| /* | |
| * Copyright 2013 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #define LOG_TAG "MultiTextureConsumer_test" | |
| //#define LOG_NDEBUG 0 | |
| #include "GLTest.h" | |
| #include <gui/GLConsumer.h> | |
| #include <gui/Surface.h> | |
| #include <android/native_window.h> | |
| #include <GLES/glext.h> | |
| namespace android { | |
| class MultiTextureConsumerTest : public GLTest { | |
| protected: | |
| enum { TEX_ID = 123 }; | |
| virtual void SetUp() { | |
| GLTest::SetUp(); | |
| sp<IGraphicBufferProducer> producer; | |
| sp<IGraphicBufferConsumer> consumer; | |
| BufferQueue::createBufferQueue(&producer, &consumer); | |
| mGlConsumer = new GLConsumer(consumer, TEX_ID, | |
| GLConsumer::TEXTURE_EXTERNAL, true, false); | |
| mSurface = new Surface(producer); | |
| mANW = mSurface.get(); | |
| } | |
| virtual void TearDown() { | |
| GLTest::TearDown(); | |
| } | |
| virtual EGLint const* getContextAttribs() { | |
| return NULL; | |
| } | |
| virtual EGLint const* getConfigAttribs() { | |
| static EGLint sDefaultConfigAttribs[] = { | |
| EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, | |
| EGL_RED_SIZE, 8, | |
| EGL_GREEN_SIZE, 8, | |
| EGL_BLUE_SIZE, 8, | |
| EGL_ALPHA_SIZE, 8, | |
| EGL_NONE }; | |
| return sDefaultConfigAttribs; | |
| } | |
| sp<GLConsumer> mGlConsumer; | |
| sp<Surface> mSurface; | |
| ANativeWindow* mANW; | |
| }; | |
| TEST_F(MultiTextureConsumerTest, EGLImageTargetWorks) { | |
| ANativeWindow_Buffer buffer; | |
| ASSERT_EQ(native_window_set_usage(mANW, GRALLOC_USAGE_SW_WRITE_OFTEN), NO_ERROR); | |
| ASSERT_EQ(native_window_set_buffers_format(mANW, HAL_PIXEL_FORMAT_RGBA_8888), NO_ERROR); | |
| glShadeModel(GL_FLAT); | |
| glDisable(GL_DITHER); | |
| glDisable(GL_CULL_FACE); | |
| glViewport(0, 0, getSurfaceWidth(), getSurfaceHeight()); | |
| glOrthof(0, getSurfaceWidth(), 0, getSurfaceHeight(), 0, 1); | |
| glEnableClientState(GL_VERTEX_ARRAY); | |
| glColor4f(1, 1, 1, 1); | |
| glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID); | |
| glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
| glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
| glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
| glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
| uint32_t texel = 0x80808080; | |
| glBindTexture(GL_TEXTURE_2D, TEX_ID+1); | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &texel); | |
| glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); | |
| glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); | |
| glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
| glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
| glActiveTexture(GL_TEXTURE1); | |
| glBindTexture(GL_TEXTURE_2D, TEX_ID+1); | |
| glEnable(GL_TEXTURE_2D); | |
| glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); | |
| glActiveTexture(GL_TEXTURE0); | |
| glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID); | |
| glEnable(GL_TEXTURE_EXTERNAL_OES); | |
| glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| for (int i=0 ; i<8 ; i++) { | |
| mSurface->lock(&buffer, NULL); | |
| memset(buffer.bits, (i&7) * 0x20, buffer.stride * buffer.height * 4); | |
| mSurface->unlockAndPost(); | |
| mGlConsumer->updateTexImage(); | |
| GLfloat vertices[][2] = { {i*16.0f, 0}, {(i+1)*16.0f, 0}, {(i+1)*16.0f, 16.0f}, {i*16.0f, 16.0f} }; | |
| glVertexPointer(2, GL_FLOAT, 0, vertices); | |
| glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | |
| ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); | |
| } | |
| for (int i=0 ; i<8 ; i++) { | |
| EXPECT_TRUE(checkPixel(i*16 + 8, 8, i*16, i*16, i*16, i*16, 0)); | |
| } | |
| } | |
| } // namespace android |