL_SCISSOR_TEST); | |
| glScissor(4, 4, 1, 1); | |
| glClearColor(1.0, 0.0, 0.0, 1.0); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| eglSwapBuffers(mEglDisplay, mProducerEglSurface); | |
| // Do the consumer side of things | |
| EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | |
| mEglContext)); | |
| ASSERT_EQ(EGL_SUCCESS, eglGetError()); | |
| glDisable(GL_SCISSOR_TEST); | |
| // Skip the first frame, which was empty | |
| ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | |
| ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | |
| glClearColor(0.2, 0.2, 0.2, 0.2); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| glViewport(0, 0, texWidth, texHeight); | |
| drawTexture(); | |
| EXPECT_TRUE(checkPixel( 0, 0, 153, 153, 153, 153)); | |
| EXPECT_TRUE(checkPixel(63, 0, 153, 153, 153, 153)); | |
| EXPECT_TRUE(checkPixel(63, 63, 153, 153, 153, 153)); | |
| EXPECT_TRUE(checkPixel( 0, 63, 153, 153, 153, 153)); | |
| EXPECT_TRUE(checkPixel( 4, 4, 255, 0, 0, 255)); | |
| EXPECT_TRUE(checkPixel( 5, 5, 153, 153, 153, 153)); | |
| EXPECT_TRUE(checkPixel( 3, 3, 153, 153, 153, 153)); | |
| EXPECT_TRUE(checkPixel(45, 52, 153, 153, 153, 153)); | |
| EXPECT_TRUE(checkPixel(12, 36, 153, 153, 153, 153)); | |
| } | |
| TEST_F(SurfaceTextureGLToGLTest, TexturingFromPreRotatedUserSizedGLFilledBuffer) { | |
| enum { texWidth = 64 }; | |
| enum { texHeight = 16 }; | |
| // This test requires 3 buffers to complete run on a single thread. | |
| // Set max dequeued to 2, and max acquired already defaults to 1. | |
| ASSERT_EQ(OK, mSTC->setMaxDequeuedBufferCount(2)); | |
| SetUpWindowAndContext(); | |
| // Set the transform hint. | |
| mST->setTransformHint(NATIVE_WINDOW_TRANSFORM_ROT_90); | |
| // Set the user buffer size. | |
| native_window_set_buffers_user_dimensions(mANW.get(), texWidth, texHeight); | |
| // Do the producer side of things | |
| EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | |
| mProducerEglSurface, mProducerEglContext)); | |
| ASSERT_EQ(EGL_SUCCESS, eglGetError()); | |
| // This is needed to ensure we pick up a buffer of the correct size and the | |
| // new rotation hint. | |
| eglSwapBuffers(mEglDisplay, mProducerEglSurface); | |
| glClearColor(0.6, 0.6, 0.6, 0.6); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| glEnable(GL_SCISSOR_TEST); | |
| glScissor(24, 4, 1, 1); | |
| glClearColor(1.0, 0.0, 0.0, 1.0); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| eglSwapBuffers(mEglDisplay, mProducerEglSurface); | |
| // Do the consumer side of things | |
| EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | |
| mEglContext)); | |
| ASSERT_EQ(EGL_SUCCESS, eglGetError()); | |
| glDisable(GL_SCISSOR_TEST); | |
| // Skip the first frame, which was empty | |
| ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | |
| ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | |
| glClearColor(0.2, 0.2, 0.2, 0.2); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| glViewport(0, 0, texWidth, texHeight); | |
| drawTexture(); | |
| EXPECT_TRUE(checkPixel( 0, 0, 153, 153, 153, 153)); | |
| EXPECT_TRUE(checkPixel(63, 0, 153, 153, 153, 153)); | |
| EXPECT_TRUE(checkPixel(63, 15, 153, 153, 153, 153)); | |
| EXPECT_TRUE(checkPixel( 0, 15, 153, 153, 153, 153)); | |
| EXPECT_TRUE(checkPixel(24, 4, 255, 0, 0, 255)); | |
| EXPECT_TRUE(checkPixel(25, 5, 153, 153, 153, 153)); | |
| EXPECT_TRUE(checkPixel(23, 3, 153, 153, 153, 153)); | |
| EXPECT_TRUE(checkPixel(45, 13, 153, 153, 153, 153)); | |
| EXPECT_TRUE(checkPixel(12, 8, 153, 153, 153, 153)); | |
| } | |
| TEST_F(SurfaceTextureGLToGLTest, TexturingFromPreRotatedGLFilledBuffer) { | |
| enum { texWidth = 64 }; | |
| enum { texHeight = 16 }; | |
| // This test requires 3 buffers to complete run on a single thread. | |
| // Set max dequeued to 2, and max acquired already defaults to 1. | |
| ASSERT_EQ(OK, mSTC->setMaxDequeuedBufferCount(2)); | |
| SetUpWindowAndContext(); | |
| // Set the transform hint. | |
| mST->setTransformHint(NATIVE_WINDOW_TRANSFORM_ROT_90); | |
| // Set the default buffer size. | |
| mST->setDefaultBufferSize(texWidth, texHeight); | |
| // Do the producer side of things | |
| EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | |
| mProducerEglSurface, mProducerEglContext)); | |
| ASSERT_EQ(EGL_SUCCESS, eglGetError()); | |
| // This is needed to ensure we pick up a buffer of the correct size and the | |
| // new rotation hint. | |
| eglSwapBuffers(mEglDisplay, mProducerEglSurface); | |
| glClearColor(0.6, 0.6, 0.6, 0.6); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| glEnable(GL_SCISSOR_TEST); | |
| glScissor(24, 4, 1, 1); | |
| glClearColor(1.0, 0.0, 0.0, 1.0); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| eglSwapBuffers(mEglDisplay, mProducerEglSurface); | |
| // Do the consumer side of things | |
| EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | |
| mEglContext)); | |
| ASSERT_EQ(EGL_SUCCESS, eglGetError()); | |
| glDisable(GL_SCISSOR_TEST); | |
| // Skip the first frame, which was empty | |
| ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | |
| ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | |
| glClearColor(0.2, 0.2, 0.2, 0.2); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| glViewport(0, 0, texWidth, texHeight); | |
| drawTexture(); | |
| EXPECT_TRUE(checkPixel( 0, 0, 153, 153, 153, 153)); | |
| EXPECT_TRUE(checkPixel(63, 0, 153, 153, 153, 153)); | |
| EXPECT_TRUE(checkPixel(63, 15, 153, 153, 153, 153)); | |
| EXPECT_TRUE(checkPixel( 0, 15, 153, 153, 153, 153)); | |
| EXPECT_TRUE(checkPixel(24, 4, 255, 0, 0, 255)); | |
| EXPECT_TRUE(checkPixel(25, 5, 153, 153, 153, 153)); | |
| EXPECT_TRUE(checkPixel(23, 3, 153, 153, 153, 153)); | |
| EXPECT_TRUE(checkPixel(45, 13, 153, 153, 153, 153)); | |
| EXPECT_TRUE(checkPixel(12, 8, 153, 153, 153, 153)); | |
| } | |
| } // namespace android |