| /* | |
| * Copyright 2013 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| //#define LOG_NDEBUG 0 | |
| #undef LOG_TAG | |
| #define LOG_TAG "RenderEngine" | |
| #define ATRACE_TAG ATRACE_TAG_GRAPHICS | |
| #include <GLES2/gl2.h> | |
| #include <GLES2/gl2ext.h> | |
| #include <ui/ColorSpace.h> | |
| #include <ui/DebugUtils.h> | |
| #include <ui/Rect.h> | |
| #include <utils/String8.h> | |
| #include <utils/Trace.h> | |
| #include <cutils/compiler.h> | |
| #include <gui/ISurfaceComposer.h> | |
| #include <math.h> | |
| #include "Description.h" | |
| #include "GLES20RenderEngine.h" | |
| #include "Mesh.h" | |
| #include "Program.h" | |
| #include "ProgramCache.h" | |
| #include "Texture.h" | |
| #include <fstream> | |
| #include <sstream> | |
| // --------------------------------------------------------------------------- | |
| bool checkGlError(const char* op, int lineNumber) { | |
| bool errorFound = false; | |
| GLint error = glGetError(); | |
| while (error != GL_NO_ERROR) { | |
| errorFound = true; | |
| error = glGetError(); | |
| ALOGV("after %s() (line # %d) glError (0x%x)\n", op, lineNumber, error); | |
| } | |
| return errorFound; | |
| } | |
| static constexpr bool outputDebugPPMs = false; | |
| void writePPM(const char* basename, GLuint width, GLuint height) { | |
| ALOGV("writePPM #%s: %d x %d", basename, width, height); | |
| std::vector<GLubyte> pixels(width * height * 4); | |
| std::vector<GLubyte> outBuffer(width * height * 3); | |
| // TODO(courtneygo): We can now have float formats, need | |
| // to remove this code or update to support. | |
| // Make returned pixels fit in uint32_t, one byte per component | |
| glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data()); | |
| if (checkGlError(__FUNCTION__, __LINE__)) { | |
| return; | |
| } | |
| std::string filename(basename); | |
| filename.append(".ppm"); | |
| std::ofstream file(filename.c_str(), std::ios::binary); | |
| if (!file.is_open()) { | |
| ALOGE("Unable to open file: %s", filename.c_str()); | |
| ALOGE("You may need to do: \"adb shell setenforce 0\" to enable " | |
| "surfaceflinger to write debug images"); | |
| return; | |
| } | |
| file << "P6\n"; | |
| file << width << "\n"; | |
| file << height << "\n"; | |
| file << 255 << "\n"; | |
| auto ptr = reinterpret_cast<char*>(pixels.data()); | |
| auto outPtr = reinterpret_cast<char*>(outBuffer.data()); | |
| for (int y = height - 1; y >= 0; y--) { | |
| char* data = ptr + y * width * sizeof(uint32_t); | |
| for (GLuint x = 0; x < width; x++) { | |
| // Only copy R, G and B components | |
| outPtr[0] = data[0]; | |
| outPtr[1] = data[1]; | |
| outPtr[2] = data[2]; | |
| data += sizeof(uint32_t); | |
| outPtr += 3; | |
| } | |
| } | |
| file.write(reinterpret_cast<char*>(outBuffer.data()), outBuffer.size()); | |
| } | |
| // --------------------------------------------------------------------------- | |
| namespace android { | |
| namespace RE { | |
| namespace impl { | |
| // --------------------------------------------------------------------------- | |
| using ui::Dataspace; | |
| GLES20RenderEngine::GLES20RenderEngine(uint32_t featureFlags) | |
| : RenderEngine(featureFlags), | |
| mVpWidth(0), | |
| mVpHeight(0), | |
| mPlatformHasWideColor((featureFlags & WIDE_COLOR_SUPPORT) != 0) { | |
| glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); | |
| glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims); | |
| glPixelStorei(GL_UNPACK_ALIGNMENT, 4); | |
| glPixelStorei(GL_PACK_ALIGNMENT, 4); | |
| const uint16_t protTexData[] = {0}; | |
| glGenTextures(1, &mProtectedTexName); | |
| glBindTexture(GL_TEXTURE_2D, mProtectedTexName); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData); | |
| // mColorBlindnessCorrection = M; | |
| if (mPlatformHasWideColor) { | |
| ColorSpace srgb(ColorSpace::sRGB()); | |
| ColorSpace displayP3(ColorSpace::DisplayP3()); | |
| ColorSpace bt2020(ColorSpace::BT2020()); | |
| // Compute sRGB to Display P3 transform matrix. | |
| // NOTE: For now, we are limiting output wide color space support to | |
| // Display-P3 only. | |
| mSrgbToDisplayP3 = mat4(ColorSpaceConnector(srgb, displayP3).getTransform()); | |
| // Compute Display P3 to sRGB transform matrix. | |
| mDisplayP3ToSrgb = mat4(ColorSpaceConnector(displayP3, srgb).getTransform()); | |
| // no chromatic adaptation needed since all color spaces use D65 for their white points. | |
| mSrgbToXyz = srgb.getRGBtoXYZ(); | |
| mDisplayP3ToXyz = displayP3.getRGBtoXYZ(); | |
| mBt2020ToXyz = bt2020.getRGBtoXYZ(); | |
| mXyzToSrgb = mat4(srgb.getXYZtoRGB()); | |
| mXyzToDisplayP3 = mat4(displayP3.getXYZtoRGB()); | |
| mXyzToBt2020 = mat4(bt2020.getXYZtoRGB()); | |
| } | |
| } | |
| GLES20RenderEngine::~GLES20RenderEngine() {} | |
| size_t GLES20RenderEngine::getMaxTextureSize() const { | |
| return mMaxTextureSize; | |
| } | |
| size_t GLES20RenderEngine::getMaxViewportDims() const { | |
| return mMaxViewportDims[0] < mMaxViewportDims[1] ? mMaxViewportDims[0] : mMaxViewportDims[1]; | |
| } | |
| void GLES20RenderEngine::setViewportAndProjection(size_t vpw, size_t vph, Rect sourceCrop, | |
| size_t hwh, bool yswap, | |
| Transform::orientation_flags rotation) { | |
| int32_t l = sourceCrop.left; | |
| int32_t r = sourceCrop.right; | |
| // In GL, (0, 0) is the bottom-left corner, so flip y coordinates | |
| int32_t t = hwh - sourceCrop.top; | |
| int32_t b = hwh - sourceCrop.bottom; | |
| mat4 m; | |
| if (yswap) { | |
| m = mat4::ortho(l, r, t, b, 0, 1); | |
| } else { | |
| m = mat4::ortho(l, r, b, t, 0, 1); | |
| } | |
| // Apply custom rotation to the projection. | |
| float rot90InRadians = 2.0f * static_cast<float>(M_PI) / 4.0f; | |
| switch (rotation) { | |
| case Transform::ROT_0: | |
| break; | |
| case Transform::ROT_90: | |
| m = mat4::rotate(rot90InRadians, vec3(0, 0, 1)) * m; | |
| break; | |
| case Transform::ROT_180: | |
| m = mat4::rotate(rot90InRadians * 2.0f, vec3(0, 0, 1)) * m; | |
| break; | |
| case Transform::ROT_270: | |
| m = mat4::rotate(rot90InRadians * 3.0f, vec3(0, 0, 1)) * m; | |
| break; | |
| default: | |
| break; | |
| } | |
| glViewport(0, 0, vpw, vph); | |
| mState.setProjectionMatrix(m); | |
| mVpWidth = vpw; | |
| mVpHeight = vph; | |
| } | |
| void GLES20RenderEngine::setupLayerBlending(bool premultipliedAlpha, bool opaque, | |
| bool disableTexture, const half4& color) { | |
| mState.setPremultipliedAlpha(premultipliedAlpha); | |
| mState.setOpaque(opaque); | |
| mState.setColor(color); | |
| if (disableTexture) { | |
| mState.disableTexture(); | |
| } | |
| if (color.a < 1.0f || !opaque) { | |
| glEnable(GL_BLEND); | |
| glBlendFunc(premultipliedAlpha ? GL_ONE : GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
| } else { | |
| glDisable(GL_BLEND); | |
| } | |
| } | |
| void GLES20RenderEngine::setSourceY410BT2020(bool enable) { | |
| mState.setY410BT2020(enable); | |
| } | |
| void GLES20RenderEngine::setSourceDataSpace(Dataspace source) { | |
| mDataSpace = source; | |
| } | |
| void GLES20RenderEngine::setOutputDataSpace(Dataspace dataspace) { | |
| mOutputDataSpace = dataspace; | |
| } | |
| void GLES20RenderEngine::setDisplayMaxLuminance(const float maxLuminance) { | |
| mState.setDisplayMaxLuminance(maxLuminance); | |
| } | |
| void GLES20RenderEngine::setupLayerTexturing(const Texture& texture) { | |
| GLuint target = texture.getTextureTarget(); | |
| glBindTexture(target, texture.getTextureName()); | |
| GLenum filter = GL_NEAREST; | |
| if (texture.getFiltering()) { | |
| filter = GL_LINEAR; | |
| } | |
| glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
| glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
| glTexParameteri(target, GL_TEXTURE_MAG_FILTER, filter); | |
| glTexParameteri(target, GL_TEXTURE_MIN_FILTER, filter); | |
| mState.setTexture(texture); | |
| } | |
| void GLES20RenderEngine::setupLayerBlackedOut() { | |
| glBindTexture(GL_TEXTURE_2D, mProtectedTexName); | |
| Texture texture(Texture::TEXTURE_2D, mProtectedTexName); | |
| texture.setDimensions(1, 1); // FIXME: we should get that from somewhere | |
| mState.setTexture(texture); | |
| } | |
| void GLES20RenderEngine::setupColorTransform(const mat4& colorTransform) { | |
| mState.setColorMatrix(colorTransform); | |
| } | |
| void GLES20RenderEngine::setSaturationMatrix(const mat4& saturationMatrix) { | |
| mState.setSaturationMatrix(saturationMatrix); | |
| } | |
| void GLES20RenderEngine::disableTexturing() { | |
| mState.disableTexture(); | |
| } | |
| void GLES20RenderEngine::disableBlending() { | |
| glDisable(GL_BLEND); | |
| } | |
| void GLES20RenderEngine::bindImageAsFramebuffer(EGLImageKHR image, uint32_t* texName, | |
| uint32_t* fbName, uint32_t* status) { | |
| GLuint tname, name; | |
| // turn our EGLImage into a texture | |
| glGenTextures(1, &tname); | |
| glBindTexture(GL_TEXTURE_2D, tname); | |
| glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image); | |
| // create a Framebuffer Object to render into | |
| glGenFramebuffers(1, &name); | |
| glBindFramebuffer(GL_FRAMEBUFFER, name); | |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tname, 0); | |
| *status = glCheckFramebufferStatus(GL_FRAMEBUFFER); | |
| *texName = tname; | |
| *fbName = name; | |
| } | |
| void GLES20RenderEngine::unbindFramebuffer(uint32_t texName, uint32_t fbName) { | |
| glBindFramebuffer(GL_FRAMEBUFFER, 0); | |
| glDeleteFramebuffers(1, &fbName); | |
| glDeleteTextures(1, &texName); | |
| } | |
| void GLES20RenderEngine::setupFillWithColor(float r, float g, float b, float a) { | |
| mState.setPremultipliedAlpha(true); | |
| mState.setOpaque(false); | |
| mState.setColor(half4(r, g, b, a)); | |
| mState.disableTexture(); | |
| glDisable(GL_BLEND); | |
| } | |
| void GLES20RenderEngine::drawMesh(const Mesh& mesh) { | |
| ATRACE_CALL(); | |
| if (mesh.getTexCoordsSize()) { | |
| glEnableVertexAttribArray(Program::texCoords); | |
| glVertexAttribPointer(Program::texCoords, mesh.getTexCoordsSize(), GL_FLOAT, GL_FALSE, | |
| mesh.getByteStride(), mesh.getTexCoords()); | |
| } | |
| glVertexAttribPointer(Program::position, mesh.getVertexSize(), GL_FLOAT, GL_FALSE, | |
| mesh.getByteStride(), mesh.getPositions()); | |
| // By default, DISPLAY_P3 is the only supported wide color output. However, | |
| // when HDR content is present, hardware composer may be able to handle | |
| // BT2020 data space, in that case, the output data space is set to be | |
| // BT2020_HLG or BT2020_PQ respectively. In GPU fall back we need | |
| // to respect this and convert non-HDR content to HDR format. | |
| if (mPlatformHasWideColor) { | |
| Description wideColorState = mState; | |
| Dataspace inputStandard = static_cast<Dataspace>(mDataSpace & Dataspace::STANDARD_MASK); | |
| Dataspace inputTransfer = static_cast<Dataspace>(mDataSpace & Dataspace::TRANSFER_MASK); | |
| Dataspace outputStandard = static_cast<Dataspace>(mOutputDataSpace & | |
| Dataspace::STANDARD_MASK); | |
| Dataspace outputTransfer = static_cast<Dataspace>(mOutputDataSpace & | |
| Dataspace::TRANSFER_MASK); | |
| bool needsXYZConversion = needsXYZTransformMatrix(); | |
| if (needsXYZConversion) { | |
| // The supported input color spaces are standard RGB, Display P3 and BT2020. | |
| switch (inputStandard) { | |
| case Dataspace::STANDARD_DCI_P3: | |
| wideColorState.setInputTransformMatrix(mDisplayP3ToXyz); | |
| break; | |
| case Dataspace::STANDARD_BT2020: | |
| wideColorState.setInputTransformMatrix(mBt2020ToXyz); | |
| break; | |
| default: | |
| wideColorState.setInputTransformMatrix(mSrgbToXyz); | |
| break; | |
| } | |
| // The supported output color spaces are BT2020, Display P3 and standard RGB. | |
| switch (outputStandard) { | |
| case Dataspace::STANDARD_BT2020: | |
| wideColorState.setOutputTransformMatrix(mXyzToBt2020); | |
| break; | |
| case Dataspace::STANDARD_DCI_P3: | |
| wideColorState.setOutputTransformMatrix(mXyzToDisplayP3); | |
| break; | |
| default: | |
| wideColorState.setOutputTransformMatrix(mXyzToSrgb); | |
| break; | |
| } | |
| } else if (inputStandard != outputStandard) { | |
| // At this point, the input data space and output data space could be both | |
| // HDR data spaces, but they match each other, we do nothing in this case. | |
| // In addition to the case above, the input data space could be | |
| // - scRGB linear | |
| // - scRGB non-linear | |
| // - sRGB | |
| // - Display P3 | |
| // The output data spaces could be | |
| // - sRGB | |
| // - Display P3 | |
| if (outputStandard == Dataspace::STANDARD_BT709) { | |
| wideColorState.setOutputTransformMatrix(mDisplayP3ToSrgb); | |
| } else if (outputStandard == Dataspace::STANDARD_DCI_P3) { | |
| wideColorState.setOutputTransformMatrix(mSrgbToDisplayP3); | |
| } | |
| } | |
| // we need to convert the RGB value to linear space and convert it back when: | |
| // - there is a color matrix that is not an identity matrix, or | |
| // - there is a saturation matrix that is not an identity matrix, or | |
| // - there is an output transform matrix that is not an identity matrix, or | |
| // - the input transfer function doesn't match the output transfer function. | |
| if (wideColorState.hasColorMatrix() || wideColorState.hasSaturationMatrix() || | |
| wideColorState.hasOutputTransformMatrix() || inputTransfer != outputTransfer) { | |
| switch (inputTransfer) { | |
| case Dataspace::TRANSFER_ST2084: | |
| wideColorState.setInputTransferFunction(Description::TransferFunction::ST2084); | |
| break; | |
| case Dataspace::TRANSFER_HLG: | |
| wideColorState.setInputTransferFunction(Description::TransferFunction::HLG); | |
| break; | |
| case Dataspace::TRANSFER_LINEAR: | |
| wideColorState.setInputTransferFunction(Description::TransferFunction::LINEAR); | |
| break; | |
| default: | |
| wideColorState.setInputTransferFunction(Description::TransferFunction::SRGB); | |
| break; | |
| } | |
| switch (outputTransfer) { | |
| case Dataspace::TRANSFER_ST2084: | |
| wideColorState.setOutputTransferFunction(Description::TransferFunction::ST2084); | |
| break; | |
| case Dataspace::TRANSFER_HLG: | |
| wideColorState.setOutputTransferFunction(Description::TransferFunction::HLG); | |
| break; | |
| default: | |
| wideColorState.setOutputTransferFunction(Description::TransferFunction::SRGB); | |
| break; | |
| } | |
| } | |
| ProgramCache::getInstance().useProgram(wideColorState); | |
| glDrawArrays(mesh.getPrimitive(), 0, mesh.getVertexCount()); | |
| if (outputDebugPPMs) { | |
| static uint64_t wideColorFrameCount = 0; | |
| std::ostringstream out; | |
| out << "/data/texture_out" << wideColorFrameCount++; | |
| writePPM(out.str().c_str(), mVpWidth, mVpHeight); | |
| } | |
| } else { | |
| ProgramCache::getInstance().useProgram(mState); | |
| glDrawArrays(mesh.getPrimitive(), 0, mesh.getVertexCount()); | |
| } | |
| if (mesh.getTexCoordsSize()) { | |
| glDisableVertexAttribArray(Program::texCoords); | |
| } | |
| } | |
| void GLES20RenderEngine::dump(String8& result) { | |
| RenderEngine::dump(result); | |
| result.appendFormat("RenderEngine last dataspace conversion: (%s) to (%s)\n", | |
| dataspaceDetails(static_cast<android_dataspace>(mDataSpace)).c_str(), | |
| dataspaceDetails(static_cast<android_dataspace>(mOutputDataSpace)).c_str()); | |
| } | |
| bool GLES20RenderEngine::isHdrDataSpace(const Dataspace dataSpace) const { | |
| const Dataspace standard = static_cast<Dataspace>(dataSpace & Dataspace::STANDARD_MASK); | |
| const Dataspace transfer = static_cast<Dataspace>(dataSpace & Dataspace::TRANSFER_MASK); | |
| return standard == Dataspace::STANDARD_BT2020 && | |
| (transfer == Dataspace::TRANSFER_ST2084 || transfer == Dataspace::TRANSFER_HLG); | |
| } | |
| // For convenience, we want to convert the input color space to XYZ color space first, | |
| // and then convert from XYZ color space to output color space when | |
| // - SDR and HDR contents are mixed, either SDR content will be converted to HDR or | |
| // HDR content will be tone-mapped to SDR; Or, | |
| // - there are HDR PQ and HLG contents presented at the same time, where we want to convert | |
| // HLG content to PQ content. | |
| // In either case above, we need to operate the Y value in XYZ color space. Thus, when either | |
| // input data space or output data space is HDR data space, and the input transfer function | |
| // doesn't match the output transfer function, we would enable an intermediate transfrom to | |
| // XYZ color space. | |
| bool GLES20RenderEngine::needsXYZTransformMatrix() const { | |
| const bool isInputHdrDataSpace = isHdrDataSpace(mDataSpace); | |
| const bool isOutputHdrDataSpace = isHdrDataSpace(mOutputDataSpace); | |
| const Dataspace inputTransfer = static_cast<Dataspace>(mDataSpace & Dataspace::TRANSFER_MASK); | |
| const Dataspace outputTransfer = static_cast<Dataspace>(mOutputDataSpace & | |
| Dataspace::TRANSFER_MASK); | |
| return (isInputHdrDataSpace || isOutputHdrDataSpace) && inputTransfer != outputTransfer; | |
| } | |
| // --------------------------------------------------------------------------- | |
| } // namespace impl | |
| } // namespace RE | |
| } // namespace android | |
| // --------------------------------------------------------------------------- | |
| #if defined(__gl_h_) | |
| #error "don't include gl/gl.h in this file" | |
| #endif |