| /* | |
| * Copyright 2013 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #include <log/log.h> | |
| #include <ui/Rect.h> | |
| #include <ui/Region.h> | |
| #include "GLES20RenderEngine.h" | |
| #include "GLExtensions.h" | |
| #include "Image.h" | |
| #include "Mesh.h" | |
| #include "RenderEngine.h" | |
| #include <SurfaceFlinger.h> | |
| #include <vector> | |
| #include <android/hardware/configstore/1.0/ISurfaceFlingerConfigs.h> | |
| #include <configstore/Utils.h> | |
| using namespace android::hardware::configstore; | |
| using namespace android::hardware::configstore::V1_0; | |
| extern "C" EGLAPI const char* eglQueryStringImplementationANDROID(EGLDisplay dpy, EGLint name); | |
| // --------------------------------------------------------------------------- | |
| namespace android { | |
| namespace RE { | |
| // --------------------------------------------------------------------------- | |
| RenderEngine::~RenderEngine() = default; | |
| namespace impl { | |
| std::unique_ptr<RenderEngine> RenderEngine::create(int hwcFormat, uint32_t featureFlags) { | |
| // initialize EGL for the default display | |
| EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); | |
| if (!eglInitialize(display, nullptr, nullptr)) { | |
| LOG_ALWAYS_FATAL("failed to initialize EGL"); | |
| } | |
| GLExtensions& extensions = GLExtensions::getInstance(); | |
| extensions.initWithEGLStrings(eglQueryStringImplementationANDROID(display, EGL_VERSION), | |
| eglQueryStringImplementationANDROID(display, EGL_EXTENSIONS)); | |
| // The code assumes that ES2 or later is available if this extension is | |
| // supported. | |
| EGLConfig config = EGL_NO_CONFIG; | |
| if (!extensions.hasNoConfigContext()) { | |
| config = chooseEglConfig(display, hwcFormat, /*logConfig*/ true); | |
| } | |
| EGLint renderableType = 0; | |
| if (config == EGL_NO_CONFIG) { | |
| renderableType = EGL_OPENGL_ES2_BIT; | |
| } else if (!eglGetConfigAttrib(display, config, EGL_RENDERABLE_TYPE, &renderableType)) { | |
| LOG_ALWAYS_FATAL("can't query EGLConfig RENDERABLE_TYPE"); | |
| } | |
| EGLint contextClientVersion = 0; | |
| if (renderableType & EGL_OPENGL_ES2_BIT) { | |
| contextClientVersion = 2; | |
| } else if (renderableType & EGL_OPENGL_ES_BIT) { | |
| contextClientVersion = 1; | |
| } else { | |
| LOG_ALWAYS_FATAL("no supported EGL_RENDERABLE_TYPEs"); | |
| } | |
| std::vector<EGLint> contextAttributes; | |
| contextAttributes.reserve(6); | |
| contextAttributes.push_back(EGL_CONTEXT_CLIENT_VERSION); | |
| contextAttributes.push_back(contextClientVersion); | |
| bool useContextPriority = overrideUseContextPriorityFromConfig(extensions.hasContextPriority()); | |
| if (useContextPriority) { | |
| contextAttributes.push_back(EGL_CONTEXT_PRIORITY_LEVEL_IMG); | |
| contextAttributes.push_back(EGL_CONTEXT_PRIORITY_HIGH_IMG); | |
| } | |
| contextAttributes.push_back(EGL_NONE); | |
| EGLContext ctxt = eglCreateContext(display, config, nullptr, contextAttributes.data()); | |
| // if can't create a GL context, we can only abort. | |
| LOG_ALWAYS_FATAL_IF(ctxt == EGL_NO_CONTEXT, "EGLContext creation failed"); | |
| // now figure out what version of GL did we actually get | |
| // NOTE: a dummy surface is not needed if KHR_create_context is supported | |
| EGLConfig dummyConfig = config; | |
| if (dummyConfig == EGL_NO_CONFIG) { | |
| dummyConfig = chooseEglConfig(display, hwcFormat, /*logConfig*/ true); | |
| } | |
| EGLint attribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, EGL_NONE}; | |
| EGLSurface dummy = eglCreatePbufferSurface(display, dummyConfig, attribs); | |
| LOG_ALWAYS_FATAL_IF(dummy == EGL_NO_SURFACE, "can't create dummy pbuffer"); | |
| EGLBoolean success = eglMakeCurrent(display, dummy, dummy, ctxt); | |
| LOG_ALWAYS_FATAL_IF(!success, "can't make dummy pbuffer current"); | |
| extensions.initWithGLStrings(glGetString(GL_VENDOR), glGetString(GL_RENDERER), | |
| glGetString(GL_VERSION), glGetString(GL_EXTENSIONS)); | |
| GlesVersion version = parseGlesVersion(extensions.getVersion()); | |
| // initialize the renderer while GL is current | |
| std::unique_ptr<RenderEngine> engine; | |
| switch (version) { | |
| case GLES_VERSION_1_0: | |
| case GLES_VERSION_1_1: | |
| LOG_ALWAYS_FATAL("SurfaceFlinger requires OpenGL ES 2.0 minimum to run."); | |
| break; | |
| case GLES_VERSION_2_0: | |
| case GLES_VERSION_3_0: | |
| engine = std::make_unique<GLES20RenderEngine>(featureFlags); | |
| break; | |
| } | |
| engine->setEGLHandles(display, config, ctxt); | |
| ALOGI("OpenGL ES informations:"); | |
| ALOGI("vendor : %s", extensions.getVendor()); | |
| ALOGI("renderer : %s", extensions.getRenderer()); | |
| ALOGI("version : %s", extensions.getVersion()); | |
| ALOGI("extensions: %s", extensions.getExtensions()); | |
| ALOGI("GL_MAX_TEXTURE_SIZE = %zu", engine->getMaxTextureSize()); | |
| ALOGI("GL_MAX_VIEWPORT_DIMS = %zu", engine->getMaxViewportDims()); | |
| eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); | |
| eglDestroySurface(display, dummy); | |
| return engine; | |
| } | |
| bool RenderEngine::overrideUseContextPriorityFromConfig(bool useContextPriority) { | |
| OptionalBool ret; | |
| ISurfaceFlingerConfigs::getService()->useContextPriority([&ret](OptionalBool b) { ret = b; }); | |
| if (ret.specified) { | |
| return ret.value; | |
| } else { | |
| return useContextPriority; | |
| } | |
| } | |
| RenderEngine::RenderEngine(uint32_t featureFlags) | |
| : mEGLDisplay(EGL_NO_DISPLAY), | |
| mEGLConfig(nullptr), | |
| mEGLContext(EGL_NO_CONTEXT), | |
| mFeatureFlags(featureFlags) {} | |
| RenderEngine::~RenderEngine() { | |
| eglMakeCurrent(mEGLDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); | |
| eglTerminate(mEGLDisplay); | |
| } | |
| void RenderEngine::setEGLHandles(EGLDisplay display, EGLConfig config, EGLContext ctxt) { | |
| mEGLDisplay = display; | |
| mEGLConfig = config; | |
| mEGLContext = ctxt; | |
| } | |
| EGLDisplay RenderEngine::getEGLDisplay() const { | |
| return mEGLDisplay; | |
| } | |
| EGLConfig RenderEngine::getEGLConfig() const { | |
| return mEGLConfig; | |
| } | |
| bool RenderEngine::supportsImageCrop() const { | |
| return GLExtensions::getInstance().hasImageCrop(); | |
| } | |
| bool RenderEngine::isCurrent() const { | |
| return mEGLDisplay == eglGetCurrentDisplay() && mEGLContext == eglGetCurrentContext(); | |
| } | |
| std::unique_ptr<RE::Surface> RenderEngine::createSurface() { | |
| return std::make_unique<Surface>(*this); | |
| } | |
| std::unique_ptr<RE::Image> RenderEngine::createImage() { | |
| return std::make_unique<Image>(*this); | |
| } | |
| bool RenderEngine::setCurrentSurface(const android::RE::Surface& surface) { | |
| // Note: RE::Surface is an abstract interface. This implementation only ever | |
| // creates RE::impl::Surface's, so it is safe to just cast to the actual | |
| // type. | |
| return setCurrentSurface(static_cast<const android::RE::impl::Surface&>(surface)); | |
| } | |
| bool RenderEngine::setCurrentSurface(const android::RE::impl::Surface& surface) { | |
| bool success = true; | |
| EGLSurface eglSurface = surface.getEGLSurface(); | |
| if (eglSurface != eglGetCurrentSurface(EGL_DRAW)) { | |
| success = eglMakeCurrent(mEGLDisplay, eglSurface, eglSurface, mEGLContext) == EGL_TRUE; | |
| if (success && surface.getAsync()) { | |
| eglSwapInterval(mEGLDisplay, 0); | |
| } | |
| } | |
| return success; | |
| } | |
| void RenderEngine::resetCurrentSurface() { | |
| eglMakeCurrent(mEGLDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); | |
| } | |
| base::unique_fd RenderEngine::flush() { | |
| if (!GLExtensions::getInstance().hasNativeFenceSync()) { | |
| return base::unique_fd(); | |
| } | |
| EGLSyncKHR sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, nullptr); | |
| if (sync == EGL_NO_SYNC_KHR) { | |
| ALOGW("failed to create EGL native fence sync: %#x", eglGetError()); | |
| return base::unique_fd(); | |
| } | |
| // native fence fd will not be populated until flush() is done. | |
| glFlush(); | |
| // get the fence fd | |
| base::unique_fd fenceFd(eglDupNativeFenceFDANDROID(mEGLDisplay, sync)); | |
| eglDestroySyncKHR(mEGLDisplay, sync); | |
| if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) { | |
| ALOGW("failed to dup EGL native fence sync: %#x", eglGetError()); | |
| } | |
| return fenceFd; | |
| } | |
| bool RenderEngine::finish() { | |
| if (!GLExtensions::getInstance().hasFenceSync()) { | |
| ALOGW("no synchronization support"); | |
| return false; | |
| } | |
| EGLSyncKHR sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_FENCE_KHR, nullptr); | |
| if (sync == EGL_NO_SYNC_KHR) { | |
| ALOGW("failed to create EGL fence sync: %#x", eglGetError()); | |
| return false; | |
| } | |
| EGLint result = eglClientWaitSyncKHR(mEGLDisplay, sync, EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, | |
| 2000000000 /*2 sec*/); | |
| EGLint error = eglGetError(); | |
| eglDestroySyncKHR(mEGLDisplay, sync); | |
| if (result != EGL_CONDITION_SATISFIED_KHR) { | |
| if (result == EGL_TIMEOUT_EXPIRED_KHR) { | |
| ALOGW("fence wait timed out"); | |
| } else { | |
| ALOGW("error waiting on EGL fence: %#x", error); | |
| } | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool RenderEngine::waitFence(base::unique_fd fenceFd) { | |
| if (!GLExtensions::getInstance().hasNativeFenceSync() || | |
| !GLExtensions::getInstance().hasWaitSync()) { | |
| return false; | |
| } | |
| EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd, EGL_NONE}; | |
| EGLSyncKHR sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs); | |
| if (sync == EGL_NO_SYNC_KHR) { | |
| ALOGE("failed to create EGL native fence sync: %#x", eglGetError()); | |
| return false; | |
| } | |
| // fenceFd is now owned by EGLSync | |
| (void)fenceFd.release(); | |
| // XXX: The spec draft is inconsistent as to whether this should return an | |
| // EGLint or void. Ignore the return value for now, as it's not strictly | |
| // needed. | |
| eglWaitSyncKHR(mEGLDisplay, sync, 0); | |
| EGLint error = eglGetError(); | |
| eglDestroySyncKHR(mEGLDisplay, sync); | |
| if (error != EGL_SUCCESS) { | |
| ALOGE("failed to wait for EGL native fence sync: %#x", error); | |
| return false; | |
| } | |
| return true; | |
| } | |
| void RenderEngine::checkErrors() const { | |
| do { | |
| // there could be more than one error flag | |
| GLenum error = glGetError(); | |
| if (error == GL_NO_ERROR) break; | |
| ALOGE("GL error 0x%04x", int(error)); | |
| } while (true); | |
| } | |
| RenderEngine::GlesVersion RenderEngine::parseGlesVersion(const char* str) { | |
| int major, minor; | |
| if (sscanf(str, "OpenGL ES-CM %d.%d", &major, &minor) != 2) { | |
| if (sscanf(str, "OpenGL ES %d.%d", &major, &minor) != 2) { | |
| ALOGW("Unable to parse GL_VERSION string: \"%s\"", str); | |
| return GLES_VERSION_1_0; | |
| } | |
| } | |
| if (major == 1 && minor == 0) return GLES_VERSION_1_0; | |
| if (major == 1 && minor >= 1) return GLES_VERSION_1_1; | |
| if (major == 2 && minor >= 0) return GLES_VERSION_2_0; | |
| if (major == 3 && minor >= 0) return GLES_VERSION_3_0; | |
| ALOGW("Unrecognized OpenGL ES version: %d.%d", major, minor); | |
| return GLES_VERSION_1_0; | |
| } | |
| void RenderEngine::fillRegionWithColor(const Region& region, uint32_t height, float red, | |
| float green, float blue, float alpha) { | |
| size_t c; | |
| Rect const* r = region.getArray(&c); | |
| Mesh mesh(Mesh::TRIANGLES, c * 6, 2); | |
| Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>()); | |
| for (size_t i = 0; i < c; i++, r++) { | |
| position[i * 6 + 0].x = r->left; | |
| position[i * 6 + 0].y = height - r->top; | |
| position[i * 6 + 1].x = r->left; | |
| position[i * 6 + 1].y = height - r->bottom; | |
| position[i * 6 + 2].x = r->right; | |
| position[i * 6 + 2].y = height - r->bottom; | |
| position[i * 6 + 3].x = r->left; | |
| position[i * 6 + 3].y = height - r->top; | |
| position[i * 6 + 4].x = r->right; | |
| position[i * 6 + 4].y = height - r->bottom; | |
| position[i * 6 + 5].x = r->right; | |
| position[i * 6 + 5].y = height - r->top; | |
| } | |
| setupFillWithColor(red, green, blue, alpha); | |
| drawMesh(mesh); | |
| } | |
| void RenderEngine::clearWithColor(float red, float green, float blue, float alpha) { | |
| glClearColor(red, green, blue, alpha); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| } | |
| void RenderEngine::setScissor(uint32_t left, uint32_t bottom, uint32_t right, uint32_t top) { | |
| glScissor(left, bottom, right, top); | |
| glEnable(GL_SCISSOR_TEST); | |
| } | |
| void RenderEngine::disableScissor() { | |
| glDisable(GL_SCISSOR_TEST); | |
| } | |
| void RenderEngine::genTextures(size_t count, uint32_t* names) { | |
| glGenTextures(count, names); | |
| } | |
| void RenderEngine::deleteTextures(size_t count, uint32_t const* names) { | |
| glDeleteTextures(count, names); | |
| } | |
| void RenderEngine::bindExternalTextureImage(uint32_t texName, const android::RE::Image& image) { | |
| // Note: RE::Image is an abstract interface. This implementation only ever | |
| // creates RE::impl::Image's, so it is safe to just cast to the actual type. | |
| return bindExternalTextureImage(texName, static_cast<const android::RE::impl::Image&>(image)); | |
| } | |
| void RenderEngine::bindExternalTextureImage(uint32_t texName, | |
| const android::RE::impl::Image& image) { | |
| const GLenum target = GL_TEXTURE_EXTERNAL_OES; | |
| glBindTexture(target, texName); | |
| if (image.getEGLImage() != EGL_NO_IMAGE_KHR) { | |
| glEGLImageTargetTexture2DOES(target, static_cast<GLeglImageOES>(image.getEGLImage())); | |
| } | |
| } | |
| void RenderEngine::readPixels(size_t l, size_t b, size_t w, size_t h, uint32_t* pixels) { | |
| glReadPixels(l, b, w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels); | |
| } | |
| void RenderEngine::dump(String8& result) { | |
| const GLExtensions& extensions = GLExtensions::getInstance(); | |
| result.appendFormat("EGL implementation : %s\n", extensions.getEGLVersion()); | |
| result.appendFormat("%s\n", extensions.getEGLExtensions()); | |
| result.appendFormat("GLES: %s, %s, %s\n", extensions.getVendor(), extensions.getRenderer(), | |
| extensions.getVersion()); | |
| result.appendFormat("%s\n", extensions.getExtensions()); | |
| } | |
| // --------------------------------------------------------------------------- | |
| void RenderEngine::bindNativeBufferAsFrameBuffer(ANativeWindowBuffer* buffer, | |
| RE::BindNativeBufferAsFramebuffer* bindHelper) { | |
| bindHelper->mImage = eglCreateImageKHR(mEGLDisplay, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID, | |
| buffer, nullptr); | |
| if (bindHelper->mImage == EGL_NO_IMAGE_KHR) { | |
| bindHelper->mStatus = NO_MEMORY; | |
| return; | |
| } | |
| uint32_t glStatus; | |
| bindImageAsFramebuffer(bindHelper->mImage, &bindHelper->mTexName, &bindHelper->mFbName, | |
| &glStatus); | |
| ALOGE_IF(glStatus != GL_FRAMEBUFFER_COMPLETE_OES, "glCheckFramebufferStatusOES error %d", | |
| glStatus); | |
| bindHelper->mStatus = glStatus == GL_FRAMEBUFFER_COMPLETE_OES ? NO_ERROR : BAD_VALUE; | |
| } | |
| void RenderEngine::unbindNativeBufferAsFrameBuffer(RE::BindNativeBufferAsFramebuffer* bindHelper) { | |
| if (bindHelper->mImage == EGL_NO_IMAGE_KHR) { | |
| return; | |
| } | |
| // back to main framebuffer | |
| unbindFramebuffer(bindHelper->mTexName, bindHelper->mFbName); | |
| eglDestroyImageKHR(mEGLDisplay, bindHelper->mImage); | |
| // Workaround for b/77935566 to force the EGL driver to release the | |
| // screenshot buffer | |
| setScissor(0, 0, 0, 0); | |
| clearWithColor(0.0, 0.0, 0.0, 0.0); | |
| disableScissor(); | |
| } | |
| // --------------------------------------------------------------------------- | |
| static status_t selectConfigForAttribute(EGLDisplay dpy, EGLint const* attrs, EGLint attribute, | |
| EGLint wanted, EGLConfig* outConfig) { | |
| EGLint numConfigs = -1, n = 0; | |
| eglGetConfigs(dpy, nullptr, 0, &numConfigs); | |
| EGLConfig* const configs = new EGLConfig[numConfigs]; | |
| eglChooseConfig(dpy, attrs, configs, numConfigs, &n); | |
| if (n) { | |
| if (attribute != EGL_NONE) { | |
| for (int i = 0; i < n; i++) { | |
| EGLint value = 0; | |
| eglGetConfigAttrib(dpy, configs[i], attribute, &value); | |
| if (wanted == value) { | |
| *outConfig = configs[i]; | |
| delete[] configs; | |
| return NO_ERROR; | |
| } | |
| } | |
| } else { | |
| // just pick the first one | |
| *outConfig = configs[0]; | |
| delete[] configs; | |
| return NO_ERROR; | |
| } | |
| } | |
| delete[] configs; | |
| return NAME_NOT_FOUND; | |
| } | |
| class EGLAttributeVector { | |
| struct Attribute; | |
| class Adder; | |
| friend class Adder; | |
| KeyedVector<Attribute, EGLint> mList; | |
| struct Attribute { | |
| Attribute() : v(0){}; | |
| explicit Attribute(EGLint v) : v(v) {} | |
| EGLint v; | |
| bool operator<(const Attribute& other) const { | |
| // this places EGL_NONE at the end | |
| EGLint lhs(v); | |
| EGLint rhs(other.v); | |
| if (lhs == EGL_NONE) lhs = 0x7FFFFFFF; | |
| if (rhs == EGL_NONE) rhs = 0x7FFFFFFF; | |
| return lhs < rhs; | |
| } | |
| }; | |
| class Adder { | |
| friend class EGLAttributeVector; | |
| EGLAttributeVector& v; | |
| EGLint attribute; | |
| Adder(EGLAttributeVector& v, EGLint attribute) : v(v), attribute(attribute) {} | |
| public: | |
| void operator=(EGLint value) { | |
| if (attribute != EGL_NONE) { | |
| v.mList.add(Attribute(attribute), value); | |
| } | |
| } | |
| operator EGLint() const { return v.mList[attribute]; } | |
| }; | |
| public: | |
| EGLAttributeVector() { mList.add(Attribute(EGL_NONE), EGL_NONE); } | |
| void remove(EGLint attribute) { | |
| if (attribute != EGL_NONE) { | |
| mList.removeItem(Attribute(attribute)); | |
| } | |
| } | |
| Adder operator[](EGLint attribute) { return Adder(*this, attribute); } | |
| EGLint operator[](EGLint attribute) const { return mList[attribute]; } | |
| // cast-operator to (EGLint const*) | |
| operator EGLint const*() const { return &mList.keyAt(0).v; } | |
| }; | |
| static status_t selectEGLConfig(EGLDisplay display, EGLint format, EGLint renderableType, | |
| EGLConfig* config) { | |
| // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if | |
| // it is to be used with WIFI displays | |
| status_t err; | |
| EGLint wantedAttribute; | |
| EGLint wantedAttributeValue; | |
| EGLAttributeVector attribs; | |
| if (renderableType) { | |
| attribs[EGL_RENDERABLE_TYPE] = renderableType; | |
| attribs[EGL_RECORDABLE_ANDROID] = EGL_TRUE; | |
| attribs[EGL_SURFACE_TYPE] = EGL_WINDOW_BIT | EGL_PBUFFER_BIT; | |
| attribs[EGL_FRAMEBUFFER_TARGET_ANDROID] = EGL_TRUE; | |
| attribs[EGL_RED_SIZE] = 8; | |
| attribs[EGL_GREEN_SIZE] = 8; | |
| attribs[EGL_BLUE_SIZE] = 8; | |
| attribs[EGL_ALPHA_SIZE] = 8; | |
| wantedAttribute = EGL_NONE; | |
| wantedAttributeValue = EGL_NONE; | |
| } else { | |
| // if no renderable type specified, fallback to a simplified query | |
| wantedAttribute = EGL_NATIVE_VISUAL_ID; | |
| wantedAttributeValue = format; | |
| } | |
| err = selectConfigForAttribute(display, attribs, wantedAttribute, wantedAttributeValue, config); | |
| if (err == NO_ERROR) { | |
| EGLint caveat; | |
| if (eglGetConfigAttrib(display, *config, EGL_CONFIG_CAVEAT, &caveat)) | |
| ALOGW_IF(caveat == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!"); | |
| } | |
| return err; | |
| } | |
| EGLConfig RenderEngine::chooseEglConfig(EGLDisplay display, int format, bool logConfig) { | |
| status_t err; | |
| EGLConfig config; | |
| // First try to get an ES2 config | |
| err = selectEGLConfig(display, format, EGL_OPENGL_ES2_BIT, &config); | |
| if (err != NO_ERROR) { | |
| // If ES2 fails, try ES1 | |
| err = selectEGLConfig(display, format, EGL_OPENGL_ES_BIT, &config); | |
| if (err != NO_ERROR) { | |
| // still didn't work, probably because we're on the emulator... | |
| // try a simplified query | |
| ALOGW("no suitable EGLConfig found, trying a simpler query"); | |
| err = selectEGLConfig(display, format, 0, &config); | |
| if (err != NO_ERROR) { | |
| // this EGL is too lame for android | |
| LOG_ALWAYS_FATAL("no suitable EGLConfig found, giving up"); | |
| } | |
| } | |
| } | |
| if (logConfig) { | |
| // print some debugging info | |
| EGLint r, g, b, a; | |
| eglGetConfigAttrib(display, config, EGL_RED_SIZE, &r); | |
| eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &g); | |
| eglGetConfigAttrib(display, config, EGL_BLUE_SIZE, &b); | |
| eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &a); | |
| ALOGI("EGL information:"); | |
| ALOGI("vendor : %s", eglQueryString(display, EGL_VENDOR)); | |
| ALOGI("version : %s", eglQueryString(display, EGL_VERSION)); | |
| ALOGI("extensions: %s", eglQueryString(display, EGL_EXTENSIONS)); | |
| ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS) ?: "Not Supported"); | |
| ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, config); | |
| } | |
| return config; | |
| } | |
| void RenderEngine::primeCache() const { | |
| ProgramCache::getInstance().primeCache(mFeatureFlags & WIDE_COLOR_SUPPORT); | |
| } | |
| // --------------------------------------------------------------------------- | |
| } // namespace impl | |
| } // namespace RE | |
| } // namespace android |