| /* | |
| * Copyright (C) 2012 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #define ATRACE_TAG ATRACE_TAG_GRAPHICS | |
| //#define LOG_NDEBUG 0 | |
| #include "SurfaceFlingerConsumer.h" | |
| #include "Layer.h" | |
| #include <private/gui/SyncFeatures.h> | |
| #include <gui/BufferItem.h> | |
| #include <gui/BufferQueue.h> | |
| #include <utils/Errors.h> | |
| #include <utils/NativeHandle.h> | |
| #include <utils/Trace.h> | |
| namespace android { | |
| // --------------------------------------------------------------------------- | |
| status_t SurfaceFlingerConsumer::updateTexImage(BufferRejecter* rejecter, | |
| const DispSync& dispSync, bool* autoRefresh, bool* queuedBuffer, | |
| uint64_t maxFrameNumber) | |
| { | |
| ATRACE_CALL(); | |
| ALOGV("updateTexImage"); | |
| Mutex::Autolock lock(mMutex); | |
| if (mAbandoned) { | |
| ALOGE("updateTexImage: GLConsumer is abandoned!"); | |
| return NO_INIT; | |
| } | |
| // Make sure the EGL state is the same as in previous calls. | |
| status_t err = checkAndUpdateEglStateLocked(); | |
| if (err != NO_ERROR) { | |
| return err; | |
| } | |
| BufferItem item; | |
| // Acquire the next buffer. | |
| // In asynchronous mode the list is guaranteed to be one buffer | |
| // deep, while in synchronous mode we use the oldest buffer. | |
| err = acquireBufferLocked(&item, computeExpectedPresent(dispSync), | |
| maxFrameNumber); | |
| if (err != NO_ERROR) { | |
| if (err == BufferQueue::NO_BUFFER_AVAILABLE) { | |
| err = NO_ERROR; | |
| } else if (err == BufferQueue::PRESENT_LATER) { | |
| // return the error, without logging | |
| } else { | |
| ALOGE("updateTexImage: acquire failed: %s (%d)", | |
| strerror(-err), err); | |
| } | |
| return err; | |
| } | |
| if (autoRefresh) { | |
| *autoRefresh = item.mAutoRefresh; | |
| } | |
| if (queuedBuffer) { | |
| *queuedBuffer = item.mQueuedBuffer; | |
| } | |
| // We call the rejecter here, in case the caller has a reason to | |
| // not accept this buffer. This is used by SurfaceFlinger to | |
| // reject buffers which have the wrong size | |
| int slot = item.mSlot; | |
| if (rejecter && rejecter->reject(mSlots[slot].mGraphicBuffer, item)) { | |
| releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer, EGL_NO_SYNC_KHR); | |
| return BUFFER_REJECTED; | |
| } | |
| // Release the previous buffer. | |
| #ifdef USE_HWC2 | |
| err = updateAndReleaseLocked(item, &mPendingRelease); | |
| #else | |
| err = updateAndReleaseLocked(item); | |
| #endif | |
| if (err != NO_ERROR) { | |
| return err; | |
| } | |
| if (!SyncFeatures::getInstance().useNativeFenceSync()) { | |
| // Bind the new buffer to the GL texture. | |
| // | |
| // Older devices require the "implicit" synchronization provided | |
| // by glEGLImageTargetTexture2DOES, which this method calls. Newer | |
| // devices will either call this in Layer::onDraw, or (if it's not | |
| // a GL-composited layer) not at all. | |
| err = bindTextureImageLocked(); | |
| } | |
| return err; | |
| } | |
| status_t SurfaceFlingerConsumer::bindTextureImage() | |
| { | |
| Mutex::Autolock lock(mMutex); | |
| return bindTextureImageLocked(); | |
| } | |
| status_t SurfaceFlingerConsumer::acquireBufferLocked(BufferItem* item, | |
| nsecs_t presentWhen, uint64_t maxFrameNumber) { | |
| status_t result = GLConsumer::acquireBufferLocked(item, presentWhen, | |
| maxFrameNumber); | |
| if (result == NO_ERROR) { | |
| mTransformToDisplayInverse = item->mTransformToDisplayInverse; | |
| mSurfaceDamage = item->mSurfaceDamage; | |
| } | |
| return result; | |
| } | |
| bool SurfaceFlingerConsumer::getTransformToDisplayInverse() const { | |
| Mutex::Autolock lock(mMutex); | |
| return mTransformToDisplayInverse; | |
| } | |
| const Region& SurfaceFlingerConsumer::getSurfaceDamage() const { | |
| return mSurfaceDamage; | |
| } | |
| sp<NativeHandle> SurfaceFlingerConsumer::getSidebandStream() const { | |
| sp<NativeHandle> stream; | |
| mConsumer->getSidebandStream(&stream); | |
| return stream; | |
| } | |
| // We need to determine the time when a buffer acquired now will be | |
| // displayed. This can be calculated: | |
| // time when previous buffer's actual-present fence was signaled | |
| // + current display refresh rate * HWC latency | |
| // + a little extra padding | |
| // | |
| // Buffer producers are expected to set their desired presentation time | |
| // based on choreographer time stamps, which (coming from vsync events) | |
| // will be slightly later then the actual-present timing. If we get a | |
| // desired-present time that is unintentionally a hair after the next | |
| // vsync, we'll hold the frame when we really want to display it. We | |
| // need to take the offset between actual-present and reported-vsync | |
| // into account. | |
| // | |
| // If the system is configured without a DispSync phase offset for the app, | |
| // we also want to throw in a bit of padding to avoid edge cases where we | |
| // just barely miss. We want to do it here, not in every app. A major | |
| // source of trouble is the app's use of the display's ideal refresh time | |
| // (via Display.getRefreshRate()), which could be off of the actual refresh | |
| // by a few percent, with the error multiplied by the number of frames | |
| // between now and when the buffer should be displayed. | |
| // | |
| // If the refresh reported to the app has a phase offset, we shouldn't need | |
| // to tweak anything here. | |
| nsecs_t SurfaceFlingerConsumer::computeExpectedPresent(const DispSync& dispSync) | |
| { | |
| // The HWC doesn't currently have a way to report additional latency. | |
| // Assume that whatever we submit now will appear right after the flip. | |
| // For a smart panel this might be 1. This is expressed in frames, | |
| // rather than time, because we expect to have a constant frame delay | |
| // regardless of the refresh rate. | |
| const uint32_t hwcLatency = 0; | |
| // Ask DispSync when the next refresh will be (CLOCK_MONOTONIC). | |
| const nsecs_t nextRefresh = dispSync.computeNextRefresh(hwcLatency); | |
| // The DispSync time is already adjusted for the difference between | |
| // vsync and reported-vsync (SurfaceFlinger::dispSyncPresentTimeOffset), so | |
| // we don't need to factor that in here. Pad a little to avoid | |
| // weird effects if apps might be requesting times right on the edge. | |
| nsecs_t extraPadding = 0; | |
| if (SurfaceFlinger::vsyncPhaseOffsetNs == 0) { | |
| extraPadding = 1000000; // 1ms (6% of 60Hz) | |
| } | |
| return nextRefresh + extraPadding; | |
| } | |
| sp<Fence> SurfaceFlingerConsumer::getPrevFinalReleaseFence() const { | |
| Mutex::Autolock lock(mMutex); | |
| return ConsumerBase::mPrevFinalReleaseFence; | |
| } | |
| #ifdef USE_HWC2 | |
| void SurfaceFlingerConsumer::setReleaseFence(const sp<Fence>& fence) | |
| { | |
| if (!mPendingRelease.isPending) { | |
| GLConsumer::setReleaseFence(fence); | |
| return; | |
| } | |
| auto currentTexture = mPendingRelease.currentTexture; | |
| if (fence->isValid() && | |
| currentTexture != BufferQueue::INVALID_BUFFER_SLOT) { | |
| status_t result = addReleaseFence(currentTexture, | |
| mPendingRelease.graphicBuffer, fence); | |
| ALOGE_IF(result != NO_ERROR, "setReleaseFence: failed to add the" | |
| " fence: %s (%d)", strerror(-result), result); | |
| } | |
| } | |
| bool SurfaceFlingerConsumer::releasePendingBuffer() | |
| { | |
| if (!mPendingRelease.isPending) { | |
| ALOGV("Pending buffer already released"); | |
| return false; | |
| } | |
| ALOGV("Releasing pending buffer"); | |
| Mutex::Autolock lock(mMutex); | |
| status_t result = releaseBufferLocked(mPendingRelease.currentTexture, | |
| mPendingRelease.graphicBuffer, mPendingRelease.display, | |
| mPendingRelease.fence); | |
| ALOGE_IF(result < NO_ERROR, "releasePendingBuffer failed: %s (%d)", | |
| strerror(-result), result); | |
| mPendingRelease = PendingRelease(); | |
| return true; | |
| } | |
| #endif | |
| void SurfaceFlingerConsumer::setContentsChangedListener( | |
| const wp<ContentsChangedListener>& listener) { | |
| setFrameAvailableListener(listener); | |
| Mutex::Autolock lock(mMutex); | |
| mContentsChangedListener = listener; | |
| } | |
| void SurfaceFlingerConsumer::onSidebandStreamChanged() { | |
| FrameAvailableListener* unsafeFrameAvailableListener = nullptr; | |
| { | |
| Mutex::Autolock lock(mFrameAvailableMutex); | |
| unsafeFrameAvailableListener = mFrameAvailableListener.unsafe_get(); | |
| } | |
| sp<ContentsChangedListener> listener; | |
| { // scope for the lock | |
| Mutex::Autolock lock(mMutex); | |
| ALOG_ASSERT(unsafeFrameAvailableListener == mContentsChangedListener.unsafe_get()); | |
| listener = mContentsChangedListener.promote(); | |
| } | |
| if (listener != NULL) { | |
| listener->onSidebandStreamChanged(); | |
| } | |
| } | |
| void SurfaceFlingerConsumer::onDisconnect() { | |
| sp<Layer> l = mLayer.promote(); | |
| if (l.get()) { | |
| l->onDisconnect(); | |
| } | |
| } | |
| void SurfaceFlingerConsumer::addAndGetFrameTimestamps( | |
| const NewFrameEventsEntry* newTimestamps, | |
| FrameEventHistoryDelta *outDelta) { | |
| sp<Layer> l = mLayer.promote(); | |
| if (l.get()) { | |
| l->addAndGetFrameTimestamps(newTimestamps, outDelta); | |
| } | |
| } | |
| // --------------------------------------------------------------------------- | |
| }; // namespace android | |