blob: 1468a0c98c84c6b6b0b865c6edad65e859c404a1 [file]
/*
* Copyright 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <memory>
#include <optional>
#include <vector>
#include <android-base/thread_annotations.h>
#include <binder/IBinder.h>
#include <ftl/future.h>
#include <ftl/small_map.h>
#include <ftl/small_vector.h>
#include <gui/BufferReleaseChannel.h>
#include <gui/CornerRadii.h>
#include <gui/ITransactionCompletedListener.h>
#include <renderengine/ExternalTexture.h>
#include <ui/Fence.h>
#include <ui/FenceResult.h>
#include "Utils/FenceUtils.h"
namespace android {
class CallbackHandle {
public:
CallbackHandle(const sp<IBinder>& transactionListener, const std::vector<CallbackId>& ids,
const sp<IBinder>& sc);
sp<IBinder> listener;
std::vector<CallbackId> callbackIds;
wp<IBinder> surfaceControl;
bool releasePreviousBuffer = false;
std::string name;
std::variant<nsecs_t, sp<Fence>> acquireTimeOrFence = -1;
nsecs_t latchTime = -1;
std::optional<uint32_t> transformHint = std::nullopt;
uint32_t currentMaxAcquiredBufferCount = 0;
std::optional<gui::CornerRadii> cornerRadii = std::nullopt;
std::shared_ptr<FenceTime> gpuCompositionDoneFence{FenceTime::NO_FENCE};
CompositorTiming compositorTiming;
nsecs_t refreshStartTime = 0;
nsecs_t dequeueReadyTime = 0;
uint64_t frameNumber = 0;
uint64_t previousFrameNumber = 0;
ReleaseCallbackId previousReleaseCallbackId = ReleaseCallbackId::INVALID_ID;
std::shared_ptr<gui::BufferReleaseChannel::ProducerEndpoint> bufferReleaseChannel;
std::weak_ptr<renderengine::ExternalTexture> previousBuffer;
FenceMerger fenceMerger;
};
class TransactionCallbackInvoker {
public:
void addCallbackHandles(std::vector<CallbackHandle>&& handles);
void addOnCommitCallbackHandles(std::vector<CallbackHandle>& handles);
void addEmptyTransaction(const ListenerCallbacks& listenerCallbacks);
void addPresentFence(sp<Fence>);
void sendCallbacks(bool onCommitOnly);
void clearCompletedTransactions() {
mCompletedTransactions.clear();
}
void addCallbackHandle(CallbackHandle&& handle);
private:
TransactionStats& findOrCreateTransactionStats(const sp<IBinder>& listener,
const std::vector<CallbackId>& callbackIds);
ftl::SmallVector<std::pair<sp<IBinder>, TransactionStats>, 10> mCompletedTransactions;
struct BufferRelease {
std::string layerName;
std::shared_ptr<gui::BufferReleaseChannel::ProducerEndpoint> channel;
ReleaseCallbackId callbackId;
sp<Fence> fence;
uint32_t currentMaxAcquiredBufferCount;
std::weak_ptr<renderengine::ExternalTexture> previousBuffer;
};
ftl::SmallMap<ReleaseCallbackId, FenceMerger, 20> mReleaseIdToFenceMerger;
std::vector<BufferRelease> mBufferReleases;
sp<Fence> mPresentFence;
};
} // namespace android