| /* | |
| * Copyright 2013 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #define LOG_TAG "SurfaceTextureFBO_test" | |
| //#define LOG_NDEBUG 0 | |
| #include "SurfaceTextureFBO.h" | |
| namespace android { | |
| // This test is intended to verify that proper synchronization is done when | |
| // rendering into an FBO. | |
| TEST_F(SurfaceTextureFBOTest, BlitFromCpuFilledBufferToFbo) { | |
| const int texWidth = 64; | |
| const int texHeight = 64; | |
| ASSERT_EQ(NO_ERROR, native_window_api_connect(mANW.get(), | |
| NATIVE_WINDOW_API_CPU)); | |
| ASSERT_EQ(NO_ERROR, native_window_set_buffers_dimensions(mANW.get(), | |
| texWidth, texHeight)); | |
| ASSERT_EQ(NO_ERROR, native_window_set_buffers_format(mANW.get(), | |
| HAL_PIXEL_FORMAT_RGBA_8888)); | |
| ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), | |
| GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); | |
| android_native_buffer_t* anb; | |
| ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), | |
| &anb)); | |
| ASSERT_TRUE(anb != NULL); | |
| sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); | |
| // Fill the buffer with green | |
| uint8_t* img = NULL; | |
| buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); | |
| fillRGBA8BufferSolid(img, texWidth, texHeight, buf->getStride(), 0, 255, | |
| 0, 255); | |
| buf->unlock(); | |
| ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(), | |
| -1)); | |
| ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | |
| glBindFramebuffer(GL_FRAMEBUFFER, mFbo); | |
| drawTexture(); | |
| glBindFramebuffer(GL_FRAMEBUFFER, 0); | |
| for (int i = 0; i < 4; i++) { | |
| SCOPED_TRACE(String8::format("frame %d", i).string()); | |
| ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), | |
| &anb)); | |
| ASSERT_TRUE(anb != NULL); | |
| buf = new GraphicBuffer(anb, false); | |
| // Fill the buffer with red | |
| ASSERT_EQ(NO_ERROR, buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, | |
| (void**)(&img))); | |
| fillRGBA8BufferSolid(img, texWidth, texHeight, buf->getStride(), 255, 0, | |
| 0, 255); | |
| ASSERT_EQ(NO_ERROR, buf->unlock()); | |
| ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), | |
| buf->getNativeBuffer(), -1)); | |
| ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | |
| drawTexture(); | |
| EXPECT_TRUE(checkPixel( 24, 39, 255, 0, 0, 255)); | |
| } | |
| glBindFramebuffer(GL_FRAMEBUFFER, mFbo); | |
| EXPECT_TRUE(checkPixel( 24, 39, 0, 255, 0, 255)); | |
| } | |
| } // namespace android |