blob: a6dea4efc70a6b2e4f32973202c87de726e73c2f [file]
/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// clang-format off
#include "../Macros.h"
// clang-format on
#include "TouchInputMapper.h"
#include <algorithm>
#include <chrono>
#include <cinttypes>
#include <cmath>
#include <cstddef>
#include <sstream>
#include <string>
#include <tuple>
#include <utility>
#include <math.h>
#include <android-base/logging.h>
#include <android-base/stringprintf.h>
#include <android/input.h>
#include <com_android_input_flags.h>
#include <ftl/enum.h>
#include <input/PrintTools.h>
#include <input/PropertyMap.h>
#include <input/VirtualKeyMap.h>
#include <linux/input-event-codes.h>
#include <log/log_main.h>
#include <math/vec2.h>
#include <ui/FloatRect.h>
#include "CursorButtonAccumulator.h"
#include "CursorScrollAccumulator.h"
#include "TouchButtonAccumulator.h"
#include "TouchCursorInputMapperCommon.h"
#include "ui/Rotation.h"
namespace android {
using std::chrono_literals::operator""ms;
namespace input_flags = com::android::input::flags;
// --- Constants ---
// Artificial latency on synthetic events created from stylus data without corresponding touch
// data.
static constexpr nsecs_t STYLUS_DATA_LATENCY = ms2ns(10);
// --- Static Definitions ---
static const DisplayViewport kUninitializedViewport;
static std::string toString(const Rect& rect) {
return base::StringPrintf("Rect{%d, %d, %d, %d}", rect.left, rect.top, rect.right, rect.bottom);
}
static std::string toString(const ui::Size& size) {
return base::StringPrintf("%dx%d", size.width, size.height);
}
static bool isPointInRect(const Rect& rect, vec2 p) {
return p.x >= rect.left && p.x < rect.right && p.y >= rect.top && p.y < rect.bottom;
}
static std::string toString(const InputDeviceUsiVersion& v) {
return base::StringPrintf("%d.%d", v.majorVersion, v.minorVersion);
}
template <typename T>
inline static void swap(T& a, T& b) {
T temp = a;
a = b;
b = temp;
}
inline static int32_t signExtendNybble(int32_t value) {
return value >= 8 ? value - 16 : value;
}
static ui::Size getNaturalDisplaySize(const DisplayViewport& viewport) {
ui::Size rotatedDisplaySize{viewport.deviceWidth, viewport.deviceHeight};
if (viewport.orientation == ui::ROTATION_90 || viewport.orientation == ui::ROTATION_270) {
std::swap(rotatedDisplaySize.width, rotatedDisplaySize.height);
}
return rotatedDisplaySize;
}
static int32_t filterButtonState(InputReaderConfiguration& config, int32_t buttonState) {
if (!config.stylusButtonMotionEventsEnabled) {
buttonState &=
~(AMOTION_EVENT_BUTTON_STYLUS_PRIMARY | AMOTION_EVENT_BUTTON_STYLUS_SECONDARY);
}
return buttonState;
}
// --- RawPointerData ---
std::ostream& operator<<(std::ostream& out, const RawPointerData::Pointer& p) {
out << "id=" << p.id << ", x=" << p.x << ", y=" << p.y << ", pressure=" << p.pressure
<< ", touchMajor=" << p.touchMajor << ", touchMinor=" << p.touchMinor
<< ", toolMajor=" << p.toolMajor << ", toolMinor=" << p.toolMinor
<< ", orientation=" << p.orientation << ", tiltX=" << p.tiltX << ", tiltY=" << p.tiltY
<< ", distance=" << p.distance << ", toolType=" << ftl::enum_string(p.toolType)
<< ", isHovering=" << p.isHovering;
return out;
}
std::ostream& operator<<(std::ostream& out, const RawPointerData& data) {
out << data.pointerCount << " pointers:\n";
for (uint32_t i = 0; i < data.pointerCount; i++) {
out << INDENT << "[" << i << "]: " << data.pointers[i] << std::endl;
}
out << "ID bits: hovering = 0x" << std::hex << std::setfill('0') << std::setw(8)
<< data.hoveringIdBits.value << ", touching = 0x" << std::setfill('0') << std::setw(8)
<< data.touchingIdBits.value << ", canceled = 0x" << std::setfill('0') << std::setw(8)
<< data.canceledIdBits.value << std::dec;
return out;
}
// --- TouchInputMapper::RawState ---
std::ostream& operator<<(std::ostream& out, const TouchInputMapper::RawState& state) {
out << "When: " << state.when << std::endl;
out << "Read time: " << state.readTime << std::endl;
out << "Button state: 0x" << std::setfill('0') << std::setw(8) << std::hex << state.buttonState
<< std::dec << std::endl;
out << "Raw pointer data:" << std::endl;
out << addLinePrefix(streamableToString(state.rawPointerData), INDENT);
return out;
}
// --- TouchInputMapper ---
TouchInputMapper::TouchInputMapper(InputDeviceContext& deviceContext,
const InputReaderConfiguration& readerConfig)
: InputMapper(deviceContext, readerConfig),
mTouchButtonAccumulator(deviceContext),
mConfig(readerConfig) {}
TouchInputMapper::~TouchInputMapper() {}
uint32_t TouchInputMapper::getSources() const {
// The SOURCE_BLUETOOTH_STYLUS is added to events dynamically if the current stream is modified
// by the external stylus state. That's why we don't add it directly to mSource during
// configuration.
return mSource |
(mExternalStylusPresence == ExternalStylusPresence::TOUCH_FUSION
? AINPUT_SOURCE_BLUETOOTH_STYLUS
: 0);
}
void TouchInputMapper::populateDeviceInfo(InputDeviceInfo& info) {
InputMapper::populateDeviceInfo(info);
if (mDeviceMode == DeviceMode::DISABLED) {
return;
}
info.addMotionRange(mOrientedRanges.x);
info.addMotionRange(mOrientedRanges.y);
info.addMotionRange(mOrientedRanges.pressure);
if (mOrientedRanges.size) {
info.addMotionRange(*mOrientedRanges.size);
}
if (mOrientedRanges.touchMajor) {
info.addMotionRange(*mOrientedRanges.touchMajor);
info.addMotionRange(*mOrientedRanges.touchMinor);
}
if (mOrientedRanges.toolMajor) {
info.addMotionRange(*mOrientedRanges.toolMajor);
info.addMotionRange(*mOrientedRanges.toolMinor);
}
if (mOrientedRanges.orientation) {
info.addMotionRange(*mOrientedRanges.orientation);
}
if (mOrientedRanges.distance) {
info.addMotionRange(*mOrientedRanges.distance);
}
if (mOrientedRanges.tilt) {
info.addMotionRange(*mOrientedRanges.tilt);
}
info.setUsiVersion(mParameters.usiVersion);
}
void TouchInputMapper::dump(std::string& dump) {
dump += StringPrintf(INDENT2 "Touch Input Mapper (mode - %s):\n",
ftl::enum_string(mDeviceMode).c_str());
dumpParameters(dump);
dumpVirtualKeys(dump);
dumpRawPointerAxes(dump);
dumpCalibration(dump);
dumpAffineTransformation(dump);
dumpDisplay(dump);
dump += StringPrintf(INDENT3 "Translation and Scaling Factors:\n");
mRawToDisplay.dump(dump, "RawToDisplay Transform:", INDENT4);
mRawRotation.dump(dump, "RawRotation Transform:", INDENT4);
dump += StringPrintf(INDENT4 "OrientedXPrecision: %0.3f\n", mOrientedXPrecision);
dump += StringPrintf(INDENT4 "OrientedYPrecision: %0.3f\n", mOrientedYPrecision);
dump += StringPrintf(INDENT4 "GeometricScale: %0.3f\n", mGeometricScale);
dump += StringPrintf(INDENT4 "PressureScale: %0.3f\n", mPressureScale);
dump += StringPrintf(INDENT4 "SizeScale: %0.3f\n", mSizeScale);
dump += StringPrintf(INDENT4 "OrientationScale: %0.3f\n", mOrientationScale);
dump += StringPrintf(INDENT4 "DistanceScale: %0.3f\n", mDistanceScale);
dump += StringPrintf(INDENT4 "HaveTilt: %s\n", toString(mHaveTilt));
dump += StringPrintf(INDENT4 "TiltXCenter: %0.3f\n", mTiltXCenter);
dump += StringPrintf(INDENT4 "TiltXScale: %0.3f\n", mTiltXScale);
dump += StringPrintf(INDENT4 "TiltYCenter: %0.3f\n", mTiltYCenter);
dump += StringPrintf(INDENT4 "TiltYScale: %0.3f\n", mTiltYScale);
dump += StringPrintf(INDENT3 "Last Raw Button State: 0x%08x\n", mLastRawState.buttonState);
dump += INDENT3 "Last Raw Touch:\n";
dump += addLinePrefix(streamableToString(mLastRawState), INDENT4) + "\n";
dump += StringPrintf(INDENT3 "Last Cooked Button State: 0x%08x\n",
mLastCookedState.buttonState);
dump += StringPrintf(INDENT3 "Last Cooked Touch: pointerCount=%d\n",
mLastCookedState.cookedPointerData.pointerCount);
for (uint32_t i = 0; i < mLastCookedState.cookedPointerData.pointerCount; i++) {
const PointerProperties& pointerProperties =
mLastCookedState.cookedPointerData.pointerProperties[i];
const PointerCoords& pointerCoords = mLastCookedState.cookedPointerData.pointerCoords[i];
dump += StringPrintf(INDENT4 "[%d]: id=%d, x=%0.3f, y=%0.3f, dx=%0.3f, dy=%0.3f, "
"pressure=%0.3f, touchMajor=%0.3f, touchMinor=%0.3f, "
"toolMajor=%0.3f, toolMinor=%0.3f, "
"orientation=%0.3f, tilt=%0.3f, distance=%0.3f, "
"toolType=%s, isHovering=%s\n",
i, pointerProperties.id, pointerCoords.getX(), pointerCoords.getY(),
pointerCoords.getAxisValue(AMOTION_EVENT_AXIS_RELATIVE_X),
pointerCoords.getAxisValue(AMOTION_EVENT_AXIS_RELATIVE_Y),
pointerCoords.getAxisValue(AMOTION_EVENT_AXIS_PRESSURE),
pointerCoords.getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR),
pointerCoords.getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR),
pointerCoords.getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR),
pointerCoords.getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR),
pointerCoords.getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION),
pointerCoords.getAxisValue(AMOTION_EVENT_AXIS_TILT),
pointerCoords.getAxisValue(AMOTION_EVENT_AXIS_DISTANCE),
ftl::enum_string(pointerProperties.toolType).c_str(),
toString(mLastCookedState.cookedPointerData.isHovering(i)));
}
dump += INDENT3 "Stylus Fusion:\n";
dump += StringPrintf(INDENT4 "ExternalStylusPresence: %s\n",
ftl::enum_string(mExternalStylusPresence).c_str());
dump += StringPrintf(INDENT4 "Fused External Stylus Pointer ID: %s\n",
toString(mFusedStylusPointerId).c_str());
dump += StringPrintf(INDENT4 "External Stylus Data Timeout: %" PRId64 "\n",
mExternalStylusFusionTimeout);
dump += StringPrintf(INDENT4 "External Stylus Buttons Applied: 0x%08x\n",
mExternalStylusButtonsApplied);
dump += INDENT3 "External Stylus State:\n";
dumpStylusState(dump, mExternalStylusState);
}
std::list<NotifyArgs> TouchInputMapper::reconfigure(nsecs_t when,
const InputReaderConfiguration& config,
ConfigurationChanges changes) {
std::list<NotifyArgs> out = InputMapper::reconfigure(when, config, changes);
std::optional<ui::LogicalDisplayId> previousDisplayId = getAssociatedDisplayId();
mConfig = config;
// Full configuration should happen the first time configure is called and
// when the device type is changed. Changing a device type can affect
// various other parameters so should result in a reconfiguration.
if (!changes.any() || changes.test(InputReaderConfiguration::Change::DEVICE_TYPE)) {
// Configure basic parameters.
mParameters = computeParameters(getDeviceContext());
// Configure common accumulators.
mTouchButtonAccumulator.configure();
// Configure absolute axis information.
configureRawPointerAxes();
// Prepare input device calibration.
parseCalibration();
resolveCalibration();
}
if (!changes.any() ||
changes.test(InputReaderConfiguration::Change::TOUCH_AFFINE_TRANSFORMATION)) {
// Update location calibration to reflect current settings
updateAffineTransformation();
}
using namespace ftl::flag_operators;
bool resetNeeded = false;
if (!changes.any() ||
changes.any(InputReaderConfiguration::Change::DISPLAY_INFO |
InputReaderConfiguration::Change::POINTER_CAPTURE |
InputReaderConfiguration::Change::POINTER_GESTURE_ENABLEMENT |
InputReaderConfiguration::Change::EXTERNAL_STYLUS_PRESENCE |
InputReaderConfiguration::Change::DEVICE_TYPE)) {
// Configure device sources, display dimensions, orientation and
// scaling factors.
configureInputDevice(when, &resetNeeded);
}
if (changes.any() && resetNeeded) {
// Touches should be aborted using the previous display id, so that the stream is consistent
out += abortTouches(when, when, /*policyFlags=*/0, previousDisplayId);
out += reset(when);
// Send reset, unless this is the first time the device has been configured,
// in which case the reader will call reset itself after all mappers are ready.
out.emplace_back(NotifyDeviceResetArgs(getContext()->getNextId(), when, getDeviceId()));
}
return out;
}
void TouchInputMapper::resolveExternalStylusPresence() {
std::vector<InputDeviceInfo> devices;
getContext()->getExternalStylusDevices(devices);
if (devices.empty()) {
mExternalStylusPresence = ExternalStylusPresence::NONE;
resetExternalStylus();
return;
}
mExternalStylusPresence =
std::any_of(devices.begin(), devices.end(),
[](const auto& info) {
return info.getMotionRange(AMOTION_EVENT_AXIS_PRESSURE,
AINPUT_SOURCE_STYLUS) != nullptr;
})
? ExternalStylusPresence::TOUCH_FUSION
: ExternalStylusPresence::BUTTON_FUSION;
}
TouchInputMapper::Parameters TouchInputMapper::computeParameters(
const InputDeviceContext& deviceContext) {
Parameters parameters;
const PropertyMap& config = deviceContext.getConfiguration();
parameters.deviceType = computeDeviceType(deviceContext);
parameters.orientationAware =
config.getBool("touch.orientationAware")
.value_or(parameters.deviceType == Parameters::DeviceType::TOUCH_SCREEN);
parameters.orientation = ui::ROTATION_0;
std::optional<std::string> orientationString = config.getString("touch.orientation");
if (orientationString.has_value()) {
if (parameters.deviceType != Parameters::DeviceType::TOUCH_SCREEN) {
ALOGW("The configuration 'touch.orientation' is only supported for touchscreens.");
} else if (*orientationString == "ORIENTATION_90") {
parameters.orientation = ui::ROTATION_90;
} else if (*orientationString == "ORIENTATION_180") {
parameters.orientation = ui::ROTATION_180;
} else if (*orientationString == "ORIENTATION_270") {
parameters.orientation = ui::ROTATION_270;
} else if (*orientationString != "ORIENTATION_0") {
ALOGW("Invalid value for touch.orientation: '%s'", orientationString->c_str());
}
}
parameters.associatedDisplayIsExternal = false;
if (parameters.deviceType == Parameters::DeviceType::TOUCH_SCREEN) {
parameters.associatedDisplayIsExternal = deviceContext.isExternal();
parameters.uniqueDisplayId = config.getString("touch.displayId").value_or("").c_str();
}
// Initial downs on external touch devices should wake the device.
// Normally we don't do this for internal touch screens to prevent them from waking
// up in your pocket but you can enable it using the input device configuration.
parameters.wake = config.getBool("touch.wake").value_or(deviceContext.isExternal());
std::optional<int32_t> usiVersionMajor = config.getInt("touch.usiVersionMajor");
std::optional<int32_t> usiVersionMinor = config.getInt("touch.usiVersionMinor");
if (usiVersionMajor.has_value() && usiVersionMinor.has_value()) {
parameters.usiVersion = {
.majorVersion = *usiVersionMajor,
.minorVersion = *usiVersionMinor,
};
}
parameters.enableForInactiveViewport =
config.getBool("touch.enableForInactiveViewport").value_or(false);
return parameters;
}
TouchInputMapper::Parameters::DeviceType TouchInputMapper::computeDeviceType(
const InputDeviceContext& deviceContext) {
Parameters::DeviceType deviceType;
if (deviceContext.hasInputProperty(INPUT_PROP_DIRECT)) {
// The device is a touch screen.
deviceType = Parameters::DeviceType::TOUCH_SCREEN;
} else if (deviceContext.hasInputProperty(INPUT_PROP_POINTER)) {
// The device is a pointing device like a track pad.
deviceType = Parameters::DeviceType::POINTER;
} else {
// The device is a touch pad of unknown purpose.
deviceType = Parameters::DeviceType::POINTER;
}
// Type association takes precedence over the device type found in the idc file.
std::string deviceTypeString = deviceContext.getDeviceTypeAssociation().value_or("");
if (deviceTypeString.empty()) {
deviceTypeString =
deviceContext.getConfiguration().getString("touch.deviceType").value_or("");
}
if (deviceTypeString == "touchScreen") {
deviceType = Parameters::DeviceType::TOUCH_SCREEN;
} else if (deviceTypeString == "touchNavigation") {
deviceType = Parameters::DeviceType::TOUCH_NAVIGATION;
} else if (deviceTypeString == "pointer") {
deviceType = Parameters::DeviceType::POINTER;
} else if (deviceTypeString != "default" && deviceTypeString != "") {
ALOGW("Invalid value for touch.deviceType: '%s'", deviceTypeString.c_str());
}
return deviceType;
}
void TouchInputMapper::dumpParameters(std::string& dump) {
dump += INDENT3 "Parameters:\n";
dump += INDENT4 "DeviceType: " + ftl::enum_string(mParameters.deviceType) + "\n";
dump += StringPrintf(INDENT4 "AssociatedDisplay: isExternal=%s, displayId='%s'\n",
toString(mParameters.associatedDisplayIsExternal),
mParameters.uniqueDisplayId.c_str());
dump += StringPrintf(INDENT4 "OrientationAware: %s\n", toString(mParameters.orientationAware));
dump += INDENT4 "Orientation: " + ftl::enum_string(mParameters.orientation) + "\n";
dump += StringPrintf(INDENT4 "UsiVersion: %s\n",
toString(mParameters.usiVersion, toString).c_str());
dump += StringPrintf(INDENT4 "EnableForInactiveViewport: %s\n",
toString(mParameters.enableForInactiveViewport));
}
void TouchInputMapper::configureRawPointerAxes() {
mRawPointerAxes.clear();
}
void TouchInputMapper::dumpRawPointerAxes(std::string& dump) {
dump += INDENT3 "Raw Touch Axes:\n";
dumpRawAbsoluteAxisInfo(dump, mRawPointerAxes.x, "X");
dumpRawAbsoluteAxisInfo(dump, mRawPointerAxes.y, "Y");
dumpRawAbsoluteAxisInfo(dump, mRawPointerAxes.pressure, "Pressure");
dumpRawAbsoluteAxisInfo(dump, mRawPointerAxes.touchMajor, "TouchMajor");
dumpRawAbsoluteAxisInfo(dump, mRawPointerAxes.touchMinor, "TouchMinor");
dumpRawAbsoluteAxisInfo(dump, mRawPointerAxes.toolMajor, "ToolMajor");
dumpRawAbsoluteAxisInfo(dump, mRawPointerAxes.toolMinor, "ToolMinor");
dumpRawAbsoluteAxisInfo(dump, mRawPointerAxes.orientation, "Orientation");
dumpRawAbsoluteAxisInfo(dump, mRawPointerAxes.distance, "Distance");
dumpRawAbsoluteAxisInfo(dump, mRawPointerAxes.tiltX, "TiltX");
dumpRawAbsoluteAxisInfo(dump, mRawPointerAxes.tiltY, "TiltY");
dumpRawAbsoluteAxisInfo(dump, mRawPointerAxes.trackingId, "TrackingId");
dumpRawAbsoluteAxisInfo(dump, mRawPointerAxes.slot, "Slot");
}
bool TouchInputMapper::hasExternalStylus() const {
return mExternalStylusPresence != ExternalStylusPresence::NONE;
}
/**
* Determine which DisplayViewport to use.
*/
std::optional<DisplayViewport> TouchInputMapper::findViewport() {
// 1. If a device has associated display, always use the matching viewport.
if (getDeviceContext().getAssociatedViewport()) {
return getDeviceContext().getAssociatedViewport();
}
// 2. Try to use the suggested viewport from WindowManagerService for pointers.
if (mDeviceMode == DeviceMode::POINTER) {
std::optional<DisplayViewport> viewport =
mConfig.getDisplayViewportById(mConfig.defaultPointerDisplayId);
if (viewport) {
return viewport;
} else {
ALOGW("Can't find designated display viewport with ID %s for pointers.",
mConfig.defaultPointerDisplayId.toString().c_str());
}
}
// 3. Get the matching viewport if uniqueDisplayId is specified in idc file.
if (!mParameters.uniqueDisplayId.empty()) {
return mConfig.getDisplayViewportByUniqueId(mParameters.uniqueDisplayId);
}
// 4. Use a non-display viewport for touch navigation devices.
if (mParameters.deviceType == Parameters::DeviceType::TOUCH_NAVIGATION) {
// Touch navigation devices can work without being associated with a display since they
// are focus-dispatched events, so use a non-display viewport.
DisplayViewport viewport;
viewport.setNonDisplayViewport(mRawPointerAxes.getRawWidth(),
mRawPointerAxes.getRawHeight());
return viewport;
}
// 5. Fall back to using any appropriate viewport based on the display type
// (internal or external).
const ViewportType viewportTypeToUse = mParameters.associatedDisplayIsExternal
? ViewportType::EXTERNAL
: ViewportType::INTERNAL;
std::optional<DisplayViewport> viewport = mConfig.getDisplayViewportByType(viewportTypeToUse);
if (!viewport && viewportTypeToUse == ViewportType::EXTERNAL) {
ALOGW("Input device %s should be associated with external display, "
"fallback to internal one for the external viewport is not found.",
getDeviceName().c_str());
viewport = mConfig.getDisplayViewportByType(ViewportType::INTERNAL);
}
return viewport;
}
int32_t TouchInputMapper::clampResolution(const char* axisName, int32_t resolution) const {
if (resolution < 0) {
ALOGE("Invalid %s resolution %" PRId32 " for device %s", axisName, resolution,
getDeviceName().c_str());
return 0;
}
return resolution;
}
void TouchInputMapper::initializeSizeRanges() {
if (mCalibration.sizeCalibration == Calibration::SizeCalibration::NONE) {
mSizeScale = 0.0f;
return;
}
// Size of diagonal axis.
const float diagonalSize = hypotf(mDisplayBounds.width, mDisplayBounds.height);
// Size factors.
if (mRawPointerAxes.touchMajor && mRawPointerAxes.touchMajor->maxValue != 0) {
mSizeScale = 1.0f / mRawPointerAxes.touchMajor->maxValue;
} else if (mRawPointerAxes.toolMajor && mRawPointerAxes.toolMajor->maxValue != 0) {
mSizeScale = 1.0f / mRawPointerAxes.toolMajor->maxValue;
} else {
mSizeScale = 0.0f;
}
mOrientedRanges.touchMajor = InputDeviceInfo::MotionRange{
.axis = AMOTION_EVENT_AXIS_TOUCH_MAJOR,
.source = mSource,
.min = 0,
.max = diagonalSize,
.flat = 0,
.fuzz = 0,
.resolution = 0,
};
if (mRawPointerAxes.touchMajor) {
mRawPointerAxes.touchMajor->resolution =
clampResolution("touchMajor", mRawPointerAxes.touchMajor->resolution);
mOrientedRanges.touchMajor->resolution = mRawPointerAxes.touchMajor->resolution;
}
mOrientedRanges.touchMinor = mOrientedRanges.touchMajor;
mOrientedRanges.touchMinor->axis = AMOTION_EVENT_AXIS_TOUCH_MINOR;
if (mRawPointerAxes.touchMinor) {
mRawPointerAxes.touchMinor->resolution =
clampResolution("touchMinor", mRawPointerAxes.touchMinor->resolution);
mOrientedRanges.touchMinor->resolution = mRawPointerAxes.touchMinor->resolution;
}
mOrientedRanges.toolMajor = InputDeviceInfo::MotionRange{
.axis = AMOTION_EVENT_AXIS_TOOL_MAJOR,
.source = mSource,
.min = 0,
.max = diagonalSize,
.flat = 0,
.fuzz = 0,
.resolution = 0,
};
if (mRawPointerAxes.toolMajor) {
mRawPointerAxes.toolMajor->resolution =
clampResolution("toolMajor", mRawPointerAxes.toolMajor->resolution);
mOrientedRanges.toolMajor->resolution = mRawPointerAxes.toolMajor->resolution;
}
mOrientedRanges.toolMinor = mOrientedRanges.toolMajor;
mOrientedRanges.toolMinor->axis = AMOTION_EVENT_AXIS_TOOL_MINOR;
if (mRawPointerAxes.toolMinor) {
mRawPointerAxes.toolMinor->resolution =
clampResolution("toolMinor", mRawPointerAxes.toolMinor->resolution);
mOrientedRanges.toolMinor->resolution = mRawPointerAxes.toolMinor->resolution;
}
if (mCalibration.sizeCalibration == Calibration::SizeCalibration::GEOMETRIC) {
mOrientedRanges.touchMajor->resolution *= mGeometricScale;
mOrientedRanges.touchMinor->resolution *= mGeometricScale;
mOrientedRanges.toolMajor->resolution *= mGeometricScale;
mOrientedRanges.toolMinor->resolution *= mGeometricScale;
} else {
// Support for other calibrations can be added here.
ALOGW("%s calibration is not supported for size ranges at the moment. "
"Using raw resolution instead",
ftl::enum_string(mCalibration.sizeCalibration).c_str());
}
mOrientedRanges.size = InputDeviceInfo::MotionRange{
.axis = AMOTION_EVENT_AXIS_SIZE,
.source = mSource,
.min = 0,
.max = 1.0,
.flat = 0,
.fuzz = 0,
.resolution = 0,
};
}
void TouchInputMapper::initializeOrientedRanges() {
// Configure X and Y factors.
const float orientedScaleX = mRawToDisplay.getScaleX();
const float orientedScaleY = mRawToDisplay.getScaleY();
mOrientedXPrecision = 1.0f / orientedScaleX;
mOrientedYPrecision = 1.0f / orientedScaleY;
mOrientedRanges.x.axis = AMOTION_EVENT_AXIS_X;
mOrientedRanges.x.source = mSource;
mOrientedRanges.y.axis = AMOTION_EVENT_AXIS_Y;
mOrientedRanges.y.source = mSource;
// Scale factor for terms that are not oriented in a particular axis.
// If the pixels are square then xScale == yScale otherwise we fake it
// by choosing an average.
mGeometricScale = avg(orientedScaleX, orientedScaleY);
initializeSizeRanges();
// Pressure factors.
mPressureScale = 0;
float pressureMax = 1.0;
if (mCalibration.pressureCalibration == Calibration::PressureCalibration::PHYSICAL ||
mCalibration.pressureCalibration == Calibration::PressureCalibration::AMPLITUDE) {
if (mCalibration.pressureScale) {
mPressureScale = *mCalibration.pressureScale;
pressureMax = mPressureScale *
(mRawPointerAxes.pressure ? mRawPointerAxes.pressure->maxValue : 0);
} else if (mRawPointerAxes.pressure && mRawPointerAxes.pressure->maxValue != 0) {
mPressureScale = 1.0f / mRawPointerAxes.pressure->maxValue;
}
}
mOrientedRanges.pressure = InputDeviceInfo::MotionRange{
.axis = AMOTION_EVENT_AXIS_PRESSURE,
.source = mSource,
.min = 0,
.max = pressureMax,
.flat = 0,
.fuzz = 0,
.resolution = 0,
};
// Tilt
mTiltXCenter = 0;
mTiltXScale = 0;
mTiltYCenter = 0;
mTiltYScale = 0;
mHaveTilt = mRawPointerAxes.tiltX && mRawPointerAxes.tiltY;
if (mHaveTilt) {
mTiltXCenter = avg(mRawPointerAxes.tiltX->minValue, mRawPointerAxes.tiltX->maxValue);
mTiltYCenter = avg(mRawPointerAxes.tiltY->minValue, mRawPointerAxes.tiltY->maxValue);
mTiltXScale = M_PI / 180;
mTiltYScale = M_PI / 180;
if (mRawPointerAxes.tiltX->resolution) {
mTiltXScale = 1.0 / mRawPointerAxes.tiltX->resolution;
}
if (mRawPointerAxes.tiltY->resolution) {
mTiltYScale = 1.0 / mRawPointerAxes.tiltY->resolution;
}
mOrientedRanges.tilt = InputDeviceInfo::MotionRange{
.axis = AMOTION_EVENT_AXIS_TILT,
.source = mSource,
.min = 0,
.max = M_PI_2,
.flat = 0,
.fuzz = 0,
.resolution = 0,
};
}
// Orientation
mOrientationScale = 0;
if (mHaveTilt) {
mOrientedRanges.orientation = InputDeviceInfo::MotionRange{
.axis = AMOTION_EVENT_AXIS_ORIENTATION,
.source = mSource,
.min = -M_PI,
.max = M_PI,
.flat = 0,
.fuzz = 0,
.resolution = 0,
};
} else if (mCalibration.orientationCalibration != Calibration::OrientationCalibration::NONE) {
if (mCalibration.orientationCalibration ==
Calibration::OrientationCalibration::INTERPOLATED) {
if (mRawPointerAxes.orientation) {
if (mRawPointerAxes.orientation->maxValue > 0) {
mOrientationScale = M_PI_2 / mRawPointerAxes.orientation->maxValue;
} else if (mRawPointerAxes.orientation->minValue < 0) {
mOrientationScale = -M_PI_2 / mRawPointerAxes.orientation->minValue;
} else {
mOrientationScale = 0;
}
}
}
mOrientedRanges.orientation = InputDeviceInfo::MotionRange{
.axis = AMOTION_EVENT_AXIS_ORIENTATION,
.source = mSource,
.min = -M_PI_2,
.max = M_PI_2,
.flat = 0,
.fuzz = 0,
.resolution = 0,
};
}
// Distance
mDistanceScale = 0;
if (mCalibration.distanceCalibration != Calibration::DistanceCalibration::NONE) {
if (mCalibration.distanceCalibration == Calibration::DistanceCalibration::SCALED) {
mDistanceScale = mCalibration.distanceScale.value_or(1.0f);
}
const bool hasDistance = mRawPointerAxes.distance.has_value();
mOrientedRanges.distance = InputDeviceInfo::MotionRange{
.axis = AMOTION_EVENT_AXIS_DISTANCE,
.source = mSource,
.min = hasDistance ? mRawPointerAxes.distance->minValue * mDistanceScale : 0,
.max = hasDistance ? mRawPointerAxes.distance->maxValue * mDistanceScale : 0,
.flat = 0,
.fuzz = hasDistance ? mRawPointerAxes.distance->fuzz * mDistanceScale : 0,
.resolution = 0,
};
}
// Oriented X/Y range (in the rotated display's orientation)
const FloatRect rawFrame = Rect{mRawPointerAxes.x.minValue, mRawPointerAxes.y.minValue,
mRawPointerAxes.x.maxValue, mRawPointerAxes.y.maxValue}
.toFloatRect();
const auto orientedRangeRect = mRawToRotatedDisplay.transform(rawFrame);
mOrientedRanges.x.min = orientedRangeRect.left;
mOrientedRanges.y.min = orientedRangeRect.top;
mOrientedRanges.x.max = orientedRangeRect.right;
mOrientedRanges.y.max = orientedRangeRect.bottom;
// Oriented flat (in the rotated display's orientation)
const auto orientedFlat =
transformWithoutTranslation(mRawToRotatedDisplay,
{static_cast<float>(mRawPointerAxes.x.flat),
static_cast<float>(mRawPointerAxes.y.flat)});
mOrientedRanges.x.flat = std::abs(orientedFlat.x);
mOrientedRanges.y.flat = std::abs(orientedFlat.y);
// Oriented fuzz (in the rotated display's orientation)
const auto orientedFuzz =
transformWithoutTranslation(mRawToRotatedDisplay,
{static_cast<float>(mRawPointerAxes.x.fuzz),
static_cast<float>(mRawPointerAxes.y.fuzz)});
mOrientedRanges.x.fuzz = std::abs(orientedFuzz.x);
mOrientedRanges.y.fuzz = std::abs(orientedFuzz.y);
// Oriented resolution (in the rotated display's orientation)
const auto orientedRes =
transformWithoutTranslation(mRawToRotatedDisplay,
{static_cast<float>(mRawPointerAxes.x.resolution),
static_cast<float>(mRawPointerAxes.y.resolution)});
mOrientedRanges.x.resolution = std::abs(orientedRes.x);
mOrientedRanges.y.resolution = std::abs(orientedRes.y);
}
void TouchInputMapper::computeInputTransforms() {
constexpr auto isRotated = [](const ui::Transform::RotationFlags& rotation) {
return rotation == ui::Transform::ROT_90 || rotation == ui::Transform::ROT_270;
};
// See notes about input coordinates in the inputflinger docs:
// //frameworks/native/services/inputflinger/docs/input_coordinates.md
// Step 1: Undo the raw offset so that the raw coordinate space now starts at (0, 0).
ui::Transform undoOffsetInRaw;
undoOffsetInRaw.set(-mRawPointerAxes.x.minValue, -mRawPointerAxes.y.minValue);
// Step 2: Rotate the raw coordinates to account for input device orientation. The coordinates
// will now be in the same orientation as the display in ROTATION_0.
// Note: Negating an ui::Rotation value will give its inverse rotation.
const auto inputDeviceOrientation = ui::Transform::toRotationFlags(-mParameters.orientation);
const ui::Size orientedRawSize = isRotated(inputDeviceOrientation)
? ui::Size{mRawPointerAxes.getRawHeight(), mRawPointerAxes.getRawWidth()}
: ui::Size{mRawPointerAxes.getRawWidth(), mRawPointerAxes.getRawHeight()};
// When rotating raw values, account for the extra unit added when calculating the raw range.
const auto orientInRaw = ui::Transform(inputDeviceOrientation, orientedRawSize.width - 1,
orientedRawSize.height - 1);
// Step 3: Rotate the raw coordinates to account for the display rotation. The coordinates will
// now be in the same orientation as the rotated display. There is no need to rotate the
// coordinates to the display rotation if the device is not orientation-aware.
const auto viewportRotation = ui::Transform::toRotationFlags(-mViewport.orientation);
const auto rotatedRawSize = mParameters.orientationAware && isRotated(viewportRotation)
? ui::Size{orientedRawSize.height, orientedRawSize.width}
: orientedRawSize;
// When rotating raw values, account for the extra unit added when calculating the raw range.
const auto rotateInRaw = mParameters.orientationAware
? ui::Transform(viewportRotation, rotatedRawSize.width - 1, rotatedRawSize.height - 1)
: ui::Transform();
// Step 4: Scale the raw coordinates to the display space.
// - In DIRECT mode, we assume that the raw surface of the touch device maps perfectly to
// the surface of the display panel. This is usually true for touchscreens.
// - In POINTER mode, we cannot assume that the display and the touch device have the same
// aspect ratio, since it is likely to be untrue for devices like external drawing tablets.
// In this case, we used a fixed scale so that 1) we use the same scale across both the x and
// y axes to ensure the mapping does not stretch gestures, and 2) the entire region of the
// display can be reached by the touch device.
// - From this point onward, we are no longer in the discrete space of the raw coordinates but
// are in the continuous space of the logical display.
ui::Transform scaleRawToDisplay;
const float xScale = static_cast<float>(mViewport.deviceWidth) / rotatedRawSize.width;
const float yScale = static_cast<float>(mViewport.deviceHeight) / rotatedRawSize.height;
if (mDeviceMode == DeviceMode::DIRECT) {
scaleRawToDisplay.set(xScale, 0, 0, yScale);
} else if (mDeviceMode == DeviceMode::POINTER) {
const float fixedScale = std::max(xScale, yScale);
scaleRawToDisplay.set(fixedScale, 0, 0, fixedScale);
} else {
LOG_ALWAYS_FATAL("computeInputTransform can only be used for DIRECT and POINTER modes");
}
// Step 5: Undo the display rotation to bring us back to the un-rotated display coordinate space
// that InputReader uses.
const auto undoRotateInDisplay =
ui::Transform(viewportRotation, mViewport.deviceWidth, mViewport.deviceHeight)
.inverse();
// Now put it all together!
mRawToRotatedDisplay = (scaleRawToDisplay * (rotateInRaw * (orientInRaw * undoOffsetInRaw)));
mRawToDisplay = (undoRotateInDisplay * mRawToRotatedDisplay);
mRawRotation = ui::Transform{mRawToDisplay.getOrientation()};
}
void TouchInputMapper::configureInputDevice(nsecs_t when, bool* outResetNeeded) {
const DeviceMode oldDeviceMode = mDeviceMode;
resolveExternalStylusPresence();
// Determine device mode.
if (mParameters.deviceType == Parameters::DeviceType::POINTER &&
mConfig.pointerGesturesEnabled && !mConfig.pointerCaptureRequest.isEnable()) {
mSource = AINPUT_SOURCE_MOUSE;
mDeviceMode = DeviceMode::POINTER;
if (hasStylus()) {
mSource |= AINPUT_SOURCE_STYLUS;
}
} else if (isTouchScreen()) {
mSource = AINPUT_SOURCE_TOUCHSCREEN;
mDeviceMode = DeviceMode::DIRECT;
if (hasStylus()) {
mSource |= AINPUT_SOURCE_STYLUS;
}
} else if (mParameters.deviceType == Parameters::DeviceType::TOUCH_NAVIGATION) {
mSource = AINPUT_SOURCE_TOUCH_NAVIGATION | AINPUT_SOURCE_TOUCHPAD;
mDeviceMode = DeviceMode::NAVIGATION;
} else {
ALOGW("Touch device '%s' has invalid parameters or configuration. The device will be "
"inoperable.",
getDeviceName().c_str());
mDeviceMode = DeviceMode::DISABLED;
}
const std::optional<DisplayViewport> newViewportOpt = findViewport();
// Ensure the device is valid and can be used.
if (!newViewportOpt) {
ALOGI("Touch device '%s' could not query the properties of its associated "
"display. The device will be inoperable until the display size "
"becomes available.",
getDeviceName().c_str());
mDeviceMode = DeviceMode::DISABLED;
} else if (!mParameters.enableForInactiveViewport && !newViewportOpt->isActive) {
ALOGI("Disabling %s (device %i) because the associated viewport is not active",
getDeviceName().c_str(), getDeviceId());
mDeviceMode = DeviceMode::DISABLED;
}
// Raw width and height in the natural orientation.
const ui::Size rawSize{mRawPointerAxes.getRawWidth(), mRawPointerAxes.getRawHeight()};
const DisplayViewport& newViewport = newViewportOpt.value_or(kUninitializedViewport);
bool viewportChanged;
if (mParameters.enableForInactiveViewport) {
// When touch is enabled for an inactive viewport, ignore the
// viewport active status when checking whether the viewport has
// changed.
DisplayViewport tempViewport = mViewport;
tempViewport.isActive = newViewport.isActive;
viewportChanged = tempViewport != newViewport;
} else {
viewportChanged = mViewport != newViewport;
}
const bool deviceModeChanged = mDeviceMode != oldDeviceMode;
bool skipViewportUpdate = false;
if (viewportChanged || deviceModeChanged) {
const bool viewportOrientationChanged = mViewport.orientation != newViewport.orientation;
const bool viewportDisplayIdChanged = mViewport.displayId != newViewport.displayId;
mViewport = newViewport;
if (mDeviceMode == DeviceMode::DIRECT || mDeviceMode == DeviceMode::POINTER) {
const auto oldDisplayBounds = mDisplayBounds;
mDisplayBounds = getNaturalDisplaySize(mViewport);
mPhysicalFrameInRotatedDisplay = {mViewport.physicalLeft, mViewport.physicalTop,
mViewport.physicalRight, mViewport.physicalBottom};
// TODO(b/257118693): Remove the dependence on the old orientation/rotation logic that
// uses mInputDeviceOrientation. The new logic uses the transforms calculated in
// computeInputTransforms().
// InputReader works in the un-rotated display coordinate space, so we don't need to do
// anything if the device is already orientation-aware. If the device is not
// orientation-aware, then we need to apply the inverse rotation of the display so that
// when the display rotation is applied later as a part of the per-window transform, we
// get the expected screen coordinates.
mInputDeviceOrientation = mParameters.orientationAware
? ui::ROTATION_0
: getInverseRotation(mViewport.orientation);
// For orientation-aware devices that work in the un-rotated coordinate space, the
// viewport update should be skipped if it is only a change in the orientation.
skipViewportUpdate = !viewportDisplayIdChanged && mParameters.orientationAware &&
mDisplayBounds == oldDisplayBounds && viewportOrientationChanged;
// Apply the input device orientation for the device.
mInputDeviceOrientation = mInputDeviceOrientation + mParameters.orientation;
computeInputTransforms();
} else {
mDisplayBounds = rawSize;
mPhysicalFrameInRotatedDisplay = Rect{mDisplayBounds};
mInputDeviceOrientation = ui::ROTATION_0;
mRawToDisplay.reset();
mRawToDisplay.set(-mRawPointerAxes.x.minValue, -mRawPointerAxes.y.minValue);
mRawToRotatedDisplay = mRawToDisplay;
}
}
// If moving between pointer modes, need to reset some state.
if (deviceModeChanged) {
mOrientedRanges.clear();
}
if ((viewportChanged && !skipViewportUpdate) || deviceModeChanged) {
ALOGI("Device reconfigured: id=%d, name='%s', size %s, orientation %s, mode %s, "
"display id %s",
getDeviceId(), getDeviceName().c_str(), toString(mDisplayBounds).c_str(),
ftl::enum_string(mInputDeviceOrientation).c_str(),
ftl::enum_string(mDeviceMode).c_str(), mViewport.displayId.toString().c_str());
configureVirtualKeys();
initializeOrientedRanges();
// Location
updateAffineTransformation();
// Inform the dispatcher about the changes.
*outResetNeeded = true;
bumpGeneration();
}
}
void TouchInputMapper::dumpDisplay(std::string& dump) {
dump += StringPrintf(INDENT3 "%s\n", mViewport.toString().c_str());
dump += StringPrintf(INDENT3 "DisplayBounds: %s\n", toString(mDisplayBounds).c_str());
dump += StringPrintf(INDENT3 "PhysicalFrameInRotatedDisplay: %s\n",
toString(mPhysicalFrameInRotatedDisplay).c_str());
dump += StringPrintf(INDENT3 "InputDeviceOrientation: %s\n",
ftl::enum_string(mInputDeviceOrientation).c_str());
}
void TouchInputMapper::configureVirtualKeys() {
std::vector<VirtualKeyDefinition> virtualKeyDefinitions;
getDeviceContext().getVirtualKeyDefinitions(virtualKeyDefinitions);
mVirtualKeys.clear();
if (virtualKeyDefinitions.size() == 0) {
return;
}
int32_t touchScreenLeft = mRawPointerAxes.x.minValue;
int32_t touchScreenTop = mRawPointerAxes.y.minValue;
int32_t touchScreenWidth = mRawPointerAxes.getRawWidth();
int32_t touchScreenHeight = mRawPointerAxes.getRawHeight();
for (const VirtualKeyDefinition& virtualKeyDefinition : virtualKeyDefinitions) {
VirtualKey virtualKey;
virtualKey.scanCode = virtualKeyDefinition.scanCode;
int32_t keyCode;
int32_t dummyKeyMetaState;
uint32_t flags;
if (getDeviceContext().mapKey(virtualKey.scanCode, 0, 0, &keyCode, &dummyKeyMetaState,
&flags)) {
ALOGW(INDENT "VirtualKey %d: could not obtain key code, ignoring", virtualKey.scanCode);
continue; // drop the key
}
virtualKey.keyCode = keyCode;
virtualKey.flags = flags;
// convert the key definition's display coordinates into touch coordinates for a hit box
int32_t halfWidth = virtualKeyDefinition.width / 2;
int32_t halfHeight = virtualKeyDefinition.height / 2;
virtualKey.hitLeft = (virtualKeyDefinition.centerX - halfWidth) * touchScreenWidth /
mDisplayBounds.width +
touchScreenLeft;
virtualKey.hitRight = (virtualKeyDefinition.centerX + halfWidth) * touchScreenWidth /
mDisplayBounds.width +
touchScreenLeft;
virtualKey.hitTop = (virtualKeyDefinition.centerY - halfHeight) * touchScreenHeight /
mDisplayBounds.height +
touchScreenTop;
virtualKey.hitBottom = (virtualKeyDefinition.centerY + halfHeight) * touchScreenHeight /
mDisplayBounds.height +
touchScreenTop;
mVirtualKeys.push_back(virtualKey);
}
}
void TouchInputMapper::dumpVirtualKeys(std::string& dump) {
if (!mVirtualKeys.empty()) {
dump += INDENT3 "Virtual Keys:\n";
for (size_t i = 0; i < mVirtualKeys.size(); i++) {
const VirtualKey& virtualKey = mVirtualKeys[i];
dump += StringPrintf(INDENT4 "%zu: scanCode=%d, keyCode=%d, "
"hitLeft=%d, hitRight=%d, hitTop=%d, hitBottom=%d\n",
i, virtualKey.scanCode, virtualKey.keyCode, virtualKey.hitLeft,
virtualKey.hitRight, virtualKey.hitTop, virtualKey.hitBottom);
}
}
}
void TouchInputMapper::parseCalibration() {
const PropertyMap& in = getDeviceContext().getConfiguration();
Calibration& out = mCalibration;
// Size
out.sizeCalibration = Calibration::SizeCalibration::DEFAULT;
std::optional<std::string> sizeCalibrationString = in.getString("touch.size.calibration");
if (sizeCalibrationString.has_value()) {
if (*sizeCalibrationString == "none") {
out.sizeCalibration = Calibration::SizeCalibration::NONE;
} else if (*sizeCalibrationString == "geometric") {
out.sizeCalibration = Calibration::SizeCalibration::GEOMETRIC;
} else if (*sizeCalibrationString == "diameter") {
out.sizeCalibration = Calibration::SizeCalibration::DIAMETER;
} else if (*sizeCalibrationString == "box") {
out.sizeCalibration = Calibration::SizeCalibration::BOX;
} else if (*sizeCalibrationString == "area") {
out.sizeCalibration = Calibration::SizeCalibration::AREA;
} else if (*sizeCalibrationString != "default") {
ALOGW("Invalid value for touch.size.calibration: '%s'", sizeCalibrationString->c_str());
}
}
out.sizeScale = in.getFloat("touch.size.scale");
out.sizeBias = in.getFloat("touch.size.bias");
out.sizeIsSummed = in.getBool("touch.size.isSummed");
// Pressure
out.pressureCalibration = Calibration::PressureCalibration::DEFAULT;
std::optional<std::string> pressureCalibrationString =
in.getString("touch.pressure.calibration");
if (pressureCalibrationString.has_value()) {
if (*pressureCalibrationString == "none") {
out.pressureCalibration = Calibration::PressureCalibration::NONE;
} else if (*pressureCalibrationString == "physical") {
out.pressureCalibration = Calibration::PressureCalibration::PHYSICAL;
} else if (*pressureCalibrationString == "amplitude") {
out.pressureCalibration = Calibration::PressureCalibration::AMPLITUDE;
} else if (*pressureCalibrationString != "default") {
ALOGW("Invalid value for touch.pressure.calibration: '%s'",
pressureCalibrationString->c_str());
}
}
out.pressureScale = in.getFloat("touch.pressure.scale");
// Orientation
out.orientationCalibration = Calibration::OrientationCalibration::DEFAULT;
std::optional<std::string> orientationCalibrationString =
in.getString("touch.orientation.calibration");
if (orientationCalibrationString.has_value()) {
if (*orientationCalibrationString == "none") {
out.orientationCalibration = Calibration::OrientationCalibration::NONE;
} else if (*orientationCalibrationString == "interpolated") {
out.orientationCalibration = Calibration::OrientationCalibration::INTERPOLATED;
} else if (*orientationCalibrationString == "vector") {
out.orientationCalibration = Calibration::OrientationCalibration::VECTOR;
} else if (*orientationCalibrationString != "default") {
ALOGW("Invalid value for touch.orientation.calibration: '%s'",
orientationCalibrationString->c_str());
}
}
// Distance
out.distanceCalibration = Calibration::DistanceCalibration::DEFAULT;
std::optional<std::string> distanceCalibrationString =
in.getString("touch.distance.calibration");
if (distanceCalibrationString.has_value()) {
if (*distanceCalibrationString == "none") {
out.distanceCalibration = Calibration::DistanceCalibration::NONE;
} else if (*distanceCalibrationString == "scaled") {
out.distanceCalibration = Calibration::DistanceCalibration::SCALED;
} else if (*distanceCalibrationString != "default") {
ALOGW("Invalid value for touch.distance.calibration: '%s'",
distanceCalibrationString->c_str());
}
}
out.distanceScale = in.getFloat("touch.distance.scale");
}
void TouchInputMapper::resolveCalibration() {
// Size
if (mRawPointerAxes.touchMajor || mRawPointerAxes.toolMajor) {
if (mCalibration.sizeCalibration == Calibration::SizeCalibration::DEFAULT) {
mCalibration.sizeCalibration = Calibration::SizeCalibration::GEOMETRIC;
}
} else {
mCalibration.sizeCalibration = Calibration::SizeCalibration::NONE;
}
// Pressure
if (mRawPointerAxes.pressure) {
if (mCalibration.pressureCalibration == Calibration::PressureCalibration::DEFAULT) {
mCalibration.pressureCalibration = Calibration::PressureCalibration::PHYSICAL;
}
} else {
mCalibration.pressureCalibration = Calibration::PressureCalibration::NONE;
}
// Orientation
if (mRawPointerAxes.orientation) {
if (mCalibration.orientationCalibration == Calibration::OrientationCalibration::DEFAULT) {
mCalibration.orientationCalibration = Calibration::OrientationCalibration::INTERPOLATED;
}
} else {
mCalibration.orientationCalibration = Calibration::OrientationCalibration::NONE;
}
// Distance
if (mRawPointerAxes.distance) {
if (mCalibration.distanceCalibration == Calibration::DistanceCalibration::DEFAULT) {
mCalibration.distanceCalibration = Calibration::DistanceCalibration::SCALED;
}
} else {
mCalibration.distanceCalibration = Calibration::DistanceCalibration::NONE;
}
}
void TouchInputMapper::dumpCalibration(std::string& dump) {
dump += INDENT3 "Calibration:\n";
dump += INDENT4 "touch.size.calibration: ";
dump += ftl::enum_string(mCalibration.sizeCalibration) + "\n";
if (mCalibration.sizeScale) {
dump += StringPrintf(INDENT4 "touch.size.scale: %0.3f\n", *mCalibration.sizeScale);
}
if (mCalibration.sizeBias) {
dump += StringPrintf(INDENT4 "touch.size.bias: %0.3f\n", *mCalibration.sizeBias);
}
if (mCalibration.sizeIsSummed) {
dump += StringPrintf(INDENT4 "touch.size.isSummed: %s\n",
toString(*mCalibration.sizeIsSummed));
}
// Pressure
switch (mCalibration.pressureCalibration) {
case Calibration::PressureCalibration::NONE:
dump += INDENT4 "touch.pressure.calibration: none\n";
break;
case Calibration::PressureCalibration::PHYSICAL:
dump += INDENT4 "touch.pressure.calibration: physical\n";
break;
case Calibration::PressureCalibration::AMPLITUDE:
dump += INDENT4 "touch.pressure.calibration: amplitude\n";
break;
default:
ALOG_ASSERT(false);
}
if (mCalibration.pressureScale) {
dump += StringPrintf(INDENT4 "touch.pressure.scale: %0.3f\n", *mCalibration.pressureScale);
}
// Orientation
switch (mCalibration.orientationCalibration) {
case Calibration::OrientationCalibration::NONE:
dump += INDENT4 "touch.orientation.calibration: none\n";
break;
case Calibration::OrientationCalibration::INTERPOLATED:
dump += INDENT4 "touch.orientation.calibration: interpolated\n";
break;
case Calibration::OrientationCalibration::VECTOR:
dump += INDENT4 "touch.orientation.calibration: vector\n";
break;
default:
ALOG_ASSERT(false);
}
// Distance
switch (mCalibration.distanceCalibration) {
case Calibration::DistanceCalibration::NONE:
dump += INDENT4 "touch.distance.calibration: none\n";
break;
case Calibration::DistanceCalibration::SCALED:
dump += INDENT4 "touch.distance.calibration: scaled\n";
break;
default:
ALOG_ASSERT(false);
}
if (mCalibration.distanceScale) {
dump += StringPrintf(INDENT4 "touch.distance.scale: %0.3f\n", *mCalibration.distanceScale);
}
}
void TouchInputMapper::dumpAffineTransformation(std::string& dump) {
dump += INDENT3 "Affine Transformation:\n";
dump += StringPrintf(INDENT4 "X scale: %0.3f\n", mAffineTransform.x_scale);
dump += StringPrintf(INDENT4 "X ymix: %0.3f\n", mAffineTransform.x_ymix);
dump += StringPrintf(INDENT4 "X offset: %0.3f\n", mAffineTransform.x_offset);
dump += StringPrintf(INDENT4 "Y xmix: %0.3f\n", mAffineTransform.y_xmix);
dump += StringPrintf(INDENT4 "Y scale: %0.3f\n", mAffineTransform.y_scale);
dump += StringPrintf(INDENT4 "Y offset: %0.3f\n", mAffineTransform.y_offset);
}
void TouchInputMapper::updateAffineTransformation() {
mAffineTransform = getPolicy()->getTouchAffineTransformation(getDeviceContext().getDescriptor(),
mInputDeviceOrientation);
}
std::list<NotifyArgs> TouchInputMapper::reset(nsecs_t when) {
std::list<NotifyArgs> out = cancelTouch(when, when);
mCursorButtonAccumulator.reset(getDeviceContext());
mTouchButtonAccumulator.reset();
mRawStatesPending.clear();
mCurrentRawState.clear();
mCurrentCookedState.clear();
mLastRawState.clear();
mLastCookedState.clear();
mSentHoverEnter = false;
mHavePointerIds = false;
mCurrentMotionAborted = false;
mDownTime = 0;
mCurrentVirtualKey.down = false;
resetExternalStylus();
return out += InputMapper::reset(when);
}
void TouchInputMapper::resetExternalStylus() {
mExternalStylusState.clear();
mFusedStylusPointerId.reset();
mExternalStylusFusionTimeout = LLONG_MAX;
mExternalStylusDataPending = false;
mExternalStylusButtonsApplied = 0;
}
void TouchInputMapper::clearStylusDataPendingFlags() {
mExternalStylusDataPending = false;
mExternalStylusFusionTimeout = LLONG_MAX;
}
std::list<NotifyArgs> TouchInputMapper::process(const RawEvent& rawEvent) {
mCursorButtonAccumulator.process(rawEvent);
mTouchButtonAccumulator.process(rawEvent);
std::list<NotifyArgs> out;
if (rawEvent.type == EV_SYN && rawEvent.code == SYN_REPORT) {
out += sync(rawEvent.when, rawEvent.readTime);
}
return out;
}
std::list<NotifyArgs> TouchInputMapper::sync(nsecs_t when, nsecs_t readTime) {
std::list<NotifyArgs> out;
if (mDeviceMode == DeviceMode::DISABLED) {
// Only save the last pending state when the device is disabled.
mRawStatesPending.clear();
}
// Push a new state.
mRawStatesPending.emplace_back();
RawState& next = mRawStatesPending.back();
next.clear();
next.when = when;
next.readTime = readTime;
// Sync button state.
next.buttonState = filterButtonState(mConfig,
mTouchButtonAccumulator.getButtonState() |
mCursorButtonAccumulator.getButtonState());
// Sync touch
syncTouch(when, &next);
// The last RawState is the actually second to last, since we just added a new state
const RawState& last =
mRawStatesPending.size() == 1 ? mCurrentRawState : mRawStatesPending.rbegin()[1];
std::tie(next.when, next.readTime) =
applyBluetoothTimestampSmoothening(getDeviceContext().getDeviceIdentifier(), when,
readTime, last.when);
// Assign pointer ids.
if (!mHavePointerIds) {
assignPointerIds(last, next);
}
ALOGD_IF(debugRawEvents(),
"syncTouch: pointerCount %d -> %d, touching ids 0x%08x -> 0x%08x, "
"hovering ids 0x%08x -> 0x%08x, canceled ids 0x%08x",
last.rawPointerData.pointerCount, next.rawPointerData.pointerCount,
last.rawPointerData.touchingIdBits.value, next.rawPointerData.touchingIdBits.value,
last.rawPointerData.hoveringIdBits.value, next.rawPointerData.hoveringIdBits.value,
next.rawPointerData.canceledIdBits.value);
if (debugRawEvents() && last.rawPointerData.pointerCount == 0 &&
next.rawPointerData.pointerCount == 1) {
// Dump a bunch of info to try to debug b/396796958.
// TODO(b/396796958): remove this debug dump.
ALOGD("pointerCount went from 0 to 1. last:\n%s",
addLinePrefix(streamableToString(last), INDENT).c_str());
ALOGD("next:\n%s", addLinePrefix(streamableToString(next), INDENT).c_str());
ALOGD("InputReader dump:");
// The dump is too long to simply add as a format parameter in one log message, so we have
// to split it by line and log them individually.
std::istringstream stream(mDeviceContext.getContext()->dump());
std::string line;
while (std::getline(stream, line, '\n')) {
ALOGD(INDENT "%s", line.c_str());
// To prevent overwhelming liblog, add a small delay between each line to give it
// time to process the data written so far.
std::this_thread::sleep_for(1ms);
}
}
if (!next.rawPointerData.touchingIdBits.isEmpty() &&
!next.rawPointerData.hoveringIdBits.isEmpty() &&
last.rawPointerData.hoveringIdBits != next.rawPointerData.hoveringIdBits) {
ALOGI("Multi-touch contains some hovering ids 0x%08x",
next.rawPointerData.hoveringIdBits.value);
}
out += processRawTouches(/*timeout=*/false);
return out;
}
std::list<NotifyArgs> TouchInputMapper::processRawTouches(bool timeout) {
std::list<NotifyArgs> out;
if (mDeviceMode == DeviceMode::DISABLED) {
// Do not process raw event while the device is disabled.
return out;
}
// Drain any pending touch states. The invariant here is that the mCurrentRawState is always
// valid and must go through the full cook and dispatch cycle. This ensures that anything
// touching the current state will only observe the events that have been dispatched to the
// rest of the pipeline.
const size_t N = mRawStatesPending.size();
size_t count;
for (count = 0; count < N; count++) {
const RawState& next = mRawStatesPending[count];
// A failure to assign the stylus id means that we're waiting on stylus data
// and so should defer the rest of the pipeline.
if (assignExternalStylusId(next, timeout)) {
break;
}
// All ready to go.
clearStylusDataPendingFlags();
mCurrentRawState = next;
if (mCurrentRawState.when < mLastRawState.when) {
mCurrentRawState.when = mLastRawState.when;
mCurrentRawState.readTime = mLastRawState.readTime;
}
out += cookAndDispatch(mCurrentRawState.when, mCurrentRawState.readTime);
}
if (count != 0) {
mRawStatesPending.erase(mRawStatesPending.begin(), mRawStatesPending.begin() + count);
}
if (mExternalStylusDataPending) {
if (timeout) {
nsecs_t when = mExternalStylusFusionTimeout - STYLUS_DATA_LATENCY;
clearStylusDataPendingFlags();
mCurrentRawState = mLastRawState;
ALOGD_IF(DEBUG_STYLUS_FUSION,
"Timeout expired, synthesizing event with new stylus data");
const nsecs_t readTime = when; // consider this synthetic event to be zero latency
out += cookAndDispatch(when, readTime);
} else if (mExternalStylusFusionTimeout == LLONG_MAX) {
mExternalStylusFusionTimeout = mExternalStylusState.when + TOUCH_DATA_TIMEOUT;
getContext()->requestTimeoutAtTime(mExternalStylusFusionTimeout);
}
}
return out;
}
std::list<NotifyArgs> TouchInputMapper::cookAndDispatch(nsecs_t when, nsecs_t readTime) {
std::list<NotifyArgs> out;
// Always start with a clean state.
mCurrentCookedState.clear();
// Apply stylus buttons to current raw state.
applyExternalStylusButtonState(when);
// Handle policy on initial down or hover events.
bool initialDown = mLastRawState.rawPointerData.pointerCount == 0 &&
mCurrentRawState.rawPointerData.pointerCount != 0;
uint32_t policyFlags = 0;
bool buttonsPressed = mCurrentRawState.buttonState & ~mLastRawState.buttonState;
if (initialDown || buttonsPressed) {
if (mParameters.wake) {
policyFlags |= POLICY_FLAG_WAKE;
}
}
// Consume raw off-screen touches before cooking pointer data.
// If touches are consumed, subsequent code will not receive any pointer data.
bool consumed;
out += consumeRawTouches(when, readTime, policyFlags, consumed /*byref*/);
if (consumed) {
LOG_IF(INFO, debugRawEvents()) << "Touch consumed by consumeRawTouches, eventTime=" << when;
mCurrentRawState.rawPointerData.clear();
}
// Cook pointer data. This call populates the mCurrentCookedState.cookedPointerData structure
// with cooked pointer data that has the same ids and indices as the raw data.
// The following code can use either the raw or cooked data, as needed.
cookPointerData();
// Apply stylus pressure to current cooked state.
applyExternalStylusTouchState(when);
// Synthesize key down from raw buttons if needed.
out += synthesizeButtonKeys(getContext(), AKEY_EVENT_ACTION_DOWN, when, readTime, getDeviceId(),
mSource, mViewport.displayId, policyFlags,
mLastCookedState.buttonState, mCurrentCookedState.buttonState);
// Dispatch the touches directly.
if (!mCurrentMotionAborted) {
out += dispatchButtonRelease(when, readTime, policyFlags);
out += dispatchHoverExit(when, readTime, policyFlags);
out += dispatchTouches(when, readTime, policyFlags);
out += dispatchHoverEnterAndMove(when, readTime, policyFlags);
out += dispatchButtonPress(when, readTime, policyFlags);
}
if (mCurrentCookedState.cookedPointerData.pointerCount == 0) {
mCurrentMotionAborted = false;
}
// Synthesize key up from raw buttons if needed.
out += synthesizeButtonKeys(getContext(), AKEY_EVENT_ACTION_UP, when, readTime, getDeviceId(),
mSource, mViewport.displayId, policyFlags,
mLastCookedState.buttonState, mCurrentCookedState.buttonState);
if (mCurrentCookedState.cookedPointerData.pointerCount == 0) {
mCurrentStreamModifiedByExternalStylus = false;
}
// Copy current touch to last touch in preparation for the next cycle.
mLastRawState = mCurrentRawState;
mLastCookedState = mCurrentCookedState;
return out;
}
bool TouchInputMapper::isTouchScreen() {
return mParameters.deviceType == Parameters::DeviceType::TOUCH_SCREEN;
}
ui::LogicalDisplayId TouchInputMapper::resolveDisplayId() const {
return getAssociatedDisplayId().value_or(ui::LogicalDisplayId::INVALID);
};
void TouchInputMapper::applyExternalStylusButtonState(nsecs_t when) {
if (mDeviceMode == DeviceMode::DIRECT && hasExternalStylus()) {
// If any of the external buttons are already pressed by the touch device, ignore them.
const int32_t pressedButtons =
filterButtonState(mConfig,
~mCurrentRawState.buttonState & mExternalStylusState.buttons);
const int32_t releasedButtons =
mExternalStylusButtonsApplied & ~mExternalStylusState.buttons;
mCurrentRawState.buttonState |= pressedButtons;
mCurrentRawState.buttonState &= ~releasedButtons;
mExternalStylusButtonsApplied |= pressedButtons;
mExternalStylusButtonsApplied &= ~releasedButtons;
if (mExternalStylusButtonsApplied != 0 || releasedButtons != 0) {
mCurrentStreamModifiedByExternalStylus = true;
}
}
}
void TouchInputMapper::applyExternalStylusTouchState(nsecs_t when) {
CookedPointerData& currentPointerData = mCurrentCookedState.cookedPointerData;
const CookedPointerData& lastPointerData = mLastCookedState.cookedPointerData;
if (!mFusedStylusPointerId || !currentPointerData.isTouching(*mFusedStylusPointerId)) {
return;
}
mCurrentStreamModifiedByExternalStylus = true;
float pressure = lastPointerData.isTouching(*mFusedStylusPointerId)
? lastPointerData.pointerCoordsForId(*mFusedStylusPointerId)
.getAxisValue(AMOTION_EVENT_AXIS_PRESSURE)
: 0.f;
if (mExternalStylusState.pressure && *mExternalStylusState.pressure > 0.f) {
pressure = *mExternalStylusState.pressure;
}
PointerCoords& coords = currentPointerData.editPointerCoordsWithId(*mFusedStylusPointerId);
coords.setAxisValue(AMOTION_EVENT_AXIS_PRESSURE, pressure);
if (mExternalStylusState.toolType != ToolType::UNKNOWN) {
PointerProperties& properties =
currentPointerData.editPointerPropertiesWithId(*mFusedStylusPointerId);
properties.toolType = mExternalStylusState.toolType;
}
}
bool TouchInputMapper::assignExternalStylusId(const RawState& state, bool timeout) {
if (mDeviceMode != DeviceMode::DIRECT || !hasExternalStylus()) {
return false;
}
// Check if the stylus pointer has gone up.
if (mFusedStylusPointerId &&
!state.rawPointerData.touchingIdBits.hasBit(*mFusedStylusPointerId)) {
ALOGD_IF(DEBUG_STYLUS_FUSION, "Stylus pointer is going up");
mFusedStylusPointerId.reset();
return false;
}
const bool initialDown = mLastRawState.rawPointerData.pointerCount == 0 &&
state.rawPointerData.pointerCount != 0;
if (!initialDown) {
return false;
}
if (!mExternalStylusState.pressure) {
ALOGD_IF(DEBUG_STYLUS_FUSION, "Stylus does not support pressure, no pointer fusion needed");
return false;
}
if (*mExternalStylusState.pressure != 0.0f) {
ALOGD_IF(DEBUG_STYLUS_FUSION, "Have both stylus and touch data, beginning fusion");
mFusedStylusPointerId = state.rawPointerData.touchingIdBits.firstMarkedBit();
return false;
}
if (timeout) {
ALOGD_IF(DEBUG_STYLUS_FUSION, "Timeout expired, assuming touch is not a stylus.");
mFusedStylusPointerId.reset();
mExternalStylusFusionTimeout = LLONG_MAX;
return false;
}
// We are waiting for the external stylus to report a pressure value. Withhold touches from
// being processed until we either get pressure data or timeout.
if (mExternalStylusFusionTimeout == LLONG_MAX) {
mExternalStylusFusionTimeout = state.when + EXTERNAL_STYLUS_DATA_TIMEOUT;
}
ALOGD_IF(DEBUG_STYLUS_FUSION,
"No stylus data but stylus is connected, requesting timeout (%" PRId64 "ms)",
mExternalStylusFusionTimeout);
getContext()->requestTimeoutAtTime(mExternalStylusFusionTimeout);
return true;
}
std::list<NotifyArgs> TouchInputMapper::timeoutExpired(nsecs_t when) {
std::list<NotifyArgs> out;
if (mDeviceMode == DeviceMode::DIRECT) {
if (mExternalStylusFusionTimeout <= when) {
out += processRawTouches(/*timeout=*/true);
} else if (mExternalStylusFusionTimeout != LLONG_MAX) {
getContext()->requestTimeoutAtTime(mExternalStylusFusionTimeout);
}
}
return out;
}
std::list<NotifyArgs> TouchInputMapper::updateExternalStylusState(const StylusState& state) {
std::list<NotifyArgs> out;
const bool buttonsChanged = mExternalStylusState.buttons != state.buttons;
mExternalStylusState = state;
if (mFusedStylusPointerId || mExternalStylusFusionTimeout != LLONG_MAX || buttonsChanged) {
// The following three cases are handled here:
// - We're in the middle of a fused stream of data;
// - We're waiting on external stylus data before dispatching the initial down; or
// - Only the button state, which is not reported through a specific pointer, has changed.
// Go ahead and dispatch now that we have fresh stylus data.
mExternalStylusDataPending = true;
out += processRawTouches(/*timeout=*/false);
}
return out;
}
std::list<NotifyArgs> TouchInputMapper::consumeRawTouches(nsecs_t when, nsecs_t readTime,
uint32_t policyFlags, bool& outConsumed) {
outConsumed = false;
std::list<NotifyArgs> out;
// Check for release of a virtual key.
if (mCurrentVirtualKey.down) {
if (mCurrentRawState.rawPointerData.touchingIdBits.isEmpty()) {
// Pointer went up while virtual key was down.
mCurrentVirtualKey.down = false;
if (!mCurrentVirtualKey.ignored) {
ALOGD_IF(DEBUG_VIRTUAL_KEYS,
"VirtualKeys: Generating key up: keyCode=%d, scanCode=%d",
mCurrentVirtualKey.keyCode, mCurrentVirtualKey.scanCode);
out.push_back(dispatchVirtualKey(when, readTime, policyFlags, AKEY_EVENT_ACTION_UP,
AKEY_EVENT_FLAG_FROM_SYSTEM |
AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY));
}
outConsumed = true;
return out;
}
if (mCurrentRawState.rawPointerData.touchingIdBits.count() == 1) {
uint32_t id = mCurrentRawState.rawPointerData.touchingIdBits.firstMarkedBit();
const RawPointerData::Pointer& pointer =
mCurrentRawState.rawPointerData.pointerForId(id);
const VirtualKey* virtualKey = findVirtualKeyHit(pointer.x, pointer.y);
if (virtualKey && virtualKey->keyCode == mCurrentVirtualKey.keyCode) {
// Pointer is still within the space of the virtual key.
outConsumed = true;
return out;
}
}
// Pointer left virtual key area or another pointer also went down.
// Send key cancellation but do not consume the touch yet.
// This is useful when the user swipes through from the virtual key area
// into the main display surface.
mCurrentVirtualKey.down = false;
if (!mCurrentVirtualKey.ignored) {
ALOGD_IF(DEBUG_VIRTUAL_KEYS, "VirtualKeys: Canceling key: keyCode=%d, scanCode=%d",
mCurrentVirtualKey.keyCode, mCurrentVirtualKey.scanCode);
out.push_back(dispatchVirtualKey(when, readTime, policyFlags, AKEY_EVENT_ACTION_UP,
AKEY_EVENT_FLAG_FROM_SYSTEM |
AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY |
AKEY_EVENT_FLAG_CANCELED));
}
}
if (!mCurrentRawState.rawPointerData.hoveringIdBits.isEmpty() &&
mCurrentRawState.rawPointerData.touchingIdBits.isEmpty()) {
// We have hovering pointers, and there are no touching pointers.
bool hoveringPointersInFrame = false;
auto hoveringIds = mCurrentRawState.rawPointerData.hoveringIdBits;
while (!hoveringIds.isEmpty()) {
uint32_t id = hoveringIds.clearFirstMarkedBit();
const auto& pointer = mCurrentRawState.rawPointerData.pointerForId(id);
if (isPointInsidePhysicalFrame(pointer.x, pointer.y)) {
hoveringPointersInFrame = true;
break;
}
}
if (!hoveringPointersInFrame) {
// All hovering pointers are outside the physical frame.
LOG(WARNING) << "Dropping hover, all pointers are outside the physical frame";
outConsumed = true;
return out;
}
}
if (mLastRawState.rawPointerData.touchingIdBits.isEmpty() &&
!mCurrentRawState.rawPointerData.touchingIdBits.isEmpty()) {
// Pointer just went down. Check for virtual key press or off-screen touches.
uint32_t id = mCurrentRawState.rawPointerData.touchingIdBits.firstMarkedBit();
const RawPointerData::Pointer& pointer = mCurrentRawState.rawPointerData.pointerForId(id);
// Skip checking whether the pointer is inside the physical frame if the device is in
// unscaled or pointer mode.
if (!isPointInsidePhysicalFrame(pointer.x, pointer.y) &&
mDeviceMode != DeviceMode::POINTER) {
// If exactly one pointer went down, check for virtual key hit.
// Otherwise, we will drop the entire stroke.
if (mCurrentRawState.rawPointerData.touchingIdBits.count() == 1) {
const VirtualKey* virtualKey = findVirtualKeyHit(pointer.x, pointer.y);
if (virtualKey) {
mCurrentVirtualKey.down = true;
mCurrentVirtualKey.downTime = when;
mCurrentVirtualKey.keyCode = virtualKey->keyCode;
mCurrentVirtualKey.scanCode = virtualKey->scanCode;
mCurrentVirtualKey.ignored =
getContext()->shouldDropVirtualKey(when, virtualKey->keyCode,
virtualKey->scanCode);
if (!mCurrentVirtualKey.ignored) {
ALOGD_IF(DEBUG_VIRTUAL_KEYS,
"VirtualKeys: Generating key down: keyCode=%d, scanCode=%d",
mCurrentVirtualKey.keyCode, mCurrentVirtualKey.scanCode);
out.push_back(dispatchVirtualKey(when, readTime, policyFlags,
AKEY_EVENT_ACTION_DOWN,
AKEY_EVENT_FLAG_FROM_SYSTEM |
AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY));
}
}
}
LOG(WARNING) << "Dropping pointer " << id << " at (" << pointer.x << ", " << pointer.y
<< "), it is outside of the physical frame";
outConsumed = true;
return out;
}
}
// Disable all virtual key touches that happen within a short time interval of the
// most recent touch within the screen area. The idea is to filter out stray
// virtual key presses when interacting with the touch screen.
//
// Problems we're trying to solve:
//
// 1. While scrolling a list or dragging the window shade, the user swipes down into a
// virtual key area that is implemented by a separate touch panel and accidentally
// triggers a virtual key.
//
// 2. While typing in the on screen keyboard, the user taps slightly outside the screen
// area and accidentally triggers a virtual key. This often happens when virtual keys
// are layed out below the screen near to where the on screen keyboard's space bar
// is displayed.
if (mConfig.virtualKeyQuietTime > 0 &&
!mCurrentRawState.rawPointerData.touchingIdBits.isEmpty()) {
getContext()->disableVirtualKeysUntil(when + mConfig.virtualKeyQuietTime);
}
return out;
}
NotifyKeyArgs TouchInputMapper::dispatchVirtualKey(nsecs_t when, nsecs_t readTime,
uint32_t policyFlags, int32_t keyEventAction,
int32_t keyEventFlags) {
int32_t keyCode = mCurrentVirtualKey.keyCode;
int32_t scanCode = mCurrentVirtualKey.scanCode;
nsecs_t downTime = mCurrentVirtualKey.downTime;
int32_t metaState = getContext()->getGlobalMetaState();
policyFlags |= POLICY_FLAG_VIRTUAL;
return NotifyKeyArgs(getContext()->getNextId(), when, readTime, getDeviceId(),
AINPUT_SOURCE_KEYBOARD, mViewport.displayId, policyFlags, keyEventAction,
keyEventFlags, keyCode, scanCode, metaState, downTime);
}
std::list<NotifyArgs> TouchInputMapper::abortTouches(
nsecs_t when, nsecs_t readTime, uint32_t policyFlags,
std::optional<ui::LogicalDisplayId> currentGestureDisplayId) {
std::list<NotifyArgs> out;
if (mCurrentMotionAborted) {
// Current motion event was already aborted.
return out;
}
BitSet32 currentIdBits = mCurrentCookedState.cookedPointerData.touchingIdBits;
if (!currentIdBits.isEmpty()) {
int32_t metaState = getContext()->getGlobalMetaState();
int32_t buttonState = mCurrentCookedState.buttonState;
out.push_back(dispatchMotion(when, readTime, policyFlags,
currentGestureDisplayId.value_or(resolveDisplayId()),
AMOTION_EVENT_ACTION_CANCEL, 0, AMOTION_EVENT_FLAG_CANCELED,
metaState, buttonState,
mCurrentCookedState.cookedPointerData.pointerProperties,
mCurrentCookedState.cookedPointerData.pointerCoords,
mCurrentCookedState.cookedPointerData.idToIndex, currentIdBits,
-1));
mCurrentMotionAborted = true;
}
return out;
}
// Updates pointer coords and properties for pointers with specified ids that have moved.
// Returns true if any of them changed.
static bool updateMovedPointers(const PropertiesArray& inProperties, CoordsArray& inCoords,
const IdToIndexArray& inIdToIndex, PropertiesArray& outProperties,
CoordsArray& outCoords, IdToIndexArray& outIdToIndex,
BitSet32 idBits) {
bool changed = false;
while (!idBits.isEmpty()) {
uint32_t id = idBits.clearFirstMarkedBit();
uint32_t inIndex = inIdToIndex[id];
uint32_t outIndex = outIdToIndex[id];
const PointerProperties& curInProperties = inProperties[inIndex];
const PointerCoords& curInCoords = inCoords[inIndex];
PointerProperties& curOutProperties = outProperties[outIndex];
PointerCoords& curOutCoords = outCoords[outIndex];
if (curInProperties != curOutProperties) {
curOutProperties = curInProperties;
changed = true;
}
if (curInCoords != curOutCoords) {
curOutCoords = curInCoords;
changed = true;
}
}
return changed;
}
std::list<NotifyArgs> TouchInputMapper::dispatchTouches(nsecs_t when, nsecs_t readTime,
uint32_t policyFlags) {
std::list<NotifyArgs> out;
BitSet32 currentIdBits = mCurrentCookedState.cookedPointerData.touchingIdBits;
BitSet32 lastIdBits = mLastCookedState.cookedPointerData.touchingIdBits;
int32_t metaState = getContext()->getGlobalMetaState();
int32_t buttonState = mCurrentCookedState.buttonState;
if (currentIdBits == lastIdBits) {
if (!currentIdBits.isEmpty()) {
// No pointer id changes so this is a move event.
// The listener takes care of batching moves so we don't have to deal with that here.
out.push_back(dispatchMotion(when, readTime, policyFlags, resolveDisplayId(),
AMOTION_EVENT_ACTION_MOVE, 0, 0, metaState, buttonState,
mCurrentCookedState.cookedPointerData.pointerProperties,
mCurrentCookedState.cookedPointerData.pointerCoords,
mCurrentCookedState.cookedPointerData.idToIndex,
currentIdBits, -1));
}
} else {
// There may be pointers going up and pointers going down and pointers moving
// all at the same time.
BitSet32 upIdBits(lastIdBits.value & ~currentIdBits.value);
BitSet32 downIdBits(currentIdBits.value & ~lastIdBits.value);
BitSet32 moveIdBits(lastIdBits.value & currentIdBits.value);
BitSet32 dispatchedIdBits(lastIdBits.value);
// Update last coordinates of pointers that have moved so that we observe the new
// pointer positions at the same time as other pointers that have just gone up.
bool moveNeeded =
updateMovedPointers(mCurrentCookedState.cookedPointerData.pointerProperties,
mCurrentCookedState.cookedPointerData.pointerCoords,
mCurrentCookedState.cookedPointerData.idToIndex,
mLastCookedState.cookedPointerData.pointerProperties,
mLastCookedState.cookedPointerData.pointerCoords,
mLastCookedState.cookedPointerData.idToIndex, moveIdBits);
if (buttonState != mLastCookedState.buttonState) {
moveNeeded = true;
}
// Dispatch pointer up events.
while (!upIdBits.isEmpty()) {
uint32_t upId = upIdBits.clearFirstMarkedBit();
bool isCanceled = mCurrentCookedState.cookedPointerData.canceledIdBits.hasBit(upId);
if (isCanceled) {
ALOGI("Canceling pointer %d for the palm event was detected.", upId);
}
out.push_back(dispatchMotion(when, readTime, policyFlags, resolveDisplayId(),
AMOTION_EVENT_ACTION_POINTER_UP, 0,
isCanceled ? AMOTION_EVENT_FLAG_CANCELED : 0, metaState,
buttonState,
mLastCookedState.cookedPointerData.pointerProperties,
mLastCookedState.cookedPointerData.pointerCoords,
mLastCookedState.cookedPointerData.idToIndex,
dispatchedIdBits, upId));
dispatchedIdBits.clearBit(upId);
mCurrentCookedState.cookedPointerData.canceledIdBits.clearBit(upId);
}
// Dispatch move events if any of the remaining pointers moved from their old locations.
// Although applications receive new locations as part of individual pointer up
// events, they do not generally handle them except when presented in a move event.
if (moveNeeded && !moveIdBits.isEmpty()) {
ALOG_ASSERT(moveIdBits.value == dispatchedIdBits.value);
out.push_back(dispatchMotion(when, readTime, policyFlags, resolveDisplayId(),
AMOTION_EVENT_ACTION_MOVE, 0, 0, metaState, buttonState,
mCurrentCookedState.cookedPointerData.pointerProperties,
mCurrentCookedState.cookedPointerData.pointerCoords,
mCurrentCookedState.cookedPointerData.idToIndex,
dispatchedIdBits, -1));
}
// Dispatch pointer down events using the new pointer locations.
while (!downIdBits.isEmpty()) {
uint32_t downId = downIdBits.clearFirstMarkedBit();
dispatchedIdBits.markBit(downId);
if (dispatchedIdBits.count() == 1) {
// First pointer is going down. Set down time.
mDownTime = when;
}
out.push_back(dispatchMotion(when, readTime, policyFlags, resolveDisplayId(),
AMOTION_EVENT_ACTION_POINTER_DOWN, 0, 0, metaState,
buttonState,
mCurrentCookedState.cookedPointerData.pointerProperties,
mCurrentCookedState.cookedPointerData.pointerCoords,
mCurrentCookedState.cookedPointerData.idToIndex,
dispatchedIdBits, downId));
}
}
return out;
}
std::list<NotifyArgs> TouchInputMapper::dispatchHoverExit(nsecs_t when, nsecs_t readTime,
uint32_t policyFlags) {
std::list<NotifyArgs> out;
if (mSentHoverEnter &&
(mCurrentCookedState.cookedPointerData.hoveringIdBits.isEmpty() ||
!mCurrentCookedState.cookedPointerData.touchingIdBits.isEmpty())) {
int32_t metaState = getContext()->getGlobalMetaState();
out.push_back(dispatchMotion(when, readTime, policyFlags, resolveDisplayId(),
AMOTION_EVENT_ACTION_HOVER_EXIT, 0, 0, metaState,
mLastCookedState.buttonState,
mLastCookedState.cookedPointerData.pointerProperties,
mLastCookedState.cookedPointerData.pointerCoords,
mLastCookedState.cookedPointerData.idToIndex,
mLastCookedState.cookedPointerData.hoveringIdBits, -1));
mSentHoverEnter = false;
}
return out;
}
std::list<NotifyArgs> TouchInputMapper::dispatchHoverEnterAndMove(nsecs_t when, nsecs_t readTime,
uint32_t policyFlags) {
std::list<NotifyArgs> out;
if (mCurrentCookedState.cookedPointerData.touchingIdBits.isEmpty() &&
!mCurrentCookedState.cookedPointerData.hoveringIdBits.isEmpty()) {
int32_t metaState = getContext()->getGlobalMetaState();
if (!mSentHoverEnter) {
out.push_back(dispatchMotion(when, readTime, policyFlags, resolveDisplayId(),
AMOTION_EVENT_ACTION_HOVER_ENTER, 0, 0, metaState,
mCurrentRawState.buttonState,
mCurrentCookedState.cookedPointerData.pointerProperties,
mCurrentCookedState.cookedPointerData.pointerCoords,
mCurrentCookedState.cookedPointerData.idToIndex,
mCurrentCookedState.cookedPointerData.hoveringIdBits, -1));
mSentHoverEnter = true;
}
out.push_back(dispatchMotion(when, readTime, policyFlags, resolveDisplayId(),
AMOTION_EVENT_ACTION_HOVER_MOVE, 0, 0, metaState,
mCurrentRawState.buttonState,
mCurrentCookedState.cookedPointerData.pointerProperties,
mCurrentCookedState.cookedPointerData.pointerCoords,
mCurrentCookedState.cookedPointerData.idToIndex,
mCurrentCookedState.cookedPointerData.hoveringIdBits, -1));
}
return out;
}
std::list<NotifyArgs> TouchInputMapper::dispatchButtonRelease(nsecs_t when, nsecs_t readTime,
uint32_t policyFlags) {
std::list<NotifyArgs> out;
BitSet32 releasedButtons(mLastCookedState.buttonState & ~mCurrentCookedState.buttonState);
const BitSet32& idBits = findActiveIdBits(mLastCookedState.cookedPointerData);
const int32_t metaState = getContext()->getGlobalMetaState();
int32_t buttonState = mLastCookedState.buttonState;
while (!releasedButtons.isEmpty()) {
int32_t actionButton = BitSet32::valueForBit(releasedButtons.clearFirstMarkedBit());
buttonState &= ~actionButton;
out.push_back(dispatchMotion(when, readTime, policyFlags, resolveDisplayId(),
AMOTION_EVENT_ACTION_BUTTON_RELEASE, actionButton, 0,
metaState, buttonState,
mLastCookedState.cookedPointerData.pointerProperties,
mLastCookedState.cookedPointerData.pointerCoords,
mLastCookedState.cookedPointerData.idToIndex, idBits, -1));
}
return out;
}
std::list<NotifyArgs> TouchInputMapper::dispatchButtonPress(nsecs_t when, nsecs_t readTime,
uint32_t policyFlags) {
std::list<NotifyArgs> out;
BitSet32 pressedButtons(mCurrentCookedState.buttonState & ~mLastCookedState.buttonState);
const BitSet32& idBits = findActiveIdBits(mCurrentCookedState.cookedPointerData);
const int32_t metaState = getContext()->getGlobalMetaState();
int32_t buttonState = mLastCookedState.buttonState;
while (!pressedButtons.isEmpty()) {
int32_t actionButton = BitSet32::valueForBit(pressedButtons.clearFirstMarkedBit());
buttonState |= actionButton;
out.push_back(dispatchMotion(when, readTime, policyFlags, resolveDisplayId(),
AMOTION_EVENT_ACTION_BUTTON_PRESS, actionButton, 0, metaState,
buttonState,
mCurrentCookedState.cookedPointerData.pointerProperties,
mCurrentCookedState.cookedPointerData.pointerCoords,
mCurrentCookedState.cookedPointerData.idToIndex, idBits, -1));
}
return out;
}
const BitSet32& TouchInputMapper::findActiveIdBits(const CookedPointerData& cookedPointerData) {
if (!cookedPointerData.touchingIdBits.isEmpty()) {
return cookedPointerData.touchingIdBits;
}
return cookedPointerData.hoveringIdBits;
}
void TouchInputMapper::cookPointerData() {
uint32_t currentPointerCount = mCurrentRawState.rawPointerData.pointerCount;
mCurrentCookedState.cookedPointerData.clear();
mCurrentCookedState.cookedPointerData.pointerCount = currentPointerCount;
mCurrentCookedState.cookedPointerData.hoveringIdBits =
mCurrentRawState.rawPointerData.hoveringIdBits;
mCurrentCookedState.cookedPointerData.touchingIdBits =
mCurrentRawState.rawPointerData.touchingIdBits;
mCurrentCookedState.cookedPointerData.canceledIdBits =
mCurrentRawState.rawPointerData.canceledIdBits;
if (mCurrentCookedState.cookedPointerData.pointerCount == 0) {
mCurrentCookedState.buttonState = 0;
} else {
mCurrentCookedState.buttonState = mCurrentRawState.buttonState;
}
// Walk through the the active pointers and map device coordinates onto
// display coordinates and adjust for display orientation.
for (uint32_t i = 0; i < currentPointerCount; i++) {
const RawPointerData::Pointer& in = mCurrentRawState.rawPointerData.pointers[i];
bool isHovering = in.isHovering;
// A tool MOUSE pointer is only down/touching when a mouse button is pressed.
if (in.toolType == ToolType::MOUSE &&
!mCurrentRawState.rawPointerData.canceledIdBits.hasBit(in.id)) {
if (isPointerDown(mCurrentRawState.buttonState)) {
isHovering = false;
mCurrentCookedState.cookedPointerData.touchingIdBits.markBit(in.id);
mCurrentCookedState.cookedPointerData.hoveringIdBits.clearBit(in.id);
} else {
isHovering = true;
mCurrentCookedState.cookedPointerData.touchingIdBits.clearBit(in.id);
mCurrentCookedState.cookedPointerData.hoveringIdBits.markBit(in.id);
}
}
// Size
float touchMajor, touchMinor, toolMajor, toolMinor, size;
switch (mCalibration.sizeCalibration) {
case Calibration::SizeCalibration::GEOMETRIC:
case Calibration::SizeCalibration::DIAMETER:
case Calibration::SizeCalibration::BOX:
case Calibration::SizeCalibration::AREA:
if (mRawPointerAxes.touchMajor && mRawPointerAxes.toolMajor) {
touchMajor = in.touchMajor;
touchMinor = mRawPointerAxes.touchMinor ? in.touchMinor : in.touchMajor;
toolMajor = in.toolMajor;
toolMinor = mRawPointerAxes.toolMinor ? in.toolMinor : in.toolMajor;
size = mRawPointerAxes.touchMinor ? avg(in.touchMajor, in.touchMinor)
: in.touchMajor;
} else if (mRawPointerAxes.touchMajor) {
toolMajor = touchMajor = in.touchMajor;
toolMinor = touchMinor =
mRawPointerAxes.touchMinor ? in.touchMinor : in.touchMajor;
size = mRawPointerAxes.touchMinor ? avg(in.touchMajor, in.touchMinor)
: in.touchMajor;
} else if (mRawPointerAxes.toolMajor) {
touchMajor = toolMajor = in.toolMajor;
touchMinor = toolMinor =
mRawPointerAxes.toolMinor ? in.toolMinor : in.toolMajor;
size = mRawPointerAxes.toolMinor ? avg(in.toolMajor, in.toolMinor)
: in.toolMajor;
} else {
ALOG_ASSERT(false,
"No touch or tool axes. "
"Size calibration should have been resolved to NONE.");
touchMajor = 0;
touchMinor = 0;
toolMajor = 0;
toolMinor = 0;
size = 0;
}
if (mCalibration.sizeIsSummed && *mCalibration.sizeIsSummed) {
uint32_t touchingCount = mCurrentRawState.rawPointerData.touchingIdBits.count();
if (touchingCount > 1) {
touchMajor /= touchingCount;
touchMinor /= touchingCount;
toolMajor /= touchingCount;
toolMinor /= touchingCount;
size /= touchingCount;
}
}
if (mCalibration.sizeCalibration == Calibration::SizeCalibration::GEOMETRIC) {
touchMajor *= mGeometricScale;
touchMinor *= mGeometricScale;
toolMajor *= mGeometricScale;
toolMinor *= mGeometricScale;
} else if (mCalibration.sizeCalibration == Calibration::SizeCalibration::AREA) {
touchMajor = touchMajor > 0 ? sqrtf(touchMajor) : 0;
touchMinor = touchMajor;
toolMajor = toolMajor > 0 ? sqrtf(toolMajor) : 0;
toolMinor = toolMajor;
} else if (mCalibration.sizeCalibration == Calibration::SizeCalibration::DIAMETER) {
touchMinor = touchMajor;
toolMinor = toolMajor;
}
mCalibration.applySizeScaleAndBias(touchMajor);
mCalibration.applySizeScaleAndBias(touchMinor);
mCalibration.applySizeScaleAndBias(toolMajor);
mCalibration.applySizeScaleAndBias(toolMinor);
size *= mSizeScale;
break;
case Calibration::SizeCalibration::DEFAULT:
LOG_ALWAYS_FATAL("Resolution should not be 'DEFAULT' at this point");
break;
case Calibration::SizeCalibration::NONE:
touchMajor = 0;
touchMinor = 0;
toolMajor = 0;
toolMinor = 0;
size = 0;
break;
}
// Pressure
float pressure;
switch (mCalibration.pressureCalibration) {
case Calibration::PressureCalibration::PHYSICAL:
case Calibration::PressureCalibration::AMPLITUDE:
pressure = in.pressure * mPressureScale;
break;
default:
pressure = isHovering ? 0 : 1;
break;
}
// Tilt and Orientation
float tilt;
float orientation;
if (mHaveTilt) {
float tiltXAngle = (in.tiltX - mTiltXCenter) * mTiltXScale;
float tiltYAngle = (in.tiltY - mTiltYCenter) * mTiltYScale;
orientation = transformAngle(mRawRotation, atan2f(-sinf(tiltXAngle), sinf(tiltYAngle)),
/*isDirectional=*/true);
tilt = acosf(cosf(tiltXAngle) * cosf(tiltYAngle));
} else {
tilt = 0;
switch (mCalibration.orientationCalibration) {
case Calibration::OrientationCalibration::INTERPOLATED:
orientation = transformAngle(mRawRotation, in.orientation * mOrientationScale,
/*isDirectional=*/true);
break;
case Calibration::OrientationCalibration::VECTOR: {
int32_t c1 = signExtendNybble((in.orientation & 0xf0) >> 4);
int32_t c2 = signExtendNybble(in.orientation & 0x0f);
if (c1 != 0 || c2 != 0) {
orientation = transformAngle(mRawRotation, atan2f(c1, c2) * 0.5f,
/*isDirectional=*/true);
float confidence = hypotf(c1, c2);
float scale = 1.0f + confidence / 16.0f;
touchMajor *= scale;
touchMinor /= scale;
toolMajor *= scale;
toolMinor /= scale;
} else {
orientation = 0;
}
break;
}
default:
orientation = 0;
}
}
// Distance
float distance;
switch (mCalibration.distanceCalibration) {
case Calibration::DistanceCalibration::SCALED:
distance = in.distance * mDistanceScale;
break;
default:
distance = 0;
}
// Adjust X,Y coords for device calibration and convert to the natural display coordinates.
vec2 transformed = {in.x, in.y};
mAffineTransform.applyTo(transformed.x /*byRef*/, transformed.y /*byRef*/);
transformed = mRawToDisplay.transform(transformed);
// Write output coords.
PointerCoords& out = mCurrentCookedState.cookedPointerData.pointerCoords[i];
out.clear();
out.setAxisValue(AMOTION_EVENT_AXIS_X, transformed.x);
out.setAxisValue(AMOTION_EVENT_AXIS_Y, transformed.y);
out.setAxisValue(AMOTION_EVENT_AXIS_PRESSURE, pressure);
out.setAxisValue(AMOTION_EVENT_AXIS_SIZE, size);
out.setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR, touchMajor);
out.setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR, touchMinor);
out.setAxisValue(AMOTION_EVENT_AXIS_ORIENTATION, orientation);
out.setAxisValue(AMOTION_EVENT_AXIS_TILT, tilt);
out.setAxisValue(AMOTION_EVENT_AXIS_DISTANCE, distance);
out.setAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR, toolMajor);
out.setAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR, toolMinor);
// Write output relative fields if applicable.
uint32_t id = in.id;
if (mSource == AINPUT_SOURCE_TOUCHPAD &&
mLastCookedState.cookedPointerData.hasPointerCoordsForId(id)) {
const PointerCoords& p = mLastCookedState.cookedPointerData.pointerCoordsForId(id);
float dx = transformed.x - p.getAxisValue(AMOTION_EVENT_AXIS_X);
float dy = transformed.y - p.getAxisValue(AMOTION_EVENT_AXIS_Y);
out.setAxisValue(AMOTION_EVENT_AXIS_RELATIVE_X, dx);
out.setAxisValue(AMOTION_EVENT_AXIS_RELATIVE_Y, dy);
}
// Write output properties.
PointerProperties& properties = mCurrentCookedState.cookedPointerData.pointerProperties[i];
properties.clear();
properties.id = id;
properties.toolType = in.toolType;
// Write id index and mark id as valid.
mCurrentCookedState.cookedPointerData.idToIndex[id] = i;
mCurrentCookedState.cookedPointerData.validIdBits.markBit(id);
}
}
NotifyMotionArgs TouchInputMapper::dispatchMotion(
nsecs_t when, nsecs_t readTime, uint32_t policyFlags, ui::LogicalDisplayId displayId,
int32_t action, int32_t actionButton, int32_t flags, int32_t metaState, int32_t buttonState,
const PropertiesArray& properties, const CoordsArray& coords,
const IdToIndexArray& idToIndex, BitSet32 idBits, int32_t changedId) const {
std::vector<PointerCoords> pointerCoords;
std::vector<PointerProperties> pointerProperties;
uint32_t pointerCount = 0;
while (!idBits.isEmpty()) {
uint32_t id = idBits.clearFirstMarkedBit();
uint32_t index = idToIndex[id];
pointerProperties.push_back(properties[index]);
pointerCoords.push_back(coords[index]);
if (changedId >= 0 && id == uint32_t(changedId)) {
action |= pointerCount << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
}
pointerCount++;
}
ALOG_ASSERT(pointerCount != 0);
if (changedId >= 0 && pointerCount == 1) {
// Replace initial down and final up action.
// We can compare the action without masking off the changed pointer index
// because we know the index is 0.
if (action == AMOTION_EVENT_ACTION_POINTER_DOWN) {
action = AMOTION_EVENT_ACTION_DOWN;
} else if (action == AMOTION_EVENT_ACTION_POINTER_UP) {
if ((flags & AMOTION_EVENT_FLAG_CANCELED) != 0) {
action = AMOTION_EVENT_ACTION_CANCEL;
} else {
action = AMOTION_EVENT_ACTION_UP;
}
} else {
// Can't happen.
ALOG_ASSERT(false);
}
}
uint32_t source = mSource;
if (mCurrentStreamModifiedByExternalStylus) {
source |= AINPUT_SOURCE_BLUETOOTH_STYLUS;
}
if (mOrientedRanges.orientation.has_value()) {
flags |= AMOTION_EVENT_PRIVATE_FLAG_SUPPORTS_ORIENTATION;
if (mOrientedRanges.tilt.has_value()) {
// In the current implementation, only devices that report a value for tilt supports
// directional orientation.
flags |= AMOTION_EVENT_PRIVATE_FLAG_SUPPORTS_DIRECTIONAL_ORIENTATION;
}
}
float xCursorPosition = AMOTION_EVENT_INVALID_CURSOR_POSITION;
float yCursorPosition = AMOTION_EVENT_INVALID_CURSOR_POSITION;
if (mDeviceMode == DeviceMode::POINTER) {
ALOGW_IF(pointerCount != 1,
"Only single pointer events are fully supported in POINTER mode");
xCursorPosition = pointerCoords[0].getX();
yCursorPosition = pointerCoords[0].getY();
}
const DeviceId deviceId = getDeviceId();
std::vector<TouchVideoFrame> frames = getDeviceContext().getVideoFrames();
std::for_each(frames.begin(), frames.end(),
[this](TouchVideoFrame& frame) { frame.rotate(this->mInputDeviceOrientation); });
return NotifyMotionArgs(getContext()->getNextId(), when, readTime, deviceId, source, displayId,
policyFlags, action, actionButton, flags, metaState, buttonState,
MotionClassification::NONE, pointerCount, pointerProperties.data(),
pointerCoords.data(), mOrientedXPrecision, mOrientedYPrecision,
xCursorPosition, yCursorPosition, mDownTime, std::move(frames));
}
std::list<NotifyArgs> TouchInputMapper::cancelTouch(nsecs_t when, nsecs_t readTime) {
return abortTouches(when, readTime, /* policyFlags=*/0, std::nullopt);
}
bool TouchInputMapper::isPointInsidePhysicalFrame(int32_t x, int32_t y) const {
return x >= mRawPointerAxes.x.minValue && x <= mRawPointerAxes.x.maxValue &&
y >= mRawPointerAxes.y.minValue && y <= mRawPointerAxes.y.maxValue &&
isPointInRect(mPhysicalFrameInRotatedDisplay, mRawToRotatedDisplay.transform(x, y));
}
const TouchInputMapper::VirtualKey* TouchInputMapper::findVirtualKeyHit(int32_t x, int32_t y) {
for (const VirtualKey& virtualKey : mVirtualKeys) {
ALOGD_IF(DEBUG_VIRTUAL_KEYS,
"VirtualKeys: Hit test (%d, %d): keyCode=%d, scanCode=%d, "
"left=%d, top=%d, right=%d, bottom=%d",
x, y, virtualKey.keyCode, virtualKey.scanCode, virtualKey.hitLeft,
virtualKey.hitTop, virtualKey.hitRight, virtualKey.hitBottom);
if (virtualKey.isHit(x, y)) {
return &virtualKey;
}
}
return nullptr;
}
void TouchInputMapper::assignPointerIds(const RawState& last, RawState& current) {
uint32_t currentPointerCount = current.rawPointerData.pointerCount;
uint32_t lastPointerCount = last.rawPointerData.pointerCount;
current.rawPointerData.clearIdBits();
if (currentPointerCount == 0) {
// No pointers to assign.
return;
}
if (lastPointerCount == 0) {
// All pointers are new.
for (uint32_t i = 0; i < currentPointerCount; i++) {
uint32_t id = i;
current.rawPointerData.pointers[i].id = id;
current.rawPointerData.idToIndex[id] = i;
current.rawPointerData.markIdBit(id, current.rawPointerData.isHovering(i));
}
return;
}
if (currentPointerCount == 1 && lastPointerCount == 1 &&
current.rawPointerData.pointers[0].toolType == last.rawPointerData.pointers[0].toolType) {
// Only one pointer and no change in count so it must have the same id as before.
uint32_t id = last.rawPointerData.pointers[0].id;
current.rawPointerData.pointers[0].id = id;
current.rawPointerData.idToIndex[id] = 0;
current.rawPointerData.markIdBit(id, current.rawPointerData.isHovering(0));
return;
}
// General case.
// We build a heap of squared euclidean distances between current and last pointers
// associated with the current and last pointer indices. Then, we find the best
// match (by distance) for each current pointer.
// The pointers must have the same tool type but it is possible for them to
// transition from hovering to touching or vice-versa while retaining the same id.
struct PointerDistanceHeapElement {
uint32_t currentPointerIndex : 8 {};
uint32_t lastPointerIndex : 8 {};
uint64_t distanceSq : 48 {};
};
PointerDistanceHeapElement heap[MAX_POINTERS * MAX_POINTERS];
uint32_t heapSize = 0;
for (uint32_t currentPointerIndex = 0; currentPointerIndex < currentPointerCount;
currentPointerIndex++) {
for (uint32_t lastPointerIndex = 0; lastPointerIndex < lastPointerCount;
lastPointerIndex++) {
const RawPointerData::Pointer& currentPointer =
current.rawPointerData.pointers[currentPointerIndex];
const RawPointerData::Pointer& lastPointer =
last.rawPointerData.pointers[lastPointerIndex];
if (currentPointer.toolType == lastPointer.toolType) {
int64_t deltaX = currentPointer.x - lastPointer.x;
int64_t deltaY = currentPointer.y - lastPointer.y;
uint64_t distanceSq = uint64_t(deltaX * deltaX + deltaY * deltaY);
// Insert new element into the heap (sift up).
heap[heapSize].currentPointerIndex = currentPointerIndex;
heap[heapSize].lastPointerIndex = lastPointerIndex;
heap[heapSize].distanceSq = distanceSq;
heapSize += 1;
}
}
}
// Heapify
for (uint32_t startIndex = heapSize / 2; startIndex != 0;) {
startIndex -= 1;
for (uint32_t parentIndex = startIndex;;) {
uint32_t childIndex = parentIndex * 2 + 1;
if (childIndex >= heapSize) {
break;
}
if (childIndex + 1 < heapSize &&
heap[childIndex + 1].distanceSq < heap[childIndex].distanceSq) {
childIndex += 1;
}
if (heap[parentIndex].distanceSq <= heap[childIndex].distanceSq) {
break;
}
swap(heap[parentIndex], heap[childIndex]);
parentIndex = childIndex;
}
}
if (DEBUG_POINTER_ASSIGNMENT) {
ALOGD("assignPointerIds - initial distance min-heap: size=%d", heapSize);
for (size_t i = 0; i < heapSize; i++) {
ALOGD(" heap[%zu]: cur=%" PRIu32 ", last=%" PRIu32 ", distance=%" PRIu64, i,
heap[i].currentPointerIndex, heap[i].lastPointerIndex, heap[i].distanceSq);
}
}
// Pull matches out by increasing order of distance.
// To avoid reassigning pointers that have already been matched, the loop keeps track
// of which last and current pointers have been matched using the matchedXXXBits variables.
// It also tracks the used pointer id bits.
BitSet32 matchedLastBits(0);
BitSet32 matchedCurrentBits(0);
BitSet32 usedIdBits(0);
bool first = true;
for (uint32_t i = min(currentPointerCount, lastPointerCount); heapSize > 0 && i > 0; i--) {
while (heapSize > 0) {
if (first) {
// The first time through the loop, we just consume the root element of
// the heap (the one with smallest distance).
first = false;
} else {
// Previous iterations consumed the root element of the heap.
// Pop root element off of the heap (sift down).
heap[0] = heap[heapSize];
for (uint32_t parentIndex = 0;;) {
uint32_t childIndex = parentIndex * 2 + 1;
if (childIndex >= heapSize) {
break;
}
if (childIndex + 1 < heapSize &&
heap[childIndex + 1].distanceSq < heap[childIndex].distanceSq) {
childIndex += 1;
}
if (heap[parentIndex].distanceSq <= heap[childIndex].distanceSq) {
break;
}
swap(heap[parentIndex], heap[childIndex]);
parentIndex = childIndex;
}
if (DEBUG_POINTER_ASSIGNMENT) {
ALOGD("assignPointerIds - reduced distance min-heap: size=%d", heapSize);
for (size_t j = 0; j < heapSize; j++) {
ALOGD(" heap[%zu]: cur=%" PRIu32 ", last=%" PRIu32 ", distance=%" PRIu64,
j, heap[j].currentPointerIndex, heap[j].lastPointerIndex,
heap[j].distanceSq);
}
}
}
heapSize -= 1;
uint32_t currentPointerIndex = heap[0].currentPointerIndex;
if (matchedCurrentBits.hasBit(currentPointerIndex)) continue; // already matched
uint32_t lastPointerIndex = heap[0].lastPointerIndex;
if (matchedLastBits.hasBit(lastPointerIndex)) continue; // already matched
matchedCurrentBits.markBit(currentPointerIndex);
matchedLastBits.markBit(lastPointerIndex);
uint32_t id = last.rawPointerData.pointers[lastPointerIndex].id;
current.rawPointerData.pointers[currentPointerIndex].id = id;
current.rawPointerData.idToIndex[id] = currentPointerIndex;
current.rawPointerData.markIdBit(id,
current.rawPointerData.isHovering(
currentPointerIndex));
usedIdBits.markBit(id);
ALOGD_IF(DEBUG_POINTER_ASSIGNMENT,
"assignPointerIds - matched: cur=%" PRIu32 ", last=%" PRIu32 ", id=%" PRIu32
", distanceSq=%" PRIu64,
lastPointerIndex, currentPointerIndex, id, heap[0].distanceSq);
break;
}
}
// Assign fresh ids to pointers that were not matched in the process.
for (uint32_t i = currentPointerCount - matchedCurrentBits.count(); i != 0; i--) {
uint32_t currentPointerIndex = matchedCurrentBits.markFirstUnmarkedBit();
uint32_t id = usedIdBits.markFirstUnmarkedBit();
current.rawPointerData.pointers[currentPointerIndex].id = id;
current.rawPointerData.idToIndex[id] = currentPointerIndex;
current.rawPointerData.markIdBit(id,
current.rawPointerData.isHovering(currentPointerIndex));
ALOGD_IF(DEBUG_POINTER_ASSIGNMENT,
"assignPointerIds - assigned: cur=%" PRIu32 ", id=%" PRIu32, currentPointerIndex,
id);
}
}
int32_t TouchInputMapper::getKeyCodeState(uint32_t sourceMask, int32_t keyCode) {
if (mCurrentVirtualKey.down && mCurrentVirtualKey.keyCode == keyCode) {
return AKEY_STATE_VIRTUAL;
}
for (const VirtualKey& virtualKey : mVirtualKeys) {
if (virtualKey.keyCode == keyCode) {
return AKEY_STATE_UP;
}
}
return AKEY_STATE_UNKNOWN;
}
int32_t TouchInputMapper::getScanCodeState(uint32_t sourceMask, int32_t scanCode) {
if (mCurrentVirtualKey.down && mCurrentVirtualKey.scanCode == scanCode) {
return AKEY_STATE_VIRTUAL;
}
for (const VirtualKey& virtualKey : mVirtualKeys) {
if (virtualKey.scanCode == scanCode) {
return AKEY_STATE_UP;
}
}
return AKEY_STATE_UNKNOWN;
}
bool TouchInputMapper::markSupportedKeyCodes(uint32_t sourceMask,
const std::vector<int32_t>& keyCodes,
uint8_t* outFlags) {
for (const VirtualKey& virtualKey : mVirtualKeys) {
for (size_t i = 0; i < keyCodes.size(); i++) {
if (virtualKey.keyCode == keyCodes[i]) {
outFlags[i] = 1;
}
}
}
return true;
}
std::optional<ui::LogicalDisplayId> TouchInputMapper::getAssociatedDisplayId() const {
if (mViewport == kUninitializedViewport) {
return std::nullopt;
}
return mViewport.displayId;
}
} // namespace android