| /* | |
| * Copyright (C) 2011 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #define ATRACE_TAG ATRACE_TAG_GRAPHICS | |
| #include <pthread.h> | |
| #include <sched.h> | |
| #include <sys/types.h> | |
| #include <chrono> | |
| #include <cstdint> | |
| #include <cutils/compiler.h> | |
| #include <cutils/sched_policy.h> | |
| #include <gui/DisplayEventReceiver.h> | |
| #include <utils/Errors.h> | |
| #include <utils/String8.h> | |
| #include <utils/Trace.h> | |
| #include "EventThread.h" | |
| using namespace std::chrono_literals; | |
| // --------------------------------------------------------------------------- | |
| namespace android { | |
| // --------------------------------------------------------------------------- | |
| EventThread::~EventThread() = default; | |
| namespace impl { | |
| EventThread::EventThread(VSyncSource* src, ResyncWithRateLimitCallback resyncWithRateLimitCallback, | |
| InterceptVSyncsCallback interceptVSyncsCallback, const char* threadName) | |
| : mVSyncSource(src), | |
| mResyncWithRateLimitCallback(resyncWithRateLimitCallback), | |
| mInterceptVSyncsCallback(interceptVSyncsCallback) { | |
| for (auto& event : mVSyncEvent) { | |
| event.header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC; | |
| event.header.id = 0; | |
| event.header.timestamp = 0; | |
| event.vsync.count = 0; | |
| } | |
| mThread = std::thread(&EventThread::threadMain, this); | |
| pthread_setname_np(mThread.native_handle(), threadName); | |
| pid_t tid = pthread_gettid_np(mThread.native_handle()); | |
| // Use SCHED_FIFO to minimize jitter | |
| constexpr int EVENT_THREAD_PRIORITY = 2; | |
| struct sched_param param = {0}; | |
| param.sched_priority = EVENT_THREAD_PRIORITY; | |
| if (pthread_setschedparam(mThread.native_handle(), SCHED_FIFO, ¶m) != 0) { | |
| ALOGE("Couldn't set SCHED_FIFO for EventThread"); | |
| } | |
| set_sched_policy(tid, SP_FOREGROUND); | |
| } | |
| EventThread::~EventThread() { | |
| { | |
| std::lock_guard<std::mutex> lock(mMutex); | |
| mKeepRunning = false; | |
| mCondition.notify_all(); | |
| } | |
| mThread.join(); | |
| } | |
| void EventThread::setPhaseOffset(nsecs_t phaseOffset) { | |
| std::lock_guard<std::mutex> lock(mMutex); | |
| mVSyncSource->setPhaseOffset(phaseOffset); | |
| } | |
| sp<BnDisplayEventConnection> EventThread::createEventConnection() const { | |
| return new Connection(const_cast<EventThread*>(this)); | |
| } | |
| status_t EventThread::registerDisplayEventConnection( | |
| const sp<EventThread::Connection>& connection) { | |
| std::lock_guard<std::mutex> lock(mMutex); | |
| mDisplayEventConnections.add(connection); | |
| mCondition.notify_all(); | |
| return NO_ERROR; | |
| } | |
| void EventThread::removeDisplayEventConnectionLocked(const wp<EventThread::Connection>& connection) { | |
| mDisplayEventConnections.remove(connection); | |
| } | |
| void EventThread::setVsyncRate(uint32_t count, const sp<EventThread::Connection>& connection) { | |
| if (int32_t(count) >= 0) { // server must protect against bad params | |
| std::lock_guard<std::mutex> lock(mMutex); | |
| const int32_t new_count = (count == 0) ? -1 : count; | |
| if (connection->count != new_count) { | |
| connection->count = new_count; | |
| mCondition.notify_all(); | |
| } | |
| } | |
| } | |
| void EventThread::requestNextVsync(const sp<EventThread::Connection>& connection) { | |
| std::lock_guard<std::mutex> lock(mMutex); | |
| if (mResyncWithRateLimitCallback) { | |
| mResyncWithRateLimitCallback(); | |
| } | |
| if (connection->count < 0) { | |
| connection->count = 0; | |
| mCondition.notify_all(); | |
| } | |
| } | |
| void EventThread::onScreenReleased() { | |
| std::lock_guard<std::mutex> lock(mMutex); | |
| if (!mUseSoftwareVSync) { | |
| // disable reliance on h/w vsync | |
| mUseSoftwareVSync = true; | |
| mCondition.notify_all(); | |
| } | |
| } | |
| void EventThread::onScreenAcquired() { | |
| std::lock_guard<std::mutex> lock(mMutex); | |
| if (mUseSoftwareVSync) { | |
| // resume use of h/w vsync | |
| mUseSoftwareVSync = false; | |
| mCondition.notify_all(); | |
| } | |
| } | |
| void EventThread::onVSyncEvent(nsecs_t timestamp) { | |
| std::lock_guard<std::mutex> lock(mMutex); | |
| mVSyncEvent[0].header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC; | |
| mVSyncEvent[0].header.id = 0; | |
| mVSyncEvent[0].header.timestamp = timestamp; | |
| mVSyncEvent[0].vsync.count++; | |
| mCondition.notify_all(); | |
| } | |
| void EventThread::onHotplugReceived(int type, bool connected) { | |
| ALOGE_IF(type >= DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES, | |
| "received hotplug event for an invalid display (id=%d)", type); | |
| std::lock_guard<std::mutex> lock(mMutex); | |
| if (type < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) { | |
| DisplayEventReceiver::Event event; | |
| event.header.type = DisplayEventReceiver::DISPLAY_EVENT_HOTPLUG; | |
| event.header.id = type; | |
| event.header.timestamp = systemTime(); | |
| event.hotplug.connected = connected; | |
| mPendingEvents.add(event); | |
| mCondition.notify_all(); | |
| } | |
| } | |
| void EventThread::threadMain() NO_THREAD_SAFETY_ANALYSIS { | |
| std::unique_lock<std::mutex> lock(mMutex); | |
| while (mKeepRunning) { | |
| DisplayEventReceiver::Event event; | |
| Vector<sp<EventThread::Connection> > signalConnections; | |
| signalConnections = waitForEventLocked(&lock, &event); | |
| // dispatch events to listeners... | |
| const size_t count = signalConnections.size(); | |
| for (size_t i = 0; i < count; i++) { | |
| const sp<Connection>& conn(signalConnections[i]); | |
| // now see if we still need to report this event | |
| status_t err = conn->postEvent(event); | |
| if (err == -EAGAIN || err == -EWOULDBLOCK) { | |
| // The destination doesn't accept events anymore, it's probably | |
| // full. For now, we just drop the events on the floor. | |
| // FIXME: Note that some events cannot be dropped and would have | |
| // to be re-sent later. | |
| // Right-now we don't have the ability to do this. | |
| ALOGW("EventThread: dropping event (%08x) for connection %p", event.header.type, | |
| conn.get()); | |
| } else if (err < 0) { | |
| // handle any other error on the pipe as fatal. the only | |
| // reasonable thing to do is to clean-up this connection. | |
| // The most common error we'll get here is -EPIPE. | |
| removeDisplayEventConnectionLocked(signalConnections[i]); | |
| } | |
| } | |
| } | |
| } | |
| // This will return when (1) a vsync event has been received, and (2) there was | |
| // at least one connection interested in receiving it when we started waiting. | |
| Vector<sp<EventThread::Connection> > EventThread::waitForEventLocked( | |
| std::unique_lock<std::mutex>* lock, DisplayEventReceiver::Event* event) { | |
| Vector<sp<EventThread::Connection> > signalConnections; | |
| while (signalConnections.isEmpty() && mKeepRunning) { | |
| bool eventPending = false; | |
| bool waitForVSync = false; | |
| size_t vsyncCount = 0; | |
| nsecs_t timestamp = 0; | |
| for (int32_t i = 0; i < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES; i++) { | |
| timestamp = mVSyncEvent[i].header.timestamp; | |
| if (timestamp) { | |
| // we have a vsync event to dispatch | |
| if (mInterceptVSyncsCallback) { | |
| mInterceptVSyncsCallback(timestamp); | |
| } | |
| *event = mVSyncEvent[i]; | |
| mVSyncEvent[i].header.timestamp = 0; | |
| vsyncCount = mVSyncEvent[i].vsync.count; | |
| break; | |
| } | |
| } | |
| if (!timestamp) { | |
| // no vsync event, see if there are some other event | |
| eventPending = !mPendingEvents.isEmpty(); | |
| if (eventPending) { | |
| // we have some other event to dispatch | |
| *event = mPendingEvents[0]; | |
| mPendingEvents.removeAt(0); | |
| } | |
| } | |
| // find out connections waiting for events | |
| size_t count = mDisplayEventConnections.size(); | |
| for (size_t i = 0; i < count;) { | |
| sp<Connection> connection(mDisplayEventConnections[i].promote()); | |
| if (connection != nullptr) { | |
| bool added = false; | |
| if (connection->count >= 0) { | |
| // we need vsync events because at least | |
| // one connection is waiting for it | |
| waitForVSync = true; | |
| if (timestamp) { | |
| // we consume the event only if it's time | |
| // (ie: we received a vsync event) | |
| if (connection->count == 0) { | |
| // fired this time around | |
| connection->count = -1; | |
| signalConnections.add(connection); | |
| added = true; | |
| } else if (connection->count == 1 || | |
| (vsyncCount % connection->count) == 0) { | |
| // continuous event, and time to report it | |
| signalConnections.add(connection); | |
| added = true; | |
| } | |
| } | |
| } | |
| if (eventPending && !timestamp && !added) { | |
| // we don't have a vsync event to process | |
| // (timestamp==0), but we have some pending | |
| // messages. | |
| signalConnections.add(connection); | |
| } | |
| ++i; | |
| } else { | |
| // we couldn't promote this reference, the connection has | |
| // died, so clean-up! | |
| mDisplayEventConnections.removeAt(i); | |
| --count; | |
| } | |
| } | |
| // Here we figure out if we need to enable or disable vsyncs | |
| if (timestamp && !waitForVSync) { | |
| // we received a VSYNC but we have no clients | |
| // don't report it, and disable VSYNC events | |
| disableVSyncLocked(); | |
| } else if (!timestamp && waitForVSync) { | |
| // we have at least one client, so we want vsync enabled | |
| // (TODO: this function is called right after we finish | |
| // notifying clients of a vsync, so this call will be made | |
| // at the vsync rate, e.g. 60fps. If we can accurately | |
| // track the current state we could avoid making this call | |
| // so often.) | |
| enableVSyncLocked(); | |
| } | |
| // note: !timestamp implies signalConnections.isEmpty(), because we | |
| // don't populate signalConnections if there's no vsync pending | |
| if (!timestamp && !eventPending) { | |
| // wait for something to happen | |
| if (waitForVSync) { | |
| // This is where we spend most of our time, waiting | |
| // for vsync events and new client registrations. | |
| // | |
| // If the screen is off, we can't use h/w vsync, so we | |
| // use a 16ms timeout instead. It doesn't need to be | |
| // precise, we just need to keep feeding our clients. | |
| // | |
| // We don't want to stall if there's a driver bug, so we | |
| // use a (long) timeout when waiting for h/w vsync, and | |
| // generate fake events when necessary. | |
| bool softwareSync = mUseSoftwareVSync; | |
| auto timeout = softwareSync ? 16ms : 1000ms; | |
| if (mCondition.wait_for(*lock, timeout) == std::cv_status::timeout) { | |
| if (!softwareSync) { | |
| ALOGW("Timed out waiting for hw vsync; faking it"); | |
| } | |
| // FIXME: how do we decide which display id the fake | |
| // vsync came from ? | |
| mVSyncEvent[0].header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC; | |
| mVSyncEvent[0].header.id = DisplayDevice::DISPLAY_PRIMARY; | |
| mVSyncEvent[0].header.timestamp = systemTime(SYSTEM_TIME_MONOTONIC); | |
| mVSyncEvent[0].vsync.count++; | |
| } | |
| } else { | |
| // Nobody is interested in vsync, so we just want to sleep. | |
| // h/w vsync should be disabled, so this will wait until we | |
| // get a new connection, or an existing connection becomes | |
| // interested in receiving vsync again. | |
| mCondition.wait(*lock); | |
| } | |
| } | |
| } | |
| // here we're guaranteed to have a timestamp and some connections to signal | |
| // (The connections might have dropped out of mDisplayEventConnections | |
| // while we were asleep, but we'll still have strong references to them.) | |
| return signalConnections; | |
| } | |
| void EventThread::enableVSyncLocked() { | |
| if (!mUseSoftwareVSync) { | |
| // never enable h/w VSYNC when screen is off | |
| if (!mVsyncEnabled) { | |
| mVsyncEnabled = true; | |
| mVSyncSource->setCallback(this); | |
| mVSyncSource->setVSyncEnabled(true); | |
| } | |
| } | |
| mDebugVsyncEnabled = true; | |
| } | |
| void EventThread::disableVSyncLocked() { | |
| if (mVsyncEnabled) { | |
| mVsyncEnabled = false; | |
| mVSyncSource->setVSyncEnabled(false); | |
| mDebugVsyncEnabled = false; | |
| } | |
| } | |
| void EventThread::dump(String8& result) const { | |
| std::lock_guard<std::mutex> lock(mMutex); | |
| result.appendFormat("VSYNC state: %s\n", mDebugVsyncEnabled ? "enabled" : "disabled"); | |
| result.appendFormat(" soft-vsync: %s\n", mUseSoftwareVSync ? "enabled" : "disabled"); | |
| result.appendFormat(" numListeners=%zu,\n events-delivered: %u\n", | |
| mDisplayEventConnections.size(), | |
| mVSyncEvent[DisplayDevice::DISPLAY_PRIMARY].vsync.count); | |
| for (size_t i = 0; i < mDisplayEventConnections.size(); i++) { | |
| sp<Connection> connection = mDisplayEventConnections.itemAt(i).promote(); | |
| result.appendFormat(" %p: count=%d\n", connection.get(), | |
| connection != nullptr ? connection->count : 0); | |
| } | |
| } | |
| // --------------------------------------------------------------------------- | |
| EventThread::Connection::Connection(EventThread* eventThread) | |
| : count(-1), mEventThread(eventThread), mChannel(gui::BitTube::DefaultSize) {} | |
| EventThread::Connection::~Connection() { | |
| // do nothing here -- clean-up will happen automatically | |
| // when the main thread wakes up | |
| } | |
| void EventThread::Connection::onFirstRef() { | |
| // NOTE: mEventThread doesn't hold a strong reference on us | |
| mEventThread->registerDisplayEventConnection(this); | |
| } | |
| status_t EventThread::Connection::stealReceiveChannel(gui::BitTube* outChannel) { | |
| outChannel->setReceiveFd(mChannel.moveReceiveFd()); | |
| return NO_ERROR; | |
| } | |
| status_t EventThread::Connection::setVsyncRate(uint32_t count) { | |
| mEventThread->setVsyncRate(count, this); | |
| return NO_ERROR; | |
| } | |
| void EventThread::Connection::requestNextVsync() { | |
| mEventThread->requestNextVsync(this); | |
| } | |
| status_t EventThread::Connection::postEvent(const DisplayEventReceiver::Event& event) { | |
| ssize_t size = DisplayEventReceiver::sendEvents(&mChannel, &event, 1); | |
| return size < 0 ? status_t(size) : status_t(NO_ERROR); | |
| } | |
| // --------------------------------------------------------------------------- | |
| } // namespace impl | |
| } // namespace android |