blob: 6b19da38df861c8f65827ce8b3c5d4e846d67087 [file]
/*
* Copyright 2025 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// #define LOG_NDEBUG 0
#define ATRACE_TAG ATRACE_TAG_GRAPHICS
#include <android-base/strings.h>
#include <android/data_space.h>
#include <android/hardware_buffer.h>
#include <android/native_window.h>
#include <ftl/concat.h>
#include <gui/BufferItemConsumer.h>
#include <gui/Surface.h>
#include <hardware/gralloc.h>
#include <log/log_main.h>
#include <system/window.h>
#include <ui/DisplayId.h>
#include <ui/Fence.h>
#include <ui/GraphicBuffer.h>
#include <utils/Errors.h>
#include <utils/Trace.h>
#include <atomic>
#include <chrono>
#include <condition_variable>
#include <memory>
#include <mutex>
#include <thread>
#include <utility>
#include "VirtualDisplayThread.h"
#include "VirtualDisplayThreadManager.h"
namespace android {
std::shared_ptr<VirtualDisplayThread> VirtualDisplayThread::create() {
// make_shared doesn't work with private ctors :(
std::shared_ptr<VirtualDisplayThread> vdt(new VirtualDisplayThread());
vdt->init();
return vdt;
}
void VirtualDisplayThread::init() {
mThread = std::thread([self = shared_from_this()]() { vdThreadMain(std::move(self)); });
}
void VirtualDisplayThread::destroy() {
ATRACE_CALL();
std::scoped_lock _l(mWorkMutex);
submitWorkLocked(kInternalContextName, "destroy-task", [this]() {
ATRACE_NAME("destroy-task");
mState = SHUT_DOWN;
// After this task, the worker thread should clean itself up, freeing the buffers
// automatically.
});
mState = SHUTTING_DOWN;
}
VirtualDisplayThread::Client::Client(uid_t uid, std::shared_ptr<VirtualDisplayThread> thread)
: mUid(uid), mThread(std::move(thread)) {}
VirtualDisplayThread::Client::~Client() {
VirtualDisplayThreadManager::getInstance().releaseThread(mUid);
}
bool VirtualDisplayThread::Client::isFrozen() const {
ATRACE_CALL();
std::scoped_lock _l(mThread->mWorkMutex);
if (!mThread->mIsWorking) {
return false;
}
// TODO(b/340933138): revisit this
auto now = std::chrono::steady_clock::now();
auto timeSinceLastTask = now - mThread->mLastWorkStartedTimeNs;
return timeSinceLastTask >= std::chrono::milliseconds(250);
}
void VirtualDisplayThread::Client::submitWork(const std::string& contextName,
const std::string& label,
std::function<void()>&& work) {
ATRACE_CALL();
std::scoped_lock _l(mThread->mWorkMutex);
mThread->submitWorkLocked(contextName, label, std::move(work));
}
void VirtualDisplayThread::submitWorkLocked(const std::string& contextName,
const std::string& label,
std::function<void()>&& work) {
ATRACE_CALL();
VirtualDisplayThread::State state = mState.load();
if (state == SHUT_DOWN || state == SHUTTING_DOWN) {
return;
}
mWorkQueue.push({.work = std::move(work), .contextName = contextName, .label = label});
mCondVar.notify_one();
}
void VirtualDisplayThread::clearQueueLocked() {
while (!mWorkQueue.empty()) {
mWorkQueue.pop();
}
}
void VirtualDisplayThread::vdThreadMain(std::shared_ptr<VirtualDisplayThread> self) {
self->mState = RUNNING;
while (true) {
if (!self->vdThreadPollAndWork()) {
return;
}
}
}
bool VirtualDisplayThread::vdThreadPollAndWork() {
auto lock = std::unique_lock(mWorkMutex);
mCondVar.wait(lock, [this] { return !mWorkQueue.empty(); });
auto task = std::move(mWorkQueue.front());
mWorkQueue.pop();
{
ftl::Concat traceName("VirtualDisplayThread-RunTask-", ftl::truncated<64>(task.label));
ATRACE_NAME(traceName.c_str());
mIsWorking = true;
mCurrentTaskContextName = task.contextName;
mCurrentTaskLabel = task.label;
mLastWorkStartedTimeNs = std::chrono::steady_clock::now();
lock.unlock();
// This task talks to the application-provide surface sink, and can arbitrarily
// block or deadlock!
task.work();
lock.lock();
mIsWorking = false;
mTotalTasksProcessed++;
}
return mState != SHUT_DOWN;
}
void VirtualDisplayThread::dump(utils::Dumper& dumper) const {
std::scoped_lock _l(mWorkMutex);
const auto stateStr = [](State state) {
switch (state) {
case INITIALIZING:
return "INITIALIZING";
case RUNNING:
return "RUNNING";
case SHUTTING_DOWN:
return "SHUTTING_DOWN";
case SHUT_DOWN:
return "SHUT_DOWN";
}
};
using namespace std::string_view_literals;
dumper.dump("state"sv, std::string_view(stateStr(mState)));
dumper.dump("workQueueDepth"sv, mWorkQueue.size());
dumper.dump("totalTasksProcessed"sv, mTotalTasksProcessed);
if (mIsWorking) {
auto now = std::chrono::steady_clock::now();
auto duration =
std::chrono::duration_cast<std::chrono::milliseconds>(now - mLastWorkStartedTimeNs);
dumper.dump("status"sv, "WORKING"sv);
dumper.dump("currentContext"sv, mCurrentTaskContextName);
dumper.dump("currentTask"sv, mCurrentTaskLabel);
dumper.dump("currentTaskDurationMs"sv, duration.count());
} else {
dumper.dump("status"sv, "IDLE"sv);
}
}
} // namespace android