blob: d78c4ff07b07b1c884976a906fec3352208e91ad [file]
/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "ExternalVibrationUtils"
#include <cmath>
#include <cstring>
#include <android_os_vibrator.h>
#include <algorithm>
#include <log/log.h>
#include <vibrator/ExternalVibrationUtils.h>
namespace android::os {
namespace {
static constexpr float SCALE_LEVEL_GAIN = 1.4f; // Same as VibrationConfig.DEFAULT_SCALE_LEVEL_GAIN
/* Same as VibrationScaler.getScaleFactor */
float getHapticScaleFactor(HapticScale scale) {
if (scale.getScaleFactor() >= 0) {
// ExternalVibratorService provided the scale factor, use it.
return scale.getScaleFactor();
}
HapticLevel level = scale.getLevel();
switch (level) {
case HapticLevel::MUTE:
return 0.0f;
case HapticLevel::NONE:
return 1.0f;
default:
float scaleFactor = powf(SCALE_LEVEL_GAIN, static_cast<int32_t>(level));
if (scaleFactor <= 0) {
ALOGE("Invalid scale factor %.2f for level %d, using fallback to 1.0",
scaleFactor, static_cast<int32_t>(level));
scaleFactor = 1.0f;
}
return scaleFactor;
}
}
void applyHapticScale(float* buffer, size_t length, HapticScale scale) {
if (scale.isScaleMute()) {
memset(buffer, 0, length * sizeof(float));
return;
}
if (scale.isScaleNone()) {
return;
}
float scaleFactor = getHapticScaleFactor(scale);
float adaptiveScaleFactor = scale.getAdaptiveScaleFactor();
for (size_t i = 0; i < length; i++) {
float value = buffer[i];
if (scaleFactor >= 0) {
// Using S * x / (1 + (S - 1) * x^2) as the scale up function to converge to 1.0.
value = (scaleFactor <= 1 || value == 0)
? (value * scaleFactor)
: (value * scaleFactor) / (1 + (scaleFactor - 1) * value * value);
}
if (adaptiveScaleFactor >= 0) {
value *= adaptiveScaleFactor;
}
// Make sure scaled value is within supported float PCM range of [-1,1].
buffer[i] = std::clamp(value, -1.0f, 1.0f);
}
}
void clipHapticData(float* buffer, size_t length, float limit) {
if (isnan(limit) || limit <= 0 || limit >= 1) {
return;
}
for (size_t i = 0; i < length; i++) {
buffer[i] = std::clamp(buffer[i], -limit, limit);
}
}
} // namespace
bool isValidHapticScale(HapticScale scale) {
switch (scale.getLevel()) {
case HapticLevel::MUTE:
case HapticLevel::VERY_LOW:
case HapticLevel::LOW:
case HapticLevel::NONE:
case HapticLevel::HIGH:
case HapticLevel::VERY_HIGH:
return true;
}
return false;
}
void scaleHapticData(float* buffer, size_t length, HapticScale scale, float limit) {
if (isValidHapticScale(scale)) {
applyHapticScale(buffer, length, scale);
}
clipHapticData(buffer, length, limit);
}
} // namespace android::os