blob: a9180d4483512f70ae5dbc0f077dc4ee09534ca1 [file] [log] [blame]
/*
* Copyright 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <algorithm>
#include "BackgroundExecutor.h"
#include "Client.h"
#include "Layer.h"
#include "RefreshRateOverlay.h"
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wconversion"
#include <SkCanvas.h>
#include <SkPaint.h>
#pragma clang diagnostic pop
#include <SkBlendMode.h>
#include <SkRect.h>
#include <SkSurface.h>
#include <gui/SurfaceComposerClient.h>
#include <gui/SurfaceControl.h>
#undef LOG_TAG
#define LOG_TAG "RefreshRateOverlay"
namespace android {
namespace {
constexpr int kDigitWidth = 64;
constexpr int kDigitHeight = 100;
constexpr int kDigitSpace = 16;
// Layout is digit, space, digit, space, digit, space, spinner.
constexpr int kBufferWidth = 4 * kDigitWidth + 3 * kDigitSpace;
constexpr int kBufferHeight = kDigitHeight;
SurfaceComposerClient::Transaction createTransaction(const sp<SurfaceControl>& surface) {
constexpr float kFrameRate = 0.f;
constexpr int8_t kCompatibility = ANATIVEWINDOW_FRAME_RATE_NO_VOTE;
constexpr int8_t kSeamlessness = ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS;
return SurfaceComposerClient::Transaction().setFrameRate(surface, kFrameRate, kCompatibility,
kSeamlessness);
}
} // namespace
SurfaceControlHolder::~SurfaceControlHolder() {
// Hand the sp<SurfaceControl> to the helper thread to release the last
// reference. This makes sure that the SurfaceControl is destructed without
// SurfaceFlinger::mStateLock held.
BackgroundExecutor::getInstance().sendCallbacks(
{[sc = std::move(mSurfaceControl)]() mutable { sc.clear(); }});
}
void RefreshRateOverlay::SevenSegmentDrawer::drawSegment(Segment segment, int left, SkColor color,
SkCanvas& canvas) {
const SkRect rect = [&]() {
switch (segment) {
case Segment::Upper:
return SkRect::MakeLTRB(left, 0, left + kDigitWidth, kDigitSpace);
case Segment::UpperLeft:
return SkRect::MakeLTRB(left, 0, left + kDigitSpace, kDigitHeight / 2);
case Segment::UpperRight:
return SkRect::MakeLTRB(left + kDigitWidth - kDigitSpace, 0, left + kDigitWidth,
kDigitHeight / 2);
case Segment::Middle:
return SkRect::MakeLTRB(left, kDigitHeight / 2 - kDigitSpace / 2,
left + kDigitWidth, kDigitHeight / 2 + kDigitSpace / 2);
case Segment::LowerLeft:
return SkRect::MakeLTRB(left, kDigitHeight / 2, left + kDigitSpace, kDigitHeight);
case Segment::LowerRight:
return SkRect::MakeLTRB(left + kDigitWidth - kDigitSpace, kDigitHeight / 2,
left + kDigitWidth, kDigitHeight);
case Segment::Bottom:
return SkRect::MakeLTRB(left, kDigitHeight - kDigitSpace, left + kDigitWidth,
kDigitHeight);
}
}();
SkPaint paint;
paint.setColor(color);
paint.setBlendMode(SkBlendMode::kSrc);
canvas.drawRect(rect, paint);
}
void RefreshRateOverlay::SevenSegmentDrawer::drawDigit(int digit, int left, SkColor color,
SkCanvas& canvas) {
if (digit < 0 || digit > 9) return;
if (digit == 0 || digit == 2 || digit == 3 || digit == 5 || digit == 6 || digit == 7 ||
digit == 8 || digit == 9)
drawSegment(Segment::Upper, left, color, canvas);
if (digit == 0 || digit == 4 || digit == 5 || digit == 6 || digit == 8 || digit == 9)
drawSegment(Segment::UpperLeft, left, color, canvas);
if (digit == 0 || digit == 1 || digit == 2 || digit == 3 || digit == 4 || digit == 7 ||
digit == 8 || digit == 9)
drawSegment(Segment::UpperRight, left, color, canvas);
if (digit == 2 || digit == 3 || digit == 4 || digit == 5 || digit == 6 || digit == 8 ||
digit == 9)
drawSegment(Segment::Middle, left, color, canvas);
if (digit == 0 || digit == 2 || digit == 6 || digit == 8)
drawSegment(Segment::LowerLeft, left, color, canvas);
if (digit == 0 || digit == 1 || digit == 3 || digit == 4 || digit == 5 || digit == 6 ||
digit == 7 || digit == 8 || digit == 9)
drawSegment(Segment::LowerRight, left, color, canvas);
if (digit == 0 || digit == 2 || digit == 3 || digit == 5 || digit == 6 || digit == 8 ||
digit == 9)
drawSegment(Segment::Bottom, left, color, canvas);
}
auto RefreshRateOverlay::SevenSegmentDrawer::draw(int number, SkColor color,
ui::Transform::RotationFlags rotation,
bool showSpinner) -> Buffers {
if (number < 0 || number > 1000) return {};
const auto hundreds = number / 100;
const auto tens = (number / 10) % 10;
const auto ones = number % 10;
const size_t loopCount = showSpinner ? 6 : 1;
Buffers buffers;
buffers.reserve(loopCount);
for (size_t i = 0; i < loopCount; i++) {
// Pre-rotate the buffer before it reaches SurfaceFlinger.
SkMatrix canvasTransform = SkMatrix();
const auto [bufferWidth, bufferHeight] = [&]() -> std::pair<int, int> {
switch (rotation) {
case ui::Transform::ROT_90:
canvasTransform.setTranslate(kBufferHeight, 0);
canvasTransform.preRotate(90.f);
return {kBufferHeight, kBufferWidth};
case ui::Transform::ROT_270:
canvasTransform.setRotate(270.f, kBufferWidth / 2.f, kBufferWidth / 2.f);
return {kBufferHeight, kBufferWidth};
default:
return {kBufferWidth, kBufferHeight};
}
}();
sp<GraphicBuffer> buffer =
new GraphicBuffer(static_cast<uint32_t>(bufferWidth),
static_cast<uint32_t>(bufferHeight), HAL_PIXEL_FORMAT_RGBA_8888,
1,
GRALLOC_USAGE_SW_WRITE_RARELY | GRALLOC_USAGE_HW_COMPOSER |
GRALLOC_USAGE_HW_TEXTURE,
"RefreshRateOverlayBuffer");
const status_t bufferStatus = buffer->initCheck();
LOG_ALWAYS_FATAL_IF(bufferStatus != OK, "RefreshRateOverlay: Buffer failed to allocate: %d",
bufferStatus);
sk_sp<SkSurface> surface = SkSurface::MakeRasterN32Premul(bufferWidth, bufferHeight);
SkCanvas* canvas = surface->getCanvas();
canvas->setMatrix(canvasTransform);
int left = 0;
if (hundreds != 0) {
drawDigit(hundreds, left, color, *canvas);
}
left += kDigitWidth + kDigitSpace;
if (tens != 0) {
drawDigit(tens, left, color, *canvas);
}
left += kDigitWidth + kDigitSpace;
drawDigit(ones, left, color, *canvas);
left += kDigitWidth + kDigitSpace;
if (showSpinner) {
switch (i) {
case 0:
drawSegment(Segment::Upper, left, color, *canvas);
break;
case 1:
drawSegment(Segment::UpperRight, left, color, *canvas);
break;
case 2:
drawSegment(Segment::LowerRight, left, color, *canvas);
break;
case 3:
drawSegment(Segment::Bottom, left, color, *canvas);
break;
case 4:
drawSegment(Segment::LowerLeft, left, color, *canvas);
break;
case 5:
drawSegment(Segment::UpperLeft, left, color, *canvas);
break;
}
}
void* pixels = nullptr;
buffer->lock(GRALLOC_USAGE_SW_WRITE_RARELY, reinterpret_cast<void**>(&pixels));
const SkImageInfo& imageInfo = surface->imageInfo();
const size_t dstRowBytes =
buffer->getStride() * static_cast<size_t>(imageInfo.bytesPerPixel());
canvas->readPixels(imageInfo, pixels, dstRowBytes, 0, 0);
buffer->unlock();
buffers.push_back(std::move(buffer));
}
return buffers;
}
std::unique_ptr<SurfaceControlHolder> createSurfaceControlHolder() {
sp<SurfaceControl> surfaceControl =
SurfaceComposerClient::getDefault()
->createSurface(String8("RefreshRateOverlay"), kBufferWidth, kBufferHeight,
PIXEL_FORMAT_RGBA_8888,
ISurfaceComposerClient::eFXSurfaceBufferState);
return std::make_unique<SurfaceControlHolder>(std::move(surfaceControl));
}
RefreshRateOverlay::RefreshRateOverlay(FpsRange fpsRange, bool showSpinner)
: mFpsRange(fpsRange),
mShowSpinner(showSpinner),
mSurfaceControl(createSurfaceControlHolder()) {
if (!mSurfaceControl) {
ALOGE("%s: Failed to create buffer state layer", __func__);
return;
}
createTransaction(mSurfaceControl->get())
.setLayer(mSurfaceControl->get(), INT32_MAX - 2)
.setTrustedOverlay(mSurfaceControl->get(), true)
.apply();
}
auto RefreshRateOverlay::getOrCreateBuffers(Fps fps) -> const Buffers& {
static const Buffers kNoBuffers;
if (!mSurfaceControl) return kNoBuffers;
const auto transformHint =
static_cast<ui::Transform::RotationFlags>(mSurfaceControl->get()->getTransformHint());
// Tell SurfaceFlinger about the pre-rotation on the buffer.
const auto transform = [&] {
switch (transformHint) {
case ui::Transform::ROT_90:
return ui::Transform::ROT_270;
case ui::Transform::ROT_270:
return ui::Transform::ROT_90;
default:
return ui::Transform::ROT_0;
}
}();
createTransaction(mSurfaceControl->get())
.setTransform(mSurfaceControl->get(), transform)
.apply();
BufferCache::const_iterator it = mBufferCache.find({fps.getIntValue(), transformHint});
if (it == mBufferCache.end()) {
const int minFps = mFpsRange.min.getIntValue();
const int maxFps = mFpsRange.max.getIntValue();
// Clamp to the range. The current fps may be outside of this range if the display has
// changed its set of supported refresh rates.
const int intFps = std::clamp(fps.getIntValue(), minFps, maxFps);
// Ensure non-zero range to avoid division by zero.
const float fpsScale = static_cast<float>(intFps - minFps) / std::max(1, maxFps - minFps);
constexpr SkColor kMinFpsColor = SK_ColorRED;
constexpr SkColor kMaxFpsColor = SK_ColorGREEN;
constexpr float kAlpha = 0.8f;
SkColor4f colorBase = SkColor4f::FromColor(kMaxFpsColor) * fpsScale;
const SkColor4f minFpsColor = SkColor4f::FromColor(kMinFpsColor) * (1 - fpsScale);
colorBase.fR = colorBase.fR + minFpsColor.fR;
colorBase.fG = colorBase.fG + minFpsColor.fG;
colorBase.fB = colorBase.fB + minFpsColor.fB;
colorBase.fA = kAlpha;
const SkColor color = colorBase.toSkColor();
auto buffers = SevenSegmentDrawer::draw(intFps, color, transformHint, mShowSpinner);
it = mBufferCache.try_emplace({intFps, transformHint}, std::move(buffers)).first;
}
return it->second;
}
void RefreshRateOverlay::setViewport(ui::Size viewport) {
constexpr int32_t kMaxWidth = 1000;
const auto width = std::min({kMaxWidth, viewport.width, viewport.height});
const auto height = 2 * width;
Rect frame((3 * width) >> 4, height >> 5);
frame.offsetBy(width >> 5, height >> 4);
createTransaction(mSurfaceControl->get())
.setMatrix(mSurfaceControl->get(), frame.getWidth() / static_cast<float>(kBufferWidth),
0, 0, frame.getHeight() / static_cast<float>(kBufferHeight))
.setPosition(mSurfaceControl->get(), frame.left, frame.top)
.apply();
}
void RefreshRateOverlay::setLayerStack(ui::LayerStack stack) {
createTransaction(mSurfaceControl->get()).setLayerStack(mSurfaceControl->get(), stack).apply();
}
void RefreshRateOverlay::changeRefreshRate(Fps fps) {
mCurrentFps = fps;
const auto buffer = getOrCreateBuffers(fps)[mFrame];
createTransaction(mSurfaceControl->get()).setBuffer(mSurfaceControl->get(), buffer).apply();
}
void RefreshRateOverlay::animate() {
if (!mShowSpinner || !mCurrentFps) return;
const auto& buffers = getOrCreateBuffers(*mCurrentFps);
mFrame = (mFrame + 1) % buffers.size();
const auto buffer = buffers[mFrame];
createTransaction(mSurfaceControl->get()).setBuffer(mSurfaceControl->get(), buffer).apply();
}
} // namespace android